Tag: arc raiders

  • Where to Find Raider Structure and Shuttered Windows in Riven Tides — Arc Raiders

    Where to Find Raider Structure and Shuttered Windows in Riven Tides — Arc Raiders

    From the start of Arc Raiders, quests have been a key way to progress in the game. These tasks come from different NPCs and often offer rewards that are hard to obtain through regular raids. It’s always helpful to complete these quests whenever a new update drops.

    Shoring Up Defenses is one of the first quests in the Riven Tides update. It requires you to visit specific locations on the map. While one part of this quest is straightforward, the other part can be tricky because the places you need to find aren’t easy to spot.

    Where to Find the Raider Structure on Crane

    In this quest, you need to locate a Raider structure on top of a crane and reinforce it. Head to the Stacking Yard area of the map, which is marked as a yellow zone at the top middle section. Once there, you’ll see several large red cranes reaching upward. Climb any of these cranes using the stairs until you reach the top. From there, look for a path between the cranes made of tin boards and ziplines to continue.

    As you move along the top of the cranes, you’ll notice thin wires with structures standing on them. These are the Raider structures you’re looking for. When you get close to one of these poles, you’ll see an option to use your Arc Alloy to repair it.

    [Image Description: A path leading up the crane, with structures on wires at the top.]

    Where to Find Shuttered Windows

    For the other part of this quest, go to the Hotel Panorama Azzurro on the left side of the map. This part is in a red zone, so expect to encounter other players. When inside, take the zipline or stairs up one floor and run straight to the right along the path. You’ll find room 111 on your right. Enter this room to find one open and one shuttered window. Approaching the shuttered window will trigger the quest prompt. While there are other shuttered windows in different rooms, this is the easiest one to reach.

    [Image Description: Inside a hotel room showing open and shuttered windows.]

    How to Destroy Wasps and Fireflies

    Besides visiting these locations, you also need to eliminate several wasps and fireflies. These enemies are common and easy to spot flying around in the air. If you’re unsure what enemy you’re looking at, you can ping them to see their name. If there aren’t any wasps nearby, you can spawn some by attacking a Snitch and letting it call for reinforcements. On the other hand, fireflies are rarer, so you might need to explore the map a bit until they appear.

  • Top Locations for Farming Rusted Bolts in Arc Raiders and Solving Challenges

    In Arc Raiders, you’ll come across various random materials during your journey. While many have an immediate use, some only become valuable after months of gathering. One of these materials is Rusted Bolts, an uncommon item needed to complete the first stage of the Trophy Display. Luckily, there are several locations where you can find Rusted Bolts so you can finish this quest.

    Where to Find Rusted Bolts

    Rusted Bolts are classified as both an Industrial and Mechanical material. They are most likely to appear in loot spots marked with these types of items. Through testing, some locations proved more reliable, so these are the best places to explore first when hunting for Rusted Bolts:

    • Vehicle Maintenance and Container Storage in Spaceport
    • Power Generation Complex in Dam Battlegrounds
    • Loading Bay in Stella Montis

    Among these, the Spaceport is the best place to search, especially in Vehicle Maintenance. This area has many containers, lockers, and small bins that can be looted. Smaller bins inside shipping containers tend to spawn Rusted Bolts more often in my experience. Overall, the Spaceport is an ideal starting point if you’re looking for this material.

    Alternatively, if the breachable room on the top floor of Container Storage isn’t looted, it can be a good spot. This room has a lot of bins and drawers to rummage through for Rusted Bolts. Keep in mind, Container Storage is a busy PvP area, so be prepared for possible fights if you’re not playing solo.

    In Dam Battlegrounds, the Power Generation Complex is a preferred location because of its size and the abundance of loot-filled metal containers. These containers often contain Rusted Bolts. Focus your search on the underground eastern side of the complex, where a hallway outside the control room has a group of metal boxes you can breach.

    Water Treatment Control is also somewhat useful, but unless you spawn close to it, the area is often looted. Outside the western room, there aren’t many spots where you can find Rusted Bolts. If you spawn farther from Power Generation Complex, Water Treatment Control can serve as a decent alternative worth a quick check before you exit.

    Stella Montis is another map where Rusted Bolts are commonly found. The Loading Bay area has numerous shipping containers across multiple floors. These containers contain bins along the sides that often hold Rusted Bolts, with usually two or three bins per container.

    Tip: Be sure to check all floors of the Loading Bay, but watch out for the Bastion and Shredder roaming the lowest level. If they are still active, it’s best to only search the second and third floors to avoid unnecessary combat.

    Currently, in Arc Raiders, there’s no method to craft or directly purchase Rusted Bolts. You’ll need to find them through gameplay. The good news is, you only need three Rusted Bolts to contribute to the Trophy Display. Once you have these three, you can submit them immediately upon extraction, saving inventory space while continuing your search for more Rusted Bolts.

  • Where to Find Portable TV and Old Movie Tapes in Arc Raiders for Completing and Solving

    Where to Find Portable TV and Old Movie Tapes in Arc Raiders for Completing and Solving

    If you’ve been playing Arc Raiders for a while, you probably know that the quest system is a main way the developers keep you engaged. Some quests are tied to larger storylines, while others send you on random missions to gather items or complete simple tasks.

    One of these latter quests is Movie Night, where Apollo asks you to bring him a Portable TV and some old movie tapes. He wants to use these to relax the residents and provide some entertainment. Keep in mind, it might take several trips to gather everything he needs.

    Where to Find the Old Movie Tapes

    To finish the Movie Night quest, you need two items located on the Stella Montis map. The easier one to find is the old movie tapes. These are located at a specific spot, and you won’t have to deal with random enemies or spawn points.

    Head to the Cultural Archives on the east side of Stella Montis. Use the stairs on the west side of the archives to go inside. Once inside, you’ll notice a cloth-covered structure on your right. Approach this structure, and you’ll get a prompt to collect the tapes. It’s best to store them safely in your pocket right away.

    How to Get a Portable TV

    Getting a Portable TV is trickier since it doesn’t spawn in a fixed location. You’ll need some luck, and it might require multiple trips. The best place to search is inside the Cultural Archives. Look through the wooden crates—there’s a good chance you’ll find a Portable TV on top of some sofas on the shelves inside.

    Besides the archives, you can find the Portable TV in other random containers scattered across Stella Montis. The Medical Research area is also a good spot to check. Be prepared for some searching, as finding the Portable TV isn’t guaranteed and may take a few tries.

  • Top Weapons for Completing PvE in Arc Raiders

    Top Weapons for Completing PvE in Arc Raiders

    In Arc Raiders, exploring above ground involves many threats, but the most common enemies are the AI robots called ARC. These dangerous machines come in many shapes and sizes, offering a range of challenges that players must overcome to return to Speranza with their loot.

    To fight these mechanical foes, you’ll have access to a variety of weapons. Not all guns perform equally, and some are better suited for fighting ARC than for battling other players. Here’s a tier list to help you understand which weapons are best for eliminating robots.

    Overall PvE Weapon Tier List

    Before diving into the tiers, it’s important to clarify what we evaluate. The focus is on how each weapon performs during player versus environment (PvE) encounters. How a gun fares against other players (PvP) is not considered here. Damage, versatility, ammo efficiency, and accessibility are the main criteria. All weapons are rated in their basic form, without attachments or upgrades, as not everyone has the resources to enhance their weapons constantly. While some guns become more effective with upgrades, this list emphasizes their standard capabilities. Keep in mind, feel free to choose weapons you enjoy; efficiency at killing ARC varies, but personal preference matters.

    Here’s a quick overview of where each weapon ranks in our PvE list:

    Tier Weapons
    S Hullcracker, Bettina, Anvil, Renegade, Ferro, Jupiter
    A Venator, Equalizer, Tempest, Aphelion
    B Torrente, Kettle, Burletta, Arpeggio, Osprey
    C Rattler, Vulcano, Bobcat, Il Toro
    D Hairpin, Stitcher

    S-Tier

    Hullcracker
    Known as the top PvE weapon, the Hullcracker is a grenade launcher built specifically for ARC. Its capacity is five shots, capable of wiping out swarms of Hornets or taking down bigger enemies like Bastions and Leapers efficiently. It’s often used against bosses such as the Queen or Matriarch thanks to its armor-piercing shells, wide blast radius, and high damage. The blueprints are easy to get through specific quests or vendor exchanges, making this a highly accessible and powerful tool for most players.

    Bettina
    Once not as high-ranked, the Bettina’s durability improvements have made it a top choice. This heavy ammo assault rifle features a slow fire rate but delivers high damage with precision. It’s excellent for hitting weak points on enemies, killing ARC quickly and efficiently. Its main limitation is the heavy ammo consumption, which requires managing inventory carefully. Still, when paired with higher-tier support, the Bettina excels.

    Anvil
    My personal favorite for fighting ARC, the Anvil is a heavy ammo revolver with impressive damage, decent firing speed, and high accuracy. It’s accessible and effective against enemies like Hornets, Wasps, Fireballs, Shredders, and Bastions. Its range and precision allow players to exploit weaknesses easily, making it one of the best PvE options for daily raids.

    Renegade
    This lever-action rifle fires medium ammo and, while it doesn’t pack the raw punch of heavy weapons, it compensates with a good firing rate and impressive range. It quickly dispatches common ARC foes, especially when ammo is limited. Eight rounds per magazine make it a flexible and efficient choice, ideal for clearing small groups of ARC on the fly.

    Ferro
    The most affordable S-tier weapon, Ferro is a surprisingly powerful single-shot gun. Although it needs reloading after each shot, it does decent damage against standard ARC. Its availability in free loadouts is a big plus for players starting out or rebuilding stockpiles. However, its limited firepower makes it less suitable for swarms or tougher enemies.

    Jupiter
    The rarest and most expensive on this list, Jupiter is a legendary weapon boasting the highest raw damage. It needs a brief charge-up, but once fired, it’s devastating against anything, especially heavily armored targets like Leapers and Bastions. Acquiring its blueprint involves solving the Harvester puzzle, and finding the gun in-game is rare.

    A-Tier

    Venator
    A versatile weapon often used in PvP, the Venator is also effective in PvE. Its quick firing and accuracy at medium to close ranges make it good for dealing with nuisance enemies like Wasps and Hornets during raids, though it’s not suited for heavy-duty boss fights.

    Equalizer
    This legendary laser mini-gun delivers high damage with excellent armor penetration, letting you directly target ARC cores. However, its high ammo consumption means you’ll need ample inventory space, making it suitable for players who can afford to use up resources.

    Tempest
    The second-best assault rifle for PvE, Tempest balances armor penetration, controllable fire rate, and solid damage output. Its large magazine (25 rounds) helps for normal raids against low- and mid-tier ARC. It’s great for quick, mobile targeting but less effective at longer distances or against heavily armored bots.

    Aphelion
    Similar to Jupiter, Aphelion trades high firing speed for powerful, slow shots. Firing two rounds per shot, it requires some skill to control recoil, but with practice, it can swiftly kill most ARC. Its blueprint is easier to obtain, making it accessible for many players.

    B-Tier

    Torrente
    A light machine gun that excels in close quarters, Torrente unleashes rapid bullets capable of destroying most ARC up close. Its low accuracy and limited effective range make it unsuitable for medium or long-range combat, especially in open maps.

    Kettle
    A semi-automatic rifle with good range and accuracy, Kettle is effective in a pinch. Its fire mode allows precise targeting of weak points on normal ARC, though it struggles against tougher enemies due to low damage. It’s not the top choice for PvE but works when necessary.

    Burletta
    Similar to Kettle, Burletta can handle standard ARC effectively at close to mid-range. Its use of light ammo limits armor penetration, reducing its effectiveness against tougher enemies. It’s good for quick takedowns of weaker robots.

    Arpeggio
    Often dismissed, Arpeggio is a decent middle-ground weapon. Its burst fire makes it easier to aim and target weaknesses, but it doesn’t do much damage overall. It’s best against weaker ARC like Snitches or Hornets, not for heavier foes.

    Osprey
    Unique for being the only gun with sights, Osprey is a bolt-action sniper. It excels at long-range headshots, especially on weak points like Bastion joints. Its slow reload and close-range ineffectiveness mean it’s best used at a distance and when you can stay out of close combat.

    C-Tier

    Rattler
    In its base form, Rattler is an average weapon, offering decent damage but with a very small magazine and slow reload speed. At low levels, it’s unreliable for fighting larger ARC, but upgraded versions can be better.

    Vulcano and Il Toro
    Shotguns that deliver high damage at close range, Vulcano and Il Toro are tough to use against flying enemies or at longer distances due to their limited range. They’re more effective on maps like Stella Montis but generally aren’t recommended for ARC fights.

    Bobcat
    This submachine gun has a very high firing rate and small magazine. Unless you’re within five meters, it often misses or performs poorly against mobile ARC, making it a tricky weapon to rely on outside close combat.

    D-Tier

    Hairpin
    The least effective in PvE, Hairpin might be used for fun or as a joke. It’s suitable only for minor enemies or for laughs; otherwise, ignore it for serious fights.

    Stitcher
    While good against small enemies or Raiders, Stitcher doesn’t perform well against clusters or bigger ARC. Its limited damage output and effectiveness make it a poor choice for PvE robots.

    This ranking balances raw performance, versatility, and accessibility, helping players select the best options to tackle ARC in their expeditions.

  • All Blueprints and How to Get Them in Arc Raiders: Completing and Solving

    All Blueprints and How to Get Them in Arc Raiders: Completing and Solving

    There are many different loot types in Arc Raiders, but one of the most valuable and most desired is Blueprints. Having Blueprints allows players to craft a variety of items instead of just searching for them. This makes it easier to build your perfect gear set when heading into the field.

    Arc Raiders features dozens of Blueprints, covering items like weapons, attachments, consumables, and crafting materials. It can be tricky to keep track of which Blueprints you’ve unlocked and which ones you still need. To help, here’s a comprehensive list of all the Blueprints available in the game, along with notes on how to find them.

    ### Complete Blueprint List

    Currently, several Blueprints are not yet available, as they are expected to be added later this season. As of now, there are 72 Blueprints you can earn through different methods, depending on the specific Blueprint.

    For example, weapon Blueprints have higher chances of appearing in Raider Caches, Gun Cases, Grenade Cases, and Ammo Cases. Weapon-mod Blueprints are often found in red lockers, metal breachable containers, and dresser drawers.

    Blueprints like the Vita Shot and Vita Spray often come from Surveyors, while the Aphelion Blueprint can be found on Stella Montis inside drawers. Blueprints like the Bobcats can be earned by scoring three stars on a Trial. Gun Parts Blueprints usually drop from ARC Probes and Supply Drops.

    ### Tips for Finding Blueprints
    If you’re searching for Blueprints, participate in Night Raids, Electromagnetic Storms, Cold Snaps, Hidden Bunkers, or Locked Gates—these events increase your chances of discovering Blueprints.

    Some Blueprints, including the Burletta, Hullcracker, Launcher Ammo, and Trigger ‘Nade, are obtained by completing specific quests. Even if you’ve completed those quests in previous seasons, replaying them can guarantee you get these Blueprints again.

    Much of the Blueprints’ spawn locations involve an element of randomness outside the quest-related ones. Focus on checking red lockers, cases, Raider caches, and breachable containers. Keep in mind, since there’s no system to prevent repeats, you may find the same Blueprints multiple times. If that happens, you can sell duplicates for 5,000 coins or donate them during your Expedition’s fifth step.

    ### All Workbench Blueprints
    | Name | Materials Needed | Workshop Level |
    | — | — | — |
    | Launcher Ammo | 5 Metal Parts, 1 Crude Explosives | Level 1 |

    ### All Gunsmith Blueprints
    | Name | Materials Needed | Workshop Level |
    | — | — | — |
    | Anvil | 5 Mechanical Components, 5 Simple Gun Parts | Level 2 |
    | Angled Grip II | 2 Mechanical Components, 3 Duct Tape | Level 2 |
    | Aphelion | 3 Magnetic Accelerators, 3 Complex Gun Parts, 1 Matriarch Reactor | Level 3 |
    | Bettina | Advanced Mechanical Components, 3 Heavy Gun Parts, 3 Canisters | Level 3 |
    | Bobcat | 1 Magnetic Accelerator, 3 Light Gun Parts, 2 Exodus Modules | Level 3 |
    | Burletta | 3 Mechanical Components, 3 Simple Gun Parts | Level 1 |
    | Compensator II | 2 Mechanical Components, 8 Wires | Level 2 |
    | Compensator III | 2 Mod Components, 8 Wires | Level 3 |
    | Extended Barrel | 2 Mod Components, 8 Wires | Level 3 |
    | Extended Light Magazine II | 2 Mechanical Components, 3 Steel Springs | Level 2 |
    | Extended Light Magazine III | 2 Mod Components, 5 Steel Springs | Level 3 |
    | Extended Medium Magazine II | 2 Mechanical Components, 3 Steel Springs | Level 2 |
    | Extended Medium Magazine III | 2 Mod Components, 5 Steel Springs | Level 3 |
    | Extended Shotgun Magazine II | 2 Mechanical Components, 3 Steel Springs | Level 2 |
    | Extended Shotgun Magazine III | 2 Mod Components, 5 Steel Springs | Level 3 |
    | Equalizer | 3 Magnetic Accelerators, 3 Complex Gun Parts, 1 Queen Reactor | Level 3 |
    | Hullcracker | 1 Magnetic Accelerator, 3 Heavy Gun Parts, 1 Exodus Module | Level 3 |
    | Il Toro | 5 Mechanical Components, 6 Simple Gun Parts | Level 1 |
    | Jupiter | 3 Magnetic Accelerators, 3 Complex Gun Parts, 1 Queen Reactor | Level 3 |
    | Lightweight Stock | 2 Mod Components, 5 Duct Tape | Level 3 |
    | Muzzle Brake II | 2 Mechanical Components, 8 Wires | Level 2 |
    | Muzzle Brake III | 2 Mod Components, 8 Wires | Level 3 |
    | Osprey | 2 Advanced Mechanical Components, 3 Medium Gun Parts, 7 Wires | Level 3 |
    | Padded Stock | 2 Mod Components, 5 Duct Tape | Level 3 |
    | Shotgun Choke II | 2 Mechanical Components, 4 Wires | Level 2 |
    | Shotgun Choke III | 2 Mod Components | Level 3 |
    | Shotgun Silencer | 2 Mod Components, 8 Wires | Level 3 |
    | Silencer I | 2 Mechanical Components, 4 Wires | Level 2 |
    | Silencer II | 2 Mod Components, 8 Wires | Level 3 |
    | Stable Stock II | 2 Mechanical Components, 3 Duct Tape | Level 2 |
    | Stable Stock III | 2 Mod Components, 5 Duct Tape | Level 3 |
    | Tempest | 1 Magnetic Accelerator, 3 Medium Gun Parts, 2 Exodus Modules | Level 3 |
    | Torrente | 2 Advanced Mechanical Components, 3 Medium Gun Parts, 6 Steel Springs | Level 3 |
    | Venator | 2 Advanced Mechanical Components, 3 Medium Gun Parts, 5 Magnet | Level 2 |
    | Vertical Grip II | 2 Mechanical Components, 3 Duct Tape | Level 2 |
    | Vertical Grip III | 2 Mod Components, 5 Duct Tape | Level 3 |
    | Vulcano | 1 Magnetic Accelerator, 3 Heavy Gun Parts, 1 Exodus Module | Level 3 |

    [All Blueprints continues with more detailed lists, but for brevity, this gives the general idea of the types and requirements.]

    ### All Gear Bench Blueprints
    | Name | Materials Needed | Workshop Level |
    | — | — | — |
    | Combat Mk. 3 (Aggressive) | 2 Advanced Electrical Components, 3 Processors | Level 3 |
    | Combat Mk. 3 (Flanking) | 2 Advanced Electrical Components, 3 Processors | Level 3 |
    | Looting Mk. 3 (Survivor) | 2 Advanced Electrical Components, 3 Processors | Level 3 |
    | Tactical Mk. 3 (Defense) | 2 Advanced Electrical Components, 3 Processors | Level 3 |
    | Tactical Mk. 3 (Healing) | 2 Advanced Electrical Components, 3 Processors | Level 3 |

    ### All Utility Station Blueprints
    | Name | Materials Needed | Workshop Level |
    | — | — | — |
    | Barricade Kit | 1 Mechanical Component | Level 2 |
    | Light Stick (Blue, Green, Red, Yellow) | 3 Chemicals | Level 1 |
    | Lure Grenade | 1 Speaker Component, 1 Electrical Components | Level 2 |
    | Remote Raider Flare | 2 Chemicals, 4 Rubber Parts | Level 1 |
    | Smoke Grenade | 14 Chemicals, 1 Canister | Level 2 |
    | Snap Hook | 2 Power Rod, 3 Rope, 1 Exodus Module | Level 3 |
    | Tagging Grenade | 1 Electrical Components, 1 Sensors | Level 3 |

    ### All Explosive Station Blueprints
    | Name | Materials Needed | Workshop Level |
    | — | — | — |
    | Blaze Grenade | 1 Explosive Compound, 2 Oil | Level 3 |
    | Deadline | 3 Explosive Compounds, 2 ARC Circuitry | Level 3 |
    | Explosive Mine | 1 Explosive Compound, 1 Sensors | Level 3 |
    | Fireworks Box | 1 Explosive Compound, 3 Pop Triggers | Level 2 |
    | Gas Mine | 4 Chemicals, 2 Rubber Parts | Level 1 |
    | Jolt Mine | 1 Electrical Components, 1 Battery | Level 2 |
    | Pulse Mine | 1 Crude Explosive, 1 Wires | Level 2 |
    | Seeker Grenade | 1 Crude Explosive, 2 ARC Alloy | Level 2 |
    | Showstopper | 1 Advanced Electrical Components, 1 Voltage Converter | Level 3 |
    | Trailblazer | 1 Explosive Compound, 1 Synthesized Fuel | Level 2 |
    | Trigger ‘Nade | 2 Crude Explosives, 1 Processor | Level 2 |
    | Wolfpack | 2 Explosive Compound, 2 Sensors | Level 3 |

    ### All Refiner Blueprints
    | Name | Materials Needed | Workshop Level |
    | — | — | — |
    | Complex Gun Parts | 2 Light Gun Parts, 2 Medium Gun Parts, 2 Heavy Gun Parts | Level 3 |
    | Heavy Gun Parts | 4 Simple Gun Parts | Level 2 |
    | Light Gun Parts | 4 Simple Gun Parts | Level 2 |
    | Medium Gun Parts | 4 Simple Gun Parts | Level 2 |

    ### All Medical Lab Blueprints
    | Name | Materials Needed | Workshop Level |
    | — | — | — |
    | Defibrillator | 9 Plastic Parts, 1 Moss | Level 2 |
    | Vita Shot | 2 Antiseptic, 1 Syringe | Level 3 |
    | Vita Spray | 3 Antiseptic, 1 Canister | Level 3 |

    All Blueprints are earned through various loot sources, quests, or crafting stations, with some requiring specific event participation or repeated quest completion to unlock.

  • How to Find and Open the Power Rod Room in Arc Raiders Using Completing and Solving

    How to Find and Open the Power Rod Room in Arc Raiders Using Completing and Solving

    Power Rods are among the rarest and most valuable items in Arc Raiders, classified as epic-tier gear. The game makes them special by limiting their drops, tying them to multiple systems, and making their use strategic. Without a clear plan, using a Power Rod can seem like a mistake later. Although they might look like just high-end crafting parts, their importance runs much deeper.

    These items are situated at the intersection of game progression and high-stakes exploration. Experienced players often think twice before spending one. If you find yourself with a Power Rod and aren’t sure what it’s for, or if you’re trying to figure out how best to use it, this guide will explain their significance and how to handle them without wasting this rare resource.


    How To Find And Open The Power Rod Room

    Power Rods can be used to unlock a specific loot room in Damn Battlegrounds. The door to this room is inside the Power Generation Complex, located on the southeast end, and is marked by a large locked door.

    Tip: Using a Power Rod on this door consumes the item, so it’s important to plan your run carefully before attempting to open it.

    A better way to reach the Power Rod room is from the Red Lakes area to the south. Approach the Power Generation Complex via a rope entrance, which usually has less player traffic. Inside the complex, look for a large industrial hallway that leads deeper into the structure — this signals you’re near the locked door. Be aware of environmental threats like turrets, and try to unlock the door quickly before moving inside. It’s recommended to keep the Power Rod in your safe pocket to avoid losing it if you die en route. Once the door opens, you gain access to a loot room containing high-value items.

    Visual Aid:
    A good vantage point is approaching from the south side, climbing into the complex using a rope, then heading down the industrial hallway to locate the locked door. The loot room inside contains weapons, shields, armor, and medical supplies, with loot quality improving at night, especially rare weapons and blueprints.


    What Are The Other Power Rod Uses?

    Beyond opening the loot room, Power Rods have multiple uses in crafting and repairs. Because of their importance in gear progression, it’s often worth saving a Power Rod for crafting better equipment, as the loot from the locked room doesn’t always offer a great trade for an epic item.

    At the Gear Bench Level 3, Power Rods are needed to craft the Heavy Shield. They are also required for the blueprint-locked Snap Hook, and once crafted, they are used to repair the Snap Hook.

    Additionally, Power Rods can be recycled or salvaged if they’re no longer needed. Recycling them yields Advanced Electrical Components, while salvaging provides both these components and ARC Circuitry. These materials are crucial for higher-tier crafting, making Power Rods useful even when broken down.

  • Where to Find Grenade Tubes in Arc Raiders for Completing and Solving

    Where to Find Grenade Tubes in Arc Raiders for Completing and Solving

    Arc Raiders offers a wide array of utility items, surpassing its weapon selection. These utilities include more than just grenades—players can use ziplines, mines, and cloaking devices that make them invisible to Arc.

    Utility Cases, also called Grenade Tubes, hold these useful items. They are found scattered across all five maps in Arc Raiders. However, if you don’t know where to look, you might not come across them often. Typically, only a few are available in each match, and some are quite difficult to locate.

    Dam Battlegrounds Utility Case Locations

    Dam Battlegrounds is the first map players encounter in Arc Raiders, and it offers the greatest variety of spawn points for utility cases. The locations listed are approximate spots where a utility case might spawn, but there’s no guarantee they will always appear there.

    • Formicai Outpost: One possible spawn on a metal grated floor, one level up.
    • Water Towers: On top of the northernmost water tower, potential spawn.
    • Water Treatment: Inside the locked surveillance room or on a table in the northeast corner.
    • Hydrophonic Dome Complex: Near a small stack of containers in the southeast corner or in the center northeast corner, by dirt.
    • Pale Apartments: In the east building, tucked into a corner of a room.
    • Ruby Residence: On the floor beside a bed in the south building.
    • West of Pattern House: In a small alcove on a broken bridge segment.
    • Pipeline Tower: One location on the roof and another in a small shack to the east.
    • Dam: Next to barrels on the ground south of The Breach.
    • Control Tower: Inside the locked room or partially on the roof on the north side.
    • Testing Annex: Both potential spawn points are in locked rooms.

    Buried City Utility Case Locations

    Buried City doesn’t have many spots for utility cases, but because the map is small and dense, it’s easy to check multiple locations quickly.

    • Piazza Arbusto: Inside the small building on the west side of the central area.
    • Buried Properties: Near remnants of a roof protruding from the sand.
    • Hospital: Inside a locked room, or near broken walls by scaffolding on the southwest side.
    • Abandoned Highway Camp: On the roof of the building east of the camp, or inside near a stove.
    • Santa Maria Houses: Between two pillars inside one of the houses.

    Spaceport Utility Case Locations

    Spaceport has fewer spawn points, mostly concentrated on the northern side, making it quicker to search all potential locations.

    • South Trench Tower: On the top floor, beside a yellow partition.
    • Between Arrival Building and Shipping Warehouse: In a room between the two structures.
    • Arrival Building: Under a desk with a computer or beside a desk in the vicinity.
    • Hidden Bunker: Two possible spots inside the bunker.
    • Departure Building: On the southern part of the roof next to an AC unit.
    • Fuel Lines: Inside one of the empty fuel lines just north of a wall break.
    • Control Tower A6: Inside the building on the east side, in front of yellow partitions.

    Blue Gate Utility Case Locations

    Blue Gate’s locations are mostly on the north side, aligning with Spaceport’s pattern, making it easy to scan all potential spots.

    • Abandoned Housing Project: Near a chair and some boxes.
    • Warehouse Complex: On a low shelf near the center.
    • Between Gate Control and Checkpoint: On a concrete pillar above the area, next to a couch.
    • Reinforced Reception: Underneath stairs or behind a chair near elevators.
    • Village: On top of a piano.
    • Raider’s Refuge: In the corner of a building ruin, inside a tower, and on top of a table in another ruin.
    • Trapper’s Glade: Inside the locked room.
    • Data Vault: On scaffolding in the northern section.

    Stella Montis Utility Case Locations

    Stella Montis has fewer spawn points, mostly in the upper levels, making it relatively straightforward to locate them.

    • Auditorium: On top of electronics on the south side, or in the seating area on the north.
    • Communications: Next to a covered crate in the southern part.
    • Cargo Dock A: Underneath a container overlooking the area.
    • Medical Research: On a red server rack in the northern section.
    • Assembly Line: Inside suspended tubes above the area.
    • Seed Vault: Inside the locked vault.
    • Loading Bay: Near the metal walkway up high.

    Overall, players should focus on these key areas for utility cases, using map knowledge to spot spawn points quickly and efficiently.

  • Where to Find Weapon Cases in Arc Raiders: Complete Solving Guide

    Where to Find Weapon Cases in Arc Raiders: Complete Solving Guide

    Arc Raiders features a variety of maps, each with a good mix of size and activity. Nearly every area on the map has something going on or has the potential for loot. One of the most exciting finds are Weapon Cases, which are found across all five current maps. You’re almost always likely to find a weapon inside, with a chance for even better loot. These spawn locations aren’t guaranteed to always have a weapon case, but once you get used to checking them, you can easily plan routes to find multiple cases.

    Dam Battlegrounds Weapon Case Locations
    Dam Battlegrounds is one of the best spots to search for weapon cases. They are spread fairly evenly throughout the map, including dense interior areas and more open edges. It’s a good idea to bring some ziplines for accessing certain spots, especially elevated locations. Examples include:

    • Up the staircase on the roof of South Swamp Outpost.
    • Inside the outpost on the couch.
    • On top of three Water Towers, which may require tools to climb.
    • Near the large hilltop tower between Water Towers and Scrap Yard.
    • In the small abandoned camp south of the Electrical Tower, behind a truck with barrels.
    • On a destroyed section of Arc halfway up a small tower between Testing Annex and Research and Administration, where a weapon case may be placed.
    • On the ground inside Research and Administration on the east side.
    • Center of a table in Water Treatment’s interior.
    • Inside a locked room in the Control Tower.
    • Just north of the Control Tower inside the dam, across from the red lockers.
    • Near the exterior of the dam’s central area, slightly elevated on the ground.
    • On top of the taller step of grated flooring on the north side of The Breach.
    • On the roof of Pipeline Tower.
    • Inside the Hydroponic Dome, either on the east side or on the southwest.
    • Southwest of Power Generation close to electrical systems.
    • Under a broken section of the bridge at the Broken Highway.

    Buried City Weapon Case Locations
    Buried City is smaller, with fewer spawn spots but is very dense, allowing quicker coverage. Key locations include:

    • Inside the tower on the south side of Piazza Arbusto or inside the building on the west side, accessible via stairs.
    • On the roof and inside the Red Tower, near the top of stairs.
    • Inside the “C” shaped building cluster east of the Abandoned Highway Camp.
    • On top of the south apartments of Grandioso Apartments, directly above the staircase.
    • On top of Marano Station, either outside or inside a small room further north.
    • On the roof of the Library.
    • On top of the antenna at Galleria, but be cautious while ziplining—it’s easy to fall.
    • On the bottom level of the Parking Garage.
    • Inside Space Travel’s locked room.
    • Inside a semi-truck northwest of the Santa Maria houses on the Broken Highway.

    Spaceport Weapon Case Locations
    Spaceport is similar in size to Dam Battlegrounds but has a different flow and slightly fewer weapon case locations. These include:

    • Inside the locked room of the North Trench Tower, or on the roof of either Trench Tower.
    • Inside the Arrival Building, on the roof, northwest corner, or on the southern end near the windows.
    • Along the wall between Arrival and Departure Buildings inside the Tower.
    • On the western corner of the bottom floor of the Departure Building, or on an elevated area inside the same building.
    • Inside the locked room of the Control Tower.
    • Just west of the Maintenance Hangar near a small metal building.
    • On the east side of Container Storage on the ground.
    • On top of the metal pipes east of Rocket Assembly.
    • Inside the Hidden Bunker east of Fuel Processing, which has three spawn points.

    Blue Gate Weapon Case Locations
    Blue Gate is challenging, especially with threats from Arc enemies and players. However, it offers many potential weapon case spawn points, making it also a good choice for loot hunts. Locations include:

    • The locked room in Ancient Fort accessible via a puzzle.
    • Inside a building near the south of Maintenance Bunker, just south of Gate Control Room, in a structure between the two, or in the underground area between Gate Control and Ridgeline, perched atop scaffolding or duct work.
    • On a grated metal platform in the Warehouse Complex.
    • Three spots in Checkpoint: west side near street signs, inside an abandoned bus, and above the road on an elevated platform.
    • In Reinforced Reception’s locked room, with additional spots north of it near lockers or in front of an A/C unit.
    • Inside Raiders Refuge’s locked door and a platform bed within.
    • Two in the Data Vault: in a locked room and lying on scaffolding outside.
    • On the circular walkway of the northeast tower.

    Stella Mortis Weapon Case Locations
    Stella Mortis is the tightest map, almost maze-like, with most loot locations on the upper levels. The lower section has very few spawn points. Notable spots include:

    • The Seed Vault’s limited locked areas.
    • The Auditorium, with two locations—near the stairs on the north and in front of a counter on the west.
    • Communications room on the spiral structure.
    • Top of the hanging object in the Atrium.
    • The kitchen in the Cafeteria.
    • Inside a hanging tube in the large Assembly Room.
    • Near a small pillar in the Assembly Workshops.
    • On top of vaults in Medical Research, with additional spawn points inside a locked room.
  • Where to Decipher Data and Solve for Shani in Arc Raiders

    Where to Decipher Data and Solve for Shani in Arc Raiders

    With Apollo providing useful data to support Speranza’s infrastructure in ARC Raiders, the next step is gaining access to that data. Since most old-world information is encrypted, Speranza doesn’t always have the equipment necessary to decrypt it within the city.

    Many old-world machines are still operational to some extent, so your best chance to decode the data is to find computers or consoles outside the city that can do the job. If you manage to do this, Apollo can help improve Speranza’s buildings and prevent future damage from events like district collapses or earthquakes.

    Where to Find the First Data Decryption Point

    Deciphering this data is a quest assigned to Shani and takes place entirely in Spaceport. Head there and go to the Fuel Control Building on the northeast side of the map, next to Rocket Assembly.

    Enter the building and proceed to the large room filled with consoles at the southern end, just beyond the open-ceiling middle room. Look for a console on the left wall, standing alone.

    Approach this console to get a prompt to decrypt the data. Complete this task to advance, but if it fails, you’ll need to go to another location.

    Where to Find the Second Data Decryption Point

    Since the first option didn’t work out, your next target is the Arrival Building on the northwest side of the map. Enter through any available door, whether open or barricaded, and you’ll complete the next objective.

    Be cautious of Sentries when entering the Arrival Building, especially from the main lobby. Look for their blue search lights. They’re common enemies, and combined with Pop Rollers and Fireballs, they can easily defeat you if you’re not careful.

    The Arrival Building is also a good place to hunt for Sentinel Firing Cores needed to upgrade your Gunsmith Workbench to Level Three.

    After entering, head to the main lobby and go up the stairs to the second floor. Find the door with “Passenger Registration” written above it. Inside, to your left, there’s a barricaded door unless it has already been cleared. Inside that room, you’ll find a small office with three consoles near the window.

    Approach the middle console to get another prompt and try to decipher the data again.

    When you’re ready, return to Speranza and speak with Shani to collect your reward: experience points, three Defibrilators, and three Trailblazer grenades. These grenades perform well in close-quarters PvP scenarios, such as on maps like Stella Montis.

  • Where To Find the Staff Room and Flushing Terminal in Arc Raiders

    Where To Find the Staff Room and Flushing Terminal in Arc Raiders

    Arc Raiders offers numerous quests that guide players through main story progressions during raids. Each quest directs you to specific locations on designated maps. Even after completing these quests, the developers frequently add new ones, often every month.

    The “Stench of Corruption” is a notable example, added with the Cold Snap update. When you accept this quest, your first task is to visit the Staff Room located in the Departure Building at Spaceport. After completing that step, you’ll need to find a Flushing Terminal inside the tunnels.

    Where to Find the Staff Room

    Once you accept “The Stench of Corruption,” your first objective is to reach the southwest entrance of the Departure Building at Spaceport. You can identify this building by looking for red outlines near the center of the map. Head to the smaller southwest section of the building to find the entrance.

    Inside, take the hallway to your left. Soon, you’ll see a barred door on the left with a sign that says “Staff Room.” You must breach this door to enter and complete the quest objective. Sometimes, the door might already be open if someone else has looted the area before you. To make sure you’re in the right spot, look for the “Staff Room” sign on the wall.

    Inside the Staff Room

    After entering, go down the stairs and move straight ahead until you reach the second clothing rack on your right. Interact with this rack to complete the first part of the quest. Be sure to pick up the key that drops from here, as you’ll need it later.

    Where to Find the Flushing Terminal

    The next part requires you to find a Flushing Terminal inside the Spaceport tunnels. You can see these tunnels by switching the map layer. The best entrance is just above the Departure Building, where the tunnels extend outward.

    Enter the tunnels through this point. Once inside, go down the ramp. To your right, you’ll see a small room with computers. Interact with these and use the key obtained earlier from the Staff Room to complete this step. Keep in mind, these steps are meant to be done in one continuous run, so you don’t need separate loadouts; you can complete the quest with a basic setup.

  • Where To Find The Water Filtration System in Arc Raiders: Completing & Solving

    Where To Find The Water Filtration System in Arc Raiders: Completing & Solving

    Clean drinking water is vital for the people of Speranza in ARC Raiders. Without it, they risk falling ill from parasites and tiny harmful organisms hidden in the water. The last thing Speranza needs is a disease outbreak.

    Water filtration and purification systems make it possible to keep water safe. But these systems might serve other purposes too. Apollo, an explosives expert, supplies Raiders with a variety of grenades and mines to fight ARC, which are often less effective against their tough armor. Improving their ingredients could boost their power, and the water systems might help with that.

    Where to Find the Filtration Systems at Spaceport

    One of Apollo’s quests, called “The Clean Dream,” involves visiting the Spaceport and The Blue Gate. First, go to Spaceport and look for small, sloped buildings in the open area near the Launch Towers. These buildings are scattered around the edge of the area and have walkways or ladders that lead down into the Spaceport Tunnel underneath.

    In the tunnels, loot four containers to complete the first step. Any breachable container counts, including those on trucks, metal crates, or machinery on the walls. Sometimes, security rooms on the western side of the tunnels hide Medical Bags or Weapon Crates, which can be accessed without keys.

    Next, monitor the filtration system inside the tunnels. Several large tan tanks with text on them are available—approach one, and a prompt will appear to monitor it. Once you do this, that part of the quest is finished.

    Where to Find the Purification System at The Blue Gate

    Head to The Blue Gate for the remaining objectives. Start at the Maintenance Bunker on the eastern side of the map, just south of the Overlook Airshaft. Find a small, square opening with a ladder going into the ground next to the stairs leading up to the ENELICA Tower and Airshaft. Climb down into the bunker beneath to begin.

    Enter through the first door on the right—inside, you’ll see two large blue tanks and machinery. Approach the tank on the right to get the prompt to monitor it. Doing so completes another step.

    Then, go back upstairs, past the hallway that leads outside, and enter the other door you passed earlier. This door opens into an office space with lockers. Checking lockers on any map is useful, as they often contain rare materials, weapons, or other helpful items.

    Finally, go to the two tables against the wall inside the office. Interact with the stack of folders near the computer monitor to take a photo of them. This completes the last step of the quest.

    After completing all objectives, return to Speranza and talk to Apollo. You’ll receive a reward that includes experience points, a powerful Deadline Mine, three Showstoppers, and three Heavy Fuse Grenades.

  • Top Locations for Completing and Solving Music Albums in Arc Raiders

    The new Flickering Flames event is now live in Arc Raiders. Players can experience the Cold Snap event, complete a new project, and even have fun throwing snowballs at each other! Similar to the Expedition, you’ll need to gather various materials to donate. Many of these items are things you didn’t think much about before, but now they’re important.

    One key item you’ll need is the Music Album. To finish the final step of the Flickering Flames project, you’ll need to collect two of these. Here’s where to find them so you don’t waste time wandering aimlessly.

    Where to Find Music Albums

    Look for Music Albums in places that have either Residential or Commercial materials. This narrows your search to specific spots across the five maps. The best locations are:

    • Village on The Blue Gate
    • Departure Building at the Spaceport
    • Plaza Rosa or Grandiosa Apartments in Buried City

    Of these, the Village on The Blue Gate is the best place to find any kind of Residential or Commercial items. It has many buildings with multiple apartments inside. Check lockers, dressers, cabinets, or suitcases—these often contain trinket-like materials needed for the project.

    Spaceport also has good spots for Commercial loot. The Departure Building is particularly useful because it’s spread across several floors with offices and many desks to loot. The Arrival Building is similar and also worth exploring.

    Buried City is probably the most consistent place for trinkets. Almost the entire southern part of the map is filled with Residential and Commercial sites. The Grandiosa Apartments and Plaza Rosa are obvious choices, especially the pharmacy on the second floor of Plaza Rosa, which has numerous dressers.

    Many players overlook the second floor of the Hospital. There’s a room on the northern end with lots of lockers. While the Hospital mainly has medical supplies, these lockers often contain trinkets like the Music Album, making it a prime spot.

    Try to find the Albums during Night Raids or the Cold Snap event if possible. These events increase the chances of finding rare items, so you’re more likely to collect multiple Albums in one run. Remember to bring an Augment and store the Albums in your Safe Pocket to ensure they stay safe for donation.

  • Where to Find Enelica Buildings in Arc Raiders: Completing and Solving

    Where to Find Enelica Buildings in Arc Raiders: Completing and Solving

    Since Speranza is entirely underground in ARC Raiders, keeping the infrastructure stable and well-built is crucial. If it collapses, the whole station could fall, endangering everyone and setting back the survival efforts of humanity.

    One district has already experienced some failures, likely due to constant movement above and below ground, earthquakes, and the construction materials used in Speranza. Apollo has ideas about reinforcing the infrastructure, but he needs solid, old-fashioned data to make those changes happen. This means it’s time to go on a raid.

    How to Find an ENELICA Building

    Your first goal is to locate an ENELICA building, which can be found in Dam Battlegrounds and at The Blue Gate. Both have a prominent blue ENELICA logo on their sides, often with a wave-shaped symbol overhead.

    • The ENELICA building in Dam Battlegrounds is the Water Treatment Control facility on the southwest side of the map.
    • The ENELICA building at The Blue Gate is near the Overlook Airshaft in the eastern part of the map.

    The Water Treatment Control building in Dam Battlegrounds is the easier option to reach, as it’s marked clearly on the map and Dam Battlegrounds itself is less dangerous for enemies. Entering either building updates your quest and reveals the next task: finding a notice board somewhere inside the location.

    Note: Shani’s quest, A Toxic Trail, requires visiting the Water Treatment Control in Dam Battlegrounds. You can complete both quests by going there instead of The Blue Gate.

    For the Water Treatment Control building, the notice board is on the wall next to the entrance on the south side. At The Blue Gate, the notice board is inside the tower adjacent to the hangar, just behind the desk on the first floor. Interact with either to update your quest and move forward.

    How to Find the Researcher’s Data

    Travel to Buried City, specifically to Piazza Roma on the west side near the Town Hall. Look for a large two-building apartment complex just outside the Western Station entrance. Head inside the store with the Convinio sign located on the ground floor.

    Important: Buried City is often crowded with PvP players, even in solo play. Many players hide in the apartment buildings, so it’s safest to use a free loadout to prevent losing valuable gear, as this mission doesn’t require fighting ARC enemies.

    Use the stairs or a zipline to reach the floor below the roof. Enter the apartment, then go to the room on the right after entering. Turn the corner to find another room filled with equipment, monitors, and a desk with a keyboard.

    Interact with the keyboard to complete the final step of the quest. Once done, you can choose to keep exploring or return early to Speranza. Speak to Apollo for your rewards: experience points, a Raider Hatch Key, three Seeker Grenades, and an Advanced Electrical Component.

  • Flickering Flames: Completing Steps & Solving Rewards in Arc Raiders

    Flickering Flames: Completing Steps & Solving Rewards in Arc Raiders

    A new update for Arc Raiders has just been released, and it’s bringing winter to the top side of the game. Called the “Cold Snap” update, it adds new quests, map weather conditions, and the Flickering Flames event for players to enjoy.

    This update offers free content accessible to everyone, along with cosmetic items to collect. Here’s everything you need to know about the Flickering Flames event.

    ### Cold Snap Event

    One of the most significant changes is a new map condition where the environment is blanketed in snow with freezing winds. While this creates stunning visuals, it also affects gameplay. Unlike most weather effects, the snowstorm can cause damage to your health if you’re outside for too long.

    You’ll need to move between shelters to stay warm, as lingering outside will drain your health gradually. You can tell when your character is affected by shivering—signs include rubbing their hands together, visibly shivering, and snow accumulating on their body. To prevent this, find buildings to warm up. When you’re warmed up, the snow on your character will melt, signaling you’re no longer in the frostbite zone. Not all abandoned shacks are equally insulated, so watch your character’s shivering; if it continues, you’re still taking damage.

    You can also gather snowball piles and craft snowballs to throw at enemies or even other players. They’re harmless but fun for some snowy battles.

    ### The Flickering Flames Project

    This event centers around completing a series of tasks, similar to an expedition, to donate items and celebrate the occasion. You’ll need items such as Empty Wine Bottles, Durable Cloth, and Plastic—these materials might seem unnecessary in regular gameplay, but they become valuable during this event.

    Here’s a simplified breakdown of each step and what you’ll need:

    | Step | Materials Needed |
    |——-|———————|
    | Step 1 | 20 Candleberries, 5 Durable Cloth, 1 Empty Wine Bottle, 25 Plastic Parts |
    | Step 2 | 50 Candleberries, 3 Candle Holders, 1 Industrial Battery, 3 Light Bulbs |
    | Step 3 | 60 Candleberries, 10 Duct Tape, 2 Film Reels, 5 Snap Blast Grenades |
    | Step 4 | 60 Candleberries, 2 Coffee Pots, 10 Fireball Burgers, 2 Water Filters |
    | Step 5 | 70 Candleberries, 2 Frying Pans, 7 Mushrooms, 2 Music Albums |

    Be cautious, as once you commit materials to a step, they are gone permanently. Don’t worry if you don’t have much of some items; many materials don’t have significant alternate uses, so sacrificing them isn’t a big loss. Completing these steps grants you Merits, Raider Tokens, and usable items for raids.

    ### How to Get Candleberries

    Candleberries are a new resource tied exclusively to the Cold Snap event. You’ll need a total of 260 to complete everything in the Flickering Flames project.

    Fortunately, acquiring Candleberries isn’t difficult. You can earn 180 by leveling up the Candleberries gathering rewards track, which progresses as you earn Merits. Merits are awarded based on XP gained during matches, which you accumulate naturally through gameplay, especially if you focus on killing enemies and completing objectives.

    You’ll also find Candleberries in the wild during snowstorms, on bushes with bright red berries that can be looted for about 1-3 berries per bush. These bushes are often grouped together. Raider Caches are another reliable source—they usually hold 3 to 5 Candleberries each. Additionally, rare baskets near natural points of interest often contain larger amounts.

    Good spots to hunt for Candleberries include:
    – Hydroponic Dome Complex on Dam Battlegrounds
    – Marano Park in Buried City
    – The small forest between Container Storage and East Plains Warehouse on Spaceport

    ### Candleberries Event Tracker

    A new Merit-based reward tracker is part of the event, giving out cosmetic items and Candleberries for completing milestones. There are 25 rewards to unlock, which require earning Merits, awarded for every 100 XP gained in matches.

    Good gameplay, killing enemies, and completing event steps will yield thousands of XP and thus Merits. While you can earn a significant number of Merits passively by playing, you can also boost your total by completing specific steps in the Flickering Flames project, like turning in items such as Light Bulbs for extra Merit points.

    Here’s a simplified Merit requirements and rewards list:

    | Rewards Needed | Reward |
    |——————|———|
    | 600 Merits | Hi-Tech Hiker |
    | 1,200 Merits | 10 Candleberries |
    | 1,800 Merits | Scanner (Hi-Tech Hiker Variant) |
    | 2,400 Merits | 10 Candleberries |
    | 3,000 Merits | Check Compass (Emote) |
    | 3,600 Merits | 20 Candleberries |
    | 4,200 Merits | 50 Raider Tokens |
    | 4,800 Merits | Blue Camo (Hi-Tech Hiker Color) |
    | 5,200 Merits | 30 Candleberries |
    | 6,000 Merits | Field Phone (Hi-Tech Hiker Variant) |
    | 6,600 Merits | 30 Candleberries |
    | 7,200 Merits | Sprayed Eyes Red (Face Style) |
    | 7,800 Merits | 50 Raider Tokens |
    | 8,400 Merits | Orange (Hi-Tech Hiker Color) |
    | 9,000 Merits | 40 Candleberries |
    | 9,600 Merits | Mask (Hi-Tech Hiker Variant) |
    | 10,200 Merits | 50 Raider Tokens |
    | 10,800 Merits | Yellow Camo (Hi-Tech Hiker Color) |
    | 11,400 Merits | 40 Candleberries |
    | 12,000 Merits | Headgear (Hi-Tech Hiker Variant) |
    | 12,600 Merits | 50 Raider Tokens |
    | 13,200 Merits | White (Hi-Tech Hiker Color) |
    | 13,800 Merits | Goggles (Hi-Tech Hiker Variant) |
    | 14,400 Merits | 50 Raider Tokens |
    | 15,000 Merits | Space Wrench (Raider Tool Skin) |

    The event lasts for 27 days, giving plenty of time to gather Merits and unlock rewards. Focus on playing naturally, and the Merit accumulation will keep pace. Concentrate especially on collecting key items needed for the Flickering Flames project.

  • Top Weapons for PvP Completing in Arc Raiders

    Top Weapons for PvP Completing in Arc Raiders

    To survive in Arc Raiders, you’ll inevitably have to battle other players to protect your hard-earned loot. PvP is a key part of the game, whether you’re focused on completing quests, upgrading stations, or just fighting ARC. Someone is always trying to take you out.

    Because of this, it’s crucial to defend yourself and carry at least one good weapon for taking down other Raiders. To help you choose, here is our official ranking of all the weapons currently in Arc Raiders.

    Overall PvP Weapon Tier List

    Tier Weapons
    S Venator, Renegade, Il Toro, Anvil, Stitcher, Tempest
    A Kettle, Aphelion, Jupiter, Burletta, Bobcat, Torrente
    B Ferro, Bettina, Equalizer, Osprey, Vulcano
    C Rattler, Arpeggio
    D Hairpin, Hullcracker

    S-Tier Weapons

    • Venator: If you’ve played Arc Raiders, this gun is no surprise. Seen as one of the top PvP options, it offers high damage, accuracy, and good range, making quick kills easy. The base Venator has 10 shots; if you’re precise, it’s enough to eliminate enemies easily.

    • Renegade: A favorite of many, the Renegade is arguably the best long-range weapon for PvP. Using Medium Ammo, it can knock down a Light Shield Player in just four headshots. Great for keeping your distance or poking enemies during fights. You can reload one bullet at a time and interrupt reloading to keep firing if needed.

    • Il Toro: Who doesn’t love a good shotgun? The Il Toro deals heavy damage with a surprisingly long range for a scattergun. It’s perfect for quickly peeking out of cover, firing, then ducking back before opponents can react.

    • Tempest: The top Epic weapon, the Tempest is the best assault rifle. It offers good stability, range, and decent damage, making it excellent for quick bursts. It performs well within 10-20 meters and pairs nicely with rifles like Ferro or Renegade. Be mindful, though—this gun consumes ammo fast.

    • Anvil: Think of it as your trusty headshot machine. This high-damage pistol fires slowly but is accurate and effective at ripping shields off enemies with just a few shots. Its base version offers impressive range.

    • Stitcher: Probably the most widely used PvP weapon, the Stitcher is a compact submachine gun ideal for close combat. Its high fire rate and manageable recoil make it perfect for enemies within a meter range. It’s also affordable and easy to find or upgrade, making it a great starting gun.


    A-Tier Weapons

    • Kettle: Perhaps the closest thing to a DMR in this game, the Kettle is a single-shot assault rifle. It’s best at close to medium range, offering controlled fire and high accuracy. Plus, it’s inexpensive and easy to obtain, making it accessible for PvP.

    • Aphelion: I’ll admit, this gun is a bit of a cheat—it’s essentially a railgun that charges up a powerful energy bolt. If you’re patient enough to charge it safely, it’s deadly. However, because it requires charging before firing, it’s less reliable in chaotic fights. Nice for sniping from a distance but not always consistent.

    • Jupiter: Similar in nature, the Jupiter does a lot of damage but needs to charge each shot. It’s precise but delays your attack and has a slow reload, which can be risky during fast-paced fights.

    • Burletta: This pistol is great for close-range battles. It fires rapidly, is fairly accurate, and has manageable recoil. Upgrading it with a magazine and faster reloading makes it even better for hectic fights.

    • Bobcat: Like the Burletta, this gun benefits greatly from upgrades. Its extremely high fire rate allows dumping entire magazines quickly, good for point-blank fights or catching enemies off-guard. Once upgraded, it performs much better.

    • Torrente: A gun I initially doubted, the Torrente is a rapid-firing, somewhat unstable weapon. It’s terrifying up close—devastating at within 5 meters—perfect for suppressing enemies trying to peek or hold positions. Not suited for medium or long-range.


    B-Tier Weapons

    • Ferro: A high-damage, single-fire rifle, the Ferro is excellent for close-range combat. It’s accurate and stable, good for players who aim well. It can strip shields in one shot but is slow to fire, making it less versatile than higher-tier options.

    • Bettina: An assault rifle that uses Heavy Ammo, meaning it can deal decent damage and is controllable. It’s solid but outclassed by other weapons. Heavy Ammo also takes up space, so it’s less practical.

    • Equalizer: I’ve only used this in limited fights. It fires a steady beam that can cut through shields but doesn’t do much damage directly. Its bright beam also reveals your position easily, so it’s better suited for fighting ARC enemies than Raiders.

    • Osprey: A sniper rifle designed for long-range sniping. It’s satisfying to use and can deal decent damage, but because it requires scoping in and has a slow reload, it’s vulnerable if you miss your shot. Best used when you can stay at a safe distance.

    • Vulcano: An epic semi-auto shotgun that packs a punch but feels outperformed by the Il Toro. It’s capable of multi-hit damage, but the investment in upgrades may not be worth it for PvP.


    C-Tier Weapons

    • Rattler: Needs significant upgrades to be worthwhile. Its damage and accuracy are decent, but the small magazine of only 10 rounds makes it easy to run out of ammo early in fights. Upgrading might improve its standing.

    • Arpeggio: A burst-fire weapon with good range, recoil control, and reload speed. Unfortunately, it lacks enough damage output—feels underwhelming for PvP, making it a less desirable choice.


    D-Tier Weapons

    • Hairpin: A silenced pistol that sounds appealing but is underwhelming. Its fire rate is slow, and damage isn’t enough to make the silence worthwhile. Better to just attach a silencer to a different gun or use it as a challenge.

    • Hullcracker: The best gun for PvE against ARC, but practically useless for PvP. It’s a grenade launcher meant for bots, and it does no real damage to players. Don’t try to use it to fight other Raiders; your axe might serve better.


    That’s a summary of the top weapons for PvP in Arc Raiders. Choosing the right weapon depends on your playstyle and the situation, but these rankings can give you a good starting point.

  • You Should Recycle All These Materials in Arc Raiders for Completing and Solving

    You Should Recycle All These Materials in Arc Raiders for Completing and Solving

    You can find many items in Arc Raiders that are useful for surviving the harsh wasteland and battling roaming mechanical enemies. From weapons and shields to medical supplies, you’ll need a variety of materials to advance in the game and expand your vault.

    However, not all items are worth keeping. Many can be sold or recycled to free up space. For newcomers or players who pick up everything, figuring out what to recycle can be confusing. Here’s a complete guide listing all the safe items to recycle in Arc Raiders to help manage your inventory better.

    ### All Materials You Can Safely Recycle

    In terms of materials, you have the option to recycle items that aren’t considered valuable. Most of these items are either meant to be sold or displayed in your Raider hideout. Some materials in the game are intended for crafting, or they can be recycled for parts, or sometimes both.

    Below is a list of every material you can recycle without worrying about losing something important:

    | Name | Type | Recycled Into |
    |——————————|—————–|———————————————-|
    | Alarm Clock | Residential | 6 Plastic Parts, 1 Processor |
    | ARC Coolant | ARC | 16 Chemicals |
    | ARC Flex Rubber | ARC | 16 Rubber Parts |
    | ARC Performance Steel | ARC | 12 Metal Parts |
    | ARC Synthetic Resin | ARC | 14 Plastic Parts |
    | ARC Thermo Lining | ARC | 16 Fabric |
    | Bicycle Pump | Residential | 4 Canisters, 10 Metal Parts |
    | Broken Flashlight | Security | 2 Batteries, 6 Metal Parts |
    | Broken Guidance System | Exodus | 4 Processors |
    | Broken Handheld Radio | Security | 3 Sensors, 2 Wires |
    | Broken Taser | Security | 2 Batteries, 2 Wires |
    | Burned ARC Circuitry | ARC | 2 ARC Alloy |
    | Camera Lens | Security | 8 Plastic Parts |
    | Candle Holder | Residential | 8 Metal Parts |
    | Coolant | Mechanical | 5 Chemicals, 2 Oil |
    | Cooling Coil | Industrial | 6 Chemicals, 2 Steel Springs |
    | Crumpled Plastic Bottle | Residential | 4 Plastic Parts |
    | Damaged ARC Motion Core | ARC | 2 ARC Alloy |
    | Damaged ARC Powercell | ARC | 2 ARC Alloy |
    | Damaged Fireball Burner | ARC | 1 ARC Alloy |
    | Damaged Hornet Driver | ARC | 2 ARC Alloy |
    | Damaged Rocketeer Driver | ARC | 3 ARC Alloy |
    | Damaged Tick Pod | ARC | 1 ARC Alloy |
    | Damaged Wasp Driver | ARC | 1 ARC Alloy |
    | Deflated Football | Residential | 15 Rubber Parts |
    | Degraded ARC Rubber | ARC | 11 Rubber Parts |
    | Diving Goggles | Residential | 12 Rubber Parts |
    | Dried-Out ARC Resin | ARC | 9 Plastic Parts |
    | Expired Respirator | Medical | 8 Rubber Parts, 4 Fabric |
    | Frequency Modulation Box | Exodus | 1 Advanced Electrical Components, 1 Speaker |
    | Frying Pan | Residential | 8 Metal Parts |
    | Garlic Press | Residential/Commercial | 12 Metal Parts |
    | Geiger Counter | Exodus | 3 Batteries, 1 Exodus Module |
    | Headphones | Residential/Commercial | 7 Rubber Parts, 1 Speaker Component |
    | Household Cleaner | Residential | 11 Chemicals |
    | Ice Cream Scooper | Commercial | 7 Metal Parts |
    | Impure ARC Coolant | ARC | 13 Chemicals |
    | Industrial Charger | Industrial | 5 Metal Parts, 1 Voltage Converter |
    | Industrial Magnet | Industrial | 2 Magnets, 4 Metal Parts |
    | Ion Sputter | Exodus | 4 Voltage Converters, 1 Exodus Module |
    | Metal Brackets | Mechanical/Electrical | 8 Metal Parts |
    | Microscope | Exodus | 1 Advanced Mechanical Components, 3 Magnets |
    | Mini Centrifuge | Exodus | 1 Advanced Mechanical Components, 2 Canisters |
    | Number Plate | Mechanical | 3 Metal Parts |
    | Polluted Air Filter | Industrial | 6 Fabric, 2 Oil |
    | Portable TV | Residential | 2 Batteries, 6 Wires |
    | Power Bank | Commercial/Electrical/Residential | 2 Batteries, 2 Wires |
    | Projector | Residential | 1 Processor, 2 Wires |
    | Radio | Residential/Commercial | 1 Sensor, 1 Speaker Component |
    | Radio Relay | Exodus | 2 Sensors, 2 Speaker Components |
    | Remote Control | Residential | 7 Plastic Parts, 1 Sensor |
    | Ripped Safety Vest | Industrial | 1 Durable Cloth, 1 Magnet |
    | Rocket Thruster | Exodus | 6 Metal Parts, 2 Synthesized Fuel |
    | Rotary Encoder | Exodus | 2 Electrical Components, 2 Processors |
    | Rubber Pad | Electrical | 18 Rubber Parts |
    | Ruined Accordion | Residential | 18 Rubber Parts, 3 Steel Springs |
    | Ruined Baton | Security | 6 Metal Parts, 3 Rubber Parts |
    | Ruined Handcuffs | Security | 8 Metal Parts |
    | Ruined Parachute | Exodus | 10 Fabric |
    | Ruined Riot Shield | Security | 10 Plastic Parts, 6 Rubber Parts |
    | Ruined Tactical Vest | Security | 5 Fabric, 1 Magnet |
    | Rusted Bolts | Industrial/Mechanical | 8 Metal Parts |
    | Rusty ARC Steel | ARC | 9 Metal Parts |
    | Sample Cleaner | Exodus | 14 Seeds, 2 Electrical Components |
    | Shredder Gyro | ARC | 3 ARC Alloy, 3 Mechanical Components |
    | Signal Amplifier | Exodus | 2 Electrical Components, 2 Voltage Converters |
    | Spectrometer | Exodus | 1 Advanced Electrical Component, 1 Sensor |
    | Spectrum Analyzer | Exodus | 1 Sensor, 1 Exodus Module |
    | Spotter Relay | ARC | 1 ARC Alloy, 2 Electrical Components |
    | Spring Cushion | Commercial/Residential | 2 Durable Cloth, 2 Steel Springs |
    | Tattered ARC Lining | ARC | 12 Fabric |
    | Tattered Clothes | Residential | 11 Fabric |
    | Telemetry Transceiver | Exodus | 1 Advanced Electrical Components, 1 Processor |
    | Thermostat | Residential | 6 Rubber Parts, 2 Sensors |
    | Torn Blanket | Medical/Residential | 12 Fabric |
    | Turbo Pump | Exodus | 1 Mechanical Component, 3 Oil |
    | Unusable Weapon | Security | 4 Metal Parts, 5 Gun Parts |
    | Water Filter | Industrial | 3 Canisters, 2 Rubber Parts |

    Remember, this list might change with new game updates or additional missions. Many of these items are unused now but could have future uses beyond just crafting materials.

    Always recycle materials when you’re done with a raid unless you really need to craft meds or utility items right away. Recycling often gives you more materials than scavenging, so it’s usually better to break things down. If you’re low on cash, these recyclable items can also be sold. While they won’t sell for as much as valuables, they can help boost your funds if you’re struggling to make ends meet.

  • Top Spots for Completing Moss Farming in Arc Raiders

    Top Spots for Completing Moss Farming in Arc Raiders

    There are many items you can gather in Arc Raiders to help you survive the dangers on the surface. From weapons and shields to medicine, you’ll need to gather lots of supplies as you work through the game’s more dangerous maps, quests, and events.

    One material you’ll probably overlook early on is Moss, which is only used to make Defibrillators. While this might not seem important at first, Defibrillators can really turn the tide in player-versus-player fights and are especially helpful on the latest map, Stella Montis. Here’s how to find Moss and the best spots to farm for it.

    Where to Find Moss

    Moss is a Nature item, meaning it can spawn in any area marked with a leaf icon. The best place to farm for Moss is the Hydroponic Dome Complex in Dam Battlegrounds. Inside this area, head to the large spherical domes and search inside them.

    Focus your search on the big cylindrical shelves pictured above, as they usually contain 1 or 2 pieces of Moss. When you loot these, a small search animation will play, so make sure you’re in a safe spot first. Also, check baskets and bins because Moss can sometimes appear there too.

    The best time to find Moss is during a Lush Bloom event at Dam Battlegrounds because it almost guarantees getting at least one Moss from the cylindrical containers. It’s also easier to farm during the daytime since you’re less likely to get ambushed solo, and Moss is not usually a highly prioritized item for other players.

    It’s a good idea to grab Moss whenever you see it while passing through, especially if you’re playing with others. Defibrillators can revive teammates instantly and restore some health, making a big difference during chaotic PvP battles. A well-timed defib might save your whole team or help you walk away with loot.

    To craft a Defibrillator, you need one Moss and nine Plastic Parts. You can only make it after upgrading your Medical Station to Level 2, and no Blueprint is needed. Moss can’t be bought, recycled, or crafted elsewhere — you have to go out and find it yourself!