All White Nevron Quests in Clair Obscur: Journey 33

Clair Obscur: Expedition 33 - Festival Tokens and Their Rewards

White Nevrons in Clair Obscur: Expedition 33

In Clair Obscur: Expedition 33, you will encounter ten White Nevrons. Interacting with these characters will assign you specific tasks or quests linked to their respective areas. You can start finding them as early as the first mission and continue through Act 3. Completing these quests rewards you with valuable loot, including unique weapons and upgrade materials. In Act 3, you can speak to the final White Nevron, named Blanche, to receive one of two rewards based on your decisions throughout the game.

As you navigate the different regions of Clair Obscur, you’ll run into these peaceful White Nevrons, who offer optional side quests. These tasks usually involve gathering a specific item or material found nearby as you progress through the area. You’ll notice the first Nevron early during Act 1, with nine more scattered across the rest of the continent. Make sure to explore all optional areas to find collectibles, such as Expedition journal entries and unique records within Clair Obscur.

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All White Nevron Quests & Rewards in Clair Obscur: Expedition 33

Finding all the White Nevrons in the game requires exploring many optional areas, including the Small Bourgeon area, which is specifically dedicated to one Nevron, as well as locations like Red Woods and Stone Quarry. The game contains numerous optional areas, and I strongly recommend exploring them to gather upgrade materials and weapons.

When completing the White Nevron side quests, remember that you have the choice to fight them; however, it’s generally best to avoid combat for the time being. Completing the associated tasks will help you earn the "Aiding the Enemy" trophy or achievement.

Quest Overview

Here’s a summary of the quests and rewards related to the White Nevrons:

White Nevron Quest Location Main Reward
Jar Collect and return a Resin Spring Meadows 1x Healing Tint Upgrade
Demineur Find and return the Intact Mine Flying Waters Deminerim
Small Bourgeon Defeat a Burgeon and return the Burgeon Skin Small Bourgeon 1x Colour of Lumina
Hexga Collect and return 3 Rock Crystals Stone Wave Cliffs Auto Shell Pictos
Portier Navigate the maze to collect & return the Wood Boards Esoteric Ruins Protecting Heal Pictos
Chalier Choose a weapon and defeat the Chalier. * Floating Cemetery Auto Powerful Pictos
Troubadour Dodge red orbs and get hit by green ones. Stone Quarry Healing Parry Pictos
Benisseur Pour Chroma into the Benisseur’s fountainhead. Red Woods Recovery Pictos
Danseuse Dance with the Danseuse and parry its attacks. Frozen Hearts Danseuse Outfit (Lune)
Blanche Spare the White Nevrons. The Fountain 100x Colour of Lumina
*10x Colour of Lumina, 2x Grandiose Chroma Catalyst (if any Nevron is killed)

*Note: The White Chalier Nevron will ask you to kill it after defeating it, but refrain from doing this for the best outcome.

Should You Kill or Spare the White Nevrons in Clair Obscur?

Choosing to spare the White Nevrons is advantageous, as Blanche will reward you with 100 Colour of Lumina. This substantial amount enhances your passive Lumina effects, far exceeding the rewards from killing individual Nevrons. While the smaller upgrade materials you receive from killing them could be considered valuable, you can find plenty of other sources for these materials early on. Therefore, sparing the Nevrons for a larger payoff in Act 3 is the better strategy.

After collecting the 100 Colour of Lumina from Blanche, you can revisit and fight each of the White Nevrons to gain their individual rewards. This strategy allows you to maximize your gains, ensuring you acquire all possible rewards, even if you need to wait until Act 3. Overall, sparing the White Nevrons is a wise choice, as the 100 Colour of Lumina proves extremely useful going into Act 3 and into your next playthrough in Clair Obscur: Expedition 33.


After sparing all the White Nevrons, you are in the perfect position to fully engage in the game, gaining both the immediate rewards from the quests and the later benefits from combat, making your adventure all the more fulfilling.