Tag: Hollow Knight: Silksong

  • How to Defeat Raging Conchfly in Hollow Knight: Silksong Completing & Solving

    How to Defeat Raging Conchfly in Hollow Knight: Silksong Completing & Solving

    As you go through the different biomes in Hollow Knight: Silksong, you’ll often come across bosses that seem easy the first time. However, there’s a chance you’ll face a tougher version of these bosses later on. The Great Conchflies are one such example.

    You can find the second version of this boss in the Sands of Karak area, called the Raging Conchfly. While this fight features only one Conchfly, it’s much more challenging because of its relentless attacks and speed.

    Where to Find Raging Conchfly

    Before you can track down the Raging Conchfly, you need to reach the Sands of Karak through a hidden pathway in the Blasted Steps. This becomes accessible after you get the Clawline ability and identify a conch-shaped icon on the map in the top left of the Blasted Steps biome.

    From there, you use Clawline on the rings to climb higher toward the top left and enter the Sands of Karak. This area is tougher than Blasted Steps, featuring stronger enemies and platforms that only appear temporarily after hitting an orb on a tree bark.

    Steps to Reach Raging Conchfly:

    • After entering, go through the first large room on the right to reach a central area where you can return to Blasted Steps and unlock the path to the bench near the Bellway.
    • Proceed to the right through another large room, then go up and take the left path. Before advancing further, it’s wise to activate the bench on the far right of Sands of Karak as a save point.
    • Continue through two larger rooms until you find the Raging Conchfly. After defeating it, you can reopen the path downward and use the bench near the Bellway in Blasted Steps as a checkpoint for the fight.

    While the Bench in Blasted Steps might seem distant from the boss, it helps you avoid a difficult room during your return.

    You’ll encounter the Raging Conchfly blocking your way just before reaching the Coral Tower, and it will fight fiercely.

    Raging Conchfly First Phase Guide

    This boss is one of the toughest in the game due to its quick attacks and movement restrictions. It also gains new moves during different phases, with a phase change occurring after about 40% of its health is depleted.

    Initial attacks include:

    • Burrow Attack: The boss spins in a direction beforehand, then comes out of a wall and burrows into another. It quickly dashes toward a spot and burrows into the wall, repeating this several times. To counter, learn the timing of the dash and avoid its path, which allows you to land hits.

    • Projectile Attack: The boss opens its mouth, and a projectile appears before it throws a bouncing Conchcutter at the ground. Dodge by positioning yourself directly under the boss when it opens its mouth to hit or parry the projectile for a chance to counterattack.

    Avoid jumping away during projectile attacks, as this will guarantee a hit.

    This phase mainly involves these two attacks. Although they seem simple, the rapid succession and the boss’s spinning dash can easily throw you off. The key is to stay patient and use your movement abilities only when necessary. The best moments to strike are during its attack animations, especially right after dodging a burrow or other moves to heal safely.

    Raging Conchfly Second Phase Guide

    The second phase begins with a roar and introduces two new attacks, along with more frequent burrow attacks. The boss now can perform multiple burrows in quick succession.

    New attacks include:

    • Roar Attack: The boss roars constantly, summoning minions to perform burrow attacks at different spots. It then uses a horizontal spin attack to move across the field. Dodging requires precise timing—find a safe spot during the minions’ burrows and jump at the right moment to evade the spin.

    • Multi Burrow: When spawning on one side with three minions in front, the boss spawns them to spin horizontally in random order and then moves through the field itself. Using items like the Faydown Cloak helps, allowing you to jump over the minions and avoid their spin moves.

    During this phase, patience remains vital. Don’t rush the boss; instead, wait for openings between its attacks. Getting close to the boss after dodging certain moves can let you deal damage, particularly during its roar or after avoiding burrows.

    Once you hit the boss enough times, the fight ends, allowing you entry into the Coral Tower, where you gain the Conchcutter tool and a secret bench on the right side.

  • How to Get Through the Mist in Hollow Knight: Silksong by Completing Challenges

    How to Get Through the Mist in Hollow Knight: Silksong by Completing Challenges

    While exploring a biome in Hollow Knight: Silksong, you typically map out the area to see your path and find where to go next. This is true for most biomes, except for one called The Mist.

    The Mist is the only biome that changes each time you enter it. It doesn’t have its own map, and every room in this area has multiple exits. To find the right way, you need to follow a specific clue.

    Where to Find The Mist

    You can access The Mist mainly from two biomes: Bilewater and Sinner’s Road. Here’s how you can reach it from each:

    • From Sinner’s Road, go up to the top left side of the biome and find a hidden path that leads into Bilewater. This path will eventually bring you to The Mist.
    • If you already entered Bilewater from the right side of Sinner’s Road, you can go around to reach the Bellway in Bilewater. From there, go left past a body to enter The Mist.

    As you approach The Mist, you’ll notice some bright flies in the room. These will be your helpful guides throughout the biome.

    How to Beat The Mist

    The Mist is filled with fog, making everything around you barely visible. There are also many spike traps that activate when you stand in certain spots. Move slowly and carefully to succeed in this area.

    When you first enter The Mist, your main goal is to look for the bright flies you saw before entering. Usually, there are two or three flies in each room. When you play the Needolin for them for a few seconds, they will lead you to the correct exit.

    Sometimes, the flies will cross big spikes or obstacles. If that happens, follow the general direction of the spikes—they’ll lead you to an opening. You’ll also find Silk Spools here, which help restore your Silk supply.

    To progress, you need to pick the right exit in three rooms to reach the center of The Mist, and then choose the correct route in three more rooms to leave and reach the Exhaust Organ in Bilewater. This organ activates an elevator that takes you down to the Underworks area, just below Whispering Vaults.

    How to Beat Wraiths

    The only enemies in The Mist are Wraiths, which are quite challenging. Once a Wraith sees you, it dashes toward your location every few seconds. If it hits you during a dash, you lose two lives and your Silk gets reduced. Avoid getting hit during its dash.

    A good way to handle Wraiths is to stand on the ground when they start to scream. Then, press the jump button quickly (not hold it). This move lets you dodge their dash and land a downward strike on them. With two Needle upgrades, you’ll need four hits to defeat each Wraith.

    Tip: It’s best to fight only one Wraith at a time. Fighting multiple Wraiths at once makes things much harder.

    As you move past the middle of The Mist, the number of Wraiths in the last few rooms will increase significantly. Staying alert and carefully choosing your timing will help you survive.

  • How To Defeat Disgraced Chef Lugoli in Hollow Knight: Silksong by Completing and Solving

    How To Defeat Disgraced Chef Lugoli in Hollow Knight: Silksong by Completing and Solving

    Playing Hollow Knight: Silksong even for a short time quickly shows how challenging the game can be. You may find yourself repeating the same parkour sections or boss fights multiple times before succeeding. However, the main story path is generally easier than the optional routes.

    These optional areas are where the game truly tests your skills, and one prime example is the fight against Disgraced Chef Lugoli. You’ll find this boss in the Sinner’s Road zone. Be prepared to move quickly and precisely to defeat it.

    Where To Find Disgraced Chef Lugoli

    To locate Disgraced Chef Lugoli, start in the Sinner’s Road area, which you access through the top part of Greymoor, just above Halfway Home. You’ll need the Faydown Cloak to reach this boss. Once equipped, enter Sinner’s Road and head to the right until you reach the edge of the area.

    In the corner, you’ll see a double jump spot that leads you across the gap to the other side of a door—possibly one you’ve passed by earlier. Open this door and proceed further up on the right side, where a large gong awaits. Hitting this gong will start the boss fight.

    It’s wise to use a nearby bench as a save point before you start, since this fight can be tough and defeat is common.

    How To Beat Disgraced Chef Lugoli

    The fight occurs in two parts. First, you must clear out two normal enemies that spawn and attack together. These enemies approach and swing their blades downward three times in a row. You can easily dodge these attacks by dashing to the side as they prepare to strike.

    Once these enemies are defeated, Lugoli drops from the ceiling and enters the battle proper. Its attacks include:

    Attack Wind-Up & Description Recommended Counter
    Stomp Attack The boss jumps high, then lands with force, spawning four muckmaggots that travel across the arena. Dash out as it lands and then counterattack once it’s above you.
    Ground Slam The boss charges its weapon behind and slams it down, creating damage in an area and releasing two muckmaggots in an arc. Dodge closer immediately after the slam to avoid the muckmaggots.
    Dash Attack The boss charges its lower body and then dashes forward a long distance. Keep your distance to avoid getting hit.
    Underground Attack Starting in the second phase, Lugoli burrows underground and re-emerges, spawning multiple muckmaggots. Stay clear of where it’s coming up to avoid the attack.

    The boss has generous gaps between its attacks, giving you time to heal if needed.

    The Muckmaggots Mechanic

    A key mechanic in this fight involves the muckmaggots. If hit by their spawn balls, your silk bar gets tainted, preventing you from using the bind ability to heal yourself. To fix this, you’ll need to spend one bind to clear the taint.

    To help avoid muckmaggots, you can acquire the Wreath of Purity from the Putrified Ducts area. Additionally, using tools like the Cogfly and Pollip Pouch together can significantly ease this fight by providing extra help.

  • Hollow Knight: Silksong — Tips to Defeat Grandmother Silk

    Hollow Knight: Silksong — Tips to Defeat Grandmother Silk

    One of the biggest challenges in Hollow Knight: Silksong is facing Grand Mother Silk, a very tough boss whose defeat can lead to different endings depending on your choices. You find her at the end of Act 2. She might be your last opponent, or just a hurdle to a new phase of your journey.

    Before going up against Grand Mother Silk, it’s a good idea to gather some Spool Fragments or Mask Shards in Silksong to boost your supplies. Four Mask Shards give you extra health, and every two Spool Fragments increase Hornet’s maximum Silk. Improving your health and strength will make the fight much easier.

    Where to Find Grand Mother Silk
    You can find her after you defeat Lace for the second time during Act 2. Doing this unlocks a new path, leading Hornet past the Cogwork Core above the Choral Chambers into a new part of your map.

    Grand Mother Silk is located in The Cradle, which you access through an elevator that opens after the Lace fight. When you go up in this elevator, you end up at the bottom of The Cradle. You need to climb to the top where a large silk cocoon is filled with her. To start the boss fight, select the “Challenge” option on a big platform near the top of The Cradle. Make sure you’re fully healed and ready before choosing this, so check your health and tools.

    How to Defeat Grand Mother Silk
    The fight begins as Grand Mother Silk uses six floating needles and sharp spools of thread to attack Hornet. Each silk attack signals where her next move will come from, so paying close attention to these threads will help you predict and dodge her.

    Grand Mother Silk moves back and forth across the arena. To make the most of your attacks, it’s best to upgrade the Needle weapon beforehand. During the fight, she will use her best moves, such as needle spears, silk avalanches, rising spikes, and silk field attacks.

    The most dangerous attack is the Silk Song, which can strip away three masks in one hit. Needle Spear attacks are also very serious, especially when she throws all six needles from different sides as her health drops.

    Try to use her needles and spikes as jumping-off points to pogo attack, giving you extra airtime and resetting your movement. While dodging her attacks, keep hitting her as often as possible. Doing so will eventually stagger her, creating a perfect chance to deal maximum damage. Learning her patterns and staying prepared will help you win the fight.

    What to Do After Beating Grand Mother Silk
    As long as you keep fighting her, using the right tools and movements, you can defeat her. But after she’s down, your next steps depend on the choices you made during the fight. Different options will lead to different endings and trophies. For those aiming to see all game endings, this boss fight is crucial—your decisions here shape Hornet’s fate.

    Choices When Defeating Grand Mother Silk:

    • Bind Grand Mother Silk: Ends the game with the “Weaver Queen” ending.
    • Use The Needolin On Her: Complete the “Silk and Soul” wish before the fight to unlock Act 3, leading to the “True” ending.
    • Curse Grand Mother Silk: Stay cursed until you beat her, unlocking the “Cursed Child” ending.

    Since this boss influences three of the five main endings, you might face her multiple times to unlock every conclusion. Using similar strategies each time will help you succeed no matter the outcome.

  • Hollow Knight: Silksong – Complete Memory Locket Location Guide

    Hollow Knight: Silksong – Complete Memory Locket Location Guide

    In Hollow Knight: Silksong, collecting Memory Lockets is a crucial step to strengthen your character over time. Their main purpose is to upgrade the crests you discover during the game. When you use a locket at benches, it unlocks new accessory slots, allowing you to equip more items.

    There are exactly 20 Memory Lockets hidden across the map in Silksong. You’ll find them in surprising places: secret rooms, merchant inventories, quest rewards, and more. Here’s a complete guide to help you find every Memory Locket so you can upgrade your crests early and often.


    Memory Locket #1

    Location: Far Fields — Pilgrim’s Rest
    You can get this locket at Pilgrim’s Rest. Inside the building that requires payment, buy it from Mort for 150 Rosaries.
    If you don’t purchase it before reaching Act Three, the thief Grindle will sell it instead.


    Memory Locket #2

    Location: Far Fields
    Head northeast past the first locket’s location. Find a narrow corridor in Far Fields, defeat the Skarrgard (unlock dash in Deep Docks if needed), and loot the corpse of the bug behind it for this locket.


    Memory Locket #3

    Location: Deep Docks
    This one is available after gaining the glide ability (by clearing Far Fields) and reaching Deep Docks.

    • Travel to the south near the magma area.
    • Break the wall on your left and carefully glide down the hot chamber, avoiding molten walls and spikes.
    • The locket sits on a small platform at the bottom.

    Memory Locket #4

    Location: Hunter’s March
    Go to Hunter’s March. At the far right of the room, find a hanging cage with a dead bug inside.

    • Attack the cage to knock it down.
    • Pick up the Memory Locket that bounces out.

    Memory Locket #5

    Location: The Wormways
    In the southwestern part of The Wormways, find a dead bug in the southeastern corner of the area. It holds this locket.


    Memory Locket #6

    Location: Greymoor
    Once you arrive in Greymoor, head west until you reach the Bellway station.

    • Turn around and run left, jumping off the ledge onto the next screen.
    • Work your way down the platforms in the hidden room.
    • Avoid or defeat the Mitemother.
    • Climb up to the platform above, and you’ll find the locket next to a dead bug.

    Memory Locket #7

    Location: Bone Bottom
    Return to Bone Bottom after unlocking the Wishboard and accepting the side quest “Volatile Flintbeetles.”

    • Complete the quest in The Marrow by defeating enemy bugs with Flintgems.
    • The reward is another Memory Locket.

    Memory Locket #8

    Location: Bellhart (Frey)
    Finish the Bellhart quest by defeating Widow in Shellwood.

    • Afterward, return to Bellhart.
    • Purchase this locket from Frey for 330 Rosaries.

    Memory Locket #9

    Location: The Marrow
    This locket is in The Marrow, accessible after gaining the double jump.

    • Travel to the northern point on the map.
    • Wall jump up a short corridor.
    • Continue right to find it next to a dead bug.

    Memory Locket #10

    Location: Blasted Steps
    Go to the indicated point on the map.

    • The locket is hidden in a lower corridor on the sand-covered area.
    • Glide over the sand to avoid sandworms and reach it.

    Memory Locket #11

    Location: Sands of Karak
    Travel to the marked spot on the Sands of Karak.

    • Attack the yellow bulb to grow a vine.
    • Follow the platforms to the left, wall-jumping as needed.
    • Find the locket at the end of the vine.

    Memory Locket #12

    Location: Bilewater — Exhaust Organ
    In the vertical room of Bilewater:

    • Wall jump up and right to access a new area.
    • Cross the bile orbs by pogoing.
    • Wall jump onto a small platform to find the locket.

    Memory Locket #13

    Location: Bilewater — Bilehaven
    On the east side near the bench:

    • Head east, jump across the wide gap.
    • Climb up to the higher platform.
    • Attack the cocoon on the right to make the locket fall out.

    Memory Locket #14

    Location: Whispering Vaults
    Make your way into the Vaults.

    • Platform up right to a hidden corridor.
    • Wall jump up, then proceed through the top of the room.
    • Attack the lever at the top to open the passage where you can find the locket.

    Memory Locket #15

    Location: Choral Chambers (via Underworks)
    Enter through the Underworks.

    • Descend and jump through the spikes, then exit via the top left.
    • Wall jump up through the narrow passage.
    • Attack the lever to open a secret path.
    • Reach the top area to discover the locket.

    Memory Locket #16

    Location: Underworks
    Go to the designated northwestern room under the whiteward area.

    • Wall jump onto the higher platform.
    • Drop through the hole on the right to find the locket inside a hidden room.

    Memory Locket #17

    Location: Memorium
    In Memorium, just north of the Songclave.

    • You need the double jump to access it.
    • Cross over the spikes to the westernmost point.
    • It sits in the corner beyond a gap you must jump across.

    Memory Locket #18

    Location: Greymoor — Halfway Home
    In Greymoor, after Mount Fay:

    • Enter Halfway Home from the left.
    • Double jump onto the small platform on the left.
    • Continue left into a small alcove.
    • The locket is in a secret spot above.

    Memory Locket #19

    Location: The Slab
    You will need Silk Soar to reach this area.

    • Travel to the map point and reach a secret alcove with Silk Soar.
    • Use Silk Soar to access it during your game progression.

    Memory Locket #20

    Location: Bellhart
    After returning to Bellhart with Silk Soar:

    • Near Frey’s shop, go left from the bottom.
    • Jump onto the hanging platforms and work your way upward.
    • Enter the highest point and stand on the rung of the ladder between the two bells.
    • Activate Silk Soar to reach the hidden area and grab the last locket.

    Once you’ve collected all 20 lockets, you’ll be able to unlock more accessory slots, making your journey even more powerful. Happy hunting!

  • Hollow Knight: Silksong – Banishing the Twisted Bud and Curse

    Hollow Knight: Silksong – Banishing the Twisted Bud and Curse

    Exploring in Hollow Knight: Silksong is one of the most rewarding parts of the game. But the Twisted Bud is actually more of a nuisance once you have it. You find it deep in Bilewater, beyond numerous traps and pools infested with Muckmaggots. It’s the only item in the game that you’ll probably regret collecting.

    The Twisted Bud constantly makes a loud crying noise whenever you’re in a menu, and the sound gets louder the closer you get to your inventory. At first, it seems like there’s no way to stop the noise—you just have to ignore it temporarily. Luckily, there is a way to get rid of the incessant crying, but it involves a lengthy questline.

    What Does the Twisted Bud Do?

    Besides being disturbing to look at—the wriggling creature—it plays a role in several side quests. It’s even tied to one of Silksong’s alternate endings, which requires quite a bit of effort to unlock.

    The first clues about the Twisted Bud come from Bellhart, where Pavo hints that your next destination is in Shellwood’s heart. He warns that no one who has gone that way has ever returned.

    How to Get Rid of the Twisted Bud

    Ignoring Pavo’s warning, you need to visit the same NPC who gave you the “Rite of the Pollip” quest in Act 1—Greyroot’s hut located in the top left of Shellwood’s middle chasm. When you talk to Greyroot, they’ll offer you the “Rite of Rebirth” quest, which is one of the shortest in the game.

    Note: You must complete Greyroot’s “Rite of the Pollip” quest before unlocking this side quest.

    After being tricked by Greyroot and becoming fully infected with the Twisted Bud, Hornet wakes up in a hidden part of The Marrow with a lower Silk bar, no tools, and no way to heal herself. You’ll get a new Crest to experiment with, but you’ll be at a disadvantage until you cure the curse.

    How to Remove the Twisted Bug Curse

    To cure Hornet, return to Bellhart and talk to Pavo again. He will direct you to locate the bug that can lift Hornet’s curse, which involves dashing across the map in your weakened state. Here’s what you need to do:

    • Visit the Locked Bellhome in the top left corner of Greymoor.
    • Accept the “Infestation Operation” quest from Yarnaby.
    • Go to Crull & Benjin’s house in the top right enclave of Sinner’s Road.
    • Buy Steel Spines for 260 Rosaries.
    • Return to the Locked Bellhome in Greymoor.
    • Speak to Yarnaby to remove the curse.

    Once Yarnaby helps lift the curse, you’ll unlock the Witch Crest—an item you’ve used before when cursed. Upgraded, it can give you two Red Tool slots and three Blue Tool slots.

    The Witch Crest has whip-like attacks that keep you invulnerable during a downslash and an AoE life-stealing charge, similar to the Beast Crest. It’s a versatile tool, especially when combined with Hornet’s universal Tool slots.

    This cursed state is also needed to unlock one of Silksong’s exclusive endings. It’s a good idea to unlock an Ancestal Melody beforehand as a backup save point. After saving your progress, defeating the final boss above the Citadel with these restrictions will unlock the Twisted Child ending and earn you an achievement.

  • Hollow Knight: Silksong – Complete Map & Guide for Putrified Ducts

    Hollow Knight: Silksong – Complete Map & Guide for Putrified Ducts

    Hollow Knight: Silksong’s Putrified Ducts are a helpful area to explore in Stage 2, but they can be hard to find and tricky to get through. You’ll probably come across a convenient entrance to the ducts early on, but until you get the Faydown Cloak and double jump abilities, it won’t be very useful.

    To fully access the Putrified Ducts, you need to unlock double jump by climbing Mount Fay before returning to the Choral Chambers. Alternatively, you can enter through Bilewater, but you won’t be able to explore the entire area, and you’ll need to fight Groal the Great along the way.

    How to Reach the Putrified Ducts:

    Start by jumping up from the long eastern hallway of the Choral Chambers. You can quickly get here from the benches in either the Cogwork Core or Songclave. Break the vines at the top to enter the Memorium area. Immediately go right and rest at a bench.

    From the bench, go left to rest again. Then, attack and break the vines on the wall to your right to continue moving right. You’ll face a big enemy here, but you can jump over it and keep going. You’ll see a model of the citadel, where you can spend 70 rosaries to buy a map of the area.

    This room seems to have no other exit, but the frayed curtains hanging from the ceiling on the right hide a way out. Double jump up behind the curtains to reach a balcony. Jump off and run across the bridge. You’ll need to do some tricky double jumps to climb the wall here. Once you get the hang of it, you can reach the top, break the wall, and find a tunnel leading into the Putrified Ducts.

    Map and Guide to the Putrified Ducts:

    Inside the Ducts, you’ll find a long, hazard-filled chamber. Cross it to reach a Bellway station and a bench on your right. The bench costs 60 rosaries, and the Bellway station costs 80.

    Go back to the left, drop down, and exit on the left side. Continue to the end of the passage. A vine monster will drag you up to the next level. Move right to find the map of the Putrified Ducts.

    Another bench can be found by going downward, breaking some walls, and exiting to the left again. At the bottom of this large chamber, you’ll find a home with the Huntress. She offers a quest to earn the Longclaw tool and provides a makeshift bench to rest.

    Your next goal should be obtaining the Apostate Key, which unlocks certain parts of the Slab. Exit the Huntress’s home and head to the upper left corner of the chamber (you may need to move right first to climb up). You can pick up the key there.

    Main Highlights in the Ducts:

    • Fleatopia: Located further right in the Pale Lake area of the Ducts, Fleatopia is where the Flea Caravan moves to. It’s important if you’re working on flea quests. You need to return 20 fleas for the caravan to move here, and once you find all 30 fleas in the game, you unlock the Flea Games with extra rewards.

    • Vog the Vendor: At the top of the Ducts, marked on the map, you’ll find Vog. He sells maps of lost fleas, which makes completing flea quests much easier.

    • Late-game Content: After unlocking Act 3, you can use the Silk Soar ability to reach an area above Pale Lake, where you can start the Passing of the Age quest.

    Exploring the Putrified Ducts thoroughly will reward you with items like Craftmetal, rosaries, and other resources. Be prepared for tough enemies and environmental hazards, and don’t miss the Wreath of Purity — a tool useful in swampy areas for dealing with Muckmaggots, found in a room to the right above the central chamber.

    Once you have the Faydown Cloak, it’s worth visiting the Ducts at least to get the Longclaw tool and the Apostate Key. It’s easy to skip over this area in your run, but completing it is essential for a full experience in Hollow Knight: Silksong.

  • Hollow Knight: Silksong – Shakra’s ‘Trail’s End’ Quest & Boss Battle

    Hollow Knight: Silksong – Shakra’s ‘Trail’s End’ Quest & Boss Battle

    In the game Hollow Knight: Silksong, the world of Pharloom is full of hidden levels and encounters, but some of the best are easy to overlook. There’s been a lot of talk about what exactly starts certain quests in Silksong because each playthrough can vary a lot. One of the most confusing quests is Shakra’s “Trail’s End.”

    This quest acts like a traditional NPC search, kind of like the courier brothers or the Songclave merchant. It involves finding both Shakra and the master she’s been looking for throughout the story. However, there are several requirements you need to meet before you can even begin the quest, especially if you want to face Shakra in her secret boss fight.

    All Requirements to Activate Shakra’s Quest

    One of the first steps is to purchase all the maps she sells during her journey in Pharloom. If you miss her resting spot at a certain level, you can buy the maps later.

    Note: You only need maps she personally sells. Maps that are found freely or obtained from Rosary machines aren’t necessary.

    Here’s a list of the maps she sells and their costs:

    Map Cost
    Mosslands Map 40 Rosaries
    The Marrow Map 50 Rosaries
    Deep Docks Map 50 Rosaries
    Hunter’s March Map 70 Rosaries
    Far Fields Map 50 Rosaries
    Greymoor Map 70 Rosaries
    Bellhart Map 40 Rosaries
    Sinner’s Road Map 90 Rosaries
    Blasted Steps Map 70 Rosaries
    Wormways Map 70 Rosaries
    Bilewater Map 90 Rosaries
    Sands of Karak Map 90 Rosaries
    Mount Fay Map 40 Rosaries

    Beyond collecting maps, the biggest confusion concerns how many parts of the Threefold Melody you need or if defeating Groal the Great in Bilewater is necessary. From personal experience, the quest appeared only after defeating Groal once I had most of the Melody pieces in Hornet’s inventory.

    If your quest hasn’t triggered yet, even with some Melody pieces, defeating Groal may help activate it.

    Moving Forward

    Once you’ve met these conditions, visit the Wishboard at Bellhart to accept the quest. You’ll also need the Faydown Cloak and Cling Grip Ancestral Arts to reach the area where the “Trail’s End” quest unfolds—likely already unlocked by your progress in the story.

    How to Complete Shakra’s “Trail’s End”

    To start, go to the marked spot just outside the Bell Beast station in Bilewater. Here, you’ll follow Shakra’s trail. Be prepared: the area is filled with dangerous enemies and pools full of Muckmaggots. It’s a good idea to use defensive items like the Wreath of Purity or consider bypassing some hazards by arriving through Groal’s secret passage from the Putrified Ducts.

    After narrowly avoiding threats and environmental hazards, you’ll reach a hidden spot beneath the Pale Lake waterfalls. There, you have a brief encounter with Shakra and play a mournful tune to mark her bittersweet farewell. Completing this part unlocks an achievement and earns you a new offensive tool.

    Defeating Shakra’s Boss Fight

    Following the encounter with Shakra, head back to Bellhart and go east to Greymoor. You’ll find a wooden stake with a familiar ring, and when you strike it, Shakra appears and challenges Hornet to a duel—a fight that’s intense, fast-paced, and one of the toughest in the game.

    This fight is unique because there’s no second phase. Focus on dodging her rapid attacks, which can often be parried or avoided with a quick jump or dash. Tools like the Warding Bell, Multibinder, and Injector Band are very useful here. The Magnetite Dice can also help avoid damage during the fight.

    Fighting Tips

    Shakra’s moveset is straightforward but requires quick reflexes. Her ranged attacks can be dodged with jumps or dashes, and her side dash plus throw move provides opportunities for pogo attacks and dash hits. Her final move, a ground pound causing area damage, is avoidable with a dash and leaves her open for more attacks.

    Since this isn’t a traditional boss fight, losing doesn’t mean you have to restart from a bench or lose progress. You can retry as often as needed. Defeating her is mainly about testing your skills, with no significant rewards aside from a good addition to your hunting log.

    Overall, the “Trail’s End” quest is a fun challenge to test your reflexes and understanding of enemy patterns, making it a memorable highlight in Silksong.

  • Hollow Knight: Silksong – Groal the Great Boss Guide & Runback Tips

    Hollow Knight: Silksong – Groal the Great Boss Guide & Runback Tips

    “Hollow Knight: Silksong” has many tough areas that can test players in different ways, and Bilewater is one of the toughest because of its very dangerous environment. Luckily, once you get through Bilewater, there’s little reason to return, except for some side quests. Defeating Graol there frees you from its decayed waste.

    The traps and pools of Muckmaggots in Bilewater make the challenge even more frustrating between attempts. However, finding a hidden bench can significantly cut down your retry time—more than halving it. Instead of starting from the Bell Beast fast-travel point, you can unlock this hidden bench located in one of the lower caves of Bilewater.

    It’s also possible to reach Graol without getting infected by Muckroaches. But since timing is critical and the boss fight takes place in a specific area, it’s worth investing in the Wreath of Purity found in the Putrified Ducts. While it may not be useful everywhere, the extra safety it provides is helpful, especially if you have an extra tool slot available.

    When preparing to fight Graol, tools that can hit multiple times, such as the Threefold Pin, Conchcutter, or Sting Shard, are very effective. Because Graol is large, these weapons allow you to hit him multiple times with each attack, making it easier to stay at a safe distance during his powerful moves.

    How to Beat Graol the Great

    One of the more annoying parts of fighting Graol is that you first face waves of enemies before the boss fight begins. Since you’ve likely encountered most of these enemies already, using area-of-effect tools, the Thread Storm ability, and some patience can help you finish this phase quickly.

    Aside from those enemies, the fight room has hazards like the water filled with maggots and swinging spike traps. These spikes can be avoided simply by jumping over them or standing on the platforms on the sides of the room.

    To defeat Graol, pay close attention to his attack cues. A common attack involves spitting explosive acid blobs that explode after a delay, but you can usually dodge these and use the wide areas of the arena to get in close and do damage when he’s vulnerable.

    Using defensive tools can also help. The Warding Bell grants temporary invulnerability during healing, and the Plasmium Vial provides extra masks—both useful during this tough fight.

    The biggest danger comes from Graol’s size and his inhaling attack. It’s important not to get greedy and to dash away if he stops shooting projectiles for a while. While jumping and floating away quickly is easy, it increases the risk of being sucked in for damage and missing your chance to counterattack.

    Another good opportunity for damage occurs when Graol uses his spirit blast attack, which is very strong. You can avoid it by pointing it toward the ground and then jumping on your pogo to attack safely from above.

    By watching for Graol’s signals before each move, avoiding the swinging spikes, and playing carefully, you can weaken Graol and escape his brutal runback faster.

  • Hollow Knight: Silksong – Broodfeast Quest Tips & Rewards

    Hollow Knight: Silksong – Broodfeast Quest Tips & Rewards

    While the side missions in Hollow Knight: Silksong provide some of the best rewards and character moments, many of them can be pretty confusing when it comes to completing the tasks. The Huntress’s “Broodfeast” quest is one of the earliest that comes to mind, mainly because it only offers vague hints on how to gather all 60 required ingredients.

    To locate the Huntress initially, you’ll need the Faydown Cloak guide and access the Putrified Ducts, where her hut is located near the middle at the bottom of the area. The easiest route is through the secret entrance in the Memorium, but if you’ve already explored the Bilewater caverns, the path unlocked after defeating Groal will lead directly there.

    How to Collect All Ingredients for the Broodfeast Quest

    Once you’ve accepted the Broodfeast quest, you’ll need to gather several ingredients so her children can eat. Each ingredient requires killing specific enemies using certain damage types. While the enemies don’t seem to matter much, the tools you use should involve fire damage, spinning attacks, and piercing attacks.

    Tip: Equipping the Architect’s Crest allows you to carry all three necessary tools simultaneously, along with its built-in shredding attacks. The Shard Pendant can also help you farm the materials needed to craft these tools.

    Starting with the 15 Seared Organs, the simplest method is to use the Flintslate tool obtained in the Deep Docks to defeat enemies, though the explosive Pimpillo and Wispfire Lantern also work. Keep in mind, while the Pollip Pouch might seem like a good way to boost damage, its poison effect ruins the meat, making it unusable for the quest.

    Next up are 35 Shredded Organs, which require a spinning weapon or tool like the Conchcutter from the Sands of Karak, the Delver’s Drill from the Underworks, or the Twelfth Architect’s Cogwork Wheel. You can also use the downward or charge attacks embedded in the Architect’s Crest and Beast Crest to achieve this, saving time and Shell Shards.

    The last ingredients are 10 Skewered Organs. These can be easily collected by killing enemies with long-bladed piercing tools such as the Sting Shard or Longpin, with the Sting Shard being notably more effective.

    Best Methods and Rewards for the Broodfeast Quest

    For farming enemies needed for the quest, the area just east of Greymoor’s Halfway House is a great spot. Any area with multiple weak enemies works well. Traveling through the caverns directly to the right of the Halfway House reveals three targets, with three more just beyond a small waterway.

    After collecting all 60 ingredients, returning to the Huntress will reward you with the blue slot Longclaw Tool, one of the best melee-focused tools in the game.

  • Hollow Knight: Silksong – Discovering the Plasmium Phial Tool

    Hollow Knight: Silksong – Discovering the Plasmium Phial Tool

    Although tools are a key part of the main gameplay in Hollow Knight: Silksong, many of the best options can be hard to find or are hidden away. Luckily, the Plasmium Phial is one tool you can get pretty early if you know where to look, and it’s definitely worth the effort to unlock it.

    The only requirement to get this tool is a simple key, which you can buy from several merchants around Pharloom in limited amounts. After you have the key, go to the locked door in the Wormways, located just above the Moss Grotto and accessible by crossing the big gap above Bone Bottom.

    Once inside the dark tunnels of the Wormways, head left and then move north through the winding paths to find NPC Alchemist Zylotol. Talk to him and start the “Alchemist’s Assistant” quest. Quickly equip the Needle Phial and head back down to gather the materials he needs. The paths can be confusing, but if you keep track of your location on the map and avoid taking unnecessary damage, you’ll collect the three Plasmium vials needed for one of Hornet’s most powerful tools in no time. Return the samples to Zylotol, and he will give you the tool for free. You can refill it by paying 50 Rosaries for all 20 charges.

    The basics of this tool are simple: it lets you charge a temporary mask each time you use it, up to five at once. You can’t regenerate these masks through Silkbinding, but they can be very useful for surviving tough battles or speeding through certain boss fights.

    The real strength of the Plasmium Phial comes from its hidden combo potential when used together with the Architect’s Crest. The Crest allows you to craft tools on the fly by binding and holding the up button, which can let you go beyond the five-mask limit.

    For example, if you use the Plasmium Phial to make nine masks, Hornet will immediately overdose on the effects and remove the additional masks, replacing your original masks with Plasmium ones. These new masks will regenerate one every six seconds, but Hornet can speed up this process using Silkbind, charging one mask at a time. This technique becomes a key part of some of the most unique and effective playstyles in Silksong.

  • How to Defeat First Sinner in Hollow Knight: Silksong by Completing & Solving

    How to Defeat First Sinner in Hollow Knight: Silksong by Completing & Solving

    One of our favorite battles in Hollow Knight: Silksong is the First Sinner, ranking right up there with Phantom. It’s a quick and fair fight that keeps you constantly alert. To succeed, you’ll need to carefully dodge her punches, carefully walking the thin line of silk exits during the fight.

    It’s unfortunate that this boss is so easy to overlook. But exploring and satisfying curiosity will greatly reward you when you find her. Plus, defeating her adds another powerful Ancestral Art to your collection.

    How to Find the Apostate Key and the First Sinner

    The First Sinner is a secret boss in Act Two, and you probably won’t encounter her unless you explore Pharloom thoroughly. You may come across her map area, called the Slab, earlier in Act One, but you won’t be able to access her door until much later.

    Near the bottom of the Slab, by the Bellway Station, you’ll see a large locked door heading east. To open this, you need the Apostate Key. However, this key isn’t available in the Slab itself.

    Instead, you’ll need to visit the Putrified Ducts. To access this area, you first need the Faydown Cloak, which you get at the top of Mt. Faye. There are two ways into the Putrified Ducts:

    • From Memorium above the Citadel’s Choral Chambers
    • From the top of Bilewater after defeating Groal the Great

    Once inside the Putrified Ducts, head toward the bottom where you will find the NPC Huntress. If you go to the top left corner of the bottom room, navigating past enemies, you can pick up the Apostate Key lying on the ground.

    You can use the Apostate Key in two spots within the Slab: the bottom door east of Bellway, which leads you closer to her, and a second door at the Slab’s top, which contains a platforming segment. Using the key here can also give access to a second chamber with a Mask Shard, making your next fight easier.

    To reach the First Sinner’s prison, use the key on the bottom door, then drop down one ledge to the right. In a room with a Rosary chest and hanging Rosaries, jump onto the wall above the door and from there, double jump onto a barely visible path above the room. Follow this path — there’s some light platforming involved — until you reach a giant, silk-covered bell-shaped container. Strike the embedded pins pinning the chains to open the door.

    Once open, interact with the weaver statue in the center and bind to it to start the fight.

    How to Defeat the First Sinner

    Preparation is key; don’t walk into her fight unready. It’s often necessary to return to the bench and adjust your build for better chances. At minimum, upgrade your Needle to at least +1, ideally to the Hivesteel Blade, which you unlock by completing Pinmaster’s Oil and the Great Taste of Pharloom.

    Make sure your primary combat Crest has all tool slots unlocked with Memory Lockets. Anything less leaves you vulnerable.

    The fight itself isn’t overly complex, but her quick attacks and overlapping move sets demand your focus. Keep centered in the arena and be mindful of dashing, as many of her Silkspears and teleportations are hard to predict. Staying near the middle reduces accidental hits from her ranged silks and teleport strikes.

    Most damage is taken from her Frenzied Strikes and teleports during her Silkspear attack. To minimize harm:

    • Dash toward her last known location rather than away.
    • Jump quickly during Frenzied Strikes or try to parry if possible.

    If you’re using the Beast or Witch Crest, they make healing much easier. They allow you to heal while countering her aggression, giving you extra chances to recover during the fight. For instance, the Witch Crest with the Injector Band speeds up healing animations, and combined with the Claw Mirror, allows for multiple quick heals, even during her aggressive phases.

    There are few opportunities to heal, mostly during staggers or while mid-air during the Frenzied Slashes. Being efficient with healing tools is crucial.

    Final Phase and Victory

    Her second phase begins after a fake-out where she appears to be defeated. She then reemerges, moving faster and using Rune Rage, an even more aggressive attack pattern. Her most common damage sources in this phase are Frenzied Strikes and her teleportation attacks.

    To avoid damage:

    • Dash towards her last known position after she teleports.
    • Jump over her Frenzied Strikes, or parry if you can.

    Patiently observing her attack patterns and slow, deliberate responses work best. Remember, as Hornet, you’re swift and dangerous—sting like one.

    After defeating her, you gain the right to accept the Weaver’s power. Inside her memories, a platforming section requires the Faydown Cloak to reach the end. When you succeed, you leave her prison and the Slab with a new power: Rune Rage. This ability, used by her during the fight, can now be turned against your enemies and those of the weavers.

  • Silksong: Silver Bell Spots in Bellhart Tunnels – Hollow Knight

    Silksong: Silver Bell Spots in Bellhart Tunnels – Hollow Knight

    In Hollow Knight: Silksong, one of Hornet’s quests involves finding Silver Bells around Bellhart. Starting this quest can be tricky since the instructions tell you to explore tunnels above and below Bellhart, but you might go through a tunnel and come out the other side without finding any bells.

    Unlike other quests that have set locations or require defeating enemies, this Silver Bell quest is more random. However, if you know where to look, you can find all the Silver Bells quickly—usually within minutes—and complete the quest to earn a Rosary Necklace with 120 Rosaries.

    Where to Find the Bellhart Tunnels

    The quest hints that you should search tunnels above and below Bellhart, both of which are easy to access:

    • Tunnels above Bellhart: Take the elevator on the right side of the town, then go upward from the area where Hornet fought Widow to reach the tunnels. Alternatively, you can enter from Shellwood, like you did earlier.

    • Tunnels below Bellhart: Find the tunnels to the right of the Bellway. Enter the Bellway station, go to the far end, and break the wall to open a tunnel. Once fully explored, these tunnels lead to The Marrow.

    Where to Find All Silver Bells

    You can start with either upper or lower tunnels. Going through the upper tunnels first is usually simpler—you can collect a few bells on your first run. Just fight enemies along the way; it’s normal not to find all bells right away because their locations are random. They tend to appear in hall areas where you can pick them up easily.

    In the lower tunnels, be cautious. Some floors might drop out from under you, so watch out for spikes. Break any walls or ceilings you can to create more pathways and make it easier to come back later.

    While exploring the lower tunnels, you can also visit the Bell Hermit, although he isn’t the friendliest NPC. You’ll find him just under the Bellway, as shown in the image above.

    Once you’ve collected eight Silver Bells, return to Bellhart and complete the Wish through the Wishwall. As a reward, you’ll receive a Rosary Necklace with 120 Rosaries.

    If your goal is just to get the rewards, this quest might not be necessary because you could farm enemies more quickly for Rosaries. But if you want to fulfill every wish in Hollow Knight: Silksong, completing this one is a straightforward task.

  • Hollow Knight: Silksong – All Ragpelts Locations for Crawbug Clearing

    Hollow Knight: Silksong – All Ragpelts Locations for Crawbug Clearing

    “Hollow Knight: Silksong” offers a range of Wish quests you can finish, including “Crawbug Clearing.” In this quest, you need to find special items called Ragpelts. These pelts are tricky to get because you have to defeat certain enemies to earn them. This can make the quest feel boring, but some simple tips can help you complete it faster.

    The “Crawbug Clearing” quest is easy to overlook, but it’s important because it unlocks a hidden Act 3 in the game. This secret part of the story is only available through the “Silk and Soul” Wish, which you can only access after completing all the other side quests in the first two Acts.

    How to Get the Crawbug Clearing Quest

    Accept an Unusual Hunt from the Right Character

    To start the quest, head to Bellhart and accept it from the Wishwell bulletin board. This board shows the mission you want. You can choose to accept the quest right away or start it later after you understand what it requires. The Bellhart area that has the Wishwall is pretty easy to reach during your main story. You can find it by traveling between the paths leading to Shellwood in the west and Greymoor to the east, in a spot where some characters you’ve met before might be hanging out.

    Unlike some other NPC interactions, like with the Wandering Merchant, you don’t need to finish a separate side quest beforehand to unlock Creige or their Wishwall.

    The goal of the “Crawbug Clearing” Wish is to collect at least 25 Ragpelts. These are dropped by Crawbugs, flying enemies that spawn in different rooms of Greymoor. However, these enemies appear randomly and don’t always drop Ragpelts, so it can be tough to reach the needed amount. The best way to farm Ragpelts is to find a spot where Crawbugs spawn often, defeat them once, then rest and come back to do it again. One of the easiest spots is near the Halfway Home, where Creige, the quest giver, is located.

    Pro Tip: The top of the Halfway Home is easier to reach if you have certain tools like Hornet’s Double Jump, the Clawline Grappling Hook, or other movement gear. Going through the right exit will let you climb onto the roof of the building, where two Crawbugs always appear. Killing them will give you a steady supply of Ragpelts. You can then go back inside and repeat the process as many times as needed.

    Once you collect enough Ragpelts, talk to Creige again to finish the quest. You’ll receive a Spare Crafting Kit that boosts your tools’ damage, making ranged attacks, traps, and other gear more powerful. After you return to the area later, Creige will have used the Ragpelts to build a large scarecrow, keeping Crawbugs away from the spot. No more Crawbugs will spawn there, making it a safe place to relax and keep collecting Ragpelts for this quest.

  • Hollow Knight: Silksong – Mastering the Faydown Cloak Double Jump

    Hollow Knight: Silksong – Mastering the Faydown Cloak Double Jump

    In “Hollow Knight: Silksong,” the double jump ability can totally change how you move around the map and fight enemies. But finding or unlocking this skill isn’t easy. You’ll need to progress into Act 2 before you can get it, and you’ll also need some other movement abilities first.

    The double jump comes from the Faydown Cloak, a feathered upgrade that gives Hornet more lift. To get this, you first need to obtain the Clawline before heading to the Slab to access Mount Fay. After that, there’s some tricky platforming, but if you’ve made it this far, you should be able to handle it.

    How to Reach Mount Fay

    If you don’t already have the Clawline, you need to get it first. Start by grabbing the White Key from the Songclave area in the Citadel. Then go down to the depths beneath the Choral Chambers to find the Clawline in the heart of Whiteward. For detailed steps, check out our Clawline location guide.

    Once you have the Clawline, go to the Slab to the left of Choral Chambers. If you’ve unlocked the Bellway there, you can fast travel. Exit the Bellway to the left and look for hooks you can Clawline across to reach Mount Fay.

    Tip: Make sure you have a Rosary string with 60 beads — you’ll need it to unlock a helpful bench before you get the Faydown Cloak.

    At this spot, you’ll meet Shakra at a bench. Rest there and buy the map if you have enough Rosaries.

    How to Climb Mount Fay & Get the Faydown Cloak

    Your climbing adventure starts here. Jump onto the platforms on your left and then go right above. Outside, use your jump and Clawline to climb up some platforms and enemies. Expect to lose some health from the cold, but don’t worry — you can handle it.

    At the top of the first climb, go inside to the left. Keep moving forward and use Clawline jumps to cross a cold lake. If you fall, keep trying — you might still make it across before freezing.

    In the next area, find a sign for a bench. Head out the left of the sign, drop down, and break the wall to access a bench. This costs 60 Rosaries now (used to be 90), so a single Rosary string will do it. Rest up before continuing.

    Climb out of this area and keep going outside. Be careful with your jumps: don’t double-tap too quickly, or you’ll float and lose height. Use your Clawline to bounce off enemies, which helps you jump higher.

    Move to the right platform and float down through a spiky corridor to reach a warm spot. From there, repeat the Clawline jumping, bouncing from enemy to enemy.

    Eventually, you’ll break a wall on the right to make it easier to go back to your starting point. But be cautious — you only have one more climb before reaching a bench. When you arrive above, break the wall to your left for another resting spot.

    After one last climb, jump into the next area, go left over the spikes, and catch the updraft. Move quickly, or you’ll freeze. Head to the right, check the tuning mechanism, and summon the big bird using the Needolin. This will give you the Faydown Cloak.

    How Double Jump Works

    Once you have the cloak, double jumping is simple: press the jump button again while you’re in the air. Holding the jump button makes you slow your fall. The Faydown Cloak will also keep you warm, which might have been more useful before the climb than afterward.

    Getting the Cloak unlocks new areas and may make tough Act 2 fights easier. Before leaving Mount Fay, you can descend the left slope to meet the Mask Maker NPC. No items are given for this, but it’s worth meeting him, and later, you can take on a hard quest to deliver an item.

    Although unlocking the Faydown Cloak is a challenge, it’s well worth the effort. Having it makes your journey through Mount Fay and the rest of “Silksong” a bit easier.

  • Hollow Knight: Silksong – Complete Guide to Spine Core Locations for Flexile Spines

    Hollow Knight: Silksong – Complete Guide to Spine Core Locations for Flexile Spines

    To complete the Far Fields area and keep progressing in Hollow Knight: Silksong, you need to get the glide ability. To do that, you’ll first have to accept and finish the quest called “Flexile Spines.”

    Although it’s presented as a sidequest or Wish, “Flexile Spines” is actually a key part of the game. The reward for completing it is the Drifter’s Cloak, which lets you glide over long gaps and ride wind currents upward. Getting the cloak also unlocks the area boss and helps you move forward in the story.

    How to Start the “Flexile Spines” Quest

    Find the Seamstress

    The Seamstress is on a raised platform in the Far Fields part of the map. To start the quest, begin from the large central room of Far Fields and make your way up to her hut using your dash ability (Swift Step). If you don’t have the dash yet, head back to the northern part of Deep Docks and interact with the altar there. Note that reaching the altar might involve some combat in the Hunter’s March area.

    Steps to reach her:

    • Drop to the bottom of the central Far Fields room, landing on the small rocky platform above the lava.
    • Jump right onto two small platforms, then into a short corridor.
    • Use the wind current to jump to the right.
    • Jump and dash back across the wind to the higher left platform.
    • Climb the hanging platforms on the left and enter the floating tent.

    Inside her home, talk to the Seamstress to accept the “Flexile Spines” quest. She’ll offer to make you a new piece of clothing but needs 25 Spine Cores from various Hoker enemies. You must accept the quest to start collecting Spine Cores.

    How to Collect Spine Cores

    Unlike other collectibles, Spine Cores aren’t in fixed locations. They can be found wherever Hokeers are, mostly east of the Seamstress’s hut. These floating enemies spawn frequently in those areas. To get the cores, you’ll farm Hokers:

    • Attack a Hoker, and it’ll shoot spines in all directions.
    • After a few seconds, it’ll grow a new set of spines in a different pattern.
    • Look for spines lodged in walls or floors after the Hoker fires.
    • Chase the Hoker and attack it to dislodge the spines.
    • Pick up the Dislodged Spines as items.
    • Remember, spines despawn after a few seconds, so act quickly.

    To gather enough cores, attack Hokers, run to collect the spines, then attack again once they’re reloaded. You may need to rest at a bench to respawn Hokers and farm more. With some persistence, you should reach 25 Spine Cores within a few minutes.

    Where to Find the Hokers

    Hoker #1 is located east of the Seamstress’s hut. From her home:

    • Move right and down the hanging platforms back to the wind current area.
    • Enter the next room, jump past the Fertid enemy.
    • Continue right past two wind currents, jump onto the higher platform, then dash left to reach a floating island.
    • The Hoker will be above.

    Hoker #2 is further right. Drop down to the platform below; the second Hoker will be straight ahead.

    Hoker #3 is higher up. Head right from the previous Hoker, jump between floating platforms until you reach the third Hoker at the top. This one requires aerial attacks and is in a tricky spot, so it might be better to skip it unless you’re after its cores.

    Hoker #4 is on the next platform above after reaching the top of the previous room. Continue upward, then cross spikes to find the Hoker floating above.

    Hoker #5 is in the same room as #4. Jump across spikes to an island with the Hoker.

    Hoker #6 is further right, on a platform surrounded by spikes. It’s harder to reach and might be better skipped.

    Once you’ve farmed enough Hokers, go back to the bench in the Seamstress’s hut, rest, and repeat until you reach 25 Spine Cores. Then, return to her to unlock the Drifter’s Cloak (glide). This makes exploring Far Fields much easier and lets you move to new areas like Greymoor, Bellhart, Verdania, and more.

    After gaining the glide, you can also revisit the area south of the Seamstress to fight the area boss, Fourth Chorus. It’s a fun fight that tests your new gliding skills.

    With all this done, you’ll complete the “Flexile Spines” quest in just a few minutes and be ready for the next chapters of your adventure.

  • All Simple Key Locations in Hollow Knight: Silksong

    All Simple Key Locations in Hollow Knight: Silksong

    Simple Keys are special items in the game Hollow Knight: Silksong that open Simple Doors, helping Hornet access new areas. These locked doors usually protect important spots, which may hide treasures or be part of your quests. Some doors also serve as shortcuts across tough locations, making it helpful to open as many as you can during your adventure.

    Most of the Simple Keys are obtained in two ways: either by buying them from different vendors who ask for many Rosaries, or by finding them as objects in the game world. The map can make these keys hard to locate unless you have the right tools, like a Compass, which shows Hornet’s position and helps you navigate better.

    There are four Simple Keys in total: two are bought from vendors, and two are found in hidden spots on your map. Any Simple Key can unlock any Simple Door, so you don’t need to worry about saving special keys for certain doors.

    Some tips for finding items include using the Compass tool, which makes finding keys and navigation much easier. The table below shows where each Simple Key is located, how much it costs, and how to get it:

    Key Number Location How to Get Cost
    1 Bone Bottom Buy from NPC Pebb for 500 Rosaries 500 Rosaries
    2 Songclave Buy from NPC Jubilana after completing a quest 650 Rosaries
    3 Sands of Karak Find it on a bench after defeating a tough enemy N/A
    4 Sinner’s Road Grab it from a bench in a room with a dead body N/A

    In addition to keys, you’ll encounter Simple Doors scattered across four different parts of the map. These doors don’t cost anything to open once you have the right key, but some require certain abilities like Hornet’s Double Jump or Dash to reach.

    Here’s where each Simple Door is located and how to approach it:

    Door Number Location How to Reach
    1 Wormways Find the hallways leading into Bone Bottom; it’s the first door before the area changes.
    2 High Halls Go to the room with an exit down into the Choral Chambers, then jump onto upper platforms to find the door hanging from the ceiling.
    3 Deep Docks Locate the room beneath the long hallway, near the Far Fields, then leap or use float to reach the chained door.
    4 Sinner’s Road Move to the center, find a cell with a trapped bug, then climb past spikes using Hornet’s float ability and open the door to their cell.

    Opening these doors can unlock shortcuts, new rooms, or important quest areas, which help you progress and explore more easily. Even though there’s no special reward for opening every door, doing so makes navigating the game much less stressful, especially when heading back to tough bosses. After collecting all the Simple Keys, exploring becomes faster and more convenient, so it’s worth the effort.