Ultimate Guide to Combat Units in Stronghold Crusader: Completing Solutions

Ultimate Guide to Combat Units in Stronghold Crusader: Completing Solutions

Every real-time strategy (RTS) game has its unique twists, and Stronghold Crusader stands out in notable ways. If you’re more accustomed to fantasy games or the structured historical gameplay of titles like Age of Empires, the combat mechanics in Stronghold might feel challenging at first. Here, weapons and armor are crucial, with well-armed units capable of slicing through swathes of untrained peasants with relative ease.

The game also features a concise yet intricate array of siege weaponry and emphasizes defensive strategies, which means that typical tactics from other RTS games might not apply. Here’s a comprehensive guide to help you secure victories.

Combat Fundamentals

At its core, Stronghold operates like many RTS games: different units excel in various combat styles. Some are better at melee, others at ranged attacks, and more have specialized roles. Initially, the best way to gauge a unit’s potential is by examining its gear.

  • Units with no armor have the least health, leather armor offers medium health, while metal armor can withstand numerous hits. However, heavier armor typically slows down units.
  • Ranged units are effective for attacking from behind walls but often lack precision, so it’s advisable to utilize massed volleys for better results.
  • Siege weapons can be invaluable for breaching enemy defenses or battling armored foes, but they become vulnerable if infantry get too close.

During battles, you have the flexibility to micromanage as much or as little as you wish. Certain units, like Horse Archers, function better with additional direction, while traps like Pitch Ditches require manual activation, so a degree of involvement in battles is necessary.

Military Recruitment

To create any military unit, you need an idle peasant, who will immediately transform into the desired unit and move to the designated rally point. If there are no idling peasants available, you won’t be able to recruit new troops, meaning you might need to construct more Hovels or boost your Popularity.

Engaging in Sieges

Outside of specific campaign missions, your primary objective in Stronghold is to infiltrate enemy castles and defeat their Lord. You must build your army and economy with an eye toward breaching opponents’ walls while ensuring they can’t do the same to you. You’ll require a mix of melee, ranged, and siege units for both offensive and defensive maneuvers. Have a clear strategy for attacking your enemy’s stronghold and another for safeguarding your own!

European Units Overview

The Crusader army is primarily recruited from the Barracks. Before hiring soldiers, you need to ensure equipment is either produced or purchased and stored in the Armory.

Unit Equipment Gold Cost Role Tips
Archer Bow 12 Basic ranged unit Best for defending walls; weak on their own.
Crossbowman Crossbow, Leather Armor 20 Versatile ranged unit Slower fire rate but with higher damage.
Maceman Mace, Leather Armor 20 Assault infantry Quick and effective in flanking.
Pikeman Pike, Metal Armor 20 Defensive infantry Slow but durable; good for holding the line.
Spearman Spear 8 Basic melee unit Weak, but excellent in groups.
Swordsman Sword, Metal Armor 40 Heavy infantry Strong in one-on-one combat.
Knight Sword, Metal Armor, Horse 40 Heavy cavalry Fast and lethal due to horseback mobility.

Arabian Units Overview

The defenders in the Holy Land recruit from Mercenary Posts, and they provide their own gear, meaning you won’t have to craft equipment for them. However, producing weapons and armor is still beneficial for selling at the market to help fund your forces.

In skirmish mode, it’s possible to maintain both a Barracks and a Mercenary Post, allowing you to recruit units from both factions.

Unit Gold Cost Role Tips
Arabian Bowman 75 Ranged unit A balance between Archers and Crossbows.
Arabian Swordsman 80 Heavy infantry Slightly faster but less health compared to European Swordsmen.
Assassin 60 Infiltration Invisible until close; focus on opening gates.
Fire Thrower 100 Building destruction Slow but devastating once they start a fire.
Horse Archer 80 Mobile ranged unit Can shoot while on the move; keep them agile in battle.
Slave 5 Expendable fire starter Use in numbers to ignite multiple targets.
Slinger 12 Cheap ranged unit Very weak but useful in larger groups for sustained fire.

Siege Units Overview

Siege engines require Engineers, who are recruited from the Engineers’ Guild.

Unit Gold Cost Role
Ladderman 4 Sets up ladders for infantry.
Tunnelers 30 Digs under enemy walls.
Ballista 50 Long-range siege weapon.
Battering Ram 150 Major damage dealer to structures.
Catapult 150 Slow to fire but very damaging.
Fire Ballista 150 Mobile version of the Ballista.
Mangonel 50 Area of effect siege weapon.
Mantlet 5 Shields nearby units from ranged attacks.
Siege Tower 150 Provides instant access to walls.
Trebuchet 150 Immobile but offers extreme long-range damage.

With this knowledge, you’ll be well-equipped to face the challenges of Stronghold Crusader and dominate your enemies!