The Dungeon faction is considered one of the strongest in Heroes of Might and Magic: Olden Era. Its power varies greatly depending on the hero chosen at the start. Since a hero’s initial skills are locked in from the beginning and cannot be changed, a bad choice on day one can impact your entire game, even in the late stages.
This ranking lists all 18 Dungeon heroes, split into two classes: nine Warlords (Might) and nine Warlocks (Magic). The ranking considers three main factors: the quality of their starting skills, how well their specializations support the faction’s main strategies, and whether their subclass paths enhance those strengths throughout the game.
Note: Heroes of Might and Magic: Olden Era is currently in Early Access, so updates could change these rankings.
How These Tiers Are Decided
Heroes are grouped into tiers based on their overall usefulness:
- S-Tier: The top choices that influence every game stage; nearly always the best pick.
- A-Tier: Strong heroes with clear roles, excellent as main heroes or secondary supports.
- B-Tier: Useful but slower to become effective or more niche in their strengths.
- C-Tier: Situational heroes heavily dependent on map conditions, luck, or specific builds.
- D-Tier: Weaker primary choices; better as late-game secondary heroes in certain modes but not recommended for primary roles in competitive play.
S-Tier Heroes
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Motley (Warlock) specializes in Onyx Dancer growth and buffs. She begins with a full army of Dancers, crucial early units, and abilities that suppress enemy ranged units while maximizing her own damage. Her Twilight spell gives her an early edge. Although her Attack stat is zero initially, her army size and scaling make her a top early-game contender.
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Stinger (Warlord) excels in Heroic Strike damage. Starting without a pre-built army, her poison stacks grow stronger as the game progresses, making her a powerful late-game fighter, especially on larger maps where combat extends into mid and late stages.
Motley is widely seen as the best Dungeon opener—possibly one of the best Day 1 choices across all factions—due to her fast map clearing and effective early units. Stinger offers a longer-term, scalable damage strategy, with her poison stacking becoming decisive in large battles.
A-Tier Heroes
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Zakron the Great (Warlock) specializes in spell damage and defense. His mastery of the Arcane school provides a narrow but powerful spell advantage. His kit is more conditional but can be quite effective with the right build.
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Kieran (Warlord) uses Troglodytes effectively. His triple Troglodyte army gives early board presence, though his specialization diminishes as the game advances since Troglodytes are not Dancers.
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Kelarr, Son of Navarr (Warlock) grows stronger over time with a focus on hero attributes. His early weeks are slow, but his stats accelerate on large maps, making him more viable later in the game.
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Sister Deira (Warlock) has an unremovable upgrade to the Early Start spell, providing a consistent tempo advantage as her spell power scales with hero level, though her reliance on mana limits her in prolonged battles.
B-Tier Heroes
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Gleard the Grey (Warlord) is a secondary hero with a focus on Arcane spells, but his effectiveness is more limited due to the narrower spell selection available in Dungeon’s context.
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Kieran (Warlord) as previously mentioned, offers early units but his specialisation loses relevance as the game progresses.
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Kelarr, Son of Navarr (Warlock) is a slow starter but improves over time, especially on larger maps, making him more suitable for late-game.
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Rhea (Warlord) can trigger Lucky Strikes, but RNG reliance makes her inconsistent. She’s more suitable for casual play rather than competitive.
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Sunny Rauktol (Warlock) specializes in Daylight spells, which are less versatile for Dungeon compared to Nightshade or Arcane schools.
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Typhona (Warlock) commands Hydras late in the game, but her early army is small, making the first weeks challenging.
C-Tier Heroes
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Enatee (Warlord) has late-unit specialization, like Medusae, which come online slowly and make early weeks fragile.
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Mouaren (Warlord) focuses on Infiltrators, which are weak early units. His specialisation offers limited benefit outside niche scenarios.
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Rhea (Warlord) relies on luck-based triggers, making her unreliable for consistent results.
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Sunny Rauktol (Warlock) is a niche caster with limited flexibility in Dungeon.
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Typhona (Warlock) has powerful units but starts with only Hydras, posing early-game difficulty.
D-Tier Heroes
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Glastor (Warlock) can be useful for economic boosts on long maps or resource-spotted games, but lacks combat scaling as a primary hero.
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Ylwari (Warlock) focuses on Diplomacy and fleeing, valuable in specific scenarios but not suited as a primary hero.
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Creta, Daughter of Navarr (Warlord) accelerates gem resources, which helps late-game but offers little in direct combat.
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Enatee (Warlord) and Typhona (Warlock) both have late-unit strengths but are hindered by fragile early weeks.
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Mouaren (Warlord) mainly supports niche strategies with a weak early army.
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Rhea (Warlord) is RNG-dependent and unreliable for key battles.
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Sunny Rauktol (Warlock) focuses on Daylight spells and does not significantly benefit Dungeon strategies.
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Gleard the Grey (Warlord) reinforces economy but lacks combat power.
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Kieran (Warlord), while strong early, loses its edge, making him less favorable as a primary hero.
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Kelarr, Son of Navarr (Warlock) and Ylwari (Warlock) offer marginal benefits that seldom outweigh dedicated combat heroes.
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Creta (Warlord) provides resource advantages but doesn’t impact combat directly.
Many heroes are best used as secondary figures. Glastor and Creta excel in resource gathering and early economy but are not optimal as front-line leaders. Motley and Stinger remain top choices for early and late-game strength, respectively, with Motley leading the pack in overall potential.
