Tag: game mechanics

  • How Endless Mode in Coffee Talk Tokyo is Solving Challenges

    How Endless Mode in Coffee Talk Tokyo is Solving Challenges

    Coffee Talk Tokyo is more like a visual novel than a typical coffee shop simulation game. During the main storyline, you won’t spend much time making drinks. Instead, you’ll mostly observe interesting conversations between the diverse characters who visit your shop.

    If you enjoy making drinks, there’s an Endless Mode available from the main menu. In this mode, there are no storylines or character interactions—just making drinks for an unlimited number of customers. Here’s how it works:

    When you start Endless Mode, you’ll be asked whether you want to select Free Brew or Challenge Mode.

    Free Brew Mode is a sandbox where you can craft any drinks you want. There’s no timer or customer orders, and all ingredients are unlocked from the start. This mode is perfect for experimenting with different ingredient combinations and discovering new drinks. You can also switch characters sitting at the counter by pressing the icon next to your in-game phone.

    Challenge Mode is more demanding. You’ll receive specific orders, and there’s a timer ticking down from 1 minute and 30 seconds. The goal is to prepare the correct drinks before time runs out. Each correct order adds extra seconds back onto the clock. To know which drinks to make, later in the game, you’ll need to use the Brewdog app on your in-game phone, as the customers will only tell you the drink name.

    In Challenge Mode, you’ll see on the screen whether you’ve made the right drink. When a customer’s face appears on the screen against a green background, it means you got the order right. If they look shocked and the background turns red, you missed it. You can keep track of your correct orders by the number of smiles in the top right corner.

    The drinks you need to make are random. At first, customers will tell you the ingredients they want, and you can add them directly. Later, they will only provide the drink’s name, requiring you to reference the Brewdog app to figure out the recipe.

    The main aim of Challenge Mode is to get as many correct orders as possible before the timer runs out. There’s no way to truly win or lose; it’s just about improving your score. Achievements are available for reaching milestones, such as getting 10, 25, or 50 drinks right in a session.

  • How The Alan Wake Event Works in Phasmophobia: Completing and Solving

    How The Alan Wake Event Works in Phasmophobia: Completing and Solving

    The Alan Wake crossover event in Phasmophobia combines ghost hunting with a bizarre storytelling style, as if a ghost story was written after consuming too much coffee. The usual investigation maps have been transformed into strange, storybook-like versions, featuring shadowy figures, hidden glowing messages, and creepy dolls that make checking every room feel even more unsettling.

    Inspired by Alan Wake, the event introduces new gameplay elements centered around Words of Power, Dark Presences, and a multi-stage doll puzzle in the lobby. Whether you’re aiming for Event Points, hunting for cosmetics, or trying to understand why a shadowy whispering figure is lurking in the farmhouse, there’s a lot happening during this crossover.

    How the Alan Wake Event Works

    The event takes place across themed versions of known investigation maps. Although the layouts mostly stay the same, each location contains unique objects tied to the event, such as Words of Power, Dark Presences, Dolls, and related puzzles.

    Event maps include places like Oh Deer Diner, Cauldron Lake, Coffee World, and Elderwood Palace Lodge. These locations are marked on the Contract Voting board in the lobby by small notes on their top right corners of the map images.

    During investigations, players can earn Event Points to progress both individually and in the community. Points only count if the contract is played on at least standard difficulty (x1.00 multiplier), meaning lower custom difficulty settings won’t award points.

    Correctly identifying the ghost awards ten Event Points. Revealing Words of Power grants two points each, while banishing a Dark Presence awards two points per entity. Increasing difficulty modifiers boosts point gains, so difficult investigations are the fastest way to earn progress.

    Rewards include reaching community points goals for a Manifestation ID Card and Badge, earning enough personal points to unlock the Angel Lamp Charm, revealing all 68 Words of Power to unlock Alan Wake’s Suit cosmetic set, and collecting dolls and solving lobby puzzles for Saga Anderson’s Outfit cosmetics.

    What Are The Dark Presences?

    Dark Presences appear as motionless shadowy figures scattered across the event maps. They emit whispering sounds that make them easier to find in quiet areas. To remove a Dark Presence, players must grab the Angel Lamp from the investigation truck’s monitor, then aim it at the figure. Holding the use button for several seconds causes the entity to be engulfed in a sparkly explosion of light, making it disappear. Maps can have up to about 20 Dark Presence spawns.

    How Words Of Power Work

    Words of Power are hidden phrases only revealed with a UV Light. While exploring, glowing yellow arrows appear when near a hidden word, leading players toward a spiral of glowing letters somewhere in the environment. Once found, shine the UV light directly onto the word; the darkness around the letters will fade, causing the word to vanish once fully revealed. When playing with friends, each player must reveal their own Word of Power, as progress doesn’t transfer between players. When a word is revealed by one player, it disappears for them but remains visible to others until they reveal it themselves.

    How To Solve The Doll Puzzle

    Across the themed maps, dolls are scattered, acting as collectibles or puzzle pieces needed for the final lobby challenge. They are usually hidden on shelves, inside tents, on desks, or in small corners, requiring careful exploration. The dolls used in the final puzzle are located near a collection of chalk drawings in the lobby, beside a central desk.

    The puzzle involves placing specific dolls on matching chalk symbols across multiple stages:

    • First stage: Place the Moose Doll on the Tree symbol, and the Deer Doll on the House symbol.
    • Second stage: Place the Child Doll on the Sun, the Father Doll on the House, and the Old Man Doll on the Waves.
    • Final stage: Place the Child Doll on the Tree, Princess Doll on the Eye, Father Doll on the Heart, and Jester Doll on the Sun.

    Once completed, the puzzle resets with a new arrangement, requiring players to repeat the process for the next stage.

  • What Does Cruise Mode Do in Starfield and How to Solve It

    What Does Cruise Mode Do in Starfield and How to Solve It

    As you play Starfield, you’ll often switch between planets during missions—whether it’s to complete objectives, find a spot to build an Outpost, or simply explore and earn XP.

    In previous versions, your only option was to fast travel between locations, which saved time but didn’t include the experience of traveling through space itself. Now, with the new Cruise Mode, you can voyage through the stars aboard your ship, bypassing the usual fast travel. This mode allows you to encounter other travelers, help them when needed, and enjoy a more immersive experience.


    What is Cruise Mode?

    With the Free Lanes update, a new way to get around in space is available called Cruise Mode. To activate it, press L1 on PS, LB on Xbox, or T on PC while orbiting a planet.

    During Cruise Mode, you can move around at a slower, relaxed pace and discover Free Lane Encounters. You’ll also be able to see nearby Points of Interest on planets and interact with them at your convenience.

    You unlock Cruise Mode after completing the prologue, One Small Step. At that point, you gain access to your first ship, the Frontier, which allows you to travel freely between planets and locations.


    How does Cruise Mode work?

    While in Cruise Mode, you can control your speed and direction as usual, use Boost Mode for faster travel, and manually fly to your destination. If you’d prefer a more relaxed experience, you can activate Auto Pilot by looking toward your target and pressing R1 on PS, RB on Xbox, or Spacebar on PC.

    Auto Pilot will keep your ship on course, preventing you from overshooting your destination. It also lets you walk around inside your ship, chat with your crew, or do some crafting while on the move.


    What are Free Lane Encounters?

    Getting close to other ships will let you hail them and start conversations. These interactions provide opportunities to trade goods, buy resources, or sell items right during your voyage. Conversations may also give you new lore, hints, or lead to additional activities that earn you experience points and items, such as rescuing a ship in distress due to an emergency.

    Tip: Trading with ships in Cruise Mode is a good way to gather various resources quickly—most ships carry at least a few items in decent quantities, saving you from farming or setting up a dedicated Outpost.

    You can also choose to engage in piracy by attacking ships after hailing them, which fits a more rebellious or criminal playstyle. But beware: attacking ships will alert nearby vessels, especially from factions like the Freestar Alliance, and could lead to large-scale conflicts if you’re not prepared.

  • How Does the Stamp Rally Work in Pokémon Pokopia for Completing and Solving?

    How Does the Stamp Rally Work in Pokémon Pokopia for Completing and Solving?

    When you explore your small post-apocalyptic world in Pokémon Pokopia every day, you’ll see that a stamp from the PC appears each day, showing a different Pokémon. You can fill out a Stamp Rally card, earning up to five stamps in a week.

    If you’re curious about what these stamps are for, what rewards they give, and how to get more stamps or improve your rewards, here’s what you need to know about the Stamp Rally.

    How Does the Stamp Rally Work?

    Every day, when you use a PC, you earn a stamp on your Stamp Rally card. Over the course of a week, you can collect up to five stamps. Then, every Friday, you can turn in your completed card at the Pokémon Center and get Life Coins. After turning in your card, your stamps reset, and you start a new one.

    You don’t need to have the Pokémon Center rebuilt to access the PC—any time you can use the PC, you can earn a stamp.

    You can wait to turn in your card until Thursday if you don’t log in on Friday, so there’s no rush. Rewards can be redeemed until the following Thursday, giving you some flexibility.

    The number of Life Coins you receive depends on the stamps collected. Rarer stamps are worth more. The outer circle behind the Pokémon on each stamp hints at its rarity.

    Most common are the plain circle stamps for basic first-evolution Pokémon. More rare are evolved Pokémon with pointed patterns, followed by legendary Pokémon with rounded stamps. The rarest of all are Mew and its unique stamp pattern, which earns the most Life Coins.

    How to Get More Stamps

    If your Stamp Rally card is full and you get a new stamp, you can select it to replace an old one of your choice. If you log in daily from Friday to Thursday, you have two chances each day to earn or replace stamps by visiting your PC.

    You can also visit PCs in other players’ worlds; these often give different stamps than your own. Doing this repeatedly, especially in multiple worlds, allows you to fill your card faster.

    Strategically replacing common stamps with better ones helps you earn more Life Coins when you cash in your card. This way, you maximize your rewards by collecting higher-value stamps whenever possible.

  • How Multiplayer Features in Slay The Spire 2 Completing and Solving

    How Multiplayer Features in Slay The Spire 2 Completing and Solving

    Playing Slay the Spire 2 solo is familiar, as it plays mostly like the original game, but with improved artwork, new cards, enemies, and various other updates. The true new feature, however, is the multiplayer mode, which allows you to team up with friends.

    This card game mode supports cooperative play, letting you progress, build decks, and take on runs together. Here’s how multiplayer functions in Slay the Spire 2 and how to join friends in the game.

    Currently, the game is in Early Access, so some details might change over time.

    How to Play with Friends

    You can start multiplayer right when you launch the game. Although a prompt might suggest playing a single-player run first, you can ignore it and jump into multiplayer instead.

    To do so, go to the Multiplayer menu and choose whether you want to host a game or join one. Hosting won’t affect your progress — you simply create a game session. If you choose to join, you’ll need to find and connect to an existing game first. When hosting, you’ll arrive at the character select screen, where you can invite up to three friends by pressing the button at the top left.

    After inviting your friends, select the only available mode, called Standard, and your cooperative run will start.

    Progression works the same as solo play. You can advance through the game’s Compendium, unlock Epochs, and acquire rewards just like when playing alone.

    Can You Play with Random Players?

    No, matchmaking isn’t available at the moment. You can only play with friends you invite directly.

    How Multiplayer Mechanics Work

    Multiplayer in Slay the Spire 2 follows the same core rules and mechanics as solo mode but adds some interesting features:

    • Map Drawing: While choosing your route on the map, you can draw on the screen, which is useful for suggesting or planning routes.
    • Enemy Scaling: Enemies don’t introduce new behaviors, but their health and damage increase depending on the number of players. Enemies also focus on all players at all times.
    • Special Cards: There are exclusive multiplayer cards that can affect multiple players or allies, and you can use potions on friends.
    • Loot Sharing: When interacting with NPCs or events, each player earns their own loot. When opening chests, you’ll need to decide who gets each relic.
    • Healing Sacrifice: Instead of resting at campfires, you can choose to give your healing to an ally, helping them recover.
    • Health and Defeat: Each character has their own health bar. If a player falls, the game continues for others. The game ends if all players die.

    Playing cooperatively adds new strategic layers and team-based mechanics, making each run unique.

  • All You Need to Know About Collars in Mewgenics: Completing and Solving

    All You Need to Know About Collars in Mewgenics: Completing and Solving

    Mewgenics is finally out, introducing turn-based roguelike strategy from the creators of The Binding of Isaac and Super Meat Boy. Be warned—this game is just as graphic and over-the-top gross as their previous titles, but it’s also incredibly fun and engaging. As you progress further in each run, you’ll find it more exciting and rewarding.

    As you explore Mewgenics’ creepy world, you’ll collect more collars to equip your cats. These collars serve as the game’s roles, allowing you to assign your units as tanks, healers, mages, or damage dealers. Proper team formations and builds make each run easier and more effective.

    What Are Collars?

    Collars are essential for customizing your cats before each adventure. Each collar grants a specific class, but the abilities your cat gets are random for each run, although they generally suit the assigned class. For example, the Hunter collar emphasizes ranged attacks, while a Tank collar boosts defensive stats.

    Some collars focus on close-range combat, while others provide buffs or healing, making each cat unique and useful. While each class has its strengths, they work best when paired strategically with other classes, matching your playstyle and the active abilities of your cats.

    It’s wise not to overload your team with damage dealers focused solely on attack power. A well-balanced team with ranged and melee damage, a tank, and a support or healer will give you a much better chance at success.

    Every Collar And How To Get Them

    There are 13 unique collars in Mewgenics, with a 14th collar that copies the abilities of a currently equipped one, which can create some wild strategies given the classes’ capabilities. Most of these are unlocked by defeating specific regions in each act of the game; it can take time to unlock everything.

    Every collar plays a vital role in combat, affecting the character’s stats. Some collars improve speed, allowing cats to act faster, while others boost intelligence or mana regeneration. More details about each collar and how to unlock them are listed below.

    All Collars

    Collar Description Stats How To Unlock
    Fighter (default) Basic damage class, good movement to land back attacks, excels with weapons. Strength +2, Speed +1, Intelligence -1 Starts unlocked.
    Hunter Ranged damage specialist, uses traps to attack from a distance. Dexterity +3, Luck +2, Speed -2, Constitution -1 Starts unlocked.
    Mage Casts elemental spells, good for exploiting enemy weaknesses. Charisma +2, Intelligence +2, Constitution -1, Strength -1 Starts unlocked.
    Tank High health and armor, can deal and take a lot of damage. Constitution +4, Dexterity -1, Intelligence -1 Starts unlocked.
    Cleric Focuses on healing and support, can revive fallen cats. Charisma +2, Constitution +2, Dexterity -1, Speed -1 Unlocks after beating “The Alley” in Act One.
    Thief Stealthy assassin, teleport behind enemies for critical hits. Speed +4, Luck +1, Constitution -1, Strength -1 Unlocks after completing “Sewers” in Act One.
    Necromancer Reanimates dead cats and revives allies. Constitution +2, Charisma +1, Strength -2 Unlocks after clearing “Boneyard” in Act One.
    Druid Controls battlefield with familiars and buffs; effectiveness depends on build. Charisma +3, Luck +1, Constitution -2 Unlocks after “The Crater” in Act Two.
    Tinkerer Crafts unique weapons and turrets for combat. Intelligence +4, Charisma -1, Luck -1 Unlocks after “Bunker” in Act Two.
    Butcher High damage and health, can grab targets with a meathook. Constitution +3, Strength +2, Speed -2 Unlocks after “The Core” in Act Two.
    Psychic Uses mind control and debuffs, can manipulate enemy positions. Charisma +1, Intelligence +1, Speed +1, Constitution -1 Unlocks after “The Moon” in Act Two.
    Monk Versatile fighter, skilled in both ranged and melee combat. Charisma +2, Intelligence +2, Dexterity -1, Strength -1 Unlocks after “The Lab” in Act Three.
    Jester Copies abilities from other collars, a jack-of-all-trades. (Requires specific unlocking) Unlocks after completing “The End” in Act Three.
    Blank Collar Mirroring another collar, allows dual equipping of the same type. Copies stats of the duplicated collar. Can be bought from Tracy any time.

    You can also choose to go into battles without any collar for a bigger challenge, which disables special stats and abilities. Completing certain achievements with collarless cats can unlock special rewards, making this a fun route for experienced players.

    With so many collars, every choice shapes your strategy—each collar’s unique strengths and weaknesses matter in battle. Building a balanced team with different roles will always give you a better chance to succeed in Mewgenics.

  • How Does Co-op Mode Work in Where Winds Meet: Completing and Solving

    How Does Co-op Mode Work in Where Winds Meet: Completing and Solving

    Traveling alone across the land in Where Winds Meet can be challenging, but it doesn’t have to be for long. You can meet new friends on your journey and invite them to join you, which benefits everyone. Getting started takes just a few moments, and soon you’ll be ready to explore together.

    We’ll guide you through everything you need to know about making friends, matching up with others, and working together to complete quests and tasks. Once you start playing in co-op mode, it’s hard to go back to playing solo for long stretches. Here’s how you can invite your friends to join you in Where Winds Meet.

    ### How Does Multiplayer Work in Where Winds Meet?

    There are various ways to join multiplayer modes. The easiest is to hop into the online map, although some quests and features may be limited in this mode. Alternatively, you can invite players to your world on the solo map, allowing you to play together in a traditional cooperative way.

    ### How To Add Friends

    You can add friends through the social menu, either by searching for their username or user ID number. In the social menu, select the friends tab and then choose the option to add a new friend. You can search for people you know, or you can send friend requests to players you meet on the multiplayer online map.

    ### How To Switch Between Solo and Multiplayer

    At the top of your screen, you’ll see an icon that shows either a lone warrior or a group. Clicking this icon allows you to switch between the solo and online maps. In the solo map, other player characters won’t appear unless you invite them, but the multiplayer online map is full of players like you.

    Switching modes is as simple as toggling the icon. Keep in mind that changing maps will teleport you to the nearest safe spot you’ve unlocked. If you want to fast travel, make sure to unlock nearby boundary stones first.

    Some features, such as wild horses and certain quests, are not available in online mode but can be resumed in solo or co-op play.

    ### How To Use Co-Op Matchmaking

    In the same menu where you switch to the online map, you’ll find the option to start co-op through solo matchmaking. Here, you can create a room for up to five players, and you will travel together across the solo map as a team.

    As your co-op team advances, you’ll earn adventure slips that can be traded for new items in the shop.

    ### How To Assist Other Players

    If other players are stuck on a boss or puzzle, they can send a help request via an assistance signpost. This allows you to connect with them and work together to complete objectives. Accepting help doesn’t happen automatically—you’ll need to wait for their approval before proceeding. Use the matchmaking menu to team up and overcome tough obstacles.

    ### Does Where Winds Meet Have Voice Chat?

    Yes. You can talk with other players using voice chat, especially when visiting guild bases. Open the chat menu, then navigate to the Windtail Lounge. There, you can join voice chat rooms to communicate with others. You can leave these menus anytime, and microphone settings can be adjusted in the options menu.

  • How to Use Group Casting and Circle Magic in D&D for Completing and Solving

    How to Use Group Casting and Circle Magic in D&D for Completing and Solving

    Since many spells in Dungeons & Dragons can be quite versatile, collaborating with other spellcasters opens up new possibilities for powerful and creative effects. This practice, known as Circle Magic, lets multiple casters combine their efforts to cast spells that go beyond what one person can do alone. The more spellcasters involved, the longer or stronger the spell outcomes become.

    What Is Circle Casting?
    Circle casting happens when several spellcasters work together to cast the same spell, resulting in a boosted or more effective version of that spell. Any number of spellcasters can participate, and increasing the number of contributors can extend the spell’s duration or make it more potent.

    Which Spells Can Use Circle Magic?
    A spell qualifies for Circle Magic if it does at least one of the following:

    • Costs an action to cast
    • Takes at least one minute to cast or longer
    • Uses a spell slot

    If a spell meets any of these conditions, it can be enhanced by Circle Magic, allowing for a broad range of spells to be improved through teamwork.

    How To Cast a Circle Spell
    To cast a Circle spell, the lead caster starts by initiating the spell, which involves identifying the target, providing necessary components, marking the spell slot used, and maintaining concentration as with any spell.

    Secondary casters must then use their turn’s Magic action to join the spell, provided they are within 30 feet of the primary caster. They need to join before their next turn begins. Note that secondary spellcasters must have the ability to cast spells through Pact Magic, specific feats, or other spellcasting abilities.

    Once every participant has used the Magic action to join, the spell’s effects activate. For spells that take one minute or more to cast, all participating casters must keep using their Magic action each turn until the spell is complete. Maintaining concentration during casting is essential; if anyone drops concentration, the spell fails. When a Circle spell fails, no spells slots or components are lost, and the process must be started over.

    All Circle Casting Effects
    Depending on the specific Circle spell cast, you can enhance or modify spells in various ways, but only one Circle spell can be used at a time. Some spells have special instructions or require unique components, especially those with increased power.

    Common Circle Spell Effects Include:

    • Augment: Extends the spell’s range by 1,000 feet per secondary caster, up to a mile.
    • Distribute: Ensures that all casters maintain concentration; if any drop it, the spell ends.
    • Expand: Increases the spell’s area of effect by 10 feet for each contributor, with each secondary caster expending a spell slot.
    • Prolong: Extends a spell’s duration based on the number of secondary casters—up to 24 hours with enough participants.
    • Safeguard: Creates a safe zone within the spell’s area, with the size based on the spellcasting modifier and the number of other casters.
    • Supplant: Lowers the material component cost of a spell by half the GP value for each additional caster, with each secondary caster expending a spell slot.

    Each of these effects allows casters to amplify their spells in strategic ways, making teamwork a powerful tool in the game.

  • What Carries Over in New Game Plus and Solving in Digimon Story: Time Stranger

    What Carries Over in New Game Plus and Solving in Digimon Story: Time Stranger

    Does Digimon Story Time Stranger have a New Game Plus mode? Absolutely, it does. As a classic JRPG, it features a standard New Game Plus option, which many similar games offer. While the overall setup is straightforward, the game’s large collection of collectible Digimon adds some unique touches to replaying it.

    In this guide, we’ll explain everything about Digimon Story Time Stranger’s New Game Plus. We’ll cover what carries over from your previous playthrough, what resets, and why replaying the game with some bonuses can be a fun experience, especially for those wanting to save the world again as the Agent.

    ### Changes After Clearing Your Save

    Once you finish the main story, you’ll notice the title screen updates to show your accomplishment. It’s a nice touch that connects to the game’s themes without spoiling the surprise.

    Before jumping into New Game Plus, be aware that there’s a special side quest only available on cleared save files. Load your completed game, and you’ll start near the final checkpoint — just before the game’s ending.

    From this point, you can start a new side quest in Akihabara’s Alley. Your mission: take on the Olympos XII. It’s a tough fight, so good luck!

    ### New Game Plus

    Now, let’s get into the main New Game Plus features. When you start a New Game Plus, after completing the story, you unlock higher difficulty levels: Mega and Mega+. The Mega+ difficulty is optional but necessary if you want to unlock every achievement and trophy. Be prepared because it’s quite challenging.

    Many elements from your previous game will carry over, including:
    – Your Agent Skills
    – Scan Rates
    – Digimon (the most important aspect)
    – Items and Yen
    – Digimon Cards, if you plan to collect them all

    Keep in mind, Mega+ mode is intense. Reports from players indicate that your first enemy in this mode—the Gotsumon—will have 9999 Attack and Intelligence stats. This shows it’s not designed for new saves or beginners, but for those seeking a real challenge.

    The combination of your previous progress and the increased difficulty makes replaying the game an exciting experience, especially if you want to test your skills or complete every achievement.

  • All Skills and Their Effects in Dying Light: The Beast – Completing and Solving

    All Skills and Their Effects in Dying Light: The Beast – Completing and Solving

    Skills are crucial in Dying Light: The Beast. They help you fight better, move more smoothly, and give you more options during gameplay. Like in earlier games of the series, the skill system remains similar, but with some updates that include new features like transforming into the Beast.

    In addition to managing your regular skills, you also need to keep up with your new Beast Powers. Earning these powers can be a bit tricky because they are gained through different methods. To survive in Castor Woods, it’s important to understand how the skill system works.

    How to Earn Skills

    There are two main types of skills in Dying Light: The Beast. One is for your standard skills, which are familiar from previous games, and the other is Beast Skills. Both are obtained differently.

    – Normal Skills: These are earned by completing side missions, main quests, and other activities. Actions like parkour moves and fighting also increase your experience points (XP).

    – Beast Skills: These are mostly earned through story progress. When you defeat Chrimeras, which are tied to the main story, you gain Beast Skills that help you better control your Beast Powers.

    During nighttime in Castor Woods, XP earned doubles, which could make leveling up faster. However, night also makes the game more dangerous because Volatiles hunt for humans, making encounters riskier if you’re not prepared.

    It’s important to note that on most difficulty levels, except for Story Mode, you will lose some XP if you die. Dying constantly will slow down your leveling, so having gear suitable for your level to reduce damage can be a big help.

    All Skills, Explained

    The skill tree — often called the cross — is divided into four branches, each focusing on different gameplay aspects:

    1. Agility Skills: Improve your parkour. These skills help you move faster and reduce fall damage.

    2. Survival Skills: Focus on crafting tools like flamethrowers and better equipment for fighting large groups of zombies.

    3. Power Skills: Enhance combat moves, such as drop-kicks and special attack moves. They expand your fighting capabilities.

    4. Beast Skills: Exclusively for Beast Powers, these skills add new moves and utilities, such as healing while in Beast Mode.

    It’s worth noting that not all skills cost the same points. Some skills require more XP as you progress, so saving points for desired skills is wise. Also, once you spend a skill point, you can’t respec — so pick your skills carefully before unlocking them.

    To make effective choices, you can review each skill and its cost beforehand. This helps you plan your skill development and adapt your play style, especially since Dying Light: The Beast can be quite challenging.

    All Agility Skills, Explained

    | Name of Skill | Cost | Function |
    |——————-|————–|————————————————————————–|
    | Active Landing | 1 Skill Point | Reduces fall damage and keeps your momentum going. |
    | Dash | 1 Skill Point | Lets you dash while you have stamina. |
    | Vault Kick | 1 Skill Point | Jump over staggered enemies and kick them midair into others. |
    | Enemy Jump | 2 Skill Points| Jump off enemies while dashing to reach higher spots. |
    | Afterboost | 2 Skill Points| Gain a burst of speed after performing parkour moves. |
    | Bash | 2 Skill Points| Break through groups of enemies without slowing down or taking damage.|
    | Parkour Shot | 3 Skill Points| Slow down time when aiming with ranged weapons. |

    All Survival Skills, Explained

    | Name of Skill | Cost | Function |
    |———————|————–|——————————————————————————–|
    | Stealth Expert | 1 Skill Point | Enemies take longer to notice you while crouching. |
    | Flamethrower | 1 Skill Point | Allows you to craft and use a flamethrower. |
    | Efficient Driving | 1 Skill Point | Uses less fuel when driving vehicles. |
    | Advanced Grenades | 2 Skill Points| Can craft flash grenades, pipe bombs, and gas grenades. |
    | Grenade Launcher | 2 Skill Points| Lets you craft a grenade launcher. |
    | Collision Expert | 2 Skill Points| Vehicles take less damage during collisions. |
    | Camouflage | 3 Skill Points| Use dead bodies as disguises to avoid zombies — attacking stops the disguise. |

    All Power Skills, Explained

    | Name of Skill | Cost | Function |
    |——————-|————–|——————————————————————————–|
    | Dropkick | 1 Skill Point | Perform midair kicks while jumping. |
    | Power Shot | 1 Skill Point | Deal extra damage with perfectly timed shots. |
    | Charged Kick | 1 Skill Point | Increase kick damage and push enemies back farther. |
    | Advanced Reload | 2 Skill Points| Reload faster and sprint while reloading. |
    | Head Stomp | 2 Skill Points| Stomp on any enemy on the ground. |
    | Efficient Fighter | 2 Skill Points| Use less stamina and cause less weapon damage during fights. |
    | Windmill | 3 Skill Points| Perform a spinning attack hitting all surrounding enemies. |

    All Beast Skills, Explained

    | Name of Skill | Cost | Function |
    |———————–|————–|————————————————————————————————|
    | Beast | 1 Beast Point| Enter Beast Mode when your meter is full. |
    | Charged Smash | 1 Beast Point| In Beast Mode, perform a ground smash to knock away enemies. |
    | Furious Charge | 1 Beast Point| Run faster while in Beast Mode. |
    | Heavy Lift | 1 Beast Point| Pick up heavy objects and throw them at enemies in Beast Mode. |
    | Beast Controlled | 2 Beast Points| Trigger Beast Mode manually instead of automatically. |
    | Battering Ram | 1 Beast Point| Charge into groups of enemies for high damage during Furious Charge. |
    | Launch | 1 Beast Point| Jump higher when in Beast Mode. |
    | Beast Conquered | 2 Beast Points| Roar to stun enemies upon entering Beast Mode. |
    | Aerial Smash | 2 Beast Points| Smash enemies below you while airborne in Beast Mode. |
    | Ferocious Swipe | 2 Skill Points| Circular attack during Charged Smash that causes bleeding. |
    | Beast Unleashed | 2 Skill Points| Recover a lot of health while attacking in Beast Mode. |
    | Hook Thrust | 2 Skill Points| Use grappling hook to change trajectory midair in Beast Mode. |
    | Agonizing Roar | 2 Skill Points| Roar with bigger area of effect, stunning enemies around you. |
    | Apex Predator | 3 Skill Points| Activate Beast Mode even if the meter isn’t full. |

    Planning your skills carefully is essential because respecs aren’t available — once you spend a point, it’s permanent. Studying each skill beforehand helps you decide which ones match your playstyle and how to prepare for tougher parts of the game.

  • How to Complete Gear Evaluation in Borderlands 4

    How to Complete Gear Evaluation in Borderlands 4

    The weapon system in Borderlands 4 has undergone significant changes compared to earlier games. While manufacturers still provide unique traits and rare legendary gear, BL4 introduces a new licensed parts system. This allows weapons to feature components from multiple manufacturers, resulting in some wildly extraordinary guns if you’re lucky enough to find one.

    Fortunately, the core loot mechanics remain straightforward and work similarly to previous titles. This guide covers how weapon rarities are classified, offers a quick overview of manufacturer passives, and explains how the new licensed parts system functions.

    Weapon Rarities

    All items in Borderlands 4 come with an inherent rarity that indicates their quality and power — higher rarities mean better items. Rarity influences the parts used, possible traits, and the number of licensed parts that can be equipped on the weapon.

    Rarity Description License Part Cap
    Common Low-quality parts, few traits. 1
    Uncommon Slightly better, decent parts with possible traits. 2
    Rare Average quality, often with traits. 3
    Epic Strong parts, usually with traits. 4
    Legendary Very rare with a special effect unique to each item. 3 + 1 with a Legendary property

    All items have a base rarity that gauges their overall strength. Higher rarities usually pack better parts, more traits, and increased chances of licensed parts. Legendary items, the top-tier gear, feature unique effects often left to discover, such as T.K.’s Wave, which causes projectile oscillation, aligning with its “Heirloom” effect.

    Note: Pearlescent items are not available in Borderlands 4 at launch.

    Licensed Parts

    A new feature in Borderlands 4 is the licensed parts system. Starting at level 15, there’s a rare chance to find gear with components that are “borrowed” from other weapon manufacturers. These parts are displayed on the weapon info card when examining an item.

    For example:

    • A Vladof assault rifle might include a Torgue barrel, causing it to fire gyrojet projectiles.
    • A Jakobs shotgun might have a Maliwan element switch.

    Rarer guns have a higher chance to incorporate multiple licensed parts, with Epic-quality weapons capable of having up to four licensed components. This system allows for some truly strange and powerful combinations across all rarities, not just Legendary gear.

    Weapon Manufacturers

    Like in previous games, each weapon has a manufacturer, contributing unique intrinsic traits that are consistent across all rarities. For example:

    • Jakobs weapons always ricochet bullets on critical hits.
    • Tediore firearms are throwable and generally modify reloading mechanics.
    • Torgue guns are explosive and slow-firing, with projectile-based rockets.
    • Ripper weapons fire quickly but need charging.
    • Daedalus focuses on accuracy and easy handling, replacing Dahl.

    Some manufacturers from older titles, such as Atlas, Children of the Vault, and Hyperion, no longer exist in their original form but are represented through licensed parts. Not all manufacturers produce every type of weapon; for example, Jakobs doesn’t make SMGs, and Torgue doesn’t produce sniper rifles.

    They’re also responsible for shields, ordnance, and reppers, with intrinsic traits tied to their manufacturer. The pool of available mods for these items depends on their maker.

    Licensed Parts in Detail

    Starting at level 15, there’s a small chance to encounter weapons with licensed parts. These are stolen components from another manufacturer’s weapon that are added to your gear, making for bizarre and powerful combinations. For instance:

    • A Vladof assault rifle may be equipped with a Torgue gyrojet barrel, causing explosive-projectile firing.
    • A Tediore weapon might include a Jakobs underbarrel attachment.

    Multiple licensed parts can appear on a single weapon, especially at higher rarities — Epic weapons might have up to four. Gear that includes licensed parts can also be Legendary, sometimes inheriting traits from different legendary weapons, though such drops are extremely rare.

    In the game, finding a legendary weapon with a licensed part from another legendary weapon is exceedingly uncommon — but if it happens, keep it!

  • All Status Effects and Their Effects in Destiny: Rising – Completing and Solving

    All Status Effects and Their Effects in Destiny: Rising – Completing and Solving

    Many of Destiny 2’s RPG elements have made a comeback in Destiny: Rising, which has been simplified to suit mobile gamers. One familiar system is status effects—these are buffs and debuffs that can influence how much damage your character does or how well enemies can survive.

    Understanding how these effects work might seem complicated at first, but most are straightforward and explained during gameplay. In this guide, we provide a quick overview of how status effects function in Destiny: Rising and list all common effects that you can use to strengthen yourself or weaken enemies.

    ### What Are Status Effects?

    Status effects are character modifiers that either boost or reduce your fighting ability. These can include anything from increased weapon damage to slower movement speed. There’s no limit to how many effects can occur on a target; this includes both you and your enemies. Usually, if a status effect happens again, its timer resets.

    ### All Status Effects

    There are currently ten main status effects in Destiny: Rising. Most of them are applied through character skills or during specific activities.

    | Status Effect | Description | Notes |
    |——————-|———————————————————–|——————————————————|
    | Being Healed | You are receiving healing powers. | This includes instant heals and effects that heal over time. |
    | Damage Buff | Increases the damage of your weapons or abilities. | Check your abilities to see what type of damage is boosted. |
    | Damage Resist | Reduces all incoming damage. | Affects all damage types; in Player vs Player, the effect is usually weaker. |
    | Scorched | Enemies take continuous Solar damage over time. | — |
    | Suppressed | All your abilities are disabled. | Abilities in use are also shut down. |
    | Blinded | Your screen fills with a bright flash. Enemies stop firing weapons in PvE. | Enemies stop attacking, and in PvP, your screen is white. |
    | Disabled | You cannot restore health or shields. | Does not affect overshields. |
    | Accelerated | Your ground movement speed increases. | Only boosts ground running speed. Mid-air movement isn’t affected. |

    Aside from these general effects, some characters may have their own unique status effects, like Serenity on Attal or Confined for Gwynn. These are usually listed in the character’s Relic Tree, and hovering or tapping the keyword can show what it does. They tend to work similarly to the standard effects listed above.

    ### What Is the Best Status Effect?

    For most Player vs Environment (PvE) tasks, focus on healing effects and damage boosts. Healing is key for tougher challenges or solo runs, and damage bonuses help make difficult content easier for your entire team. If you want both benefits, consider using the Tan-2 character.

    Regarding specific effects, Blinded can be surprisingly powerful if you can set it off consistently. With her Mini Missile passive, Attal can easily blind enemies tagged by her Arc Missile ability, rendering tougher foes harmless. For added survivability, characters like Gwynn or Maat, who have Damage Resistance effects, are good choices.

  • How to Use the Talking Jar for Completing and Solving in Titan Quest 2

    How to Use the Talking Jar for Completing and Solving in Titan Quest 2

    There are many side quests in Titan Quest 2, but they aren’t always clear about what to do when you find one. Instead of giving you step-by-step directions, the game generally hints at what you should do, leaving the rest up to you.

    Early in Titan Quest 2, you’ll come across a strange, talking jar. You can ignore it, but if you pick it up, it will start what’s likely your first side quest. Completing this quest will earn you a good piece of loot.

    Where to find the talking jar

    While traveling west toward the Gryphon, you’ll meet a trader named Maro. Just south of him, there will be a wolf running east. Follow that wolf, and you’ll come across a group of wolves surrounding a dead body. After defeating the wolves, interact with the corpse to find the talking jar. The jar will tell you to visit the shrine of Hermes, which is in a nearby cave to the southwest.

    How to find the shrine of Hermes

    The shrine of Hermes is not far away. From where you find the jar, head southwest as instructed. There’s a cave full of wolves southwest of that spot, which loops back to your starting point. Feel free to clear out this cave if you want, but then go back to the spot where you first saw the wolves and continue heading southwest.

    Head south of the wooden bridge

    As you travel south of a wooden bridge extending northward, you’ll see a fork in the road. Take the south path, then keep heading west until you reach a beached fishing boat. From there, proceed to the nearby cave known as Widow’s Cave.

    Enter the Widow’s Cave

    When you go into this cave, the talking jar will confirm it’s the right place. Inside, you’ll face a number of spiders as you move westward. Eventually, you’ll see a pedestal bathed in sunlight. Place the talking jar on this pedestal, and you’ll receive a good reward for your efforts.

  • How Do Shared Worlds Function in Grounded 2?

    How Do Shared Worlds Function in Grounded 2?

    Grounded 2 immerses you in a vast outdoor world where you play as one of four shrunken teenagers. Up to three friends can join you in a shared game, making it easier than ever to enjoy your progress together. Sharing your saved game allows anyone to jump into the adventure, no matter who started it.

    Playing in a shared world is a great way to build bases and gather resources with friends, even if the creator isn’t around. Follow these simple steps to set up a shared save file and enjoy Grounded 2 with your friends.

    How to Set Up a Shared World

    Getting a shared world ready in Grounded 2 is simple if you know where to look. You can either use an existing save file or create a new one specifically for multiplayer.

    Start from the main menu and follow these steps:

    1. Tap “Multiplayer” on the start screen.
    2. Select “Host Online Game.”
    3. Choose whether to use an existing save file (“Continue”) or start a new one (“New Game”).
      • If you pick “New Game,” return to the save file screen once your new world is ready.
    4. Hover over the save file you want to share. On your controller, press L3 (click the left stick).
    5. A new menu appears. Pick the friends you want to share the world with from your friends list. Their names will move to the right once the sharing is confirmed.
    6. Exit the menu, load the saved game, or leave the game. Your friends should now be able to access this shared save.

    You can verify which save files are shared by looking for the “shared world” tag at the bottom right of the save file name.

    Why Should You Set Up a Shared World?

    Creating a shared game offers a few big advantages:

    • Once you’ve chosen friends to share with, anyone can host the game using that shared save. This means if one person has a better internet connection, they can host, keeping the game stable.
    • Anyone can make progress or handle small chores if others are busy or don’t want to do certain tasks.
    • There’s a main shared world file stored on the server, but each person can also save backups in case something goes wrong.

    Sharing a Grounded 2 world with friends makes gameplay more flexible and fun, and it’s a feature worth trying out.

    While individual loot items on the ground are picked up by only one player, big items like the Omni-Tool or Milk Molars are shared. If someone finds a Milk Molar, everyone gets a point added to their total.

  • How Does New Game Plus Completing and Solving Work in Wuchang: Fallen Feathers?

    How Does New Game Plus Completing and Solving Work in Wuchang: Fallen Feathers?

    Just like many other soulslike games these days, your journey in Wuchang: Fallen Feathers doesn’t really end after you defeat the final boss. You get the chance to start a New Game Plus (NG+), where you can find items or unlock different endings you might have missed on your first run.

    The main reason to do NG+ is to unlock all the endings, but there are other benefits that make the replay smoother and more fun. It’s pretty much essential if you want to experience everything the game has to offer, and we love how smoothly it’s implemented here.

    Some images here include spoilers due to how you access NG+. If you want to avoid spoilers, you might want to skip the first photo, but the rest are spoiler-free!


    What Is New Game Plus?

    Wuchang: Fallen Feathers offers a post-game mode called NG+ that becomes available after you beat the final boss. To access it, select the new ‘Causality Reversal’ option from the main menu. Choosing this or hitting “Continue” will start your NG+ adventure.

    You can’t explore areas before the boss fight again, so keep that in mind. Once you defeat the final boss, you can either begin NG+ or start a brand-new game from scratch.

    NG+ doesn’t just stop after a few runs—you can keep going as long as you want. Each cycle makes you stronger, improves gear, and gets you closer to becoming unstoppable!

    You can also choose “New Game” to start fresh, but that erases everything from your previous run. This isn’t recommended if you want to carry over progress.


    What Changes in New Game Plus?

    While there are no new areas or bosses unless you missed them the first time, NG+ makes your items more powerful. For example, Benedictions and Pendants now have a “+1” indicating they’re upgraded, making them more effective in battle.

    Enemies—including bosses—have more health and deal more damage, so be prepared for tougher fights. Defeating bosses now grants Red Mercury Essence, which speeds up leveling in the Impetus Repository, giving you a boost for your next run.

    Most of your progress carries over, making it feel worthwhile. In addition, looting the same spells in NG+ will give Blood of Wangdi instead of the normal enhanced version, which helps fill your Impetus Repository much faster.


    What Carries Over?

    Almost everything you’ve earned or upgraded will carry into NG+. This includes:

    • Bai Wuchang’s level and stats
    • All upgrade nodes unlocked in the Impetus Repository
    • All armor, weapons, and gear stored in your inventory
    • All spells, Jade Pendants, and Benedictions
    • Items in shops at Tao Qing and Wu Gang (up to your progress point)

    And once you get enhanced versions of gear and upgrades, you can sell the originals for good prices, helping fund better upgrades.


    What Doesn’t Carry Over?

    Some crucial things reset when starting NG+:

    • All activated Shrines become deactivated
    • Valuable quest items needed for story progress are lost
    • NPC quest progress resets, so you’ll have to start those quests over

    While losing quest progress and shrines can be disappointing, most of your core stats, gear, and upgrades stay intact, making NG+ a manageable and rewarding replay.


    Summary

    Almost everything vital carries over to your NG+ runs, so your hard work isn’t lost. Enemies are tougher, but you also get stronger gear, faster leveling, and more resources. It’s a great way to challenge yourself and explore new possibilities, knowing your progress won’t go to waste.

  • Every Soup and Its Effects in Mage Arena: Completing and Solving

    Every Soup and Its Effects in Mage Arena: Completing and Solving

    When you begin playing Mage Arena, it might seem pretty straightforward since you just cast spells and attack enemies. But there’s more to it than that, especially when it comes to creating different types of soups.

    Apart from spells and your torch, there are five basic items you can use, and these items can be turned into soups. Once made, drinking these soups grants you temporary advantages.

    Mage Arena is currently in Early Access, so some details might change later.

    ### How To Make Soup in Mage Arena

    When you join a game with friends or in a random match, you’ll spawn in your home tower, which is just a large room with a door and a few items inside. In this room, you’ll notice a big figure sitting near a piece of tree bark. Approaching this figure gives you the option to talk.

    If you’re holding any of the five basic items, the figure will instead let you make soup. Interacting with this option makes the figure consume the item, and after a few seconds, you can collect the soup from the Soup Man. The soup is then added to your inventory, but remember, each soup can only be used once.

    ### Every Soup and What It Does

    Once you get your soups, they give your characters different temporary effects:

    | Soup Name | Effect |
    |—————-|————————————————————————————————|
    | Rock Soup | Boosts loudness; after drinking, others can hear you across the map. |
    | Log Soup | Adds extra health points (HP). This increased HP is permanent until damaged; it doesn’t regenerate. Once you take damage, the extra HP disappears. |
    | Frog Soup | The least useful. It causes your tongue to randomly come out and hit enemies, making them levitate briefly. |
    | Crystal Soup | Increases your movement speed for a good amount of time. |
    | Mushroom Soup | Lets you jump higher than usual. |

  • Completing Destiny 2: How to Solve the Portal Mechanics

    Completing Destiny 2: How to Solve the Portal Mechanics

    Bungie has completely revamped the interface of Destiny 2 with the new Edge of Fate expansion. The new system, called the Portal, has replaced the Director and organized various playlists to help players find activities with ease. Now, there’s no need to memorize each destination’s layout to locate an activity.

    If you’re a newcomer or returning player to Destiny 2, the Portal system might seem a little overwhelming. Although it marks a significant change for the game, using this playlist system becomes straightforward once you understand its mechanics. In this guide, we’ll explore how the Portal operates, what each playlist offers, and give a brief overview of the new difficulty system.

    What Is the Portal?

    The Portal is a new starting point that takes over the role of the old Director map. From this Portal menu, you can access any activity in Destiny 2, whether it’s from the latest expansion or older content that has been brought back. However, keep in mind that not all older content is available; only selected activities are currently playable.

    Upon launching Destiny, you will notice an “Open Portal” button replacing the old Director map. Clicking on it will reveal a menu filled with various options:

    • Latest Expansion: Displays the most recent content update. Choosing this will guide you to that expansion’s location or, if it’s unavailable, the opening mission of the campaign.
    • Playlists: There are four playlists to explore: Solo, Fireteam, Pinnacle, and Crucible.
    • Seasonal Hub: This replaces the old Seasonal Challenges with listings of daily and weekly challenges that you can complete for rewards.
    • Tower: This option takes you to the Tower, the central hub of Destiny 2.

    If you’re new to Destiny 2, a good strategy is to start with the latest expansion and then grind one of the playlists for better gear. Expansions typically introduce new subclass features, types of gear, and titles. When your inventory is full, head over to the Tower to decode any Engrams you’ve obtained and stash any high-value items in your Vault.

    Playlists

    Experienced players might notice that significant activities—like Vanguard content, lost sectors, dungeons, and raids—are missing. They’ve been grouped into playlists that you can find at the bottom of the Portal interface. Now, activities in Destiny 2 are organized by playlist types.

    Playlist

    Activities

    Notes

    Solo Ops

    Remixed versions of lost sectors, empire hunts, and strikes designed for solo play.

    • Solo only
    • No matchmaking
    • Most activities take 5-10 minutes.
    • Lower reward yield

    Fireteam Ops

    Previously known as Vanguard Ops. Includes strikes, battlegrounds, empire hunts, and seasonal content.

    • Three players
    • Matchmaking enabled
    • Most activities take 10-15 minutes
    • Moderate reward yield

    Pinnacle Ops

    Longer, non-matchmade activities. Includes Exotic missions and challenging seasonal content like The Coil.

    • Three players
    • No matchmaking
    • Activities typically take 20-40 minutes
    • High reward yield

    Crucible

    Player vs. player (PvP). Trials of Osiris and Iron Banner are included in this playlist.

    • 3v3 or 6v6
    • Matchmaking enabled
    • Matches last 5-15 minutes
    • Moderate reward yield

    When you enter the Portal, selecting a playlist will show you a grid of available missions. Choosing an activity will set up a matchmaking lobby and, if relevant, a difficulty card that you can adjust before starting. We’ll go more in-depth about difficulty modifiers in the next section.

    For most players, Fireteam Ops is where you’ll want to be. This playlist includes almost all matchmade content in Destiny 2 accessible for players of all skill levels, covering strikes, battlegrounds, and earlier seasonal activities like Savathun’s Spire. The available seasonal content will shift with each quarterly update.

    All four playlists offer rewards related to the completed activity. For instance, completing the Crucible playlist grants PvP gear as its reward. Completion rewards always translate to Power increases for your character, so feel free to grind through any playlist, as there is no more weekly time limitation.

    Destiny 2 Seasonal Hub

    Finishing daily and weekly challenges under the “Seasonal Hub” section of the Portal grants account rewards, including Strange Coins, Seasonal Gear Engrams, and tokens for redemption at Zavala.

    The reward system resets weekly, replacing the previous Seasonal Challenge framework.

    Where Can I Find Raids and Dungeons?

    Destiny 2 Director Map Desaturated

    Currently, raids and dungeons aren’t linked to any playlist at the launch of the new system. It’s likely they will be included in the Pinnacle Ops playlist later on. For now, you can find dungeons and raids at their specific locations on the “World” map, which was previously known as the Director. If you are a new or returning player, the activities can be located in the destinations outlined below.

    Destination

    Raids

    Dungeons

    Moon

    Savathun’s Throne World

    • Spire of the Watcher
    • Sundered Doctrine

    Cosmodrome

    Neomuna

    Pale Heart

    Europa

    Dreaming City

    Legends

    • Vault of Glass
    • Crota’s End
    • King’s Fall
    • Prophecy
    • Ghosts of the Deep

    Difficulty Modifiers

    Destiny 2 Portal Difficulty Modifiers

    Almost every activity in the Portal menu offers difficulty modifiers, excluding PvP. This optional difficulty system enables you to adjust Power Levels, bonuses, and penalties throughout the activity. By adding these modifiers, you can aim for a higher score, which will translate into better rewards. Higher scores yield higher-quality loot, including items of greater gear tiers and additional drops.

    Before starting an activity, click the “Customize” button to access the difficulty modifiers page. From there, you can set your Power deficit to establish the primary score for the activity. You can adjust this using Challenge Modifiers and Boon & Event Modifiers. Using these tools effectively can boost your score and enhance the quality of the loot. A more detailed guide on the difficulty system is on its way, so stay tuned for more information.