الوسم: custom ability

  • Unlocking Every Custom Ability in Disney Pixel RPG: A Guide

    Ability Name

    Ability Effect (1, 2, and 3 Star)

    + Paralyze

    Gives you a (30%/50%/100%) chance to apply Level 1 Paralyze to your attacks for two turns.

    + Poison

    Grants a (30%/50%/100%) chance to apply Level 1 Poison to your attacks for two turns.

    + Skill Lock

    Provides a (30%/50%/100%) chance to apply Level 1 Skill Lock to your attacks for two turns.

    Atk Down Resist

    Grants you a (30%/50%/100%) resistance to ATK DOWN.

    Atk Up at 20% HP or Less

    If your HP is at 20% or below, you receive (Level 1/Level 2/Level 3) ATK UP. This activates under the specified conditions.

    Atk Up on Crit

    After landing a critical hit, you gain ATK UP (Level 1/Level 2/Level 3) for the next two turns.

    Atk Up on Defend Usage

    After using Defend, you have a 50% chance of receiving (Level 1/Level 2/Level 3) ATK UP for two turns.

    Atk Up on EX Skill Activation

    When you activate your EX skill, you have a 30% chance to receive (Level 1/Level 2/Level 3) ATK UP for two turns.

    Atk Up on New Wave

    When starting a new wave, you are granted ATK UP (Level 1/Level 2/Level 3) for one turn.

    Atk Up on Normal Attack

    While performing a Normal Attack, you have a 50% chance to gain ATK UP (Level 1/Level 2/Level 3) for one turn.

    Atk Up if Party Size 4 or Less

    If your party has four or fewer members, you receive (Level 1/Level 2/Level 3) ATK UP, and this effect remains active while the conditions hold.

    Atk Up on Skill Usage

    After using your Skill, you get 30% (Level 1/Level 2/Level 3) ATK UP for one turn.

    Atk Up during Status Ailments

    While affected by a Status Ailment, there’s a 30% chance to gain ATK UP (Level 1/Level 2/Level 3) for one turn.

    Attack Skill Power Up

    Increases Attack Skill power by +(10%/15%/20%).

    Crit Chance Up on New Wave

    When facing a new wave, you are granted CRIT chance UP (Level 1/Level 2/Level 3) for one turn.

    Crit Chance Up on Normal Attack

    During a Normal Attack, there’s a 50% chance to receive CRIT chance UP (Level 1/Level 2/Level 3) for one turn.

    Crit Power Up on New Wave

    While starting a new wave, you gain CRIT Power UP (Level 1/Level 2/Level 3) for one turn.

    Crit Power Up on Normal Attack

    When you perform a Normal Attack, you have a 50% chance to gain CRIT Power UP (Level 1/Level 2/Level 3) for one turn.

    Damage Reduction at 20% HP or Less

    If your HP is at 20% or below, you are granted (Level 1/Level 2/Level 3) Damage Reduction. This activates under the specified conditions.

    Damage Reduction on Crit

    After landing a critical hit, you receive Damage Reduction (Level 1/Level 2/Level 3) for two turns.

    Damage Reduction on Defend Usage

    Upon using Defend, you have a 50% chance of receiving (Level 1/Level 2/Level 3) Damage Reduction for two turns.

    Def Down Resist 30%

    Grants you (30%/50%/100%) resistance to DEF DOWN.

    Def Up at 20% HP or Less

    If your HP is at 20% or below, you receive (Level 1/Level 2/Level 3) DEF UP. This activates under the specified conditions.

    Def Up on Crit

    When you score a critical hit, you gain DEF UP (Level 1/Level 2/Level 3) for two turns.

    Def Up on Defend Usage

    After using Defend, there’s a 50% chance of receiving (Level 1/Level 2/Level 3) DEF UP for two turns.

    Def Up on EX Skill Activation

    When you activate your EX skill, you have a 30% chance to gain (Level 1/Level 2/Level 3) DEF UP for two turns.

    Def Up on New Wave

    When starting a new wave, you are granted DEF UP (Level 1/Level 2/Level 3) for one turn.

    Def Up on Normal Attack

    During a Normal Attack, there’s a 50% chance to gain DEF UP (Level 1/Level 2/Level 3) for one turn.

    Def Up if Party Size 4 or Less

    If your party has four or fewer members, you receive (Level 1/Level 2/Level 3) DEF UP. This effect stays as long as the conditions are met.

    Def Up on Skill Usage

    After using your Skill, there’s a 30% chance (Level 1/Level 2/Level 3) DEF UP for 1 turn.

    Def Up during Status Ailment

    While affected by a Status Ailment, you have a 30% chance to gain DEF UP (Level 1/Level 2/Level 3) for one turn.

    Evasion Up on Defend Usage

    After using Defend, you have a 50% chance of receiving (Level 1/Level 2/Level 3) Evasion UP for two turns.

    Evasion Up if Party Size 4 or Less

    If your party has four or fewer members, you receive (Level 1/Level 2/Level 3) Evasion UP. This effect stays as long as the conditions are met.

    Heal Skill Effect Up

    Boosts Heal Skill effect by +(5%/10%/20%).

    HP Regeneration at 20% HP or Less

    If your HP is at 20% or below, you receive (Level 1/Level 2/Level 3) HP Regeneration. This activates under the specified conditions.

    HP Regeneration on Crit

    When you land a critical hit, you gain HP Regeneration (Level 1/Level 2/Level 3) for two turns.

    HP Regeneration if Party Size 4 or Less

    If your party consists of four or fewer members, you receive (Level 1/Level 2/Level 3) HP Regeneration as long as the conditions are active.

    HP Regeneration during Status Ailments

    While experiencing a Status Ailment, you receive HP Regeneration (Level 1/Level 2/Level 3) for one turn.

    Max SP +

    Increases your Max SP by +(5/7/10).

    Paralyze Resist

    You always have Paralyze Resist (30%/50%/100%).

    Poison Resist

    You always have Poison Resist (30%/50%/100%).

    Skill Lock Resist

    You always have Skill Lock (30%/50%/100%).

    SP Charge on EX Skill Activation

    When you activate your EX skill, there’s a 30% chance (Level 1/Level 2/Level 3) SP Charge for two turns.

    SP Charge on Skill Usage

    After using your Skill, you gain a 30% (Level 1/Level 2/Level 3) SP Charge for 1 turn.

    SP Charge during Status Ailments

    While affected by a Status Ailment, you receive SP Charge (Level 1/Level 2/Level 3) for one turn.

    SP Consumption –

    Decreases Skill SP consumption by -(1/10%/20%).

    SP Gain Up on EX Skill Activation

    When you activate your EX skill, you have a 30% chance (Level 1/Level 2/Level 3) SP Gain UP for two turns.

    SP Gain Up on Skill Usage

    After using your Skill, you have a 30% (Level 1/Level 2/Level 3) SP Gain UP for 1 turn.

    SP Lock Resist

    You always have SP Lock Resist (30%/50%/100%).

    Stun Resist

    You always have Stun Resist (30%/50%/100%).