Unlocking Every Custom Ability in Disney Pixel RPG: A Guide

Ability Name

Ability Effect (1, 2, and 3 Star)

+ Paralyze

Gives you a (30%/50%/100%) chance to apply Level 1 Paralyze to your attacks for two turns.

+ Poison

Grants a (30%/50%/100%) chance to apply Level 1 Poison to your attacks for two turns.

+ Skill Lock

Provides a (30%/50%/100%) chance to apply Level 1 Skill Lock to your attacks for two turns.

Atk Down Resist

Grants you a (30%/50%/100%) resistance to ATK DOWN.

Atk Up at 20% HP or Less

If your HP is at 20% or below, you receive (Level 1/Level 2/Level 3) ATK UP. This activates under the specified conditions.

Atk Up on Crit

After landing a critical hit, you gain ATK UP (Level 1/Level 2/Level 3) for the next two turns.

Atk Up on Defend Usage

After using Defend, you have a 50% chance of receiving (Level 1/Level 2/Level 3) ATK UP for two turns.

Atk Up on EX Skill Activation

When you activate your EX skill, you have a 30% chance to receive (Level 1/Level 2/Level 3) ATK UP for two turns.

Atk Up on New Wave

When starting a new wave, you are granted ATK UP (Level 1/Level 2/Level 3) for one turn.

Atk Up on Normal Attack

While performing a Normal Attack, you have a 50% chance to gain ATK UP (Level 1/Level 2/Level 3) for one turn.

Atk Up if Party Size 4 or Less

If your party has four or fewer members, you receive (Level 1/Level 2/Level 3) ATK UP, and this effect remains active while the conditions hold.

Atk Up on Skill Usage

After using your Skill, you get 30% (Level 1/Level 2/Level 3) ATK UP for one turn.

Atk Up during Status Ailments

While affected by a Status Ailment, there’s a 30% chance to gain ATK UP (Level 1/Level 2/Level 3) for one turn.

Attack Skill Power Up

Increases Attack Skill power by +(10%/15%/20%).

Crit Chance Up on New Wave

When facing a new wave, you are granted CRIT chance UP (Level 1/Level 2/Level 3) for one turn.

Crit Chance Up on Normal Attack

During a Normal Attack, there’s a 50% chance to receive CRIT chance UP (Level 1/Level 2/Level 3) for one turn.

Crit Power Up on New Wave

While starting a new wave, you gain CRIT Power UP (Level 1/Level 2/Level 3) for one turn.

Crit Power Up on Normal Attack

When you perform a Normal Attack, you have a 50% chance to gain CRIT Power UP (Level 1/Level 2/Level 3) for one turn.

Damage Reduction at 20% HP or Less

If your HP is at 20% or below, you are granted (Level 1/Level 2/Level 3) Damage Reduction. This activates under the specified conditions.

Damage Reduction on Crit

After landing a critical hit, you receive Damage Reduction (Level 1/Level 2/Level 3) for two turns.

Damage Reduction on Defend Usage

Upon using Defend, you have a 50% chance of receiving (Level 1/Level 2/Level 3) Damage Reduction for two turns.

Def Down Resist 30%

Grants you (30%/50%/100%) resistance to DEF DOWN.

Def Up at 20% HP or Less

If your HP is at 20% or below, you receive (Level 1/Level 2/Level 3) DEF UP. This activates under the specified conditions.

Def Up on Crit

When you score a critical hit, you gain DEF UP (Level 1/Level 2/Level 3) for two turns.

Def Up on Defend Usage

After using Defend, there’s a 50% chance of receiving (Level 1/Level 2/Level 3) DEF UP for two turns.

Def Up on EX Skill Activation

When you activate your EX skill, you have a 30% chance to gain (Level 1/Level 2/Level 3) DEF UP for two turns.

Def Up on New Wave

When starting a new wave, you are granted DEF UP (Level 1/Level 2/Level 3) for one turn.

Def Up on Normal Attack

During a Normal Attack, there’s a 50% chance to gain DEF UP (Level 1/Level 2/Level 3) for one turn.

Def Up if Party Size 4 or Less

If your party has four or fewer members, you receive (Level 1/Level 2/Level 3) DEF UP. This effect stays as long as the conditions are met.

Def Up on Skill Usage

After using your Skill, there’s a 30% chance (Level 1/Level 2/Level 3) DEF UP for 1 turn.

Def Up during Status Ailment

While affected by a Status Ailment, you have a 30% chance to gain DEF UP (Level 1/Level 2/Level 3) for one turn.

Evasion Up on Defend Usage

After using Defend, you have a 50% chance of receiving (Level 1/Level 2/Level 3) Evasion UP for two turns.

Evasion Up if Party Size 4 or Less

If your party has four or fewer members, you receive (Level 1/Level 2/Level 3) Evasion UP. This effect stays as long as the conditions are met.

Heal Skill Effect Up

Boosts Heal Skill effect by +(5%/10%/20%).

HP Regeneration at 20% HP or Less

If your HP is at 20% or below, you receive (Level 1/Level 2/Level 3) HP Regeneration. This activates under the specified conditions.

HP Regeneration on Crit

When you land a critical hit, you gain HP Regeneration (Level 1/Level 2/Level 3) for two turns.

HP Regeneration if Party Size 4 or Less

If your party consists of four or fewer members, you receive (Level 1/Level 2/Level 3) HP Regeneration as long as the conditions are active.

HP Regeneration during Status Ailments

While experiencing a Status Ailment, you receive HP Regeneration (Level 1/Level 2/Level 3) for one turn.

Max SP +

Increases your Max SP by +(5/7/10).

Paralyze Resist

You always have Paralyze Resist (30%/50%/100%).

Poison Resist

You always have Poison Resist (30%/50%/100%).

Skill Lock Resist

You always have Skill Lock (30%/50%/100%).

SP Charge on EX Skill Activation

When you activate your EX skill, there’s a 30% chance (Level 1/Level 2/Level 3) SP Charge for two turns.

SP Charge on Skill Usage

After using your Skill, you gain a 30% (Level 1/Level 2/Level 3) SP Charge for 1 turn.

SP Charge during Status Ailments

While affected by a Status Ailment, you receive SP Charge (Level 1/Level 2/Level 3) for one turn.

SP Consumption –

Decreases Skill SP consumption by -(1/10%/20%).

SP Gain Up on EX Skill Activation

When you activate your EX skill, you have a 30% chance (Level 1/Level 2/Level 3) SP Gain UP for two turns.

SP Gain Up on Skill Usage

After using your Skill, you have a 30% (Level 1/Level 2/Level 3) SP Gain UP for 1 turn.

SP Lock Resist

You always have SP Lock Resist (30%/50%/100%).

Stun Resist

You always have Stun Resist (30%/50%/100%).