الوسم: Deck

  • The Ultimate Marvel Snap Deck Tier List for Solving Strategies

    The Ultimate Marvel Snap Deck Tier List for Solving Strategies

    Sure! Here’s a unique rewrite in American English:


    Marvel Snap offers thrilling gameplay unique to the card game genre, and its excitement is amplified by a constantly evolving metagame. With new cards introduced every week and frequent balance updates, fresh decks frequently emerge, while others resurrect from the sidelines.

    Given the wide array of options, it can be tough to spot standout decks. Success isn’t solely about maximizing points; the game encourages strategies to counter your opponent’s attempts at building a lead. The best decks strike a balance between surprising plays and reliable Power output, making it easier to climb to the Infinite rank quickly.

    Tier List Ranking

    This ranking categorizes all Marvel Snap decks into five tiers: S, A, B, C, and D. Higher tiers indicate better performance in terms of Cube Rate and Win Rate.

    Here’s a breakdown of each tier:

    • S Tier: These decks are game-changers, excelling in Power generation or disruption. Most top players in High-Infinite ranks rely on these decks, making them staples in tournaments.

    • A Tier: Strong contenders known for their performance, these decks may not dominate like S-tier choices, but they effectively compete. Minor weaknesses such as consistency or accessibility may hold them back.

    • B Tier: Considered valid choices, these decks maintain solid win rates but have notable weaknesses that can be exploited by stronger decks.

    • C Tier: These decks are underwhelming and are best described as "cheap but not recommended." Players with lower collection levels might use them to reach Infinite rank, but success beyond that is unlikely.

    • D Tier: Avoid these decks unless absolutely necessary. They have fallen out of relevance and struggle to win. Their strategies are easily countered.

    While S and A-tier decks are closely matched in gameplay, B-tier decks are less reliable but still capable of securing wins if played well. Winning with lower-tier decks heavily relies on fortunate draws.

    Given the countless deck possibilities, this article focuses solely on the top 30 decks featuring either the most popular or effective combinations.

    Due to the fluid nature of the metagame, these rankings may change in the future.

    S Tier

    S-tier decks dominate High-Infinite ranks because they consistently gain Power while hindering opponents. They are dominant and widely recognized within the community.

    Deck Name Cards Description
    Thanos Ant-Man, Dazzler, Goliath, Sam Wilson, Speed, Cosmo, Mobius M. Mobius, Wiccan, Blue Marvel, Thanos, Mockingbird, Spectrum Once powerful, now re-emerging, Thanos utilizes Infinity Stones effectively, making it a strong contender.
    Toxic Silver Sable, Hazmat, Sam Wilson, Scorpion, Cassandra Nova, Rocket and Groot, Red Guardian, Miles Morales, High Evolutionary, Man-Thing, Ajax, Abomination This deck boasts an impressive Win Rate and is consistent thanks to its affliction mechanics.
    DarkRonan Korg, Nico Minoru, Master Mold, Gorgon, Gransmaster, Cassandra Nova, Mystique, Black Widow, Shang-Chi, Rockslide, Darkhawk, Ronan The Accuser This deck offers a reliable way to counter the meta effectively, punishing card generation strategies.
    Mid-Range Discard Miek, Scorn, Blade, Morbius, The Collector, Swarm, Colleen Wing, Bullseye, Gambit, Daken, Frigga, M.O.D.O.K. Discard mechanics remain relevant, especially with Bullseye amplifying your other cards’ effectiveness.
    Agent Venom Kitty Pryde, The Hood, Bast, Nico Minoru, Havok, Thena, Agent Venom, Sam Wilson, Cassandra Nova, Sage, Cosmo, Juggernaut This deck excels with early-game strategies and mid-range powerhouses, making it lethal against opponents.
    Scream Nebula, Scream, Kraven, Sam Wilson, Spider-Man, Rocket and Groot, Red Guardian, Polaris, Miles Morales, Stegron, Ajax, Cannonball A pest for Move decks, Scream disrupts opponents while offering continual pressure.

    A Tier

    A-tier decks deliver strong performance potential, often competing effectively against S-tier decks. Minor issues like lower ceilings or unpredictability can hinder their success.

    Deck Name Cards Description
    Move Bounce Arana, Ghost Spider, Human Torch, Iron Fist, Madame Web, Dagger, Doctor Strange, Falcon, Hawkeye, Vulture, Frigga, Beast This Move sub-archetype features powerful card combinations but requires precise maneuvering.
    Arishem Shadow King, Killmonger, Mobius M. Mobius, Doom 2099, Shang-Chi, Galacta, Enchantress, Legion, Doctor Doom, Alioth, Mockingbird, Arishem A Cube-stealing deck that remains effective despite nerfs, it utilizes tech cards well.
    Hela Discard Blade, Morbius, Black Cat, Lady Sif, Jubilee, Iron Man, Blink, Gorr, Hela, The Infinaut, Skaar, Death A reliable deck that achieves wins through drawing Hela, bluffing opponents into retreat.
    KaZoo Ant-Man, Nico Minoru, Squirrel Girl, Dazzler, Hawkeye, Marvel Boy, Caiera, Shanna, Kazar, Blue Marvel, Gilgamesh, Mockingbird Highly customizable, it works well with low-cost cards to spread Power across the board.
    Ongoing Ant-Man, Goliath, Sam Wilson, Cosmo, Captain America, Speed, Doom 2099, Super Skrull, Iron Man, Blue Marvel, Doctor Doom, Spectrum Grows stronger with new Ongoing cards, showcasing excellent Power levels.
    Disable Ongoing Zabu, Zero, Ebony Maw, Sauron, Armor, Lizard, Starbrand, Enchantress, Cull Obsidian, Typhoid Mary, Red Skull, Skaar A very effective deck that circumvents common counters, balancing high Power output.
    Surfer Zabu, Grandmaster, Sam Wilson, Cassandra Nova, Brood, Silver Surfer, Cosmo, Juggernaut, Red Guardian, Sebastian Shaw, Galacta, Gwenpool With new cards, Surfer decks continuously evolve and generate massive Power.
    Victoria Hand The Hood, Nico Minoru, Quinjet, Mirage, Hawkeye, Victoria Hand, Agent Coulson, Frigga, Shang-Chi, Anti-Venom, Misery Adapts to match situations, capable of evenly spreading or doubling Power output.

    B Tier

    B-tier decks are competitive but have experienced significant nerfs affecting their overall playability. They can still pose a challenge but may struggle against stronger opponents.

    Deck Name Cards Description
    Traditional Discard Scorn, Blade, Morbius, Colleen Wing, Gambit, Corvus Glaive, Lady Sif, Dracula, Proxima Midnight, M.O.D.O.K., Khonshu, Apocalypse The basic Discard deck has fallen behind against more effective sub-archetypes.
    Mill The Hood, Yondu, Cable, Iron Patriot, Killmonger, Red Guardian, Baron Zemo, Gladiator, Shang-Chi, Misery, Lady Deathstrike, Death Effective against combos, but struggles against larger decks.
    Surtur Zabu, Zero, Iron Patriot, Cosmo, Juggernaut, Surtur, Starbrand, Attuma, Crossbones, Cull Obsidian, Typhoid Mary, Skaar While not as strong as before, it can still generate high Power.
    Patriot Zabu, Dazzler, Mystique, Luke Cage, Patriot, Super Skrull, Doom 2099, Iron Lad, Iron Man, Blue Marvel, Doctor Doom, Ultron A predictable deck relying on Ultron that is vulnerable to smart counters.
    Destroy Deadpool, Nico Minoru, X-23, Carnage, Hulk Buster, Wolverine, Killmonger, Venom, Deathlok, Arnim Zola, Knull, Death Classic strategy with straightforward plays that are now well-known.
    Negative Psylocke, Ravonna Renslayer, Ironheart, Mystique, Sage, Magik, Mr. Negative, Wong, Iron Man, Jane Foster, Gorr, Taskmaster While powerful with Mr. Negative, this strategy is now predictable.
    Phoenix Force Arana, Human Torch, Nico Minoru, Carnage, Hulk Buster, Multiple Man, Venom, Deathlok, Shuri, Phoenix Force, Nimrod, Arnim Zola Relies heavily on drawing Phoenix Force for success, making it inconsistent.
    Clog The Hood, Nebula, Titania, Grandmaster, Hawkeye, Green Goblin, Magik, Debrii, Viper, Shang-Chi, Cannonball, Alioth Designed to restrict opponents’ plays but often backfires due to predictability.

    C Tier

    C-tier decks illustrate the effects of power creep in Marvel Snap. While once usable, they have now fallen behind, limiting their competitive potential.

    Deck Name Cards Description
    High Evo Sunspot, Misty Knight, Armor, Scorpion, Shocker, Cyclops, Shang-Chi, Enchantress, The Thing, High Evolutionary, Abomination, Hulk A budget-friendly option with predictable outcomes and a limited ceiling.
    SheNaught Wasp, Sunspot, Misty Knight, Armor, Jeff the Baby Land Shark, Magik, Cyclops, Moon Girl, High Evolutionary, Abomination, She-Hulk, The Infinaut Has a higher ceiling but risks losing if key lanes are disrupted.
    Classic Move Human Torch, Iron Fist, Ghost Spider, Forge, Doctor Strange, Hulkbuster, Kraven, Multiple Man, Cloak, Vulture, Vision, Heimdall Older strategies that have become less viable in today’s meta.
    Control Zabu, Shadow King U.S. Agent, Luke Cage, Mobius M. Mobius, Killmonger, Galacta, Man-Thing, Shang-Chi, Enchantress, Ms. Marvel, Sera Effective counters but lack the Power to compete against more aggressive decks.

    D Tier

    In the lowest tier, these decks are long past their prime and lack relevance in the current game. It’s unlikely they’ll regain any competitive standing.

    Deck Name Cards Description
    Cerebro Bast, Cerebro, Ravonna Renslayer, Quake, U.S. Agent, Scarlet Witch, Sentinel, Mystique, Luke Cage, Red Guardian, Valkyrie, Iron Man Struggles against locations that modify Power, rendering it ineffective.
    Junk The Hood, Titania, Nebula, Daredevil, Hawkeye, Green Goblin, Debrii, Viper, Sentry, Annihilus, Sersi, Cannonball After significant nerfs, it has become a weaker version of similar strategies.
    Lockdown Zabu, Ebony Maw, Psylocke, Jeff the Baby Land Shark, Doom 2099, Storm, Iron Lad, War Machine, Legion, Professor X, Doctor Doom, The Infinaut Now just a gimmick, it rarely succeeds unless the opponent is unprepared.

    I hope this meets your needs!

  • Completing Gardevoir ex 2025 Post-Rotation Deck: Best Cards & Tips

    Completing Gardevoir ex 2025 Post-Rotation Deck: Best Cards & Tips

    Quick Links

    Gardevoir ex Deck Strategy

    Just like every deck in the Pokemon TCG, Gardevoir ex was affected by the recent post-rotation changes. Some of its essential allies have been removed, and while it may not be at the top of the rankings, it still has considerable potential. Unfortunately, the Journey Together set didn’t add much to the deck, but Gardevoir continues to show her capabilities.

    If you’re searching for a post-rotation deck that offers a unique strategy, Gardevoir ex is definitely one to consider. This guide will highlight the key cards and strategies involved. Let’s jump right in.

    Gardevoir ex Decklist

    Here’s a look at the entire 60-card Gardevoir ex deck. Use the card numbers to help you assemble your own version.

    Card Name Amount Card Type Set Card No
    Ralts 2 Pokemon Scarlet & Violet 084/198
    Kirlia 2 Pokemon Paldean Fates 028/091
    Gardevoir ex 2 Pokemon Paldean Fates 029/091
    Drifloon 3 Pokemon Scarlet & Violet 089/198
    Scream Tail 3 Pokemon Prismatic Evolutions 042/131
    Varoom 1 Pokemon Stellar Crown 108/142
    Revavroom 1 Pokemon Paldean Fates 065/091
    Mew ex 1 Pokemon Pokemon 151 151/165
    Lillie’s Clefairy ex 1 Pokemon Journey Together 056/159
    Artazon 1 Stadium Paldean Fates 076/091
    Lively Stadium 1 Stadium Surging Sparks 180/191
    Bravery Charm 3 Tool Paldea Evolved 173/193
    Ancient Booster Capsule 2 Tool Temporal Forces 140/162
    Hero’s Cape 1 Tool Temporal Forces 152/162
    Rare Candy 2 Item Scarlet & Violet 191/198
    Ultra Ball 2 Item Paldean Fates 091/091
    Buddy-Buddy Poffin 2 Item Prismatic Evolutions 101/131
    Night Stretcher 3 Item Shrouded Fable 061/064
    Nest Ball 2 Item Scarlet & Violet 181/198
    Super Rod 2 Item Paldea Evolved 188/193
    Professor’s Research 4 Supporter Journey Together 155/159
    Arven 2 Supporter Obsidian Flames 186/197
    Tulip 2 Supporter Paradox Rift 181/182
    Boss’s Orders 1 Supporter Paldea Evolved 172/193
    Basic Darkness Energy 3 Energy – –
    Basic Psychic Energy 9 Energy – –

    You can consider swapping some cards in your deck with the following alternatives:

    • Fezandipiti ex: To draw additional cards from your knocked-out Pokémon and target your opponent’s bench.
    • Earthen Vessel: For easier access to Energy.
    • Moonlit Hill: To heal your Pokémon.
    • Brilliant Blender: To discard Psychic Energies for even more power with Gardevoir ex; replace Hero’s Cape if you do.

    What’s Changed In The Deck Since Post-Rotation?

    One significant loss due to the rotation is Kirlia with the Refinement ability, which made it easier to cycle through cards quickly. Another loss is Radiant Greninja, which effectively accelerated the drawing of cards, especially Psychic Energy needed by Gardevoir ex.

    Despite these changes, the deck still operates well with a greater reliance on Trainer cards for cycling. Manaphy, which provided protection for benched Pokémon, was also removed after the rotation. However, the Journey Together set introduced Lillie’s Clefairy, which offers a strong advantage against Dragon-type Pokémon.

    Gardevoir ex Deck Strategy

    Pokémon Cards

    At the heart of your deck lies Gardevoir ex. Its Psychic Embrace ability allows you to attach as many Psychic Energies as you’d like from your discard pile to your Pokémon on your turn. However, using this ability will inflict 20 damage to that Pokémon, and you can’t use it if the damage would lead to a knockout.

    Drifloon takes advantage of this ability with its Balloon Blast attack, dealing 30 damage for each damage counter on it. If Drifloon has 60 damage, that attack can deal a whopping 180 damage.

    Another key player is Scream Tail, which can hit any opponent’s Pokémon for 20 damage for each damage counter on it. For example, with 80 damage on Scream Tail, you will deal 160 damage to an opponent’s target, making it easier to claim Prize cards.

    Munkidori plays a crucial role by allowing you to move up to 30 damage from one of your Pokémon to one of your opponent’s, making Psychic Embrace’s downside into a strategic benefit.

    This deck also includes Revavroom and Mew ex as draw engines. Revavroom allows you to discard a Psychic Energy and draw up to six cards, which can then be reattached with Psychic Embrace. When your hand is low, Mew’s Restart ability helps by letting you draw three cards again. Its Genome Hacking attack also lets you copy your opponent’s active Pokémon’s attack, using it against them. Lillie’s Clefairy ex provides an excellent advantage against Dragon-types, allowing you to deal double damage.

    Stadium Cards

    You have two Stadium cards that offer distinct advantages. Artazon enables quick setup, which is particularly helpful early on. Lively Stadium is crucial for enhancing Drifloon and Scream Tail’s damage output. If neither of those Pokémon is in play, Artazon becomes more beneficial.

    Pokémon Tools

    The objective with Pokémon Tools is to boost the HP of Scream Tail and Drifloon, allowing them to withstand more damage and deliver higher returns. Hero’s Cape grants an extra 100 HP to the Pokémon it’s attached to, keeping them from being easily knocked out, while Bravery Charm provides an additional 50 HP.

    Ancient Booster Energy Capsule is effective for Scream Tail, increasing its HP by 60 and protecting it from Special Conditions.

    Items

    Your deck includes two Rare Candy cards, which allow you to evolve Ralts right into Gardevoir ex without needing Kirlia. Ultra Ball helps you find any Pokémon, though it requires you to discard two cards first, ideally Psychic Energies for synergy with Gardevoir ex.

    Night Stretcher is valuable for retrieving Pokémon, especially given that Psychic Energy can be recovered with Gardevoir ex. Buddy-Buddy Poffin can place two Pokémon with 70 HP or less onto your bench, making it ideal for finding Ralts or Drifloon. Nest Ball allows you to directly put any Pokémon onto your bench, while Super Rod helps recover Pokémon from the discard pile in case Night Stretcher isn’t available.

    Supporters

    Supporters in this deck include four copies of Professor’s Research to quickly draw essential cards. Don’t worry about losing Pokémon to discards—Super Rod and Night Stretcher can recover them. Arven is another crucial Supporter that helps you find specific Item and Tool cards when you need them.

    Boss’s Orders can turn the tide by switching your opponent’s active Pokémon, while Tulip allows you to retrieve Psychic Pokémon from your discard pile, adding to the deck’s overall versatility.

  • Completing Ureni: The Unwritten Commander Deck Guide for MTG

    Completing Ureni: The Unwritten Commander Deck Guide for MTG

    Ureni of the Unwritten made its debut in the **Magic: The Gathering** Tarkir: Dragonstorm set, featured in the Temur Roar Commander preconstructed deck. While the preconstructed deck holds its own, Ureni shines best as a standalone Temur (green/blue/red) commander. This guide focuses solely on building a deck centered around Ureni.

    Ureni of the Unwritten is designed to bring Dragons into play without the usual mana costs. Its ability bears a striking resemblance to the well-known Dragon commander, The Ur-Dragon, but Ureni offers a more budget-friendly option. If you’re a fan of Dragons, this commander could be an excellent choice for you.

    Decklist


    Commander: Ureni of the Unwritten

    Astral Dragon

    Atarka, World Render

    Birds of Paradise

    Bloomvine Regent

    Broodcaller Scourge

    Deceptive Frostkite

    Dragonlord Atarka

    Dragonlord’s Servant

    Dragonmaster Outcast

    Dragonspeaker Shaman

    Drakuseth, Maw of Flames

    Earthquake Dragon

    Elvish Mystic

    Ganax, Astral Hunter

    Goldspan Dragon

    Hammerhead Tyrant

    Hellkite Charger

    Hellkite Tyrant

    Keiga, the Tide Star

    Klauth, Unrivaled Ancient

    Lathliss, Dragon Queen

    Llanowar Elves

    Miirym, Sentinel Wyrm

    Nogi, Draco-Zealot

    Parapet Thrasher

    Sarkhan, Soul Aflame

    Savage Ventmaw

    Scourge of the Throne

    Scourge of Valkas

    Temur Battlecrier

    Terror of the Peaks

    Thrakkus the Butcher

    Thunderbreak Regent

    Thundermane Dragon

    Twinflame Tyrant

    Ureni, the Song Unending

    Utvara Hellkite

    Whirlwing Stormbrood

    Wrathful Red Dragon

    Blasphemous Act

    Farseek

    Nature’s Lore

    Rampant Growth

    Three Visits

    Beast Within

    Chaos Warp

    Sarkhan’s Triumph

    Arcane Signet

    Cursed Mirror

    Dragon’s Hoard

    Fellwar Stone

    Monster Manual

    Mox Jasper

    Orb of Dragonkind

    Sol Ring

    Talisman of Creativity

    Talisman of Impulse

    Urza’s Incubator

    Aggravated Assault

    Dragonback Assault

    Dragon Tempest

    Elemental Bond

    Frontier Siege

    Temur Ascendancy

    Warstorm Surge

    Cascade Bluffs

    Cinder Glade

    Command Tower

    Dreamroot Cascade

    Exotic Orchard

    Fiery Islet

    Flooded Grove

    x4 Forest

    Frontier Bivouac

    Haven of the Spirit Dragon

    Hinterland Harbor

    x3 Island

    Karplusan Forest

    Maelstrom of the Spirit Dragon

    Mosswood Bridge

    x5 Mountain

    Rockfall Vale

    Rootbound Crag

    Secluded Courtyard

    Sivan Reef

    Stormcarved Coast

    Sulfur Falls

    Unclaimed Territory

    Waterlogged Grove

    Yavimaya Coast

    This deck includes **39 creatures, five sorceries, three instants, 11 artifacts, seven enchantments**, and **34 lands**. The focus is heavily on Dragons, with almost every permanent being either a Dragon or a card that supports them.

    Key Cards

    Ureni Of The Unwritten


    MTG Ureni of the Unwritten card with the art in the background.

    Ureni of the Unwritten is a crucial card for getting Dragon cards onto the battlefield. With a high number of Dragons in the deck, the chances of failing to trigger Ureni’s ability are minimal. As a result, you can consistently bring Dragons into play without spending any mana.

    Ureni only needs to attack to activate its ability; it doesn’t have to deal combat damage. This means the Dragon will enter the battlefield before any blockers are declared.

    Ureni effectively provides two Dragons for the mana investment of one, as its ability triggers when it enters the battlefield. As long as it remains in play and is able to attack, you can continue to bring out additional Dragons. Be strategic about selecting the most impactful or costly Dragons to maximize your mana usage for other spells.

    Miirym, Sentinel Wyrm

    MTG Miirym, Sentinel Wyrm card with the art in the background.

    Having Miirym, Sentinel Wyrm in play is essential. This card doubles the number of Dragon creatures that enter the battlefield, even eliminating the legendary restriction for legendary creatures. This synergy with Ureni is especially advantageous, as it allows you to deploy Dragons without spending mana.

    It’s important to note that Miirym’s ability triggers when Dragons enter the battlefield, not when they are cast. This means if the spell is countered, you won’t get any benefit; however, it works perfectly with Ureni’s ability to bypass mana costs.

    Astral Dragon


    MTG Astral Dragon card with the art in the background.

    Astral Dragon is on the pricier side when it comes to mana costs, but with Ureni, you can bring it into play without the hefty expense. It generates two copies of any noncreature permanent, transforming them into 3/3 Dragons. This allows you to establish a stronger board presence by creating token versions of your best noncreature permanents, or even lands if you require additional resources.

    The **best target for copying with Astral Dragon is Cursed Mirror**, which can create a game-winning loop the turn it resolves (assuming Astral Dragon entered play through a combat trigger). Here’s how this combo operates:

    Prerequisites: Cursed Mirror on the battlefield. Any means to bring Astral Dragon into play.

    Step 1: Bring Astral Dragon into play (either by casting or through another method).

    Step 2: Astral Dragon triggers, targeting Cursed Mirror to be copied. This results in two copies of Cursed Mirror entering as Astral Dragon.

    Step 3: The first Cursed Mirror (now an Astral Dragon) can copy any two noncreature permanents on the field, turning them into 3/3 Dragons with flying.

    Step 4: The second Cursed Mirror copies the original Cursed Mirror twice.

    Step 5: One of those new Cursed Mirror copies enters as another Astral Dragon, while the other becomes whatever creature you wish.

    Step 6: Repeat steps 2-5.

    Results: You create infinite copies of noncreature permanents, infinite Astral Dragons with haste, infinite enter-the-battlefield triggers, infinite mana (if copying lands), and an endless number of any creature.

    Savage Ventmaw


    MTG Savage Ventmaw card with the art in the background.

    Savage Ventmaw may seem straightforward, but it provides a significant boost in mana, helping you cast more Dragons from your hand. Although the deck is in the Temur colors and Savage does not generate blue mana, most of the Dragons are either red or green, making the lack of blue less noticeable.

    If Aggravated Assault is on the battlefield, you can create infinite combats by using the mana produced by Savage Ventmaw to pay for its effect. You would also gain infinite mana in this manner, although it may not be necessary at that point.

    Many Dragons come with high mana costs, making Savage Ventmaw’s mana generation vital. It can also help with generic mana costs, facilitating the casting of your big spells.

    How To Play The Deck


    MTG Dragonback Assault card with the art in the background.

    A Ureni of the Unwritten deck centers around getting a lot of Dragons into play—one way or another. This can happen through regular casting or by cheating them in with Ureni or Monster Manual. Given the **deck’s high mana curve**, cheating in Dragons is likely the quickest path to success.

    Due to many spells’ high costs, mana dorks like Birds of Paradise, Llanowar Elves, and Elvish Mystic are crucial, allowing you to ramp up to dragons and other powerful spells more rapidly.

    You’ll want to stay aggressive, as most of your creatures can fly, making them tougher to block. The goal is to deal damage as quickly as possible before opponents can set up board wipes or remove your Dragons.

    The **deck’s primary win condition** revolves around combat. Building an army of Dragons can take some time, but once you do, it can lead to a steamrolling victory. While combos with Astral Dragon and Savage Ventmaw facilitate this, victory can still be achieved through straightforward combat prowess. Cards like Warstorm Surge and Dragon Tempest can also serve to chip away at life totals through direct damage.

    The biggest challenge for this deck is its mana curve. Although you can cheat on mana costs with Ureni and Monster Manual, you’ll find that many of your important spells are still expensive. This might mean a slow start, leaving your board somewhat vulnerable until you set down mana dorks and ramping resources. Early on, you may attract attention simply because Dragons are notorious for their capacity to overpower the game once they get enough mana.

  • Completing a Beedrill EX Deck in Pokémon TCG Pocket: A Guide to Solving

    Completing a Beedrill EX Deck in Pokémon TCG Pocket: A Guide to Solving

    In a meta overflowing with rapid energy generation and acceleration, the Pokemon TCG Pocket game is now more fast-paced than ever. Many decks have strategies designed to get their cards into play quickly. If you don’t have access to these tools, you might struggle to keep up.

    Fortunately, the Beedrill ex deck provides a powerful way to not just outpace your opponent, but also to disrupt their entire strategy. With the abilities of Beedrill ex and the Team Rocket Grunt Trainer card, you can discard energy from your opponent, effectively halting their progress. Below, we’ll explore all the necessary cards for building this deck and how to use it effectively.

    Sample Deck List

    Beedrill Ex Deck

    Weedle card
    Kakuna card
    Beedrill ex card
    Erika card

    Weedle x2

    Kakuna x2

    Beedrill ex x2

    Erika x2

    Alternate card
    Pokemon Communication card
    Giant Cape card
    Cyrus card

    Sabrina x1

    Pokemon Communication x2

    Giant Cape x2

    Cyrus x1

    Iono card
    Team Rocket Grunt card
    Professor's Research card

    Iono x2

    Team Rocket Grunt x2

    Professor’s Research x2

    Alternative Cards

    This deck can be alternately set up to include Exeggcute and Exeggutor ex in place of some support cards. Exeggutor ex is fantastic since it has low energy cost for attacks while offering high damage and good health. Using two of these cards can help you stall while you build up Beedrill, which can be tricky with Weedle and Kakuna’s lower health.

    Beedrill Ex Deck Strategy

    Full art version of Beedrill ex in Pokemon TCG Pocket.

    The objective of this deck is to quickly evolve Weedle into Beedrill ex and then hinder your opponent’s ability to add energy to their active Pokémon. You’ll utilize two each of Weedle, Kakuna, and Beedrill ex, while the rest of your deck will be support cards.

    Starting every match with at least one basic Pokémon means you can kick off with Weedle and use its attack, Multiply, to draw out a second one. With the help of Pokémon Communication, Iono, and Professor’s Research, you can cycle through your deck to ensure you pull out Kakuna and Beedrill ex quickly.

    Since Beedrill ex’s attack costs only two energy, it allows for a quick setup. Once established, you can consistently deal damage every turn while keeping it alive with Erika. Use Sabrina or Cyrus to swap out your Knocked Out Pokémon and finish off the opponent with more Crushing Spear attacks.

    Even if you’re unable to draw Beedrill ex immediately, Kakuna can sometimes hold its ground for a turn or so. Its String Shot attack has a chance to inflict paralysis, giving you an additional turn to hopefully draw into Beedrill ex.

    The Team Rocket Grunt can also be effectively used to discard energy from your opponent’s active Pokémon, making it even harder for them to build energy while you work your strategy.

    Deck Matchups

    The Charizard ex and Moltres ex cards.

    This deck performs exceptionally well against energy-intensive Pokémon like Charizard ex, Giratina ex, or Mewtwo ex, but it can struggle against decks with low energy costs or strong energy generation. Stepping into a match with a lucky Misty or a Moltres with ample energy can put you at a disadvantage.

    While the ability to remove energy is crucial, the damage from Crushing Spear is some of the lowest you’ll find on a stage 2 ex Pokémon. This means if energy removal doesn’t disrupt the opponent’s strategy, they’ll likely win in damage trades.

    However, when this deck operates smoothly, it creates a challenging situation for your opponent, forcing them to watch as their energy dwindles while they struggle to keep their active Pokémon capable of attacking.

  • Completing the Best Eshiki Dragonclaw Commander Deck in MTG

    Completing the Best Eshiki Dragonclaw Commander Deck in MTG

    Eshki Dragonclaw and the Temur Clan in Magic: The Gathering

    Eshki Dragonclaw stands out as one of the remarkable creatures from the Magic: The Gathering Tarkir: Dragonstorm set. For devoted fans of the Temur clan (green, blue, and red), Eshki is an exciting new figure in the latest iteration of Tarkir.

    As for gameplay, Eshki Dragonclaw introduces a distinctive approach that encourages players to utilize a mix of both creatures and noncreature spells. Several strategies can be implemented, but crafting an Adventure-themed deck is often the most effective. This format allows you to play cards with both creature and Adventure abilities, simplifying the casting of both types of spells.

    Deck Overview

    The deck features an impressive 37 creatures, along with eight sorceries, eight instants, nine artifacts, three enchantments, and 34 lands. Although there may be a limited number of noncreature spells, the majority of creatures possess the Adventure ability, allowing them to be utilized as noncreature spells effectively.

    Key Cards

    Eshki Dragonclaw
    As the commander, Eshki Dragonclaw is not only a formidable force in battle but also offers card advantage. Its solid stats and abilities pose a constant threat, compelling opponents to address it swiftly or risk losing control of the game.

    Tip: The deck can function without your commander, so there’s no rush to cast it immediately.

    Eshki primarily benefits from casting both Adventure and creature spells. You can utilize cantrips—spells that cost one mana—to easily trigger its ability while simultaneously setting up your larger creature spells.

    Beluna Grandsquall
    This card excels within the deck, as it provides significant card draw through Adventure while also discounting all Adventure spells you cast. Since you’re looking to play multiple spells in one turn, this discount is valuable early in the game, when spellcasting can be challenging.

    Caution: The discount applies only to the permanent side of Adventure spells and not to the Adventure effect itself.

    Using the Adventure component of Beluna Grandsquall as an instant during the end step is strategically wise. This method allows you to enter your turn with multiple Adventure creatures ready to be summoned, as well as a three-mana creature to help activate Eshki.

    Taigam, Master Opportunist
    Taigam is a crucial card in this deck, as it enables you to cast two spells every turn efficiently. By copying the second spell you cast and suspending it with four time counters, you can resolve the copy while the original spell awaits its time to be cast.

    The biggest advantage comes when the suspended spell is finally played; it counts as your first spell of the turn, allowing you to trigger Eshki Dragonclaw without needing to pay its mana cost.

    Tlincalli Hunter
    Though it requires a decent amount of mana to play, Tlincalli Hunter is highly effective. Once on the battlefield, you can cast any spell from exile at no cost. Should the Adventure side of a card be used, it goes to exile, letting you employ the Hunter’s unique ability.

    The Adventure feature of Tlincalli Hunter also allows you to bring back any creature from your graveyard. This two-mana effect helps maintain a solid battlefield presence while enabling Eshki to activate.

    Lozhan, Dragons’ Legacy
    Lozhan is an excellent support card, as it accelerates your strategy by quickly reducing opponents’ life totals or removing problematic creatures. While it cannot target commanders, that is rarely a concern.

    Note: Lozhan’s damage effect only activates when the Adventure portion of a spell is played.

    Adventures can be mana-intensive, making Lozhan’s ability particularly valuable for targeting significant threats.

    Playing the Deck

    To effectively play an Eshki Dragonclaw deck, focus on casting both creature and noncreature spells. This will enhance Eshki’s abilities and create a powerful field of attackers. Using Adventure spells liberally will allow you to summon creatures later while still maintaining options to cast noncreature spells.

    Strategy Tip: Remember that Adventure cards remain in exile and can be used in future turns. Early plays of Adventure should allow you to cast the creature side later when you can cast a noncreature spell as well.

    Additionally, certain cards provide discounts for spells cast from exile, essential for meeting the requirements to trigger Eshki Dragonclaw’s ability. Cards like Fortune Teller’s Talent, Doc Aurlock, Grizzled Genius, and Savvy Trader are excellent for this purpose.

    Win Conditions
    The primary way to secure victory with this deck is through effective combat strategies. The abundance of creatures lends itself to overwhelming your opponents. With Eshki’s ability ensuring a full hand, you’ll be able to keep up the pressure. Additionally, you can score damage through Lozhan’s and Passionate Archaeologist’s abilities to simplify your path to victory.

    Final Thoughts

    The primary challenge with this deck is managing its pace. Striking the right balance between casting creature and noncreature spells requires ample mana. Expect to spend the early game placing mana dorks and mana rocks onto the battlefield, which might leave you exposed until you can begin assembling a powerful turn with multiple spells.

    While stabilizing becomes easier, achieving that state might be difficult against more aggressive decks.

  • Completing the Best Clodsire ex Deck in Pokémon TCG Pocket

    Completing the Best Clodsire ex Deck in Pokémon TCG Pocket

    With the launch of new sets in the Pokemon TCG Pocket, fresh deck strategies emerge while older ones may gain new tools or become less viable. The latest set, Shining Revelry, allows Paldean Pokemon like Clodsire to shine.

    Clodsire ex is the long-awaited Poison enabler for Dark-type players since the game’s debut in November, supported by the helpful Grafaiai, also known as the Toxic Monkey Pokemon. Together, they create a powerful combo using poison and the Paldean advantage!

    Sample Decklist


    Clodsire ex

    Paldean Wooper card from Shining Revelry.

    Paldean Clodsire ex card from Shining Revelry.

    Shroodle card from Shining Revelry.

    Grafaiai card from Shining Revelry.

    Paldean Wooper (A2b) x2 Paldean Clodsire ex (A2b) x2 Shroodle (A2b) x2 Grafaiai (A2b) x2
    Professor's Research Professor Oak Supporter in Pokemon Trading Card Game Pocket

    Sabrina two diamond card from Pokemon Trading Card Game Pocket.

    Cyrus card from Space-Time Smackdown

    Leaf card from Pokemon TCG Pocket's Mythical Island expansion.

    Professor’s Research x2 Sabrina x1 Cyrus x1 Leaf x2
    Iono card from Shining Revelry.

    Red card from Shining Revelry.

    The pokeball card in Pokemon Pocket.

    Giant Cape card from Space-Time Smackdown in Pokemon TCG Pocket.

    Iono x1 Red x1 Poke Ball x2 Giant Cape x2

    Since Leaf lowers the retreat cost of Paldean Clodsire ex to one colorless Energy, swapping one Leaf for X Speed allows it to retreat without any Energy cost. However, this method is less consistent than using it twice to reduce the cost by two.

    If you lack Shroodle or Grafaiai, consider using Koffing and the Genetic Apex Weezing as substitutes. If you choose this route, incorporating two copies of Koga is crucial to apply Poison and attack in the same turn, making the strategy resource-intensive.

    As the metagame evolves, be mindful of the frequency of single-prize decks. If they start to dominate, you might replace Red with Giovanni or add an extra Sabrina.

    Clodsire ex Deck Strategy

    Paldean Clodsire ex Super Rare card from Shining Revelry.

    Paldean Clodsire ex can deliver a substantial 120 damage with just two Darkness Energy using its impactful Venoshock attack. The catch is that the opponent’s Active Pokemon must be Poisoned beforehand.

    If you lose the first coin flip, you still have a significant edge: Paldean Wooper can Poison your opponent’s Active Pokemon during your first turn for a single Darkness Energy. If they don’t retreat or evolve that Poisoned Pokemon, it will accumulate 30 damage (two turns of poison effects plus 10 from Wooper’s Poison Jab), followed by an additional 120 damage the next turn once you evolve into Clodsire ex.

    Art rare Grafaiai Pokémon TCG Pocket card from Shining Revelry.

    While Clodsire ex is your primary attacker, Grafaiai’s Poison Coating offers another way to Poison your opponent’s Active Pokemon. Poison Coating can apply Poison from your Bench, allowing you to consistently use Venoshock for maximum damage output.

    Since using Poison Coating relies on winning a coin flip, it’s wise to have both Grafaiai cards on your Bench for an additional flip each turn. This way, you can aim to Poison the opponent’s Active Pokemon three out of every four turns.

    With Poison in effect, Clodsire ex effectively deals 130 damage with a successful Venoshock, making it potent against non-ex Pokemon and lower-HP ex Pokemon like Pikachu ex. However, it may struggle against opponents with 140 or more HP, which is where Red becomes beneficial.

    Super rare Red Pokémon TCG Pocket card from Shining Revelry.

    Red boosts your Pokemon’s attack by 20 damage, but only when your opponent’s Active Pokemon is an ex. It’s a double-Giovanni, effective only against the strongest Pokemon currently available. While this may not seem significant against high-HP Pokemon like Venusaur ex, it’s enough to OHKO threats like Lucario ex.

    Clodsire ex Matchups

    Arceus ex / Dialga ex

    The Arceus ex and Dialga ex cards in Pokemon Pocket.

    The Arceus ex / Dialga ex deck, prevalent in the Triumphant Light meta, poses a significant challenge for Clodsire ex. Although Steel-type immunity to Poison is absent in Pokemon TCG Pocket, Arceus ex’s Fabled Luster grants immunity to Poison and other status conditions, making it hard to counter.

    Even with this disadvantage, victory is still possible: Clodsire ex can achieve an OHKO on Dialga ex with the help of Red (and Poison), leaving you just one Prize Point away from winning. You can secure that final Prize from commonly played Pokemon such as Mew ex or Shaymin.

    To increase your chances, let one of them remain damaged by Poison until late game, then utilize Cyrus to pull it forward for the decisive hit.

    Giratina ex / Darkrai ex

    The Giratina ex and Darkrai ex cards.

    The Giratina ex / Darkrai ex archetype is a formidable contender in the Shining Revelry meta, and you’re likely to encounter it frequently. It resembles the previous Darkrai ex / Magnezone deck but is more consistent due to the exclusive use of Basic Pokemon.

    Fortunately, Clodsire ex can exploit its advantages: with Poison, Venoshock can OHKO Druddigon and Giratina after just one use of the Broken-Space Bellow ability, leaving Darkrai with 10 HP and Poisoned. If your hand is favorable, these matchups should conclude by the fourth turn.

    Charizard ex / Moltres ex

    Charizard ex and Moltres ex cards.

    Charizard returns, but with a new twist: This is an entirely different Charizard ex! The version from Shining Revelry boasts the ability to accelerate its own Energy with Stoke and attack for 150 damage using Steam Artillery without discarding any Energy, making it more reliable than its Genetic Apex counterpart, though it does slightly less damage.

    While Charizard ex can easily KO Clodsire ex with Giovanni, it requires two Poison-boosted Venoshocks to take down Charizard ex. Thankfully, there are a couple of turns to act before your opponent evolves into Charizard, which gives you the chance to take out Charmeleon before they can mount an offense. Use this opportunity wisely, and victory will be within your grasp.

  • Ultimate Guide to Lucario and Rampardos Deck Strategy

    Ultimate Guide to Lucario and Rampardos Deck Strategy

    Since its debut in Pokemon TCG Pocket‘s Space-Time Smackdown, Lucario has been enhancing attacking Pokémon with its impressive Fighting Coach ability. This skill adds an extra 20 damage whenever your Active Pokémon attacks—provided that Pokémon is of the Fighting type.

    Introduced alongside Lucario in Space-Time Smackdown, Rampardos stands out as one of the most aggressive cards available, delivering an incredible 130 damage for just one Energy. As a Stage 2 Fossil Pokémon, it requires specific setup, but when paired with a Rampardos and Lucario deck, you can dominate your opponents without the need for any EX cards.

    Sample Deck Configuration

    Lucario and Rampardos Deck

    Cards Count
    Riolu 2
    Lucario 2
    Skull Fossil 2
    Cranidos 2
    Rampardos 2
    Sudowoodo 1
    Rocky Helmet 2
    Cyrus 1
    Pokemon Communication 2
    Poke Ball 2
    Professor’s Research 2

    Alternatives and Strategies

    Our deck includes Sudowoodo, a recent addition from the Triumphant Light expansion. However, Marshadow is another solid choice. Its Revenge attack can escalate damage from 40 to 100 if one of your Pokémon was knocked out in the previous turn. This strategy can be particularly effective with Rampardos, especially if it sacrifices itself by taking down a formidable opponent.

    Against the rising tide of EX-based decks in the Triumphant Light era, we favor Sudowoodo, which can inflict 50 damage with just one Energy if its target is an EX Pokémon. Some players choose to include both Sudowoodo and Marshadow, but in our experience, this can overload your deck with Pokémon cards, potentially hurting your overall performance. Alternatively, consider swapping Rocky Helmets for Sabrina to enhance control or Giant Capes for added bulk.

    Deck Strategy

    The Lucario and Rampardos deck focuses on maximizing damage output. Its energy utilization is exceptional, allowing rapid high-damage strikes. You will typically start with Riolu as your Active Pokémon since the inclusion of two Skull Fossil cards limits your Basic Pokémon options. However, if you can get Sudowoodo out first, that’s preferable.

    Your main objective is to quickly get your Skull Fossils on the bench and use Pokemon Communication to find Cranidos and Rampardos. The aim is to fully evolve the two-stage line well before your opponent has a chance to respond. Attach Rocky Helmets to either Riolu or Sudowoodo to inflict chip damage and create hesitation in your opponent’s actions.

    Rampardos excels by dealing 130 damage for one Fighting Energy and boasts a robust HP of 150, making it particularly formidable. If Sudowoodo is your starting Pokémon, it can deliver a surprising 70 damage early on, aligning perfectly with the potential weakness of many starting Pokémon.

    This aggressive strategy allows you to deliver substantial damage right from the start, maintaining momentum against your opponents. Even if you can’t get Rampardos out immediately, Cranidos can provide valuable support by dealing 50 damage with its Headbutt attack, which increases to 70 if combined with Lucario’s ability. This versatility ensures that your deck remains functional even in challenging scenarios.

    Matchups and Counters

    When facing typical Arceus EX decks, your Lucario and Rampardos strategy can shine. As one of the dominant forces in the current meta, Arceus is frequently supported by other strong Pokémon like Dialga EX, which are vulnerable to your Fighting-type attacks. Sudowoodo can capitalize on this weakness immediately.

    However, be wary of Grass-type decks, as they can pose significant challenges. Pokémon like Exeggutor EX can swiftly overpower with Psychic attacks, which are effective against your Fighting-type Pokémon. The success of your deck heavily relies on drawing key cards like Cranidos and Rampardos quickly. While Pokemon Communication helps search for your Pokémon, there is no direct search tool for Fossil cards, necessitating some inherent luck.

    Overall, while the deck has its strengths, it’s not without potential pitfalls. Adapting your strategy based on matchups will be crucial for mastering the Lucario and Rampardos deck in your battles.

  • Crafting an Exeggutor & Celebi Ex Deck in Pokémon Pocket

    Crafting an Exeggutor & Celebi Ex Deck in Pokémon Pocket

    Quick Links


    At the start of the Space-Time Smackdown meta, players of Pokémon TCG Pocket quickly identified Darkrai ex as a dominant force within the format. After a few weeks, strategies to counter Darkrai ex emerged as players came to realize they had access to many of the necessary tools from earlier sets.

    In the Mythical Islands meta, Celebi ex became a significant challenge due to its ability to accumulate large amounts of Energy through sheer force, often winning crucial coin flips. Meanwhile, Exeggutor ex, previously a support option for Venusaur ex, has finally found its moment to shine in this new meta, providing a strong deck strategy.


    Sample Decklist


    Exeggutor ex / Celebi ex
    Exeggcute Exeggutor Ex Celebi Ex Professor's Research
    Exeggcute (A1) x2 Exeggutor ex (A2) x2 Celebi ex (A1a) x1 Professor’s Research x2

    | Erika | Sabrina | Cyrus | Poke Ball |
    | Erika x2 | Sabrina x2 | Cyrus x1 | Poke Ball x2 |

    | Potion | Pokemon Communication | Rocky Helmet | Giant Cape |
    | Potion x2 | Pokemon Communication x1 | Rocky Helmet x2 | Giant Cape x1 |


    Exeggcute remains the only card with an alternate print from a different set. The Mythical Island version generates Grass Energy through its attack, while Exeggutor ex only requires Energy to retreat. Leverage the first-turn bonus damage from Seed Bomb.

    Some versions of this deck may swap out Sabrina for Leaf, Shaymin, or both. The ability to bring out a blocking Pokémon like Druddigon proved valuable in many matches.

    Exeggutor Ex / Celebi Ex Deck Strategy

    Full Art Exeggutor Ex

    The strategy for the Exeggutor ex / Celebi ex deck is straightforward: Attach an Energy to Exeggcute, attack, and evolve as soon as possible. Stack your remaining Energy on Celebi ex for a powerful cleanup after Exeggutor ex is knocked out.

    If going second, Exeggcute can deal 20 damage instantly. If leading the game, you can evolve into Exeggutor ex and launch an immediate attack causing 40-80 damage. This averages out to a 2-hit KO on Darkrai ex, even if it has a Giant Coat, due to its Grass weakness.

    Since Exeggutor ex requires only one Grass Energy, you can allocate the rest to Celebi ex on the bench. Generally, this allows you to build up to four Grass Energy on Celebi ex before Exeggutor ex is taken out.


    Sabrina Card

    The other components of your deck serve as a toolbox: Professor’s Research, Poke Ball, and Pokemon Communication help you locate your Pokémon; Erika and Potions keep your Pokémon in play; and Sabrina and Cyrus can help clear out Druddigon so you can target the higher-value Pokémon in the back.

    Both the Giant Cape and Rocky Helmet have their uses, but the Rocky Helmet should usually go on Exeggutor ex to add chip damage and deter weak attacks while your opponent sets up.

    Exeggutor Ex / Celebi Ex Matchups

    Darkrai Ex / Magnezone

    Darkrai Ex

    Darkrai ex decks rely on gradual damage while setting up, but Exeggutor ex can start hitting hard right away, enjoying a type advantage. These factors result in Exeggutor ex / Celebi ex decks achieving a high win rate against various Darkrai ex decks.

    Sabrina is crucial in this matchup as she enables you to bypass the Druddigon your opponent is trying to protect. Even if you manage just one attack, they’ll need a Leaf to discard Energy and reposition, with your Cyrus at the ready for future turns.

    Charizard Ex / Moltres Ex

    Charizard Ex

    Charizard ex decks benefitted from a slight upgrade, gaining Pokemon Communication, which simplifies the process of getting the Stage 1 and Stage 2 Pokémon needed to start battling. This enhancement has made the deck faster and more dependable than ever.

    Your odds against this setup are limited: All of your Pokémon are weak to fire, and if your opponent opens with Charmander, it can potentially knock out your Exeggcute. Healing cards like Erika become ineffective when facing a deck capable of one-hit knocking out all your Pokémon.

    Magnezone / Skarmory

    Magnezone

    Usage of this deck has increased since it was highlighted by Sam Woods. It poses a challenging matchup for Exeggutor ex, as Skarmory can reliably knock out Exeggcute on its first attacking turn.

    However, if you can endure past the initial turn, you might be able to turn the tables. Skarmory may take early Prize Points, but Exeggutor ex and Celebi ex can absorb several hits and retaliate even harder.

  • Crafting a Canadian Highlander Deck in MTG

    Crafting a Canadian Highlander Deck in MTG

    Canadian Highlander is a distinctive format in the world of Magic: The Gathering. While it lacks official support from Wizards of the Coast, it stands out as the leading singleton format, second only to Commander.

    If you enjoy the concept of a singleton format—where you can only include one of each non-basic land but prefer not to engage in the multiplayer dynamics of Commander—then Canadian Highlander could be a perfect fit for you. It’s a captivating format embraced by a passionate community.

    What Is Canadian Highlander?


    In Canadian Highlander, decks are made up of at least 100 cards, with no duplicates allowed—except for basic lands. The format is designed for one-on-one matches, and there are no sideboards.

    While you can exceed 100 cards in your deck, it’s generally recommended to stick with the 100-card limit. Since sideboards aren’t a feature in Canadian Highlander, you cannot use companions in the companion role, although they can still be included in your main deck.

    If a card allows for multiple copies, such as Persistent Petitioners or Hare Apparent, you are permitted to include several in your Canadian Highlander deck.

    Canadian Highlander adheres to the same ban list as Vintage. Consequently, if a card is banned in Vintage, it will also be banned in Canadian Highlander. Unlike Vintage, which typically restricts cards instead of banning them, Canadian Highlander naturally enforces restrictions since only one copy of each card can be played.

    In Canadian Highlander, cards are never banned based on their power level; only those banned across all Magic formats are excluded.

    To maintain a balanced environment, Canadian Highlander employs a points system. Powerful cards are assigned a point value between 1 and 8. A player’s deck cannot exceed a total of ten points, and they may choose to exclude any cards on the points list.

    Banlist And Points

    MTG Natural Order card with art in the background.

    The points system is vital for keeping the format competitive. If a card becomes overly dominant, it will be added to the points list to make it harder to include alongside other strong cards. The cards deemed most powerful receive higher scores, while those with less impact get lower ones.

    Here’s an overview of the Canadian Highlander points list:

    Ancestral Recall: 8 Points

    Ancient Tomb: 1 Point

    Black Lotus: 7 Points

    Demonic Tutor: 3 Points

    Dig Through Time: 1 Point

    Flash: 7 Points

    Forth Eorlingas!: 1 Point

    Gifts Ungiven: 1 Point

    Imperial Seal: 1 Point

    Intuition: 1 Point

    Mana Crypt: 5 Points

    Mana Drain: 1 Point

    Mana Vault: 1 Point

    Minsc & Boo, Timeless Heroes: 1 Point

    Mox Emerald: 3 Points

    Mox Jet: 3 Points

    Mox Pearl: 3 Points

    Mox Ruby: 3 Points

    Mox Sapphire: 3 Points

    Mystical Tutor: 1 Point

    Natural Order: 1 Point

    Psychic Frog: 1 Point

    Reanimate: 1 Point

    Sol Ring: 3 Points

    Strip Mine: 1 Point

    Tainted Pact: 1 Point

    Thassa’s Oracle: 6 Points

    Time Vault: 7 Points

    Time Walk: 6 Points

    Tinker: 3 Points

    Tolarian Academy: 1 Point

    Treasure Cruise: 1 Point

    True-Name Nemesis: 1 Point

    Underworld Breach: 3 Points

    Urza’s Saga: 1 Point

    Vampiric Tutor: 2 Points

    White Plume Adventurer: 1 Point

    Wishclaw Talisman: 1 Point

    Wrenn and Six: 1 Point

    You can only accumulate a total of ten points. For instance, including Ancestral Recall in your deck (8 points) would disallow Mox Emerald (3 points) since that would exceed the limit. However, you could combine Ancestral Recall with Psychic Frog (1 point) and Treasure Cruise (1 point), totaling exactly ten points.

    Alongside the point system, certain cards are entirely banned in Canadian Highlander:

    Any cards that use the ante mechanic.

    Any card with the conspiracy card type.

    Cards banned for cultural insensitivity.

    Cards that utilize the sticker or attraction mechanic.

    Cards with silver borders/acorn symbols.

    Chaos Orb

    Falling Star

    Shahrazad

    How To Build A Canadian Highlander Deck

    Nadu, Winged Wisdom card with the card art in the background.

    If you’re just starting with Canadian Highlander, it’s helpful to check out the Legacy format as a reference for building your deck. While Legacy allows four copies of each card, it shares a similar power level with Canadian Highlander, resulting in recognizable archetypes.

    In addition to consulting Legacy archetypes, reviewing various historical builds can provide insightful guidance for selecting cards that fit a singleton format.

    Also, it’s beneficial to look for decks that have seen success in Canadian Highlander, as understanding the current metagame can paint a clearer picture of what works well.

    Unlike Commander, which often has a more social feel, Canadian Highlander is a competitive format. Therefore, crafting optimized decks is essential. While budget considerations may come into play, aim to build a deck that not only competes effectively but is also enjoyable for you.

  • Crafting a Themberchaud Commander Deck in MTG

    The Wyrmsmith of Gracklstugh, Themberchaud, stands out as one of the most iconic red dragons in Dungeons and Dragons lore. With the crossover of Magic: The Gathering into D&D and the Honor Among Thieves Secret Lair, Themberchaud also emerges as a remarkable commander for a red “Mountains matter” deck.

    This plump dragon can lead a host of other dragons, showcasing fantastic synergy and powerful methods for unleashing damage. While it lacks white’s flicker effects, keeping his abilities active requires some effort, but when this hefty creature makes its entrance, the impact will be enormous.

    Sample Decklist



    Commander

    Themberchaud

    Creatures (20)

    Akoum Hellkite

    Brash Taunter

    Burnished Hart

    Canoptek Wraith

    The Commander


    The Themberchaud card, from the Honor Among Thieves Secret Lair.

    In the Forgotten Realms, Themberchaud is an adult red dragon responsible for lighting the forges in the underground city of Gracklstugh. In exchange, the city provides him with all his desires, especially treasure and food. Thanks to the seemingly endless free meals, he has gained weight, to the point where he can no longer fly.

    In Magic, he’s represented as a 5/5 legendary Dragon with trample instead of flying. Once he gets rolling, it will take a Mountain to slow him down. His ability allows him to deal damage equal to the number of Mountains you control to all non-flying creatures and players when he enters the battlefield.

    Furthermore, his last ability grants him flying until the end of the turn when he attacks, enabling better positioning for damage potential.

    While a 5/5 with trample and occasional flying isn’t particularly imposing in modern Commander games, His ability to land with a massive splash effect makes him unique. Equip him with numerous mountains and a few flying companions to avoid any potential wipeout, and you’ll create a powerful mono-red deck!

    How to Build the Deck


    A man with a flat top examines a gray metallic device with a ghostly face.

    Though Themberchaud may not be the most powerful dragon on its own, the splash damage it creates can be a huge advantage when used correctly. He serves as an excellent commander for a “Mountains matter” archetype, giving considerable benefits for your expansive land base.

    With a high mana cost associated with such a powerful burn spell, it’s crucial to build a deck full of Mountains. While red excels in land destruction, it struggles with ramping into additional lands. Finding innovative ways to get sufficient Mountains into play is essential, but once established, you will have enough mana to deploy some exciting game-changers.

    The abundance of red mana combined with the need to keep your key creatures protected from attacks means Themberchaud partners nicely with other dragons. Focusing on this secondary theme will present multiple valuable tools and strategies to help you dominate the game.

    Ramp

    In red decks, utilizing rituals for ramp is common, and the sample deck list possesses a few notable options. However, in a land-focused build, the ability to search for and put basic lands into play is crucial. Without green-favored staples like Rampant Growth, red must rely more on artifacts to fulfill this need.

    Burnished Hart can fetch two basic Mountains for three mana, and while it lacks efficient recursion, this deck includes several methods for creating creature copies, allowing you to replicate Burnished Hart for additional land tutoring.

    Solemn Simulacrum serves a similar purpose, searching for a land each time it arrives and drawing a card upon death. Normally, it would cost four mana for a land search, and perhaps a subsequent attack or defense, but thanks to the deck’s support, you can extract significant value from opponents if they overlook it early on.

    Canoptek Wraith also brings redundancy, offering land-fetching ability like Burnished Hart. It can retrieve two basic lands that share a name with one already in play, although it requires combat damage and sacrifice. Given its unblockable attribute, getting past defenses is relatively simple.

    For consistency, even if land-fetching creatures are in short supply, you can locate multiple basic Mountains through Equipment! Sword of the Animist and Bitterthorn, Nissa’s Animus can each search for a basic land whenever the equipped creature goes into battle. Bitterthorn has a higher cost but creates an attached Germ token to assist.

    Sword of Hearth and Home helps retrieve an additional Mountain whenever the equipped creature inflicts combat damage. Since it also offers protection from green and white, you’re likely to evade blockers. Additionally, it can flicker one of your creatures, creating opportunities to trigger enter effects on creatures like Solemn Simulacrum or Themberchaud multiple times.

    Sword of Hearth and Home can even untap an attacking creature, giving it a chance to simulate vigilance. Just remember that flickering an equipped creature this way will cause it to lose its equipment.

    Draw

    Red offers various drawing options, typically involving “discard a card, draw a card” or “exile the top card of your library; you may play it this turn.” While these methods can be useful occasionally, red also features several inexpensive ways to genuinely draw cards.

    Throne of Eldraine and Dragon’s Hoard serve dual functions as ramp and card draw engines. Throne of Eldraine has the capability of tapping for four red mana, which is inaccessible for casting artifacts or activating abilities but beneficial for the remainder of the deck. Alternatively, paying three red mana lets you draw two cards, making it one of the most cost-effective draw options in mono-red!

    Dragon’s Hoard functions much like Commander’s Sphere: it costs three mana to deploy and taps for any color of mana. In a Dragon-centric deck, it can also be tapped to draw cards! Each time a Dragon enters the battlefield under your control, Dragon’s Hoard receives a gold counter. Tap it and remove a counter to draw a card just for summoning a Dragon!

    For a deck focused on one type of land, Endless Atlas becomes almost a must-have. For two generic mana, you can tap it to draw a card as long as you control three or more lands with the same name. Considering Mountains constitute a significant portion of your deck, achieving that requirement is straightforward.


    Ghirapur Orrery card, from Kaladesh.

    Moreover, Ghirapur Orrery serves a dual purpose as well. Its initial ability grants each player the option to play an additional land each turn, speeding up the game overall. It also allows players to draw three cards during their upkeep if they have no cards in hand.

    This ability can benefit everyone; however, you can hold onto it until it’s your last card, ensuring you’ll execute its secondary effect. It also grants you some freedom to play more brazenly, knowing you’ll regain card advantage at your next turn’s start.


    MTG War Room by Milivoj Ceran.

    Even though the majority of the lands in the deck are Mountains, War Room stands as an exception. It can tap for colorless mana when necessary, while spending three mana and one life allows you to draw a card. This card is an excellent addition to nearly any nonblue mono-colored deck, offering minimal drawbacks and extra drawing potential.

    Mountains Matter

    Themberchaud’s effectiveness hinges on coordinating numerous Mountains, and various cards can assist in this mission or provide additional benefits for having lots of land.

    Koth appreciates Mountains, and Koth, Fire of Resistance can help you secure a new one every turn, gaining one loyalty each time to ensure your land drops stay consistent. His second ability can serve as removal, inflicting damage to creatures based on your Mountain count, although it’s usually better to save it for the emblem to let you deal damage whenever you play a Mountain.

    Although not a Mountain, Valakut, the Molten Pinnacle produces red mana. Similar to Koth’s emblem, it also deals damage to a target whenever you play a Mountain, but only after you have five in play. A free Lightning Bolt every turn can accumulate significant damage!

    Downhill Charge can provide one of your creatures with a sudden power increase, granting it bonus strength equal to your total Mountain count at instant speed. You could even sacrifice a Mountain to pay for it if it helps bring down opposing life totals!


    The Demolition Field card, from Foundations.

    While land destruction is rarely favored in Commander, it often works fine if the targets are specific and primarily focus on non-basics. Demolition Field can produce colorless mana, and can be sacrificed to destroy a problematic nonbasic land like Cabal Coffers. Afterward, both you and your opponent search for a basic land to put into play.

    Regarding nonbasic land hate, including Blood Moon and Magus of the Moon is advantageous. Both permanents convert all nonbasic lands into Mountains, restricting your opponents from leveraging any crucial abilities associated with their lands.

    This strategy can be devastating for multicolor and nonred decks, while your game strategy won’t be affected. Just be cautious, as you will likely attract enemy attention, and be prepared for opponents to target you heavily.

    Drag in Dragons

    Several red dragons work well with Themberchaud, allowing you to enhance a red Dragon theme.

    As you aim to play many lands, Nesting Dragon’s landfall ability should trigger frequently. Each time you put a new land into play—whether from your hand or by attacking with a creature equipped with Sword of Hearth and Home—you generate a 0/2 Dragon Egg token. When it dies, you get a 2/2 flying Dragon!

    These Dragon Eggs can synergize beautifully with Themberchaud and Wrathful Red Dragon. Wrathful Red permits Dragons to deal damage whenever they receive any, meaning that if you have several Dragon Eggs when Themberchaud attacks, they can strike your opponents upon hatching!


    The Brash Taunter card, from Starter Commander Decks.

    Brash Taunter and Stuffy Doll can also deal damage to your opponents without relying on additional support. It’s crucial to apply this extra damage, as otherwise, Themberchaud’s power can backfire on you!

    Terror of the Peaks offers another source of noncombat damage, triggering each time a creature enters the battlefield under your control. Terror of the Peaks checks the creature’s power and deals that much damage to any legal target. This presents a strong case for including larger dragons and targeting them with flicker and copy effects.


    The Hellkite Courser card, from Commander Legends.

    High-cost commanders like Themberchaud introduce a challenge: if they perish, the commander tax can quickly become unmanageable, especially if you aim to recast them frequently.

    Hellkite Courser can mitigate this by returning Themberchaud directly from the command zone, granting him haste before returning him at the close of turn. Since you aren’t casting Themberchaud, the tax won’t rise even if he falls. Repeating the flicker or cloning effect with Hellkite Courser enables continuous triggering of Themberchaud’s splash damage.


    The Spawn of Thaxes card, from Journey into Nyx.

    Spawn of Thraxes acts as a backup for Themberchaud. With a similar mana cost and the same stats, it deals damage based on the number of Mountains you control when it enters the battlefield. Although it only targets a single player or creature rather than multiple, the same strategies apply.

    Double Dragons

    As previously noted, Themberchaud’s high mana cost creates challenges. You’ll want to call upon him multiple times, leading to hefty commander taxes. The way around it? Cast him once, and begin making copies!

    As a legendary creature, most copies will die immediately after entering, which is perfectly fine. You won’t need his longevity when Orthion, Hero of Lavabrink allows you to use him for a two-mana board wipe or create five copies for a draw!

    The most effective tactic with Orthion is to clone Hellkite Courser, enabling you to bring in Themberchaud alongside another hasty dragon at the same time. You can also gain value by copying Solemn Simulacrum for instant advantage.

    Blade of Selves combines excellently with Themberchaud, generating two copies upon his attack. Like with Orthion, the duplicates will disappear per the legend rule, yet you inflict substantial damage on all players and most creatures before blockers are declared.

    For lasting copies, Helm of the Host is the way to go! Each combat phase, it creates a copy of the equipped creature, but this copy is nonlegendary, so it remains on the battlefield!

  • Ruby: A Bold Guide to Tracker Commander Decks

    Ruby: A Bold Guide to Tracker Commander Decks

    Unlike the version of Little Red Riding Hood you might know from the Brothers Grimm, the character in Magic: The Gathering is not someone who is easily scared by wild creatures. With Ruby, Daring Tracker, you have the perfect leader for a Commander deck filled with formidable monsters eager to take action. This marks a departure from the traditional image of a frightened girl running from a menacing wolf.

    Ruby serves as a fantastic foundation for a deck packed with strong creatures that can be challenging to summon under normal circumstances. When paired with a more powerful creature, Ruby not only engages in offensive plays but also generates mana that can be used to cast even bigger threats.

    The Commander: Ruby, Daring Tracker

    Ruby is an accessible choice for a commander. With one red and one green mana, she is a 1/2 creature with haste that gains +2/+2 as long as she attacks alongside another creature that has power greater than four. However, her true strength lies in her ability to tap for either green or red mana.

    This early game efficiency alone might not secure victory, but at just two mana, Ruby is likely to come out on the second turn in any game she’s involved in. This sets you up to potentially have four mana available by your third turn if you draw the right lands.

    With a mana curve starting at four, you can reliably play large and flashy creatures early on. Cards like Migration Path and Vastwood Surge can help you ramp up even faster by allowing you to fetch two lands from your library rather than just one.

    Note: Although building your deck around high-cost cards is viable, don’t overlook the value of spells that cost less than four mana. There’s always room for low-cost cards that can support your strategy.

    For a Ruby deck focused on casting hefty creatures, the remainder of your cards should aim to strengthen those high-cost monsters and help replenish your hand after playing all those mana-ramping spells. Fortunately, there are plenty of options available in a deck that thrives on both mana generation and powerful creatures.

    Building Your Ruby, Daring Tracker Commander Deck

    The strategy for winning should revolve around casting your most powerful spells faster than your opponents can prepare their defenses. Ruby plays a significant role in this plan, as do other sources of quick mana, massive creatures, impactful sorceries, and many cards that let you draw more each time you play a creature.

    Ramp, Ramp, Ramp

    Ruby alone won’t generate all the mana you need for those colossal Dinosaurs and Dragons. For that, you’ll require additional cards.

    Fortunately, green is the go-to for ramping. Start with Birds of Paradise and then include cards like Sakura-Tribe Elder, Three Visits, Rampant Growth, and Cultivate. Eventually, you can reach the more powerful cards, such as Migration Path and Vastwood Surge.

    Your creatures can also contribute to mana production. Cards that reduce costs, like Goblin Anarchomancer and Drumhunter, or those that allow you to play extra lands, such as Loot, Exuberant Explorer, and Silverback Elder, can help.

    Other cards, like Overlord of the Hauntwoods, can generate lands for you, while Defiler of Vigor enables you to pay life instead of green mana. Don’t forget about Domri, Anarch of Bolas, who offers both mana generation and counter protection for your creatures.

    Powerful Creatures

    Red and green have a wealth of large creatures (generally defined as those with four or more power). The goal here is not only to include high-power creatures but also to look for additional abilities that strengthen your overall strategy, sneak creatures onto the battlefield, or add versatility in how you play them.

    For enhancing your forces, look at cards like Cactusfolk Sureshot, which grants trample and haste, or Railway Brawler, which can double the number of creatures you play. Silverback Elder turns each creature into a potential source of removal, life gain, or ramp.

    Creatures like Loot, Exuberant Explorer, Bloodbraid Challenger, Ilharg, the Raze-Boar, and Emergent Woodwurm excel at sneaking onto the battlefield without the need to pay their full costs. Overlord of the Hauntwoods, Trumpeting Carnosaur, and Kogla and Yidaro provide flexible casting options that can deal with threats directly.

    Special attention should be given to Raggadragga, Goreguts Boss, and Kogla, the Titan Ape, as these creatures can interact directly with Ruby to enhance her abilities or their own.

    Beastly Card Draw

    After you’ve deployed Ruby and a few ramp spells, you might find yourself with just a couple of cards left in hand, limiting your capacity to keep the pressure on—even with your largest monsters. To maintain momentum, you need ways to draw more than one card each turn.

    The most effective method is to replace cards as you play them. Since your deck will be almost entirely creatures, consider cards like Beast Whisperer, Guardian Project, and Soul of the Harvest, which allow you to draw a card each time you cast a creature.

    Alternatively, there are cards that let you draw upon meeting certain conditions, such as having a creature with four or more power. Cards like Garruk’s Uprising, Colossal Majesty, and Elemental Bond fit into this category.

    Additionally, one-off card spells such as Shamanic Revelation and Hunter’s Insight can provide substantial card draws, especially in favorable situations.

    Good Red/Green Stuff

    Every deck should include answers, and Gruul (red/green) offers many. Cards like Heroic Intervention and Untimely Malfunction provide protection for your sizeable threats, while Beast Within and Chaos Warp can deal with specific threats, albeit at the cost of giving your opponent a less potent creature.

    Spells such as Call Forth the Tempest and Ezuri’s Predation can have game-ending potential, especially if cast early. Blasphemous Act acts as an effective board wipe, while The Skullspore Nexus helps keep your creatures alive should board sweeps become a threat.

    One standout card is Jeska’s Will, which can both ramp your mana and help you draw additional cards, offering a fantastic start for aggressive plays.

    Ruby, Daring Tracker Commander Deck List

    Here’s a recommended deck list for Ruby, Daring Tracker:

    Commander (1)

    • Ruby, Daring Tracker

    Creatures (34)

    • Birds of Paradise
    • Goblin Anarchomancer
    • Sakura-Tribe Elder
    • Spinner of Souls
    • Loot, Exuberant Explorer
    • Beast Whisperer
    • Drumhunter
    • Anzrag, the Quake-Mole
    • Cactusfolk Sureshot
    • Primeval Herald
    • Raggadragga, Goreguts Boss
    • Garruk’s Packleader
    • Bloodbraid Challenger
    • Terror of the Peaks
    • Ilharg, the Raze-boar
    • Overlord of the Hauntwoods
    • Railway Brawler
    • Silverback Elder
    • Defiler of Vigor
    • Xenagos, God of Revels
    • Etali, Primal Storm
    • Kogla, the Titan Ape
    • Trumpeting Carnosaur
    • Disciple of Freyalise / Garden of Freyalise
    • Soul of the Harvest
    • Kogla and Yidaro
    • Soul of New Phyrexia
    • Emergent Woodwurm
    • Tyrant’s Familiar
    • Drakuseth, Maw of Flames
    • Vaultborn Tyrant
    • Terastodon
    • Ghalta, Primal Hunger
    • Hugs, Grizzly Guardian

    Planeswalkers (2)

    • Domri, Anarch of Bolas
    • Garruk, Primal Hunter

    Sorceries (10)

    • Stump Stomp / Burnwillow Clearing
    • Three Visits
    • Cultivate
    • Jeska’s Will
    • Migration Path
    • Vastwood Surge
    • Shamanic Revelation
    • Call Forth the Tempest
    • Ezuri’s Predation
    • Blasphemous Act

    Instants (6)

    • Heroic Intervention
    • Untimely Malfunction
    • Beast Within
    • Chaos Warp
    • Hunter’s Insight
    • Return of the Wildspeaker

    Enchantments (7)

    • Utopia Sprawl
    • Hunter’s Talent
    • Garruk’s Uprising
    • Rhythm of the Wild
    • Colossal Majesty
    • Elemental Bond
    • Guardian Project

    Artifacts (4)

    • Sol Ring
    • Swiftfoot Boots
    • Hedron Archive
    • The Skullspore Nexus

    Lands (35)

    • Command Tower
    • Thornspire Verge
    • Rogue’s Passage
    • Kessig Wolf Run
    • Temple of the False God
    • Bonder’s Enclave
    • Boseiju, who Endures
    • Cinder Glade
    • Game Trail
    • Mossfire Valley
    • Rockfall Vale
    • Rootbound Crag
    • Karplusan Forest
    • Stomping Ground
    • Spire Garden
    • Sheltered Thicket
    • Copperline Gorge
    • Temple of Abandon
    • Gruul Turf
    • Wooded Foothills
    • Cragcrown Pathway / Timbercrown Pathway
    • Commercial District
    • Fire-Lit Thicket
    • Forest (7)
    • Mountain (5)

    Budget Substitutions

    For newer players, some of the cards may be a bit pricey. Here are some substitutes that keep costs down:

    Expensive Card Budget Substitutions
    Terror of the Peaks Ojer Kaslem, Deepest Growth, Dragonhawk, Fate’s Tempest
    Overlord of the Hauntwoods Kona, Rescue Beastie
    Railway Brawler Goreclaw, Terror of Qal Sisma
    Xenagos, God of Revels Savage Ventmaw, Screamer-Killer
    Vaultborn Tyrant Annoyed Altisaur, Shriekwood Devourer, End-Raze Forerunners
    Jeska’s Will Kodama’s Reach, Tempt with Discovery, Bridgeworks Battle
    Call Forth the Tempest Soulfire Eruption, Hit the Mother Lode, Rishkar’s Expertise
    Heroic Intervention Tamiyo’s Safekeeping, Gaea’s Gift, Collective Resistance, Overprotect
    Guardian Project Glorious Sunrise, Monstrous Vortex
    Boseiju, Who Endures Mosswort Bridge, Hidden Nursery
    Stomping Ground Wooded Ridgeline, Fabled Passage, Rugged Highlands, Restless Ridgeline, Highland Forest
    Thornspire Verge Wooded Ridgeline, Fabled Passage, Rugged Highlands, Restless Ridgeline, Highland Forest
    Spire Garden Wooded Ridgeline, Fabled Passage, Rugged Highlands, Restless Ridgeline, Highland Forest
    Wooded Foothills Wooded Ridgeline, Fabled Passage, Rugged Highlands, Restless Ridgeline, Highland Forest

    Tips for Playing Ruby, Daring Tracker

    • Start by playing a land on your first turn, another land on your second turn, and then Ruby. By your third turn, aim to cast an aggressive four-mana creature, a ramp spell like Migration Path, or a card draw source like Beast Whisperer or Guardian Project.
    • By turns four or five, you should be looking to shift to an offensive strategy with your powerful creatures. Utilize cards like Rhythm of the Wild to grant them haste.
    • If you’re comfortable with your board state and don’t require Ruby for mana generation, feel free to send her into the fray to attack, as her low cost allows her to repeatedly return to play even after dying multiple times.
    • Being the aggressor means you should choose your targets carefully. In multiplayer games, this often means targeting weaker players to build up your strength for tackling larger threats later.

    With careful planning and synergy, your Ruby, Daring Tracker deck can unleash a relentless wave of creature-based strategy that overwhelms your opponents.

  • Mastering the Articuno ex Deck in Pokémon Pocket

    Mastering the Articuno ex Deck in Pokémon Pocket

    Quick Links

    The deck-building and battling experience in Pokemon Pocket has attracted a lot of attention in the Pokémon Trading Card Game (TCG). While the full Pokémon TCG can be quite complex and nuanced, creating a deck in Pokémon Pocket is significantly simpler, making it a great choice for beginners learning the game.

    One of the standout decks you’ll encounter is the Articuno ex deck. However, relying on this deck requires a combination of luck and flipping coins. The character Misty plays a crucial role here, as her synergy with Articuno ex allows for the potential of early-game wins if luck is on your side.

    What Cards Do You Need For An Articuno ex Deck?

    Articuno is the core of this deck and the only Pokémon you’ll include while assembling your cards.

    Although some may see this as a very risky approach, rest assured that you will always start the game with at least one basic Pokémon in your hand.

    Since Articuno is your sole Pokémon, you won’t need other tanks or support Pokémon. Misty is the key Supporter card that can help you achieve swift victories.

    Articuno ex Deck List

    Card Name Description
    Articuno ex Quantity: 2
    Misty Quantity: 2
    Hand Scope Quantity: 2
    Red Card Quantity: 2
    Potion Quantity: 2
    X Speed Quantity: 2
    Poke Ball Quantity: 2
    Giovanni Quantity: 2
    Professor’s Research Quantity: 2
    Sabrina Quantity: 2

    To acquire these cards, start by purchasing them using shop tickets, which will help you obtain:

    • Professor’s Research
    • X Speed
    • Potion
    • Hand Scope
    • Red Card
    • Poke Ball

    You can obtain Articuno ex and Giovanni by opening packs from the Genetic Apex Mewtwo collection. Sabrina can be found in Genetic Apex Charizard packs, while Misty is available in Genetic Apex Pikachu packs.

    How Do You Play An Articuno ex Deck?

    Playing an Articuno ex deck is all about striking fast and overwhelming your opponent before they can establish their strategy.

    Even though the goal is to achieve victories in one turn, you don’t have to secure a win on the very first turn. It’s essential to load Articuno with enough energy before it gets knocked out.

    Typically, you will want to play Articuno ex right away. The ideal scenario has you also drawing a Misty at the start.

    If you draw Misty, play her immediately and hope for favorable coin flips. Your aim is to power-up Articuno with three Water-type energy to execute Blizzard, its damaging attack.

    Blizzard inflicts 80 damage, which can easily knock out most basic Pokémon and even many evolved ones, especially with support from Giovanni.

    Should you not draw a Misty, stay calm. Simply play Articuno and use your drawn cards strategically.

    Focus on preventing your opponent from dealing significant damage. You can also switch them out using Sabrina or Red Card if they’re holding cards that could threaten your chances.

    This deck relies a lot on luck, so be prepared for inconsistency in your gameplay. Your primary mission is to secure a timely draw of Misty and quickly add energy to Articuno. If that doesn’t work out, you’ll need to be adaptive and find ways to disrupt your opponent’s strategy until you can recover.

  • Linden: The Unyielding Queen Commander Deck Blueprint

    Linden: The Unyielding Queen Commander Deck Blueprint

    Life is a precious commodity, and that’s true both in everyday life and in the game of Magic: The Gathering. While having a lot of life points can keep you in the game longer, it doesn’t always translate to wins. Just because you have more life than your opponents doesn’t guarantee your victory.

    However, that changes when you have Linden, the Steadfast Queen on your side. With Linden leading the charge, every attack not only boosts your life total but also diminishes that of your opponents. White mages have numerous strategies to gain both power and life simultaneously. Keep reading to see how Linden can become your next commander choice.

    Introducing the Commander: Linden, the Steadfast Queen


    Linden is an uncomplicated commander. For three white mana, you get a 3/3 creature that can attack without tapping and gives you one life whenever a white creature you control attacks.

    So, the more creatures you have, the more life you can gain. Any deck built around Linden should focus on having a lot of creatures and ways to enhance your life gain while attacking.

    To maximize the benefits of a Linden deck, consider including token generators. The best of these will create tokens whenever you gain life, establishing a cycle where gaining more life leads to more creatures, which then leads to even more life gained.

    Many white cards can also trigger additional life gain or token generation upon creature entry, creating an exponential increase in life and creatures. Eventually, your life total can reach such heights that dealing 40 damage to your opponents becomes infeasible, while your many creatures can easily overrun their defenses.

    However, always keep in mind that having a lot of life doesn’t make you invincible. Commander damage can still end your game, and you may run out of cards in your library.

    Creating Your Linden, the Steadfast Queen Commander Deck


    Image of Angel of Vitality card art by Johannes Voss
    Angel of Vitality by Johannes Voss

    As we discussed earlier, a Linden life gain deck should focus on three major components: numerous creatures, effective ways to turn those creatures into life gain, and strategies to convert that life into offensive strength. It’s also beneficial to include cards that can transform life gain into additional life gain as well as alternative win conditions based on your life total.

    Moreover, you won’t want to forget about essential white spells that can help manage threats, provide tactical advantages, and clear your board when necessary.

    Life Gain

    Linden already offers life gain when you attack, but the white color has plenty of ways to amplify that effect. Soul Warden stands out as one of the best options, but you can also include one-drop cards with a life gain trigger or lifelink, such as Ocelot Pride, Lunarch Veteran, Soul’s Attendant, Speaker of the Heavens, and Guide of Souls.

    Many of these cards trigger when a creature enters the battlefield, making them even more valuable when combined with your token generators.

    At the two-mana slot, consider options like Daxos, Blessed by the Sun, Suture Priest, Lifecreed Duo, and Impassioned Orator. You can also integrate cards such as Angel of Vitality, Rhox Faithmender, Leyline of Hope, and Cleric Class, which grant additional life for each life gained.

    Transforming Life into Power

    Simply gaining life won’t keep you safe; you need to convert that life into power. Include cards like Serra Ascendant, Essence Channeler, Ajani’s Pridemate, Elenda’s Hierophant, Heliod, Sun-Crowned, and Nykthos Paragon to convert every point of life gained into power for your creatures—typically represented as +1/+1 tokens.

    Archangel of Thune is especially effective because it distributes those +1/+1 tokens across all your creatures rather than just one.

    Additionally, certain creatures and enchantments can turn life gained into card draws. Cards like Rumor Gatherer, Dawn of Hope, Sigarda’s Splendor, and Well of Lost Dreams leverage life gains and high life totals into additional spells.

    Token Generators

    Much of your life gain strategy relies on having or creating a mass of creatures, and token generators such as Adeline, Resplendent Cathar, Mentor of the Meek, Defiler of Faith, Keeper of the Accord, Crested Sunmare, and Book of Exalted Deeds assist greatly. More creatures create more life and more power.

    Alternative Win Conditions

    Amassing life alone won’t secure victory. Some cards offer methods to win by reaching incredible life totals.

    For instance, Angel of Destiny and Felidar Sovereign provide various paths to success. Felidar Sovereign is one of the simplest “you win” cards, requiring only that you have 40 or more life, while it’s relatively easy for Linden to gain 15 life more than your starting total.

    Aetherflux Reservoir lets you convert your life points into damaging effects for opponents, and Halo Fountain can turn all your creatures into a victory without relying on life points or damage dealt.

    Essential White Cards

    Don’t hesitate to include staple white spells in a mono-white deck. Cards like Esper Sentinel, Welcoming Vampire, Mentor of the Meek, and Sun Titan will enhance your deck’s performance. Removal spells like Swords to Plowshares, Path to Exile, Generous Gift, and Stroke of Midnight are essential.

    Cards like Fumigate, Austere Command, and Martial Coup can clear the board, as can Ajani, Strength of the Pride (some even generate tokens). Storm Herd can often provide so many tokens that your opponents may only hope to clear the board themselves.

    Finally, utilize Akroma’s Will and Unbreakable Formation to break stalemates, while cards like Sol Ring, Mind Stone, Pearl Medallion, Knight of White Orchid, and Oketra’s Monument can enhance your mana reserves or reduce casting costs.

    Linden, the Steadfast Queen Commander Deck List


    Image of Dawn of Hope card art by Maël Ollivier-Henry
    Dawn of Hope by Maël Ollivier-Henry

    Here’s a sample deck list for Linden, the Steadfast Queen.

    Linden, The Steadfast Queen Commander Deck List

    Commander (1)

    Linden, The Steadfast Queen

    Creatures (35)

    Esper Sentinel

    Ocelot Pride

    Lunarch Veteran

    Soul Warden

    Serra Ascendant

    Guide of Souls

    Speaker of the Heavens

    Daxos, Blessed by the Sun

    Essence Channeler

    Knight of Dawn’s Light

    Lifecreed Duo

    Dawn of Hope

    Knight of the White Orchid

    Ajani’s Pridemate

    Voice of the Blessed

    Angel of Vitality

    Adeline, Resplendent Cathar

    Enduring Innocence

    Elenda’s Hierophant

    Rumor Gatherer

    Heliod, Sun-Crowned

    The Gaffer

    Mentor of the Meek

    Welcoming Vampire

    Defiler of Faith

    Keeper of the Accord

    Twinblade Paladin

    Rhox Faithmender

    Archangel of Thune

    Crested Sunmare

    Sunscorch Regent

    Angel of Destiny

    Nykthos Paragon

    Sun Titan

    Felidar Sovereign

    Planeswalkers (2)

    Ajani, Strength of the Pride

    Elspeth Tirel

    Sorcery (5)

    Cut a Deal

    Fumigate

    Austere Command

    Martial Coup

    Storm Herd

    Instants (6)

    Swords to Plowshares

    Path to Exile

    Generous Gift

    Stroke of Midnight

    Unbreakable Formation

    Akroma’s Will

    Enchantments (6)

    Authority of the Consuls

    Cleric Class

    Book of Exalted Deeds

    Path of Bravery

    Sigarda’s Splendor

    Leyline of Hope

    Artifacts (9)

    Sol Ring

    Mind Stone

    Pearl Medallion

    Halo Fountain

    Caduceus, Staff of Hermes

    Oketra’s Monument

    Aetherflux Reservoir

    Well of Lost Dreams

    Cosmos Elixir

    Lands (36)

    Castle Ardenvale

    Minas Tirith

    War Room

    Nykthos, Shrine to Nyx

    Radiant Fountain

    Rogue’s Passage

    Secluded Steppe

    Reliquary Tower

    Kabira Crossroads

    Emeria, the Sky Ruin

    Plains (26)

    Budget Substitutions

    Some of the cards above might be pricey for casual players, so here are some budget-friendly alternatives:

    Expensive Card

    Budget Substitutions

    Esper Sentinel

    Haazda Marshal, Loyal Warhound

    Ocelot Pride

    Soul’s Attendant, Suture Priest, Impassioned Orator

    Serra Ascendant

    Healer’s Hawk

    Adeline, Resplendent Cathar

    Celestial Unicorn, Resplendent Angel

    Archangel of Thune

    Valkyrie Harbinger

    Crested Sunmare

    Reverent Hoplite

    Akroma’s Will

    Make a Stand, Your Temple is Under Attack

    Halo Fountain

    Horn of Gondor, Spear of Heliod, Court of Grace, Griffin Aerie

    Aetherflux Reservoir

    Angelic Accord, Test of Endurance

    Nykthos, Shrine to Nyx

    Temple of the False God, Karoo

    Emeria, the Sky Ruin

    Idyllic Grange, New Benalia, Mistveil Plains

    Playing Tips for Linden, the Steadfast Queen in Commander


    Image of Soul Warden card art by Joshua Cairos
    Soul Warden by Joshua Cairos

    • Although Linden encourages life gain through attacking, there’s no obligation to do so if it’s not strategic. You have many other paths to gain life and win.
    • That said, don’t hesitate to attack. Often, your opponents’ counters won’t matter with your significant life total.
    • Always monitor commander damage, as it can still take you out even with a high life total.
    • Stay vigilant. There are cards like Phage the Untouchable and Etrata, the Silencer that can still eliminate you, regardless of your life total. Block potentially problematic creatures when you can, without losing too much of your board.
    • Some cards can entirely shut down life gain, so make sure to prepare for life gain hate.
  • Fynn, the Fangbearer: A Strategic Commander Deck Guide

    Fynn, the Fangbearer: A Strategic Commander Deck Guide

    Defeating an opponent in Magic: The Gathering can be approached in many ways. The most familiar techniques are draining their life points or milling their entire library, but a particularly clever method involves one of the game’s longest-running strategies: poison counters.

    In the Commander format, poison counters are particularly potent since only 10 counters are needed to knock out a player, which is usually easier than dealing 40 points of damage or milling 100 cards. Pairing poison counters with deathtouch creates a powerful combination, making Fynn the Fangbearer an ideal commander for your gaming sessions.

    The Commander: Fynn, the Fangbearer

    Fynn, the Fangbearer is an excellent commander choice due to his simplicity, low mana cost, and effectiveness. As a 1/3 Human Warrior with deathtouch for just two mana, he enhances all of your creatures with deathtouch. Moreover, any player hit by your creatures in combat will receive two poison counters.

    This ability is compelling for numerous reasons. First, deathtouch is a strong defensive trait in a multiplayer Commander game. It raises the stakes for anyone attempting to attack you. Players are often reluctant to send in their powerful creatures if they risk their valuable assets against a seemingly weak deathtouch creature.

    As a result, a deck full of deathtouch creatures will discourage most players from attacking you. Additionally, converting deathtouch damage into poison counters significantly boosts your offensive capabilities.

    Keep in mind that just 10 poison counters can eliminate an opponent, compared to 40 life points, meaning that every two poison counters represent roughly eight points of damage.

    In summary, a deathtouch-heavy deck not only offers superior defensive strategies but also puts you ahead in the race for damage through poison counters. With an easy-to-cast commander, multiple ways to deliver damage, and cards that proliferate, you’ll have a consistently threatening deck.

    Building Your Fynn, the Fangbearer Commander Deck

    The first consideration for any Fynn deck is including creatures with deathtouch, which are plentiful in mono-green. You’ll find numerous options ranging from budget-friendly choices to more expensive picks in terms of both mana cost and market price.

    Proliferate is another keyword to consider. It allows you to increase your opponents’ poison counters without needing to deal direct combat damage. It acts like direct damage without inflicting "damage" in the traditional sense.

    You’ll also enjoy the usual perks of mono-green, such as efficient mana ramp, clever combat tricks, and ample opportunities for card draw, often linked to damage dealt or creatures you cast.

    Deathtouch and Other Poison-Generating Creatures

    You have plenty of 1/1 deathtouch creatures to choose from, including options like Moss Viper and Sedge Scorpion, but others like Narnam Renegade, Gnarlwood Dryad, and Wasteland Viper offer even more for a single mana.

    At two mana, you gain access to creatures like Deadly Recluse or Ambush Viper, which introduce additional keywords, or ramp options like Poison Dart Frog and Nightshade Dryad. Flexible removal options are also available at this level with cards like Cankerbloom and Kappa Tech-Wrecker.

    When you reach three mana and beyond, you’ll find creatures like Skullwinder, Bloodroot Apothecary, and Okahame Adversary that provide even greater benefits, alongside four-mana creatures like Saryth, the Viper’s Fang and Questing Beast.

    By five mana or more, cards like Contaminant Grafter, Phyrexian Swarmlord, Hornet Queen, and Tyrranax Rex can help you rack up poison counters quickly. With Fynn in play, these creatures can quickly finish a game.

    Proliferate

    Eventually, your opponents will start blocking your deathtouch creatures, even if it means losing their own. When that happens, it’s time to turn to proliferate.

    Proliferate allows you to increase the number of poison counters on opponents by one without having to deal combat damage. Cards like Evolution Sage can trigger proliferate whenever you play a land, while Cankerbloom can offer you either proliferate or removal for artifacts and enchantments, depending on what you need.

    Most proliferate spells will come in sorcery form, with options such as Thirsting Roots, Smell Fear, Unnatural Restoration, and Carnivorous Canopy providing various benefits.

    Other ways to proliferate include artifacts like Contagion Clasp, Contagion Engine, or using Karn’s Bastion for repeat proliferate triggers.

    Ramp, Card Draw, and Good Green Cards

    Don’t forget about core green staples to fill out your deck. Acidic Slime offers both deathtouch and removal. You might also consider Heroic Intervention or Overprotect for combat tricks and protection for Fynn. For mana ramp, cards like Nature’s Lore and Cultivate will prove invaluable, while Harmonize, Guardian Project, and Snake Umbra offer substantial card draw.

    Green also boasts some effective removal with Beast Within, Infection Bite, and Kenrith’s Transformation, alongside Archdruid’s Charm, which can provide either ramp or removal. Consider including cards like Triumph of the Hordes or Noxious Assault, which can serve as potential game-ending plays.

    Suggested Deck List for Fynn, the Fangbearer

    Here’s a sample deck list to get you started with Fynn, the Fangbearer:

    Commander (1)

    • Fynn, the Fangbearer

    Creatures (33)

    • Narnam Renegade
    • Gnarlwood Dryad
    • Wasteland Viper
    • Venerated Rotpriest
    • Ambush Viper
    • Cankerbloom
    • Deadly Recluse
    • Ruins Recluse
    • Thornweald Archer
    • Blight Mamba
    • Poison Dart Frog
    • Nightshade Dryad
    • Kappa Tech-Wrecker
    • Evolution Sage
    • Ichorspit Basilisk
    • Skullwinder
    • Bloodroot Apothecary
    • Okahame Adversary
    • Saryth, the Viper’s Fang
    • Beast Whisperer
    • Questing Beast
    • Acidic Slime
    • Bellowing Tanglewurm
    • Ohran Frostfang
    • Contaminant Grafter
    • Hornet Queen
    • Phyrexian Swarmlord
    • Tyrranax Rex

    Planeswalkers (1)

    • Vivien, Champion of the Wilds

    Sorceries (9)

    • Thirsting Roots
    • Smell Fear
    • Unnatural Restoration
    • Cultivate
    • Carnivorous Canopy
    • Harmonize
    • Triumph of the Hordes
    • Noxious Assault
    • Nature’s Lore

    Instants (6)

    • Infectious Bite
    • Cosmic Hunger
    • Heroic Intervention
    • Overprotect
    • Beast Within
    • Archdruid’s Charm

    Enchantments (6)

    • Wild Growth
    • Guardian Project
    • Hunter’s Talent
    • Kenrith’s Transformation
    • Snake Umbra
    • Asceticism

    Artifacts (9)

    • Sol Ring
    • Glistening Sphere
    • Swiftfoot Boots
    • Hunter’s Bow
    • Contagion Clasp
    • Rhona’s Monument
    • Lifecrafter’s Bestiary
    • Whispersilk Cloak
    • Contagion Engine

    Lands (35)

    • Rogue’s Passage
    • Access Tunnel
    • Escape Tunnel
    • Karn’s Bastion
    • Oran-Rief, the Vastwood
    • War Room
    • Castle Garenbrig
    • Inkmoth Nexus
    • Boseiju, Who Endures
    • Nykthos, Shrine to Nyx
    • Forest (25)

    Budget Substitutions

    While the overall cost of a Fynn, the Fangbearer deck is generally manageable, some cards on the list may be pricier. Here are some budget-friendly alternatives:

    • Bloodroot Apothecary → Hornet Nest, Axebane Ferox, Flesh Burrower
    • Tyrranax Rex → God-Eternal Rhonas, Somerwald Beastmaster, Kura, the Boundless Sky
    • Triumph of the Hordes → Shamanic Revelation, Planewide Celebration
    • Heroic Intervention → Tamiyo’s Safekeeping, Snakeskin Veil, Gaea’s Gift, Horrid Vigor
    • Archdruid’s Charm → Krosan Grip, Return to Nature
    • Guardian Project → Toski, Bearer of Secrets
    • Asceticism → Glorious Sunrise
    • Glistening Sphere → Arcane Signet, Phyrexian Atlas, Heraldic Banner
    • Boseiju, Who Endures → Tranquil Thicket
    • Nykthos, Shrine to Nyx → Myriad Landscape, Blighted Woodland, Temple of the False God

    Tips for Playing Fynn, the Fangbearer in Commander

    • Try to sneak in a few poison counters early in the game before your opponents can build their defenses. A small number of poison counters can be crucial, especially when using proliferate or spells like Noxious Assault.

    • Don’t play too aggressively. Deathtouch works best on the defensive side, and eventually, you can sneak your creatures through using protections like Whispersilk Cloak or Rogue’s Passage.

    • Save your proliferate spells for moments when you need just a couple more poison counters to secure a victory. This way, your opponents may only have counterspells available as a defense.
  • Mastering the Shroofus Sproutsire Commander Deck in MTG

    Mastering the Shroofus Sproutsire Commander Deck in MTG

    Shroofus Sproutsire: The Ultimate Saproling Commander in Magic: The Gathering

    Shroofus Sproutsire has earned its place as one of the most iconic creatures in the Magic: The Gathering Foundation Jumpstart set. It has quickly become the go-to commander for Saproling decks, especially notable for being the first non-token creature classified as a Saproling.

    A deck centered around Shroofus Sproutsire is designed to flood the battlefield with a multitude of Saproling tokens, aiming to maximize your Saproling army. If you enjoy massive battlefields, then this deck is tailor-made for you.

    Deck Overview

    This deck features an impressive lineup, including a mix of creatures, sorceries, enchantments, artifacts, and lands. Specifically, it contains 32 creatures, 11 sorceries, 6 instants, 10 enchantments, 7 artifacts, and 33 lands. Most of these cards either generate Saproling tokens or enhance your existing creatures, aiding in the creation of even more tokens.

    Key Cards in the Deck

    Shroofus Sproutsire

    As the deck’s commander, Shroofus Sproutsire plays a pivotal role. Its primary ability allows any Saproling that deals combat damage to create that many 1/1 Saproling tokens. Although it begins as a 1/1, boosting its stats is essential for ensuring it can deal damage and trigger its powerful ability. With trample as part of its arsenal, it becomes easier to get that damage through, quickly leading to an overwhelming advantage.

    Beastmaster Ascension

    This card offers an excellent way to amplify the power of your Saproling tokens. If you make at least seven attacks while it’s on the board, Beastmaster Ascension provides substantial power boosts to your creatures. This is particularly effective when combined with Shroofus Sproutsire, as it magnifies your Saproling’s damage potential and further increases the number of tokens generated.

    Brightcap Badger

    Fungi and Saprolings go hand in hand, making Brightcap Badger an essential piece for this deck. It can turn both into mana dorks, and it generates a Saproling token at the end of each turn. This dual capability offers solid ramping alongside consistent token generation, making it a valuable asset.

    Pro Tip: Cast the Adventure side of Brightcap Badger first to create two Saproling tokens. When you eventually play Brightcap Badger, you can use those to generate extra mana, giving you an early-game advantage.

    Champion of Lambholt

    For maximum efficiency, gaining unblockable opportunities for your Saproling tokens is crucial, and Champion of Lambholt excels at this. As you churn out tokens, Champion of Lambholt accumulates +1/+1 counters, further strengthening your board state. This creature can deter blockers without needing to attack, keeping it safe from potential combat tricks.

    Eldrazi Monument

    This card fortifies your Saprolings while making them tougher to stop. Although you need to sacrifice a creature during your upkeep, your ability to generate multiple Saproling tokens mitigates this drawback. The added keyword abilities, especially indestructibility, ensure that your Saprolings remain in play and continue to create more tokens.

    Playing Strategy

    To effectively wield a Shroofus Sproutsire deck, your focus should be on building a massive army of Saproling tokens. Use cards like Spore Swarm and Undercellar Myconid to generate tokens and enhance your army. It’s crucial for Saprolings to deal damage to produce more tokens. Thus, cards that provide stat boosts, such as Muraganda Petroglyphs and Sylvan Anthem, are invaluable.

    Your victory conditions can vary: you can overrun opponents with sheer token numbers or utilize strategic cards like Triumph of the Hordes to deal lethal infect damage. However, the deck’s biggest challenge lies in its reliance on generating and maintaining Saproling tokens, requiring early aggression to establish board control before your opponents can build their defenses.

    With patience and strategic planning, you can leverage the power of Shroofus Sproutsire to dominate the battlefield, creating a thriving ecosystem of Saproling tokens that overwhelm your opponents.

  • Crafting a Marowak EX and Dugtrio Deck in Pokémon Pocket

    Crafting a Marowak EX and Dugtrio Deck in Pokémon Pocket

    Currently, there aren’t many decks available in the Pokémon Trading Card Game Pocket, but you can still find effective strategies using most of them. While Marowak may not be the strongest EX Pokémon, incorporating it into a carefully constructed deck can frustrate your opponents with its powerful moves.

    Marowak and Dugtrio often fly under the radar in competitive play, but when paired together, they can create surprising plays that may lead to quick knockouts, flipping the game in your favor. Just remember, you’ll need to rely on getting heads during your coin flips when using Marowak ex.

    What Cards Do You Need For A Marowak Ex And Dugtrio Deck?

    Start by obtaining your Pokémon, and try to secure Marowak ex early in the game by selecting the Mewtwo Genetic Apex pack.

    You can also look for Marowak ex and Cubone in Mewtwo Genetic Apex packs, even if they weren’t your initial choices.

    Giovanni is also found in these packs.

    You can find Diglett and Dugtrio in the Pikachu Genetic Apex packs. To complete your trio, you’ll need to open Charizard packs to grab copies of Sabrina.

    For essential item cards like Professor’s Research and X Speed, check the shop; each card costs two exchange tickets.

    Marowak ex & Dugtrio Deck

    The Marowak EX from Pokémon Trading Card Game Pocket.

    The Cubone from Pokémon Trading Card Game Pocket.

    The Diglett from Pokémon Trading Card Game Pocket.

    The Dugtrio from Pokémon Trading Card Game Pocket.

    Marowak ex x2

    Cubone x2

    Diglett x2

    Dugtrio x2

    The Potion from Genetic Apex in Pokémon Trading Card Game Pocket.

    The X Speed from Genetic Apex in the Pokémon Trading Card Game Pocket.

    The Poke Ball from Genetic Apex in Pokémon Trading Card Game Pocket.

    Giovanni from Genetic Apex in Pokémon Trading Card Game Pocket.

    Potion x2

    X Speed x2

    Poke Ball x2

    Giovanni x2

    Professor's Research from Genetic Apex in Pokémon Trading Card Game Pocket.

    Sabrina from Genetic Apex in Pokémon Trading Card Game Pocket.

    Professor’s Research x 2

    Sabrina x2

    Acquiring the Pokémon should be fairly straightforward, but if you’re short on copies of Sabrina or Giovanni, feel free to include a Red Card as a substitute.

    While Red Cards may not always be useful, they can disrupt your opponent’s strategy and prevent them from evolving their Pokémon when played at the right moment.

    How To Play A Marowak Ex And Dugtrio Deck

    The Marowak Full Art from Pokémon Trading Card Game Pocket.

    Playing this deck requires some luck, as having a solid start doesn’t guarantee victory—you’ll need to depend on coin flips when executing Marowak’s Bonemerang attack.

    Diglett and Dugtrio can serve as solid defenders at the start while you work on getting Marowak into play, but if you have a great hand that allows for Cubone’s evolution, feel free to send it out first.

    Although Diglett and Dugtrio aren’t known for their offensive capabilities, using Giovanni can catch your opponent off guard and deal more unexpected damage, possibly knocking out a Pokémon that wasn’t prepared for the impact.

    Even with a bit of bad luck, Marowak can deal a significant 160 damage, taking out well-known EX Pokémon like Mewtwo ex, Pikachu ex, and Starmie ex, which makes it a strong contender among Fighting-type cards in Pokémon Pocket.

    Even if you only average heads once per two flips, delivering 80 damage with an attack that requires just two energy can still lead you to victory.

  • Crafting a Charizard & Moltres ex Deck in Pokémon TCG Pocket

    Crafting a Charizard & Moltres ex Deck in Pokémon TCG Pocket

    Quick Links

    “Strong Pokémon. Weak Pokémon. That’s just the arrogant viewpoint of some people. True experts aim to win with the Pokémon they cherish most.” Karen from the Elite Four captured this sentiment, yet in the world of Pokémon TCG Pocket, many players find their favorites to also be powerful contenders.

    Charizard has been a prominent figure in the Pokémon franchise since the initial game launches, only closely rivaled by Pikachu when it comes to recognition and marketing. This impressive Pokémon has made a significant impact in the Scarlet & Violet era of the Pokémon Trading Card Game, bringing its strength to Pokémon TCG Pocket as well!

    Sample Charizard ex Decklist

    Decks in Pokémon TCG Pocket tend to be smaller and more straightforward compared to those in the Pokémon Trading Card Game. The game also ensures that you start with a Basic Pokémon in your opening hand, making it unnecessary to search for them. This, along with a limited card pool, means that most decks share a similar lineup of Trainer cards and use a small range of Pokémon cards to implement their strategies.

    Charizard ex / Moltres ex

    Charmander card from Genetic Apex.

    Charmeleon from Genetic Apex.

    Charizard ex from Genetic Apex.

    Moltres ex from Genetic Apex.

    Charmander x2

    Charmeleon x2

    Charizard ex x2

    Moltres ex x2

    Professor's Research from Pokémon TCG Pocket.

    Giovanni from Genetic Apex.

    Sabrina from Genetic Apex.

    Poke Ball from Genetic Apex.

    Professor’s Research x2

    Giovanni x2

    Sabrina x2

    Poke Ball x2

    X-Speed from Pokémon TCG Pocket.

    Potion from Pokémon TCG Pocket.

    X-Speed x2

    Potion x2

    You can obtain both Charmanders needed by selecting the Charizard pack during the tutorial. However, both Charizard ex and Moltres ex are quite rare, each having just three prints in Genetic Apex. This deck can still function with one Moltres ex, and you can replace both Charizard ex cards with the regular Charizard for a more budget-friendly option. Just ensure that you don’t add any extra Basic Pokémon, as this might hinder your chances of setting up with Moltres ex.

    Keep an eye on Wonder Pick for chances to acquire additional cards you need.

    Charizard ex Strategy

    Rainbow-bordered Moltres ex from Pokémon TCG Pocket.

    The Charizard ex/Moltres ex combination is primarily focused on one goal: activate Charizard as quickly as possible, enabling you to accumulate Prize Points before your opponent has a chance to respond.

    While Water-type decks benefit from Misty’s supporter card to quickly flood the field with Energy, Charizard ex depends on Moltres ex to accumulate enough Energy for the costly Crimson Storm attack. Thus, having Moltres ex in your starting hand is crucial for establishing your strategy.

    Always place Moltres ex as your Active Pokémon if it’s in your starting hand, and put a Charmander on the Bench. On your first turn, utilize Poke Ball to sift through your deck and find your Charmander or Moltres ex if necessary. Then, play Professor’s Research to look for your Charmeleon and Charizard ex. If you go second, attach an Energy to Moltres ex and use Inferno Dance to add some energy to Charmander.

    Don’t stress if you’re going first; Moltres ex is tough to knock out on the first turn, giving you ample time to begin stacking Energy on your Charmander.

    Quickly evolve Charmander into Charmeleon and then into Charizard ex, using Inferno Dance to accumulate more Energy. Once Charizard ex has five Energy, retreat Moltres ex and unleash Crimson Storm for a knockout.

    Since using Crimson Storm requires you to discard Energy from Charizard ex, consider using Slash and Giovanni to preserve your Energy if your opponent’s Active Pokémon has low HP.

    Utilize Potions as needed to keep Moltres ex in play until you can switch to Charizard ex. Deploy Giovanni and Sabrina to chip away that last 10 HP or force your opponent to bring in a weaker Pokémon, as required.

    Charizard ex Deck Matchups

    Venusaur ex card art from Pokémon TCG Pocket.

    Charizard ex has a strong advantage against the Venusaur ex archetype. Thanks to Moltres ex’s Inferno Dance, Charizard ex can establish itself much quicker than Venusaur ex, allowing you to react faster than your opponent can finalize their setup.

    Add to this the fact that most Pokémon commonly found in a Venusaur ex deck are weak to fire-type attacks, which significantly increases the damage you can deal. Just be prepared for the substantial healing that your opponent might employ.

    Pikachu ex card art from Pokémon TCG Pocket.

    The Charizard ex deck doesn’t have significant weaknesses to a single type, but keep in mind that Moltres ex is vulnerable to Electric-types. Pikachu ex can build up Energy rapidly and can knock out Moltres ex before you have a chance to power up Charizard if luck is not on your side.

    Starmie EX card from Pokémon TCG Pocket.

    Starmie ex poses another major challenge as it can inflict enough damage to take down Moltres ex in just two hits with minimal setup. It can similarly impact Charizard ex due to its weakness to water, potentially leading to a swift loss even before you can establish your strategy—especially if your opponent harnesses Misty to set up a more dangerous Articuno ex.