Tag: Trials

  • How to Achieve 3 Stars on Season 2 Week 5 Trials in Arc Raiders

    How to Achieve 3 Stars on Season 2 Week 5 Trials in Arc Raiders

    Another week brings new Trials in Arc Raiders. Since the Cold Snap event has ended, this week’s focus is mainly on dealing damage to and destroying various types of ARC.

    If you earn three stars on a Trial, you’ll always get a guaranteed Epic-tier item. I suggest aiming for three stars on every Trial this week, as only one is particularly challenging. To maximize your chances, try to do your Trials during double XP events like Night Raid or the Hidden Bunker, as this halves the effort needed to achieve three stars.

    ### Damage Queens or Matriarchs Trial
    Let’s start with the most difficult Trial, which requires inflicting enough damage on a Queen or Matriarch to earn three stars. Since everyone will likely be fighting the same big robot, your goal is to burst damage it quickly to hurt it the most.

    Using weapons like the Hullcracker, Equalizer, Wolfpack Grenades, or Jupiter is recommended for high damage against this ARC enemy. Mounting one in your Snaphook and placing a Deadline Mine on it is another good strategy to deal a lot of damage and earn points. If you’re low on resources, try at least a Heavy ammo weapon like Anvil or Bettina, but hitting the three-star threshold might be tough.

    Remember, the weak spots are the joints on its legs and the large, red cores in the main body. You can reach the core by blowing off the front panels. Keep an eye on your Logbook to monitor your damage progress during the fight to see if you can hit three stars in your current run.

    ### Search First Wave Husks Trial
    For this Trial, you need to search through the remains of defeated ARC husks, which can only be opened by breaching them. These husks come in three sizes: small (about the size of a Hornet), medium (a dead Rocketeer), and large (Barons that shoot fire once breached). You don’t need to breach them yourself; just searching inside for loot counts toward your progress.

    This can be done on most maps except Stella Montis. The best location is the Blue Gate, especially on the east side of the map around Ancient Fort, Broken Earth, Maintenance Bunker, and Ridgeline. There’s a high concentration of small and medium husks here, making it easy to reach three stars just by looting them. If you’re still short on points, head over to Barren Clearing for more husks to search.

    ### Damage Flying ARC Enemies Trial
    In this Trial, you need to damage and destroy flying ARC enemies, which include:

    – Snitches
    – Hornets
    – Wasps
    – Rocketeers
    – Surveyors

    Focusing on Rocketeers yields the most progress, with fully destroying two enough for three stars. However, if you lack weapons like Wolfpack grenades or a Hullcracker, it might be safer to aim for knocking down Snitches, Hornets, and Wasps instead.

    Weapons such as the Renegade, Ferro, and Anvil are effective due to their damage and range. Seeker Grenades also work well for damaging multiple enemies quickly, especially if you have about ten of them for taking down Rocketeers.

    A good map for this is Spaceport, where you can perch on the roofs of the Departure or Arrival Buildings and shoot at the flying ARC without much risk of being ambushed by Raiders, thanks to the limited access points.

    ### Deal Damage To Shredders Trial
    This Trial is exclusive to Stella Montis. You’ll need to kill three Shredders to earn three stars. Their speed, mobility, and explosive damage make them tough opponents, especially if you’re unprepared.

    The best approach involves using Heavy ammo weapons like the Anvil and equipping Snap Blast Grenades or Light Impact Grenades. To kill a Shredder quickly, throw three Snap Blast Grenades before they see you—detonating all at once will kill them instantly. Alternatively, five Light Impact Grenades directly at their base should either kill or significantly weaken them.

    Key locations to find Shredders are Medical, Cultural Archives, Atrium, and Sandlot. Medical generally has around three Shredders roaming around, making it an ideal starting point. Be cautious around the Ticks in Cultural Archives.

    ### Open ARC Probes Trial
    This Trial involves finding and searching three ARC Probes in a single run. It’s simpler than it sounds—whether a probe has crashed or landed successfully doesn’t matter, as long as you search it for progress.

    The best maps for this are Spaceport and The Blue Gate, owing to their large open areas that make spotting smoke plumes from crashed probes easier. Listen for beeping sounds, which indicate nearby probes.

    If you’re having trouble during a double XP event, you can do this challenge in the Prospecting Probe map event. This increases the number of probes from three to six, but the frequent appearances of probes during the event make it faster overall, even if it takes longer to search through more of them.

  • How to Achieve 3 Stars in Season 2 Week 2 Trials — Completing and Solving Arc Raiders

    How to Achieve 3 Stars in Season 2 Week 2 Trials — Completing and Solving Arc Raiders

    In Week 2 of Season 2, the Trials in Arc Raiders are back with a new set of challenges. To earn free loot, you need to complete five different tasks and earn three stars on each. Successfully doing so will earn you Epic-tier items and may also boost your Trial rank, unlocking exclusive cosmetics at season’s end.

    Remember, to count your progress towards three stars, you must actually exfiltrate after completing each challenge. If you die before extracting, all your effort for that challenge will be reset, and you’ll need to try again.

    This guide assumes you’re doing these challenges during Night, Electromagnetic, Cold Snap, or Hidden Bunker missions, which give double experience for stars. While you can attempt them in regular runs, map events during these special missions make earning three stars much easier.

    Throw Snowballs At Rocketeers Trial

    For this challenge, you must hit a Rocketeer with at least 16 snowballs in one Cold Snap event round. This can be tricky because Rocketeers deal a lot of damage, can fly, and actively hunt players they see attacking them.

    I recommend doing this on either Dam Battlegrounds or The Blue Gate map. Dam Battlegrounds offers lots of cover, making it safer to approach Rocketeers, while The Blue Gate tends to have more snowball piles. To get snowballs, look for small piles of snow with a stick sticking out. Approach, interact, and pick up a snowball. You can keep gathering from the same pile, stacking up to five snowballs each time. Aim to gather around 20–25 snowballs to have spares.

    Once prepared, find a safe hiding spot and attract the Rocketeer’s attention. When it starts attacking, throw some snowballs from cover. Wait until it disengages, then pop out and hit it a few more times. This approach takes patience but keeps you safe. You can track your progress anytime in the logbook.

    Deal Damage To Shredders Trial

    To complete this challenge, you need to fully destroy three Shredders on the Stella Montis map. Shredders received a buff this season, making them tougher and more aggressive, but they can still be managed with the right approach.

    Recommended weapons include those strong against ARC enemies, such as the Anvil, Bettina, Hullcracker, or Ferro. If you’re on a budget, Ferro works well, but an Anvil is preferable if available. Wolfpack grenades are also effective but may be inconsistent due to the map’s enclosed spaces.

    Good locations for targeting Shredders are Medical, Sandlot, Cultural Archives, and Lobby, as they frequently spawn at these points. Moving between these spots may be necessary.

    The key to damaging Shredders is targeting their thrusters—the small, glowing parts on their backs—since hitting these causes the most damage and disrupts their movement. Remember that Shredders cannot open doors; use this to your advantage by closing doors behind them. Held at close range, they deal serious damage, so position yourself carefully.

    Deal Damage To Flying ARC Enemies Trial

    This challenge involves damaging and destroying flying ARC enemies, including Wasps, Hornets, Snitches, Rocketeers, and Surveyors. Any combination counts, so choose your targets based on your gear.

    If you’re well-equipped, focusing on Rocketeers can be quick—usually just two hits will take them down. For those with less gear, sticking to smaller flying enemies like Wasps, Hornets, and Snitches is easier and more efficient since these are plentiful.

    The Hidden Bunker event is an excellent opportunity for this, as friendly players activate satellites and spawn many flying ARC enemies.

    For map preference, Spaceport remains my top choice, especially the Arrival or Departure Buildings, which provide good vantage points and safety. Use weapons like the Anvil, Ferro, or Renegade for this task to maximize range and stopping power.

    Open ARC Probes Trial

    Here, your goal is to search through three different ARC Probes on the map. Even though it says “open” in the challenge, progress is made by actively searching the probes, not merely opening them.

    Maps like Spaceport or The Blue Gate are ideal because their open sightlines make spotting probe crash sites easier. Look for dark plumes of smoke, which typically indicate where probes have fallen. Listening for the beeping sounds of the probes can also help pinpoint their locations.

    Destroy Fireballs Trial

    For this challenge, you need to destroy between 7 and 8 Fireballs in a single raid. Stella Montis is the best map for this, as Fireballs are abundant across the map.

    Focus your efforts on these areas: Assembly, Medical, Lobby, and Atrium. Each of these locations tends to have 3–5 Fireballs roaming around, making it straightforward to reach the target number.

    Any weapon can be used here. Wait for the Fireball to open its shell and expose the white core, then shoot to destroy it and cause nearby flames. After eliminating enough Fireballs, head to the extraction point to complete the challenge and earn your stars.

  • How to Achieve 3 Stars on Season 2 Week 1 Trials in Arc Raiders

    How to Achieve 3 Stars on Season 2 Week 1 Trials in Arc Raiders

    The first expedition for Arc Raiders has officially happened, causing many players to be reset to square one. Along with losing their gear, quest progress, and skill points, the Trials rankings have also been reset for the season.

    This season introduces a new set of Trials for players to complete and earn three stars on. Since many players’ progress has been wiped, achieving three stars is a quick way to earn Rare and Epic materials, including blueprints. Here’s everything you need to know about how to easily get three stars during Season 2, Week 1 Trials:

    Search First Wave Husks Trial
    To earn three stars, you need to find any of the old, silver-colored husks of dead ARCs scattered across the battlefield. These husks come in three sizes: the smallest resembles a destroyed wasp, the medium looks like a broken Rocketeer, and the largest is a big baron, about the size of a Queen.

    All these husks can be broken into and searched, but what matters most is rummaging through them. It doesn’t matter who opens the husk; what counts is that you actually search them.

    The best place to find first-wave husks is the area between Ancient Fort and Ridge Line on the Blue Gate map. This is a large battleground filled with dead ARC husks, making it easy to break into and search. Since this area has a high concentration of husks—mostly small and medium-sized ARCs—you can quickly reach three stars simply by running around and inspecting their bodies. Keep in mind, this open landscape makes you more vulnerable, so watch out for Raiders.

    Damage Leapers Trial
    This trial is the most challenging, especially since your gear might be limited after the expedition. The goal is to fully kill two Leapers during a Night Raid or double XP event to earn three stars. The best maps for this are Blue Gate or Dam Battlegrounds, both of which reliably spawn Leapers. I recommend focusing on Blue Gate because it’s particularly good for hunting Leapers.

    On Blue Gate, the key locations are the Adorned Wreckage and Ruined Homestead, where Leapers tend to appear. After killing one, hang around a bit—another will eventually spawn. On Dam Battlegrounds, look near the Water Treatment Elevator and outside the Testing Annex, where Leapers frequently show up and buildings provide cover for protection.

    Harvest Plants Trials
    This is a straightforward trial. All you must do is harvest 14–15 plants in a single run. Looting containers with plants inside doesn’t count—your character must physically loot the plants themselves, like small trees or bushes.

    It’s best to do this during the Cold Snap event, which spreads Candleberries everywhere and increases the number of harvestable plants. The ideal map for this is Buried City during the event, due to the abundance of Candleberries on the outskirts and the Galleria’s rich supply of Great Mullein on its lower floor. Marano Park is also good because it has lemon and apricot trees, but be prepared for ARC encounters.

    Search Frozen Raider Caches Trial
    This trial can only be completed on maps with the Cold Snap event active. Each cache grants 1,000 XP, so searching at least four caches is necessary to reach three stars.

    Caches are usually hidden in the wilderness near map edges, and they emit a distinct ticking sound that grows louder as you approach. Listening carefully for the sound, especially in windy conditions, is crucial since the caches are well concealed in foliage.

    You don’t have to breach the caches yourself; just searching through them counts. Good maps for this are Spaceport and Dam Battlegrounds. Caches tend to spawn around the perimeter walls or in the forests in those areas.

    Destroy Ticks
    The easiest trial involves destroying Ticks. The best location for this is Stella Montis, where Ticks are abundant. During a Night Raid, you’ll need to eliminate between 7 and 9 Ticks, which is manageable since many spawn points are clustered.

    Ideal spots include the Cultural Archive, which usually has 6–8 Ticks hiding around, making it easy to clear the area in one go. If you’re short of Ticks, you can also go to the Seed Vault nearby, which often has a good number. The Vault’s close proximity to an escape point means you can finish the task and exit quickly.

  • How to Achieve 3 Stars on Week 6 Trials in Arc Raiders by Completing and Solving

    How to Achieve 3 Stars on Week 6 Trials in Arc Raiders by Completing and Solving

    During Week 6 in Arc Raiders, there are five Trials players can complete to earn easy rewards. Achieving three stars on each Trial guarantees you an Epic item, such as a blueprint, weapon, shield, or backpack—especially useful if you’re running low on resources.

    This week’s Trials are quite straightforward. More than half involve simply damaging certain types of enemies. The remaining two can be more challenging if you’re unsure where to find the targets.

    Here’s what you need to do to earn full stars in each Weekly Trial:

    Damage Hornets Trial
    To complete this, you must damage and destroy enough Hornets to earn three stars. The best locations are Spaceport or Buried City during a Night Raid or Electromagnetic Storm. I recommend heading to the roof of the Arrival or Departure Building at Spaceport because they offer clear lines of sight to flying patrols. During a Night Raid, you’ll need to take down around 6 to 7 Hornets. Use weapons like the Ferro, Anvil, or Renegade—they deliver strong, quick shots to finish Hornets efficiently.

    You can also summon additional Hornets and Wasps by shooting Snitches or throwing a Snitch Scanner, which can speed up the process. Keep in mind, weak spots are on the rotators; destroying two rotators typically causes the enemy to crash.

    Deliver Carriables Trial
    This trial involves delivering large crates to their designated spots. You might be delivering them for puzzles in the Ancient Fort, to open doors in Stella Montis, or to Field Depots. The most effective focus is on Field Depots, as delivering four crates during a Night Raid nets you over 4,000 XP.

    For efficiency, try to do this during the Hidden Bunker event at Spaceport since you’ll get double XP and extra time (45 minutes) to find the crates. It’s best to survey the walls of Spaceport and check each Field Depot, as crates often spawn nearby.

    Damage Rocketeers, Leapers, or Bastions Trial
    To complete this, damage or destroy any combination of these enemies in one raid. Doing this during a Night Raid is easier, as defeating two of these enemies grants a little over 2,000 XP, enough for three stars. Prefer maps like The Blue Gate or Dam Battlegrounds where these enemies are plentiful. In The Blue Gate, focus on the northern area around Reinforced Reception, Headhouse, and Checkpoint, where Bastions and Leapers tend to spawn. On Dam Battlegrounds, head to the Testing Annex or Hydroponic Dome Complex.

    Use tools like the Hullcracker and Wolfpack Grenades, or weapons with heavy ammo, like Ferro or Anvil. Specifically, opt for Blaze Grenades on Leapers, disable fans on Rocketeers, and damage the leg joints of Bastions to reveal their yellow core for critical hits.

    Destroy Pops Trial
    The simplest trial this week involves destroying around seven Pops during an Electromagnetic Storm or Night Raid. Good maps for this are Buried City and Stella Montis. Buried City is easy because Pops spawn in predictable tunnels leading to subway stations—about two to three Pops per platform. Clearing three subway stations should complete this task.

    Stella Montis also works well because its interior is full of Pops, but it can be more dangerous during Night due to PvP players. Focus on areas like Assembly, Medical Research, and the Lobby to find Pops easily.

    Remember, Pops are fragile; they die quickly and should be your top priority. If they get eliminated by other means, like Fireball flames, it won’t count towards your progress.

    Open ARC Probes
    The final Trial involves opening 3 ARC Probes during a Night Raid, or 6 during the day, and successfully leaving the map. These probes are the slim, silver tubes embedded in the ground, identifiable by their beeping, bright blue or yellow lights, and occasional smoke plumes.

    You can find probes on most maps (excluding Stella Montis). A good tip is to stand on the perimeter wall at Spaceport, where the elevated vantage point gives a clear view of smoke clouds signaling a probe’s location. During an Electromagnetic Storm, running around the perimeter allows you to locate all three in less than four minutes.

    Note: The Trial calls for “Opening” probes, but you only need to search for any that have already been breached for progress to count.

  • How to Achieve 3 Stars on Week 5 Trials in Arc Raiders by Completing and Solving

    How to Achieve 3 Stars on Week 5 Trials in Arc Raiders by Completing and Solving

    In Arc Raiders, there are many activities to do while exploring the dangerous wasteland. You can loot supplies, complete quests, and fight other players — all of which can help you earn high-level loot and rewards.

    One often-overlooked way to earn good rewards is by completing your weekly Trials. If you achieve three stars in any of the five challenges, you’ll receive a guaranteed Epic-tier item. Plus, as you progress through the ranks, you can unlock several cosmetic items, making these trials definitely worth your time.

    Here’s how to earn five stars on all the Week 5 Trials in Arc Raiders.

    Keep in mind: your progress only counts if you actually extract from the area. Trials are based solely on your highest score in a single raid — nothing is cumulative, so focus on your best performance.

    Damage Rocketeers Trial

    To complete this trial, you need to damage or destroy Rocketeers. To earn three stars, you must destroy one Rocketeer completely and then deal about half damage to a second Rocketeer while in either a Night Raid or an Electromagnetic Storm. To avoid uncertainty, it’s safest to destroy two Rocketeers, ensuring you’ve hit the three-star mark.

    For best results, do this on Dam Battlegrounds, where two Rocketeers spawn close together in the northwest part of the map. One often appears near the North Complex Elevator, and another south of the Hydroponic Dome Complex. There’s also usually a Rocketeer near Testing Annex if you need more targets.

    For weapons, bring three Wolfpack Grenades and an Anvil. Two well-placed Wolfpack Grenades can kill Rocketeers instantly; the third can weaken the second one. The Anvil can finish off a weakened Rocketeer if needed.

    Download Data During Hidden Bunker Trial

    This trial requires downloading data in the Spaceport’s Hidden Bunker. You need to interact with antennas at the map’s corners, reach the southwestern bunker, and complete a data download on the computer by waiting until it finishes. Then, retrieve the data.

    There are eight computers available, but you only need to download from at least five of them. Since other players may contest these computers, solo play is highly recommended because players tend to be more cooperative and less aggressive. During this event, avoid taking unnecessary risks.

    Search First Wave Husks Trial

    For this challenge, search the remains of scattered ARC enemies across the map. You’ll need to interact with the remains of large barons (similar in size to a Queen), cylindrical ARC husks about the size of a Rocketeer, and smaller wasp-like husks. Successfully looting these husks counts toward your progress.

    Generally, focusing on small and medium husks is easier, but if possible, find and loot a large Baron for maximum points. The best spot for this is The Blue Gate, especially the southeast side by the Ancient Fort and Warehouse Complex. This area tends to be filled with first-wave husks, making it easier to clear the trial by looting them all, especially during the day when there’s less enemy activity.

    Damage Snitches Trial

    In this trial, your goal is to damage or destroy Snitch enemies. It’s best to do this during a Night Raid or Electromagnetic Storm to minimize the number you need to kill — about seven to eight, depending on your solo or team size.

    A good location is the roof of the Departure Building at Spaceport. This spot provides clear sightlines and easy defense, as there are only a few ways up. Weapons like Ferro, Renegade, or Anvil work well because they have the range and stopping power to take down Snitches efficiently. Remember, the white panels on their bodies are their weak spots, so aim for those for quick kills.

    Tip: Carry Lure Grenades, as they can distract Snitches if they call reinforcements before you eliminate them.

    Damage Ground-Based ARC Enemies

    This straightforward trial involves dealing damage to ground-based ARC enemies like Fireballs, Poppers, Ticks, the Queen, the Matriarch, Leapers, Bastion, and Bombardiers. For consistency, focus on Bastions and Bombardiers, as they give the best score points.

    A good spot is the Blue Gate during a Night Raid or Storm, especially the tunnels north of Checkpoint and areas south of Village, where Bastions and Bombardiers tend to spawn. Destroying at least two of these enemies in such conditions should give enough points to reach three stars.

    Using Wolfpack grenades (2-3) helps eliminate these enemies quickly. Alternatively, purchasing a Hullcracker for about 30,000 can make destruction much easier. Leapers are worth some points, but not as many as Bastions or Bombardiers. For them, Blaze Grenades are effective, especially if you can get them to stand in fire.

    Fighting Fireballs and Poppers is less reliable and should be a last resort for score padding.

  • Completing the Windward Wilds Monster Hunter Wilds Trials in FFXIV

    Completing the Windward Wilds Monster Hunter Wilds Trials in FFXIV

    The Monster Hunter Wilds collaboration event has been added to Final Fantasy 14 with the release of Patch 7.35, and it will be a permanent addition, just like the previous Monster Hunter crossover. This update introduces the Windward Wilds trial, along with its Extreme version, and offers many rewards for players to earn.

    There are various items to collect, including mounts, minions, armor, weapons, housing items, and more. There’s likely something for everyone. To access this new content, players need to complete the quest titled “The White Wanderer.”

    The White Wanderer Side Quest Walkthrough

    Begin by speaking with the Dawn Hunt Tracker in Tuliyollal at coordinates (X:13.3, Y:13.1). Note that you need to be level 100 and have completed the main scenario quest “Dawntrail” to start this quest.

    Next, teleport to Hhusatahwi in Shaaloani and interact with the destination marker at (X:28.3, Y:30.2). After a cutscene, talk to the Stray Felyne at (X:29.8, Y:29.2) and escort him along a designated path, marked by monster tracks at (X:31.0, Y:26.2), (X:28.4, Y:25.9), and (X:29.5, Y:22.2).

    After the cutscene, interact with the Secret to climb aboard and prepare for a ride. Following another cutscene, speak with the Stray Felyne at (X:17.1, Y:6.3) and agree to set up camp. In the camp, talk again with the Felyne at (X:5.8, Y:5.9), then back at (X:5.8, Y:5.9) after a short scene. This completes the quest, unlocking access to the Windward Wilds trial.

    Prerequisites and Rewards:

    You must have an item level of 725 or higher to undertake the trial. Defeating the Guardian Arkveld grants a Veldian Weapon Coffer (IL745). Be sure to interact with the Guardian Arkveld to collect two Guardian Scales, which is easy to overlook.

    Return to the Dawn Hunt Tracker in Tuliyollal to finish the quest and receive rewards, including:

    • 5,000 gil
    • Seikret Horn (Mount)
    • Outdoor Hunter’s Grill (Furnishing)
    • Hunter’s Camp Chair (Furnishing)
    • Guardian Hunter achievement

    Unlocking The Windward Wilds (Extreme)

    After completing “The White Wanderer,” visit the Wandering Minstrel in Tuliyollal at (X:11.2, Y:14.7). Choose the option labeled “Guardian Arkveld. [The Windward Wilds (Extreme)]” to unlock the Extreme version of the trial.

    The Extreme trial offers rewards like Veldian Weapon Coffers, Guardian Scales (from the Guardian Arkveld’s body), and Guardian Arkveld Certificates.

    Exchanging Guardian Scales & Certificates

    Use Guardian Scales and Certificates at the local smithy in Tuliyollal (X:13.3, Y:13.1) to upgrade your Veldian weapons. Scales can also be exchanged for various items and permits, including mounts, minions, orchestrion rolls, and furnishings. Upgrading to an Augmented Veldian weapon requires exchanging your existing weapon along with Guardian Arkveld Certificates.