الوسم: Stranding

  • Completing the Search for Every Mine in Death Stranding 2

    Gathering resources is an essential aspect of Death Stranding 2: On the Beach. These resources allow you to construct buildings, renovate facilities, and upgrade your gear. Unlike the first game, you’ll have fewer chances to stumble upon lost items while exploring. This highlights the importance of the mines scattered across the map.

    While adventuring in Australia, you can discover eight different mines in Death Stranding 2. Delivering Chiral Crystals to these mines grants you various materials. Most mines are hidden and may be overlooked, so here’s a guide to their locations.

    Smoke Hill Mine Location

    For…

    You Get…

    800 Chiral Crystals

    960 Ceramics

    The first mine can be found on the western side of Australia, specifically northeast of the Government’s Base and a nearby enemy camp.

    This mine is part of Sub Order 104: Restore Smoke Hill Mine, assigned to you by Peter Gates at the Western Environmental Observatory.

    Mine North Of F1 Location

    For…

    You Get…

    2,000 Chiral Crystals

    4,800 Special Alloys

    This mine is situated in the northwestern region of Australia, northeast of West Fort Knot and northwest of Rainbow Valley.

    Restoring this mine is part of Main Order 13, which focuses on fixing the monorail.

    Twin Valley Mine Location

    For…

    You Get…

    1,200 Chiral Crystals

    720 Chemicals

    In northern Australia, you’ll find this mine inside an enemy camp, north of The Architect and east of the F2 South Distribution Center. The mine is located towards the eastern end of the camp, near a control tower.

    It’s advisable to neutralize the guards in the camp, especially those near the mine, before proceeding.

    Mine North Of Tar Lake Location

    For…

    You Get…

    1,600 Chiral Crystals

    3,200 Ceramics

    To obtain Ceramics, you need to restore the Mine North of Tar Lake. It’s located south of The Architect, east of the Northern Environmental Observatory, and northeast of The Metagenomicist (the monorail from this mine will be close to this terminal).

    Mine Near F3 Crater Location

    For…

    You Get…

    1,000 Chiral Crystals

    3,200 Resins

    Try to restore this mine once you meet The Dowser during the quest (Main Order 21). It’s located northeast of this terminal and east of F3 Crater in northern Australia.

    Northeastern Mine Location

    For…

    You Get…

    1,200 Chiral Crystals

    4,000 Metals

    Head north from The Motherhood in northeastern Australia, almost reaching the land’s edge.

    Savanna Mine Location

    For…

    You Get…

    900 Chiral Crystals

    1,920 Special Alloys

    To the south of The Motherhood and northwest of East Fort Knot, you’ll discover a small island. The mine is located near the center of this area.

    Access the mine from the south, as the northern part of the island features steep rock formations.

    Mine North Of F6 Location

    For…

    You Get…

    1,000 Chiral Crystals

    3,200 Resins

    On the eastern part of Australia, find the optional prepper known as The Tar Therapist. Just south of his terminal is where you’ll encounter the final mine in Death Stranding 2.

  • What to Expect After Completing Death Stranding 2: A Guide to Solving

    What to Expect After Completing Death Stranding 2: A Guide to Solving

    Death Stranding 2: On The Beach is an extensive title, requiring players to invest numerous hours to complete the main storyline, even if they focus solely on essential missions. However, much more awaits those who venture off the main path after viewing the ending credits.

    Kojima Productions has made it easy for players to dive back into the open world post-completion. They understand that players might want to revisit past missions or tackle new ones to enhance connectivity across the chiral network. The game also adds fresh features that enhance the experience, especially if players prefer bypassing unnecessary combat.

    What Happens After You Finish the Game?

    After an intense climax where the entire crew of the DHV Magellan tackles Higgs on The Beach, players will experience a series of sequences regarding Lou’s survival as Sam makes his way back to Mexico. Tomorrow, heavily hinted throughout the narrative, is revealed to be an older version of Lou who aged at a different rate due to the unique timelines on the beach and beyond.

    Once players see the credits, they will unlock “Episode 17.” However, this seems more like an endgame descriptor than a continuation of the main story.

    Louise, now known as Tomorrow, shares an emotional moment with Sam as the credits start rolling. Players then enjoy scenic transitions against familiar sounds until they see Tomorrow before a new plate gate, donned in Sam’s classic porter outfit.

    As the final credits roll, players are prompted to assess their in-game performance and face a significant decision: keep the Drawbridge Q-Pid on or turn it off.

    What Does the Drawbridge Q-Pid Do?

    The Drawbridge Q-Pid is a new feature introduced following the concluding cutscene. It asks whether players wish to maintain a spiritual tie with 4,000 severed souls on the APAS Beach or sever that connection entirely.

    Keeping it activated will sustain the same level of BT and Ghost Mech presence encountered throughout the campaign, allowing defeated foes to respawn. Conversely, turning it off will decrease these entities’ activities in the open world, minimizing their chances of reappearing after an encounter.

    This mechanic essentially enhances the delivery aspect of Death Stranding 2’s endgame, allowing players to experience the landscape without the hindrance of hostile encounters.

    Are There Unique Items or Missions?

    Upon completing the game, players will receive several new items, which will carry over into the endgame:

    • Red Mask: Higg’s red mask, shrouded in mystery and blocks sunlight.
    • Golden Mask: A skull-shaped golden mask, also serving to block sunlight.
    • Tomorrow and Fragile Holograms: These shapes can be placed in your upgraded structures to greet others online.
    • Adult Cryptobiote Patch: A decorative patch for your backpack, though it has no functional purpose.
    • Two Music Tracks: Unlocks “Fragile Things” and “To the Wilder feat. Ellie Fanning” for use in the music player.

    After hours spent in the endgame, it seems there are no new epilogues or additional missions following the end of the main story. However, players can revisit locations like the Terminal Fort Knot to locate previously uncompleted orders.

    What Happens to the DHV Magellan?

    Your operational base remains active post-credits, although many characters are absent. Rainy has left for a medical checkup, accompanied by Tomorrow, while Fragile is revealed to have passed away during the concluding act. Heartman returns to his research, and Lou is no longer present, having previously been a figment of imagination.

    You will now continue your journey with Tarman and Dollman.

    If you choose to use the Polaroid camera found in Sam’s private room, you can select to ‘keep’ or ‘gift’ a photo, concluding with Sam awakening from a dream—aptly highlighting his solitude.

    Otherwise, everything on the DHV Magellan functions as before. Players can enjoy showers, participate in VR missions, and explore various aspects of their private space. Completing available orders will also provide additional VR challenges.