الوسم: Tomorrow

  • Who At The Main Outpost Should You Give The Ozen To in Tides of Tomorrow?

    Who At The Main Outpost Should You Give The Ozen To in Tides of Tomorrow?

    A few hours into Tides of Tomorrow, you arrive at the Main Outpost. There, you meet Kass and learn how complicated the Ozen shortage problem really is. The area is crowded with people who are desperate for Ozen, but there isn’t enough to satisfy everyone’s needs.

    Deciding who gets Ozen and who doesn’t isn’t easy. Unfortunately, during this part of the game, it’s part of your job to make these tough choices. Most of the quest focuses on who you give Ozen to, and each choice has different outcomes. Here are all the options and what happens with each.

    Talk With Kass And Obin
    When you reach the area, a Marauder Guard will mention what the last Tidewalker did but will let you in regardless of their behavior. You need to pass him and head over to Kass and Obin, who are arguing under the big “Ozen” sign. Listen to their conversation and contribute where you can. Afterwards, Obin will leave, and Kass will fill you in on the situation. During these dialogue moments, it doesn’t matter much what you say; just agree to help.

    Who Should You Give The Ozen To?
    Kass takes your Ozen for safekeeping and hands you another bottle to distribute at the Outpost. This is the first of three bottles she provides. You can choose who to give each one to. Your options include:

    • Marauder Guard
      Standing next to Kass, this guard without a helmet, with plastic on his face, is one option. Giving him Ozen might upset some Reclaimers.

    • Algae Farm Boss
      Near the closed Ozen shop where Kass and Obin stood, the Marauder woman in charge of the algae farm can receive Ozen. She might keep it for herself, and Reclaimers generally dislike giving her Ozen, as she’s Marauder.

    • Algae Worker
      Inside the algae farm, you can find a worker near the water. If he’s already had some Ozen, he might lie about it, but most Reclaimers approve of handing him the bottle.

    • Beggar
      When you reach the central area, a beggar will approach asking for Ozen for his sick daughter. If you’ve previously given him a bottle, he might claim he has two sick daughters—possibly lying. Still, as a Reclaimer, he might appreciate receiving more Ozen.

    • Chess Players
      On the second level, two siblings playing chess only accept Ozen if you bring two bottles—one for each. Since Kass only gives one at a time, you’ll need to get another bottle, perhaps from the kitchen upstairs, to satisfy them. People tend to be okay with giving Ozen to Reclaimers like these.

    • Dealer
      On the second floor, above the Ozen shop, a Dealer sells Ozen or might accept some for free. Since she charges high prices, Reclaimers usually prefer to keep Ozen away from her.

    • Manford
      To find Manford, first talk to Zabby, who works in the kitchen upstairs. She’ll tell you about her friend. You then check on him by using the key she provides. Giving him Ozen will please the Reclaimers, especially if you bring him some.

    • Jenkins
      Near Kass, stairs lead up to Jenkins, who sits on the floor upset because his Ozen was taken. Giving him more Ozen can help. However, with each Tidewalker, he might appear to be mugged again, yet he’s still a Reclaimer, so sharing Ozen is popular.

    • Yourself
      You can also choose to keep the Ozen and consume it yourself. Keep in mind, though, that this decision might upset some Reclaimers and affect your relationships with them.

    Note: Some options might not be available if the last Tidewalker already handed out Ozen to those characters.

    If you give at least two bottles of Ozen to Reclaimers they favor, you will earn their trust, making them more sympathetic toward Tidewalkers later on.

    Debrief With Kass
    Once all the bottles are given, you return to Kass. The way to reach her is blocked by a crowd, but there’s a zipline outside the kitchen on the third floor that takes you directly to her. During the final part of the level, you have a private conversation where she returns your Ozen and gives you an extra bottle. After this exchange, the level concludes.

    Later, Kass may confront the angry crowd, reaching for her gun. You can choose to intervene or not. Stopping her boosts your reputation with pro-Mankind factions, whereas doing nothing will just make her shoot into the air, with little impact.

    Finally, you speak with Kass again and finish by receiving your original Ozen and a new bottle. With all that done, the level ends.

  • How To Complete The Efod Experiment in Tides of Tomorrow Solving

    How To Complete The Efod Experiment in Tides of Tomorrow Solving

    During your journey in Tides of Tomorrow, you learn that there might be a cure for Plastemia, which could help many people. To support the development of this cure, you can go to Ocean Blessing. There, you will find Efod working on experiments with Mereids to help create the cure. You can work with him during your visit.

    This is a key part of the game, where you conduct an experiment to create a serum that could make the cure more effective. Here’s how to do it:

    How to Enter Ocean Blessing

    When approaching the main entrance of Ocean Blessing, you’ll find a gate blocking your way. Tell the guards you were invited by Efod and that you’re there to help cure Plastemia. This should get you inside. If not, you can go to the left and jump over a ramp to gain entry.

    Where to Find Efod

    Once inside, explore the area and interact with objects around. To advance the story, you need to find Efod. Head up the stone stairs, then take the metal stairs to your right. At the top, you’ll see Efod leaning on a railing. Talk with him to learn that you’ll assist him in his lab, and he will give you the key to enter.

    Enter Efod’s Lab

    Efod won’t give away the exact location of his lab, so you’ll need to find it yourself. Proceed down the stone staircase and keep moving forward. You’ll see some people with a Mereid and a guard blocking a door—that is the entrance to Efod’s lab. Show the guard the key to be allowed inside.

    Accessing the Lab Console

    Inside, look for a console with a yellow button on the left. Pressing this button turns on the lights and prompts Efod to come in. Walk upstairs, grab the sedative from the table on the right, put it into the diffuser, and pull the lever to start the experiment. When red lights flash and the alarm sounds, don’t worry—that’s part of the process. Just put another sedative into the diffuser to fix the issue.

    Climbing and Collecting Sedatives

    Climb the nearby tables onto the next area, then drop into a small space where two more sedatives are located—one in a locker and the other on a table behind some boxes. Collect them to prepare for the next step.

    Using the Vision

    Use your vision to see which option the Tidewalker chose, then select the one they didn’t pick. Use the wall switch to open the gate, then go back to the diffuser to administer the sedative. This calms the Mereid and completes the experiment.

    Optional: Sabotaging the Experiment

    If you’re feeling mischievous, you can intentionally choose the wrong sedative to ruin the experiment and harm the Mereid.

    Debrief with Efod

    After the experiment, Efod heads upstairs with the serum. Follow him. If both you and the previous Tidewalker did good work, the serum will be completed, and Efod will give it to you. This can improve the cure. If you did well, the next Tidewalker might benefit from your efforts, but the serum isn’t ready yet. You can also ask Efod for eggs or Ozen as a reward.

    Final Step: Leaving

    Near Efod, there’s a yellow button on the wall. After the conversation, you’ll notice it. If you press it, Efod will demand you not to push it. If you do press it, the Mereid will be released, causing the next Tidewalker to restart the experiment and not receive the serum. Efod will also reclaim his reward, but you’ll gain a significant boost to your Pro-Nature trait and be approached by someone waiting by your boat with scrap.

    Whether you free the Mereid or not, you must exit through the gate close to Efod. Take the elevator up, use the zipline down to the lower area, and leave Ocean Blessing.

  • Should You Fix Divinity’s Machinery and Solve Tides Of Tomorrow?

    Should You Fix Divinity’s Machinery and Solve Tides Of Tomorrow?

    As you near the final stages of the Tides of Tomorrow story, your main goal will become clear: you need to bring all the factions together. However, making this happen won’t be simple. The choices you make now will influence the ending you get. One of the critical groups you’ll need to persuade is the Mystics.

    To do this, head to the Citadel and have a conversation with them. While making your way to the stage, Nahe will offer you a choice related to Divinity’s Machinery. Fixing it might seem like the easier option, but it might not be the best choice.

    How to Reach the Main Stage

    Much like other areas in Tides of Tomorrow, this part provides two different paths depending on your Tidewalker partner’s success in convincing the Mystics. If they succeeded, you’ll be able to walk directly up to Nahe, who will be talking to some Mystics. If they failed, you’ll need to find Nahe hiding in a Mystic disguise. Either way, you’ll pass through a restricted zone, where Nahe will ask you to repair Divinity’s Machinery if your partner broke it — or she will mention it even if they didn’t.

    Tip: It’s often better to leave Divinity’s Machinery broken. Doing so can give you a stronger position to persuade the Mystics with your own words.

    In the restricted area, use the small caves to sneak past when the Mystics aren’t looking. Collect the two scrap piles along the way. Before jumping down to the next section, use your vision to locate where the previous Tidewalker hid.

    Stealth Mission in the Citadel

    Once inside, you need to hide under one of the two tables, as the soldier will always check the table where the last Tidewalker hid. Crawl to the left side of the area and find a yellow chest ahead. Open it to get some supplies. With the equipment collected, continue forward to locate the machinery and advance toward the stage.

    You can gather plenty of scrap here, and jumping onto a few boxes will earn you a free Ozen. Afterward, proceed to the debate stage.

    How to Restore the Mystic Faith

    Your main task on the debate stage is to lower the Mystic Faith bar into the blue zone. Starting this process even begins before entering the area. If you choose to persuade either the Marauders or Reclaimers first, you’ll get an option to convince Efod. Doing so makes the debate easier later.

    If your Tidewalker partner successfully convinced the Mystics, some of their red faith meter will automatically decrease, helping your cause.

    Here are the key options to choose during the debate:

    • “We’re here to seek your help with the cure.”
    • “I’m a Delta. You can trust me.”
    • “Let Nahe speak.”
    • “The cure uses sacrificial mereid eggs.”
    • “We need your help.”
    • “We’re going to fulfill the prophecy.”
    • (If Efod was convinced) “Efod will help us with the cure.”
    • “We’re here to warn you about Voot.”
    • “Voot has misinterpreted the prophecy.”

    By selecting the right responses, the faith bar will shift into the blue zone. Once there, a parkour escape sequence begins. Make your way out of the Citadel, back to the sea. You’ll see a pop-up message indicating that the Mystics will help you with 200 eggs.

  • Should You Save Nyx During the Marauder War to Solving Them in Tides of Tomorrow

    Should You Save Nyx During the Marauder War to Solving Them in Tides of Tomorrow

    As you explore different parts of the story in Tides of Tomorrow, you’ll meet many characters. However, they mainly belong to three groups: Marauders, Mystics, and Reclaimers. To unlock the best ending, it’s important to gain their support.

    To do this, you must follow three separate storylines, each affected by your choices with that faction throughout the game. To persuade the Marauders, you need to go back to Wrecklandia and do certain things to increase your chances.

    Since your previous decisions can influence outcomes, this guide is still a work in progress as we find all possible endings for this part of the story.


    Where to Find Nyx’s Hidden Members

    When you enter the area, your first task is to find Kass. She can be found easily in the middle of the main area. She will then ask you to locate Nyx’s hidden rebels. Remember, this only happens if you chose to save Nyx from Obin at the start of the war at Obin’s Tower.

    To find these hidden survivors, go behind Kass. You’ll see a small path on your right behind some crates. Enter that area first to gather all items available. Afterward, tell Kass about their location. She will then go to the hideout and close the door behind her.


    Where to Find Nyx

    As Kass heads toward the hideout, she will ask you to find Nyx. From the main area, turn left into a small alley. Follow this path and turn right at the T-intersection. Continue straight, and you’ll be ambushed by Nyx’s guards. During conversation, choose the option “Only on my condition” when she asks for your help. This will open Nyx’s will meter.

    You can then select to help “reclaim the Maelstrom” to lower the red bar. If you have the Troublemaker trait, you can pick the first option on the next choice. If not, choose “You owe me,” and remind her of how you saved her from Obin.

    Keep choosing options until you can say, “I’m your best chance at survival right now.”


    How to Leave the Area Alive

    After talking with Nyx, you’ll do a stealth mission to avoid Obin’s guards. Start by jumping down the small gap in the fence where Nyx’s soldier was standing. Follow the path until you can climb back up, then wait for the soldiers to pass.

    Once they do, crouch, grab some scrap, and follow the same path they took. The soldiers walk in a circle, so if they come back, you can jump onto the platform on your right to stay hidden.

    Before reaching the large red door, you can sneak through the right side and find stairs going up. Climb these stairs, go down the other side, crouch in the left area, and listen for Nyx’s voice again.

    After this, swim across the water to reach the other side, then take the elevator up to the room with Kass and Nyx.


    What to Do With Nyx

    To get the best ending, you want to save Nyx and convince the Marauders to support you. During the dialogue, choose these options:

    • Kass, don’t hurt her.
    • Killing him was still wrong.
    • Help us, and you’ll live.
    • Will you help us reclaim the Maelstrom?
    • That’s not enough. We need an army.
    • Nyx, you have to surrender.
    • Play dead. We’ll pretend we killed you.

    Choosing the last option will greatly boost Nyx’s will meter, turning it into the blue section. Once that’s achieved, you can select “Stop Kass” and leave the area. As you exit, the Marauders will support you.

  • How to Complete Eyla’s Apartment in Main Outpost in Tides of Tomorrow

    How to Complete Eyla’s Apartment in Main Outpost in Tides of Tomorrow

    In Act Three of Tides of Tomorrow, you revisit several locations, including the Main Outpost. The first time you came here, your task was to distribute Ozen to the residents.

    This time, your goal is to find Mereid Eggs that could help create a cure for Plastemia. Your role is even more critical now. To do this, you need to reach Eyla’s apartment, use her submarine, and locate a Mereid nest. Here’s a step-by-step guide to help you through that.

    Go To The Elevator

    When you arrive at the Main Outpost, take a moment to look around. There’s scrap to pick up and interactions to discover that you miss at the end of the level. When you’re ready to move on, head toward the elevator—it’s on the far left wall from the entrance.

    At the elevator, you’ll see either an empty elevator or one that Kass is working on fixing.

    Use The Elevator

    What you do next depends on the scenario you’re in.

    Scenario 1: Kass is fixing the elevator

    In this case, it’s simpler. Before entering, climb the ladder to the left of the elevator and go through the grate. This leads to a small area with another ladder. Climb up, pull the lever to clear the steam, then go through the grate to find a box containing some Ozen. After gathering this, climb out of the elevator and pull the switch to ascend.

    Scenario 2: Kass is not fixing the elevator

    If Kass isn’t fixing it, take the ladder to the left of the elevator shaft. Climb through the grate at the top to reach a small area, then use the lever to clear the steam. Proceed through the grate to find a pile of boxes. Use these to create a makeshift staircase by stacking one box next to the container, another on top, and the last beside them. Climb the boxes and then enter the elevator. Pull the switch to go up to the next level.

    Reach Eyla’s Apartment

    Once you arrive at the apartment hallway, walk through the space until you see an old apartment door. The next steps depend on the scenario: Kass may be knocking on the door, or no one is there. Regardless, you’ll need to find a way inside.

    Vault over the small wall in front of the door—there’s a small area you can jump into. After vaulting, go through the grate to sneak into Eyla’s apartment. Depending on the story progression, Eyla may be there, or she might not be. If she’s present, talk to her; if not, let Kass in and use your visions to see what happened to her. You can give Eyla some Ozen if you like.

    Enter The Submarine

    From Eyla’s apartment, if she’s with you, simply exit through the back door with her to reach her submarine. Enter it, and you’ll set off across the water.

    If Kass is in charge, go outside the back door, use your visions to determine Eyla’s location, then follow Kass to another elevator. Ride it down; at the bottom, you’ll find Eyla and her submarine. After a brief chat, you can board the submarine.

    Reach The Mereids’ Nest

    In either case, the next step is underwater exploration. Dive in the submarine to search for a Mereid nest. Follow a Mereid or use your visions to track the last Tidewalker and find the nest.

    Once you locate the nest, you may find a cluster of eggs or none at all. If eggs are present, you can suck them up. Doing this grants you Troublemaker points and influences the ecosystem for players in future games. If no eggs are there, Eyla will offer some for you to leave behind, or you can choose to abandon them.

    Return to Dry Land

    Whether you’ve collected eggs or left them, head back to dry land. Once ashore, you’ll have a conversation with Eyla before you are free to leave and complete the level.

  • Completing Every Ocean Event and What You Should Do in Tides of Tomorrow

    Completing Every Ocean Event and What You Should Do in Tides of Tomorrow

    While playing Tides of Tomorrow, most of your gameplay will involve traveling to different islands as you progress through the story. Each visit to these islands costs you two bars of your health points (HP), so you’ll need to gather a lot of ozen to handle these expenses. Luckily, there are some locations you can visit without losing HP.

    These special locations are called ocean events, and you’ll encounter them after nearly every story segment. They appear as places you can see through your telescope. Ocean events fall into three main types, and here’s what you should know about each.

    —

    ### Boat Fight Events Guide

    A significant portion of ocean events involves getting into a boat fight as soon as you arrive. After defeating the attacking ship, what happens next depends on the specific event. Here’s what you can do:

    #### Boat Raid
    In these events, you’ll be attacking a boat trying to escape—often smugglers or poachers. Once you damage their ship enough, you’ll have a few seconds to dock near them and enter their vessel. Inside, you need to quickly reach the cabin. During this time, a timer will count down before the ship sinks. You’ll want to interact with every item you find to gather scrap and possibly ozen in the area.

    #### Omulus’ Country
    After defeating one of the boats, you can board it to meet Omulus, who will say that the boat is his country. You can also find scrap lying around. After some dialogue, Omulus may ask if you want to join his country. Agreeing will reward you with a prize, which is often ozen. If you’re lucky, you’ll get some ozen; otherwise, it might be scrap. You’ll then choose a reward for the next player to follow you, with ozen usually being the best choice.

    #### Raymus’ Country
    This event is tied to Omulus’ event and involves another part of the boat that Raymus considers her country. You can defeat this boat to board it and collect scrap. Interestingly, you can hide that you joined Omulus’ country from Raymus, allowing you to join hers as well. The reward you receive will be what the previous Tidewalker selected for you, often ozen if you’re lucky. If you join both Omulus’ and Raymus’ countries, there’s an Easter egg near the harbor on the right side where you can see them being friendly again.

    —

    ### Merchant Event Guide

    During ocean events, you’ll sometimes come across a merchant. This is pretty straightforward. The merchant offers ozen at a set price based on your current progress. Your luck with this encounter depends on the Tidewalker you choose to follow.

    If you manage to find the hidden entrance on the right side of the merchant’s boat, you can steal some scrap and ozen from behind him. Doing this will cause the merchant to lock the door, preventing future Tidewalkers from accessing his stash.

    —

    ### Miscellaneous Events Guide

    Aside from the main types, many other ocean events fall into a miscellaneous category. Here’s what to do in those situations:

    #### Storm Escape
    Early in the story, you’ll face a stormy waters event where you follow a boat through treacherous seas. The boat will make many turns, and later, you’ll have to avoid mines in the water. Successfully completing this challenge can earn you up to 50 scrap and some ozen.

    #### Race
    Sometimes, you’ll encounter racing events that send you back to Pleasureland. You can bet on your performance, and if you’re confident, you might double your scrap earnings.

    #### The Hermit
    This special event takes you to The Hermit’s boat, where you’ll have a conversation at the top. He’ll ask for all your ozen for a secret, but you can choose to give it. He’ll refuse and instead give you a key to a chest in his backyard, which contains ozen.

    #### Group of White Islands
    At times, you’ll see small islands during ocean events. Make sure to dock at each one and explore. For example, the X-shaped island has Mereid Eggs hidden behind the basin, while the other islands are rich with scrap.

    —

  • Things We Wish We Knew Before Completing Tides of Tomorrow

    Things We Wish We Knew Before Completing Tides of Tomorrow

    Tides Of Tomorrow may seem like just another decision-based game in a crowded market, but it has a unique feature: your choices can be influenced by decisions made by players who visited the same story segment before you. In this game, decisions from others can also affect your experience.

    The game features a post-apocalyptic world, mainly revolving around three factions. As you explore different areas, you’ll learn more about plastemia, a condition affecting the world, while making choices that determine the ending. Here’s how to have a better experience:

    ### Your Choices Are Important

    As you progress through the story, remember that your decisions can have significant consequences. Some choices directly impact the game later, and even minor decisions can lead to big changes. For example, when choosing which areas to visit first, the order can unlock special dialogues and cutscenes, or even cause you to skip some story parts entirely.

    ### Choose Your Tidewalker Partner Carefully

    The gameplay is divided into separate instances: each time you visit an island, you experience a new story segment. Before starting each, you select a Tidewalker to follow, and their decisions will influence how you’re treated in that part. If your Tidewalker behaves poorly to locals, they might treat you with suspicion or block access to specific areas. It’s best to pick a Tidewalker who leaves plenty of ozen and scrap in their area’s special chest, as this is valuable for your journey.

    ### Use Your Ozen Wisely

    Ozen is the most critical resource in the world of plastemia. Since there’s no cure for its effects, you need ozen to manage symptoms. After each story segment, you’ll typically need to use at least two ozen bottles. While early on, it’s easy to gather enough, it becomes scarcer and more expensive later, so use it strategically. Avoid giving it away unless necessary, and keep a stockpile for yourself.

    ### Keep an Eye on Your Surroundings

    The gameplay, while decision-driven, is fairly linear. You visit islands, experience their stories, and then leave. However, each island has hidden spots where you can find scrap, ozen, and Mereid Eggs—keys to building resources. Gathering scrap and ozen from these locations is vital, especially since running out can abruptly end your run. Always look for these secret areas and items to extend your journey.

    ### The Game Is Highly Replayable

    Because the game’s ending depends on your choices, you can replay it multiple times to unlock various endings. Unlike some games, you can’t save mid-run and come back; each new attempt requires starting from scratch. Fortunately, the many branching decisions and different outcomes make replaying enjoyable, letting you explore all possible endings without boredom.

    ### Focus on Your Traits

    Your choices can influence your traits, which might seem like simple stats early on, but become increasingly important later. During the story, many options require specific trait levels, such as unlocking a secret message by maxing out your cooperative trait. Building and maintaining these traits can unlock additional lore and secrets.

    ### Don’t Ignore Ocean Events

    Throughout your journey, you’ll encounter ocean events before visiting new islands. These special missions don’t cost health and usually reward you with ozen or scrap. Be sure to check for these events before starting a new mission, as once passed, you can’t revisit them later. Participating in these missions can provide valuable resources to help you survive longer.

    ### Upgrade Your Ship When You Can

    Your ship can be upgraded for 100 scrap at the steering wheel, increasing its health. Upgrades aren’t mandatory but are helpful, especially later when facing multiple enemies firing tracking bullets. Having at least two or three upgrades can make it easier to avoid damage and survive tougher fights during the later parts of the game.

    By paying attention to your choices, managing your resources carefully, and exploring hidden areas, you can improve your chances of reaching different endings and fully experiencing everything Tides Of Tomorrow has to offer.