الوسم: Two Point

  • Completing Potions in Two Point Museum: A Guide to Solving Them

    Completing Potions in Two Point Museum: A Guide to Solving Them

    Two Point Museum provides an array of useful cargo items for your adventures, and with the Fantasy Finds DLC, you get an assortment of powerful potions to add to your gear. While many of these potions are designed specifically for Fantasy Experts on the Scorched Earth map, a few are universally beneficial and worth having on hand.

    We’ve compiled a list of all the potions available in the game to assist you. Whether you’re just getting started or need a quick reference, this guide has everything you need.

    How to Craft Potions in the Workshop

    Like other cargo items, potions can be crafted in the Workshop. They’re found alongside standard cargo such as Curse Counters and Illness Elixirs. However, only a Fantasy Expert with the Potion Master qualification can create them, so make sure to send someone to the Training Room to get started.

    Any class of Fantasy Expert can learn Potion Master; it’s wise to designate a specific character as your museum’s alchemist and level them up to Potion Master 3.

    Potions don’t require additional ingredients like Mulch, but they can be costly to make. You might want to save crafting them until your museum is generating a stable profit each month. Keep in mind that all potions are single-use, so you’ll need to create more each time you run low.

    All Potions in Two Point Museum: Fantasy Finds

    You can enhance your collection of potion recipes by exploring Points of Interest on the Scorched Earth map.

    Potion

    Skill

    Cost

    Craft Time

    Effect

    Recipe Location

    Growth Potion

    1

    7500

    31 days

    All staff on the expedition receive 50% more XP.

    Unlocked by progressing in the Scorched Earth storyline.

    Strength Potion

    1

    10000

    50 days

    +15 to team Strength.

    Unlocked by progressing in the Scorched Earth storyline.

    Dexterity Potion

    1

    10000

    50 days

    +15 to team Dexterity.

    Found at Longrange Inn.

    Intelligence Potion

    1

    10000

    50 days

    +15 to team Intelligence.

    Found at Archwise Rise.

    Luck Potion

    1

    10000

    50 days

    +15 to team Luck.

    Found at Cumulus Woods.

    Revealing Potion

    2

    15000

    62 days

    The expedition gains 75 additional Survey percentage.

    Unlocked by progressing in the Scorched Earth storyline.

    Prosperity Potion

    2

    15000

    62 days

    Halves the cost of the expedition.

    Found in the Bizarre Market.

    Serendipity Potion

    3

    20000

    75 days

    Improves the quality of the retrieved exhibit by one tier.

    Unlocked by progressing in the Scorched Earth storyline.

    Party Potion

    2

    15000

    62 days

    +5 to team Strength, Dexterity, Intelligence, and Luck.

    Found in the Obscure City.

    Dragon Tail Potion

    1

    10000

    50 days

    +5 to team Strength and Dexterity; removes Dragon’s Tail event from the expedition.

    Unlocked by progressing in the Scorched Earth storyline.

    Dragon Claw Potion

    2

    15000

    56 days

    +5 to team Intelligence and Luck; removes one Dragon’s Claw event from the expedition.

    Unlocked by progressing in the Scorched Earth storyline.

    Invincibility Potion

    N/A

    N/A

    N/A

    Removes one MIA event from the expedition.

    Only found during dilemmas in the Dragon King and Mount Gloom expeditions.

  • Essential Tips for Launching Your Two Point Museum Experience

    Essential Tips for Launching Your Two Point Museum Experience

    Running a museum isn’t just about showcasing intriguing exhibits; it requires a great deal of effort, especially in Two Point Museum, where you’ll manage a range of specialized museums throughout the game.

    With themes like space, the supernatural, and many others, you’ll have a lot to juggle in Two Point Museum, which can feel daunting at first. However, by curating a diverse array of exhibits, decorating thoughtfully, and hiring a few experts, you’ll quickly get your museum flourishing.

    Optimize Exhibit Placement

    While variety is essential, organization is key! Just like real-life museums, it’s crucial to group similar exhibits together to enhance visitor satisfaction. As your museums expand, ensure that guests can easily navigate between related exhibits, allowing them to enjoy more of what your establishment has to offer.

    Start by constructing rooms designated for specific types of exhibits, incorporating walking paths, decor, and convenience stations like bathrooms or snack machines. This way, when guests enter a room filled with familiar themes, they’ll enjoy themselves more and may even be inclined to donate on their way out.

    When placing information stands and decorations, consider the directional arrows shown in the game, which indicate which exhibits will be influenced by those items. The more exhibits you can cluster around items that boost buzz or knowledge, the more effective your placements will be.

    Promote Your Museum

    While word of mouth is helpful, one of the most effective ways to increase visitor numbers is to launch targeted marketing campaigns for your museum. With your marketing-trained staff, you can run different campaigns aimed at various types of visitors over specific periods to draw them in.

    Marketing campaigns will cost money, but they can significantly boost attendance. More sophisticated campaigns might raise the likelihood of certain visitors coming in by as much as 50%, making them worthwhile—especially after you’ve refreshed your museum or added new attractions.

    Constantly Send Out Expeditions

    Having a well-organized museum means little if visitors don’t have enough exhibits to explore. Museums lacking in items will not only attract fewer guests but also struggle to maintain high satisfaction ratings. Thus, it’s essential to regularly dispatch staff on expeditions to acquire new pieces for display.

    You can send staff from the helipad located behind the museum to explore different areas, providing the necessary team members and supplies. Expeditions vary in length, with longer ones offering greater experience for your staff, enabling further development in their roles.

    Although enhancing existing exhibits and their zones is beneficial, visitors expect a lot of variety for their admission fee. The more exhibits you offer, the longer guests will stay, increasing the chances of donations or purchases before they leave.

    Ensure Staff Training From The Start

    After expeditions, staff will gain valuable experience, so monitor their progress and aim to send those close to leveling up. Filling their experience meter unlocks an extra trait slot, allowing them to expand their abilities.

    Regular training helps staff acquire additional traits throughout their tenure. Experts can enhance skills relevant to expeditions, while customer service personnel can refine their interaction skills. Keep track of individual progress and encourage training whenever opportunities arise.

    Keep An Eye On Expedition Risks

    Adventure is part of the expedition experience, so it’s vital to consider potential risks before assigning teams. Preparing appropriately by selecting staff skilled in unique areas—like flying for sky-bound trips—can help navigate potential hazards smoothly.

    Your crew may encounter unexpected events during their journeys, requiring your input on how to proceed. Careful decisions can yield favorable outcomes, but remember that poor choices may lead to setbacks.

    Cater To Younger Guests

    While adult visitors make up a significant portion of guests, children often accompany them. Engaging young visitors with interactive displays and special zones will make their experience more enjoyable.

    To create appealing areas for children, consider adding more engaging items. Items like plush toys or themed gifts can attract kids and their guardians, boosting potential sales.

    Manage Ghosts Effectively

    In the Wailon Lodge museum, you’ll likely capture ghosts during your expeditions, which can be both exhibits and guests. It’s important to cater to their needs to prevent any disturbances.

    Be mindful of the decor in ghost rooms to keep your spectral guests content, as their preferences vary by historical period. Keeping them satisfied not only avoids issues but enhances visitor experiences when they interact with these haunted displays.

    Strengthen Security Measures

    As your museum becomes more popular, the likelihood of encountering thieves increases. Ensure you have adequate security systems in place to monitor the premises and catch potential criminals in the act.

    Security personnel are also crucial for emptying donation boxes, ensuring that guests can contribute without obstruction. The more protective measures you implement, the better your chances of safeguarding valuable collections.

    Leverage Sponsorships

    For immediate financial gains, consider partnering with sponsors to showcase specific exhibits in return for monetary support. These deals can enrich the museum’s offerings while providing extra revenue.

    However, weigh the potential downsides, as sponsored displays can sometimes compromise visitor experiences. Strategically choose where to place these exhibits to mitigate any adverse effects.

    Use Kudosh Thoughtfully

    Kudosh serves as a premium currency in Two Point Museum, allowing you to unlock extra items. These are available alongside the standard cash transactions you perform, so keep an eye out for opportunities to spend responsibly.

    Once you buy access to an item with Kudosh, remember that you’ll still need to purchase it with regular cash for placement in your museum. Be strategic to maximize the benefits this currency offers.

    Stay Informed about Point of Interest Unlocks

    As you embark on expeditions, familiarize yourself with the unlock goals associated with Points of Interest (POIs) on the maps. Advancing key milestones will open new opportunities for exploration, allowing you to access deeper locations on the maps.

    Keeping track of specific unlock goals will help your gameplay, ensuring you stay on top of necessary achievements while enjoying the game’s expedition features.

    Don’t Overlook Botany

    Although it may not have its designated museum, Botany is an important skill to develop. Many POIs will require botany expertise, and neglecting this can hold up your progress.

    Botanical knowledge is also needed to maintain exhibits, which provide resources for your workshop. Monitor plant needs for climate conditions to support your gardens effectively and ensure that botany experts are on hand for maintenance.

    Monitor Buzz Levels

    Buzz is a key factor in your museum’s success; patrons won’t feel inclined to donate if they find exhibits lackluster. Understanding how to enhance your exhibit’s Buzz score is essential since visitors prioritize high Buzz content.

    To boost Buzz effectively, engage with exhibits that offer Buzz bonuses. Consider the underlying factors that contribute to the overall Buzz score for each exhibit to optimize your museum’s appeal.

    By being attentive to these strategies and techniques, you’ll create a thriving institution that delights your visitors and secures its spot in the spotlight!

  • Top Strategies for Earning Staff XP in Two Point Museum

    Top Strategies for Earning Staff XP in Two Point Museum

    Your employees are the heart and soul of Two Point Museum. Without them, exhibits would deteriorate, thieves could easily steal items, and the museum would quickly fall into disarray. While having a sufficient number of staff is crucial to manage your expanding museum, it’s equally important that your long-term employees are skilled and trained to work efficiently. To achieve this, they need to advance and increase their Rank.

    In Two Point Museum, your staff members gain experience points (XP) slowly, so if you want to unlock their next skill slot more quickly, here are some effective strategies to speed up their progress.

    Maximize Staff Productivity

    Your staff earns XP gradually every time they complete tasks in the museum. Whether they are selling tickets, cleaning facilities, analyzing artifacts, or performing any job-related duty, they accumulate XP. Therefore, you can boost their growth by ensuring they work more and spend less time walking around or waiting.

    The most efficient way for staff to gain XP is to have them work with their assigned project devices, such as a Deconstructor, Workstation, Marketing Desk, or Camera Booth. These tools provide a steady stream of XP instead of just a small amount with each guest interaction.

    Make sure you have the right number of staff in each role to cover all stations without having extra employees who aren’t busy. For instance, if you have two Ticket Booths but only need one, reduce it to one and assign the other assistant to a different task. This lets the ticket seller serve a constant flow of guests, earning XP consistently rather than having both assistants handle the queue quickly and then experience idle time.

    However, keep in mind that employees do need breaks eventually, and you should also ensure you have enough staff available for Expeditions. Overworking your team could lead to resignations, costing you both the investment in their training and the XP they’ve earned.

    Harness the Power of Expeditions

    Expeditions can take your staff away from the museum for extended periods, sometimes lasting months. However, they offer a significant XP bonus to anyone who returns safely. Before sending your staff on these journey, make sure they possess enough skills for the more challenging Expeditions. Once your employees reach around Rank 10, Expeditions will be the most efficient way to gain XP.

    Consider bringing along the XP-dition Journal, which boosts the total XP earned by your team by fifteen percent. Just be sure you don’t need other items for the trip!

    You can also utilize Expeditions to help lower-Rank employees improve their skills. Allow them to accompany higher-Rank staff on challenging missions, benefiting from the seasoned members’ experience to navigate dangerous events. You can also use Rank Cheese to count your group’s total Rank as ten higher, which can help when facing extreme challenges.

    Special Locations for Staff XP

    Each map features a unique location that can provide XP to Experts tied to that map’s theme, allowing them to level up faster. Some locations may require the Expert to be at least Rank 5 before they can visit. This helps in getting them to Rank 10, equipping them for advanced Expeditions or ensuring they can maintain things properly at home.

    The After-Life Academy in the Netherworld offers several hundred XP per visit to any staff member, regardless of class. However, each course costs $25,000, so while it might be the fastest way to boost a character’s level, it can significantly deplete your museum’s funds unless you’re generating substantial income.

    Understanding the Importance of Staff Rank

    When staff members embark on an Expedition, their total Rank determines which events may occur. Additionally, some locations are only accessible to those with sufficient experience.

    A character’s Rank is also crucial because it allows access to additional Skill slots. Although Rank itself doesn’t influence daily tasks, having more Skills can greatly enhance their efficiency in specific areas. Each character begins with one Skill slot and earns another for every five Ranks they achieve.

    These Skill slots can be filled by having the employees train in the Training Room. Keep in mind that studying does not yield additional XP, so you can’t gain twice from the same effort. Furthermore, obtaining new Skills will increase their salary expectations, making them less tolerant of subpar conditions until they receive a raise.

  • Unlocking Every Achievement in Two Point Museum: A Complete Guide

    Totally Exciting

    Help a guest reach 2,000 Buzz points.

    During their visit to your museums, guests gather Buzz points based on the exhibits they explore and the surrounding environment. By grouping similar exhibits together and enhancing these areas with decorations, you’ll notice that visitors enjoy their experience much more.


    Moreover, some guests have their Dream Visits tailored to their Buzz levels, so you can satisfy them while also earning a shiny sticker.

    Skills & Bones

    Complete a Dinosaur Bone exhibit.

    When you dispatch your Prehistory museum staff on digs in the Bone Belt, they might find various skeleton pieces to bring back. You’ll need to send them back to the same site a couple more times to gather all the pieces of the same dinosaur fossil for display in your museum.

    Up-and-Comer

    Finish chapter 1 at the Memento Mile Museum.

    This marks the first museum you’ll unlock in Two Point Museum. Level up the exhibits and improve your museum’s rating while following the tutorial to complete the initial phase of the game, which serves as a sort of campaign mode tutorial.

    Elite Curator

    Achieve Curator Class 7.

    As you progress through each museum in campaign mode, you enhance your overall Curator Class, a ranking system that reflects your curating skills. Continue through the story until you hit level seven, and this trophy will be yours in Two Point Museum.

    Handcrafted

    Finish 20 Workshop projects.

    Once you set up a Workshop room in any museum, you’ll begin gaining access to new exhibit designs that align with your museum theme after hiring or training janitorial staff. Crafting them requires skilled workshop staff, and once completed, the items go into your inventory for you to place in the museum as desired. Complete this for 20 projects across all your museums.

    Silverbottom Reunion

    Reunite Twiggy Silverbottom’s expedition team in a single Polterguest Room.

    At Wailon Lodge, you’ll be encountering all sorts of mysterious spirits and building rooms for them in your museum, not only giving them a place to stay but also adding intrigue for your museum guests. Once you find Twiggy Silverbottom and his crew, assign them all to the same polterguest room.

    Perfect Condition

    Discover a Pristine quality exhibit on an expedition.

    Each time your staff returns from an expedition, you can check the item’s quality and rarity when you open the crate. Pristine is the highest quality for an exhibit, so aim to send your team on plenty of expeditions!

    Valuable Insights

    Reach 30 Enlightenment for any theme.

    As you unlock new exhibits and advance through each Point of Interest in every area, you’ll steadily accumulate knowledge about the items in your museums, leading to increased enlightenment for each museum theme. Achieve level 30 enlightenment in any museum and mode to earn this trophy.

    Fishes Galore

    Have 10 fish born at your museum.

    At Passwater Cove, you’ll start breeding fish early in the campaign. This achievement unlocks when your tenth fish is born in any campaign playthrough.

    Two Point Museum

    Finish chapter 5 of the Memento Mile museum.

    Complete the Campaign story by reaching the end of chapter five in each museum.

    Marine Life Museum

    Finish chapter 5 of the Passwater Cove museum.

    Science Museum

    Finish chapter 5 of the Bungle Wasteland museum.

    Supernatural Museum

    Finish chapter 5 of Wailon Lodge museum.

    Space Museum

    Finish chapter 5 of Pebberly Heights museum.

    Stylishly Dressed Five

    Have 5 visiting children wearing different themed onesies at the same time.

    This may be easiest in sandbox mode, where theming isn’t as crucial. You’ll need to set up various onesie stands in your gift shop, each with different themed onesies. Guardians can buy them for their kids, and this achievement unlocks as soon as the fifth child dons a unique themed onesie.

    Plant Food

    Have a guest interact with a Chomper Pit exhibit.

    Your guests won’t suffer harm from the Chomper Pit, nor does it appear to impact their museum experience.

    Fully Designed Contraption

    Obtain a level 3 Custom Contraption in the Science exhibit.

    Work on enhancing your custom contraptions at Bungle Wasteland to elevate their level.

    Expert Opinion

    Max out a staff member’s training.

    Encourage your staff members to use their free time in the Training Room to explore new subjects. Have one staff member fill all their training slots; you can either hire staff with open slots or wait for existing ones to gain enough experience to unlock more as they work in your museum.

    All for All

    Show an exhibit from 6 different themes in one museum.

    Place one exhibit from each of six museums into your inventory and display them all in one location to unlock this achievement (and likely confuse some visitors).

    Mega Museum

    Achieve a level 50 museum.

    Continue adding well-decorated and informative exhibits to your museums, especially in sandbox mode where it’s simpler to fit multiple items within a space.

    Name Game

    Give a fish exhibit a custom name.

    After constructing an aquarium in your marine life museum or sandbox mode, click on it to access a menu where you can change the aquarium’s name.

    Map Explorer

    Unlock 25 expedition points of interest (POIs).

    When sending your staff on expeditions, choose a location to send them called Points of Interest, or POIs. As you train your staff and unlock new areas, you’ll reveal more of these locations. Unlock access to 25 unique POIs to achieve this trophy—regardless of which museums they belong to.

    Tour de Force

    Create a 5-star tour.

    Set up a tour stand designated for your museum, allowing chosen staff members to conduct guided tours for visitors seeking insights into the exhibits. These tours are rated by quality, so aim to create the best experience possible to earn this achievement.

    Healing Journey

    Heal an injury or illness by sending staff to Remedial Springs.

    When staff return from expeditions, they may bring back treasures but could also be injured. For those who need a little extra care, send them to Remedial Springs for quicker healing to unlock this trophy.

    Perked Up

    Add 3 perks to a single exhibit.

    Exhibits possess varying numbers of perk slots based on their rarity, and more slots mean you can enhance exhibits further. Finding one that can accommodate three perks requires excellent quality finds from expeditions, but think of the excitement it will generate!

    Straight to Jail

    Apprehend a thief stealing an exhibit.

    Having solid security will be essential, but you can catch thieves in the act if you see them taking your exhibits. Ensure you have a security guard—either human or robotic—on hand to capture the thief.

    Byte at the Museum

    Employ 10 Robo-staff members (Janitors or Security Guards) in a single museum.

    Once you’ve developed robotic staff members in the workshop by upgrading your machines, you’ll be able to create various types of employees instead of hiring. Fill ten staff roles at any museum with robots you’ve made at the workshop.

    Built on Sand(box)

    Construct a level 10 museum in Sandbox Mode.

    From the game’s main menu, you can opt for Sandbox Mode instead of the regular campaign, allowing complete customization of your museum. Although this mode tracks the quality of your exhibits, maintain upgrades to reach level 10 for this achievement.


    To make this easier, set your Sandbox run with the maximum starting funds since the game focuses on your earned results rather than your initial budget.

    Product Placement

    Earn $10,000 from sponsored exhibits.

    Comprehensive Curator

    Collect 100 Shiny Stickers in the Sticker Book.

    Advancing through standard gameplay objectives while enhancing your museums will reward you with various stickers, representing milestones like unlocking certain exhibits or encountering specific visitor types. Once a sticker is collected, you can unlock its shiny counterpart by meeting additional objectives. Gather 100 unique stickers across multiple museums within the same save file.

    Thaw & Order

    Have a donation stand vandalized by a Defrosted Cave-Person.

    After using the Time Portal to introduce a Cave Person to the museum, their curiosity about the modern world may lead to mischief. This trophy activates automatically the first time they damage a donation stand.

    The Anomalonians *

    Activate the final Astral Anomaly exhibit.

    On reaching the Space Museum, Pebberly Heights, as part of the campaign, you’ll encounter various unique universe-themed requirements. Completing this task signifies the campaign’s conclusion; however, you may continue playing in any museum afterward.

    Prehistory Mystery *

    Activate a Prehistory Mystery exhibit.

    The assembled exhibits and taxidermy creatures collected on expeditions aren’t suddenly coming back to life to frighten visitors, are they?

    Ex-plorer *

    Lose a staff member during an expedition.

    Expeditions come with risks—sending your team to dangerous areas without proper training increases the chances of a staff member not returning. You can purposely send untrained staff to high-risk locations to trigger this event.

  • Revamp Your Furniture at Two Point Museum: A Quick Guide

    Revamp Your Furniture at Two Point Museum: A Quick Guide

    Decorating your own museums in Two Point Museum is already a blast. You can mix and match wallpapers, flooring, and various decorations, but why limit yourself to just the basics? You have the opportunity to take customization to the next level and make each item truly your own!

    There are several ways to alter the colors of your furniture and displays in Two Point Museum. Items marked with a round paint palette icon can be adjusted to fit the overall theme of your museum.

    Utilize Sliders for Customizing Furniture and Decorations

    The initial levels in your Prehistory museum provide plenty of tips on how to arrange your exhibits to boost the decoration score, which your visitors will certainly appreciate. With numerous themes and a variety of furniture pieces unlocked through the campaign mode, you’ll find yourself customizing the colors of certain items to better fit their surroundings in no time.

    You can personalize your furniture and decorations in Two Point Museum before and after setting them up. Fortunately, once an item is placed, you won’t incur any additional costs for customization, giving you full freedom to express your style across every corner of your museum.

    If you’re changing colors before placing a piece, look for the orange palette icon on the item in your catalog. Not every piece will have this icon, meaning they are fixed in their appearance. However, any item with this icon can be customized. Click into the customization menu to select the color using a circular hue selector and then adjust the saturation meter to achieve the exact shade you want.

    In addition to changing colors, many decorations offer other customization options. By interacting with the blue paintbrush icon in the bottom right corner of any item in the menu, you can modify things like rock formations, exhibit designs on banners, the number of animal prints, and much more.

    Changing the type of plushies displayed in a gift shop by customizing the theme in Two Point Museum.

    If you want to modify an item you’ve already placed—perhaps due to a change in theme or a desire for a new layout—you can easily do so. Just hold to pick up an item, which will open a small menu on your screen that shows details about that item.

    At the bottom of this menu, you’ll find several icons for selling or storing the item. Select the Customize Furniture option from this row. This will bring up the same hue selector for recoloring as you would use for items before placement. After adjusting the color, you can return the item to its original location with a fresh look.

    Interestingly, customizing furniture or decor doesn’t seem to influence your guests’ opinions. They care more about how well the items are arranged and maintained rather than if the colors are coordinated.

  • Maximizing the Marketing Office in Two Point Museum

    Maximizing the Marketing Office in Two Point Museum

    In Two Point Museum, a significant portion of your revenue stems from donations made by visitors. To make an exhibition successful, it’s essential to draw in guests who are willing to contribute generously. While having a large museum with diverse exhibits attracts broad interest, achieving that is more of a long-term ambition. For now, your best strategy for maximizing the potential of your current collection lies in the Marketing Room.

    Continue reading to discover how the Marketing Room functions and to master its effective use for your museum.

    Running a Marketing Campaign in Two Point Museum


    Each Marketing Room in your museum can manage just one 90-day Marketing Campaign at a time. If you have several Marketing Rooms, you can run a campaign in each, though this can become costly due to staffing and promotional expenses, so make sure your budget allows for it.

    For a Marketing Campaign to be effective, it must be overseen by an Assistant with one or more levels of Marketing skills. While some Assistants may start with this skill, many will need training. The greater the Marketing level of the Assistant, the more successful the Campaign they manage will be.

    When launching a Marketing Campaign, the total cost and effectiveness depend on whether you opt for a Basic, Standard, or Elaborate Campaign. Higher-priced Marketing Campaigns offer larger bonuses – details below.

    You have the option to set the Campaign to automatically repeat once it ends. If selected, you’ll incur charges for each new campaign on commencement, and the Marketing Room will continue the same Campaign until you disable this feature.

    Marketing Campaign Types in Two Point Museum

    Every time you initiate a new Marketing Campaign, you can select one of three types using the tabs at the top of the Marketing menu:

    • A Guest Campaign, which targets increasing foot traffic or drawing visitors interested in specific themes.
    • A Subcategory Campaign, designed to boost the excitement around a collection of Exhibits.
    • An Exhibit Campaign, aimed at enhancing the appeal of a particular type of Exhibit.

    Guest Campaigns

    Campaign

    Basic ($5,000)

    Standard ($7,500)

    Elaborate ($10,000)

    Museum Campaign

    Boosts overall attendance by 10%

    Boosts overall attendance by 20%

    Boosts overall attendance by 30%

    Guest Type (Families, Goths, etc.)

    Increases the chance of new visitors being the selected type (max chance 20%)

    Increases the chance of new visitors being the selected type (max chance 35%)

    Increases the chance of new visitors being the selected type (max chance 50%)

    If a Marketing Room isn’t running an active Campaign, it will conduct a Background Campaign, functioning like a Basic Museum Campaign at no cost. Therefore, paying for one is pointless!

    Subcategory Campaigns

    Your campaign can focus on a wider Theme or a specific subcategory within that Theme.

    Campaign

    Basic ($5,000)

    Standard ($7,500)

    Elaborate ($10,000)

    Theme (e.g., Prehistory, Space)

    All Exhibits in the Theme receive a 10% Buzz bonus. New visitors are more likely to find their favorite subject in the chosen Theme (max chance 20%)

    All Exhibits in the Theme receive a 10% Buzz bonus. New visitors are more likely to find their favorite subject in the chosen Theme (max chance 40%)

    All Exhibits in the Theme receive a 10% Buzz bonus. New visitors are more likely to find their favorite subject in the chosen Theme (max chance 60%)

    Subcategory (Fossils, Cursed Objects, etc.)

    All Exhibits in the subcategory get a 15% Buzz bonus. New visitors are more likely to find their favorite subject as the chosen subcategory (max chance 20%)

    All Exhibits in the subcategory get a 15% Buzz bonus. New visitors are more likely to find their favorite subject as the chosen subcategory (max chance 40%)

    All Exhibits in the subcategory get a 15% Buzz bonus. New visitors are more likely to find their favorite subject as the chosen subcategory (max chance 60%)

    Exhibit Campaigns

    These Campaigns enhance all instances of a specific Exhibit. If you have many Helix Fossils or frequently found artifacts, this can be an excellent way to utilize them, or you can emphasize the best piece in your collection.

    Basic ($5,000)

    Standard ($7,500)

    Elaborate ($10,000)

    All copies of the chosen Exhibit receive a 20% Buzz bonus. New visitors have an increased chance of their favorite subject being that of the chosen Exhibit (max chance 20%)

    All copies of the chosen Exhibit receive a 20% Buzz bonus. New visitors have an increased chance of their favorite subject being that of the chosen Exhibit (max chance 40%)

    All copies of the chosen Exhibit receive a 20% Buzz bonus. New visitors have an increased chance of their favorite subject being that of the chosen Exhibit (max chance 60%)

    Tips for Using Marketing Campaigns in Two Point Museum

    When executing Marketing Campaigns, aim to capitalize on your museum’s strengths rather than attempting to compensate for weaknesses. Since bonuses are based on percentages and odds, you’re more likely to recoup your investment if you attract a lot of donations from the visitors your Marketing team brings in.

    As a rule of thumb, concentrate on Campaigns that enhance a larger number of Exhibits in your museum. Regularly organize Campaigns around the main theme of your Exhibits. You can explore subcategories and specific pieces only if they have high Buzz totals or if your collection is significantly skewed toward a certain subcategory. Even those without direct interest will be impressed by the Buzz and more inclined to donate.

    Once you have several Marketing Rooms functioning, assess Guest Campaigns to boost attendance. Focus on what your museum does best: If you offer many Interactive Displays, for instance, target Families since children are likely to enjoy these Exhibits and leave positive feedback. If your offerings are rich in information, attract Professors, Yetis, and Goths.

    If you cater to Cheesemoongers, you can easily provide a Dream Visit by serving the Melted Cheese Medley in your Cafeteria, resulting in an excellent Museum Rating!

  • Unlocking the Silverbottom Reunion Achievement in Two Point Museum

    Unlocking the Silverbottom Reunion Achievement in Two Point Museum

    Long before your team in Two Point Museum began searching for new artifacts, Twiggy Silverbottom and her cousins ventured into the uncharted areas of Two Point County. Unfortunately, one by one, they met their demise, and now their spirits linger in many places you’ll explore.

    If you manage to locate all four ghosts and place them together in a Polterguest Room, you’ll earn the Silverbottom Reunion Achievement/Trophy, along with a new exhibit that’s bound to attract visitors to your museum.

    Where to Find the Silverbottom Ghosts

    Twiggy and her cousins—Bish, Bim, and Biff—can be found haunting each of the four exploration maps on Earth within Two Point Museum. They never traveled to space, so there’s no need to search for them in The Known Universe.

    Bim Silverbottom

    Bim resides in the Withering Way within the Bone Belt. To retrieve his spirit, you’ll need a Prehistory Expert and a Janitor, both at Rank 5, along with a Supernatural Expert of any level. At $20,000 per attempt, Bim is the most expensive of the Silverbottom ghosts to recover.

    Before you head out, avoid scheduling your trip during Seismic Season. This time brings a risk of Cave Collapse events that could lead one of your staff to share Bim’s fate. If your team’s Rank totals 30 or greater, you can prevent this event, but achieving that can be a challenge.

    Bring a Curse Counter to keep your staff from becoming possessed by the more malevolent spirits in the Withering Way.

    Bish Silverbottom

    Bish can be found haunting the wreck of the SS Silverbottom beneath the Two Point Sea. He resides in the second of two locations associated with the ship, known as Silverbottom Salvage. The wreck itself is home to several Pirate Spirits, including the notorious Captain Dreadge.

    Rescuing Bish from his watery resting place costs $10,000 and requires both a Marine Life Expert and a Supernatural Expert. Your team should have both the Pilot Wings and Survival skills to avoid danger from drowning. If you can spare a skill slot for Happy Thoughts, it can help counter Seasickness.

    Alternatively, you could hire Experts with the Sea Legs trait, though you would need a bit of luck for both experts to have it.

    Unless the combined Rank of both characters is 20 or greater, bring a Curse Counter to prevent one from being possessed; this will save you a trip to Curses, Curses, Curses for healing.

    Biff Silverbottom

    Biff, sporting his magnificent mustache, is located deep within Bungle Burrows. You’ll need to progress far in the Bungle Wasteland story to access the Cryo Labs. A visit to the Labs costs $6,000, but you’ll likely need to make at least two trips since your first visit will always reward you with the blueprint for the Air Commissioner.

    However, the Cryo Labs are the least hazardous among the Silverbottom haunt locations. With your Science Expert and Assistant, you should be easily able to achieve a combined Rank of 10. If the Expert possesses the Survival Skills to counter the Blizzard event, you can ensure an XP bonus! Additionally, you can use First Aid Kits or Rank Cheese to manage negative events if your team’s skills aren’t at the desired level.

    Twiggy Silverbottom

    It remains uncertain if Twiggy truly made it to the afterlife during her journey or if she became lost before her death, causing her spirit to wander. Regardless, you’ll need to visit The Resting Place in the Netherworld to bring her back. This journey is perilous, so ensure all three team members have at least Rank 5—preferably more.

    Attempting to rescue Twiggy’s spirit costs $17,500 and requires two Supernatural Experts and a Janitor. Having them at Rank 5 ensures they each have two skill slots. Make sure the chosen Janitor has two levels of Happy Thoughts while the Supernatural Experts have two levels of Analysis and Spirit Whispering, respectively.

    Advanced training in these three skills will help mitigate the risks of The Resting Place.

    With this configuration, all that’s left is Hellhole Repellant or Rank Cheese to ward off a potential Hellhole Holdup; and as long as you avoid going during Nightmare Season, extracting Twiggy from the Netherworld should be safe.

    How to Set Up the Silverbottom Ghosts for an Exhibit

    The Silverbottoms gain Buzz Bonuses for being in the same Polterguest Room, so having all four together in a fully-decorated room can yield a total Buzz of 340—making it a prime attraction, especially for Supernatural Enthusiasts. This group of ghosts tends to be quite relaxed and will accept any decor.

    As long as there’s some form of entertainment—ideally at least one TV, bookshelf, gramophone, or another object for each of them in addition to regular decorations—they’re easy to manage.

    The Silverbottoms require a Polterguest Room that’s at least 20 squares total. A room size of 5×4 is sufficient, but feel free to go larger if you like; just ensure the space complements the preferences of any new roommates.

    Even better, each of the Silverbottom ghosts offers a unique bonus that can be utilized as soon as you rescue them!

    Silverbottom Bonuses

    Ghost

    Ability

    Twiggy Silverbottom

    Guests who visit Twiggy’s room tend to stay at the museum longer.

    Biff Silverbottom

    Cleans any messes in his Polterguest Room without needing to call a Janitor.

    Bim Silverbottom

    Boosts guest happiness as if they had interacted with a Customer Service-trained Assistant.

    Bish Silverbottom

    Ghosts in the same room as Bish experience a slower loss of Peace.