Tag: subclass

  • Which Wizard Subclass Should You Choose in Solasta 2’s Completing and Solving?

    Which Wizard Subclass Should You Choose in Solasta 2’s Completing and Solving?

    Managing all the details in Solasta 2 can be overwhelming, especially when considering the long-term effects of your characters’ starting classes. Still, most party compositions work well throughout the game. The key is choosing a good subclass that complements your party’s setup, including spellcasters like the wizard.

    Picking the right subclass means thinking about where you want your character to be several levels down the road. It’s a decision that shouldn’t be made lightly. Here’s what you need to know about the wizard class and its available subclasses.

    Best Stats for the Wizard Class

    Wizards rely heavily on intelligence, so this should be a priority when assigning your stats. Additionally, decent dexterity and constitution help keep your wizard alive, preventing them from being too fragile.

    Beyond stats, your choices related to race and background can help unlock your wizard’s full potential. Consider these options:

    Stat Priority Ideal Range
    Strength Low N/A
    Dexterity Medium 10-12
    Constitution Medium 10-12
    Wisdom Low 8-10
    Intelligence High 12-15
    Charisma High 12-15

    Wizards are powerful spellcasters that depend heavily on intelligence. It’s also important to have solid dexterity and constitution to stay resilient in combat.

    Your race and background are also important. Here are some recommended combinations:

    Best Ancestry Best Backgrounds Best Personality Traits
    (No specific ancestry listed) Academic, Acolyte, Occultist, Philosopher, Spy Ruler, Outlaw, Innocent, Sage

    Bolded options are recommended if you’re aiming to acquire the Magic Initiate feat.


    Choosing a Wizard Subclass

    Once your wizard reaches level three, you can select a subclass to develop specific skills. There are two main options, representing different parts of the wizard’s potential spectrum.

    School of Ruin

    This subclass is all about maximizing damage output. However, it leaves your wizard vulnerable if they get too close to enemies. With the right feats, you can become nearly unstoppable, unleashing high-tier magic that takes down single targets or groups very quickly.

    Court Mage

    This subclass focuses on survivability and balancing your power. It’s a good choice if you want your wizard to support the party more safely. It sacrifices some offensive potential but provides more protection and crowd control, making it ideal for flexible parties where members can hold their own.

    Which Subclass Is Right for You?

    Beginners should consider the Court Mage if they find combat mechanics challenging, as it helps prevent your wizard from being easily wiped out. If your party already has a tank, the School of Ruin can be a powerful choice, especially if you stay close to your tank.

    More experienced players will likely enjoy the School of Ruin, manipulating magic to cause big explosions and chaos in battles, unleashing their full destructive potential.

  • Which Cleric Subclass Should You Choose in Solasta 2 for Completing and Solving?

    Which Cleric Subclass Should You Choose in Solasta 2 for Completing and Solving?

    There’s always something to do in Solasta 2, whether you’re fighting on the front lines as a warrior or supporting your team as a cleric. Each member of your party has a specific role that only they can handle. No matter what you choose, it’s helpful to review your stats, backgrounds, and especially subclasses.

    Choosing a subclass for your cleric is an important decision. We’ll help you understand your options and what they mean for combat. Here’s everything you need to create a strong cleric who can support your team through various adventures.

    ### Best Stats for the Cleric Class

    | Stat | Priority | Ideal Range |
    |—————-|————|——————-|
    | Strength | Low | 8-10 |
    | Dexterity | Low | 8-10 |
    | Constitution | High | 12-15 |
    | Wisdom | High | 12-15 |
    | Intelligence | Medium | 10-12 |
    | Charisma | Medium | 10-12 |

    A cleric is usually the healer in a group and has a strong connection to their deity. Humans are great for this class, but any race can become a cleric. They need high Wisdom to cast spells effectively and good Constitution to have more hit points.

    ### Best Build Options for the Cleric Class

    | Best Ancestry | Best Backgrounds | Best Personalities |
    |—————-|——————————|——————————|
    | (Various possible options based on preferred playstyle) | Acolyte, Artist, Ascetic, Occultist, Philosopher | Caregiver, Innocent, Ruler, Sage |

    Humans are flexible with any class because they can choose a feat early on. Any race can make a good cleric if the stats align. For backgrounds, Occultist and Ascetic are excellent choices to boost your cleric’s power. At level three, you can select one of three subclasses to specialize further.

    ### Subclasses

    #### Life Domain
    Focused on healing, this subclass makes your cleric the ultimate healer. Spells like Cure Wounds and Healing Word deal double damage, and using Disciple of Life increases healing even more. You can also bring teammates back from the brink, making this a classic choice for a supportive cleric.

    #### Oblivion Domain
    This subclass emphasizes burst damage and support in combat. It allows you to revive allies from a distance and deal necrotic AoE damage with Herald of Pain unless enemies pass a Wisdom saving throw. This option balances support and offense, adding power to your cleric without losing their core abilities.

    #### Battle Domain
    This subclass drops the healing focus to concentrate on damage, turning your cleric into a holy warrior akin to a paladin. It’s ideal if your team lacks melee fighters or if other casters are supporting from afar. This build lets your cleric heal themselves well and serve as a tank, holding the line while others attack enemies from a distance.

    ### Which Subclass is Best for You?
    For beginners, starting with the Oblivion Domain offers a good balance of healing and damage. On higher difficulties, consider choosing either the Life Domain or the Battle Domain based on your team’s needs. If your party already has someone skilled at soaking up damage, focusing on healing might be less critical, and you might favor a more offensive subclass.

  • Which Rogue Subclass Should You Pick in Solasta 2: Completing or Solving?

    Which Rogue Subclass Should You Pick in Solasta 2: Completing or Solving?

    When assembling your starting team in Solasta 2, it’s crucial to diversify each member so your party can handle nearly any situation without trouble. However, figuring out how to level up each character as the story unfolds can be tricky. We’re here to help you understand the Rogue class better, so you can level them up smoothly and confidently.

    From initial stats to choosing a subclass, this guide covers everything you need to make your Rogue stealthy and effective in both combat and outdoor encounters. Since Rogues are vital team members, these tips will help you make them self-sufficient.

    Best Stats for the Rogue Class

    The starting stats matter a lot. Focus on Dexterity, Constitution, Strength, and Charisma as your main priorities. Wisdom and Intelligence are less important early on, but you can spread points between them as needed, as long as Dexterity and Constitution stay at the top of your list.

    Since Rogues work best as the shadows of the party, creating a character that can easily slip out of sight is a good idea. Some of the best build options to make that happen include choosing the right ancestry, background, and personality traits.

    Recommended Ancestry: Halflings are especially good because of their racial trait that allows them to go unnoticed by creatures that are larger than them. Humans are also versatile since they can adapt easily between classes, but halflings give that extra sneaky advantage for stealth and surprise attacks.

    Best Backgrounds:

    • Aristocrat
    • Artist
    • Lowlife
    • Spy

    Ideal Attributes and Ranges:
    | Attribute | Priority | Ideal Range |
    |————-|——————|—————-|
    | Strength | Medium | 10-12 |
    | Dexterity | High | 12-15 |
    | Constitution| High | 12-15 |
    | Wisdom | Low | 8-10 |
    | Intelligence| Low | 8-10 |
    | Charisma | Medium | 10-12 |

    Developing your Rogue with these priorities will make sure they’re quick, tough enough to stay alive, and capable of sneaky maneuvers.

    Building Your Rogue: Key Tips

    Your Rogue’s starting stats should emphasize Dexterity, Constitution, Strength, and Charisma. Wisdom and Intelligence can be secondary, but it’s best to focus on the main ones first, especially Dexterity and Constitution, to get the most out of stealth and survivability.

    Because Rogues excel at sneaking and avoiding detection, choosing an ancestry like halfling gives you an edge in stealth. The halfling’s racial feature that helps go unnoticed by larger enemies makes it easier to sneak past foes or set up a powerful sneak attack.

    Choosing a Subclass at Level 3

    At level three, Rogues can pick a subclass, which shapes their special abilities. There are two main options: one that favors melee combat and looting, and another focused on magic and stealth.

    Scavenger Subclass

    This subclass emphasizes melee skills aimed at triggering Sneak Attack advantages. It also leverages Surprise mechanics to catch enemies off guard for maximum damage—ideal for aggressive, close-up fighting. Outside of combat, the Haggler feature makes it easier to buy and sell goods at better prices, saving money for your party. The discount is even more significant if the merchant’s faction is friendly toward you.

    Shadowcaster Subclass

    If you prefer flexibility and a mix of magic and stealth, the Shadowcaster is the way to go. It allows your Rogue to cast spells—while still benefiting from Sneak Attack mechanics—greatly expanding your tactical options. Spells like Shadow Dagger offer flavor and utility, helping you deal damage or support your party without engaging directly in combat.

    Which Subclass Is Better?

    Overall, the Shadowcaster is considered the best choice for a Rogue. It combines strong melee and magical damage, along with sneak attack bonuses, making your character highly versatile. Its ability to cast spells enhances both offensive and defensive capabilities.

    The Scavenger subclass, while useful, falls behind in comparison to the Shadowcaster’s overall flexibility and power. Whether you’re new to the game or experienced, most players will appreciate the dynamic combat options a spell-casting Rogue provides.

  • Ranking Every New Subclass in D&D: Exploring Eberron’s Solving and Completing

    Ranking Every New Subclass in D&D: Exploring Eberron’s Solving and Completing

    With Eberron gaining renewed attention due to the release of Eberron: Forge of the Artificer, Dungeons & Dragons fans now have access to even more content related to the famous city in the game through partner publications. One such new release is Exploring Eberron, a sourcebook that provides a deeper look into the realm.

    Exploring Eberron introduces several new character options, including both new and returning races that align with the 2024 Player’s Handbook. There are also multiple new class options, notably new subclasses for the Artificer, a class that has become prominent with Eberron content. We will review all these new subclasses, analyze their strengths, and rank them to identify which ones are worth trying.

    When it comes to Exploring Eberron, there are new subclasses available for the Cleric, Monk, Druid, Bard, and Artificer. Each one fits within the rules of the 2024 PHB, and most of them bring unique features to their respective classes. We’ll examine each subclass to see what they can do, how they enhance the base class, and how they compare to other subclasses in terms of usefulness.

    S Tier

    These subclasses offer either enough new material to be highly appealing or are simply better than existing options for their class. They feature a wide array of abilities that prepare you for many different situations, making them some of the best choices Exploring Eberron has to offer.

    • Cleric: Mind Domain
      The Mind Domain has some powerfully situational abilities. Even if your campaign doesn’t reach level 17, the features available at higher levels are impressive. For example, replacing a failed saving throw with a 20 can turn the tide of a battle, and the Psychic Feedback ability imposes disadvantage on enemies’ Wisdom saves, which can help your own attacks succeed. Psychic Force transforms your radiant damage into psychic damage and adds your Charisma modifier for extra damage. Additionally, it grants a +2 bonus to Intelligence, Charisma, and Wisdom saving throws for allies around you, providing substantial support.

    • Druid: Circle of the Forged
      This subclass turns your Druid into a durable frontline fighter. It grants resistance to bludgeoning, piercing, and slashing damage when in Wild Shape, and allows using Wild Shape as a reaction. You can select your attack damage type, ensuring you’re prepared against resistances. Sacrificing a spell slot can deal up to 5d6 additional damage, with various effects such as lowering enemy AC or inflicting ongoing damage. At higher levels, your AC becomes 16 plus your Wisdom modifier, making you quite hard to hit.

    A Tier

    These subclasses are definitely worth investing in, even if they don’t surpass the top-tier options. While they might lack the versatility of S Tier subclasses, they still open up exciting opportunities for fun and creativity.

    • Artificer: Forge Adept
      Focused on weapon creation, the Forge Adept is versatile with its ability to craft magical weapons. Using proficiency with martial weapons and adding your Intelligence modifier to attack and damage rolls makes it effective. You can enchant a non-magical weapon to become magical and return when thrown, with a bonus to attack and damage that increases with level. The Aura of War enhances damage for you and allies, making this subclass a solid choice for those looking to wield imbuing weapons and support their team.

    • Monk: Warrior of the Living Weapon
      While extra damage is beneficial, it’s primarily linked to your Martial Arts die, limiting early-game usefulness. However, abilities like Manifest Blow provide extra damage options, especially with features like Nightmare Shroud, which deals extra damage and frightens enemies. Self Restoration cleans conditions more easily, and Perfect Form offers options such as increased healing or higher AC, making this subclass versatile.

    B Tier

    While interesting, these subclasses do not significantly improve upon existing options in the 2024 PHB. Many available from official material outperform them, but they still deliver fun and inventive gameplay.

    • Bard: College of the Dirge Singer
      This subclass’s broad Inspiration feature allows others to pass their Inspiration to teammates, and Commanding Voice lets those with Bardic Inspiration join your attack reaction. Adding the Bardic Inspiration die to damage and granting a bonus to ability checks are nice perks. However, better Bard subclasses are available, and this one doesn’t offer compelling unique features.

    • Artificer: Maverick
      The main new feature is the Arcane Prototype, letting you hold spells within prototypes that can be used for spellcasting at higher levels. Nevertheless, this is somewhat redundant, as carrying multiple spell slots is typically more straightforward. You can add your Intelligence modifier if you have Tinker’s Tools, but generally, other subclasses provide more impactful options.

    Variant Capstones

    The added level 20 options for each subclass can make some Artificer subclasses even more powerful. These variants include new capstone features that can enhance your character’s abilities at high levels. While most players are unlikely to reach level 20, these options add extra flavor and potential upgrades for those who do, making some subclasses more appealing for long-term campaigns.

    Most of these capstones can be useful, but they should be considered optional enhancements since attaining level 20 is rare.


    This overview highlights the strengths of the new subclasses from Exploring Eberron. While some are top-tier game changers and others are more niche, they all contribute interesting options for players seeking new ways to build and roleplay their characters in the Eberron setting.

  • Ranking Every New Artificer Subclass in D&D Eberron – Forge of the Artificer, Solving

    Ranking Every New Artificer Subclass in D&D Eberron – Forge of the Artificer, Solving

    When discussing the artificer in Dungeons & Dragons, they’ve had a noteworthy history in the fifth edition. They are absent from the 2024 Player’s Handbook but will make their return through their dedicated sourcebook, Eberron: Forge of the Artificer.

    This new sourcebook is entirely centered on the artificer, unveiling fresh feats, backgrounds, bastion options, and a new spell. There are also subclasses for the artificer, including some revised options and new ones to consider if you’re interested in playing or rejoining the class. To assist with your choice, we’ve ranked all artificer subclasses in a tier list to determine which is the strongest.

    Tier List Explanation

    While your subclass choice ultimately depends on your preferred playstyle and what you find fun, we’ve evaluated them based on factors like complexity, versatility, and how practical they are in a campaign. We’ve compared them to the updates made to other classes in the 2024 PHB to see how well they hold up.


    S Tier

    These subclasses are versatile and fit well into any D&D party, complementing others as the essential, well-rounded member. They have enough unique actions and options to keep things interesting, even alongside some 2024 PHB subclasses.

    Artificer Armorer by John Grello

    These subclasses offer enough diversity to serve different roles effectively. They may not be as flexible as others, but they certainly get the job done, making you a capable damage dealer and vital party role.

    Subclass Description
    Alchemist The best part about the Alchemist is its broad functionality. It doesn’t specialize in just one area but covers many. Its Experimental Elixirs can grant flight, boost speed, improve AC, heal beyond a typical potion, or grant a bonus to saving throws. Adding 2d4 force damage to spells is a neat bonus.
    Armorer Replaces the glass-cannon trope with a heavily armored spellcaster that doesn’t need high Strength. You can design armor to act as a front-line protector with concussion blasts and temporary hit points or create a demolishing dreadnought dealing force damage. Options include gaining a flying speed and extra attacks.

    A Tier

    These subclasses are solid and follow a clear path, doing their jobs well. While they may not be as flexible as higher-tier options, they excel at damage output and fulfilling specific roles within the party.

    Battlesmith by Michael Broussard

    • If you enjoy ranger-like pets, the Battlesmith is a prime pick. Its Steel Defender has its own actions during your turn, making it more autonomous than a typical ranger pet. The subclass combines a mechanical pet with extra attack and spellcasting, offering lots of fun for those who like this playstyle.

    Artillerist

    • Known for its potent offensive capabilities, the Artillerist provides a lot of firepower. It has its own Eldritch Cannon that can be a Flamethrower, Force Ballista, or Protector. As you level up, you unlock additional cannons. Its downside is it offers a focused set of abilities, lacking the wider versatility seen in some other subclasses.

    B Tier

    This subclass is very specialized, excelling at one thing but lacking in other areas. It’s not a bad choice; it simply doesn’t offer as much variety as the higher-tier options.

    Cartographer

    • The Cartographer feels more like a niche subclass, emphasizing map-making and teleportation expertise. While teleportation can be very useful, it doesn’t add much depth to the class overall. Its usefulness is situational, making it ideal for specific campaigns but less reliable in others.
  • Baldur’s Gate 3 Player Completes Oathbreaker Paladin Revamp

    Baldur’s Gate 3 Player Completes Oathbreaker Paladin Revamp

    Playing as a Paladin in Baldur’s Gate 3 requires dedication. To keep the benefits of your subclass, you must follow the rules of your chosen oath. If you break this oath, you become an Oathbreaker, which changes your subclass and grants you new abilities.

    However, the Oathbreaker subclass in Baldur’s Gate 3 might not fully embrace the dark side like you want. If you’re looking to experience what it really means to give up your vow, this mod is for you.

    Oathbreaker Reborn – Paladin Subclass Redesign by KConstantineK on Nexus Mods completely revamps the Oathbreaker experience. With this mod, you gain new abilities at each level that boost your combat skills but reduce your support for teammates. While the spells are still helpful, they work differently than traditional Paladin abilities.

    This Baldur’s Gate 3 Mod Gives You A New Way To Play As An Oathbreaker

    The new abilities include a mix of existing spells and unique creations from the mod author. Here’s what you can expect at each Oathbreaker level:

    • Channel Malice: Spiteful Suffering: Once per fight, harm an enemy for 2 turns. They have Advantage on attacks against them, and when you hit them, they take extra Necrotic Damage based on your Charisma modifier.
    • Lay on Hands: Oathbreaker: Use your touch to drain life or weaken a creature. Deal Necrotic Damage equal to two or four times your Charisma modifier and heal the same amount. Or, do no damage while making them weaker (half damage on weapon attacks).
    • Malicious Smite: Boost an attack with dark energy, adding 2d8 Force Damage, which increases when attacking aberrations, celestials, fey, or fiends.
    • Channel Malice: Dreadful Aspect: Once per short rest, frighten nearby enemies for 2 turns, showing your terrifying presence.
    • Channel Malice: Spiteful Suffering: Enemies affected by your Spiteful Suffering take extra Necrotic Damage equal to your Charisma modifier and Proficiency bonus. They also lose any resistance to Necrotic Damage.
    • Aura of Hate: You and nearby fiends and undead deal extra damage with melee and unarmed attacks equal to your Charisma modifier.
    • Channel Malice: Dreadful Aspect: Once per short rest, unleash your malice for 2 turns, frightening enemies and affecting them with your Spiteful Suffering.
    • Improved Malicious Smite: Your attacks deal an additional 1d8 Force Damage.

    These abilities replace the more supportive functions that you would typically have, focusing on a darker, more thematic play style that fits the Oathbreaker. This allows you to truly immerse yourself in the experience of abandoning your oath without spending gold to regain it.

    It’s important to recognize that you might accidentally break your oath during a Paladin playthrough, especially with the new Oath of the Crown, which requires honesty in all dealings. If you go back on a promise to a villain, you could lose your powers.

  • Completing the Hollow Warden Ranger Subclass in DND: A Guide to Solving Its Features

    Completing the Hollow Warden Ranger Subclass in DND: A Guide to Solving Its Features

    The Hollow Warden Ranger subclass in Dungeons & Dragons revolves around absorbing the powers of ancient, eerie beings for personal gain. This subclass is ideal for horror-themed campaigns, but you can easily adapt it to fit various adventure styles.

    If you’re new to playing a ranger, you may wonder if this build suits your character. To help, we’ve put together this comprehensive guide. Here’s everything you need to know about the Hollow Warden Ranger and how to create one.

    Overview of the Hollow Warden Ranger Subclass

    The Hollow Warden Ranger is characterized by tapping into ancient, sinister forces. These rangers take on attributes reminiscent of these entities to frighten and confront foes.

    Here’s a breakdown of this subclass, detailing each ability and feature by level.

    This subclass fits well in horror campaigns but is also suitable for players interested in crafting an evil-aligned character.

    Ideal Ability Scores for Hollow Warden Rangers

    For rangers, Wisdom and Dexterity are the key attributes since they impact your spell save DC and weapon attacks. Other stats also merit attention.

    Ability Score

    Details

    Dexterity

    Your weapon attacks rely on Dexterity, so prioritize this as your top stat.

    Wisdom

    Your spell save DC and the effectiveness of your Hungering Might depend on your Wisdom, so make this your second-highest stat.

    Constitution

    Since rangers excel in martial and ranged combat, a good Constitution score is essential.

    Strength

    As rangers can use Strength-based attacks and have proficiency in Strength saving throws, invest a moderate amount in Strength.

    Charisma

    Your ability to persuade or deceive isn’t crucial for a ranger, so keep Charisma as a low stat unless your character concept requires otherwise.

    Intelligence

    Intelligence has minimal impact on a ranger’s skills, so make this your lowest stat.

    Best Species for Hollow Warden Rangers

    certain species work exceptionally well with the Hollow Warden Ranger.

    Species

    Details

    Dragonborn

    Dragonborn synergize well with rangers as their breath weapon and resistances bolster martial prowess.


    Moreover, gaining temporary flight at level five adds to your mobility, enhancing ranged attack options.

    Elf

    Elves possess various innate spellcasting abilities, expanding your ranger spell repertoire.


    Opt for a wood elf to enjoy increased speed and spells like Druidcraft, Longstrider, or Pass Without Trace, which are excellent choices for rangers.

    Harengon

    Harengons, as nimble rabbit-like beings, provide impressive agility and movement during combat.


    You also gain advantage on Initiative rolls, making you a proactive combat participant.

    When selecting a species, remember that the concept for your character should take precedence over optimization. Choose what resonates with you!

    Best Backgrounds for Hollow Warden Rangers

    Finally, several backgrounds work well with Hollow Warden Rangers, though you aren’t limited to the following suggestions.

    Background

    Details

    Guide

    The Guide background is a fantastic fit for any ranger, as it offers ability score boosts to Dexterity, Constitution, and Wisdom, your primary attributes.


    You also gain additional druid spells to expand your magical abilities.

    Hermit

    Hermits are a strong choice for Hollow Warden Rangers, allowing you to effectively enhance your Constitution and Wisdom.


    With the healer feat, your ranger can transition into a more flexible support/martial class hybrid, benefiting your team.

    Sailor

    The Sailor background also proves advantageous with ability score increases in Strength, Dexterity, and Wisdom.


    This background offers the Tavern Brawler feat, which pairs nicely with ranger capabilities, and proficiency with Navigator’s Tools, useful for exploration-focused campaigns.

  • Completing the Reanimator Artificer Subclass in DND: A Guide to Solving

    Completing the Reanimator Artificer Subclass in DND: A Guide to Solving

    The Reanimator artificer subclass in Dungeons & Dragons is inspired by horror themes, making it ideal for characters with dark and eerie concepts. By choosing this subclass, you embody a figure reminiscent of Dr. Frankenstein, pushing the boundaries of nature through necromantic practices.

    This subclass not only embraces a chilling theme but also offers unique gameplay opportunities, making it suitable for various types of adventures in Dungeons & Dragons. Here’s how to create your very own reanimator artificer for your gaming table.

    Reanimator Artificer Overview

    Gnome Artificer Vi via Wizards of the Coast

    The Reanimator artificer specializes in bringing back the dead and utilizing necromancy. In some ways, they act as a support class.

    Here’s an overview of the key abilities for the Reanimator artificer, sorted by level.

    Note that the Reanimator artificer is part of Unearthed Arcana, so be sure to check with your Dungeon Master before choosing this subclass.

    Best Ability Scores For A Reanimator Artificer

    A spellcaster casts Witchbolt on a zombie in Dungeons & Dragons.
    Witchbolt by Helge C. Balzer

    When creating your artificer, Intelligence should be your primary ability score. Here’s a recommended breakdown:

    Ability Score Details
    Intelligence

    Your spell attack modifier and spell save DC depend on Intelligence, so make it your highest stat.

    Dexterity

    Since artificers benefit from tools like Tinker’s and Thieves’ Tools, it’s a good idea to make Dexterity your second-highest stat.

    Constitution

    Place a decent score in Constitution to increase your hit points, as artificers are not particularly fragile.

    Wisdom

    A medium-level Wisdom score can be beneficial for resisting magical effects that could remove you from combat.

    Charisma

    If your character concept calls for it, a decent Charisma score can help, but it’s not essential. You can place a lower score here.

    Strength

    As fighting skills are not crucial for artificers, you can afford to assign your lowest score to Strength.

    Best Species For A Reanimator Artificer

    An artificer with a metallic creation in DND.
    Artificer via Wizards of the Coast

    With ability score improvements tied to backgrounds, there’s a fair amount of flexibility when selecting a species for your artificer.

    Species Details
    Gnome

    Gnomes receive bonuses on Intelligence, Wisdom, and Charisma saving throws. They also have innate spellcasting, making them a natural fit for artificers.

    Aasimar

    Aasimar’s healing abilities complement the Reanimator’s role, and you can enhance your character concept by adding the Necrotic Shroud ability.

    Halfling

    Halflings are also strong candidates due to their Lucky trait and stealth skills, which are beneficial in various situations.

    Consult your DM about using lineages from Van Richten’s Guide to Ravenloft instead of traditional species, as they can add depth to your character in this subclass.

    Best Backgrounds For A Reanimator Artificer

    A player investigates a haunted manor in DND.
    Haunted Manor via Wizards of the Coast

    Similar to species, there is also flexibility with backgrounds for reanimator artificers, but some backgrounds may be more advantageous than others.

    Background Details
    Criminal

    The criminal background is particularly suited to this subclass because of its ability score bonuses in Dexterity, Constitution, and Intelligence, all important for artificers.

    Sage

    The sage background is also beneficial due to its bonuses in Intelligence and Constitution as well as providing additional spells that enhance your abilities early on.

  • Completing the Ultimate Origami Mage Wizard Subclass in DND

    Completing the Ultimate Origami Mage Wizard Subclass in DND

    Obojima: Tales From The Tall Grass offers a distinctive campaign setting for Dungeons & Dragons filled with unique species, backgrounds, and subclasses for experienced players. A standout subclass in this supplement is the Origami Mage Wizard, enabling players to infuse magic into origami art.

    If you’ve never explored this supplement or wish to introduce a fresh subclass at your gaming table, this guide is designed for you. Here’s everything you need to know to create an optimized origami mage wizard in Dungeons & Dragons.

    Overview of the Origami Mage Subclass

    The origami mage subclass allows players to blend their magical skills with creations made from origami paper, which can serve various functions in both combat and role-playing scenarios.

    Subclass Features

    Subclass Feature Character Level Details
    An Arcane Art 2 As a bonus action, you can create origami and grant it life, forming a construct with various purposes. These constructs can take on animal shapes, augment your AC, or deal extra damage.
    Origami Familiar 2 You learn the Find Familiar spell and always have it prepared. Your familiar resembles a piece of origami, with abilities to camouflage itself, blind foes, or scout.
    Binding Release 6 Use a bonus action to transport one of your origami constructs to another creature you can see within 30 feet.
    Paper Path 6 When casting a touch spell, your origami construct can deliver the spell instead of you, as long as it’s within 100 feet.
    Origami Servant 10 You learn Unseen Servant, always having it prepared and able to cast without using a spell slot. Unlike typical servants, you can have multiple origami servants with special abilities.
    Arcane Refresh 14 When an origami construct is destroyed, it returns magic granted to it, giving you ten hit points or allowing you to regain a second-level spell slot. You can also use your reaction to negate damage to a construct once per long rest.

    Note: Unlike wizards in the 2024 Player’s Handbook, you take the origami mage subclass at level two. If you plan to use this subclass outside of Obojima, discuss balance with your DM.

    Optimal Ability Scores for an Origami Mage

    For any wizard, Intelligence should be your primary focus, as it is your spellcasting ability. Following that, aim to enhance your physical capabilities when possible.

    Ability Score Details
    Intelligence This determines your spellcasting modifier and spell save DC. Make it your highest ability score.
    Constitution For maximizing hit points, ensure your second-highest score goes here.
    Wisdom Important for saving throws against spells, so prioritize it as your next highest score.
    Dexterity Affects your Armor Class and allows use of finesse weapons; allocate a decent score here.
    Charisma While useful for role-play, it’s often better assigned to other spellcasters, so keep it lower.
    Strength Not necessary for wizards, making it the lowest priority.

    Ideal Species for an Origami Mage

    When choosing a species for your origami mage, consider these three excellent options:

    1. Blue Dara: Increases Intelligence by two and another trait by one. They have access to Knowledge Talismans, which add a d6 to ability checks—great for enhancing Arcana assessments.

    2. Dragonborn: They have resistances to certain damage types, providing extra protection for your wizard during combat.

    3. Tiefling: Offers additional spellcasting options, enhancing your wizard’s versatility in magic.

    Note: Dragonborn and Tieflings are uncommon in the Obojima campaign setting. Check with your DM about how to best integrate these races into your game.

    Backgrounds for an Origami Mage

    Here are three fantastic background choices for origami mages:

    1. Apprentice Witch: This background is rich with role-play opportunities in Obojima and grants proficiency in Arcana and Survival—making Arcana particularly useful.

    2. Apprentice of AHA: Offers great role-playing potential as well and provides proficiency in History and Investigation, both Intelligence-based skills.

    3. Merchant: This background enhances your Constitution, Intelligence, and Charisma, strengthening your character’s capabilities and filling in potential gaps.

    Warning: If you want to use the Obojima backgrounds in a regular campaign setting, consult with your DM to ensure they’re compatible, as they function differently from backgrounds in other 5e materials.

    This guide should help you craft an engaging and powerful origami mage wizard for your next adventure!

  • Completing a Spirit-Fused Fighter Subclass in DND: A Guide to Solving

    Completing a Spirit-Fused Fighter Subclass in DND: A Guide to Solving

    Overview of Spirit-Fused Fighters

    Spirit-fused fighters present a fascinating and slightly eerie subclass choice within the Obojima campaign setting for Dungeons & Dragons. These fighters become unwitting hosts for dying spirits, endowing them with impressive supernatural powers that surpass those of typical fighters.

    This subclass, much like others in the Obojima realm, offers a lighthearted and whimsical experience, making it an entertaining option for seasoned D&D players seeking something different from the standard subclasses in the 2024 Player’s Handbook. If you’re eager to incorporate this subclass, whether in Obojima or your own campaign, here’s a guide on how to create a spirit-fused fighter.

    Spirit-Fused Fighter Features

    As a spirit-fused fighter, you become a conduit for a spirit, gaining extraordinary abilities that enhance your combat skills. Below is a summary of key subclass features:

    Subclass Feature Character Level Details
    Arcane Quirk 3 Your connection to a spirit grants you unique quirks, such as floating while unconscious. This feature adds roleplaying flavor but no mechanical benefit.
    Channel Essence 3 You harness spirit energy for your attacks using 4d6 essence dice, which you can spend to boost attack rolls or damage. These reset after a short or long rest.
    Object Channeling 3 You can imbue objects with energy for various effects. This includes gaining proficiency in the Salvage skill and options like casting spells like Feather Fall.
    Spirit Battery 7 You learn the Jolt cantrip, a tailored spell that provides additional benefits.
    Improved Object Channeling 7 You gain an extra channeling option and can use Object Channeling a number of times equal to your proficiency bonus.
    Improvised Armor 10 You can channel energy into your armor to boost your Armor Class by rolling an essence die.
    Backup Battery 15 You get an extra use of your Second Wind feature without requiring an action when your Hit Points drop below your fighter level.
    Junk Master 18 You gain another channeling option and recover two uses of Object Channeling if you have none left when rolling initiative.

    Keep in mind that some features may reference spells or statistics not typically found in standard 5e campaigns. If you’re adapting this subclass to a different setting, consult your DM for balance adjustments.

    Ideal Ability Scores for a Spirit-Fused Fighter

    For spirit-fused fighters, prioritizing physical attributes is crucial. Focus on Strength or Dexterity, as these will be the most beneficial even in roleplay-heavy environments like Obojima.

    Ability Score Details
    Strength This determines attack power, so it should be your highest score.
    Dexterity Important for your Armor Class and other physical skills, making it the second priority.
    Constitution Vital for Hit Points, helping withstand effects like poison.
    Intelligence You’ll want a decent score since you gain proficiency in the Salvage skill, which is Intelligence-based.
    Wisdom While less critical, it can help to resist the effects of spells.
    Charisma Unless focusing on roleplay, keep this as your lowest score.

    Best Species for a Spirit-Fused Fighter

    While many species from the 2024 Player’s Handbook may suit a spirit-fused fighter, consider these two unique ancestry options from Obojima that complement this subclass:

    1. Red Dara – Offers the creation of magical talismans, enhancing your ability to resist effects during battle.
    2. Nakudama – Amphibious creatures that excel in swimming and jumping, useful for combat maneuvers and bringing foes within reach.

    Best Backgrounds for a Spirit-Fused Fighter

    Different backgrounds in the Obojima setting and those in the 2024 Player’s Handbook serve distinct functions. However, the following two backgrounds work exceptionally well for spirit-fused fighters:

    1. Artisan – This background increases your Strength, Dexterity, and Intelligence, all important for your fighter skills. Plus, it grants the Crafter feat.
    2. Spirit Kin – Unique to Obojima, this background enhances the roleplaying aspects by allowing you to converse with spirits in the Spirit Realm.

    Note: Backgrounds in the Obojima setting grant skill proficiencies, differing from the Ability Score adjustments in the 2024 Player’s Handbook. Discuss these differences with your DM for a balanced experience.

    By understanding these key elements, you’ll be well-prepared to create a compelling and powerful spirit-fused fighter in your Dungeons & Dragons adventures.

  • Completing a College of Masks Bard Subclass in DND

    Completing a College of Masks Bard Subclass in DND

    The Obojima campaign setting supplement for Dungeons & Dragons introduces an array of exciting subclass options, including the College of Masks bard. This bardic tradition emphasizes theatrical performance, drawing inspiration from the rich culture of Kabuki theater. If you enjoy role-playing and want a subclass that provides a fun and dynamic challenge, the College of Masks might be the perfect choice for your next bard character.

    If you’re eager to add something distinctive to your D&D gameplay or delve into the Obojima setting, think about creating a College of Masks bard. Here’s a guide on how to build one.

    Overview of the College of Masks

    The College of Masks bard is defined by a fascinating tradition that blends performance and storytelling with Obojima’s folklore. The core feature of this subclass involves using various masks, each of which offers magical enhancements to both your abilities and those of your allies during combat and role-play scenarios.

    Subclass Features

    Subclass Feature Character Level Details
    Tools of Performance 3 You can craft magical masks that grant you special abilities when worn. At level 3, you can craft two types of masks, gaining an additional choice at levels 7, 11, and 15.
    Copycat 3 By expending one Bardic Inspiration, you may cast Alter Self without needing concentration, along with gaining five temporary hit points and equipment associated with your target.
    Many-Masked Performance 6 For one minute, you can perform for creatures within 60 feet, charming, frightening, or putting them to sleep. They must make a Wisdom saving throw against your spell save DC when the performance concludes.
    Gift of Theater 14 You can give one of your masks to an ally within melee range, usable once per short or long rest.

    These abilities not only enhance your character but also allow for custom gameplay strategies depending on the masks you choose.

    Ideal Ability Scores for a College of Masks Bard

    Bards shine in performance and charisma, making Charisma your top priority for ability scores alongside a few key physical attributes.

    Ability Score Details
    Charisma As the primary stat for spellcasting and skills like Deception and Persuasion, make Charisma your highest ability score.
    Dexterity Essential for Armor Class, Dexterity also benefits from proficiency in Dexterity saving throws, so it should be your second-highest stat.
    Intelligence Useful for arcane casting and certain role-playing situations, especially in a roleplay-heavy campaign like Obojima.
    Constitution Affects your Hit Points, so ensure you have a solid score here to avoid being too fragile in battle.
    Wisdom Less critical but can help with some spell saves, rank Wisdom as your next highest stat.
    Strength Generally the least concern for a bard, particularly in the College of Masks, so you can place your lowest stat here.

    Recommended Species for a College of Masks Bard

    While you can choose species from the standard 2024 Player’s Handbook, there are two unique species in Obojima that fit the College of Masks bard well:

    1. Dara: They can increase any Ability Score by two and another by one, allowing you to optimize Charisma and Dexterity. Their extra skill proficiencies are also beneficial for bard expertise.

    2. Elves: In Obojima, elves gain additional cantrips, which are particularly useful for diversifying your bard’s spell list while also allowing a boost to a chosen Ability Score.

    Best Backgrounds for a College of Masks Bard

    Many of the backgrounds in the Obojima setting differ from those in the 2024 Player’s Handbook. While any background can add flavor, here are some strong options to consider:

    1. Apprentice of AHA: This Obojima-specific background grants proficiency in History and Investigation, aligning well with the College of Masks bard’s storytelling focus.

    2. Merchant: Offering boosts to Charisma, Intelligence, and Constitution, plus the Lucky feat, this background adds depth to a bard’s roleplay opportunities.

    3. Wayfarer: This background allows increases to Dexterity, Wisdom, and Charisma, offering significant enhancements for bards, along with proficiency in Thieves’ Tools, which adds unique flavor.

    Final Thoughts

    Using the Obojima backgrounds can create interesting contrasts with standard Player’s Handbook options. Ensure to consult with your Dungeon Master regarding balancing these unique backgrounds when introducing this subclass to a different campaign setting.

    In summary, the College of Masks bard provides an engaging mix of performance, magic, and colorful storytelling that can enrich your Dungeons & Dragons experience. Whether your goal is to captivate audiences or empower your allies, this subclass offers numerous possibilities for fun and creative gameplay.