الوسم: Revenge of the Savage Planet

  • Completing Every Suit Failure in Revenge of the Savage Planet

    Completing Every Suit Failure in Revenge of the Savage Planet

    “Revenge of the Savage Planet” blends sharp humor with light-hearted fun. The game revolves around the idea of a corporation leaving you in the lurch after making big promises. As you play, you’ll explore different worlds and enjoy simple yet engaging gameplay. Plus, the game gives you an endless chance to respawn, so you can experiment without fear of dying.

    When you’re brought back to life, new opportunities for mischief arise. With a simple request from the Shama Lama, you’ll wear his distinctive gold test suit to push your limits and see how much wear and tear both your body and the suit can handle. Spoiler: this suit is only good at one thing—breaking apart.

    Unlocking the Crash Test Dummy Quest


    The Crash Test Dummy quest is part of the D.I.A.P.E.R. Program DLC, so you’ll need that installed to access it. After that, you must unlock it in-game. Unlike some quests that become available early, this one takes a bit longer to reach.

    To start the quest, complete one of the initial missions offered by the Shama Lama, like Interstellar Geographic. When you finish one of these tasks, the Crash Test Dummy mission will be available the next time you visit the Habitat.

    How to Complete Every Suit Failure


    On fire in the habitat in Revenge of the Savage Planet.

    During this quest, the Shama Lama gives you a special suit upgrade. Make sure to activate it from the upgrades menu, and you can deactivate it anytime. This suit operates quite differently; it significantly reduces your health back to the default level, no matter how much Orange Goo you’ve collected.

    This suit also features some unique animations when you respawn back at the Habitat.

    Additionally, it disables the upgrade that eliminates fall damage. This is a clear hint at how you’ll need to meet your demise in several ways. The Shama Lama actually wants you to die repeatedly to test the suit’s limits, and he’ll ask you to explore four specific methods—though the definitions might be a bit unclear.

    Here are the ways in which the Shama Lama unkindly suggests you perish and how to accomplish each task:

    High-Speed Landing

    Performing a high-speed landing should be straightforward, but if you’ve been using the fall damage reduction upgrade for most of the game, it might slip your mind. That’s why this suit disables it.

    To execute this, simply find a high spot and jump off. With the suit’s reduced health, you won’t even need to fall from a great height. Just go splat, and you’ll complete the first of these suit failures.

    Extreme Heat

    This task is also not too tough. There are plenty of fiery elements in the game. You can meet your end in various ways.

    Leap into a lava pool, let an enemy scorch you with fire attacks, or shoot yourself with Lava Goo. The options for turning up the heat are nearly endless.

    High Voltage Current

    This suit failure condition is more restrictive. For this one, you need to be electrocuted. There aren’t regular enemies that cause this type of damage, and you won’t have access to electricity directly. So how can you pull this off?

    You have two main choices. The easiest is to jump into an electrified mushroom or craft a path using Ferrous Goo and step into it. Both will zap you into oblivion, achieving another suit failure.

    If you want to be extra creative, find one of the jellyfish underwater and let them shock you instead. This counts, though there’s no bonus for being fancy.

    Flash Solidification

    The final suit failure is the most complicated. It’s challenging not just because of the action required, but also because ‘Flash Solidification’ is more ambiguous than the others. Initially, you might think this means freezing yourself, and you’re half-right.

    There are two methods to freeze yourself in the game: through icy plants found on many planets or from the flying ice enemies in Zenethian Rift. However, simply being frozen doesn’t deal damage. So how do you achieve flash solidification?

    You need to be frozen and then killed while still frozen. This can be tricky, as the flying enemies may defeat you before they manage to freeze you. The other option is to get frozen by a plant and wait for an enemy to approach. Timing is crucial here.

    You stay frozen for about five seconds, which doesn’t leave much time for an enemy to finish you off. Additionally, the icy plants have a wide reach and might freeze the enemy alongside you. It can be a bit touchy, so be ready to try a few times before you get it right.

    Once you manage to complete all these suit failures, the quest will wrap up. There’s no specific reward for this mission on its own, but it does bring you closer to finishing the D.I.A.P.E.R. program.

  • Completing the Challenge: Solving Mecha Slappi in Savage Planet

    Completing the Challenge: Solving Mecha Slappi in Savage Planet

    **Revenge of the Savage Planet** is a pretty lighthearted game despite its themes. It humorously addresses what happens when a massive corporation takes over the universe. Sure, your character has just been laid off after spending a century in cryo-sleep, but the game keeps things upbeat.

    Alta Interglobal may have messed up your life, but you’re not alone in your struggles. This entire star system revolves around someone else’s life, heavily impacted by this corporation’s actions. With no other beings to target, Slappi sets his sights on you, and he’s ready for your arrival.

    Where to Fight Mecha Slappi

    As you navigate **Revenge of the Savage Planet**, which primarily serves as a backdrop for exploring various worlds, you’ll traverse four unique planets. Interestingly, one of these is not part of the main storyline. In fact, you could finish the game without ever visiting it or encountering Slappi.

    To reach this hidden planet, known as **Slappi’s Den of Fun**, you must complete all the shrines and research the Pentaforce. This will give you access to the planet and, ultimately, to your final showdown with Slappi, who appears in a more formidable form than his small stature suggests.

    Besides a few Scannables, there are no missable collectibles on this final planet.

    How to Defeat Mecha Slappi

    Like other bosses in the game, **Mecha Slappi has multiple phases** that you’ll have to navigate through. While you will generally use the same strategy, Slappi will frequently change his tactics, as will the arena itself.

    Phase One

    The initial phase is straightforward. **Mecha Slappi is stationed on a platform**, and you can’t reach him directly. Your best option is to attack from a distance. There are plenty of Bombegranates, Acid Bombs, and healing stations scattered around the arena. They recharge slowly, so use them wisely.

    Before you start, ensure you have the upgrade that allows you to carry Bombegranates and Acid Bombs in your inventory.

    During this phase, Slappi will fire lasers at you, but they’re easy to dodge. Just focus on using your throwable items and Charged Shots to handle this section without much trouble.

    Phase Two

    The second phase introduces significant changes and recalls some of Slappi’s earlier shrines. **He will wrap himself in an energy shield** that can only be dismantled with specific actions:

    • Green – Use Acid Bombs.
    • Red – Use Bombegranates.
    • Blue – Use the Magnet Fork.

    As you destroy each shield, Slappi will cycle through the colors, and it may take a while to break them all. Once they’re down, you can damage him again just as you did in the first phase.

    However, the challenge increases as parts of the arena collapse, revealing lava beneath. **Weaker enemies will also show up intermittently**, making it tougher to concentrate on Slappi. He will also get new attacks, including a barrage of rockets marked clearly on the ground, so be careful not to fall into the lava while avoiding them.

    Phase Three

    In the final phase, Slappi announces his upgrades, and he significantly increases his firepower. While the arena remains unchanged, his arsenal now includes **additional guns on his legs and shoulder cannons**. It’s quite an overwhelming setup for a final boss.

    With these new weapons, he gains various attack patterns, such as combining his arm guns with laser barrages from his feet. The shoulder cannons also fire a volley of tracking lasers, but these can be dodged with some movement. Staying active during this phase is crucial.

    Despite his shields being gone, Slappi’s body appears resistant to damage. So, how should you attack? Target and destroy his guns. Each weapon can be hit individually, taking away a chunk of health and disabling its associated attack, making this phase a bit more manageable.

    Once Slappi is defeated, sit back and watch the credits roll. Congratulations on completing the game!

  • Completing All 47 Achievements and Trophies in Revenge of the Savage Planet

    Here’s a revised version of the content in American English:

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    Feature Wall

    Defeat a Brainard by kicking it into a cliff or wall.

    You’ll encounter these creatures near your initial crash site on Stellaris Prime, so aim with precision as you practice hand-to-hand combat during the tutorial.

    Zoologist

    Catch a creature and pet it in its enclosure.

    Use your whip to capture a creature and then transport it to your Pen on the planet. Visit this location to interact with your captured creatures to unlock this achievement.

    Character, Camera, Control

    Create a continuous move: sprint, knee slide, boost jump, and grapple boost.

    You’ll be able to do this later in the game after gaining the ability to grapple to elevated spots.

    Cannonball

    Dive from a height of at least 50 meters into water.

    Make sure you have a method to heal nearby, just in case.

    Homeward Bound?

    Locate the Lost Javelin.

    This is situated close to your Habitat in Nu Florida, south of your actual home in the swamp area.

    Gooooal

    Knee slide for 40 meters.

    The Mantises on Stellaris Prime can help here; they turn into slippery puddles when defeated. Create a fun slide for yourself and glide through.

    Side Notes

    Complete all essential side quests.

    Thoroughly explore the planets and check your email regularly in your Habitat to unlock various missions in your Journal and enhance your gaming experience. Stay alert for Eko’s notifications in addition to pop-ups on your screen!

    Alta Cares

    Open an undamaged crate of Alta Bucks.

    This action will add the Alta Bucks directly to your account for use in your Habitat.

    Clean it Up

    Remove all trash from your new Habitat.

    Upon arriving at your home in Nu Florida, you’ll find a lot of litter scattered around. Clean up every piece to achieve this.

    Homemaker

    Place a purchased item in your Habitat using Alta Bucks.

    Access decoration mode from the Habitat via the DKO menu on your computer or by standing in your living space to position a furniture piece.

    Crash Pad

    Buy and set up 20 pieces of home decor or furniture using Alta Bucks from the Alta Store.

    There’s no spending cap, so choose any 20 individual items from the DKO menu to furnish your Habitat.

    Hamster Wheel

    Engage with 3 different items in your Habitat.

    Use Alta Bucks to purchase a variety of furniture and enrichment objects for your Habitat, many of which feature interactive capabilities. Always explore new items to see what your explorer can do.

    Alta Bucks for Alta People

    Locate 25 Alta Coupon Crates.

    Your first find will be shortly after leaving the Habitat in Nu Florida, but keep searching throughout the game to gather as many as you can—everyone loves free coupons!

    One More than Last Time FTW

    Collect all Balls of Goo.

    You’ll receive guidance on finding these early on, but this achievement triggers when you gather the final of the 16 Balls of Goo in the game.

    It’s Needlessly Complete

    Stagger and capture a creature.

    Once you acquire your whip during the Stellaris Prime quests, you can deal with the various creatures you encounter in the game.

    Kick Its Face Off

    Perform a flying kick on a flying creature.

    Jump towards an enemy and make a melee attack.

    For the Challenge!

    Complete one Challenge Group.

    In your journal, you’ll find quests categorized together—finish these to earn this achievement.

    For Moar Challenge!

    Finish all Challenge Groups.

    Complete every optional quest listed in your journal.

    Slide of Death

    Knee slide through three creatures at once.

    This is easiest when there’s slime involved, so try it with the Mantises on Stellaris Prime to trigger it early in the game.

    Tool

    Acquire 50% of the available upgrades.

    You’ll utilize your primary resources to enhance your gear at the 3D printer, and this achievement indicates you’re halfway to full upgrades.

    Power Tool

    Achieve 100% of the total upgrades.

    This will take a significant amount of resources, but gradually, you’ll work towards collecting every tool and upgrade as you progress in the game.

    Launch It

    Use a bounce seed to launch an Arffalo to a more interesting place.

    Details to be determined

    Hasta la Vista

    Launch the Javelin and return to Earth.

    Complete the Homeward Bound quest line.

    Press X to Pet Respects

    Interact with 5 captured animals in your pen.

    After bringing creatures to your pen, approach and interact with them five times to unlock this achievement.

    It’s All About Me

    Complete the Selfie Challenge.

    You’ll receive an email about the Selfie Challenge after clearing the goo off the radar in front of your Habitat. This challenge involves taking selfies at every location.

    Rad Crash Pad

    Achieve a RAD rating for your Habitat.

    Add plenty of furniture and decorations using the DKO menu—an enriched habitat is a happy habitat.

    Poison or Soda

    Complete the Animal Testing Challenge.

    Follow the Animal Testing storyline and finish the mission.

    Crash Test Dummy

    Finish the Crash Suit Challenge!

    Complete all parts of the Crash Suit challenge to earn this.

    Ding Dong

    Complete the entire D.I.A.P.E.R. program.

    Along with the email about the Selfie Challenge, you’ll receive a lengthy video from Shama Lama regarding the D.I.A.P.E.R. Program, which rewards you with various outfits for your explorer.

  • Completing the Quest: Finding All Quasadron IX Teleporters in Savage Planet

    Among all the planets in Revenge of the Savage Planet, Quasadron IX stands out as the most dangerous. Fortunately, with six teleporters to discover (plus a seventh you’ll unlock by crash landing), the planet has a solid fast travel system to help you navigate through all the hostile creatures eager to turn you into mush.

    To uncover all the teleporters on Quasadron IX, you’ll need to explore every nook and cranny—north, south, high, and low. Finding all of them will make it much easier to traverse this vast world and avoid those annoying Babutts.

    Locating all six teleporters on Quasadron IX is essential for completing the Worlds Traveller quest.

    Quasadron IX Teleporter Crash Site

    Upon your arrival on Quasadron IX, you’ll crash in the northwest. The first teleporter is situated in the small Crash Site area, near a rocky plateau.

    Quasadron IX Teleporter Savannah Lake

    From the Crash Site, heading to Savannah Lake is straightforward. You’ll find the teleporter in the center of the region, east of the north-south flowing water.

    Quasadron IX Teleporter Southern Rocks

    The third teleporter is located in the southeast within the Southern Rocks region, right in an open patch of dry grass near a tall rocky outcrop.

    Quasadron IX Teleporter Summit

    Another teleporter awaits you at the mountaintop in the Summit region. This area features a locked device that you’ll need to activate by powering up three lasers. Look for it at the southern edge of this small region.

    Quasadron IX Teleporter Florian’s Fuschia Festivus

    In Florian’s Fuschia Festivus, you’ll spot a teleporter nestled among the vividly colored trees. It’s situated along a cliff next to a waterfall.

    Quasadron IX Teleporter Babutt Kingdom

    The teleporter in Babutt Kingdom is visible from the northern edge of the Summit. If you’ve already accessed that area, you can easily drop down to it. It’s perched on a tall, slim plateau near a giant Gaia Magnifium tree, located slightly west of the region’s center.

    Quasadron IX Teleporter Alta’s Trash Mountain

    The final teleporter can be found in the Alta’s Trash Mountain region, located in the northeast of Quasadron IX. Once you make it to this area, look for the teleporter south of the massive wall of trash blocks.

  • Completing Zenithian Rift Teleporters in Revenge of the Savage Planet

    Zenithian Rift stands out as a landscape filled with surprising differences. In Revenge of the Savage Planet, this planet is known for its extreme environments, boasting everything from molten lava to icy terrains. So be sure to pack both your parka and swimsuit! Traveling from the surface to the heights and depths can be quite the journey, but the game features a convenient fast travel system that makes it easier—you’ll only need to make those treks once.

    This dynamic world has a total of five teleporters to discover for the Worlds Traveler mission. However, it’s worth mentioning there are six in total; the first one marks your landing site, which you don’t need to unlock.

    Finding All The Teleporter Locations on Zenithian Rift

    Your first teleporter is located right at your landing site, situated in the center of a lava lake within the Crash Site area.

    Next, look for the second teleporter in Frip’s Big Chill, which you’ll find in an open, snowy expanse teeming with Flapping Tails and tentacles. The easiest way to access it is by making your way up through Brrrrts Frozen Grotto to reach the floating islands above the lava lake in the Crash Site. Head west, where you’ll find a snowy area accessible via energy rails. Jump into the snow and follow the red light pointing to the teleporter.

    The third teleporter resides in The Depths of Trrn, found in a large cavern filled with gases beneath Frip’s Big Chill. You’ll spot it on a ledge that overlooks cracked ground leading to the next level down.

    In the Plyxors Shaft area, you’ll discover a pool of water accompanied by two peculiar, sentient mushrooms feasting on grubs. The fourth teleporter is situated in this chamber, directly across from the mushrooms.

    From this pool at the base of Plyxors Shaft, you can take energy rails all the way up to the Peaks, ultimately reaching Bilodeau’s Floating Isles. Here, the fifth teleporter is perched on a rocky hill to the south of a sizable hot spring.

    From Bilodeau’s Floating Isles, you can ride energy rails up to the peak of the mountain, leading you to an area filled with gas known as the Summit of Ruin. If you navigate through the green clouds, you’ll find a hill where the final teleporter is located.

  • Completing the Puzzle: Solving Captured Creatures in Savage Planet

    Completing the Puzzle: Solving Captured Creatures in Savage Planet

    If you enjoy sci-fi infused with a playful spirit and a hefty dose of humor, then Revenge of the Savage Planet will be right up your alley. The game is light-hearted and doesn’t take itself too seriously, constantly giving you new upgrades and tools to experiment with. The storyline is easy to follow, so you can engage with it at your own pace without losing track of what’s happening.

    The real highlight is the diverse planets and the unique creatures that inhabit them. There’s a wide range of beings to discover, each presenting its own battle challenge. If you’ve ever wished to observe them up close, you’re in luck—you can capture these creatures for a more personal view. And rest assured, it’s all done in good fun.

    How to Capture Creatures

    To begin capturing creatures, you’ll first need to locate your lasso whip. This handy tool replaces your default melee attacks, allowing you to whip enemies from a distance and access grapple points. It’s quite versatile, enabling you to capture creatures on the spot. While the process is straightforward, there are a few steps involved.

    Start by holding down the whip button until you see it start to spin like a lasso. Aim at an enemy, and once the reticle locks on and the camera begins to follow them, it’s time to throw. This targeting slightly varies between smaller monsters and those with weak points, so here’s how to capture each type.

    The game tutorial suggests that you must aim before holding the melee button to get the lasso ready, but that’s not actually necessary.

    Regular Creatures

    For the smaller creatures without weak points, the capture method is simple: toss your lasso and hold the highlighted button to reel them in. Just keep in mind that you’re not invincible during this process, so eliminate any nearby enemies that might interfere.

    After lassoing a creature, you’ll need to pull it in, which is quicker if you’re closer. This method is especially useful when there are other threats nearby. Fortunately, smaller creatures won’t break free easily unless terrain interferes, so just keep tugging until you’ve got them.

    Creatures with Weak Points

    Capturing larger creatures is a bit different since they each have specific weak points. For instance, Crushers have a weak spot on their tails, while Beetles are vulnerable at the unarmored sections of their shells. To successfully capture them, you must first stagger them by targeting their weak point.

    This weak point should be hit at least two times to stagger them, and possibly more for tougher foes. Just be cautious not to deal excessive damage, or you may end up defeating them before getting your chance. Once staggered, pulling them in becomes much easier.

    A few exceptions might require you to occasionally stop pulling to relieve the pressure, similar to fishing.

    Visiting Your Captured Creatures in the Planetary Pens


    Once you capture a creature, it disappears into the void, which might leave you wondering where exactly it has gone. On your first capture at Stellaris Prime, you’ll need to call down a creature pen from space to store your captured friends. Until then, they are technically nowhere. A bit unsettling, but they won’t stay lost for long.

    After that initial creature pen, all subsequent pens are summoned before you can visit new planets. It wouldn’t be right to keep creatures trapped in the void for too long, after all.

    Your first visit to one of these creature pens will result in all your captured creatures being released from the void. Each creature can be interacted with for a special animation. Otherwise, they will roam about their pen, content in their new smaller surroundings. While you can admire your captures, interaction is limited.

    Researching Captured Creatures

    Researching a Raccocco creature in Revenge of the Savage Planet.

    Besides observation, there’s another aspect of capturing creatures that adds value: researching them. You can do this from the computer in your habitat. Each research session lasts a few real-time minutes, with larger creatures taking longer. Depending on the species, research can take anywhere from one to six minutes.

    The reward for your research efforts? New color schemes! Your outfit consists of four interchangeable pieces, each of which can be customized with different colors. Each creature you research unlocks new color options, so be sure to capture as many as possible to explore the universe in style.

    Once you unlock a new color scheme, it becomes available for all gear pieces, not just one type.

  • Completing Planetary Journeys in Revenge of the Savage Planet

    Completing Planetary Journeys in Revenge of the Savage Planet

    There’s a wide variety of satirical games available, as well as numerous sci-fi and survival-crafting options. When you mix elements of political satire with these genres, you get quite an interesting lineup of games. Among them, Revenge of the Savage Planet stands out by having a lot of fun with its unique concept.

    This lighthearted game focuses on engaging gameplay wrapped in humor. For instance, you literally launch yourself to new planets using a cannon. The game keeps the adventure fresh by continually sending you to new horizons, but having clear objectives helps you progress even quicker.

    Locating the Planetary Cannon Software

    To blast off to new planets, you’ll first need to set up the Planetary Cannon at the NuFlorida habitat on Stellaris Prime. While the game points you in the right direction, you’ll be overwhelmed with missions, which can make it easy to lose track of your goal. Focus on the mission titled ‘That Has My Name On It‘ to obtain the necessary software swiftly.

    Eventually, you’ll find a purple container that requires a bit of hacking from your trusty drone, Eko. You’ll face waves of enemies while staying within a designated area, but this isn’t too difficult. You can choose to evade the foes until the timer runs out before taking them out, which helps prevent any additional enemies from spawning.

    Utilizing the Planetary Cannon

    Once you have the Planetary Cannon Software, head back to the habitat to bring it down—no crafting needed. Just interact with the console outside your base to call it down from the sky, where it will land right in your habitat. This also unlocks your next destination: the dry planet Xephyr.

    To embark on your journey to Xephyr, simply hop into the Planetary Cannon. You’ll experience a short scene before being launched toward the planet. That’s all there is to space travel here! Upon landing on Xephyr, you will receive a teleporter that allows for easy returns to the habitat whenever you want, without needing to use the cannon again.

    This means you only need to use the Planetary Cannon once for each new planet. After unlocking a planet, you can use the cannon to travel there, but afterward, teleporters make moving between planets much simpler. So, after you’ve discovered all the planets, the Planetary Cannon becomes less essential.