الوسم: rel

  • Completing Every Relic: Your Guide to Solving Hell Is Us

    Completing Every Relic: Your Guide to Solving Hell Is Us

    In Hell Is Us, you face Limbic Entities, which are pure expressions of human emotion. You have a good range of tools to help you defeat this alien threat, including Limbic Weapons and Drone abilities. One of the most useful items you can use are Relics.

    Relics are scattered throughout the country of Hadea and are remnants of its old history, still just as powerful today. In this game, there are various Relics to find, each with its own location and purpose.

    What Are Relics?

    Relics come in two types: active and passive. Active Relics are used in conjunction with your weapons’ Glyphs in the ability menu, but they rely on cooldowns instead of Limbic Energy, similar to Drone abilities. Passive Relics act more like protective gear. Their effects are constantly active and they provide stronger benefits, giving you more freedom to customize your build without solely depending on your defensive stats or Limbic Sphere.

    Every Relic and What It Does

    There are 29 Relics in total—14 active and 15 passive. They help boost defenses, restore health or Limbic Energy, or even eliminate certain enemies instantly.

    Active Relics

    Relic Effect Stats
    Call Of The Griffon Increases stamina recovery speed Cooldown: 6 min, Recovery: 100%, Duration: 3 min
    Heart Of The Griffon Fully restores HP, Stamina, and Limbic Energy Cooldown: 6 min, Restoration: 100%
    Knell Of Waning Grief Instantly defeat a Haze of Grief Cooldown: 9 min, Instant Kill: Grief
    Aster’s Band Of Domination Stuns nearby enemies Cooldown: 3 min, Stun Duration: 10 sec, Radius: 10 meters
    Memoria Of The Phol Boosts weapon experience gain Cooldown: 9 min, Bonus: +100%, Duration: 10 min
    Knell Of Ebbing Ecstasy Instantly defeat a Haze of Ecstasy Cooldown: 9 min, Instant Kill: Ecstasy
    Knell Of Receding Rage Instantly defeat a Haze of Rage Cooldown: 9 min, Instant Kill: Rage
    Chalice of Everflowing Turmoil Drain enemy Limbic Energy to refill yours Cooldown: 6 min, Drain: 30/sec, Duration: 20 sec
    Knell Of Fading Terror Instantly defeat a Haze of Terror Cooldown: 9 min, Instant Kill: Terror
    Orison Of Valour Short-term immunity from stamina costs Cooldown: 9 min, Cost reduction: 100%, Duration: 30 sec
    Kolig’s Providence Short-term invincibility Cooldown: 9 min, Immunity: 100%, Duration: 30 sec
    The Benediction Of Palom Short-term immunity from Limbic Energy costs Cooldown: 9 min, Cost reduction: 100%, Duration: 30 sec
    Blessed Hand Of Sethyris Boost melee weapon damage Cooldown: 9 min, Damage: +100%, Duration: 5 min
    Wisdom Of The Griffon Regen Limbic Energy per second Cooldown: 6 min, Regen: 20/sec, Duration: 3 min

    Passive Relics

    Relic Effect Location
    The Omen Of Oblivion Increases damage of Combo Capper attacks Senedra Forest
    The Unbound Delusion More Limbic Energy but damage reduction Senedra Forest
    The Relentless Assault Restores health with each Combo Capper hit Acasa Marshes
    Aarlon’s Last Stand Immunity to control effects when exhausted Acasa Marshes
    The Bloodseeker Restores health and Limbic Energy when defeating enemies Jova Graveyard
    Mark Of The Betrayed Increased damage after a parry Vyssa Hills
    The Heart Of Aria Improves Healing Pulse Patham Abbey
    The Crucible Of Fire Increases melee damage taken and dealt Vyssa Hills
    The Blood Queen’s Phalange Extra damage per enemy defeated Vyssa Hills
    The Panoptic Eudemon Negates damage from enemy attack periodically Outside Patham Abbey
    The Entropic Enigma Boosts weapon experience gains Talju
    Visage Of The Defier Higher melee damage, lower Limbic Energy Jeljin
    The Eternal Sands Reduces Limbic Energy costs Marastan
    Cyrene’s Requiem Increases Limbic Energy gained per strike Aurigas Museum
    The Dream Aculeus Extra melee damage against full-health enemies Arcas Spire

    Many Relics have significant cooldowns, so it’s best to use them only in critical moments. Keep in mind that cooldowns continue by ticking down even during puzzles or conversations.

    Where to Find Every Relic

    Relics are usually obtained through three main ways: returning to Gildas after completing a Good Deed or ending a Timeloop, completing Mysteries, or exploring Vaults of Forbidden Knowledge. The locations for each relic are as follows:

    Relic Area Location Details
    Call Of The Griffon Under Jova, Acasa Marshes After completing the Land of Milk and Honey Good Deed with Gildas
    Heart Of The Griffon Acasa Marshes In the Vault of Forbidden Knowledge
    Knell Of Waning Grief Vyssa Hills After closing the St. Francis Church Timeloop with Gildas
    Aster’s Band Of Domination Lake Cynon In Modus’ Tomb along with his hammer
    Memoria Of The Phol Lake Cynon In the Vault of Forbidden Knowledge
    Knell Of Ebbing Ecstasy Talju Given by Gildas after saving all four survivors during the A Light In The Dark Good Deed
    Knell Of Receding Rage Jeljin After closing the Jeljin Timeloop with Gildas
    Chalice of Everflowing Turmoil Jeljin In the Vault of Forbidden Knowledge
    Knell Of Fading Terror Marastan After completing the Depths of Hell Good Deed with Gildas
    Orison Of Valour Marastan In the Vault of Forbidden Knowledge
    Kolig’s Providence Lake Cynon After closing the Timeloop with Gildas
    The Benediction Of Palom Auriga Museum After completing the Lost and Found Good Deed
    Blessed Hand Of Sethyris Auriga Museum After closing the B4 Timeloop with Gildas
    Wisdom Of The Griffon Plain of Mists, Temple of the Fallen After closing the Timeloop with Gildas

    Similarly, passive Relics are often given by Gildas after specific events or are found during investigations.

    Keep in mind that, aside from story-related Relics like Aster’s Band of Domination and Mark of the Betrayed, most Relics are earned through exploration, completing missions, or solving mysteries. It may take some time to collect the exact Relics you want since Gildas doesn’t specify which Relic comes from which event, and all are handed in at once.