الوسم: kill

  • Should You Kill or Save Shadowheart’s Parents in Baldur’s Gate 3?

    Should You Kill or Save Shadowheart’s Parents in Baldur’s Gate 3?

    If you decide to follow the dark path of the Dark Justiciar, you’ll find Shadowheart’s parents hanging in the House of Grief after defeating them. Lady Shar will then demand that Shadowheart execute her own parents. This is definitely the evil route.

    Allowing Shadowheart to kill her parents results in their death, but it has deeper consequences. Their souls are sent into eternal torment in Shar’s dark afterlife, forever separated from her worship. The only silver lining is that Shadowheart’s memory will be wiped again as she gains more power, meaning she won’t remember her parents and won’t believe you if you tell her what happened. You’re left with the burden of this decision.

    Choosing this route also boosts Shadowheart’s power. Any remaining Justiciars in the previous room will come under her control and fight alongside you in the final battle. However, be careful not to kill all the Justiciars in that room, as you’ll need some of them to join your team during the last fight. Without allies, you’ll miss out on key benefits of this choice.

    —

    If instead you follow the Sune path, after defeating Mother Superior, Shar will still appear in the House of Grief and push Shadowheart to kill her parents. Killing them here is a very different story. If Shadowheart walks the light of Selune, she can choose to spare her parents. Both options will lead to her parents being rescued and joining your camp for the rest of the game.

    To convince her to make this decision herself, you can trigger some memories in the Lower City that remind her of her past life. There are three spots where these memories can be unlocked:

    1. Allister Marnley’s Grave (X: 24, Y: 14)
    2. Graffiti on a wall near the Baldur’s Gate waypoint (X: -214, Y: -32)
    3. Shadowheart’s hidden spot in the Night Orchid cave, the basement of the House of Grief

    You only need two of these memories to motivate her, but high approval with Shadowheart is helpful. Even if you don’t revisit these places, you can still persuade her to save her parents by supporting her emotionally and encouraging her to make her own choice.

    If you decide to save her parents, they will be brought back to camp and have a chance to live out their days peacefully. Emmeline, Shadowheart’s mother, will still suffer from severe memory loss and declining health but will offer wisdom and comfort. Arnell, her father, will consistently give advice, and both will help lift Shadowheart’s mood throughout the story.

    However, keep in mind that her curse remains. It is mysterious but causes her intense nightly pain and torture that will continue for her entire life. Despite this, if she survives, Shadowheart will eventually accept her loss and offer to stay with you, moving on despite her guilt. In romantic endings, she might openly admit her longing to reconnect with her parents, revealing her deep feelings and regrets.

    —

    In a different scenario, if you betray Shar and choose to save Shadowheart’s parents, both routes (Shar or Selune) will lead to her parents being freed and joining your camp. To ensure this, support her in making her own decision when the moment comes. You may also want to trigger specific memories in the Lower City to strengthen her resolve—visiting places like Allister Marnley’s Grave, the graffiti near the waypoint, or her secret spot in the Sombre Embrace basement can help. These prompt her to comment and then speak with you, reinforcing her choice.

    Just be aware: her parents will survive, but her curse remains. She will continue to suffer nightly pain, a burden that will likely persist, and her memory of her past will stay intact. Still, she might eventually settle down with her parents near you, living out her days, even as she endures centuries of the curse.

    If you are romancing Shadowheart, she might express a desire to reconnect with her family, saying she would have given anything to speak with them again, even if it meant continuing her curse. Supporting her in saving her parents aligns with her true feelings and may lead to a bittersweet, emotionally rich ending.

    —

    Throughout all choices, significant relationships and pivotal decisions shape Shadowheart’s fate. Whether she bears her curse in silence or finds peace with her past, the route you choose leaves a lasting mark on her story.

  • Should You Spare or Kill Dr. Giles Rasmussen in The Outer Worlds 2?

    Should You Spare or Kill Dr. Giles Rasmussen in The Outer Worlds 2?

    In The Outer Worlds 2, you can help your team members through companion quests. Inez’s second quest is called “A Most Extraordinary Specimen.” In this mission, she finds out about a facility involved in some wicked practices related to her grafting procedure. You travel to Cloister to look into the matter.

    This leads to an interesting quest where you search a dangerous laboratory for an even more sinister doctor. During your investigation, you complete several objectives. Here is a full walkthrough of the quest, including the outcomes based on your choices at the end.

    Starting the Quest

    The quest starts when you meet a courier at the Undisputed Claim. He is near the entrance to the Value-Added Esplanade and approaches you as you get off the tram. He has a message for Inez, but it’s a video message, so you need to wait until you’re back on your ship to view it.

    Viewing the Message

    Once back on your ship, Inez is nearby the viewing area. Go over and insert the message into the terminal to watch it. It’s from Ortiz, Inez’s old friend, who directs you to a messed-up lab on Cloister.

    Finding the Lab

    The lab is located in the northeastern corner of Cloister. To reach it, you must cross a bridge in the region’s center, which is filled with Zyranium gas. You need the Gas-Energy Deflection Apparatus to survive the gas. After crossing the bridge, you make your way through Auntie’s Choice Forward Operating Base to get to the lab.

    Getting Past the Zyranium Gas Leak

    Inside, the first obstacle is a large Zyranium gas leak blocking your progress. Several methods can help you get through:

    • Hacking Method: If your hacking skill is level 7 or higher, hack the terminal to vent the gas on the left side.
    • Engineering Method: With engineering level 4, you can go through the door on the right, drop into the gas area, and use a valve with your engineering skills.
    • The most straightforward way is to climb onto the yellow pipes next to the terminal.

    After handling the gas, enter a floor vent and crawl through. On the other side, you’ll find a door inside the ice. Inez opens it, leading you to an elevator that takes you down into the lab.

    Talking to Inez

    Upon entering, Inez is in a room with tanks containing creatures. She initially thinks the large one is Ortiz but quickly realizes it isn’t. Before speaking with her, it’s wise to read the terminal in the corner to gather additional information for your conversation.

    Dealing with Hostile Creatures

    After leaving the Ortiz-like figure’s room, you hear the doctor calling for help. He’s trapped inside his office, with dangerous creatures outside, including a fierce Ursopod. It’s your task to help him eliminate the threats.

    There are two ways to handle this:

    • Peaceful Approach (requires Medicine 7): Head left from the fake Ortiz room, descend the stairs, kill the two creatures blocking your path, then enter through the door. Inside, find a cub on a table and a desk with Arctic Ginseng Extract. Use your medical skills to craft a stimulant and activate the machine on the right to open the large door and proceed.
    • Violent Approach: Use weapons and combat skills to fight. Inside the bathroom, crawl through a vent to access the creature area. Then, fight or use other tactics to clear the creatures.

    Confronting Dr. Giles Rasmussen

    After the creatures are dealt with, confront Dr. Rasmussen, who is hiding in his office corner. He is responsible for the terrible activities at the facility. Your dialogue choices will determine his fate.

    Killing the Doctor

    To kill him, choose options that accuse him of lying, being responsible, and justifying your actions. You can say things like:

    • He’s not just a butcher; he’s a liar.
    • Who is his “sponsor”?
    • He’s heard many monsters use that excuse.
    • His subjects suffered greatly.
    • Maybe he’ll grow wings and fly someday.
    • Void him—he’s no failure now.
    • His research caused harm that can’t be justified.
    • Auntie’s only cares about using and discarding people.

    After this, Inez will shoot him. Loot his body for his keycard and the Mechanical Augmentation. The keycard allows access to grafting parts for Inez, which is a main reward for killing him.

    Sparing the Doctor

    If you prefer to spare him, select dialogue options that portray him as a liar and a murderer, but also show that you’re open to his potential help. For example:

    • He’s a butcher and a liar.
    • What’s his “sponsor”?
    • Many use that excuse.
    • His subjects suffered.
    • Maybe he can help Inez with a graft.
    • This might prove he’s worth saving.
    • His research could help many.
    • It’s a personal choice, Inez—you decide.

    If you spare him, Inez will decide to let him live. He will give you his keycard and open two pods containing grafts: Mantiqueen and Ursopod. You can take both as your main reward for sparing him.

    Visiting Ethel’s Lab

    Regardless of your decision, the last step is to go back to Ethel on Paradise Island, where she’s still in her lab at Fairfield. She will use the grafting parts you collected to give Inez an upgrade. If you killed the doctor, she’ll use the Mechanical Augmentation; if you spared him, you’ll choose between the Ursopod or Mantiqueen upgrades.

    Final Scene

    After the upgrade, you have a brief conversation with Ethel. The quest ends with you receiving either “Half Truths in Advertising” (if you spared Rasmussen) or “Full Measures” (if you killed him).

  • Should You Let Alva Complete Dagmar in The Outer Worlds 2?

    Should You Let Alva Complete Dagmar in The Outer Worlds 2?

    Many companions in The Outer Worlds 2 are charming and sometimes challenging, adding variety but also with their own personal struggles. Aza, in particular, has significant issues.

    It’s clear that Aza isn’t entirely stable. The Glorious Dawn looms large in her life, and its leaders have now decided she should be killed. To her, this is a serious mistake, caused by a traitor within the cult. She wants you to uncover the truth behind it all.

    How To Get The Stabbing At Shadows Quest

    Starting this quest can be tricky. The main requirement is that you’ve already finished Aza’s earlier companion quest, The Dawn Of A Glorious Betrayal. In that quest, she learns that someone ordered her assassination from the leader of the Glorious Dawn, Dagmar, but she doesn’t believe it. She’s the only one the leader, Dagmar, communicates with.

    Once that quest ends, you’ll likely encounter this new quest while traveling with Aza. She’ll approach you for help, signaling that she’s ready to start. Look for a speech bubble above her head after you get the Rift Modulator on Praetor, which is often when she’ll offer the quest.

    If she doesn’t approach you herself, you can manually start it by taking her to any Glorious Dawn camp. Since you’ll need to visit these camps anyway for other parts of the quest, it’s convenient to do so now.

    Which Glorious Dawn Camps to Explore

    When Aza brings up this quest, she’ll mention she needs to contact a friend named Severin inside the Dawn. He might have left a message for her in one of the camps, which are located on both Cloister and Praetor.

    In her previous quest, Aza used a communication device to find out who led the cultists that kidnapped her. You’ll look for similar devices in the camps to find Severin’s message.

    Aza gives a list of possible camps, but only one contains the device you’re after. For our playthrough, the right camp was on Praetor, directly across from Central Control. Head there and interact with the communication device to get Severin’s message, which confirms she should meet him on Cloister. Since secure messages aren’t sent over open lines, this makes sense.

    Note: There’s also a Rift nearby you can open with the Rift Modulator. Doing so can reveal unique weapons emerging from the Rift, though hostile Glorious Dawn cultists may also appear.

    Meeting With Severin

    Travel to Cloister now. Severin, who isn’t near fast travel points, will likely be hiding in the icy dunes, away from main areas. Be prepared for a trek.

    When you find Severin, he appears tense. Aza said he was trustworthy, but not necessarily reliable. Severin reveals that Dagmar, the exalted leader, told him directly that she intended to kill Aza. This infuriates Aza, as she was the only one Dagmar communicated with. She becomes furious and wants Severin to suffer.

    You have a chance to persuade Aza to show mercy by passing a Speech check of at least 11. Without it, Severin and his Protectorate Sentinels will be eliminated.

    Afterward, Aza learns that Dagmar is working with the Protectorate. If she seeks answers, she tells you to return to Central Control on Praetor, where details about Dagmar’s dealings with the Protectorate are likely stored.

    Finding Dagmar

    Head back to Praetor. If you’ve previously completed parts of Tristan’s quests, you might have already been inside Central Control. If not, you’ll need to gain access through one of several ways:

    • Climb over the wall near the containers’ left side.
    • Find the hidden wall in the Tomb of the Matriarch leading directly into Central Control.
    • Talk to a Protectorate soldier at the entrance and pass some Skill checks.
    • Or, just rush in and fight your way through (not recommended due to tough enemies).

    Inside, beware of a powerful Bunker Automech, which hits hard and has a lot of health. Stealth or high Hack skills paired with strong Shock weapons are best for taking it down.

    Your main goal is to find the room on the right of the entrance where soldiers and the Automech gather. There’s a northern door that leads into the same room with less protection. Interact with the terminal inside to see a message from Dagmar, who has sent a kill order against Aza. This confirms that she’s acting against Aza and secretly working with the Protectorate.

    Note: If you visit this station before starting the quest, the terminal will be inactive.

    Next, a monitor turns on showing Dagmar herself, in a Protectorate uniform. She’s a Sentinel, revealing she’s part of the Protectorate and created the Glorious Dawn to mislead the Sovereign about rifts, steering him back to Protectorate control. Aza, of course, plans to kill her for this betrayal.

    Dealing With Dagmar

    To confront Dagmar, locate her office inside Central Control. Even if you’ve cleared out the enemies, more will appear as part of the story. Find a vent and go through it to approach silently. The door to her office is locked, but there’s a small panel on the wall you can remove to crawl through ventilation into her room.

    Aza is eager to kill her, but you have options. If you have a Speech skill of at least 17, you can talk her down. Without that, you’ll need to fight and defeat her.

    If Dagmar dies, you can retrieve Aza’s Advanced Mod Kit from her body. If she survives, she might surrender it. If Aza kills Dagmar, she will take over as the cult’s new leader. If Dagmar lives and Aza refrains from killing other cult members, she might turn away from her violent path altogether.

  • How to Complete a Volatile in Dying Light: The Beast and Solve Its Mysteries

    How to Complete a Volatile in Dying Light: The Beast and Solve Its Mysteries

    Dying Light is known for its parkour, first-person zombie fighting, and the main character, Kyle Crane. However, what really strikes fear are the monsters called Volatiles, who make a return in Dying Light: The Beast.

    Volatiles are the most dangerous zombies you’ll encounter in The Beast. They are just as lethal as in the previous games, capable of killing Crane with a few hits if you’re not careful. They only appear at night, but they roam the world and can detect you if you get too close. Once they spot you, they will chase and hunt you until you find a safe place.

    Most players will want to avoid Volatiles entirely, including staying clear of the night to stay safe. They are extremely powerful. In The Beast, Crane gets a noticeable upgrade, which slightly increases your chances against them, possibly making it somewhat easier to defeat Volatiles. There’s even an achievement for taking one down, so here’s how to do it.

    Before attempting to kill a Volatile, make sure you are as leveled up as possible. It’s best to do this after finishing the campaign, when you should be at least level 13 with all your Beast Powers unlocked. Next, fill your Beast Power meter completely by attacking enemies and taking damage. Since Volatiles only come out at night, and resting resets the meter, the best strategy is to fully charge it and wait until night falls naturally.

    Make sure your meter is full before transforming, since transforming without a full meter won’t restore any health. When night comes, use your Survivor Sense to locate a nearby Volatile, marked with a glowing icon above their head. Approach quietly, avoid attacking multiple enemies at once, and sneak close enough for the kill.

    When you’re close enough, transform into Beast mode and focus on attacking the Volatile with basic strikes. A fully charged meter of punches should be enough to kill it, provided you avoid getting hit too many times yourself. Concentrate on quick, consistent hits rather than heavy or special attacks, which drain your meter faster. With enough quick assaults, the Volatile will eventually be vulnerable to a takedown, earning you the “Apex Predator” achievement and some loot.

    If you get knocked out of Beast mode, remember that Volatiles are weak to UV light. Use your UV flashlight to stun them, then continue attacking. If that doesn’t work, though, you might be out of luck.

  • How to Find and Complete Dragonroaches in Helldivers 2

    How to Find and Complete Dragonroaches in Helldivers 2

    Quick Links

    – Where To Find Dragon Roaches
    – How To Kill Dragon Roach Terminids

    Fighting for freedom in Helldivers 2 is dangerous. Many monsters will come from the shadows to stop your mission to free planets across the galaxy. But with the right weapons and tactics, you can take them down. This guide will focus on the Dragon Roaches found on hive planets, particularly on the Gloom sector.

    There’s more to watch out for than just normal bugs in combat. Stay alert and look to the sky. Here are effective tips for defeating these giant enemies, but remember, taking them on alone requires skill and preparation.

    Where To Find Dragon Roaches

    Dragon Roaches are new enemies introduced in the latest update. They are very noticeable once you’re in the terminid sector on a hive planet. Usually, you’ll see one or more overhead, spraying poison. These creatures aren’t common at lower difficulty levels but become more frequent starting around level five or six.

    When you hear a loud screech, a Dragon Roach will swoop down into combat. These big threats are very dangerous, so you need to be ready if you want to survive an encounter with one.

    [Image: A dragonroach flying above, spraying poison]

    How To Kill Dragon Roach Terminids

    The best way to deal with Dragon Roaches is to bring a powerful exo suit, like the Patriot. It provides plenty of ammunition and acts as armor to protect against their acid sprays. While you can survive without it, staying alert and dodging to the side when they spray is often enough.

    [Image: A Dragon Roach attacking two Helldivers from above]

    The Dragon Roaches are like the Illuminate Stringray ships in terms of threat level. They are biological creatures, so they can be hit easily by lasers, bullets, and other weapons. Unlike heavily armored ships, these enemies aren’t as tough to damage.

    Aim for their heads to deal the most damage. Using a Quasar blast can bring one down quickly. Laser cannons can tear apart their wings if you aim carefully, but delivering a solid hit with bullets or explosives generally works best. Recoilless rifles and Spears are particularly effective options for heavy damage.

    Once enough damage is inflicted, the Dragon Roach will fall to the ground. Keep alert, though—if you see one, there’s likely more nearby. Stay ready to move and attack when the opportunity arises.

  • How To Find And Kill Hive Lords by Completing and Solving in Helldivers 2

    How To Find And Kill Hive Lords by Completing and Solving in Helldivers 2

    Super Earth needs you to take out hive planets across the galaxy. In Helldivers 2, following orders without hesitation is your job. One of the toughest missions is fighting against the infamous Hive Lords that hide beneath these planets. These enemies are not normal foes, and only the best Helldivers can defeat them.

    If you’re ready, we’ll tell you how to find their weaknesses and bring them down. You’ll need lots of firepower and teamwork, but it’s possible to eliminate them.

    Where to Find Hive Lords

    Hive Lords are giant, worm-like creatures found on hive planets in the Terminid sector. These monsters are enormous and can cause massive damage to anything in their path. They create tunnels and complex cave systems under the planet’s surface. Slaying one is a must in these missions.

    For a good chance to hunt these monsters, aim for higher difficulty levels. They usually appear around difficulty level 10, but sometimes can show up as early as level 7.

    You’ll hear a creepy tunneling sound when a Hive Lord is near, and it won’t take long before it breaks through the ground, sending debris and sand flying everywhere. That’s when the fight begins, and you’ll need to start running.

    How to Kill a Hive Lord

    To bring down a Hive Lord, you need to bring heavy weapons. These beasts have about 150,000 health points, so it won’t be easy. The best weapons include Hellbombs, Railcannons, and Spears—use those to do the most damage.

    It’s hard to miss the Hive Lord because it’s as big as a skyscraper. When it tunnels underground, watch out for the sand. If you get caught in its path while tunneling, it will send you flying.

    To kill it, focus fire on its body and head with heavy ammo. Hellbombs can do a lot of damage quickly, but timing is tricky. Using 500kg bombs can also help weaken it significantly.

    Warning: Watch out for the acid it spits out—it’s deadly and will kill you immediately.

    The real challenge isn’t just damaging the creature; it’s staying alive. Avoid running straight toward or away from it. Instead, go to the sides to dodge its lunges and spray attacks.

    Bringing down a Hive Lord is very tough, but it gets easier with a strong team working together. Before setting out to take one on, plan your attack carefully and bring plenty of stimulants.

  • Every Stat in Killing Floor 3 and How Completing or Solving Them Works

    Every Stat in Killing Floor 3 and How Completing or Solving Them Works

    Multiplayer shooters are a fun way to play with friends, giving players the chance to team up and fight off enemies for hours. The genre is usually easy to get started with, but it also offers plenty of complexity for those who want to master its mechanics. Killing Floor 3 is no different, with a wide range of character customization options, weapon choices, and skill upgrades to explore.

    One system that isn’t explained very well is the weapon stats. Some are straightforward, but others can be confusing at first glance and may need further explanation. Here’s everything you need to know about gun stats while battling the Zed hordes.

    What Does Each Gun Stat Mean?

    There are six statistics that describe how firearms perform, covering everything from how powerful individual bullets are to how fast you can reload. These stats are:

    Stat Name What It Does
    Accuracy Controls how tightly your bullets spread. The higher the accuracy, the more your shots hit exactly where you’re aiming.
    Fire Rate Determines how fast the gun fires.
    Handling Affects how quick it is to perform actions like aiming down sights and switching weapons.
    Penetration Power Shows how well bullets pass through multiple enemies or objects, potentially hitting more than one target.
    Recoil Indicates how much the gun kicks back when fired. The lower the recoil, the steadier your shots stay on target.
    Reload Speed Tells you how quickly you can reload after running out of bullets.

    What Does Each Melee Stat Mean?

    The Ninja class uses swords and throwables, which require different stats to be effective. These melee stats include:

    Stat Name What It Does
    Attack Speed Dictates how quickly you can swing your weapon.
    Block Power Shows how much damage you can block when defending.
    Block Stamina Determines how many attacks you can block before your stamina runs out.
    Projectile Speed Indicates how fast projectile weapons fire or travel.

    Additionally, weapons can be customized by adding mods, which can improve or sometimes weaken their stats. This allows players to shape their gear to match their preferred playstyle.

  • Completing the Decision: Kill Yourself or War in Tainted Grail?

    Completing the Decision: Kill Yourself or War in Tainted Grail?

    With countless places to explore in Tainted Grail: The Fall of Avalon, it’s easy to find yourself disoriented or caught in an unexpected predicament. We’re here to guide you through the perilous terrains, including the Forlorn Swords, so you can earn new rewards and fulfill various questlines.

    As you rise through the ranks of the Children of Morrigan, you’ll unveil a plethora of secrets and intrigues that shape Avalon and Kamelot. With some assistance, you might even connect with the goddess herself and influence the destiny of her followers. Here’s what you need to know to locate the Crow’s Nest.

    Finding the Crow’s Nest

    Your next mission from Self, your mentor, is to find the large Corax nest within the Forlorn Swords. Your main objective is to rest in the nest and face whatever challenges arise.

    To get to the nest, navigate to the southern part of the Forlorn Swords, where a massive sword stretches over a deep chasm. You’ll need to carefully cross the slender edge of the blade to reach the nest perched on top.

    Circumnavigate the nest and ascend the branches to enter the Corax’s abode, then settle down in the nest for some sleep. You’ll awaken in a strange place alongside two lifeless crows, who will challenge you to face another Fledgling: Luth.

    Unfortunately, there’s no escaping this. You’ll need to defeat Luth.

    Ask any questions you may have, then slay your fellow Fledgling, Luth. There’s no time to loot; you must exit the Darkness and return to Self in Morrigan’s Hollow. You can either confront her about what you experienced or proceed as usual.

    In either case, she will inform you of your next assignment: to speak with War himself. Head to the altar inside the hollow and interact with it to access War’s throne room and engage him in conversation.

    You might find him familiar! War is Vidar from the Spread Your Wings quest and will have some intriguing dialogue for you.

    War will let you know that you have a critical choice to make, but first, you need to locate Morrigan in the Corax Nest.

    Finding Morrigan

    The Corax is the massive flying creature you’ve noticed in Avalon since you washed ashore after the shipwreck. To access the nest, return to the Forlorn Swords and cross the sword above the chasm once more.

    Climb into the nest to meet the goddess Morrigan herself. She has bestowed upon you not only her presence but also a choice. You must decide the fate of the Children of Morrigan: should they embrace the shadows or finally step into the light and rise to conquer Avalon?

    Should You Choose Self or War?

    Self tells you that the will of Morrigan must be fulfilled in the hollow.

    Express your thoughts to Morrigan, but the real decision comes when you return to War to inform him of your decision. Whichever side you commit to will survive, while you will be compelled to eliminate the other in Morrigan’s name.

    Here’s what transpires based on whether you side with Self or War:

    • Siding with Self

      If you decide to ally with Self and embrace the shadows, maintaining the traditional path of the Children of Morrigan, you’ll need to deliver that message to War. In response, he will accuse you of deceit regarding Morrigan’s will and attack.

      You can persuade him that he’s the true blasphemer, but the outcome remains unchanged.

      After defeating him and bestowing an honorable death, return to Self in the hollow. In gratitude, they’ll reward you with your own set of Crow armor and a promotion as they continue to lead the Children of Morrigan from safety.

    • Siding with War

      If you choose to ally with War, he will send you to confront Self. You can eliminate her without triggering the hostility of others if you proceed stealthily, but you cannot warn Self in advance.

      Feel free to engage with the other Children of Morrigan, as they are merely bandits.

      Once Self is defeated, the quest concludes, and you can search her remains for a set of Crow armor and branded skin that can be exchanged for a bounty. Following this, War will be able to lead the Children of Morrigan as he initially intended, as Vidar mentioned at the start.

    Whichever path you choose, the questline wraps up, and you are now a full-fledged Crow among the Children of Morrigan. Best of luck! May your choices honor the goddess.

  • Bribe or Kill Flann? Completing Tainted Grail’s Puzzle in Avalon

    Bribe or Kill Flann? Completing Tainted Grail’s Puzzle in Avalon

    Initially, Berach believed he was under a curse, trapped beneath a bridge. Now, in the world of Tainted Grail: The Fall Of Avalon, he finds himself stuck in a cell after being arrested for causing a ruckus.

    Berach is convinced there’s a creature flying around, and although you’ve noticed it on your way to Cuanacht, the locals aren’t buying it. With the Red Plague and the Wyrdness wreaking havoc, they don’t have the bandwidth for his tales. You might have some time to spare, though, and the poor guy could really use your help.

    How to Help Free Berach

    To kick off “Stuck in the Cycle,” you’ll need to locate Cuanacht’s Prison, which sits in a large building at the lower-left corner of the city, just a little past the main staircase.

    Head inside, go past the guard, and you’ll find Berach, the same knight you may have assisted during “Age of Excuses,” locked in the first cell on the right. Chat with him to understand why he’s jailed, and you can offer your help to set him free.

    Next, return to the guard, Flann, and strike up a conversation to start another side quest named “Bribe It On”, which is essential for freeing Berach. Flann will give you two main bribing options for letting Berach go early, plus a hidden third option that depends on whether you have a specific quest.

    • If you’re willing to shell out a hefty sum, you can pay Flann 5,000 Gold to release Berach right away.
    • Alternatively, you can accept Flann’s request for a good meal and a drink. He’ll specifically ask for a Kamelot Delicacy, for which he’ll give you the recipe.

      • To make a Kamelot Delicacy, you need one Venison, one Potato, and one Honey. You can find these by looting crates, barrels, and sacks, buying them from shops like Horns of the South Keep, or hunting deer for Venison.
      • Ale can be acquired in similar ways or purchased from Alwyn’s shop, located across from the shut inn in Cuanacht.
    • If you’ve completed the “Spread Your Wings” side quest and aligned with Vidar, you’ll unlock the “A Crow Left of Murder” quest series. The first quest has you eliminate someone in Horns of the South, and the second quest forces you to deal with Flann. If you choose the appropriate dialogue option during your talk with him, you can take him out without bribing and then unlock Berach’s cell by lockpicking the door.

    Opting to either give Flann a meal or eliminate him during “A Crow Left of Murder” makes it much easier, and regardless of how you chose to proceed, you’ll ultimately receive the key to Berach’s cell.

    If you decide to confront Flann, he’s a standard enemy on par with a Disgraced Knight or Kamelot Deserter, and if you didn’t bribe him, he’ll drop his armor, a sword, and a key upon defeat.

    Once you’ve freed Berach, he’ll mention that he’s on his way to the Forlorn Swords to hunt the creature you both spotted, completing the quest and rewarding you with approximately 1,500 EXP.

  • Completing the Quest: Solving Bald Cait in Tainted Grail

    Completing the Quest: Solving Bald Cait in Tainted Grail

    During your adventure in Tainted Grail: The Fall Of Avalon, there are many side quests to engage in, with “Branded And Exiled” being a straightforward yet fulfilling challenge. While exploring the Horns of the South, you’ll encounter numerous bandits that plague the area and pose a significant threat.

    To understand just how dangerous these bandits can be, talk to Rhosyn, whose husband, Morris, has been kidnapped by a notorious bandit named Bald Cait. It’s your mission to find and rescue Morris before it’s too late.

    How to Start “Branded And Exiled”

    To kick off this quest, find Rhosyn located in the southwestern corner of the map, beyond the main compound in the Village.

    Follow the winding path that runs along the fortress’s perimeter and descend the numerous stairs to reach the Village area.

    As soon as you enter the Village, turn left (southwest) right after passing through the gate. Continue along the path, and you’ll come across Rhosyn’s house.

    Speak with her to gather more information about her missing husband, who she hopes might still be alive. This interaction will initiate the Branded And Exiled quest.

    How to Rescue Morris & Defeat Bald Cait

    Sadly, Morris is being held in Bald Cait’s camp, which can be found at The Mill in the Abandoned Village to the east.

    Make your way to the Abandoned Village, located east of the Abandoned Stronghold and northwest of the Ruined Broch.

    Eliminate the bandits in the area and head straight to The Mill. Once inside, battle your way down to Bald Cait’s hideout, where she and her henchmen will be ready for you.

    Cait is a formidable opponent who strikes often, so try to stagger her before she overwhelms you. Dodge as many of her attacks as possible and counterattack from a distance to reduce her minions before facing Cait alone.

    After you defeat Cait, loot her body for her head, along with Bald Cait’s Tunic, 77 coins, a Branding Iron, Leather Gloves, Leather Pants, and Sturdy Leather Boots.

    Once you retrieve her head, talk to Morris, free him from captivity, and give him Bald Cait’s head before sending him back to the Horns of the South.

    After wrapping things up at The Mill, return to the surface and exit the Abandoned Village.

    What Rewards Do You Get from “Branded And Exiled”?

    Once you’re back in the village, check in on the reunited couple and collect your rewards. After speaking with them, they will express their gratitude and offer you rewards from each of them.

    You will receive 1,500 experience points and 250 coins for your efforts.

  • Completing the Quest: Solving How to Defeat Thistle the Witch

    Completing the Quest: Solving How to Defeat Thistle the Witch

    Quests in Tainted Grail: The Fall Of Avalon are diverse, with some standing out more than others based on the characters involved. While many quests may seem routine—like fetching items, taking down targets, or escorting characters—there are plenty of unique storylines that break away from the mold.

    Take, for instance, a woman who believed the best way to be with her lover was to transform him into a pig. The reasoning behind this decision is a mystery, but now she needs your help to reverse her actions, as it’s clear she feels remorse.

    How to Start the Happily Ever After Quest

    Once you arrive in Cuanacht city, head south to the Lower City and find a woman typically near a pigsty.

    This woman, named Rhian, will explain that a witch assisted her in turning her lover into a pig, but the one she’s looking at isn’t him. Instead, she needs your help to locate him.

    Your only lead is to find the witch, who lives just north of your location, near the Abandoned Village.

    Where to Find the Witch

    Your search will take you throughout the Abandoned Village, where the witch can be found in a house just north of the village area.

    Inside, you’ll encounter the witch directly, and in the room to your right, you’ll find the pig named Wilkin. Begin your conversation with the witch to uncover how this situation unfolded.

    While you can chat with Wilkin, the pig will only respond with grunts. During your discussion with the witch, you’ll find multiple ways to conclude the quest.

    How to Complete the Happily Ever After Quest

    I’ll Just Kill You Choice

    Your first option is clear: you can eliminate the witch. However, that won’t change Wilkin back, and he’ll remain a pig. After this, you can inform Rhian of your actions, which will wrap up the quest.

    I Came Here on Behalf of Rhian Choice

    Your second option involves informing the witch that you’re there on behalf of Rhian, who wishes to reverse the spell. Upon recognizing this, she’ll give you a bracelet to return to Rhian so they can supposedly live happily as pigs.

    When you return to Rhian, you have the choice to either reveal the truth about both of them being pigs or deceive her into wearing the bracelet. Either choice will complete the quest.

    How Am I Supposed to Talk to a Pig Choice

    Your third option is to ask the witch how to communicate with the pig so you can hear Wilkin’s perspective. To do this, you must prepare a meal and present it to the witch.

    Once you’ve done that, you can go back to Wilkin and engage in conversation. You’ll discover that he enjoys life as a pig and isn’t keen on returning to his former self.

    When you speak to the witch again, you’ll have the choice to either leave Wilkin with her or explore one of the previous paths:

    • If you decide to let Wilkin stay, the quest will automatically conclude.
    • If you choose not to, you must select one of the two other options available.
  • Completing the Challenge: Solving Caradoc in Tainted Grail

    In Tainted Grail: The Fall Of Avalon, you’re not confined to just the main storyline. You can take detours, explore various paths, or even attack vital characters that influence your journey. This freedom allows for a chaotic playstyle, and you can earn achievements for causing trouble—just be careful of Caradoc!

    Taking down Caradoc isn’t straightforward, but with some patience and practice, it can be accomplished. We’ll guide you on how to defeat him while also snagging some great loot and achievements along the way. No hard feelings will be involved!

    Finding Caradoc at the Island Asylum

    After Caradoc rescues you from your cell in the Red Priest’s prison, you have the freedom to explore the Island Asylum for as long as you wish. However, eventually, you need to move on. Navigating without an indoor map can leave you a bit lost.

    To find Caradoc with ease, follow these steps:

    • Turn left from your cell and proceed to the end of the hall, where you’ll find a guard pinned to a chair.
    • When you reach the storage room, take another left and go down the stairs to where the undead emerge from their cells.
    • Make another left to arrive at the locked Laboratory door.
    • Turn right to cross the bridge that overlooks a torture chamber.
    • At the stairs, turn right and head down to the area where a Red Priest is stationed.
    • Make a left to discover a hole in the wall where Caradoc awaits.

    It’s possible to kill Caradoc here, but it’s quite difficult and not advisable.

    Defeating Caradoc at the Island Asylum

    The most effective time to confront Caradoc is when he comes back to the beach with you at night. This timing gives you a chance to level up at the campfire and save your game before the fight.

    When you’re prepared, ensure your gear includes both spells and a bow. Strike quickly for a sneak attack on Caradoc, then retreat to safety.

    Don’t stray too far! If you do, Caradoc will switch to ranged attacks, escalating the challenge.

    If Caradoc lands even a single hit, it’s game over. Find cover behind rocks or hop into a boat. Standing on crates where Caradoc can’t reach you allows you to whittle down his health safely.

    As his health declines, he may attempt to heal. A well-placed headshot can interrupt this, but be careful; Caradoc might move out of position. Stay calm, adjust your strategy, and continue hitting him with spells and arrows, steering clear of close combat.

    The Burning Embers spell will ignite Caradoc, inflicting significant damage over time.

    Once Caradoc’s health hits zero, he’ll collapse but isn’t dead yet. Quickly go to his body and use the execute command to finish him off before he recovers health, or you’ll have to restart.

    After executing him, you can loot his body for a note and all of his gear. It may weigh you down initially, but you can wear some pieces to stay safe. You’ll also earn the No Chains, No Destiny achievement/trophy.

    Keep this armor! You’ll need it to achieve the Double Identity trophy/achievement.

    Afterward, hop into the boat and make your way to the mainland. There’s still work ahead.

    Unlocking the Double Identity Trophy/Achievement

    When you arrive at the Horns of the South, head north from the shipwrecked beach and northeast of Blood Lake. You’ll spot a path leading up to the Shrine of a Forgotten God. Before you enter the Lair of the Beast, you’ll see Caradoc resting on the rocks.

    Make sure to wear each piece of Caradoc’s Ranger Armor before talking to him. You can ask him anything as he’ll respond differently based on your past conversations. Eventually, he’ll inform you that you must obtain Excalibur by yourself.

    Surprisingly, he won’t mention anything about your having killed him or wearing his gear.

    Choose any dialogue options you wish. After he departs, the achievement should unlock, marking your successful theft of Caradoc’s identity and dignity. Great job!

    Talking to Caradoc after obtaining Excalibur doesn’t count toward the achievement, even if you’re wearing the armor. It must be done before you secure the second piece of King Arthur’s soul.

  • Completing the Challenge: Solving Shaleez in Oblivion Remastered

    Becoming a member of the Dark Brotherhood early in your Oblivion Remastered experience is an excellent choice, as this questline features one of the game’s most engaging narratives. Initially, you’ll spend time in the Cheydinhal Sanctuary, but soon you’ll connect with Lucien Lachance to complete contracts through dead drops.

    The quest known as Final Justice is among those you receive along with your reward from your previous mission. In this quest, your target is Shaleez, a lethal Argonian assassin hiding in the Flooded Mine just north of Bravil. It’s best to approach this quietly, so make sure to equip any gear that helps you breathe underwater.

    How to Begin Final Justice

    Final Justice kicks off after you complete Broken Vows and collect your reward from the Rotten Chest located under the Old Bridge south of the Imperial City Waterfront District.

    Your next contract involves taking down Shaleez, a reputed psychopath residing in the Flooded Mine north of Bravil.

    It’s advisable to have armor or spells for water breathing to make this part easier. If you don’t have any, don’t stress; there are air pockets in the flooded chambers that you can use.

    How to Defeat Shaleez

    Upon entering the Flooded Mine, proceed with caution as it’s a perilous area. Dive into the pool in the first room and follow the tunnel that leads north.

    Next, follow your waypoint along either the west or east path, depending on Shaleez’s location when you arrive.

    You’ll likely spot Shaleez swimming, but if you’re fortunate, she might be standing on dry land in her camp area. Regardless of her position, she’ll attack as soon as she sees you.

    There are three strategies to defeat Shaleez:

    1. If you’re confident in your combat skills in the water and have strong defenses, you can charge in swinging and handle the grueling swimming battle indoors.
    2. If you find Shaleez on dry land, keep the fight contained in that area and overwhelm her with quick strikes.
    3. If you prefer a cautious approach, get her attention and then retreat out of the cave. She’ll likely follow you into the open, where you can fight more comfortably.

    Get ready with your most potent spell or arrow for when Shaleez steps outside. Quickly launch a few attacks; melee weapons work too, but they come with a higher risk of complications.

    Once you take down Shaleez, your contract is complete. Don’t forget to loot her for some enchanted weapons before you leave.

    What Rewards Can You Expect from Final Justice?

    You’ll receive an update instructing you to head to Fort Redman, located just north of Leyawiin and west of Arpenia, where you can collect your reward.

    Be cautious of the bandits that usually frequent the area around the fort.

    Search near the entrance to find your rewards resting in a coffin:

    • 500 gold
    • Your fifth Dead Drop Orders
    • Alval Uvani’s Schedule

    You’ll also immediately begin your next quest, A Matter of Honor.

  • Completing the Draconis Family in Oblivion Remastered: Solving the Challenge

    Completing the Draconis Family in Oblivion Remastered: Solving the Challenge

    The Dark Brotherhood questline in Oblivion Remastered stands out as one of the most captivating, featuring a variety of quests, including the optional mission “The Renegade Shadowscale.” As you progress deeper into the storyline and follow orders from Lucien Lachance, you’ll find that the number of targets you must eliminate increases.

    One of the most intense quests in the Dark Brotherhood is “Next Of Kin,” where your mission involves finding and eliminating every member of the Draconis family, starting with their matriarch, Perennia. She’s crucial to completing this quest, as she holds a list detailing the locations of her family members.

    How To Start Next Of Kin

    After finishing “Affairs of a Wizard” and collecting your reward from the Great Oak in Chorrol, you’ll immediately receive your next assignment: “Next Of Kin.”

    Where To Find Every Draconis Family Member

    Your task includes sneaking into Perennia Draconis’ house, taking her out, and gathering the list of her children and their locations to complete your mission.

    First, make your way to Applewatch, which lies west of Bruma and southwest of Cloud Ruler Temple.

    How To Kill Perennia Draconis

    Upon reaching Applewatch, you have several strategies to consider:

    1. You can eliminate Perennia inside, but be careful not to alert her dog, Jake.
    2. You can ask for her children’s list before killing her.
    3. Alternatively, wait for her to exit before making your move.

    Regardless of your approach, once Perennia is down, read the list to uncover the locations of her children:

    • Caelia – Leyawiin
    • Andreas – Drunken Dragon Inn
    • Sybilla – Muck Valley Cavern
    • Matthias – Talos Plaza District

    How To Kill Caelia Draconis

    Your next target is Caelia Draconis, located in Leyawiin.

    Be cautious—alerting Caelia to your intentions will lead to a 1,000 gold bounty.

    You have several options for eliminating Caelia:

    • At the barracks
    • During her visit to the cemetery at the Chapel of Zenithar
    • At the Three Sisters Inn

    While all methods are viable, killing her directly may incur a bounty (although a single hit won’t allow her to arrest you), so you should aim for an indirect kill to avoid complications.

    A simple approach involves using a Frenzy spell, provoking her to attack, leading to her demise at the hands of the guards. Alternatively, you can deliver a quick sneak attack using a melee weapon or arrows.

    If you kill her directly, visit a Thieves Guild Fence to remove your bounty, or you may face arrest by city guards.

    Once Caelia is dealt with, you can proceed with the quest.

    How To Kill Andreas Draconis

    Your next target is Andreas Draconis, found at the Drunken Dragon Inn. You’ll locate this inn in the southeastern part of Cyrodiil, just southeast of the Nibenay Basin and northeast of Leyawiin.

    Inside the inn, you’ll spot Andreas at the bar. To eliminate him without facing direct consequences:

    1. Use a Frenzy spell to provoke him into attacking, which will likely result in the Imperial Guard finishing him off.
    2. Alternatively, verbally taunt him about his mother, which will provoke him into attacking.

    After letting the guards handle the situation, you can move on to your next target.

    How To Kill Sybilla Draconis

    Next up is Sybilla Draconis, located in Muck Valley Cavern. Once you enter, take out the bears along the path.

    This area is relatively small, and you’ll soon find yourself in a larger chamber where a bear, a rat, and Sybilla await you. Dispatch them as you see fit, and you’ll cross another Draconis family member off your list.

    How To Kill Matthias Draconis

    Finally, seek out Matthias Draconis in the Talos Plaza District of the Imperial City.

    As always, there are several ways to approach this. Matthias can easily be found in his home, or you might encounter him leaving the Bloated Float in the Imperial Waterfront District.

    If you opt to take him out as he exits, make sure you’re in a position to hit him from a distance with arrows or using your sneak abilities.

    Using the classic Frenzy tactic works effectively when he’s near guards, too.

    The easiest method is to approach Matthias at home in the early hours of the morning and eliminate him while he’s resting and his partner is asleep.

    After you’ve taken care of the last family member, make your way to the Castle Skingrad Courtyard to collect your reward.

    What Rewards Do You Get From Next Of Kin?

    In the Stone Well, you will find the following rewards:

    • Your third Dead Drop contract
    • 500 gold

    After claiming these rewards, you’ll immediately begin the next quest, Broken Vows.

  • Should You Kill Bhisha in Oblivion Remastered: Completing the Choice?

    Should You Kill Bhisha in Oblivion Remastered: Completing the Choice?

    The debate between cats and dogs is unlikely to ever be settled, but when it’s introduced into video games, it can lead to some amusing moments. A prime example of this is found in The Elder Scrolls IV: Oblivion Remastered, which features a quirky side quest in the Shivering Isles.

    In this quest, you’ll encounter two characters: one adores dogs, while the other is a cat lover. They’re engaged in a silent standoff, each wishing the other would just vanish. It’s up to you to step in and find a solution—how will you handle it?

    This quest is part of the Shivering Isles DLC.

    How to Start Ushnar’s Terror Quest


    To kick off Ushnar’s Terror quest, you first need to find Ushnar, who can typically be spotted in Crucible, either at his home or wandering nearby.

    When you chat with him, you’ll discover his disdain for the beggar Bhisha, who is a cat enthusiast. Ushnar finds Bhisha’s presence very unsettling.

    Consequently, Ushnar will ask you to find a way to make Bhisha disappear so he can feel comfortable again.

    This kicks off the Ushnar’s Terror quest.

    How to Complete Ushnar’s Terror Quest

    Player speaking to Ushnar at the end of the quest - Oblivion Remastered

    Your first thought might be to simply eliminate Bhisha to quickly resolve the issue. While this is one way to complete the quest, be cautious—make sure no one sees you, or you’ll bring unwanted attention from the guards.

    However, if you prefer a more diplomatic approach and feel sympathy for the beggar, there is an alternative method to complete the quest.

    You can talk to Bhisha and persuade him to leave Crucible. There are two ways to do this:

    Player speaking to Bhisha - Oblivion Remastered

    • You can pay him 100 gold to convince him to leave.
    • Alternatively, you can raise his disposition to 90 so he agrees to your request, thinking you’re his best friend.

    Regardless of how you handle Bhisha, return to Ushnar and let him know what you’ve done. He’ll be pleased that you resolved his issue.

    For your efforts, Ushnar will reward you with Ushnar’s Skinned Hound, a pet that will follow you around and can even assist you in combat when enemies are present.

    This pet will accompany you everywhere and help you during battles.

  • Completing the Task: Solving How to Defeat Celedaen in Oblivion

    The Dark Brotherhood questline stands out as one of the premier experiences in Oblivion Remastered, often regarded as the most engaging alongside the Thieves Guild. Once you reach the pivotal moment during the Purification quest, the nature of your missions will shift dramatically, as you’ll begin receiving directives from Lucien Lachance through dead drops.

    How to Begin Affairs of a Wizard

    After fulfilling Lucien Lachance’s orders and completing the Purification quest, which involves eliminating everyone at the Cheydinhal Sanctuary, you can embark on the Affairs of a Wizard quest. This will mark a departure from your previous assignments with the Dark Brotherhood.

    Your next contract can be found at Hero Hill, located in a hollowed-out rock covered in moss. This mission requires you to eliminate a Necromancer named Celedaen at Leafrot Cave, situated in the southeastern part of Cyrodiil, just east of Bravil.

    How to Defeat Celedaen

    Make your way to Leafrot Cave and be sure to grab the Nirnroot located to the left of the entrance before heading inside.

    Once inside, you will face a rat and a skeleton that you need to dispatch. After that, examine the small study area and read The Path of Transcendence found on Celedaen’s desk.

    This will reveal that Celedaen’s vulnerability lies in removing the Sands of Resolve, an hourglass, from his possession. The most effective method is through pickpocketing, so equip your best Chameleon gear and invisibility spells.

    While it’s not the only way to kill Celedaen, this method can be straightforward if you’re skilled at sneaking.

    Next, unlock the hard lock on the wooden door to the northeast, defeat any undead present, and scavenge the room before proceeding deeper into Leafrot Hollow.

    A green arrow indicates your target is nearby. Get ready to sneak if you’re aiming to eliminate your target quietly.

    Drop down through the hole before you, then stealthily open the wooden door to find Celedaen wandering through the corridors.

    Here, you can either take Celedaen down or pickpocket the Sands of Resolve to conquer him and complete the Affairs of a Wizard quest.

    What Rewards Will You Receive from Affairs of a Wizard?

    Travel to the city of Chorrol to collect your rewards and receive your next assignment.

    Once in Chorrol, look for your reward in a small sack hidden behind the Great Oak at the heart of the town.

    Inside the sack, you’ll find:

    • 500 gold
    • Dead Drop Orders #2 for your upcoming contract.

    From here, you can move on to the following quest, Next of Kin.

  • Should You Kill Brithaur in Oblivion Remastered? Completing the Choice

    Should You Kill Brithaur in Oblivion Remastered? Completing the Choice

    Thieves are never appreciated. They take what isn’t theirs without a care, ignoring the feelings of the owner and the fallout from their actions. This is precisely how Earil feels about a troublesome thief in The Elder Scrolls IV: Oblivion Remastered. He’s had enough of this individual causing chaos in his life.

    Earil reaches out to you for help, asking you to look into the issue. As you start your investigation, you quickly discover that there’s more complexity to this thief than you initially thought. What appears to be a simple case of theft transforms into a tangled situation, requiring you to make an important choice.

    This quest is included in the Shivering Isles DLC.

    How To Start The Brithaur Quest

    In Crucible, there’s chatter that Earil is dealing with issues involving someone named Brithaur, which draws your attention.

    To kick off this quest, you can ask any local about rumors or simply overhear conversations while wandering the town.

    Earil’s Mysteries, located directly north of the town, and discuss Brithaur with him.

    You’ll find out that Brithaur isn’t just any thief—he’s notorious for always getting caught, creating trouble not just for Earil but for the entire town.

    How To Find Brithaur

    Player speaking to the thief - Oblivion Remastered

    Your next step is to locate Brithaur. You might find him wandering around town, at his home, or attempting to steal from a shop. The quest marker should guide you to his location.

    When you approach him, he’ll claim to be a ‘collector’ and will mention that his collection is almost complete; the only thing missing is a few flawless pearls.

    At this point, you’ll need to decide how to finish the quest.

    How To Complete The Brithaur Quest

    Kill Brithaur

    Player about to prove that he killed the thief to Earil - Oblivion Remastered

    The quickest and easiest way to wrap up the quest is by eliminating Brithaur. Make sure to carry out this action discreetly, away from guards who might interfere.

    The best opportunity might be at night when he’s asleep at his home. Once you’ve taken care of him, don’t forget to search his body for his heart as proof to take back to Earil.

    Player about to get the heart of the thief - Oblivion Remastered

    Earil will greatly appreciate it since he won’t have to worry about Brithaur anymore, and he’ll reward you with more gold than usual.

    Help Brithaur

    Player about to give the pearls to Brithaur - Oblivion Remastered

    If you opt to assist Brithaur instead, you’ll need to find flawless pearls. However, keep in mind that finding them is based on random chance.

    Your options include farming these pearls from Baliwogs if you’re at a higher level, as they can typically be found near water regions in the southern part of the map.

    Alternatively, exploring dungeons and caves can lead you to treasure chests, where you might also come across the pearls, though it can take time to locate them.

    If you’re really struggling to find this item, you can use the console command: player.additem 38b9a 5.

    Once you’ve acquired the pearls, return to Brithaur and hand them over. He will assure you that he won’t steal again now that his collection is complete.

    Finally, return to Earil and let him know what happened. You may receive less gold compared to killing Brithaur, but your reward will still bring him satisfaction, wrapping up the quest successfully.