Helldivers 2: Top Secondary Weapons Guide

The Bolt Pistol from Helldivers 2 Warhammer 40K Warbond is a powerful sidearm designed to deliver heavy damage with explosive shots that can pierce through tough armor. It’s capable of taking out difficult enemies, but its small six-round magazine and strong recoil can make it hard to handle.

The Bushwhacker is a triple-barrel shotgun that acts like a pocket Punisher, firing all barrels at once or one at a time. It’s effective at close range but struggles against heavily armored foes due to limited penetration.

The Crisper is a short-range flamethrower in pistol form, ideal when you want to add firepower without fully switching to a flamethrower. It’s best for soft targets like bugs or Voteless in tight quarters.

The Dagger is a small laser weapon similar to a miniature Scythe. It’s good for quick, easy kills on weak enemies and can also ignite or finish off mid-tier foes. Its virtually unlimited ammo depends on managing its overheating.

The Grenade Pistol fires a single grenade, useful for attacking groups or blowing up bug nests, fabricators, and warp ships. It’s versatile but limited by its small ammo capacity.

The Loyalist functions like a compact Purifier, offering explosive plasma firepower that can complement your main weapon or grenades. It’s useful for dealing with tougher enemies thanks to its destructive power.

The Missile Pistol is a reliable tool for knocking out large or heavily armored targets with guided missiles. Although it’s great against Automatons, its ammo is scarce, making precision critical.

The Peacemaker is a straightforward pistol, suitable for beginners. However, it’s not very effective against tougher enemies and should be replaced with a better secondary as soon as possible.

The Redeemer is a rapid-fire machine pistol that consumes ammo quickly but is effective up close against weaker enemies. It’s useful for quick bursts to clear out threats in tight spots.

The Re-Educator is a suppressed dart gun that confuses enemies by applying gas damage. While good for sneaking past enemies, it’s generally not worth sacrificing your primary weapon for.

The Senator is a revolver capable of penetrating heavy armor and damaging tough enemies, but it has a small magazine and slow reload. It’s an excellent choice if you’re accurate.

The SOCOM Pistol works well for stealthy missions, offering suppression, but its poor armor penetration limits its overall effectiveness.

The Stim Pistol is a medic tool that applies healing or buffs, but in its current form, it’s not very useful and isn’t recommended for your secondary slot.

The Talon is an energy-based pistol similar to the Senator, with good accuracy and damage. Its heatsink prevents rapid firing, but pacing your shots makes it a reliable sidearm across distances.

The Ultimatum is a small grenade launcher that fires an extremely powerful explosive. Its limited range and ammo make it challenging to use, but mastering it can allow you to wipe out most enemies and certain structures.

The Verdict is a medium-caliber pistol that offers decent damage and armor penetration. It’s a good alternative for those who prefer a more traditional handgun with a larger magazine than the Senator.

The Veto is a sidearm added in the Helldivers 2 Entrenched Division Warbond. While it looks cool, it’s not very effective compared to other options, with less damage and only medium armor penetration. Its unconventional reload style isn’t worth the trade-off.

The Warrant is a high-quality Superstore weapon with guided rounds, echoing the style of the Titanfall Smart Pistol. It offers a good mix of power and precision, though its handling can be a bit tricky.