الوسم: resident

  • How to Complete All Unlockables and Solve Every Puzzle in Resident Evil 7

    How to Complete All Unlockables and Solve Every Puzzle in Resident Evil 7

    Unlockables have always been a key part of Resident Evil, starting right from the original game. With extras like new costumes for Chris and Jill and the Infinite Rocket Launcher, the first Resident Evil established a tradition of post-game rewards that most games in the series have continued and expanded upon. Resident Evil 7 feels like a return to that classic approach, and it includes some of the series’ best unlockables.

    Playing through Resident Evil 7 once is never enough to see everything it has to offer. The game strives to keep players engaged by adding new challenges, weapons, and items that encourage replay. For example, there is a difficult new mode that completely changes the experience, along with special items that only become available after certain criteria are met. You won’t truly finish Resident Evil 7 until you’ve unlocked everything.

    Updated April 8, 2026, by Ben Jessey: Interest in Resident Evil titles has surged with the recent release of Resident Evil Requiem. As a result, we’ve revisited our guide to all Resident Evil 7 unlockables and given it a refresh to better serve fans looking for all the details.

    Madhouse

    What is it:
    Madhouse is the toughest difficulty in Resident Evil 7. It increases the difficulty significantly by reducing available resources, including ammo, which is much scarcer. Enemy behavior is more aggressive — Molded appear earlier and are faster, with more health. Jack, the boss, is more relentless, and enemy placements are completely rearranged, making previous knowledge useless. It’s like starting a new game.

    How to unlock:
    You can only unlock Madhouse after you beat the game for the first time. It isn’t available from the start and isn’t designed as an easy mode for beginners.


    Albert-01R

    What is it:
    A weapon inspired by Albert Wesker’s famous Samurai Edge, the Albert-01R is a powerful handgun in Resident Evil 7. It holds three bullets and has noticeable recoil, with a slow reload speed. This weapon makes repeat playthroughs easier because, with improved handgun ammo, it can often kill enemies with a single headshot. It’s especially useful in the Madhouse difficulty.

    How to unlock:
    During the final fight, you’ll be given the Albert-01 to use. After completing that fight, you’ll unlock the standard Albert-01R in your item box for future runs.


    Secrets of Defense

    What is it:
    This is a passive item that boosts Ethan’s damage reduction while blocking, making melee encounters and fights much easier. When stored in your inventory, it helps you endure more hits, which is especially helpful when facing Madhouse’s tough bosses.

    How to unlock:
    Earn it by completing the game on Normal difficulty. Once unlocked, it appears in your item box and remains available on subsequent playthroughs.


    Essence of Defense

    What is it:
    Like the Secrets of Defense scroll, this item further reduces damage you take when blocking, allowing you to withstand many hits without healing. It’s essential for surviving some of the toughest fights, especially on Madhouse.

    How to unlock:
    You need to find and break all 20 Mr. Everywhere Bobbleheads scattered throughout the game. Your progress carries over between playthroughs, so it can be unlocked gradually.


    Walking Shoes

    What is it:
    When stored in your inventory, these shoes increase your walking and crouching speed. While your running speed stays the same, the boost in mobility helps you complete the game faster and makes dealing with faster Molded enemies in Madhouse much easier.

    How to unlock:
    By finding and breaking all 20 statues linked to the Mr. Everywhere side quest, the Walking Shoes become available in your item box.


    X-Ray Glasses

    What is it:
    These glasses reveal every item in your immediate vicinity, acting as a constant resource scanner. They help you gather resources quickly and find important items easily, which is incredibly useful in Madhouse.

    How to unlock:
    To get them, you must complete the game in under four hours by carefully planning your route and avoiding unnecessary detours. Once you succeed, the X-Ray Glasses appear in your item box.


    Circular Saw

    What is it:
    A melee weapon similar to the chainsaw but more powerful and reliable. It requires close range to use, but it quickly stuns and drops enemies, making it very effective. Unlike the chainsaw, it doesn’t run out of power, so it’s a guaranteed knockout tool.

    How to unlock:
    Complete the main story in less than four hours. If you do, it becomes available in your inventory.


    Infinite Ammo

    What is it:
    This item grants unlimited ammunition for all your weapons, making the game far easier by eliminating the need to scavenge for bullets.

    How to unlock:
    You must finish the game on Madhouse difficulty to unlock Infinite Ammo.


    Dirty Coin

    What is it:
    An extra Antique Coin that can be used to unlock additional upgrades or weapons. It’s a special collectible item.

    How to unlock:
    You can only unlock the Dirty Coin by playing the Beginning Hour demo, not the main game. Completing a complex puzzle within the demo, which involves escaping rooms, finding hidden notes, and completing specific tasks, grants you the coin. After finishing the demo, it appears in your full game’s inventory.

    This detailed list covers all notable unlockables in Resident Evil 7, encouraging players to replay the game and explore every challenge and reward available.

  • How to Defeat Plant 42 in Resident Evil Requiem: Completing & Solving Tips

    How to Defeat Plant 42 in Resident Evil Requiem: Completing & Solving Tips

    Leon’s path through Raccoon City in Resident Evil Requiem is a nostalgic celebration for the tough action hero. After facing the T-Virus outbreak as a rookie cop many years ago, Leon has carried the trauma of those he couldn’t save, leading up to Umbrella’s decision to bomb the city to hide its mistakes.

    Now, decades later, he’s older, stronger, and more focused than ever, determined to avoid past errors. To kick off this reunion, many familiar enemies have returned for another fight: the giant spider, Mr. X, and Plant 42 blocking the entrance to The Ark. Here’s how to defeat Plant 42.

    How to Defeat Plant 42

    Your fight against Plant 42 begins as you enter the abandoned Raccoon City orphanage and continue into the underground subway tunnels. Follow the main route, and it won’t be long before Leon has to cross a damaged train car hanging off a cliff.

    There are no enemies in this section, so keep moving forward and thoroughly explore every area for supplies and collectibles. When Leon reaches the end of the suspended train, Plant 42 will burst through the windows, and one of its many heads will come out to attack.

    Tip: Each plant head telegraphs its attacks by lunging forward, giving Leon just enough time to parry using the shoulder button. These attacks cause significant damage, so be prepared.

    Try to block attacks until the plant head becomes vulnerable. When it opens up, quickly attack with a powerful weapon — you’ll only have a few seconds before it closes again. Once you manage to take it down, the train will collapse off the cliff, and Leon will leap to safety, cracking a cheesy joke.

    As you descend, pick up any items along the way, since they’ll be useful later. Continue through the tunnels, eliminating emerging plant heads, and don’t ignore brief side detours where breakable crates and other supplies are hidden.

    A supply box with ammo and a heavy metal cable left by the BSAA will be found, which Leon can use to rappel down into The Ark and reach Plant 42’s lair. Keep your flashlight on and keep moving forward.

    The tunnels are filled with smaller tendrils that come to life and attack, just like on the train. Use your weapons and parries to survive in tight spaces, especially when plant heads open their wide mouths, letting you deal heavy damage with shotguns.

    Tip: Plant heads will stay closed for a few seconds before attacking, so keep your weapon aimed and ready to fire.

    Proceed through the tunnel system, destroying plant heads as they appear and checking around for breakable objects. Eventually, you’ll come to a clearing with The Ark’s entrance in the distance. You’ll face two tentacles blocking your way; aim for the plant heads protruding from them and shoot to destroy them. Be cautious—these tentacles can slam down on your position.

    Once those are eliminated, jump off the ledge for the final confrontation. Immediately grab items from the nearby crate, as you won’t have time once Plant 42 emerges from the undergrowth.

    Tactics for the final fight:

    • Move in a continuous side-to-side pattern, resembling an infinity symbol, to avoid tentacle slams.
    • Plant 42’s central head opens between tentacle attacks, offering a window for a big damage burst if you’re quick.
    • Use Requiem or another high-damage weapon to maximize your hits. Keep firing until a large gas canister beneath Plant 42 opens, revealing flammable gas. Shoot it to finish the fight.

    Pro tip: Requiem is the best weapon here if you have enough ammunition. It deals heavy damage, staggers Plant 42, and gives you chances to reload and prepare for the next attack.

    Stay alert for the tentacle slams and attack when the big head is exposed. Strafe constantly in a side-to-side pattern to avoid getting hit, and focus on dealing damage quickly when the opportunity arises.

  • How to Complete the Organ Transport Box Puzzle in Resident Evil Requiem

    How to Complete the Organ Transport Box Puzzle in Resident Evil Requiem

    In Resident Evil Requiem, you’ll encounter various challenging puzzles, including the need to find specific items that trigger further actions—like opening doors or progressing through the game. Capcom’s design includes intricate horror mazes that often send you chasing after items across confusing layouts.

    One of these puzzles involves the Organ Transport Box. To move forward, you must unlock this box to retrieve an artificial organ. You’ll then need to insert this organ into a deceased body to obtain a crucial keycard. Essentially, you’re collecting one item to unlock another so you can continue exploring Rhodes Hill Critical Care Center.

    Where to Find the Organ Transport Box

    The Organ Transport Box is located in the garage of Rhodes Hill Critical Care Center. It’s inside an open freezer van. The box waits to be picked up, but beware: as soon as you do, a zombie infected with the virus will crash through the wall in a construction vehicle, heading your way.

    To avoid getting killed, aim for the zombie’s head immediately. It only takes one shot to bring him down and stop the vehicle. Afterward, you can squeeze through the wreckage and return inside to continue.

    How to Open the Organ Transport Box

    You won’t be able to open the box until you receive specific instructions. These instructions are stored in the safe in the Director’s Office, which also holds one of three quartz stones needed to escape the facility later. Next to the safe, there’s a red binder containing the instructions for opening the box.

    Open the binder, and inside you’ll find a piece of paper with the steps to unlock the box and collect its contents. Keep in mind, everything must be done in a precise order; otherwise, the process resets.

    Note: Even if you know the code, it won’t work until you’ve first received the instructions from the Director’s Office. To do that, you need to grab the corrosive acid from the room opposite the safe to access it.

    The Setup for Opening the Box

    The image displaying the instructions shows the necessary configuration to unlock the box — don’t forget to set the circular switch to ‘Auto’ as the final step. The process involves:

    1. Ensure the circular switch is set to ‘Auto’ then toggle it to ‘Hand’.
    2. Move the right-hand switch from the bottom to the middle position.
    3. Position the five individual buttons according to the instructions.
    4. Switch the circular dial back to ‘Auto’, which will automatically open the box.

    Inserting the Organs and Getting the Keycard

    After opening the box, you can return to the medical examination room. Here, insert both organs into the body of the coma patient, which will then come back to life with a zombie wearing a Level 2 wristband keycard. You’ll need to eliminate this zombie to obtain the keycard and further your progress.

  • How to Upgrade Your Inventory in Resident Evil Requiem by Completing Challenges

    How to Upgrade Your Inventory in Resident Evil Requiem by Completing Challenges

    Resident Evil Requiem has been released, and you’ll need to manage a growing inventory of weapons, consumables, and puzzle pieces. At the start, your carrying capacity is limited, but you can expand it as you progress through the game.

    Here are all the inventory upgrades available to maximize your storage space:

    All Hip Pouch Locations

    Hip Pouch #1
    The first Hip Pouch can be found in the Parlor. It’s on the west side of the care center, accessible only after finding the red gem in the Chairman’s Office. Enter the office, eliminate the zombie in the back, and grab the ornate silver box near the door. Examine the box to reveal a latch, open it, and retrieve the gem. Return downstairs to the Parlor, insert the gem into the door to unlock it. Inside, you’ll see a prize door on the left you can open with three Antique Coins, revealing your first Hip Pouch with two inventory slots.

    Hip Pouch #2
    Your next Hip Pouch is in the Filing Room on the first floor. To get there, you need the Level 1 ID Wristband, which you’ll earn during the story. Head to the west wing, pass through the Dining Room, and go north to reach the Filing Room. Inside, use the wristband to unlock the door. You’ll find a broken cabinet you can open with Leon, and the Hip Pouch rests on a table in the back right corner.

    Image of Hip Pouch #2

    Hip Pouch #3
    This one is inside the underground section of the care clinic, after you chase Emily into the holding cells. Find the Joint Plug at the end of the cells, then take it to the Workshop at the end of the hall. Slot the plug into the socket outside the door to power it. Inside, on a table, you’ll see the third Hip Pouch.

    Warning: The below section has potential spoilers regarding enemy locations and story points. If you prefer to avoid spoilers, consider returning after this part of the story.

    Hip Pouch #4
    The last Hip Pouch is in the Bioweapon Repository 05 area of the ARK, once you regain control of Grace. Prepare to face enemies like Lickers and a pale zombie. Use acid or Hemolytic Injectors to stealthily take out the Lickers—they deal massive damage if they hit. Throw empty bottles to lure enemies to a spot, then toss acid for a quick kill. After defeating them, lure the zombie away and shoot it to keep silent. Return inside and interact with the glowing button on the first containment pod on your left. Inside this pod, you’ll find the final Hip Pouch.

    Image of Hip Pouch #4

    Leon’s Case Upgrade
    The final inventory upgrade is linked to Leon’s case, similar to Resident Evil 4’s attache case. It’s available by purchasing the upgrade from a Supply Box while exploring Raccoon City. You’ll earn credits by defeating enemies after discovering the BSAA camp. Use these credits to buy the case upgrade, which expands Leon’s inventory capacity, allowing him to carry more items.

  • Saudi Hajj Violators to Be Deported, Face 10-Year Travel Ban

    Saudi Hajj Violators to Be Deported, Face 10-Year Travel Ban

    Saudi Arabia Reinforces Hajj Regulations for Pilgrims

    As the annual Hajj pilgrimage approaches, Saudi Arabia has reiterated the necessity for strict compliance with its regulations, emphasizing the importance of having a valid permit to participate.

    The Saudi Ministry of Interior has made it clear that anyone caught performing Hajj without a proper permit will be immediately deported and banned from re-entering the country for ten years. According to reports from the Saudi Press Agency, holding a permit is mandatory for all pilgrims.

    Officials urge all residents to adhere closely to Hajj rules and guidelines, stating that these measures are designed to ensure the safety and smooth experience of all participants during the pilgrimage.

    Additionally, the authorities encourage locals to report any violations by calling 911 within Mecca, Medina, Riyadh, and the Eastern Region, or 999 in other areas of the kingdom.

    On Tuesday, Minister of Media Salman Al-Dossary reaffirmed the country’s commitment to serving pilgrims through a well-coordinated system that aligns with national leadership directives and the Vision 2030 initiative. He highlighted that the “No Hajj Without a Permit” campaign is vital for organizing the pilgrimage and enhancing awareness.

    Al-Dossary also noted that over 1,070,000 pilgrims have already arrived from abroad, with 249,000 coming through the efficient Makkah Route Initiative. More than 25,000 mosques across Mecca, Medina, and other holy sites have been prepared, along with the distribution of millions of Qur’ans and digital ID cards.

    On health-related matters, Minister of Health Fahad AlJalajel urged pilgrims to follow essential health guidelines and assured that the healthcare system is fully equipped to handle any emergencies during the Hajj season.