الوسم: roots

  • How to Complete The Roots of Truth Puzzle in Crimson Desert

    How to Complete The Roots of Truth Puzzle in Crimson Desert

    To survive in the dangerous world of Crimson Desert, you need to collect Abyss Artifacts to upgrade your gear and boost Kliff’s abilities. The easiest way to get these artifacts is by completing floating island puzzles in the Abyss.

    One such puzzle is called Roots of Truth. You can access it after finishing the Spire of Insight in southern Hernand. Here’s how to complete the Roots of Truth puzzle and get an Abyss Artifact.

    Roots of Truth Puzzle Solution

    When you arrive at the island, activate the Abyss Gate and go to the bottom of the waterfall. Use your weapon to perform a stabbing attack to break through the water and get to the other side. Follow the staircase and floating platforms upward until you reach a zone with a big fan and two moving laser beams.

    Perform a double jump and glide over the fan and lasers to reach the other side. Continue up the stairs until you see a large circular grate. Climb onto it, hold onto it with the Left Trigger, and use a Force Palm strike. This will make the grate spin with you on it. Avoid the laser beam, as contact will damage you and cause you to fall.

    Next, climb onto the next circular grate and wait for the laser to go above you. Then, flip back inside the tower and repeat this process of climbing using the rotating grates, moving upward. Eventually, you’ll arrive in a room with a square Abyss Core inside. Use your Axiom Force to grab the core and rotate it horizontally.

    Tip: If your stamina isn’t quite maxed out, bring some Honey Tea. There’s no safe way to stand still and recover stamina while climbing this long wall of circular grates.

    Carefully slide the Abyss Core into the matching horizontal hole above you. Once in place, grab onto the grate where the lasers pass and spin yourself to the outside again. Climb up the floating platforms and look for a slit in the floor that looks into the room you just left. It’s right next to the large tree.

    Grab the Abyss Core through the hole in the floor and rotate it so it can fit into the open space. After removing it from the small room, place it into the square receptacle behind you to activate one of the spinning fans.

    Next, look downward at the spinning fan and go left to the large tree branch shown above. Land on the branch and find a hole in the wall containing another square Abyss Core. Hang onto the ledge or float in the air to grab it, then guide the core up to the spinning fan’s location and fit it into the slot opposite where the previous Abyss Core was placed.

    Warning: Be extremely careful when moving the Abyss Core upward. The organic shape of the branches makes it easy to slip and fall off. If you fall, you can try to use Axiom Force to pull yourself back up. Falling to the ground means you’ll have to restart the puzzle.

    Once both fans are powered and the large circular switch above is active, follow the tree branches to the right, descending carefully to the top. Climb down to the circular switch and strike it with Force to finish the Roots of Truth puzzle. Return to the altar at the top to earn an Abyss Artifact as your reward.

    You can keep exploring these islands by passing through the triangular gate behind the Abyss Altar.

  • How to Beat the Roots Level in Peak by Completing and Solving

    How to Beat the Roots Level in Peak by Completing and Solving

    If you think the Shore was tough, wait until you encounter the Roots Biome: Peak’s tall fungal forest that looks like a fairy tale until it becomes deadly. The area is filled with strong winds, unusual pink clouds, and highly active mushrooms. It definitely doesn’t give a friendly welcome.

    The Roots biome is a mix of stunning scenery and danger, where every step upward feels like nature’s way of testing you. You need quick reflexes, steady movement, and some luck to get through safely. Here’s how to stay balanced and keep your health in peak condition in this challenging part of Peak.

    ### How To Survive The Roots Biome

    [Image: Roots biome showing up in Peak.]

    If you’ve gone past the Shore in Peak, congratulations—you’re now facing the Roots Biome. This area appears when the Tropics map rotates, so depending on your game run, it might be your next big challenge. It’s easy to recognize with its giant fungal trees and glowing mushroom caps.

    ### Watch Out For The Wind

    [Image: Roots biome’s trees standing tall in Peak.]

    The first major obstacle is the gusts of wind that sweep through the forest. These winds can blow you right off cliffs if you aren’t anchored down. When the wind picks up, grab onto nearby trees, fungi shelves, or mountain walls to stay grounded.

    The big mushroom-covered trunks and ledges scattered around aren’t just for looks—they’re your safety lines. Move carefully and time your climbs between gusts to maintain control.

    ### Avoid The Pink Smoke

    [Image: Roots biome’s pink smoke being scary in Peak.]

    You’ll see pink clouds of smoke drifting through the air. Don’t rush through them. This toxic mist will poison you if you touch it, quickly reducing your health.

    It’s best to steer clear of the smoke. Patience will save you more time than rushing in to heal afterward. Wait for the right moment to pass safely through the cleaner air.

    ### Beware The Fungi Zombies

    [Image: Roots biome’s zombie walking in Peak.]

    Along your path, you’ll find fungi zombies lying dormant. They look harmless but can wake up if you get too close. If one bites you, heal immediately to stop infection from spreading.

    Keep your distance whenever possible. Plan escape routes ahead of time to avoid waking these infected creatures.

    ### Dodge The Dung Beetles

    [Image: Roots biome’s Dung Beetle walking in Peak.]

    The dung beetles are surprisingly dangerous. They’ll charge directly at you, knocking you off balance and sending you sliding down slopes. Try to sidestep their attacks or hide behind trees when they charge.

    In open spaces, move to higher ground quickly. The beetles struggle to climb fungi shelves and hills, giving you time to get away.

    ### Climbing To Safety

    [Image: Roots biome’s character walking in Peak.]

    To progress, learn how to use the environment to your advantage. The fungi shelves on trees and uneven mountain edges are good handholds for climbing. Stick close to these features as you go up to reduce your exposure to gusts and enemies.

    Careful timing and strategic use of the terrain are key to making it through this challenging biome without getting overwhelmed.

  • Doom: The Dark Ages Returns To Its PC Roots

    Doom: The Dark Ages Returns To Its PC Roots

    During today’s Xbox Developer Direct presentation, it was announced that Doom: The Dark Ages is set for release on May 15. The developer, Id Software, provided an extensive preview of the highly anticipated first-person shooter, revealing what they describe as a return to the franchise’s roots, drawing inspiration from the classic Doom.

    The announcement of Doom: The Dark Ages first came at the Xbox Games Summer Showcase in 2024. This title serves as a prequel to the 2016 reboot of Doom but reimagines the gameplay within a medieval fantasy environment. While details had been scarce since its initial reveal, Id Software showcased a deeper exploration of the game’s design, featuring new weapons and gameplay mechanics.

    Unlike Doom Eternal, which emphasized fast-paced mobility, The Dark Ages prioritizes raw power in its combat style. Id Software cites the original 1993 Doom as a major influence, suggesting a more grounded approach this time. As highlighted during the showcase, players will find that dodging enemy projectiles through strafing is a more effective tactic in this iteration. In a Q&A session prior to the reveal, Director Hugo Martin elaborated on how The Dark Ages connects with its predecessor.

    “I spent more time playing classic Doom during this project than any before,” Martin shared in response to a question from Noclip. “We conducted a thorough deep dive. There’s always a deep dive at the start of each project, but I realized that the original Doom has endured because it’s one of the most accessible first-person shooters with single-player campaigns ever crafted. Its combat is elegantly streamlined, which is why it remains enjoyable even today. So, we focused on making it a more powerful and grounded experience compared to the acrobatic style of Doom Eternal. When I say it’s a return to form, it feels more like classic Doom than any of our previous titles.”

    A fortress appears in Doom: The Dark Ages.
    Bethesda

    While the combat will feel familiar, The Dark Ages introduces significant innovations to the series. Among the new arsenal is the Shield Saw, which not only blocks and parries attacks but can also deflect them or be thrown at adversaries, reminiscent of Captain America’s shield mechanics. Players can now equip one of three melee weapons—a heavy flail, a mace, or an electrified gauntlet—all activated with a single button press. The glory kill system has also been revamped, allowing players to execute these finishing moves from various angles.

    This upcoming title will also expand its accessibility features, enabling players to adjust game speed and other elements to suit their preferences.

    In addition to its shooting mechanics and exploration, The Dark Ages will include bold new gameplay features. The Doom Slayer will get behind the controls of a towering 30-story Atlan mech and a dragon equipped with a Gatling gun. According to Id, these mechanics will not just serve as brief minigames; they will feature their own extensive boss battles.

    The Slayer holds a shotgun in Doom: The Dark Ages.
    Bethesda

    As for the narrative, which begins with the Doom Slayer in captivity, Id Software envisions a storyline comparable to a blockbuster film, emphasizing dramatic set pieces and a deeper focus on story development. This time around, the plot will unfold more through cutscenes rather than lore text, although collectibles and codex entries will still be present. Martin cites inspiration from the Batman comic Batman: Year One in shaping this narrative direction.

    “The inspiration was really the Batman comic Batman: Year One,” Martin stated in response to an inquiry from IGN. “My love for comic books, especially that particular narrative, informed how we constructed the Slayer’s backstory and mythology, which we internally referred to as the Slayer’s Testament. We even briefly called it Slayer: Year One during development.”

    One absence in The Dark Ages will be multiplayer modes. Marty Stratton from Id confirmed that fan-favorite multiplayer elements were sacrificed to dedicate resources to the single-player experience.

    “It’s campaign-only,” Stratton explained. “We decided on this from the outset. Our goal was to give ourselves the freedom to create elements like the Atlan and the dragon mechanics. These features are akin to mini-games within the game itself. We realized that players highly value our campaigns, so we focused solely on that to develop the largest and most exceptional Doom game we’ve ever produced.”

    Doom: The Dark Ages is slated for release on May 15 for PS5, Xbox Series X/S, and PC.