الوسم: The Hundred Line

  • Completing Your Strategy with Eito on Day 007 in Last Defense Academy

    Completing Your Strategy with Eito on Day 007 in Last Defense Academy

    On Day 007 in The Hundred Line: Last Defense Academy, you face your first Commander in battle. You’ll be accompanied by the same trusted teammates, but when things don’t appear to be in your favor, Eito comes to the rescue!

    As an invasion unfolds at your school, you’re initially pinned down by the Commander. This marks the first time you gain a new ally. Survive the first two waves alone, then discover how Eito Aotsuki’s hemoanima powers can turn the tide.

    Strategies for Defeating the First Commander

    Waves One and Two

    With Hiruko taking charge, your familiar team of Takumi, Hiruko, Darumi, and Takemaru is back in action. The initial part of the battle is straightforward: eliminate all enemies in the first few waves while shielding the Barrier Generator at all costs.

    Utilize multi-target attacks effectively to eliminate as many foes as possible in a single strike. Make strategic use of your team’s passive skills as you traverse the battlefield, defending the academy.

    As this battle is a step up from your previous encounters, you might witness your first Enemy Transformation. An enemy may gain power if they defeat a teammate before you can retaliate.

    Hiruko discussing the invaders during the Day 007 defensive battle in The Hundred Line Last Defense Academy.

    To gain the upper hand, make good use of your Special Attacks and upgraded hemoanima abilities when your Voltage exceeds 100%. You can stockpile Voltage up to 300%, so use it wisely for powerful attacks that can stun your teammate while clearing the first two waves of foes.

    After dealing with all the invaders on the field, any fallen teammates are revived and any surviving allies have their health restored before entering the next wave. Though you’ll face tougher enemies in the second wave, dispatch them quickly to prepare for the final stage of the battle.

    Wave Three: Eito Joins the Fight

    As the situation becomes dire for your four teammates trapped by the Commander, Eito arrives in uniform, prepared to unleash his hemoanima powers, signaling that he will be a regular participant in the battles ahead.

    Takumi discussing the ongoing battle during Day 007 in The Hundred Line Last Defense Academy.

    Eito is a formidable melee combatant when you first unlock him. He can use the Judge move to inflict damage to three squares in front of him. Plus, his passive skill, Special Fortunetelling, gives him a chance to gain an extra point in attack or defense after taking a turn. If he doesn’t receive a buff, he will simply become Fatigued after using a significant amount of Action Points.

    The objective during this phase is to defeat the enemy Commander to complete the wave. You don’t need to eliminate other invaders, but defeating stronger enemies can grant you additional Attack Points for each kill, which can help maintain your momentum.

    Consider assigning roles early in this battle. Designate some teammates to defend the Barrier Generator while others push forward to attack the Commander. Utilize Takumi and Darumi to handle the smaller invaders approaching the generator, while Takumi, Hiruko, and Eito can engage the Commander directly, as they currently possess the strongest offensive capabilities.

    Understanding Finishing Blows against Commanders in The Hundred Line Last Defense Academy.

    Keep an eye on your Voltage and be ready to employ Special Attacks for maximum damage. Just remember, using these can stun your teammate during your subsequent turn. Once the Commander is defeated, the battle concludes, regardless of the number of lesser foes still standing.

    Following the Commander’s defeat, a short scene will explain the Final Blow, where one of your teammates delivers the finishing strike after defeating a Commander. Initially, you’ll be required to select Hiruko for this role, but in future encounters, you’ll need to decide who will claim the Commander’s power by landing that final hit, wrapping up the battle and collecting any Battle Points earned in the process.

  • Essential Tips for Completing The Hundred Line: Last Defense Academy

    With approximately 100 endings in The Hundred Line: Last Defense Academy and a ton of knowledge to gather as you and your team protect the school from vibrant invaders, it can be beneficial to keep a few key points in mind to help you experience them all.

    From combat shortcuts to tips for maximizing your Free Time segments and expert advice after reaching the first of many endings, here are some insights that could enhance your gameplay.

    Don’t Hesitate to Sacrifice Teammates

    They Gain Major Advantages in Last Resort Attacks

    Darumi in a dangerous situation in The Hundred Line Last Defense Academy.

    In many scenarios common to games like this, the goal is often to keep your teammates alive as much as possible. However, if you find yourself starting a turn with a teammate on the brink of defeat, consider using near-death teammates for Last Resort attacks.

    Last Resort moves vary among teammates, similar to their special abilities and passives, but in general, these moves deal more damage than standard attacks and have a wider attack range. The trade-off, of course, is that the teammate will die after performing a Last Resort move.

    Considering that students at the Last Defense Academy can be revived between combat waves, it’s important to monitor everyone’s health when taking your turn. If any teammate is at risk, don’t let the invaders gain an advantage from taking them down—sacrifice the teammate, unleash significant damage, and they’ll be back by the next wave.

    Maximize Your Expeditions

    Explore Thoroughly Before Concluding Adventures

    Stopping during an expedition in The Hundred Line Last Defense Academy.

    When you need to convince new teammates to join the fight against invaders, you typically have to head out on an expedition beyond the Undying Flames to seek supplies, extra Battle Points, and other essential resources.

    On these expeditions, you can take a few teammates to explore or hunt for specific items and treasures for the Gift-o-Matic. Each teammate has a special perk for expeditions, enabling you to find certain types of materials more easily.

    Regular expeditions conclude when Takumi’s HP runs out whenever you decide to venture out on your own. You can select three other teammates to accompany you. If you’re exploring for a Persuasion Mission, these expeditions conclude when you locate the missing item needed for the Gift-o-Matic.

    You can keep exploring as long as Takumi’s HP allows during persuasion expeditions, enabling you to gather extra materials along the way.

    With the expedition map divided into zones, each offering more of specific resources than others, be prepared to explore extensively. As time and HP are limited, it can be helpful to have a general idea of your route when navigating the expedition map—make sure to check the map overview frequently to ensure you’re on track.

    Upgrade Your Class Weapons Quickly

    Unlock New Skills and Enhancements After Major Battles

    Upgrading class weapons in The Hundred Line Last Defense Academy.

    Once you gain access to the Training Room, you can start upgrading Class Weapons for any teammates you’ve unlocked, allowing you to not only improve the stats of their default abilities but also teach them new attacks and skills over time.

    Before unlocking the Garage on Day 019, upgrades are limited to the machine in the Training Room, which can increase the power of offensive attacks and enhance defensive capabilities. After gaining access to the garage, you’ll also be able to teach classmates new moves, building a comprehensive skill set for each member of your team.

    Every teammate can learn multiple new abilities provided you have the Battle Points (BP), adequate grades in necessary subjects, and the required materials. These abilities become available the next time that teammate enters combat, so check back frequently and upgrade when possible. Upgrading doesn’t take away from your Free Time slot, so feel free to stop by and make the enhancements.

    Versatility is Key to Survival

    Understand Each Teammate’s Role in Combat

    Managing a battle without a full starter team in The Hundred Line Last Defense Academy.

    While the visual novel sections of The Hundred Line: Last Defense Academy might make it easy to favor certain characters based on their personalities, it’s wise to understand how each character can operate on the battlefield since there’s no guarantee about which teammates will be available to you.

    As the story unfolds, you’ll be tasked to fight using various combinations of teammates, mixing characters who excel in melee attacks on nearby grids, long-range fighters who maintain their distance, and support characters who can contribute to combat while enhancing their teammates’ performance.

    A great way to familiarize yourself with each teammate is to utilize the Training Room’s VR machine. You can practice combat any time you want, helping you hone your skills.

    Improving Takumi’s Class Weapons is always a good move. While he’s not as specialized as some fighters, he’s regularly in battle, making him a reliable choice.

    New scenarios appear consistently as more teammates join your ranks, so if you find it challenging to use a particular character effectively, consider spending some Free Time on practice missions. They not only offer BP but also allow you to work on your skills.

    Even if you have favorites, it’s wise to assign roles early in battles so that your teammates can specialize effectively based on the Attack Points you have available. Though offense is critical, don’t overlook support characters like Tsubasa, as they can influence outcomes by enhancing your team’s offensive capabilities.

    Explorations Can Be Rewarding and Risky

    Stay Ready for Fights, Even Outside Designated Battle Areas

    Engaging in battle on a non-battle space in The Hundred Line Last Defense Academy.

    No matter how careful you are during expeditions beyond the Undying Flames, you’ll encounter school invaders that you can choose to fight. While this is a great way to earn Battle Points and familiarize yourself with your teammates, you need to stay alert and be ready for combat at any time.

    Just like in the Academy, battles can spring up at almost any moment when you land on an action space on the game board. Naturally, certain spaces will trigger battles, but even non-battle spaces can lead to fights if you aren’t cautious!

    This is particularly common on mysterious spaces, which lack a clear outcome, but higher-level resource spaces may also trigger battles if the desired resources are protected by invaders. Stay vigilant and keep an eye on Takumi’s HP—the expedition ends if he falls in battle beyond the Flames.

    Takumi Can Restart Fights

    Avoid Spending Time on Fights You’re Unlikely to Win

    Takumi's special attack interface in The Hundred Line Last Defense Academy.

    Since The Hundred Line: Last Defense Academy is a tactical survival game, you’ll find yourself in various fights throughout. Whether it’s small battles encountered while exploring or larger narrative-driven encounters, battles will be frequent!

    Even veteran fighters can be caught off guard and face defeat if they aren’t attentive. Perhaps you focused too heavily on offense while neglecting your defense or took too much damage to feel secure in your next moves—whatever the situation, don’t hesitate to restart waves or even entire battles if you sense things aren’t going your way.

    The school invaders are formidable, consistently targeting your teammates and your school’s defenses alike, trying to breach into what you’re protecting. Takumi’s Special skill allows you to retry any fight regardless of where you restart from.

    If you’ve made a few errors, trying a wave again could be beneficial, but retrying the fight from the beginning might be wiser if your defenses are too low. It’s easy to fall into an offensive mindset, but remember you are at a Defense Academy, so if your school’s shield is looking dangerously low, consider restarting the battle to incorporate the lessons you’ve learned.

    Fatigue Affects Movement, Not Attack

    Fatigued Teammates Can Still Attack Again After Exhaustion

    Gaku complaining about nighttime battles in The Hundred Line Last Defense Academy.

    Unless you are using an Attack Point on a teammate who isn’t affected by fatigue, any move that consumes AP will typically leave a teammate feeling fatigued after they finish. Regardless of how much ground they could have covered, fatigue significantly restricts movement after a battle turn.

    While there are limited ways to alleviate fatigue and restore mobility—like support from a teammate or using Voltage to move again—just because a teammate is fatigued doesn’t mean they can’t take a second turn.

    This can be especially advantageous if they find themselves surrounded. They might not have dealt enough damage to eliminate enemies but could have an attack to finish them off from their final grid position. If you have AP to spare, you can still use that teammate, and they can deal the same damage, albeit within a more restricted range than their earlier turn.

    You can also end your turn without using up all your AP—leftover points will carry over into your next turn.