الوسم: Stronghold Crusader

  • All Lords & How to Completing and Solving Them in Stronghold Crusader: Definitive Edition

    All Lords & How to Completing and Solving Them in Stronghold Crusader: Definitive Edition

    New Characters in Stronghold Crusader: Definitive Edition

    With four new characters added, the game now features twenty AI opponents. Each character offers different challenges, with varying difficulty levels and strategies. You can’t control who you’ll face in Skirmish Trails, but in Custom Skirmishes, you can choose your opponents. This is a good way to practice and learn their tactics!

    Beginner Lords

    These characters are easier to beat because they often use weak units or aren’t very focused on fighting. They tend to rush with simple tactics, making them less challenging for new players.

    Character Favored Units Style Tips
    Rat Spearmen Rushes with Spearmen without much support or planning. Build simple walls and man them with Archers to stop his charges. Protect your resource camps. Once inside his walls, a quick Maceman attack on his Keep can finish him off.
    Snake Archers, Slaves, Slingers Defends with basic walls, bows, slings, and raids resources with Slaves. Stop his economy from growing by protecting your farms and mines. Raid him back and siege his fortress to take control.
    Sultan Arabian Swordsmen, Slingers Uses entertainment to boost troops, which weakens his economy. His armies are small but strong. Use Archers, Crossbows, and siege weapons like Ballistae to break his defenses.
    Emir Arabian Swordsmen Builds economy and attacks in numbers. Predict his attack and defend with towers, Ballistae, and Crossbows. Use fast units for counterattacks during his pushes.
    Abbot Monks, Catapults Relies on Catapults and weak infantry. Send Knights, Macemen, and Horse Archers to handle Catapults and Monks. Use Trebuchets to take down walls before sending in Macemen.

    Balanced Lords

    These characters have a good mix of offense and defense, making them a moderate challenge.

    a balanced castle and units in stronghold crusader: definitive edition.

    Character Favored Units Style Tips
    Wolf Pikemen, Swordsmen, Trebuchets Uses armored troops and strong defenses to attack and defend. Use stationary and mobile Ballistae against his infantry. Push closer to his walls for a Ram, supported by Trebuchets. Assassins can quickly defeat his armored soldiers.
    Nizar Assassins Focuses on quick, unconventional attacks on your Lord. Patrol all your walls and keep your Lord well guarded. Send cheap units first to trigger traps before committing your strongest troops.

    Defensive Lords

    These characters prefer building strong defenses and are harder to attack early on. They often mask their strength behind fortifications while building up their armies.

    a mid to early tier settlement in Stronghold Crusader: Definitive Edition.

    Character Favored Units Style Tips
    Pig Crossbowmen, Macemen Builds large raiding parties of Macemen and then produces siege engines. Keep attacking his Dairy Farms to limit his armor. Use Trebuchets to weaken his walls before moving in.
    Saladin Arabian Bowmen, Swordsmen Builds a tough fortress and waits to attack. Use patience, build traps around your walls, and flank with Horse Archers. Break his army and then prepare for a counterattack with siege weapons.
    Caliph Slaves, Fire Ballistae Builds many towers and uses fire attacks, including Pitch Ditches. Patrol resource areas to defend against frequent attacks. Use Trebuchets to breach walls and Knights or Horse Archers to deal with fire traps.
    Frederick Crossbowmen, Trebuchets Races to build a large economy and spam Trebuchets late game. Raid his supply lines often. Use Knights or Macemen to destroy his Trebuchets and break through his walls.
    Sheriff Crossbowmen Uses heavy traps and encloses territory tightly. Focus on destroying his supply structures. Breach defenses and rush with Slaves and Fire Throwers to cause chaos.
    Marshall Knights Builds a big force of Knights and attacks strongly. Attack from multiple sides to draw his Knights out. Use assassins to finish him quickly if possible.
    Sentinel Macemen, Crossbowmen Builds strong defenses first, then strikes. Target his economy; dismantle parts of his walls, then attack with siege units like Trebuchets.
    Kahinah Eunuchs, Heavy Camels Gradually builds strength before attacking with a large force. Harass her economy with Horse Archers. Use traps and throwaway units against her castle defenses.

    Aggressive Lords

    These characters constantly pressure you, often sacrificing defense for relentless attacks. They stay active, forcing you to defend and retaliate often.

    a relentless attack by aggressive lords in stronghold crusader: definitive edition.

    Character Favored Units Style Tips
    Lionheart Swordsmen Encloses most of his structures and attacks constantly. Build defenses first, then use Horse Archers and Slaves to pick off his peasants. When attacking, bring Fire Ballistae, Swordsmen, and Crossbows to defend while your siege units do their job.
    Philip Knights Builds many Stables to support heavy cavalry. Use towers with Ballistae to counter Knights. Set traps and flank with Slaves or Fire Throwers to destroy his Stables.
    Wazir Horse Archers Specializes in fast raids and food stockpiling. Deploy towers and patrols of ranged units. Use Trebuchets to destroy his Granary, crippling his food supply.
    Jewel Swordsmen, Knights Builds armies and attacks repeatedly. Take advantage of her predictability. Interfere with her supply chain or set traps to catch her off guard. Use Ballistae to block her attacks and Trebuchets to weaken her walls before attacking.
    Nomad Camel Lancers, Skirmishers Mobile raiders focused on quick strikes. Protect your resources. Send fast units early to stop his raids before he grows too strong. Watch out for traps in his camp.
  • Maximising Food Production in Stronghold Crusader: Completing & Solving Tips

    Maximising Food Production in Stronghold Crusader: Completing & Solving Tips

    Types of Food Production

    There are four main types of food you can produce: apples, bread, cheese, and meat. Each has different costs, setup times, and benefits. Knowing which food to build first helps keep your granary stocked and your popularity high.

    Apples

    Apple orchards are the fastest and cheapest way to get food early in the game. Each orchard requires just one building and one worker, making them perfect for boosting your food supply at the start. Place them on grassy terrain and build large patches close to your granary for easy delivery.

    Once your economy becomes stable, consider switching some orchards to bread production for better efficiency. Keep in mind that orchards take up land and are only suitable on grassy areas, which might limit placement depending on your map.

    Bread

    Bread offers the highest food yield per land area once you invest in wheat farms, a mill, and bakeries working together. For optimal setup:

    • Three wheat farms
    • One mill
    • Eight bakeries

    This system can support up to 80 peasants. Place wheat farms on grassy terrain with enough space, position the mill close to your stockpile to reduce worker travel, and locate bakeries between the stockpile and granary for smooth food flow.

    Cheese

    Cheese is made on dairy farms and adds variety to your food supply, which can boost popularity. Dairy farms should be built on grass, near your granary, and close to tanners if you’re using the cows for leather armor. While slower than apple orchards or bread, cheese provides useful variety, especially on maps with limited grassy land.

    Meat

    Hunter’s posts produce meat by sending workers to hunt nearby deer. They are inexpensive and can be placed almost anywhere. However, they depend on deer populations, which do not respawn. If deer are absent or hunted out, meat production stops entirely. Scout early to find good deer herds for temporary food sources and diversification.

    Hops Farm and Brewery

    Although not a direct food source, ale is important for maintaining high popularity, especially when avoiding taxes. To produce ale, you need hops farms, breweries, and inns. Place hops farms on grassy terrain near your stockpile, build breweries close for quick hops processing, and locate inns near housing to boost popularity. A good starting ratio is two hops farms, one brewery, and one inn. Expand as your population grows.

    How to Streamline Food Production

    Efficient food production requires strategic placement and scaling. At the start, focus on apple orchards on open grassland near your granary. Once your economy stabilizes, shift toward bread production by building wheat farms on fertile land, placing the mill near your stockpile, and setting bakeries between the stockpile and granary.

    Only add cheese or meat if you need variety or have cows and deer readily available. Scaling up bread production helps support larger populations, and with proper planning, you can feed many people and even operate without taxes or rations, especially if you utilize ale or religious bonuses.

  • Completing Fear Factor in Stronghold Crusader: Definitive Edition

    Completing Fear Factor in Stronghold Crusader: Definitive Edition

    In Stronghold Crusader, you can concentrate solely on production and military strength. However, if you want to gain an advantage over opponents, utilizing the Fear Factor mechanism is a smart move. Providing your citizens with the best entertainment available or intimidating them with imaginative medieval punishments can significantly influence your economy and combat effectiveness in surprising ways.

    It’s generally advisable to choose one approach and stick with it for the duration of the game. Keep reading to find out everything you need to know about Fear Factor and how to make the right decision.

    How to Set Up Fear Factor Buildings

    Buildings that affect Fear Factor are divided into categories called Good Things and Bad Things. You can find them in the Town Tab, along with homes and religious structures. Each category has its own submenu: click the flower icon for Good Things and the noose icon for Bad Things.

    As you might expect, Good Things will boost your Popularity while Bad Things will lower it. The only exception to this is flags and banners, which are considered Good Things but are purely decorative and don’t impact gameplay.

    Effects of Fear Factor

    Your Good or Bad Fear Factor level will depend on the number of each type of building you construct:

    • Every four Good Things gives you one Good Level.
    • Each Bad Thing constructed grants one Bad Level.

    Both Levels can reach a maximum of five, meaning that building more than twenty Good Things or five Bad Things is unnecessary. Additionally, Good and Bad Levels offset each other.

    You can check your overall Fear Factor level by clicking on one of your soldiers. The boxes above their health bar indicate their combat bonus or penalty, with green boxes representing Good and red boxes representing Bad levels.

    Effects of Good Things

    For every Good Level, your Popularity increases by one per month, and your soldiers inflict five percent more damage in battle. However, all of your production facilities will operate ten percent slower as workers spend time enjoying gardens or participating in dances.

    At a maximum Good Level of five, you will see a five Popularity increase and a twenty-five percent damage boost, but production will be at half speed. With the additional Popularity, you can likely support a larger population and establish more workplaces to counterbalance the slowdown or use the goodwill to raise taxes for increased Gold, purchasing what you need from the Market.

    The combat bonus is especially beneficial for already powerful units like Knights, Assassins, and Swordsmen from both factions. The extra Gold from tax increases can also be invested at the Mercenary Post, where you won’t have to focus as much on resource production since Arabian units come with their own equipment.

    Effects of Bad Things

    For each Bad Level, you’ll lose one Popularity per month, and your soldiers will deliver five percent less damage in combat. However, whenever workers bring in resources they’ve produced, there’s a chance they’ll provide additionalfive percent increase in overall production per Bad Level.

    Therefore, at a Bad Level of five, you’ll lose five Popularity monthly and your soldiers will be twenty-five percent less effective, but you’ll receive an average of fifty percent more resources from the same worker count. Use the increased production to ensure enough Inns for your population to offset the loss in Popularity. Do note, however, that the combat penalty will remain until you reduce the use of punitive measures.

    For weaker troops like Archers and Spearmen, the combat penalty is less detrimental since they already deal minimal damage. By producing additional spears and bows, you can build a larger army. Focusing on intimidation is thus advantageous for achieving numbers over quality.

  • Ultimate Guide to Combat Units in Stronghold Crusader: Completing Solutions

    Ultimate Guide to Combat Units in Stronghold Crusader: Completing Solutions

    Every real-time strategy (RTS) game has its unique twists, and Stronghold Crusader stands out in notable ways. If you’re more accustomed to fantasy games or the structured historical gameplay of titles like Age of Empires, the combat mechanics in Stronghold might feel challenging at first. Here, weapons and armor are crucial, with well-armed units capable of slicing through swathes of untrained peasants with relative ease.

    The game also features a concise yet intricate array of siege weaponry and emphasizes defensive strategies, which means that typical tactics from other RTS games might not apply. Here’s a comprehensive guide to help you secure victories.

    Combat Fundamentals

    At its core, Stronghold operates like many RTS games: different units excel in various combat styles. Some are better at melee, others at ranged attacks, and more have specialized roles. Initially, the best way to gauge a unit’s potential is by examining its gear.

    • Units with no armor have the least health, leather armor offers medium health, while metal armor can withstand numerous hits. However, heavier armor typically slows down units.
    • Ranged units are effective for attacking from behind walls but often lack precision, so it’s advisable to utilize massed volleys for better results.
    • Siege weapons can be invaluable for breaching enemy defenses or battling armored foes, but they become vulnerable if infantry get too close.

    During battles, you have the flexibility to micromanage as much or as little as you wish. Certain units, like Horse Archers, function better with additional direction, while traps like Pitch Ditches require manual activation, so a degree of involvement in battles is necessary.

    Military Recruitment

    To create any military unit, you need an idle peasant, who will immediately transform into the desired unit and move to the designated rally point. If there are no idling peasants available, you won’t be able to recruit new troops, meaning you might need to construct more Hovels or boost your Popularity.

    Engaging in Sieges

    Outside of specific campaign missions, your primary objective in Stronghold is to infiltrate enemy castles and defeat their Lord. You must build your army and economy with an eye toward breaching opponents’ walls while ensuring they can’t do the same to you. You’ll require a mix of melee, ranged, and siege units for both offensive and defensive maneuvers. Have a clear strategy for attacking your enemy’s stronghold and another for safeguarding your own!

    European Units Overview

    The Crusader army is primarily recruited from the Barracks. Before hiring soldiers, you need to ensure equipment is either produced or purchased and stored in the Armory.

    Unit Equipment Gold Cost Role Tips
    Archer Bow 12 Basic ranged unit Best for defending walls; weak on their own.
    Crossbowman Crossbow, Leather Armor 20 Versatile ranged unit Slower fire rate but with higher damage.
    Maceman Mace, Leather Armor 20 Assault infantry Quick and effective in flanking.
    Pikeman Pike, Metal Armor 20 Defensive infantry Slow but durable; good for holding the line.
    Spearman Spear 8 Basic melee unit Weak, but excellent in groups.
    Swordsman Sword, Metal Armor 40 Heavy infantry Strong in one-on-one combat.
    Knight Sword, Metal Armor, Horse 40 Heavy cavalry Fast and lethal due to horseback mobility.

    Arabian Units Overview

    The defenders in the Holy Land recruit from Mercenary Posts, and they provide their own gear, meaning you won’t have to craft equipment for them. However, producing weapons and armor is still beneficial for selling at the market to help fund your forces.

    In skirmish mode, it’s possible to maintain both a Barracks and a Mercenary Post, allowing you to recruit units from both factions.

    Unit Gold Cost Role Tips
    Arabian Bowman 75 Ranged unit A balance between Archers and Crossbows.
    Arabian Swordsman 80 Heavy infantry Slightly faster but less health compared to European Swordsmen.
    Assassin 60 Infiltration Invisible until close; focus on opening gates.
    Fire Thrower 100 Building destruction Slow but devastating once they start a fire.
    Horse Archer 80 Mobile ranged unit Can shoot while on the move; keep them agile in battle.
    Slave 5 Expendable fire starter Use in numbers to ignite multiple targets.
    Slinger 12 Cheap ranged unit Very weak but useful in larger groups for sustained fire.

    Siege Units Overview

    Siege engines require Engineers, who are recruited from the Engineers’ Guild.

    Unit Gold Cost Role
    Ladderman 4 Sets up ladders for infantry.
    Tunnelers 30 Digs under enemy walls.
    Ballista 50 Long-range siege weapon.
    Battering Ram 150 Major damage dealer to structures.
    Catapult 150 Slow to fire but very damaging.
    Fire Ballista 150 Mobile version of the Ballista.
    Mangonel 50 Area of effect siege weapon.
    Mantlet 5 Shields nearby units from ranged attacks.
    Siege Tower 150 Provides instant access to walls.
    Trebuchet 150 Immobile but offers extreme long-range damage.

    With this knowledge, you’ll be well-equipped to face the challenges of Stronghold Crusader and dominate your enemies!

  • Tips for Completing Stronghold Crusader: Definitive Edition Successfully

    Tips for Completing Stronghold Crusader: Definitive Edition Successfully

    Stronghold Crusader: Definitive Edition revitalizes the beloved build-and-conquer strategy game with updated graphics, fresh content, and improved gameplay mechanics. Whether you’re managing resources in a desert economy or attacking enemy strongholds, the game still requires careful planning, unit organization, and smart resource allocation.

    If you’re a newcomer or just need a refresher, diving back in can feel daunting. But with a solid start, you’ll find your footing quickly.

    Start Small

    Begin by setting up a few woodcutters near forests; wood is essential early on. Try not to overspend on too much food like wheat or invest in several stone quarries before your defenses are established.

    If you have 24 idle peasants, your population won’t grow further until you build more workplaces to put them to work. Without adequate resources, you won’t have enough materials to construct barracks or an armory. Focus first on securing resources and gradually expand once you’re ready for larger projects such as mills or towers.

    From Apples To Bread

    Start by planting apple orchards, which are quick and easy to establish. As you secure space, add wheat farms and bakeries to produce bread.

    A good ratio is about four wheat farms for every one mill, and then around six to eight bakeries. Selling any excess food at the Marketplace can also boost your tax revenue.

    Keep The People Happy With Ale

    Maintaining happiness is crucial for a thriving economy. Setting up a Hops Farm, Brewery, and Inn will help you produce and distribute ale, increasing your town’s popularity. Hops Farms should be placed on fertile land, usually near your Granary or Stockpile.

    The Brewery turns hops into ale, while the Inn serves it to your villagers. One Inn can comfortably accommodate 25–30 villagers. With enough ale flowing, you can relax food rations or reduce taxes without upsetting the population. A satisfied populace works more effectively, allowing you to redirect surplus food to the market or store it for lean times.

    Consider Your Build Placement

    The location of production facilities and storage can make a significant difference to your economy. Position Mills, Bakeries, and Workshops close to the Granary and Stockpile to speed up deliveries.

    This principle applies to resource collection too: place Quarries and Iron Mines as near as possible to their resources, and build Ox Tethers nearby to cut down on hauling time for stone and iron. Buildings that affect morale, such as Inns and Churches, can be positioned further away from the center of your castle to maximize space for production.

    Mix Archers And Horse Archers

    A well-rounded military keeps you prepared for both sieges and raids. Archers are cost-effective units perfect for defending walls and towers. They are inexpensive to train and don’t require much armor. Position them on high ground for optimal range and accuracy.

    Train Horse Archers, which you can unlock by building a Mercenary Post. While they are pricier, their agility allows them to disrupt enemy formations and target siege engines. Their hit-and-run tactics make them a formidable asset when well managed. Balancing Archers for defense with Horse Archers for offense provides significant control over your combat strategy.

    Don’t Tax Or Ration

    Implementing a no tax, no ration policy can be a powerful strategy during the early game, especially if you’re distributing ale. By establishing one Inn for every 30 peasants and keeping it well-stocked, you can maintain a positive popularity rating without depleting food or gold. The ale allows you to offset any negativity from food shortages or taxes. This approach is especially beneficial for those learning the game’s economy or gearing up to confront enemies.

    Use Free Build To Master Combat

    If you’re new to sieges or want to test out army strategies, start with the Free Build Mode.

    1. From the main menu, select Sandbox, then choose Free Build. This mode lets you design castles, gather resources, and even spawn enemy units for testing.
    2. Once in-game, press F1 to bring up the military tools panel, allowing you to place troops and simulate attacks.

    Balance Good Things And Bad Things

    The Fear Factor system can enhance worker productivity but may also lower your popularity if not handled cautiously. Buildings designed to inspire fear, like Dungeons or Gallows, can increase production efficiency by intimidating your peasants. However, placing them too close can lead to rebellion. It’s best to locate these structures far from your village.

    Before battles, it might be wise to disable fear buildings temporarily to prevent unrest. Meanwhile, positive structures, such as Gardens and Churches, should be nearer to your central settlement, as this balance provides the benefits of fear without harming morale.

  • Completing Stronghold Crusader: Definitive Edition Cheats Guide

    Completing Stronghold Crusader: Definitive Edition Cheats Guide

    Cheats have been a beloved feature in many RTS games, and in Stronghold Crusader: Definitive Edition, they are back to add some fun to your gaming experience. Whether you’re dealing with a challenging siege or simply want to create the most magnificent castle without restrictions, cheats can provide that extra twist.

    In this guide, we’ll show you how to activate cheats in Stronghold Crusader: Definitive Edition. We’ll help you navigate the cheat menu, unlock missions, and explain what each command does. If you’re eager to try out new tactics or just want to enjoy the game without stress, this guide has you covered.

    How to Access Cheats

    Before you can use cheats in Stronghold Crusader: Definitive Edition, you’ll need to enable them. Here’s how:

    1. Launch the game and press Esc to enter Game Options.
    2. Click on the Options button.
    3. Look for the large chicken icon above the Back button and click it.
    4. A list of cheats will appear on the right side of the Game Options menu, along with an option to enable Cheat Keys for easier access.

    There’s no explicit confirmation that cheats are active like in some other RTS games. You’ll have to check in-game by seeing if you can access new missions or use the Cheat Keys during play.

    Keep in mind that enabling or using cheats will disable all achievements during that gameplay session.

    All Cheats and What They Do

    Permanent Campaign Mission Unlock in Stronghold Crusader Definitive Edition.

    These cheats let you quickly generate resources, construct buildings at no cost, and unlock missions.

    Here’s a comprehensive list of the cheats available:

    Cheat

    What It Does

    Temporarily Unlock All Missions

    This option grants access to missions until you exit the game. They will be locked again when you restart.

    Permanently Unlock All Missions

    This unlocks missions on your current save permanently, without the option to undo.

    Reset All Missions

    This option clears your campaign progress and allows you to start fresh. A confirmation prompt will appear before proceeding.

    CHEAT: Popularity/Gold

    Resets your popularity to 100 and adds 1000 gold each time you press the hotkey (default is unassigned).

    CHEAT: Free Building

    The default hotkey is ALT + K. You can turn this on and off, allowing you to place buildings without using resources like wood, stone, or gold.

    These shortcuts make it easier to experiment with the game, explore its features, or simply enjoy a relaxed session without the usual challenges.

    With Free Building enabled, location requirements still apply. For example, wheat fields must be built near resource nodes like oases.