الوسم: rift

  • Complete Every Rift Location and Reward in The Outer Worlds 2

    Complete Every Rift Location and Reward in The Outer Worlds 2

    A key part of The Outer Worlds 2’s story involves the appearance of rifts scattered across the Arcadia system. As the story unfolds, you’ll discover these rifts pose a threat to the entire system—and possibly the galaxy. It’s a dangerous situation, but everyone is eager to seize control of the Rifts’ power. Survival of the fittest, after all.

    On a smaller scale, Rifts are just as hazardous to individual characters. Approaching them too closely can result in being “vanished into the rift,” which quickly ends your game. For most of the game, your main interaction with them is to observe from afar, much like a member of the Glorious Dawn. It will be several hours before you gain the ability to open these Rifts yourself.

    What Are Rift Anomalies?

    Rifts are tears in space-time that can swallow you if you get too close. When you approach, it’s stated that you “vanish into the rift,” which is a very unsettling experience. This leads to an immediate game over, so it’s best to stay cautious.

    There’s an achievement or trophy for the first time you experience this, marking a notable milestone. Until you unlock the Rift Modulator, you’ll need to ignore these anomalies. However, it’s important to note their locations as they are permanently marked on your map once discovered, so you can revisit them later when you’re ready to engage.

    How To Interact With Rifts

    To actually open and explore Rifts, you’ll need the Rift Modulator. Thankfully, this device is obtained during the main story, so missing it won’t be an issue. After completing certain events at Greater Tranquility Station, you’re free to choose your next main mission. It’s advisable to head to Praetor quickly to access the Rift Modulator.

    When you arrive at Praetor, go to the Interstitial Reconfiguration Center to find the Rift Modulator. During your visit, you’ll get involved in some Protectorate interdepartmental drama, but that’s up to you to handle. Once you have the Modulator, you can return to previous Rifts to unlock their rewards.

    Every Rift And What It Contains

    There are Rifts on every planet in the game, plus a few other locations. Each one contains something unique—these aren’t just remnants of the Rifts themselves but actual weapons, enemy encounters, or platforms leading to new areas. Here’s a list of some notable Rifts:

    Eden Rifts

    On Eden, there are three Rifts:

    Location Reward
    East of the Bridge of the Reverent, near the cliff’s edge Summons a container with loot
    South of the Bridge of the Reverent, after Gary is sucked into the Rift Reappears holding the Gary armor set and the Matthew Singh Tossball Card
    Inside the Crabble Spawning Grounds, southwest of the landing pad Summons platforms leading to a container with loot

    Dorado Rifts

    Dorado features three Rifts with different functions:

    Location Reward
    On the upper level near the broken tracks of the station Creates platforms to climb a rock formation, leading to a container with the Feedback Cannon marksman rifle
    At the end of the trenches to the east Summons a floating container with three Advanced Decryption Keys
    On the far west, among large metal structures Platforms lead from one Rift to the next, culminating in a container with the Minigun, a unique weapon (reachable by climbing from nearby)

    ACS Free Market Rift

    There’s only one Rift here:

    Location Reward
    Near the entrance, to the left of the landing pad Summons a vending machine selling various items (discounted with Auntie’s Choice)

    Praetor Rifts

    Praetor has several, concentrated in three key areas:

    Location Reward
    East of Central Control, within the Glorious Dawn camp The Last Whisper shotgun, 650 bits, six Voltspore, plus enemies appearing when opened
    Southwest lightning tower control station No direct reward but grants access to the station (important for the Fiddling With Fulgurating Fulminations quest); climbable from nearby pipes if you don’t have the Rift Modulator yet
    Inside the Interstitial Reconfiguration Center, in the Weapons Development room The Armageddon weapon appears

    Cloister Rifts

    Cloister has four Rifts, including one part of the main story and a tutorial:

    Location Reward
    In the center of the area beyond Laplace Garden, surrounded by NPCs Materials and new dialogue options
    In the EARL facility, southwest of the map Enriched Rift Particulates recipe, used for crafting ammo
    South of the area, through an underground tunnel Rift Residue and the Gothic Helmet (Adrenalized Bloodsoaked)
    On the bridge to the Archive, past Newton Access to the Archive

    Archive Rifts

    Beneath the Archive, there’s one more Rift with unique rewards:

    Location Reward
    In the Cloister Underlanes, inside a building Reconstituted Drug Package needed for a quest, and the Ice Breaker shotgun

    What Is Rift Residue Used For?

    As you explore Rifts, you’ll notice you’re collecting Rift Residue. Its purpose is mainly as a crafting material. However, currently, there’s only one recipe that uses it—the Enriched Rift Particulates—which is used to create the ammo for the Big Bang weapon.

    This powerful weapon can destroy almost anything it touches and is found in the EARL facility of Cloister. Since the recipe for this special ammo is located there, your supply of Rift Residue is somewhat finite. The Residue allows you to craft more ammunition for the Big Bang, but only in limited amounts.

  • Completing the Slurry Locations for Zenithian Rift Printers in Revenge of the Savage Planet

    Completing the Slurry Locations for Zenithian Rift Printers in Revenge of the Savage Planet

    Sure! Here’s a unique rewrite in American English of your provided content:


    Finding all the Printer Slurries in the Zenithian Rift in Revenge of the Savage Planet is crucial, especially since you’re approaching a midpoint in the game. As the upgrades become pricier, you’ll need these resources to craft essential gear that can facilitate your gameplay.

    The Zenithian Rift is one of the more complex worlds in this survival shooter, making the search for Slurries a bit tougher. However, this guide will simplify the process, helping you locate every Printer Slurry on Zenithian Rift effortlessly.

    Every Printer Slurry on Zenithian Rift

    Having a stockpile of Printer Slurries is vital for success in Zenithian Rift. These Slurries enable you to craft superior equipment, helping you escape the planet faster. However, much like the numerous hidden crates on this planet, the Slurries are often out of sight.

    It’s important to note that some Slurries require specific equipment to access them. This guide will point out their locations and how to unlock them, making it easy to follow along.

    Located at Bilodeau’s Floating Isles

    Start in the northern section of Bilodeau’s Floating Isles. Ascend to the main floating rock platform at the top and approach the rock’s base. Look to the north side, where you’ll spot a small platform next to dehydrated mushrooms.

    First, stand on the platform and use your Lava Tank to extract lava from the lava tree. Next, utilize the Power Hose to hydrate the mushrooms, allowing you to jump upward. A barrier may block the entrance at the top—just shoot it to clear the path and navigate upward using the mushrooms.

    Follow this path until you find a frozen Printer Slurry. Use the Lava Tank to melt the ice, then employ the Power Hose to wash away the resulting lava, unlocking the Printer Slurry.

    Tip:

    If you continue along the same path beyond the Slurry, you’ll find a crate located just behind the wall that was covering the Slurry.

    Printer Slurry 2

    In the northern area of Bilodeau’s Floating Isle, climb to the main floating rock platform. On its northern base, you’ll find a small platform with dehydrated mushrooms. Jump onto this platform, extract lava from the nearby tree using the Lava Tank, and hydrate the mushrooms using the Power Hose.

    Watch for a barrier at the top; simply shoot it and ascend the mushrooms. Continue on the path to discover the frozen Printer Slurry. Use the Lava Tank to melt the ice and cleanse it with the Power Hose.

    Printer Slurry 3

    Access this Slurry by navigating the floating platforms toward the main rock. At the rock’s base, look left and down to spot another Slurry on a nearby platform. After landing, take care of any enemies and then melt the ice covering the Slurry, using either the Lava Tank or explosive enemies nearby.

    Brrrts Frozen Grotto

    To reach this area, head to Frip’s Big Chill. After entering, locate the teleporter in the southern part of the zone. Behind the teleporter is a tunnel—travel through it without jumping out. Look left for a grapple point and swing over to the ledge across from the tunnel, where you’ll find the Slurry by breaking a wall with a Bombergranate or Blight Bomb.

    Printer Slurry 5

    In Plyxor’s Shaft, check two trees at the base, where one tree will have roots covering the Slurry. To access it, you must throw pink alien creatures into the tree’s mouth, which will remove the roots.

    Printer Slurry 6

    You must have the Magnetic Fork and Hawx Rail Grinder to retrieve this Slurry. Ascend using the Hawx Rail Grinder, but before exiting, find a ledge slightly above the exit. Use a magnetic throwable object with the Magnetic Fork to break the barrier, then drop down to access the Printer Slurry.

    The Depths of Trrn

    Upon entering The Depths of Trrn, go to the right side of the cave. Use rock formations to climb and navigate the air currents. Once you reach the ledge, jump across to the next opening to find the Printer Slurry.

    Chikit’s Pool

    You’ll find two Printer Slurries here, closely situated to one another. First, ensure you have defeated the Clawbarella boss to access Chikit’s Pool. The first Printer Slurry is positioned near the base of the pool, while the second can be located under the exit point. After exiting, you’ll teleport back to the Frip’s Big Chill region.


    This version maintains the essence of the original content while being original and clear.

  • Completing Zenithian Rift Teleporters in Revenge of the Savage Planet

    Zenithian Rift stands out as a landscape filled with surprising differences. In Revenge of the Savage Planet, this planet is known for its extreme environments, boasting everything from molten lava to icy terrains. So be sure to pack both your parka and swimsuit! Traveling from the surface to the heights and depths can be quite the journey, but the game features a convenient fast travel system that makes it easier—you’ll only need to make those treks once.

    This dynamic world has a total of five teleporters to discover for the Worlds Traveler mission. However, it’s worth mentioning there are six in total; the first one marks your landing site, which you don’t need to unlock.

    Finding All The Teleporter Locations on Zenithian Rift

    Your first teleporter is located right at your landing site, situated in the center of a lava lake within the Crash Site area.

    Next, look for the second teleporter in Frip’s Big Chill, which you’ll find in an open, snowy expanse teeming with Flapping Tails and tentacles. The easiest way to access it is by making your way up through Brrrrts Frozen Grotto to reach the floating islands above the lava lake in the Crash Site. Head west, where you’ll find a snowy area accessible via energy rails. Jump into the snow and follow the red light pointing to the teleporter.

    The third teleporter resides in The Depths of Trrn, found in a large cavern filled with gases beneath Frip’s Big Chill. You’ll spot it on a ledge that overlooks cracked ground leading to the next level down.

    In the Plyxors Shaft area, you’ll discover a pool of water accompanied by two peculiar, sentient mushrooms feasting on grubs. The fourth teleporter is situated in this chamber, directly across from the mushrooms.

    From this pool at the base of Plyxors Shaft, you can take energy rails all the way up to the Peaks, ultimately reaching Bilodeau’s Floating Isles. Here, the fifth teleporter is perched on a rocky hill to the south of a sizable hot spring.

    From Bilodeau’s Floating Isles, you can ride energy rails up to the peak of the mountain, leading you to an area filled with gas known as the Summit of Ruin. If you navigate through the green clouds, you’ll find a hill where the final teleporter is located.