الوسم: Puzzle

  • How To Complete The Gear Puzzle In Outbound

    How To Complete The Gear Puzzle In Outbound

    In Outbound, your mission involves exploring different landmarks on the map. One notable site is a large windmill. When you arrive, you’ll see that it isn’t working. To get it running again, you need to solve a gear puzzle.

    Solving the gear puzzle unlocks the Round ‘N Round Achievement or Trophy. It also lets you access the windmill’s terminal, where you can find a new blueprint. Here’s how to complete the gear puzzle step-by-step.

    Gather Scrap Metal First
    Before heading to the windmill, make sure to collect at least 20 pieces of scrap metal. These are mostly found around signal towers, so explore those areas thoroughly.

    Reaching the Top of the Windmill
    When you go inside the windmill, you’ll see a door on the ground floor with a red light above it. Ignore that door for now and climb the stairs. Once at the top, you’ll find two levers. Use these to turn the wooden platform above you.

    The platform is divided into three sections: one with boxes, one with shelves, and one with a ladder. Turn the platform until the section with boxes is directly above the two levers.

    Climb and Adjust the Ladder
    Climb the ladder you find there. At the top, you’ll see a green switch on the wall. Flip this switch to make a new ladder drop down. Sometimes, this ladder will appear behind the shelves, so go back down and pull the lever to clear the way.

    Fixing the Windmill’s Gear
    Once you’re back up, head toward the large broken cogwheel. Use your scrap metal to repair it. This is essential for the windmill to work.

    Activating the Windmill
    Next, locate the brake lever on the wall near the gear. When the gear is fixed, pull the lever to activate the windmill. This completes the gear puzzle and gets everything turning again.

  • How to Complete the Grey Forest Puzzle in Crimson Desert

    How to Complete the Grey Forest Puzzle in Crimson Desert

    Crimson Desert’s vast open world is filled with hidden secrets and puzzles to discover. From intricate floating islands in the Abyss to unlocking towering spires in each main area, you’ll spend plenty of time solving these challenges.

    One of the most common puzzles involves the Ancient Ruins, which appear throughout every part of the game. The Grey Forest is one such location, and it can be tricky if you don’t know what to look for or if you don’t carefully examine the area. Here’s how to solve the Grey Forest Ancient Ruins puzzle and what rewards you for your effort.

    Location of The Grey Forest Ancient Ruins
    To find this puzzle, head southeast to the Delesyia region. The ruins are north of the “Grey Forest” label on your map, near a triple crossroads. You’ll spot a large forest clearing with a massive sundial-like structure on the ground, surrounded by statues.

    Solving The Grey Forest Puzzle
    When you arrive at the puzzle site, you’ll see a memory image of someone moving the large arrow-shaped dial on the ground. A yellow laser beam will shoot out and hit a statue nearby. The clock face on the ground displays various symbols instead of numbers, each relating to a specific statue or what the statue holds. The part of each statue that is gold indicates its connection to a symbol.

    Before starting, walk around the edge of the clock face and use your powers to lift and clear away any pillars hiding the symbols.
    Begin your puzzle by following the laser to the statue it hits. For example, if it strikes a figure holding a golden Vase, you need to turn the dial so the large lower square is over the Vase symbol. You do this by stabbing the podium with your sword and rotating the dial right or left.

    Once the dial is over the correct symbol, release your sword. This will cause the symbols to glow and a new set of symbols to appear along with three lasers shooting out to hit three different statues. The symbols will shuffle around. Your goal is to align both the bottom square and the two medium-sized ones above it so they cover the correct symbols simultaneously.

    Next, follow the laser to identify which objects each laser hits and adjust the dial accordingly. For example, if the laser hits a statue holding a golden Vase, move the dial so the Vase symbol is under the main square. Use your sword stabbed into the podium to rotate the dial until the symbols align with the lasers’ targets.

    For the specific puzzle at Grey Forest, your symbols include two Harps, two Scales, one Vase, and one Horse. These symbols are located to the left of the dial after the second step. Adjust the dial so the three open squares cover these symbols correctly. The aligned view can be checked against a reference image, where the symbols are positioned properly when the squares are over the Harp, Scale, Vase, and Horse.

    Once aligned, the symbols will glow again, and a small door at the base of the central statue will open, revealing an Artifact podium. Approach and interact with it to collect your reward and conclude the puzzle.

  • Completing the Golden Plains Puzzle in Crimson Desert

    Completing the Golden Plains Puzzle in Crimson Desert

    The Crimson Desert offers many hidden items such as collectibles, weapons, armor pieces, secret bosses, side quests, and puzzles. If you mainly stick to the main storyline and avoid exploring the large regions, you might miss a lot of this content.

    One puzzle located in the Golden Plains is easy to overlook, and it can be tricky if you don’t know what to look for. Here’s everything you need to know to solve the Golden Plains puzzle in Crimson Desert, plus what rewards you’ll get.

    ### Golden Plains Puzzle Solution

    To find this puzzle, head north of the Western Court and west of Honeywood Apiary in the Demeniss region. Among the trees, you’ll see a big stone ruin with four statues facing a central platform. When you arrive, these statues will be facing different directions and will move if you interact with them.

    Your goal is to make all four statues face the central platform again. Moving one statue can cause others to move too, so you need to follow a certain order to get all of them pointing toward the middle. Before you start moving the statues, you need to free one from vines.

    Look toward the broken wall and use your Blinding Flash ability by pressing both the Left and Right Bumpers simultaneously. Focus the light by pressing the Left Bumper again and aim the beam at the vines. After a few seconds, the vines will catch fire and burn away, revealing a hidden statue. You can also use any flame-based ability to light the vines if you prefer.

    Once the hidden statue is revealed, you can continue with the puzzle.

    With all four statues visible, we can begin. For clarity, let’s label them as Statue 1, 2, 3, and 4, starting with the one opposite the vine-free statue from earlier.

    Start with Statue 4. Approach the back of the statue and interact. Turn the statue until its arrow at the base and the front face the central platform.

    Next, go to Statue 3 and rotate until Statue 2 faces the middle platform. This step can be challenging, so adjust your camera to see Statue 2 clearly while moving Statue 3. Releasing the movement and checking the position can help if you’re unsure.

    Finally, move Statue 1 and turn it left until both it and Statue 3 face the middle platform. When these two statues are aligned correctly, the platform will begin to shake and transform into a small altar containing an Abyss Artifact. This also creates a fast travel point for easy return to this location.

  • How to Complete All Riddler Puzzle Rooms in Lego Batman: Legacy of the Dark Knight

    How to Complete All Riddler Puzzle Rooms in Lego Batman: Legacy of the Dark Knight

    In Lego Batman: Legacy Of The Dark Knight, The Riddler has set up puzzles all over Gotham, leaving behind puzzle boxes and puzzle rooms for you to solve. To unlock each Puzzle Box and earn big rewards, you need to test your puzzle-solving skills at every one.

    The Puzzle Rooms are larger versions of the individual Puzzle Boxes scattered around Gotham, so they definitely deserve their own spotlight. Here’s everything you need to know about solving each Riddler Puzzle Room in the game.


    All Riddler Puzzle Room Solutions

    images are included to help visualize the solutions.


    Tricorner Riddler Puzzle Room 1

    This room is filled with question marks and mirror puzzles. Start by finding the bear near the room and placing it on the correct plinth in front of the mirror.

    Next, go through to the following room, where you’ll see a mirror and three plinths. The reflections show a Top Hat, a Lamp, and a Candlestick. Move these objects so they match what you see in the mirror to solve the puzzle, then proceed.

    In the third room, there’s a Lamp, a Boombox on a table to the left, and a piano. Use the Lamp from the previous puzzle, turn the handle to lower the piano, and collect the Riddler Puzzle Box to continue.


    The Cauldron North Riddler Puzzle Room

    Inside this room, smash everything you see to leave only the items needed. Find the bust with a top hat and place it on the plinth by the televisions. Use Batman’s UV Vision to trace footsteps to a bookcase, then explode the bricks behind it using Spray Explosive. Inside, Catwoman can climb the wall, activate a lever to open a box, and Batman can use his grapple to remove a panel and find a handle.

    Take the handle upstairs, raise the chandelier, and grapple to a panel to enter the ventilation. Smash the object blocking the hatch, place the candlestick in the hatch, and press the button to go through. Head into the bedroom, use X-Ray Vision to find a cable, pull the lever, and move the boombox onto a plinth.

    Catwoman can cut the glass of a case with the purple and green lamp, then place the lamp on a table. Use the handle to open the door and retrieve the Puzzle Box.


    Old Gotham North Riddler Puzzle Room

    This room requires Catwoman. Smash everything to leave only the necessary parts, including bricks for rebuilding. Place the green bowler hat onto the Riddler figure, whip the pieces of a giant question mark to match the mirror, and whip around the bookcase to turn it. Enter the room through the vent, grapple the panel below the painting, and whip the reel to align the painting properly.

    Pick up the nearby wheel and place it on the bed frame. Turn the wheel to release a hook underneath, then apply Spray Explosive to the brick wall on the left. Use the hook with the bookcase to progress.

    Rearrange items with Talia, including smashing a statue and pulling a lever to reveal a mirror. Place the bust with the top hat in the small window and bring it into the next room.

    Inside, move the bear to the end of the office table, wait for the enemy to stand at the center, then blow him with a dart. Use the lever to move the mirror, let the bear reach its plinth, and place a green vase on the sill to reveal the Puzzle Box.


    East End Amusement Mile Riddler Puzzle Room

    Require Batman’s help. Smash everything to leave only what you need, build new objects from bricks, and manipulate items like the green bowler hat onto the Riddler figure’s head. Whip parts of the giant question mark to match the mirror, whip the bookcase, and enter through the vent.

    Use gadgets to manipulate the room—grapple down panels, turn handles to sync clocks, and move objects onto plinths. Solve the puzzle to reveal the Puzzle Box.


    Newtown Riddler Puzzle Room

    This room needs Talia. Smash all objects, rebuild, and then use her Ninja Dash to enter. In the room with the table, push a red button and pull a lever to reveal a mirror. Place the bust with the top hat into the small window, then bring it into the next room to set on a plinth.

    Use gadgets to open the hatch, place the green plate on it, and scan for a code to open the door. Complete the process to retrieve the final piece and finish the puzzle.


    Gotham Village Robinson Park Riddler Puzzle Room

    Requires Catwoman. Smash everything to leave only what’s needed, build a new item, and place a green bowler hat on the Riddler figure. Whip apart the question mark to match the mirror, whip the bookcase, and enter via the vent.

    Grapple panels, whip reels, and manipulate a wheel to release a hook. Use Spray Explosive on the brick wall and attach the hook to progress further.


    Old Gotham West Riddler Puzzle Room

    This room is best for Batgirl. Hack the mirror until the arrows and question marks turn green, place the candlestick on the kitchen counter, move the bust with the hat to the table, and then break the clock’s panel.

    Align the clock’s handle to match the mirror clock, then press the button to access the next area. Inside, move a bear onto a plinth, then navigate through to retrieve puzzle items.


    East End Riddler Puzzle Room

    Require Batgirl. Smash everything to leave the key objects, use gadgets to open passages, and manipulate objects to set the room in order. Place the necessary items on plinths, hack the hatch with a gadget, and finally, reveal the puzzle box.


    Summary of icons:

    • Question Marks mark the Riddler Puzzles on the map.
    • Puzzle Boxes are shown as a Puzzle Box icon.

    These solutions should help you confidently solve each Riddler Puzzle Room in Lego Batman: Legacy Of The Dark Knight and unlock all the hidden rewards.

  • How to Solve the Reclaim Inspiration Commission Puzzle in NTE

    How to Solve the Reclaim Inspiration Commission Puzzle in NTE

    From the very beginning of Neverness To Everness, it’s clear that New Hethereau is full of strange anomalies. Some of these are part of the main story, while many others are found in side content. The Reclaim Inspiration quest is a prime example of this.

    Taking on this anomaly quest transports you to a world in black and white. Your goal is to bring color back to the scene by interacting with certain mechanisms. Once you’ve filled in all the colors, you can leave the world and resolve the anomaly, completing the quest.

    How to Start the Reclaim Inspiration Quest

    To begin the Reclaim Inspiration anomaly, check your map for the quest in Bridge Crossings. Open your menu on the bottom right and select the quest; it will mark a large circle around the location. Head over to that circle and climb up a bit.

    Inside the circle, you’ll find some benches on the upper side. One of these benches has a record player with colors coming out of it. Interact with this and you’ll be taken into the anomaly world, starting the quest.

    How to Fill in All the Colors in Reclaim Inspiration

    Once inside, you’ll notice everything is in black and white. However, you can interact with objects to add color to each area, which also allows you to move to the next part by defying gravity. Here’s how to color each section:

    1. Attack the flying object with a basic attack. When the colors fill in, stairs will appear, leading you to the next area.
    2. Approach the traffic light and interact with the option to change its color once. Use the stairs again to access the next area. Here, you’ll see a broken railing on the right, leading you into another black-and-white zone.
    3. In this new space, change the basketball’s color twice until it turns orange. Filling this area with color will break a railing on your left, revealing access to the next part.
    4. In the next zone, interact with a colored tree and a lantern alternately until the entire area is filled with color. You’ll need to do five interactions total. Once done, you can go through a broken wooden railing to reach the final area.
    5. This last zone contains three colored objects. While there might be a specific order to solve it, a reliable sequence is: big flowers, leaves, small flowers (on a table behind the leaves), then leaves again, followed by the small flowers. After all three are colored, interact with the book on the table to exit the realm and finalize the anomaly.

    After restoring all the colors in the final area, interact with the book to leave the realm. Doing so will resolve the anomaly and reward you with an A-class arc.

  • How to Complete The Roots of Truth Puzzle in Crimson Desert

    How to Complete The Roots of Truth Puzzle in Crimson Desert

    To survive in the dangerous world of Crimson Desert, you need to collect Abyss Artifacts to upgrade your gear and boost Kliff’s abilities. The easiest way to get these artifacts is by completing floating island puzzles in the Abyss.

    One such puzzle is called Roots of Truth. You can access it after finishing the Spire of Insight in southern Hernand. Here’s how to complete the Roots of Truth puzzle and get an Abyss Artifact.

    Roots of Truth Puzzle Solution

    When you arrive at the island, activate the Abyss Gate and go to the bottom of the waterfall. Use your weapon to perform a stabbing attack to break through the water and get to the other side. Follow the staircase and floating platforms upward until you reach a zone with a big fan and two moving laser beams.

    Perform a double jump and glide over the fan and lasers to reach the other side. Continue up the stairs until you see a large circular grate. Climb onto it, hold onto it with the Left Trigger, and use a Force Palm strike. This will make the grate spin with you on it. Avoid the laser beam, as contact will damage you and cause you to fall.

    Next, climb onto the next circular grate and wait for the laser to go above you. Then, flip back inside the tower and repeat this process of climbing using the rotating grates, moving upward. Eventually, you’ll arrive in a room with a square Abyss Core inside. Use your Axiom Force to grab the core and rotate it horizontally.

    Tip: If your stamina isn’t quite maxed out, bring some Honey Tea. There’s no safe way to stand still and recover stamina while climbing this long wall of circular grates.

    Carefully slide the Abyss Core into the matching horizontal hole above you. Once in place, grab onto the grate where the lasers pass and spin yourself to the outside again. Climb up the floating platforms and look for a slit in the floor that looks into the room you just left. It’s right next to the large tree.

    Grab the Abyss Core through the hole in the floor and rotate it so it can fit into the open space. After removing it from the small room, place it into the square receptacle behind you to activate one of the spinning fans.

    Next, look downward at the spinning fan and go left to the large tree branch shown above. Land on the branch and find a hole in the wall containing another square Abyss Core. Hang onto the ledge or float in the air to grab it, then guide the core up to the spinning fan’s location and fit it into the slot opposite where the previous Abyss Core was placed.

    Warning: Be extremely careful when moving the Abyss Core upward. The organic shape of the branches makes it easy to slip and fall off. If you fall, you can try to use Axiom Force to pull yourself back up. Falling to the ground means you’ll have to restart the puzzle.

    Once both fans are powered and the large circular switch above is active, follow the tree branches to the right, descending carefully to the top. Climb down to the circular switch and strike it with Force to finish the Roots of Truth puzzle. Return to the altar at the top to earn an Abyss Artifact as your reward.

    You can keep exploring these islands by passing through the triangular gate behind the Abyss Altar.

  • How to Complete the Stellan Manor Puzzle in Crimson Desert

    How to Complete the Stellan Manor Puzzle in Crimson Desert

    If you want to survive in the tough world of Crimson Desert, you’ll need to explore off the main route to find gear that can boost Kliff’s abilities. From elemental powers to jewelry and weapons, there’s a variety of items you can gather to increase your chances in battles.

    For those seeking a great one-handed sword, the Acria Sword can be obtained fairly early in Crimson Desert if you’re willing to ride your horse to get it. Here’s what you need to know about where to find this weapon and how to solve the Stellen Manor puzzle.

    Where to Find the Acria Sword

    To find the Acria sword, head northeast of Hernand’s main city toward Stellen Manor, which is also northeast of Drakesfall Gorge. This location is along a riverbank and about a 15-minute ride from Hernand’s city. The journey is mostly smooth, with little resistance.

    When you arrive at Stellen Manor, you’ll need to break inside because guards will try to push you away at the front entrance. These guards are blind, so you can climb the wall, open a window, or enter through another opening without being stopped.

    Stellen Manor Puzzle Solution

    After climbing through the second-story window, look for the dining room across from the main staircase. Inside, find a strongbox along the wall near the machine. Interact with the gear on the side of the device to play a musical tune.

    To unlock the strongbox, you need to replicate this tune on the keys. Don’t worry about the top row of keys; you only need to use the bottom row’s four keys, numbered from left to right as 1, 2, 3, and 4. The sequence to press is: 1, 3, 4, 2, 1, 3, 4.

    If you make a mistake and the tune bugs out, you can fix it by fast traveling to an Abyss Gate to reset the puzzle. There’s one just south of the manor that you can unlock before entering.

    Once the correct sequence is played, the strongbox opens. Use a mask to steal the key inside. Take that key to the master bedroom on the second floor and open the wardrobe on the left. Inside, you’ll find a wheel that you can interact with to lower a table filled with torture devices.

    On the table, there’s a book you can pick up, though you can’t read it. Using your lantern, you’ll notice blue-glowing bloodstains nearby. Head down to the first floor and locate a bookshelf on a wall opposite the stairs. Approach the shelf and examine the top right corner for a slot where you can put the book.

    Placing the book in the slot will unlock the bookshelf, revealing a secret door. Follow this hidden passage to the basement torture room, where the Acria Sword is displayed on a holder in the top left corner.

    About the Acria Sword

    The Acria Sword features three Abyss Gear slots, starts at Refinement Level 4, and has 19 Attack. It also comes with a default Critical Rate Level 1, even without adding Abyss Gears, which makes it better than many early-game swords, most of which only increase Critical Rate through gear modifications.

  • How to Complete the Chaos Garden Puzzle in Crimson Desert

    How to Complete the Chaos Garden Puzzle in Crimson Desert

    Crimson Desert features many puzzles that you need to solve to improve your character’s weapons and skills. Some are hidden in the open world, and others are located on floating islands in the sky.

    One of the early Abyss puzzles you’ll come across is after finishing the Spire of Insight. It’s called the “Chaos Forest.” Here’s how to solve it and what rewards you get.

    Chaos Forest Puzzle Solution

    When you reach the Chaos Forest, head straight to the large stone door in front of you and use the Nature’s Grasp ability to lift it open. Walk onto the main island, but watch your step — thorn bushes are everywhere. If you have the Flame Strike ability, use it on the thorn bushes to the right and around the big water pool to burn them away.

    If you don’t have Flame Strike, you can use your Blinding Flash ability. Hold down the Left Bumper and Right Bumper, then release the Left Bumper to send a beam of sunlight at the thorns. After a few moments, the thorns will catch fire and burn away.

    Once the thorns are gone, look down to the lower platform on your right. There, you’ll find an Abyss Core on fire. Use Axiom Force to grab it, then carefully carry it to the nearby pool of water. Dunk it in to cool it down, then place it into the slot you revealed when the thorns were burned away. Use Force Palm to slot it in and restore power.

    After that, jump across the gap to the other side. Once across, turn left into the side room and burn away the two sets of thorns again. Head toward the area where the large bunch of thorns once was, and find another section you can lift with Nature’s Grasp. Lift the barrier open to find a second Abyss Core. Place this in the slot inside the small room. Then, grab one of the column pieces lying on the ground.

    Pick up a column piece and carry it over to the door you entered through. Lift the door using Nature’s Grasp again, and place the column under where the door would fall. This setup keeps the power connection from the room to the switch outside intact. It only takes one upright column to ensure the door stays open enough for the connection to work.

    Head back to the switch and hit it with Force Palm to activate the puzzle and finish the Chaos Forest. Afterward, climb up to the platform above to grab an Abyss Artifact near the altar. You can continue exploring by heading right from this spot toward the triangular gate. There, you’ll find a podium you can activate with Axiom Force to create platforms that lead to the next main Abyss puzzle.

  • How to Solve Every Spire of Insight Puzzle in Crimson Desert

    How to Solve Every Spire of Insight Puzzle in Crimson Desert

    Missing many hidden secrets and locations in Crimson Desert is common if you’re not thoroughly exploring the game’s vast open world. There are hidden caves behind waterfalls and puzzle islands high in the sky, and venturing off the main path is definitely worth the effort.

    One notable spot worth visiting is the Spire of Insight. This tower contains the recipe to craft a Gold Bar and also serves as a portal to more puzzle islands in the Abyss. Here’s where to find the spire and how to solve each puzzle on every floor of the tower.

    Location of the Spire of Insight

    To locate the Spire of Insight, travel southeast of Hernand toward the Steel Mountains. The tower is directly east of a small lake and is quite large, making it easy to spot. Be aware that goblin zealots patrol the area. While they can be handled individually, they tend to rely on numbers to overpower you. Luckily, you can reach and complete this tower early in your gameplay, so there’s no need to delay.

    How to Enter the Spire of Insight

    First, eliminate any goblins patrolling around, then clear the thorn bushes that block the stairs leading to the entrance. If you haven’t unlocked the Flame element, use your Blinding Flash ability by pressing both bumpers. Hold the Left Bumper while doing so to direct the sunlight beam onto the thorns, setting them ablaze after a few moments.

    Once you have a clear path, you’ll see a locked door with a plaque and a basin attached. The plaque presents a simple riddle. The solution is easy: find a small pebble on the stairs, pick it up, and toss it into the basin. This will answer the riddle, and the door will unlock after a few seconds.

    First Floor Puzzle

    Enter the tower; you’ll find yourself in a small library with bookshelves on both sides and an open book resting over a golden bowl at the back center. Reading the book gives you a riddle:
    “Even after many years have passed, the traces left behind revive forgotten tales.”
    To solve this, locate a Gravestone item on the table in the back right of the room. Toss it into the golden bowl to activate it. Stand next to the bowl to ride the elevator to the second floor.

    Tip: Take some time to open storage boxes in this area. They contain keys, money, and jewelry that can be sold.

    Second Floor Puzzle

    Once on the second floor, the book will turn its pages, revealing a new riddle:
    “Records filled with wisdom guide us to the past, while tools that look to distant places illuminate the future.”
    Again, you’ll need to toss items into the bowl. The required objects are a Pen Tip and a small Telescope. The Pen Tip can be found in the small room next to the gold bowl, on a desk by the window. The Telescope is on a desk to the right of that room. Bring both items to the bowl and toss them in to activate the elevator to the third floor.

    Third Floor Puzzle

    On the third floor, you’ll get another riddle:
    “The dance of the heavens, the turning of the Earth, and the march of time all point to a single truth.”
    This time, find three specific items: a Small Rotating Globe, a Sundial, and a Celestial object. The Globe and Sundial are on nearby shelves, while the Celestial is on top of a stack of books between these shelves. Toss all three into the bowl to solve the puzzle.

    Final Step and Rewards

    After completing all three puzzles, the room will have a portal at the top that leads to the Abyss. Riding it takes you to the Chaos Garden island, unlocking access to new Abyss puzzles and content.

    Before leaving, it’s worth grabbing the alchemy recipe for Gold Bars pinned to a nearby bookcase, along with the “Two-Handed Weapons of the World: Volume III” on the bottom shelf. Reading this book unlocks more weapon crafting options at the smithy. Completing the tower also grants access to a portal to the Abyss, opening additional adventures on the Chaos Garden island.

  • How to Complete the Forgotten Altar Puzzle in Crimson Desert

    How to Complete the Forgotten Altar Puzzle in Crimson Desert

    In Crimson Desert, the game offers so many distractions from the main story. With numerous side quests, boss fights, hidden gear, and puzzles, you’ll easily find yourself exploring this large world without realizing it.

    One of the puzzles you’ll encounter while exploring the sky islands of the Abyss is called the Forgotten Altar. You can access it after solving the Origin of Thoughts puzzle. This puzzle is quite straightforward but depends on whether you’ve unlocked a specific ability. Here’s how to complete the Forgotten Altar puzzle and what you’ll receive for your efforts.

    Forgotten Altar Puzzle Solution

    To get to the Forgotten Altar, first solve the Origin of Thoughts puzzle. Then, continue through the traversal section by following the blue light and using the fans to glide between the smaller islands. After passing through the teleporter, carefully hop across the floating platforms and activate the Abyss Gate.

    Once at the Forgotten Altar, head left and look for a spherical Abyss Core lying on the ground. Use your Axiom Force to pick it up and place it on the podium above (as shown in the image). Be cautious of the thorn bushes around, as hitting them will cause damage.

    Tip: You can burn away the thorns by using your Blinding Flash ability. Hold the Left Bumper and Right Bumper to activate it, then hold the Left Bumper and aim your crosshair at a thorn bush. After holding for a few seconds, the thorns will ignite and burn away.

    After placing the Abyss Core into its slot, move to the right and locate a large fan hovering just off the main island. Flap up and land on top of this machine, which creates a large dust tornado. Be very careful when landing—falling into the machine could be fatal.

    When on top of the machine:
    Perform the Nature’s Sense skill. Note that this ability isn’t available at the start; you need to unlock it through an Abyss Artifact in the Spirit skill tree. You must fully level up Keen Senses first, which requires four Abyss Artifacts and raising your Focus skill to level 2. Once unlocked, stand on the machine and press both thumbsticks in to enter Focus mode. Keep rotating the right stick clockwise until the tornado slows down or stops. This will dissipate the tornado and give you access to a cage in the center of the island.

    To continue, land on the cage, crouch, and do a Focus Palm Strike while facing downward. This causes the floor to rotate, dropping you into the cage. Inside, perform another Focus Palm on the floor switch to complete the puzzle and spawn the Abyss Artifact. Climb the walls and do one more Focus Palm to escape the cage.

    Finally, approach the podium to claim your new Abyss Artifact. You can also explore more of the islands by passing through the triangular gate that appears behind where the artifact was obtained and using Axiom Force on the switch rising from the ground.

  • How to Solve the Origin of Thoughts Puzzle in Crimson Desert

    How to Solve the Origin of Thoughts Puzzle in Crimson Desert

    Crimson Desert is an expansive open-world game where you take on the role of Kliff, a mercenary working to rebuild his clan after a devastating loss. During your adventure, you’ll face tough bosses, discover hidden secrets, and solve various puzzles.

    One of these puzzles is called the Origin of Thoughts. It’s located on a floating island in the Abyss, accessible once you unlock the Wind element. Here’s how to solve this puzzle and earn a helpful Abyss Artifact to upgrade your equipment.

    Solution for the Origin of Thoughts Puzzle

    When you arrive at the Origin of Thoughts, activate the Abyss Gate. Then, look to your left at a large fan blowing air into the sky. Use this fan to ride up to the first ring. From there, look southeast and fly toward the next set of fans. Use these fans to glide up to another floating ring, which has its fans turned off this time.

    Land on the ring and find two floating platforms nearby. The right platform has a small alcove with a rectangular Abyss Core inside (as shown in the image). Use your Axiom Force’s Aerial Maneuver ability to reach the Abyss Core and pick up the floating battery there. Move this battery between the two platforms and then climb onto the top of your current platform.

    Cross the gap to the platform with the deactivated fan. Insert the Abyss Core you just moved into the receptacle next to the fan. You’ll see green leaves swirling around, indicating the core is in the correct spot. Release it from Axiom Force and perform a Force Palm strike to lock it in place.

    Next, ride the fans until you reach a large ring with a platform attached to the northeast. Land on this platform and locate a small hole on the right, where thick cables run. There’s a tiny yellow control switch you can attach your Axiom Force to.

    Proceed to the next part, where the ring is divided into three sections: inner, middle, and outer. To solve the top-down menu puzzle, align the circular nodes in each section with the static circular nodes in the top-left corner of the menu. You can find each ring’s node by looking at the edge, as there will only be one per ring.

    Once all three nodes are aligned with the static ones, the rings will glow blue. The game will then snap you out of the top-down view. Jump down and fall to the very bottom of the Origin of Thoughts. At the base, you’ll find a small circular switch surrounded by lights. Crouch and perform a Force Palm strike (R3) on this switch to finish the puzzle.

    Completing the puzzle will spawn an Abyss Artifact on the podium. Additionally, passing through the triangle gate behind the podium creates a switch that can be activated with Axiom Force. This powers up a transporter that takes you to the next platforming challenge and a new puzzle island.

  • Solving the Vault of Vengeance Abyss Puzzle in Crimson Desert

    Solving the Vault of Vengeance Abyss Puzzle in Crimson Desert

    There are many puzzles in Crimson Desert that you need to solve to earn skill points, unlock fast travel spots, or get strong gear. While some puzzles are scattered across the world, the most challenging ones are on the floating islands in the Abyss.

    One of these is the Vault of Vengeance. It uses a laser security system similar to the one from Resident Evil 4, with lots of lasers that you must avoid or deactivate. Completing this puzzle can be tricky because it requires a special skill that’s optional and easy to overlook.

    Vault of Vengeance Puzzle Solution

    When you arrive on the island, your first step is to open the vault. To do that, look to your left and pick up the square Abyss Core floating near some bushes. Place it on the square pedestal in front of the main gate and let it hover there. Repeat this process with the Abyss Core on the right side and its corresponding pedestal. Once both cores are in place, the gate will lower, letting you approach it. To open the door, draw your bow and use the Focused Shot skill to shoot two arrows at the yellow buttons at the same time. If you haven’t unlocked this skill yet, go to the Skills menu and find the Focused Shot in the green Spirit tree. You need to use one Abyss Artifact to unlock this skill, which is necessary to solve this puzzle.

    If you have the Focused Shot skill, aim and shoot both of the circular yellow switches on either side of the door. Draw your bow, hold down both sticks, mark both switches with your Right Bumper, then release the Left Trigger to fire your arrows and open the door. Once inside, use Nature’s Grasp to lift the door and enter the central vault.

    Inside, you’ll see a large set of laser beams that can harm you if touched. To deactivate them, look at the back left and right corners of the room for four yellow switches. Use Focused Shot to mark and hit all four switches at once. It can be a bit tough to tell if they are correctly marked, so try a few times to ensure you hit each one precisely and disable the laser grid. After the lasers are turned off, you can grab the Golden Sword at the center, which will lower the platform into the lower part of the vault. Make sure to loot the area around the sword before descending, as there are many chests and valuable items you can sell to vendors. Collect anything that isn’t nailed down to make good money.

    When you go down to the lower level, you’ll find a corridor filled with laser beams in different patterns. There are two ways to get through: the first is to carefully and slowly walk through the moving laser grid, looking for gaps where you can crouch and avoid the beams. Keep in mind, more lasers turn on as you go further down, so don’t rush blindly—it’s easy to get hit.

    The second option is to run straight through and absorb the damage. If you have some food, you can take the hits, as lasers usually won’t kill you unless your health is already low. This method isn’t as neat, but it works if you prefer a quicker route.

    At the end of the hallway, use the Axiom Force to place the square Abyss Core into its slot and then activate it with Force Push. If you have the Forced Current skill in the Spirit tree, using it can make this step much easier.

    Next, take the elevator to the top level. There, you’ll see two rectangular Abyss Cores beside a large circular switch. Push each core into their respective sockets using Force Push or Forced Current. Doing this will activate the central switch; press it with one final Force Push to complete the circuit.

    On the raised platform in front, there will be an Abyss Artifact on the right and a chest containing an Abyss Core on the left. This marks the end of the puzzle. However, you can keep exploring the islands by passing through the triangular gate to summon more platforms and find additional secrets.

  • How to Complete the Amber Alert Mission in Crime Scene Cleaner Act 2

    How to Complete the Amber Alert Mission in Crime Scene Cleaner Act 2

    It’s time for Act 2 of Crime Scene Cleaner, and Kovalsky is once again entangled with the mob. This time, the trouble involves the boss’s daughter, Amber. Since her father is no longer around to watch out for her, she needs Kovalsky to clean up her mess.

    Amber Alert has a large number of bodies and a lot of mess scattered throughout the area, so prepare your mop and get ready to work. Here’s everything you need to do to score 100% on the Amber Alert mission in Crime Scene Cleaner Act 2.

    Complete Amber Alert Walkthrough

    When you first step into the area, notice a bucket point to your left. Fill your bucket with cleaning solution and detergents. The double doors ahead are locked, so go through the door on the right into the Staff Area. The Amber Alert level includes:

    • 12 bodies
    • 16 evidence items
    • 3 secret rooms
    • 4 CDs

    Staff Area

    In the Staff Area, there’s a body on the floor. Pick her up and place her in the container. Wipe up the blood, and move two chairs back into their spots. Near the steps, you’ll find a valuable ring inside a locker you can take. Up the stairs, there’s more blood to clean and trash to gather. Pick up the fire extinguisher and put it back on the wall, then pick up a cup from the table and set it aside before repositioning the table.

    While exploring the area, grab two valuable necklaces and a ring from the side, and check out the stuffed bear with a note. The next set of stairs has blood splattered on the walls and floor—clean it up and find a phone (evidence) on the ground.

    In the kitchen area, clean remaining trash and restore the shelving unit. Use the bucket point here to set up for cleaning.

    Secret 1
    Look out for tiny trash pieces like cigarette butts and bullets—these are easy to miss.

    Take the two valuable necklaces and ring from this side zone, then check behind the container with the stuffed bear for a secret door. Use the wet floor sign to reveal a hidden elevator. Press the button to descend into Dave’s Lair, where you’ll find four labeled barrels, including the one you brought down.

    Attach the barrels to the pipes along the wall in this order:

    • Elder Gnome Stout
    • Monastern Trappist
    • Iced Dwarf Pale Ale
    • Iced Dwarf Pilsner

    Inside the space with the barrels, you’ll find a secret CD among other items.

    Bar

    Many chairs are located in various parts of the bar, so you’ll need to backtrack a bit to tidy everything up. In the checkered-floor section, there’s a body with throwing stars embedded in it and nearby pillars. Behind the bar, find a cocktail shaker (evidence) along with broken glass and blood.

    Your task involves knocking down a missing chair from above the vents with a pressure washer. Chairs are scattered around different sections, so go back and forth to clean everything. In the area with the dartboard, aim to score exactly 301 points within three attempts—success reveals a ladder leading down to Dave’s hidden lair.

    Attach the beer barrels to the pipes in the specified order, and find the secret CD inside the wall behind the painting. Pick up the diamond embedded in the karaoke screen. Enter through the arcade room, which you must clear of debris and blood, and inside find valuable statues and cash.

    The safe in this room is locked; its code is 1369. Enter the code to open it and retrieve valuables inside.

    Entrance

    Afterward, head to the entrance area where you will find a poster board (evidence) and a lot of mess to clear up, including a body and cash. The toilets reveal another body and a cell phone (evidence). Return to the bar to take the stairs leading up to the Lounges.

    Lounges

    In the lounges, dispose of a body before cleaning and repositioning the furniture. There are valuables and evidence on the seating, plus another body in a restroom cubicle. Outside the cubicle, find a phone (evidence).

    Head upstairs via the stairs near the lounges to explore the private rooms, which contain valuable items and additional evidence. In the private areas, a body and cash are present among seating, with evidence including a phone and other belongings.

    Lounges Continued

    Proceed to a door marked with a snake skeleton icon—this leads to the Maintenance Room. Behind the painting, there’s a secret door—you’ll need to walk through the painting to reveal it. Inside, find the CD and three valuable cat statues; also, grab the statue’s head from behind the stairs, which leads back into the lounges.

    In the lounges, you’ll find a hidden room accessed behind a secret door, containing a Sai weapon and valuable items. Inside the boxing ring, clean up the mess, remove the body, and gather evidence including a katana and knuckle dusters. Return the chair to the main bar area.

    Back in the main lounge, find and take the evidence including throwing stars embedded in the walls, a Sai weapon on a door, and a statue head. Interact with items to locate the last CD and the diamond on the TV screen.

    Before leaving, do a final sweep to ensure all evidence, secrets, and collectibles are gathered—covering every corner, hidden room, and secret passage.

  • Completing the Checkers Puzzle in Crimson Desert

    Completing the Checkers Puzzle in Crimson Desert

    At the start of Crimson Desert, you’ll notice this game offers more than just a simple story. While it’s a single-player game, the world feels alive and full of exploration options, almost like an MMO, with new things to discover every few steps.

    One feature that adds to this feeling is the Ancient Ruins scattered throughout the map. Duskwood Waterside is one of these ruins. Inside, you’ll face a checkers puzzle to recover an Abyss Artifact. Here’s how to do it.

    ### How to reach the Duskwood Waterside Ruins

    If you’re looking for Abyss Artifacts and haven’t explored much yet, Duskwood Waterside is a good pick because it’s very close to Hernand—the city you start in after the story’s prologue. To check if you’ve already explored this ruin, look it up in your journal under the Ancient Ruins section.

    Once you’re sure you haven’t completed it, head west from Hernand. Exit the city town in the southwest direction along the main road. Follow this road until you see a second turn on your left, leading across the river. Take this turn, and stay south along the path, moving toward the mountains. As you approach the river, you’ll notice a white foggy circle on your map. That’s where you’ll find the ruins with the checkers puzzle.

    ### How to solve the checkers puzzle

    The puzzle itself is simple but easy to mess up. To get the Abyss Artifact, grab the white checker near the pedestal and place it in the middle of the board in a space that is between three white checkers and one black checker.

    You can press and hold the ‘place’ button (usually shown on the bottom right of the screen) to see exactly where the checker will go. After placing the checker correctly, the pedestal will activate, and you’ll be able to retrieve the artifact. If it doesn’t work right away, try moving pieces back to their original positions and attempt again.

  • Solving the Duskwoods Ancient Ruins Pillar Puzzle in Crimson Desert

    Solving the Duskwoods Ancient Ruins Pillar Puzzle in Crimson Desert

    Crimson Desert is a new fantasy role-playing game where you take on the role of Kliff, a mercenary. Your main goal is to rebuild your clan by exploring a large world, rescuing allies, completing quests, fighting bosses, and solving puzzles.

    One of the puzzles is located in the Duskwood Ancient Ruins. It involves raising multiple stone pillars so they all line up at the same height. This can be tricky because you can’t raise all four pillars at the same time. Here’s where to find the puzzle, how to solve it, and what rewards you get.

    How to Solve the Duskwood Stone Pillar Puzzle

    First, go to the northern part of The Witchwoods, to the landmass separated by two big rivers. In the forest, you’ll find ancient ruins with five stone pillars, a small energy pillar in front, and a large stone capstan at the bottom of the stairs.

    Approach the two braziers near the stairs. Draw your bow, then light an arrow on fire and shoot it at both the capstan and the stone pillars to burn away the vines covering them. After clearing the vines, look at the five pillars closely. Notice the notches or segments on each pillar—they will help you measure how much to move them.

    Number the pillars from left to right as 1 through 5. Pillar 1 doesn’t move at all. Your goal is to make pillars 2 through 5 the same height as pillar 1, which is the shortest.

    The capstan has four sides, each with a section where you can insert your sword. Different sides move different groups of pillars, indicated when a pillar glows yellow. To insert your sword, face the capstan and press the Right Bumper + Y on Xbox or Right Bumper + Triangle on PlayStation. This will create a handle that you can use to turn the capstan.

    Next, go to the northern side of the capstan—the side facing the stairs—and stab your sword into it. This action moves only pillars 2, 3, and 4. Raise these so their top segments match the bottom segments of pillar 1, which remains the shortest. When done, the pillars should resemble the photo above.

    Now, remove your sword from the capstan and insert it into the hole in the bottom right corner. This move adjusts only pillars 2 and 5. Raise these so that pillars 1 and 2 are aligned and glowing yellow. This will also bring pillars 3, 4, and 5 into the same height, matching each other, as shown in the reference image.

    Finally, go to the socket facing the stairs and insert your sword again. Rotate it clockwise to lift pillars 3, 4, and 5 until they reach the same height as pillars 1 and 2. When all the pillars glow bright blue and the front energy pillar shines, the puzzle is complete.

    You can then take the Abyss Cresset from the small pillar. This not only makes this spot a fast travel point but also grants you a free Skill Point.

  • How to Complete the Tanoby Key Puzzle in Pokémon FireRed & LeafGreen

    How to Complete the Tanoby Key Puzzle in Pokémon FireRed & LeafGreen

    After defeating all gym leaders, reaching the Elite Four, and becoming the champion of the Pokémon FireRed & LeafGreen League, the game world opens up for more exploration. With the National Dex unlocked, you can revisit the Sevii Islands to discover new areas, Pokémon, and challenges waiting for you.

    While some players focus on hunting Legendary Pokémon like Lugia and Ho-Oh, there’s a hidden puzzle on Six Island that leads to a special Pokémon inside the Tanoby Ruins: Unown. Here’s how to solve the Tanoby Key puzzle and catch all the Unown in Pokémon FireRed & LeafGreen.

    ### Where to Find the Tanoby Key Puzzle

    To find the Tanoby Key Puzzle, you first need to finish the main story and do the postgame quests on the Sevii Islands. When you arrive at Six Island, look for a strange cave in Sevault Canyon, south of the main area.

    Once you’re in Sevault Canyon, progress south until just before the rest house near the water. On the left side, you’ll see a hidden cave entrance in a small section with tall grass outside. Enter the cave, which will present you with a series of seven boulders blocking your path.

    If your Pokémon already knows Strength, you can start solving the puzzle right away.

    ### How to Solve the Tanoby Key Puzzle

    To solve the puzzle, first label the boulders from 1 to 7 for easier instructions. The boulders are positioned and labeled as follows:

    1. Boulder One – Top middle
    2. Boulder Two – Top left
    3. Boulder Three – Top right
    4. Boulder Four – Bottom left
    5. Boulder Five – Bottom right
    6. Boulder Six – Middle left
    7. Boulder Seven – Middle right

    Begin by pushing Boulder One straight up into the top central space. Then move through the center and position yourself to the left of Boulder Two. Push Boulder Two into the middle, then up twice. Next, move to the right of Boulder Three, push it once into the middle, then up twice, and finally, shift Boulder Three into the right uppermost spot.

    For the bottom section, push Boulder Four left, then Boulder Five right. Hop over the ledge and push Boulder Four straight up into the bottom left space. Repeat the same for Boulder Five, pushing it up into the bottom right space.

    Now, move Boulder Six below the top left, push it straight up into the rock, then left into the open space. Do the same with Boulder Seven, pushing it up into the rock, then right into the last open space. The final step is to move Boulder Six and Boulder Seven into the middle two open spots.

    Once all boulders are properly arranged, you’ll see a message: “A mysterious rumble echoed somewhere far away,” signaling that the puzzle has been successfully completed.

    ### Accessing the Unown Ruins

    With the puzzle solved, you can now explore the series of water caves south of Six Island. These caves contain all 28 Unown forms: letters A through Z, along with the exclamation mark and question mark forms. Remember, you’ll need to explore different caves within the Tanoby Ruins area to collect every letter and symbol. Don’t forget to search all the caves thoroughly to find them all.

  • How to Complete the Tomb of Kings Puzzle in Greedfall: The Dying World

    How to Complete the Tomb of Kings Puzzle in Greedfall: The Dying World

    After finishing the Grey Eminence quest in GreedFall: The Dying World and getting a letter of recommendation to meet with the noble families in Peren, you look for funds to pay for your trip back to Teer Fradee.

    You talk to the noble families and discover they are willing to fund the journey if you do them a favor first. Here’s how to complete the “Crown For A Journey” quest and solve the puzzle at the Tomb of Kings.

    How To Access The Tomb Of Kings

    Your team begins searching for proof of the prince’s lineage. This journey takes you to an archaeological dig outside Peren, at an ancient ruin from Astria’s era. This is where the investigation kicks off.

    Travel out of the city just beyond the vineyards. Guards will stop you; let Sybille speak to them, and they will allow you through.

    Proceed down to the ancient Astrain ruins marked on your map. Be sure to loot all containers along the way. Speak with Garip, lie to him about your purpose there, and get familiar with the team, who warn you about dangerous creatures and possible traps in the ruins. While exploring, they’ll work on fixing the wooden elevator.

    Follow the map to the excavation site and make your way through the area, grabbing notes on each statue—either read them now or save them for later at the tomb. Stick to the left side, behind the group, and go deeper into the ruins, fighting off deadly majida as you progress.

    The first lever is found after descending the initial stone steps and then turning left into a series of rooms. One of those rooms contains a lever attached to a statue. Keep going down past more majida.

    The lower level is accessed by a ladder and wooden stairs, guarded by majida and pandroma. Defeat them to proceed. The tunnel ahead is packed with oniscia, so keep your distance or attack quickly to avoid being immobilized.

    Continuing, you’ll reach a camp with a nearby bridge. The wooden elevator here isn’t operational yet. Cross the bridge to a blocked area; speak with Garip, who says the elevator is now working. Rest at the camp, but suddenly you’re attacked — Flora has been murdered. Garip gives you explosives, so use the elevator to go down to the camp below and place them on the blockage across the bridge.

    Head back in, following the quest marker to the next lever. Fight off the oniscia and loot resources along the way. After climbing stairs and passing the workbench, notice that the tomb entrance is locked.

    Face away from the tomb and drop into the hole on the left. Navigate through the metal gate, watching for traps. Fight any creatures inside before interacting with the lever, but be careful of the trap directly in front of it.

    Proceed to the second lever location and, after passing through, blow up the makeshift wall with explosives to clear the way. Loot the chest, then climb the walls to return to your previous spot near the workbench.

    Follow the quest marker again to the third and final lever, watching for bleeding traps. The scene will reveal the tomb doors opening. Return to the tomb entrance to explore the final area of the ruins.

    How To Solve The Tomb Of The Kings Puzzle

    The tomb contains four statues, each with a plinth requiring a specific item. Explore behind the statues for stone tools needed to activate each one.

    Use your tracking skills to locate the stone sword, dagger, hammer, and sickle. Place these items on the corresponding statues:

    • The Goddess of the Moon: stone sword
    • The God of Travel: stone dagger
    • The Goddess of Harvest: stone sickle
    • The God of Horses: stone hammer

    Inside the tomb, a cutscene shows the doors opening. Head to the final part of the ruins, where the secret of the de Vespe family is uncovered. Ingo appears, challenging you to a fight over this information. After a brief battle, decide whether to eliminate Ingo and Dilara or let them go free.

    Loot any remaining resources and treasures before leaving for Peren. Your next choice involves deciding who will receive the information:

    • Choose the D’Orsay family: They will get the D’Orsay Fine Sautoir, Legate’s Cloak, and 328 coins. You will lose 2 reputation with the de Vespe family but gain 2 with the D’Orsay family.
    • Choose the de Vespe family: They will receive the same items, but your reputation with the D’Orsay family drops by 2, while your standing with the Vespes improves by 2.