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  • All Launch Rewards and How to Claim Them in NTE Completing and Solving

    All Launch Rewards and How to Claim Them in NTE Completing and Solving

    Like many popular games, most recent gacha games have become open-world, and Neverness To Everness is no exception. The key difference with these games is that they are live-service titles, meaning they get regular updates with new areas and storylines.

    To keep players engaged and coming back, the developers often give out lots of free rewards at launch. By participating in certain events, players can earn enough in-game currency to unlock some top-tier units.

    All Launch Rewards in NTE

    Below are the rewards available at launch and what you need to do to earn them:

    | Event Name | What To Do | Rewards |
    |————–|————–|———|
    | Pre-Registration Milestone | Progress the story until just before entering the antique shop, then check your mail. | Haniel (character), 20 Fabricated Dice, 20 Elite Hunter Guide, 30,000 Beetle Coins, 1 Ace (glider) |
    | NTE Launch Livestream | Same as above | 2,200 Annulith, 10 Fabricated Dice |
    | Welcome Gift | Same as above | 1,600 Annulith |
    | Free S-class | Claim in your mail after May 3, 2026 | Free S-class selector (standard banner characters only) |
    | Codes | Redeem launch codes from the main menu | Multiple rewards |
    | 50 Strange Encounter Pulls | Summon 50 times on the Strange Encounters banner, costing only 40 pulls | Free S-class selector (standard banner characters only) |
    | Daily Login | Log in for 14 days after starting the game | Aurelia (character), Stellar Veil (S-class Arc), 12 Solid Dice |
    | Anomaly Hunter’s Journey | Reach certain Hunter levels | 35 Fabricated Dice, 10 Solid Dice, 25 Tri-Keys, 300 Annulith |
    | City Tycoon | Reach level 45 in the city management game | Fully awakened Chiz (S-class character), Contemplative Cat (S-class Arc) |
    | City Guide | Complete various city tasks | 180 Annulith |

    These are just the launch rewards. You can also earn plenty of Annulith and other goodies by completing quests and exploring the map.

    Most of these rewards are straightforward to get, and many provide the opportunity to acquire a few free S-class characters. This makes it easier to start strong or try rerolling your account for the best units.

  • Should You Save Nyx During the Marauder War to Solving Them in Tides of Tomorrow

    Should You Save Nyx During the Marauder War to Solving Them in Tides of Tomorrow

    As you explore different parts of the story in Tides of Tomorrow, you’ll meet many characters. However, they mainly belong to three groups: Marauders, Mystics, and Reclaimers. To unlock the best ending, it’s important to gain their support.

    To do this, you must follow three separate storylines, each affected by your choices with that faction throughout the game. To persuade the Marauders, you need to go back to Wrecklandia and do certain things to increase your chances.

    Since your previous decisions can influence outcomes, this guide is still a work in progress as we find all possible endings for this part of the story.


    Where to Find Nyx’s Hidden Members

    When you enter the area, your first task is to find Kass. She can be found easily in the middle of the main area. She will then ask you to locate Nyx’s hidden rebels. Remember, this only happens if you chose to save Nyx from Obin at the start of the war at Obin’s Tower.

    To find these hidden survivors, go behind Kass. You’ll see a small path on your right behind some crates. Enter that area first to gather all items available. Afterward, tell Kass about their location. She will then go to the hideout and close the door behind her.


    Where to Find Nyx

    As Kass heads toward the hideout, she will ask you to find Nyx. From the main area, turn left into a small alley. Follow this path and turn right at the T-intersection. Continue straight, and you’ll be ambushed by Nyx’s guards. During conversation, choose the option “Only on my condition” when she asks for your help. This will open Nyx’s will meter.

    You can then select to help “reclaim the Maelstrom” to lower the red bar. If you have the Troublemaker trait, you can pick the first option on the next choice. If not, choose “You owe me,” and remind her of how you saved her from Obin.

    Keep choosing options until you can say, “I’m your best chance at survival right now.”


    How to Leave the Area Alive

    After talking with Nyx, you’ll do a stealth mission to avoid Obin’s guards. Start by jumping down the small gap in the fence where Nyx’s soldier was standing. Follow the path until you can climb back up, then wait for the soldiers to pass.

    Once they do, crouch, grab some scrap, and follow the same path they took. The soldiers walk in a circle, so if they come back, you can jump onto the platform on your right to stay hidden.

    Before reaching the large red door, you can sneak through the right side and find stairs going up. Climb these stairs, go down the other side, crouch in the left area, and listen for Nyx’s voice again.

    After this, swim across the water to reach the other side, then take the elevator up to the room with Kass and Nyx.


    What to Do With Nyx

    To get the best ending, you want to save Nyx and convince the Marauders to support you. During the dialogue, choose these options:

    • Kass, don’t hurt her.
    • Killing him was still wrong.
    • Help us, and you’ll live.
    • Will you help us reclaim the Maelstrom?
    • That’s not enough. We need an army.
    • Nyx, you have to surrender.
    • Play dead. We’ll pretend we killed you.

    Choosing the last option will greatly boost Nyx’s will meter, turning it into the blue section. Once that’s achieved, you can select “Stop Kass” and leave the area. As you exit, the Marauders will support you.

  • Complete All Jujutsu Kaisen Incremental Codes & How to Redeem in Roblox

    Complete All Jujutsu Kaisen Incremental Codes & How to Redeem in Roblox

    Jujutsu Kaisen Incremental in Roblox lets you become a strong Jujutsu Sorcerer or a Cursed Spirit. You can boost your abilities by redeeming special codes, which help you gain an advantage in tough battles. There’s a lot to do in this game, and every small benefit counts.

    Like other Roblox games, these codes are updated often. New codes are released regularly, so keep checking this guide to stay up-to-date. This way, you can keep your character competitive on the leaderboards.

    All Active Codes

    [Image showing a game scene]

    In Jujutsu Kaisen Incremental, it’s important to remember that codes are case-sensitive. You need to enter them exactly as they are written, or they won’t work. The codes change over time, so check back regularly for new ones to keep your progress going strong.

    How To Redeem Codes

    To use codes in Jujutsu Kaisen Incremental, start the game in Roblox. Then click the ‘SHOP’ button at the top of the screen. You’ll see a ‘Code Rewards’ section with a box to type in the code. Type your code carefully and click ‘REDEEM’ to get your free spins.

    Before you can redeem codes, you must join the ‘Real Mouse Productions’ community on Roblox. To do this, open the ‘Party’ tab, select ‘Communities,’ then search for ‘Real Mouse Productions’ and join. After joining, open the game and follow the steps above to redeem your codes and earn hundreds of spins.

  • All Combo Recipes and How to Unlock Them in Monster Hunter Stories 3

    Lifesoot
    Restores a small amount of HP to all allies. Available at Melynx Emporium for 300 Silver Trade Points.

    Potion
    Restores HP for one ally. This item is immediately available.

    Mega Potion
    Greatly restores HP for one ally. Can be purchased at Melynx Emporium for 1,500 Silver Trade Points.

    Lifepowder
    Restores HP for all allies. Requires items such as 2 Godbugs and 2 Wyvern Barbs to craft. You can obtain it by completing Gaul’s Chapter One Side Story, “Gaul’s Unexpected Side.”

    Dust of Life
    Fully restores HP and Stamina for all allies. Crafted with 2 Lifepowder and 2 Gloamgrass Buds. Available after completing Gaul’s Chapter Three Side Story, “Rent Negotiations.”

    Max Potion
    Fully restores HP for one ally. Made with 2 Godbugs, 2 Honey, and 2 Mandragoras. Obtain it after finishing Gaul’s Chapter Three Side Story, “Rent Negotiations.”

    Ancient Potion
    Fully restores HP and Stamina for one ally. Crafted from 2 Immunizers and 1 Kelbi Horn. Available post Gaul’s Chapter Three Side Story, “Rent Negotiations.”

    Immunizer
    Grants Regenerate to one ally. Found at Melynx Emporium for 500 Silver Trade Points.

    Nulberry Elixir
    Cures any abnormal status for one ally. Requires 2 Nulberries and 2 Cactus Flowers. Available at Melynx Emporium for 1,000 Silver Trade Points.

    Antidote
    Cures Poison, Noxious Poison, or Severe Poison in one ally. Made with 2 Antidote Herbs and 2 Blue Mushrooms. Costs 200 Silver Trade Points at Melynx Emporium.

    Burn Ointment
    Cures Burn status in one ally. Also costs 200 Silver Trade Points at Melynx Emporium.

    Paracare
    Cures Paralysis for one ally. Requires 2 Anesfreesia and 2 Sap Plants. Available for 200 Silver Trade Points at Melynx Emporium.

    Intuitizer
    Removes Darkness from one ally. Made with 2 Manyberry and 2 Blue Mushrooms. Costs 200 Silver Trade Points at Melynx Emporium.

    Energy Drink
    Cures Sleep status in one ally for 200 Silver Trade Points at Melynx Emporium.

    Soap Scud
    Cures Blastblight in one ally. Requires 2 Soapgrass and 2 Spider Webs. Costs 200 Silver Trade Points at Melynx Emporium.

    Zest Pill
    Removes Skillseal from one ally. Made with 2 Girthy Garlic and 2 Nitroshrooms. Available for 200 Silver Trade Points at Melynx Emporium.

    Spirited Soda
    Cures Exhaust in one ally. Complete the quest “The Great Windmill Heist” to obtain.

    Big Barrel Bomb
    Deals damage to one enemy and can be changed to inflict Burn. Crafted with 1 Big Barrel, 2 Fire Herbs, and 1 Nitroshroom. Unlocks after completing Kora’s Chapter One Side Story, “A Rocky Past.”

    Mega Barrel Bomb
    More powerful than a Big Barrel Bomb, deals damage and inflicts Burn, made with 1 Big Barrel and 2 Scatterfish. Obtain after finishing Kora’s Chapter Three Side Story, “Cave Kids.”

    Pitfall Trap
    Triggers on enemy attack; traps enemies so they cannot act. Crafted from 1 Trap Tool, 2 Spider Webs, and 1 Ivy. Available after completing Ogden’s Chapter Three Side Story, “The Sender’s Identity.”

    Shock Trap
    Triggers on attack; inflicts Paralysis. Made with 1 Trap Tool and 2 Thunderbugs. Obtain after Ogden’s Chapter One Side Story, “Letter From An Unknown Sender.”

    Tranq Trap
    Triggers on attack; puts enemies to Sleep. Crafted from 1 Trap Tool and 2 Sleepfish. Unlocks after Ogden’s Chapter One Side Story, “Letter From An Unknown Sender.”

    Poison Knife
    Deals damage and may inflict Poison. Made with 1 Throwing Knife and 2 Toadstools. Costs 800 Silver Trade Points at Melynx Emporium.

    Paralysis Knife
    Deals damage and has a chance to cause Paralysis. Requires 1 Throwing Knife and 2 Anesfreesia. Costs 800 Silver Trade Points.

    Sleep Knife
    Deals damage and may cause Sleep. Crafted with 1 Throwing Knife and 2 Sleepyfish. Costs 800 Silver Trade Points.

    Sonic Bomb
    Releases a shock wave to Stun an enemy. Crafted from 1 Screamer Sac and 2 Fire Herbs. Obtained after Kora’s Chapter One Side Story, “A Rocky Past.”

    Flash Bomb
    Releases a bright flash to potentially Darkness. Made with 2 Flashbugs, 2 Sap Plants, and 2 Stones. Also obtained after “A Rocky Past.”

    Paintball
    Increases monster retreat rate, especially effective on low HP monsters. Earned after completing “A Step Towards Conservation.”

    Dash Juice
    Restores Stamina and boosts Stamina Regen. Made with 2 Immunizers and 2 Dash Extracts. Can be bought at Melynx Emporium for 1,500 Silver Trade Points.

    Demondrug
    Boosts attack power. Crafted from 2 Mandragoras and 2 Might Seeds. Available at Melynx Emporium for 1,500 Silver Trade Points.

    Mega Demondrug
    Enhances attack even more than a Demondrug. Made with 1 Demondrug and 1 Nourishing Extract. Costs 1,500 Silver Trade Points.

    Armorskin
    Increases defense. Crafted from 2 Mandragoras and 2 Adamant Seeds. Available after “Seeds! More Seeds!”

    Mega Armorskin
    Provides greater defense boost than Armorskin. Made from 1 Armorskin and 1 Nourishing Extract. Available after completing “Seeds! More Seeds!”

    Vigor Powder
    Restores Stamina for all allies. Crafted from 2 Godbugs, 1 Dash Extract, and 1 Kelbi Horn. Unlocks after the quest “Locating the REAL Legend.”

    Grape Juice
    Made from Azurian Grapes and Gloamgrass Buds. Restores HP and enhances stats. Earned after completing Thea’s Chapter Three Side Story, “The Tarkuan Trotter.”

  • All Quests & How to Solve Them in Fortnite: Chapter 7, Season 1

    All Quests & How to Solve Them in Fortnite: Chapter 7, Season 1

    There are many new quests to complete in Fortnite Chapter 7, Season 1, and each one rewards you with a significant amount of bonus XP. Finish your quests and gather your XP to unlock your favorite skins in this season’s battle pass.

    The Weekly quests and The Bride quests introduce new items, weapons, and points of interest on the island. The Battle Bus Quests give you more insight into the Fortnite story. Additionally, there will be new Battle Pass quests that help you unlock fresh styles for your cosmetics.

    How to Complete All Weekly Quests

    Week 1

    • Travel 500 meters while flying in a Wingsuit. Jump, glide, or float over several matches if needed, but ensure you accumulate 500 meters of flight time.
    • Land in a named location three times from a Hot Air Balloon. Find a Hot Air Balloon on the mini-map, hop on, and stay until you arrive at a named location.
    • Travel 500 meters while boosting in a vehicle. Boost up hills or off cliffs across matches until you reach 500 meters of boost time.
    • Outlast 40 players without storm damage. Stay away from storm edges and monitor storm movements, as there are no more audio warnings.
    • Eliminate 3 opponents with the Iron Pump Shotgun or Grenades. These weapons can be found in chests, vending machines, or on the ground.
    • Travel 250 meters while sprinting with an assault rifle equipped. Make sure to have an AR in hand when running between locations.
    • Break 10 glass windows in towns or cities in one match.

    Week 2

    • Defeat 3 bosses by collecting their tokens. Use the map guide to locate bosses quickly.
    • Destroy 15 objects with explosions, such as fences, trees, or shelves, using grenades or other explosives.
    • Eliminate 5 opponents with Twin Hammer Shotguns—these can be NPCs or players.
    • Collect three different weapons at Painted Palms, ensuring they are not the same as those you just dropped.
    • Blow up a vehicle and then sprint away before it explodes.

    Week 3

    • Complete all quests for Cat Holloway in two parts; the first half in week 3, the rest in week 4.
    • Meet with Cat Holloway in Humble Hills to start her weapon practice.
    • Eliminate opponents using hired characters three times at Latte Landing, Battlewood Boulevard, Humble Hills, Bumpy Bay, or Painted Palms.
    • Search 15 ammo containers for Cat Holloway across matches.
    • Hit Shooting Gallery targets at Wonkeeland 15 times for a loot bonus.
    • Deal 500 damage to opponents while aiming down sights with sighted weapons.

    Week 4

    • Finish all Week 3 and 4 quests for Cat Holloway.
    • Collect 10 rare or better weapons for her (blue or purple).
    • Use a Self-Revive device while knocked out, which is easy in solos by getting downed in the storm after collecting one.
    • Mark healing items, including medkits, shields, bandages, and Self-Revive kits, for your squad.

    Week 5

    • Talk to two fans and sign autographs at TIPTOP Terrace, Lethal Labs, Classified Canyon, or Painted Palms.
    • Build or destroy five objects in ten seconds, achievable by smashing small items or quick building in build mode.
    • Hit opponents 10 times while hiding in a bush—can be one person repeatedly or multiple players.
    • Ride the Ferris wheel at Wonkeeland for fun and extra points.
    • Headshot an opponent with a sniper rifle in a single shot, easiest against NPCs.

    Week 6

    • Defeat five players after they become bosses by following their map markers.
    • Deal 200 damage to opponents within five seconds of using Stealth Splash.
    • Land at Painted Palms or Ripped Tides and interact with NPCs three times, possibly over multiple matches.
    • Scout three new locations for Kingston marked on your map, such as south of Clawsy Lodge or east of Classified Canyon.
    • Search 15 chests before the first storm closes for quick loot.

    Week 7

    • Destroy 100 objects in the Reboot Van while in a Duo or Squad game by driving around and hitting objects.
    • Travel 500 meters in a vehicle in one match.
    • Hire three new talent NPCs by visiting their marked locations.
    • Hit five opponents with a sniper shot.
    • Spread five newspapers about Kingston’s new movie—find these at designated locations and visit multiple spots.

    Week 8

    • Complete all quests for Carina to uncover her story.
    • Deal 250 damage while airborne, such as jumping or falling from high places.
    • Survive ten storm circles without taking damage by avoiding confrontation early on.
    • Emote near or as Human Bill for an extra style.
    • Eliminate a Henchman, whether following or summoned by a boss.

    Week 9

    • Hit opponents 50 times with a Holo Rush SMG, either repeatedly against the same target or different ones.
    • Destroy 25 objects at Tip Top Terrace, using vehicles or built structures.
    • Reboot a teammate or hit a player with a Reboot Van.
    • Deal 500 damage with epic or better weapons, especially from rare blue chests or bosses.

    Week 10

    • Help Jones by completing all his quests.
    • Eliminate five opponents with a Lock-On Assault Rifle, including NPC enemies.
    • Land in a hot air balloon from the bus for a quick and fun descent.
    • Purchase three items from vending machines, ensuring you have enough gold.
    • Use an Ascender or Zipline in two different matches, commonly found at Battlewood Boulevard.

    Week 11

    • Destroy 20 objects at the landing site in Classified Canyon to make room for new allies.
    • Deal 250 damage to opponents while under low gravity effects, like using special items or environmental effects.
    • Complete three job board quests at any named locations.
    • Hit opponents 10 times within ten seconds after landing in a Wingsuit, either one opponent repeatedly or multiple targets.

    How to Complete All Battle Bus Quests

    These quests involve assisting Dummy in rebuilding the Battle Bus, which typically transports players from spawn to the main map. Completing quests grants bonus XP, a Lil’ News Van emote, and shiny decals for your vehicle.

    Each quest rewards 10,000 XP, with six quests available initially and more released within the first week.

    • Destroy 35 objects while in a vehicle, either as driver or passenger, using any vehicle, preferably a 4×4.
    • Collect four Battle Bus wheels from Pump N’ Run gas stations, located east of Wonkeeland, south of Sandy Strip, west of Innoloop Labs, and east of Ripped Tides.
    • Hit an opponent from above in a hot air balloon, accumulating damage from NPCs or players.
    • Find and collect 20 Bus parts from loot containers like chests, supply drops, or ammo boxes.
    • Talk to Dummy at Ripped Tides about the broken Battle Bus.
    • Destroy three dumpsters outside buildings to gather custom Battle Bus parts.
    • Thank the Bus Driver by pressing the interact button while on the bus before landing.
    • Deal 100 damage to opponents from below, preferably from high ground, using weapons or environmental angles.
    • Travel 200 meters while airborne in a vehicle, boosting over cliffs for maximum distance.

    How to Complete All Bride Quests

    These quests revolve around The Bride NPC.

    • Visit six different named locations while seated in a vehicle, meaning you don’t need to drive, just stay onboard.
    • Obtain a Forsaken Vow Blade from a Rift and defeat Gogo and Yuki at that location.
    • Defeat ten opponents using the Forsaken Vow Blade, employing its slash and dash attacks against NPCs or players.
    • Hit six opponents with the Vengeance Dash ability.
    • Survive in the top 25 players across four matches.
    • Purchase a service from The Bride at her spot in Sandy Strip to complete her questline.

    How to Complete All Battle Pass Quests

    By completing Battle Pass quests, you unlock extra cosmetics for Carter Wu via Fortnite Reload and additional styles for Cat Holloway via Blitz Royale. Bonus rewards like the Dark Voyager (Reality Redacted) costume generally unlock around level 85 and are tied to Battle Royale quests.

    First, unlock all items in the Battle Pass character pages. Once done, the special quests for each mode will be available, allowing you to earn extra styles.

    Cat Holloway Blitz Royale Quests

    • Emote at six different named locations across three matches.
    • Collect three Mythic or Exotic weapons from defeated players, which may require compromising and third-party elimination.
    • Enter a Rift within ten seconds of hitting a player.
    • Keep items of four different rarities (gray, green, blue, purple, gold).
    • Deal 1,500 damage with a mythic or exotic weapon within 15 meters.
    • Headshot ten players with Epic or higher rarity weapons.
    • Achieve a Victory Royale to complete the set.

    Carter Wu Reload Quests

    • Hit three players within 15 meters after bursting through a door.
    • Eliminate two players within ten seconds of mantling.
    • Deal 500 damage to players while airborne or sliding.
    • Score ten headshots while aiming down sights.
    • Deal 2,000 damage with shotguns or SMGs over multiple matches.
    • Eliminate two opponents consecutively without reloading.
    • Place in the top ten without using Rebooting.
  • Complete Every Blood Code and How to Solve Them

    Lou 1:
    – Strength: 10
    – Dexterity: 10
    – Mind: 14
    – Willpower: 10
    – Vitality: 12
    – Fortitude: 10
    – Bleed Factor: 59
    – Max Ichor: 18
    – Balance: 62

    Features:
    – No Overburden Effect: Charged Drain Attacks cause slow buildup
    – Mind Margin 10: Reduces guard stamina cost
    – Mind Margin 14: Attack power temporarily increases after a drain attack
    – Trait: Mind Booster

    Lou 2:
    – Strength: 12
    – Dexterity: 11
    – Mind: 17
    – Willpower: 12
    – Vitality: 14
    – Fortitude: 10
    – Bleed Factor: 59
    – Max Ichor: 18
    – Balance: 62

    Trait:
    – Ichor Maximizer – Tria

    Lou 3:
    – Strength: 14
    – Dexterity: 12
    – Mind: 20
    – Willpower: 14
    – Vitality: 16
    – Fortitude: 11
    – Bleed Factor: 59
    – Max Ichor: 18
    – Balance: 62

    Trait:
    – Progenitor’s Fang

    Lou 4:
    – Strength: 18
    – Dexterity: 14
    – Mind: 26
    – Willpower: 18
    – Vitality: 20
    – Fortitude: 13
    – Bleed Factor: 59
    – Max Ichor: 18
    – Balance: 62

    Trait:
    – Shield Of Devotion

    Lou 5:
    – Strength: 22
    – Dexterity: 16
    – Mind: 32
    – Willpower: 22
    – Vitality: 24
    – Fortitude: 15
    – Bleed Factor: 59
    – Max Ichor: 18
    – Balance: 62

    Trait:
    – ???

    Noah 1:
    – Strength: 10
    – Dexterity: 13
    – Mind: 7
    – Willpower: 8
    – Vitality: 10
    – Fortitude: 12
    – Bleed Factor: 46
    – Max Ichor: 14
    – Balance: 44

    Features:
    – No Overburden Effect: Back Attack Stagger Power UP
    – No Conditions: Survive a fatal hit with 1 LP while assimilated if LP is above threshold
    – Strength/Dexterity Margin 5: Attack power increases with consecutive hits (resets on being hit or missing)
    – Trait: Fortitude Booster

    Noah 2:
    – Strength: 12
    – Dexterity: 16
    – Mind: 7
    – Willpower: 9
    – Vitality: 12
    – Fortitude: 14
    – Bleed Factor: 46
    – Max Ichor: 14
    – Balance: 44

    Trait:
    – Twin Blade Mastery

    Noah 3:
    – Strength: 14
    – Dexterity: 19
    – Mind: 7
    – Willpower: 10
    – Vitality: 14
    – Fortitude: 16
    – Bleed Factor: 46
    – Max Ichor: 14
    – Balance: 44

    Trait:
    – Back Attacker

    Noah 4:
    – Strength: 22
    – Dexterity: 31
    – Mind: 7
    – Willpower: 14
    – Vitality: 22
    – Fortitude: 24
    – Bleed Factor: 46
    – Max Ichor: 14
    – Balance: 44

    Trait:
    – ???

    Valentin 1:
    – Strength: 14
    – Dexterity: 14
    – Mind: 8
    – Willpower: 15
    – Vitality: 7
    – Fortitude: 14
    – Bleed Factor: 62
    – Max Ichor: 18
    – Balance: 52

    Features:
    – Strength Margin 10: Max stamina increase
    – Dexterity Margin 10: Bleed factor increase
    – Willpower Margin 8: Stamina recovery slower but maximum Ichor increases
    – Trait: Rune Blade Mastery

    Valentin 2:
    – Strength: 19
    – Dexterity: 19
    – Mind: 8
    – Willpower: 23
    – Vitality: 9
    – Fortitude: 16
    – Bleed Factor: 62
    – Max Ichor: 18
    – Balance: 52

    Trait:
    – LP Drain Recovery

    Valentin 3:
    – Strength: 21
    – Dexterity: 21
    – Mind: 8
    – Willpower: 27
    – Vitality: 11
    – Fortitude: 17
    – Bleed Factor: 62
    – Max Ichor: 18
    – Balance: 52

    Trait:
    – ???

    Josée 1:
    – Strength: 13
    – Dexterity: 10
    – Mind: 12
    – Willpower: 8
    – Vitality: 10
    – Fortitude: 12
    – Bleed Factor: 52
    – Max Ichor: 16
    – Balance: 72

    Features:
    – Any Overburden Effect: Charged Drain Attack Damage UP
    – Mind Margin 10: Faster stamina recovery
    – Strength/Mind Margin 12: Ichor gained from weapon attacks
    – Trait: Strength Booster

    Josée 2:
    – Strength: 19
    – Dexterity: 12
    – Mind: 16
    – Willpower: 9
    – Vitality: 15
    – Fortitude: 14
    – Bleed Factor: 52
    – Max Ichor: 16
    – Balance: 72

    Trait:
    – Two-Handed Sword Mastery

    Josée 3:
    – Strength: 22
    – Dexterity: 13
    – Mind: 18
    – Willpower: 9
    – Vitality: 17
    – Fortitude: 15
    – Bleed Factor: 52
    – Max Ichor: 16
    – Balance: 72

    Trait:
    – Glutton

    Josée 4:
    – Strength: 31
    – Dexterity: 16
    – Mind: 24
    – Willpower: 11
    – Vitality: 25
    – Fortitude: 18
    – Bleed Factor: 52
    – Max Ichor: 16
    – Balance: 72

    Trait:
    – ???

    Lise 1:
    – Strength: 12
    – Dexterity: 18
    – Mind: 20
    – Willpower: 14
    – Vitality: 18
    – Fortitude: 8
    – Bleed Factor: 61
    – Max Ichor: 18
    – Balance: 39

    Features:
    – No Overburden Effect: Chance not to consume items when used
    – Mind Margin 8: LP restored upon defeating enemies
    – Mind Margin 12: Spend HP and LP to act without stamina
    – Trait: ???

    Lise 2:
    – Strength: 13
    – Dexterity: 20
    – Mind: 23
    – Willpower: 16
    – Vitality: 19
    – Fortitude: 9
    – Bleed Factor: 61
    – Max Ichor: 18
    – Balance: 39

    Trait:
    – ???

    Lyle 1:
    – Strength: 12
    – Dexterity: 18
    – Mind: 9
    – Willpower: 7
    – Vitality: 9
    – Fortitude: 15
    – Bleed Factor: 44
    – Max Ichor: 15
    – Balance: 41

    Features:
    – No Overburden Effect: Parry Stagger Power UP
    – Dexterity Margin 10: Increased damage to bloodthirsty enemies
    – Dexterity Margin 15: Increased attack power on perfect dodge (resets on hit/miss)
    – Trait: One-Handed Sword Mastery

    Lyle 2:
    – Strength: 14
    – Dexterity: 26
    – Mind: 11
    – Willpower: 7
    – Vitality: 11
    – Fortitude: 21
    – Bleed Factor: 44
    – Max Ichor: 15
    – Balance: 41

    Trait:
    – Powerful Parry

    Lyle 3:
    – Strength: 17
    – Dexterity: 38
    – Mind: 14
    – Willpower: 7
    – Vitality: 14
    – Fortitude: 30
    – Bleed Factor: 44
    – Max Ichor: 15
    – Balance: 41

    Trait:
    – ???

    Craig 1:
    – Strength: 22
    – Dexterity: 10
    – Mind: 9
    – Willpower: 6
    – Vitality: 18
    – Fortitude: 16
    – Bleed Factor: 24
    – Max Ichor: 14
    – Balance: 76

    Features:
    – No Overburden Effect: Damage reduction when damage exceeds LP
    – Vitality Margin 16: Guard success applies bleed
    – Strength Margin 18: Increased attack power when hit/guard (resets on attack)
    – Trait: Steady Guard

    Craig 2:
    – Strength: 34
    – Dexterity: 13
    – Mind: 9
    – Willpower: 6
    – Vitality: 27
    – Fortitude: 22
    – Bleed Factor: 24
    – Max Ichor: 14
    – Balance: 76

    Trait:
    – ???

    Holly 1:
    – Strength: 9
    – Dexterity: 16
    – Mind: 12
    – Willpower: 23
    – Vitality: 8
    – Fortitude: 13
    – Bleed Factor: 55
    – Max Ichor: 24
    – Balance: 28

    Features:
    – No Overburden Effect: HP restored after defeating enemy
    – Dexterity Margin 12: Increased disruption resistance during Forma charge
    – Vitality Margin 8: Spend HP to use Forma when Ichor is insufficient
    – Trait: Bayonet Mastery

    Holly 2:
    – Strength: 10
    – Dexterity: 18
    – Mind: 13
    – Willpower: 27
    – Vitality: 9
    – Fortitude: 14
    – Bleed Factor: 55
    – Max Ichor: 24
    – Balance: 28

    Trait:
    – Revamped Regeneration

    Holly 3:
    – Strength: 13
    – Dexterity: 24
    – Mind: 16
    – Willpower: 39
    – Vitality: 12
    – Fortitude: 17
    – Bleed Factor: 55
    – Max Ichor: 24
    – Balance: 28

    Trait:
    – ???

    Lycoris 1:
    – Strength: 8
    – Dexterity: 17
    – Mind: 12
    – Willpower: 17
    – Vitality: 12
    – Fortitude: 14
    – Bleed Factor: 65
    – Max Ichor: 20
    – Balance: 34

    Features:
    – No Overburden Effect: Picking up dropped haze grants regeneration uses
    – Mind Margin 12: Partner’s attack power boost
    – Trait: Extended Recovery

    Lycoris 2:
    – Strength: 9
    – Dexterity: 20
    – Mind: 13
    – Willpower: 20
    – Vitality: 13
    – Fortitude: 15
    – Bleed Factor: –
    – Max Ichor: –
    – Balance: –

    Trait:
    – High Summoner

    Camilo:
    – Strength: 21
    – Dexterity: 12
    – Mind: 18
    – Willpower: 10
    – Vitality: 19
    – Fortitude: 12
    – Bleed Factor: 41
    – Max Ichor: 16
    – Balance: 55

    Features:
    – No Overburden Effect: Increased disruption resistance during charge attacks
    – Vitality Margin 15: Gain Ichor exceeding max LP
    – Trait: Gain Ichor on Overheal

    Zenon 1:
    – Strength: 20
    – Dexterity: 20
    – Mind: 12
    – Willpower: 12
    – Vitality: 22
    – Fortitude: 15
    – Bleed Factor: 58
    – Max Ichor: 16
    – Balance: 54

    Features:
    – No Overburden Effect: Attack and defense increase in sunny weather
    – Strength/Dexterity Margin 8: Reduced Ichor cost when LP is depleted
    – No Conditions: Burden distribution among attributes
    – Trait: Halberd Mastery

    Zenon 2:
    – Strength: 25
    – Dexterity: 25
    – Mind: 13
    – Willpower: 13
    – Vitality: 26
    – Fortitude: 19
    – Bleed Factor: 58
    – Max Ichor: 16
    – Balance: 54

    Trait:
    – ???

    Iris 1:
    – Strength: 16
    – Dexterity: 6
    – Mind: 6
    – Willpower: 6
    – Vitality: 15
    – Fortitude: 11
    – Bleed Factor: 28
    – Max Ichor: 12
    – Balance: 81

    Features:
    – Vitality Margin 15: Balance increases while buffed
    – No Burden 0: Strength burden -10
    – Overburden effect: Balance increases when combined HP and LP are low
    – Trait: Vitality Booster

    Iris 2:
    – Strength: 20
    – Dexterity: 7
    – Mind: 7
    – Willpower: 6
    – Vitality: 18
    – Fortitude: 12
    – Bleed Factor: 28
    – Max Ichor: 12
    – Balance: 81

    Trait:
    – Hammer Mastery

    Iris 3:
    – Strength: 32
    – Dexterity: 10
    – Mind: 12
    – Willpower: 6
    – Vitality: 27
    – Fortitude: 17
    – Bleed Factor: 28
    – Max Ichor: 12
    – Balance: 81

    Trait:
    – ???

    Jadwiga 1:
    – Strength: 10
    – Dexterity: 13
    – Mind: 10
    – Willpower: 13
    – Vitality: 8
    – Fortitude: 10
    – Bleed Factor: 57
    – Max Ichor: 20
    – Balance: 52

    Features:
    – Willpower Margin 9: Magic Forma attack power increased
    – Dexterity Margin 9: Reload when out of ammo using HP
    – Overburden effect: Ichor gained on dagger hits
    – Trait: Magic Forma Attack Power Up

    Jadwiga 2:
    – Strength: 10
    – Dexterity: 17
    – Mind: 12
    – Willpower: 21
    – Vitality: 11
    – Fortitude: 13
    – Bleed Factor: 57
    – Max Ichor: 20
    – Balance: 52

    Trait:
    – Bloody Dagger

    Jadwiga 3:
    – Strength: 10
    – Dexterity: 23
    – Mind: 15
    – Willpower: 33
    – Vitality: 15
    – Fortitude: 18
    – Bleed Factor: 57
    – Max Ichor: 20
    – Balance: 52

    Trait:
    – ???

    Frantz:
    – Strength: 10
    – Dexterity: 15
    – Mind: 8
    – Willpower: 12
    – Vitality: 10
    – Fortitude: 12
    – Bleed Factor: 68
    – Max Ichor: 18
    – Balance: 59

    Features:
    – No Conditions: Strength/Dexterity burden +2
    – Overburden Effect: Ranged disruption power increases at low LP
    – Dexterity Margin 5: Max ammo increase
    – Trait: Max Ammo Up

    Josée The Blind Hero:
    – Strength: 17
    – Dexterity: 17
    – Mind: 10
    – Willpower: 5
    – Vitality: 14
    – Fortitude: 14
    – Bleed Factor: 43
    – Max Ichor: 16
    – Balance: 68

    Features:
    – No Conditions: Strength/Dexterity burden +4
    – Overburden Effect: Attack power up after perfect dodge
    – No Conditions: Bloodreaver Blade attack power up
    – Trait: Devotion

    Hero Josée:
    – Strength: 20
    – Dexterity: 14
    – Mind: 20
    – Willpower: 12
    – Vitality: 15
    – Fortitude: 15
    – Bleed Factor: 64
    – Max Ichor: 18
    – Balance: 48

    Features:
    – No Conditions: Strength/Mind burden +6
    – Overburden Effect: Charged drain attack power UP
    – No Conditions: Use Forma at higher Ichor cost
    – Trait: ???

    One-Armed Hero Lyle:
    – Strength: 26
    – Dexterity: 10
    – Mind: 6
    – Willpower: 8
    – Vitality: 19
    – Fortitude: 15
    – Bleed Factor: 35
    – Max Ichor: 15
    – Balance: 67

    Features:
    – No Conditions: Burden +8
    – Overburden Effect: Speed up charged actions
    – No Conditions: Reduce Ichor cost for Absolute Executioner
    – Trait: Way of the Executioner

    Hero Lyle:
    – Strength: 10
    – Dexterity: 30
    – Mind: 8
    – Willpower: 12
    – Vitality: 6
    – Fortitude: 18
    – Bleed Factor: 31
    – Max Ichor: 16
    – Balance: 22

    Features:
    – No Conditions: Dexterity burden +10
    – Fortitude Margin 10: Temporary attack boost after parry
    – No Overburden Effect: Consume LP on attack but gain attack power while LP remains
    – Trait: Ceaseless Assault

    Pioneer Queen Imogen:
    – Strength: 19
    – Dexterity: 22
    – Mind: 6
    – Willpower: 12
    – Vitality: 14
    – Fortitude: 11
    – Bleed Factor: 60
    – Max Ichor: 16
    – Balance: 36

    Features:
    – No Conditions: Burden +5
    – Overburden Effect: Damage to enemies with status ailments increases
    – No Conditions: Resistance to all status ailments increases
    – Trait: Resistance Booster

    Hero Holly The Reaper:
    – Strength: 9
    – Dexterity: 20
    – Mind: 12
    – Willpower: 20
    – Vitality: 12
    – Fortitude: 14
    – Bleed Factor: 51
    – Max Ichor: 19
    – Balance: 40

    Features:
    – No Conditions: Burden in Dexterity/Willpower +5
    – Dexterity Margin 10: Increase disruption resistance during Forma charge
    – No Overburden Effect: Attack power up but Forma use speed down
    – Trait: Overheat

    Hero Holly:
    – Strength: 10
    – Dexterity: 22
    – Mind: 11
    – Willpower: 26
    – Vitality: 10
    – Fortitude: 16
    – Bleed Factor: 63
    – Max Ichor: 23
    – Balance: 47

    Features:
    – No Conditions: Burden in Dexterity/Willpower +6
    – Overburden Effect: Ichor cost reduced when LP is depleted
    – No Overburden Effect: MK Rosenritter attack power up
    – Trait: Recoil Control

    Lost Camilo:
    – Strength: 24
    – Dexterity: 10
    – Mind: 12
    – Willpower: 8
    – Vitality: 26
    – Fortitude: 15
    – Bleed Factor: 47
    – Max Ichor: 11
    – Balance: 70

    Features:
    – No Conditions: Burden in Strength/Vitality +6
    – Vitality Margin 15: Increased disruption resistance during charge attacks
    – No Overburden Effect: Balance remains active even when idle
    – Trait: High Spirits

    Zenon:
    – Strength: 18
    – Dexterity: 18
    – Mind: 22
    – Willpower: 12
    – Vitality: 20
    – Fortitude: 15
    – Bleed Factor: 56
    – Max Ichor: 17
    – Balance: 43

    Features:
    – No Conditions: Burden in Strength/Dexterity/Mind +4
    – Margin 4 for each: Reduced Ichor cost when LP is depleted
    – No Overburden Effect: Forma duration extended
    – Trait: ???

    Iris 1:
    – Strength: 16
    – Dexterity: 6
    – Mind: 6
    – Willpower: 6
    – Vitality: 15
    – Fortitude: 11
    – Bleed Factor: 28
    – Max Ichor: 12
    – Balance: 81

    Features:
    – Margin 15: Balance increases when buffed
    – No Burden 0: Strength burden -10
    – Overburden effect: Balance rises when combined HP and LP are low
    – Trait: Vitality Booster

    Iris 2:
    – Strength: 20
    – Dexterity: 7
    – Mind: 7
    – Willpower: 6
    – Vitality: 18
    – Fortitude: 12
    – Bleed Factor: 28
    – Max Ichor: 12
    – Balance: 81

    Trait:
    – Hammer Mastery

    Iris 3:
    – Strength: 32
    – Dexterity: 10
    – Mind: 12
    – Willpower: 6
    – Vitality: 27
    – Fortitude: 17
    – Bleed Factor: 28
    – Max Ichor: 12
    – Balance: 81

    Trait:
    – ???

    Jadwiga 1:
    – Strength: 10
    – Dexterity: 13
    – Mind: 10
    – Willpower: 13
    – Vitality: 8
    – Fortitude: 10
    – Bleed Factor: 57
    – Max Ichor: 20
    – Balance: 52

    Features:
    – Willpower Margin 9: Magic Forma attack power increase
    – Dexterity Margin 9: Reload out of ammo with HP
    – Overburden effect: Ichor gained on dagger hits
    – Trait: Magic Forma Attack Power Up

    Jadwiga 2:
    – Strength: 10
    – Dexterity: 17
    – Mind: 12
    – Willpower: 21
    – Vitality: 11
    – Fortitude: 13
    – Bleed Factor: 57
    – Max Ichor: 20
    – Balance: 52

    Trait:
    – Bloody Dagger

    Jadwiga 3:
    – Strength: 10
    – Dexterity: 23
    – Mind: 15
    – Willpower: 33
    – Vitality: 15
    – Fortitude: 18
    – Bleed Factor: 57
    – Max Ichor: 20
    – Balance: 52

    Trait:
    – ???

    Frantz:
    – Strength: 10
    – Dexterity: 15
    – Mind: 8
    – Willpower: 12
    – Vitality: 10
    – Fortitude: 12
    – Bleed Factor: 68
    – Max Ichor: 18
    – Balance: 59

    Features:
    – No Conditions: Strength/Dexterity burden +2
    – Overburden Effect: Ranged disruption power at low LP
    – Max Ammo Up: Dex margin 5

    Josée The Blind Hero:
    – Strength: 17
    – Dexterity: 17
    – Mind: 10
    – Willpower: 5
    – Vitality: 14
    – Fortitude: 14
    – Bleed Factor: 43
    – Max Ichor: 16
    – Balance: 68

    Features:
    – No Conditions: Strength/Dexterity burden +4
    – Overburden Effect: Attack power after perfect dodge
    – No Conditions: Bloodreaver Blade attack power up
    – Trait: ???

    Hero Josée:
    – Strength: 20
    – Dexterity: 14
    – Mind: 20
    – Willpower: 12
    – Vitality: 15
    – Fortitude: 15
    – Bleed Factor: 64
    – Max Ichor: 18
    – Balance: 48

    Features:
    – No Conditions: Strength/Mind burden +6
    – Overburden Effect: Charged drain attack power UP
    – No Conditions: Higher Ichor cost Forma use
    – Trait: ???

    One-Armed Hero Lyle:
    – Strength: 26
    – Dexterity: 10
    – Mind: 6
    – Willpower: 8
    – Vitality: 19
    – Fortitude: 15
    – Bleed Factor: 35
    – Max Ichor: 15
    – Balance: 67

    Features:
    – No Conditions: Burden +8
    – Overburden Effect: Speed up charged actions
    – No Conditions: Reduce Ichor cost for Absolute Executioner
    – Trait: Way of the Executioner

    Hero Lyle:
    – Strength: 10
    – Dexterity: 30
    – Mind: 8
    – Willpower: 12
    – Vitality: 6
    – Fortitude: 18
    – Bleed Factor: 31
    – Max Ichor: 16
    – Balance: 22

    Features:
    – No Conditions: Dexterity burden +10
    – Fortitude Margin 10: Temporary attack boost after parrying
    – No Overburden Effect: Consume LP on attack but attack increases while LP remains
    – Trait: Ceaseless Assault

    Pioneer Queen Imogen:
    – Strength: 19
    – Dexterity: 22
    – Mind: 6
    – Willpower: 12
    – Vitality: 14
    – Fortitude: 11
    – Bleed Factor: 60
    – Max Ichor: 16
    – Balance: 36

    Features:
    – No Conditions: Burden +5
    – No Overburden Effect: Increase damage to enemies with status ailments
    – No Conditions: Enhance resistance to status ailments
    – Trait: Resistance Booster

    Hero Holly The Reaper:
    – Strength: 9
    – Dexterity: 20
    – Mind: 12
    – Willpower: 20
    – Vitality: 12
    – Fortitude: 14
    – Bleed Factor: 51
    – Max Ichor: 19
    – Balance: 40

    Features:
    – No Conditions: Burden in Dexterity/Willpower +5
    – Dexterity Margin 10: Increased disruption resistance during Forma charge
    – No Overburden Effect: Attack power up but Forma use speed down
    – Trait: Overheat

    Hero Holly:
    – Strength: 10
    – Dexterity: 22
    – Mind: 11
    – Willpower: 26
    – Vitality: 10
    – Fortitude: 16
    – Bleed Factor: 63
    – Max Ichor: 23
    – Balance: 47

    Features:
    – No Conditions: Burden in Dexterity/Willpower +6
    – Overburden Effect: Ichor cost reduced when LP depleted
    – No Overburden Effect: Attack power temporarily increased
    – Trait: Recoil Control

    Lost Camilo:
    – Strength: 24
    – Dexterity: 10
    – Mind: 12
    – Willpower: 8
    – Vitality: 26
    – Fortitude: 15
    – Bleed Factor: 47
    – Max Ichor: 11
    – Balance: 70

    Features:
    – No Conditions: Burden in Strength/Vitality +6
    – Vitality Margin 15: Disruption resistance during charge attacks
    – No Overburden Effect: Balance remains active when idle
    – Trait: High Spirits

    Zenon:
    – Strength: 18
    – Dexterity: 18
    – Mind: 22
    – Willpower: 12
    – Vitality: 20
    – Fortitude: 15
    – Bleed Factor: 56
    – Max Ichor: 17
    – Balance: 43

    Features:
    – No Conditions: Burden in Strength/Dexterity/Mind +4
    – Margin 4 per attribute: Reduced Ichor cost when LP is depleted
    – No Overburden Effect: Forma duration extended
    – Trait: ???

    Iris 1:
    – Strength: 16
    – Dexterity: 6
    – Mind: 6
    – Willpower: 6
    – Vitality: 15
    – Fortitude: 11
    – Bleed Factor: 28
    – Max Ichor: 12
    – Balance: 81

    Features:
    – Margin 15: Balance increases buffed
    – No Burden 0: Strength burden -10
    – Overburden effect: Balance increases when combined HP and LP are low
    – Trait: Vitality Booster

    Iris 2:
    – Strength: 20
    – Dexterity: 7
    – Mind: 7
    – Willpower: 6
    – Vitality: 18
    – Fortitude: 12
    – Bleed Factor: 28
    – Max Ichor: 12
    – Balance: 81

    Trait:
    – Hammer Mastery

    Iris 3:
    – Strength: 32
    – Dexterity: 10
    – Mind: 12
    – Willpower: 6
    – Vitality: 27
    – Fortitude: 17
    – Bleed Factor: 28
    – Max Ichor: 12
    – Balance: 81

    Trait:
    – ???

    Jadwiga 1:
    – Strength: 10
    – Dexterity: 13
    – Mind: 10
    – Willpower: 13
    – Vitality: 8
    – Fortitude: 10
    – Bleed Factor: 57
    – Max Ichor: 20
    – Balance: 52

    Features:
    – Willpower Margin 9: Magic Forma attack increase
    – Dexterity Margin 9: Reload with HP when out of ammo
    – Overburden effect: Ichor gained on dagger hits
    – Trait: Magic Forma Attack Power Up

    Jadwiga 2:
    – Strength: 10
    – Dexterity: 17
    – Mind: 12
    – Willpower: 21
    – Vitality: 11
    – Fortitude: 13
    – Bleed Factor: 57
    – Max Ichor: 20
    – Balance: 52

    Trait:
    – Bloody Dagger

    Jadwiga 3:
    – Strength: 10
    – Dexterity: 23
    – Mind: 15
    – Willpower: 33
    – Vitality: 15
    – Fortitude: 18
    – Bleed Factor: 57
    – Max Ichor: 20
    – Balance: 52

    Trait:
    – ???

    Frantz:
    – Strength: 10
    – Dexterity: 15
    – Mind: 8
    – Willpower: 12
    – Vitality: 10
    – Fortitude: 12
    – Bleed Factor: 68
    – Max Ichor: 18
    – Balance: 59

    Features:
    – No Conditions: Strength/Dexterity burden +2
    – Ranged disruption at low LP
    – Max Ammo increase

    Josée The Blind Hero:
    – Strength: 17
    – Dexterity: 17
    – Mind: 10
    – Willpower: 5
    – Vitality: 14
    – Fortitude: 14
    – Bleed Factor: 43
    – Max Ichor: 16
    – Balance: 68

    Features:
    – No Conditions: Strength/Dexterity burden +4
    – Attack power after perfect dodge
    – Bloodreaver Blade attack power up
    – Trait: ???

    Hero Josée:
    – Strength: 20
    – Dexterity: 14
    – Mind: 20
    – Willpower: 12
    – Vitality: 15
    – Fortitude: 15
    – Bleed Factor: 64
    – Max Ichor: 18
    – Balance: 48

    Features:
    – No Conditions: Strength/Mind burden +6
    – Charged drain attack power UP
    – Higher Ichor cost Forma use
    – Trait: ???

    One-Armed Hero Lyle:
    – Strength: 26
    – Dexterity: 10
    – Mind: 6
    – Willpower: 8
    – Vitality: 19
    – Fortitude: 15
    – Bleed Factor: 35
    – Max Ichor: 15
    – Balance: 67

    Features:
    – No Conditions: Burden +8
    – Faster charged actions
    – Reduced Ichor for Absolute Executioner
    – Trait: Way of the Executioner

    Hero Lyle:
    – Strength: 10
    – Dexterity: 30
    – Mind: 8
    – Willpower: 12
    – Vitality: 6
    – Fortitude: 18
    – Bleed Factor: 31
    – Max Ichor: 16
    – Balance: 22

    Features:
    – No Conditions: Dexterity burden +10
    – Attack after parry (Fortitude Margin 10)
    – Attack increases while LP remains, at LP cost
    – Trait: Ceaseless Assault

    Pioneer Queen Imogen:
    – Strength: 19
    – Dexterity: 22
    – Mind: 6
    – Willpower: 12
    – Vitality: 14
    – Fortitude: 11
    – Bleed Factor: 60
    – Max Ichor: 16
    – Balance: 36

    Features:
    – Burden +5
    – Increased damage to enemies with status ailments
    – Improved resistance to status ailments
    – Trait: Resistance Booster

    Hero Holly The Reaper:
    – Strength: 9
    – Dexterity: 20
    – Mind: 12
    – Willpower: 20
    – Vitality: 12
    – Fortitude: 14
    – Bleed Factor: 51
    – Max Ichor: 19
    – Balance: 40

    Features:
    – Burden +5 in Dexterity/Willpower
    – Disruption resistance increase during Forma charge
    – Attack power up, Forma use slower
    – Trait: Overheat

    Hero Holly:
    – Strength: 10
    – Dexterity: 22
    – Mind: 11
    – Willpower: 26
    – Vitality: 10
    – Fortitude: 16
    – Bleed Factor: 63
    – Max Ichor: 23
    – Balance: 47

    Features:
    – Burden +6 in Dexterity/Willpower
    – Ichor reduction when LP is depleted
    – Attack power increases temporarily
    – Trait: Recoil Control

    Lost Camilo:
    – Strength: 24
    – Dexterity: 10
    – Mind: 12
    – Willpower: 8
    – Vitality: 26
    – Fortitude: 15
    – Bleed Factor: 47
    – Max Ichor: 11
    – Balance: 70

    Features:
    – Burden +6 in Strength/Vitality
    – Disruption resistance during charge attacks
    – Balance persists when idle
    – Trait: High Spirits

    Zenon:
    – Strength: 18
    – Dexterity: 18
    – Mind: 22
    – Willpower: 12
    – Vitality: 20
    – Fortitude: 15
    – Bleed Factor: 56
    – Max Ichor: 17
    – Balance: 43

    Features:
    – Burden +4 across attributes
    – Reduces Ichor cost when LP is depleted
    – Forma duration extended
    – Trait: ???

    Iris 1:
    – Strength: 16
    – Dexterity: 6
    – Mind: 6
    – Willpower: 6
    – Vitality: 15
    – Fortitude: 11
    – Bleed Factor: 28
    – Max Ichor: 12
    – Balance: 81

    Features:
    – Balance increases when buffed
    – Strength burden -10 with no overburden
    – Balance boosts when HP and LP are low
    – Trait: Vitality Booster

    Iris 2:
    – Strength: 20
    – Dexterity: 7
    – Mind: 7
    – Willpower: 6
    – Vitality: 18
    – Fortitude: 12
    – Bleed Factor: 28
    – Max Ichor: 12
    – Balance: 81

    Trait:
    – Hammer Mastery

    Iris 3:
    – Strength: 32
    – Dexterity: 10
    – Mind: 12
    – Willpower: 6
    – Vitality: 27
    – Fortitude: 17
    – Bleed Factor: 28
    – Max Ichor: 12
    – Balance: 81

    Trait:
    – ???

    Jadwiga 1:
    – Strength: 10
    – Dexterity: 13
    – Mind: 10
    – Willpower: 13
    – Vitality: 8
    – Fortitude: 10
    – Bleed Factor: 57
    – Max Ichor: 20
    – Balance: 52

    Features:
    – Willpower Margin 9
    – Dexterity Margin 9
    – Ichor gained on dagger hits
    – Trait: Magic Forma Attack Power Up

  • All Special Furniture Sets and How to Complete Them in Heartopia

    All Special Furniture Sets and How to Complete Them in Heartopia

    In Heartopia, special furniture sets let your personality shine through, from cozy manors to whimsical frog gardens. Each set is connected to specific system or progress paths that reward your efforts and some planning. If you’ve ever seen an eye-catching house or decorative set and wondered how players unlocked it, this guide lays out all of Heartopia’s special furniture options and how to earn each one, so you know what to aim for as you create your dream home.

    All Special Furniture Sets and How to Unlock Them

    Here’s a complete list of every special furniture set currently available in Heartopia, along with the methods to unlock each one.

    Furniture Set How to Obtain
    Polar Hymn Ice Palace Building Material Complete the Gilded Acorn Exhibition.
    Polar Hymn Ice Palace Finish the Gilded Acorn Exhibition. Image
    Purple Polar Hymn Ice Palace Finish the Gilded Acorn Exhibition. Image
    Pink Polar Hymn Ice Palace Finish the Gilded Acorn Exhibition. Image
    Gold House Complete Cassie and Naughty’s Treasure Voyage Quest. Image
    Summerday Minimalist Set Purchase from Bob’s Furniture Store. Image
    Purple Manor Buy from the Acorn Store. Image
    Pink Manor Purchase from the Acorn Store. Image
    White Manor Purchase from the Acorn Store. Image
    Manor Building Material Buy from the Acorn Store. Image
    Courtesy Set Acquire from the Time-Limited Festival Store or Bob’s Furniture Store. Image
    Marshmallow Set Obtain from the Time-Limited Festival Store or Bob’s Furniture Store. Image
    Mint Set Available through the Festival Store or Bob’s Furniture Store. Image
    Collector’s Exhibit Room Reward for collection points. Image
    Bee Workshop Earn through collection points at Bob’s Furniture Store. Image
    Free Bird Reward at collection points in Bob’s Furniture Store. Image
    Corner Restaurant Earn collection points at Bob’s Furniture Store. Image
    Refreshing Sea Breeze Reach collection points at Bob’s Furniture Store. Image
    Cute Calico Cat Collect via collection points at Bob’s Furniture Store. Image
    Flo’s Garden Obtain through collection points at Bob’s Furniture Store. Image

    This overview provides a clear starting point for unlocking and collecting all the unique furniture pieces in Heartopia, helping you craft a personal and impressive space.

  • All Player Attributes and How to Complete Them in My Winter Car

    All Player Attributes and How to Complete Them in My Winter Car

    Surviving in My Winter Car depends on managing your character’s needs before they become critical. It’s especially tough given the cold Finnish weather, extreme temperatures, and a tendency toward alcohol addiction, making survival a challenge.

    Luckily, there are attribute bars on the top left of your screen that show how you’re feeling and how close you are to danger. If any attribute stays in the red zone for too long, your character could die, and you’ll lose progress. There are seven main attributes to keep an eye on, along with cash, which isn’t a life-or-death factor but still important:

    • Problem
    • Hunger
    • Stress
    • Urine
    • Fatigue
    • Body Temperature
    • Sweat

    Your character’s attributes are displayed in the top left corner and fill slowly in white, then turn red when danger increases. If an attribute turns red for too long, it puts your life at risk.

    There are also three hidden attributes that don’t directly cause death but influence your main stats:

    • Drunkenness: Causes sway and blurred vision; your weight affects how quickly you become drunk.
    • Weight: Affects walking speed, thirst, drunkenness rate, and vehicle physics depending on if it’s high or low.
    • Dirtiness: Attracts insects, which constantly fly around you; showering reduces dirtiness.

    Problem Attribute

    This replaces the thirst meter from My Summer Car. Now, the main liquid your character craves is alcohol, which rapidly drains this bar. Drinking regular water or milk has little effect, especially if you’ve been drinking heavily. Managing this involves balancing alcohol intake to keep the bar from emptying too quickly.


    Alcohol consumption increases the Problem bar, complicating survival.

    If your Problem bar hits 200%, your character will die from dehydration. Drinking non-alcoholic drinks like milk can slow this down, but as your drunkenness rises, their effectiveness diminishes. Being in a sauna or wearing warm clothes also speeds up this bar.

    Hunger Attribute

    Hunger increases slowly and can be reduced by eating food bought from stores like the pub or gas stations such as PSK. Foods like grilled moose meat or sausages are most effective. If you leave hunger unchecked and it turns red, your character will die from starvation.

    Eating food at PSK
    Eating restores hunger and prevents starvation.

    Stress Attribute

    Stress rises gradually but can be quickly reduced with different actions. Avoid situations such as getting traffic tickets, losing your job, losing card games, failing vehicle inspections, or having a hangover, as these increase stress levels. You can quickly lower stress by drinking alcohol, passing vehicle inspections, swearing, drinking caffeine, eating meat, smoking, chopping firewood, or speeding.

    Gambling in my winter car
    Quick stress relief methods include drinking alcohol and other activities.

    If stress becomes too high, particularly entering the red zone, your character may have a breakdown—reacting with shouting, swearing, and ultimately risking death.

    Urine Attribute

    Excessive drinking leads to increased urine levels. If your character doesn’t urinate regularly, they risk dying from a burst bladder. Manually press P to urinate anywhere you like before it becomes dangerous.

    Urinating in my winter car
    Regular urination is vital for survival with heavy alcohol intake.

    Fatigue Attribute

    Sleep is essential; if your fatigue level gets too high, your character might black out and cause an accident. If this happens, shaking the mouse can wake them up temporarily, but finding somewhere to sleep is necessary to fully recover.

    A bed in my winter car
    Sleep restores energy and is also part of the save mechanic.

    Sleeping in your bed, on benches or sofas, or even in the back of the Gifu truck helps reduce fatigue. Drinking caffeine, although addictive and increasing fatigue if overused, also helps manage tiredness. Speeding in your car can also decrease fatigue temporarily.

    Temperature Attribute

    The extreme cold has a significant effect: staying out in the cold for about 15 minutes can cause hypothermia, leading to death. Wearing warm clothes, being inside heated areas, and taking hot showers can prevent this. Outside, in the brutal winter conditions, your warmth will diminish quickly, so avoid prolonged exposure.

    Sweating Attribute

    Entering heated buildings while dressed warmly causes rapid sweating, which then cools your body when back outside in the cold. The only way to reduce sweat is by showering to cool down and preserve your body temperature.

    Additional Hidden Attributes

    Beyond the main ones, your character has three hidden traits that influence gameplay:

    • Drunkenness: Affects movement and vision, influenced by alcohol consumption and weight.
    • Weight: Impacts speed, thirst, drunkenness, and vehicle physics.
    • Dirtiness: Attracts insects; showering reduces dirtiness.

    Managing each of these attributes carefully is key to survival, especially under the ruthless winter conditions of Finland.

  • All Relics in Foraken Hollows & How to Get Them in Elden Ring

    All Relics in Foraken Hollows & How to Get Them in Elden Ring

    The first expansion of Elden Ring: Nightreign, The Forsaken Hollows, added new bosses, characters, a fresh map with multiple routes, and other features. One important addition is relics—items you equip before adventures to gain special buffs and passive effects.

    To unlock these relics, players need to complete specific side quests for certain characters and defeat the new Nightlords. Here’s a guide to each relic, what it does, and how to add it to your inventory in Elden Ring: Nightreign.

    Every New Boss Relic

    The bosses in Forsaken Hollows each have unique relics that can be used with any playable character.

    Relic Name Color How to Get Effect
    The Will of the Balancers Blue Defeat the boss Weapon-Bequeathed Harmonia, the Nightlord of the Balancers’ expedition. Tips for the fight are available. Increases melee attack power, skill attack power, and provides continuous FP recovery.
    The Will of Balance Red Defeat the tougher, Dark version of Weapon-Bequeathed Harmonia after completing the Balancers at least once. It becomes available at the Collector Signboard for 12 Sovereign Sigils. Boosts melee and skill attack power, and can sometimes nullify attacks when damage negation is low.
    The Night of Dregs Red Defeat Traitorous Straighees at the end of Dreglord’s expedition. A guide is available for help. Increases attack power as status ailment gauges rise, inflicts Rot when damaged, and causes continuous HP recovery nearby due to Rot.

    You can equip both Balancers’ relics simultaneously to stack their effects.

    Every New Character Relic

    Similarly, specific relics are associated with new characters like the Scholar and the Undertaker.

    Relic Name Color How to Get Effect
    Leather Monocle Case Blue Complete Chapter 3 in the Undertaker’s Remembrance side quest. A full guide is available for this quest. Boosts physical attacks while an assist effect from an incantation is active, extends spell duration, and increases physical attack by +2.
    Glass Necklace Green Defeat Heolstor, the final Nightlord of the Night Aspect expedition, with the Undertaker. Afterward, drop a Dismembered Finger from your inventory and interact with the corpse at the Roundtable. Activating Ultimate Art increases attack power, successive attacks boost it further, and auto charge of Ultimate Art is +3.
    Grand Tranquil Scene Green Spend 1,000 Murk at the Small Bazaar Jar. Increase attack power by landing the final blow of a chain attack.
    Grand Drizzly Scene Blue Obtain it for 3 Sovereign Sigils at the Collector Signboard. Improves Dexterity, reduces Vigor and Faith, with +3 Vigor and Dexterity.
    Grand Tranquil Scene (CS) Green Same as above. Improves Mind and Faith (+3 each), reduces Strength.
    Cleansing Tear Red Finish Chapter 5 of the Scholar’s Remembrance quest. Inflicts continuous damage on targets affected by Ultimate Art, enhances damage negation, and increases Art gauge fill rate when defeating enemies.
    Note “My Dear Successor” Yellow Complete Chapter 8 of Scholar’s side quest involving defeating Dreglord with this class, then speak with the Undertaker at the Roundtable. Boosts attack for allies targeted by Character Skill, prevents slowdowns of Skill progress, and reduces Character Skill cooldowns by +3.
    Grand Burning Scene Red Available for 1,000 Murk at the Small Bazaar Jar. Prevents slowdowns of Character Skill, boosts Intelligence and Arcane by +2.
    Grand Burning Scene (CS) Red Obtain at the Collector Signboard for 3 Sovereign Sigils. Improves Mind, reduces Vigor, and increases Vigor and Mind by +3 each.
    Grand Luminous Scene Yellow Same as above. Increases Endurance and Dexterity (+3 each), reduces Intelligence and Arcane.

    Note: This list excludes random relics earned randomly during expeditions.

    Relics for the Scholar and the Undertaker

    Here are pre-set relics specific to both characters.

    Relic Name Color How to Get Effect
    Leather Monocle Case Blue Complete Chapter 3 in the Undertaker’s Remembrance. Boosts physical attacks when an incantation assist is active, extends spell duration, +2 physical attack.
    Glass Necklace Green Defeat Heolstor in the Night Aspect expedition with the Undertaker, then drop a Dismembered Finger and interact at the Roundtable. Using Ultimate Art increases attack power, successively boosting it, plus +3 auto charge.
    Grand Tranquil Scene Green Spend 1,000 Murk at Small Bazaar Jar. Boosts attack when landing the final chain attack blow.
    Grand Drizzly Scene Blue Cost 3 Sovereign Sigils at the Collector Signboard. Increases Dexterity, with +3 Strength and Dexterity.
    Grand Tranquil Scene (CS) Green Same method. Boosts Mind and Faith by +3 each, reduces Strength.
    Cleansing Tear Red Finish Chapter 5 of the Scholar’s Remembrance. Applies continuous damage and enhances damage negation, plus faster Art gauge fill.
    Note “My Dear Successor” Yellow Complete Chapter 8 of the Scholar’s side quest involving Dreglord, then speak with the Undertaker. Boosts attack for allies targeted by Character Skill, prevents slowdowns, and reduces Skill cooldowns by +3.
    Grand Burning Scene Red Available for 1,000 Murk at the Bazaar. Prevents Skill slowdowns, +2 Intelligence and Arcane.
    Grand Burning Scene (CS) Red 3 Sovereign Sigils at Signboard. Boosts Mind, reduces Vigor, with +3 each.
    Grand Luminous Scene Yellow Same as above. Improves Endurance and Dexterity by +3, decreases Intelligence and Arcane.
  • All Playable Characters and How to Unlock Them in Solo Leveling: Arise Overdrive

    All Playable Characters and How to Unlock Them in Solo Leveling: Arise Overdrive

    Starting your journey in Solo Leveling: Arise Overdrive as the main character, Sung Jinwoo, gives you a chance to unlock many other famous Hunters from the popular anime series. As you move forward with the story, you’ll need to carefully select your team and upgrade your Hunters to stay competitive. It’s a good idea to start working on your favorite Hunters early on.

    There are a total of 20 Hunters to unlock in the game. Each Hunter specializes in a specific element, has a unique combat role, and offers various upgrades to enhance your team’s strength.

    How to Recruit New Hunters

    At the beginning of the game, you’ll control Sung Jinwoo but will only fight alone briefly before being joined by a select team of Hunters to help you. You will unlock two Hunters, Lee Joohee and Song Chiyu, after finishing the first chapter. A third, Yoo Jinho, will join after the second chapter. After completing chapter three, you’ll need to wait until the end of that chapter before you can use game currency to recruit more Hunters, along with these initial three free ones.

    Additional Hunters Can Be Recruited Through Negotiation

    Once past chapter three, you can start recruiting additional Hunters to diversify your team. To do this, go back to the main area after finishing the chapter. Talk to Lim Hajim, who will present you with a list of three potential Hunters. These options are selected randomly from a list of 17 Hunters available in the game.

    To recruit a Hunter, review their details and decide which one you’d like to bring onto your team. Make sure you have enough Hunt Coins, the game’s currency, as you’ll need to negotiate with the Hunter and pay them to join. Each Hunter has a recruitment difficulty level which indicates how many coins you’ll need to succeed in the negotiation. Offering the minimum required coins gives you a shot at them accepting your offer at face value, but they might reject if the offer isn’t enough.

    It’s also helpful to check the mood icon next to the Hunter’s name. Hunters who are feeling happier are more likely to accept your offer compared to those who are neutral or unhappy. You can adjust your offer amount at the bottom of the screen, and you’ll only have three chances to propose deals. The success probability is shown as a percentage above your offer box.

    If your first or second offer is rejected, you can continue trying within those three attempts. Some coins are refunded if you fail, but not all. If all three attempts fail, the negotiation ends, and you’ll need to wait before trying again with that Hunter.

    Using Bounty Posters

    If there’s a particular Hunter you really want, you can use a Bounty Poster to persuade them to join immediately. These are limited, so use them wisely, especially on higher-difficulty Hunters.

    Cooldown and Tips

    After recruiting a Hunter, there’s a cooldown period before you can try to recruit another. You can reduce this waiting time by spending Hunt Coins. Keep this in mind if you’re eager to build your team quickly.

    All Hunters and How to Unlock Them

    In this guide, you’ll find details about every Hunter in Solo Leveling: Arise Overdrive, including their elemental affinity, combat role, primary weapon, and how to unlock them. The list is organized alphabetically for easy reference.

    Chapter Progression Hunters

    Name Element Role
    Lee Joohee Water Healer
    Song Chiyu Fire Mage
    Yoo Jinho Light Tank

    Hunters Unlocked by Default

    • (Free after starting the game and completing early chapters).

    Hunters Recruited through Negotiation

    • Easy Difficulty: Han Song-Yi (Water, Assassin), Nam Chae-Young (Water, Archer)
    • Normal Difficulty: Cha Hae-In (Light, Fighter), Emma Laurent (Fire, Tank), Park Heejin (Wind, Mage), Kang Taeshik (Dark, Assassin)
    • Hard Difficulty: Alicia Blanche (Water, Mage), Mirei Amamiya (Wind, Assassin), Baek Yoonho (Light, Fighter), Choi Jong-In (Fire, Mage), Esil Radiru (Fire, Archer), Kim Chul (Light, Tank), Lee Bora (Dark, Mage), Lim Tae-Gyu (Dark, Archer), Min Byung-Gu (Light, Support), Seo Jiwoo (Water, Tank), Woo Jinchul (Wind, Fighter)

    Important Notes

    • Pay attention to the mood icons next to each Hunter’s name during negotiations, as they influence acceptance chances.
    • You can only negotiate three times per Hunter, with success chances displayed as percentages.
    • If a Hunter refuses to join, wait for their appearance again in Lim Hajim’s menu or use a Bounty Poster for immediate recruitment on high-priority Hunters.
  • All Special Evolutions and How to Complete Them in Pokemon Legends: Z-A

    All Special Evolutions and How to Complete Them in Pokemon Legends: Z-A

    With over 200 Pokémon in Pokémon Legends: Z-A, completing the Pokédex can be quite challenging. Most Pokémon can be caught or evolved by gaining experience levels, but some require specific conditions to evolve. These requirements vary from simple tasks like using an evolution stone to more complex steps such as reaching a certain friendship level or even flipping your Nintendo Switch upside down. While these tasks aren’t necessarily difficult, Pokémon games don’t always clearly explain what’s needed for each Pokémon to evolve, so players often need a guide to find out.

    All Pokémon That Require an Evolution Stone
    Using an evolution stone is the easiest special evolution method. If a Pokémon needs a stone, you just buy or find it and then use it from your inventory. The Pokémon will evolve immediately once you do. Here is a list of Pokémon in Pokémon Legends: Z-A that need a stone to evolve:

    Starting Pokémon Evolution Stone Evolved Pokémon
    Pikachu Thunder Stone Raichu
    Roselia Shiny Stone Roserade
    Floette Shiny Stone Florges
    Staryu Water Stone Starmie
    Clefairy Moon Stone Clefable
    Doublade Dusk Stone Aegislash
    Weepinbell Leaf Stone Victreebel
    Pansage Leaf Stone Simisage
    Pansear Fire Stone Simisear
    Panpour Water Stone Simipour
    Kirlia (male) Dawn Stone Gallade
    Eevee Fire Stone Flareon
    Eevee Thunder Stone Jolteon
    Eevee Water Stone Vaporeon
    Eevee Leaf Stone Leafeon
    Eevee Ice Stone Glaceon
    Elektrik (Electrike) Thunder Stone Elektross
    Snorunt (female) Dawn Stone Frosslass
    Lampent Dusk Stone Chandelure
    Helioptile Thunder Stone Heliolisk

    All Pokémon That Must Be Traded to Evolve
    Trading is another common way to evolve Pokémon, especially those that don’t evolve through leveling or stones. Typically, this involves sending the Pokémon to someone else while holding an item, then trading it back to you. Since not everyone has someone to trade with, the game assigns special trade codes for each trade-evolved Pokémon. By inputting these codes during Link Play trades, you can trade for the Pokémon you need, and it will evolve once received. You won’t get the exact Pokémon sent out, but you’ll get a similar one that will evolve upon reception.

    Starting Pokémon Trade Code & Requirements Evolved Pokémon
    Kadabra 0063-0063 (Trade with code) Alakazam
    Haunter 0066-0066 Gengar
    Spritzee 0096-0096 (Must hold Sachet) Aromatisse
    Swirlix 0098-0098 (Must hold Whipped Dream) Slurpuff
    Machoke 0126-0126 Machamp
    Slowpoke 0139-0139 (Must hold King’s Rock) Slowking
    Scyther 0176-0176 (Must hold Metal Coat) Scizor
    Phantump 0182-0182 Trevenant
    Onix 0197-0197 (Must hold Metal Coat) Steelix
    Pumpkaboo 0204-0204 Gourgeist

    Most of these traded Pokémon require specific items that can be bought or earned through missions.

    All Pokémon That Require High Friendship to Evolve
    Friendship is a more subtle evolution method. You increase friendship by bonding with your Pokémon, mainly by adding them to your party and visiting a Café. When you order food and your Pokémon is the active one, you’ll sit at the same table—doing this three or four times usually is enough for the Pokémon to evolve.

    Starting Pokémon Additional Conditions Evolved Pokémon
    Budew Must be daytime Roselia
    Pichu Any time Pikachu
    Cleffa Any time Clefable
    Eevee Any time + know Fairy move Sylveon
    Eevee Daytime + not Fairy move Espeon
    Eevee Nighttime + not Fairy move Umbreon
    Buneary Any time Lopunny
    Riolu Must be daytime Lucario

    All Pokémon with Unique Evolution Conditions
    Some Pokémon have very specific evolution requirements that are unique to them. These conditions are usually based on individual traits or actions, such as flipping the Switch upside down or being in a certain weather condition.

    Starting Pokémon Unique Conditions Evolved Pokémon
    Inkay Level 30+, flip Switch upside down in handheld mode Malamar
    Sligoo Level 40+, raining Goodra
    Pancham Level 32+, have a Dark-type in party Pangoro
    Tyrunt Level 39, daytime Tyrantrum
    Amaura Level 39, nighttime Aurorus

    Note: When trying to evolve Inkay in handheld mode, your Switch must be in handheld mode with Joy-Cons attached and no other controllers connected. The upside-down motion must be recognized correctly for the evolution to trigger, even if no arrow icon appears.

    While some of these requirements can be a bit costly or tricky, completing all of them is necessary if you’re aiming to fill your Pokémon Legends: Z-A Pokédex. If you’re unable to meet certain conditions, trading with other players for fully evolved Pokémon is always an option.

  • Complete All Skate Achievements and Trophies and How to Solve Them

    Complete All Skate Achievements and Trophies and How to Solve Them

    If you’re aiming for 100% completion in Skate, you’ll need more than just simple tricks—you’ll need a plan. The game’s achievements and trophies range from hitting neighborhood milestones to performing specific tricks, and some are easy to overlook.

    This guide lists every achievement and how to unlock them without guesswork. Think of it as your skate buddy, helping you find the quickest ways to earn Rip points, complete challenges, and hit milestones. Ready to see the full list? Let’s go through each one, step by step.

    All Achievements and Trophies and How to Unlock Them

    Below is a full list of all achievements and trophies in Skate, along with instructions and tips to make unlocking them easier.


    Put On For My City
    How to Unlock: Reach the sixth step of the tutorial.
    Tips: After completing this, go to the portal, hold Y, and it will unlock.

    Fully Pulled
    How to Unlock: Level up your first neighborhood by raising your Rip score through missions.
    Tips: Focus on early missions for quick points, as they scale well early on.

    All Over The Hedge
    How to Unlock: Get Hedgemont to Neighborhood Level 10 by completing challenges and opening packs.
    Tips: Grind Hedgemont’s daily challenges and save packs for tougher areas like Gullcrest or Market Mile.

    Gave The Gulls Their Due
    How to Unlock: Reach Neighborhood Level 10 in Gullcrest Village.
    Tips: Daily challenges are effective here; combine them with missions to speed up progress.

    Empire Skate and Grind
    How to Unlock: Reach Neighborhood Level 10 in Market Mile.
    Tips: Focus on permanent challenges—they provide strong Rip boosts.

    Skaterized
    How to Unlock: Complete nine missions, which are story-related.
    Tips: Finish Hedgemont skate tour missions to unlock this naturally.

    14 Missions Capped
    How to Unlock: Complete 14 missions.
    Tips: Keep progressing through main missions steadily.

    Very Local
    How to Unlock: Complete 19 missions.
    Tips: Track mission count in the main menu to stay on pace.

    Full Half Circle
    How to Unlock: Achieve a total Rip score of 250.
    Tips: Daily challenges help quickly accumulate points.

    Model Citizen
    How to Unlock: Reach a total Rip score of 3,300.
    Tips: Rotate between neighborhoods to maximize new challenges.

    Fully Localized
    How to Unlock: Reach a total Rip score of 11,000.
    Tips: Save packs for neighborhoods with fewer challenges to boost your total.

    Quick Drop It Like It’s Hot
    How to Unlock: Place 50 Quick Drop objects.
    Tips: Spam placement in safe areas; deleting objects afterward still counts.

    Without the Footy, It’s Fiction
    How to Unlock: Use the Replay Editor to create and export ten videos.
    Tips: Use Xbox captures if on Xbox; short clips count, making this quick to complete.

    Every Trick You Skate
    How to Unlock: Spectate 50 unique players.
    Tips: Use the Social hub’s ‘Spectate’ function; only takes a few seconds per player.

    On a Heater
    How to Unlock: Maintain a 4x multiplier for one hour in total.
    Tips: Set a session marker on tall buildings and keep grinding tricks.

    Spot Hunter
    How to Unlock: Discover 15 unique blocks in Downtown San Van.
    Tips: Teleport to different players’ locations from the Social menu to find new spots.

    Simply the Best
    How to Unlock: Win four Throwdowns.
    Tips: Host your own and team up with friends for easier wins.

    You’re Changing Their Hearts
    How to Unlock: Complete all goals in 10 Amateur Challenges.
    Tips: Focus on goal-based tasks in the Challenge menu; difficulty levels are shown.

    You’ll Make It, We Swear
    How to Unlock: Complete all goals in 20 Semi-Pro Challenges.
    Tips: Finish easier goals first, then work on the harder ones.

    These Skills Paid the Bills
    How to Unlock: Complete all goals in 30 Pro Challenges.
    Tips: Work in sessions; these are tougher, so chip away at them gradually.

    Making the Dream Work
    How to Unlock: Complete all goals in 10 Co-op Challenges.
    Tips: Play with a partner to coordinate efforts and complete challenges faster.

  • Every Resource and How to Get Them in The King Is Watching: Completing and Solving

    Every Resource and How to Get Them in The King Is Watching: Completing and Solving

    Every Resource in The King Is Watching

    In The King Is Watching, managing resources is key to success. The game offers 14 different resources, each with its own uses. Buildings and units require specific resources, and your choices can create unexpected opportunities or bottlenecks. Most resources have one or two main purposes, with other uses being less common.

    Basic Resources

    Basic Resources are gathered directly from structures without needing input materials. As long as you can build the necessary structure and keep it active, it will produce resources continually.

    Resource Produced By Primary Uses
    Water Well, Big Well Building or supplying other resource-producing structures
    Wheat Small Wheat Field, Wheat Field Recruiting units, producing Flour, upgrading Gaze area
    Wood Tree, Sawmill Construction, making advanced resources, upgrading troop cap
    Ore Iron Mine Recruiting warriors, some ranged units
    Gold Market, Gold Mine Construction, recruiting units, upgrading Gaze area
    Clay Clay Mine Recruiting units, repairing castle damage
    Crystal Crystal Mine Spell research, recruiting Arcane units
    Grapes Grape Bush, Vineyard Producing Wine, recruiting Veteran units

    Advanced Resources

    Advanced Resources must be refined from other goods using specific buildings, or obtained through events or wandering traders. They are rare and costly but enable powerful units and castle upgrades.

    Resource Produced By Recipe Primary Uses
    Flour Mill 1 Wheat = 1 Flour Dragon Hatchery, Enchanted Stump, Market sales
    Metal Forge 1 Ore = 1 Metal Veteran/Elite Barracks, Market sales
    Wine Winery 2 Grapes = 1 Wine Boosts morale during battles
    Meat Fisherman’s Hut, Animal Farm 5 Water = 1 Meat; or 1 Water + 1 Wheat = 1 Meat Giant’s Bedding, Lion’s Circus
    Oil Fuel Pump 1 Water + 1 Wood = 1 Oil Advanced infrastructure buildings
    Furniture Carpentry 3 Wood + 1 Metal = 1 Furniture Sold at Market or Furniture Store

    Which Resources Should You Prioritize?

    Always aim to stockpile basic resources like Water, Wheat, Wood, Ore, and Gold. Among these, Wheat is usually the most important because it’s needed for recruiting most troops. Running low on wheat can prevent you from strengthening your armies.

    Your specific resource needs may change during the game. Keep these tips in mind:

    • Focus on resources that support your current build. For instance, if you’re prioritizing certain units, gather the resources they require most.
    • Select buildings and troops you can afford with your current resources. For example, having a Fuel Pump is useless if you don’t have Oil production.
    • Avoid overcommitting to a single resource. Try to balance a few core resources to stay flexible.
    • When unsure, prioritize Metal. It helps build many structures and can be sold for gold if needed. Just ensure your Iron Mines can supply enough Metal.

    King Abilities

    Each king character in the game has special powers that unlock after defeating certain bosses. These abilities usually consume resources, so it’s smart to prepare your economy to meet their needs.

    King Ability Resources
    Baldwin Water, Gold
    Leonid Meat, Wine
    Leo Wheat, Wood
    Spellus Water, Oil, Gold
    Brezhnius Water, Crystal
    Alucard Water, Flour, Gold
    Saladin Water, Wheat, Meat