الوسم: patch

  • Fresh Malevolent Endings in Patch 7

    Fresh Malevolent Endings in Patch 7

    Baldur’s Gate 3 is a story-driven game featuring numerous distinct endings for both custom and origin characters. This setup allows the developers at Larian to introduce some notably dark, evil conclusions to the game. While the all-encompassing evil endings for origin characters tend to be fairly standard, similar outcomes can also be unlocked for your custom character, Tav.

    With the release of patch 7, Larian introduced new, unique villainous endings for all characters, including Tav and the Dark Urge. Achieving these outcomes requires specific choices and selecting the appropriate dialogue options at key moments. Since you can only unlock one ending per origin character in a single playthrough, this guide will help you target the desired ending and reveal which options you might have missed.

    Warning: This guide contains spoilers regarding the game’s endings and the fates of certain characters.

    All Evil Endings for a Custom (Tav) Character

    When playing as a customized character in Baldur’s Gate 3, defeating the Elder Brain opens up a variety of endings. Your choices determine whether you side with the Emperor or Orpheus, based on your prior decisions. Aligning with the Emperor results in him gaining control of the Netherbrain, with you serving as his trusted adviser. Be careful not to attack the Emperor after choosing to support him, as he will kill you instead.

    Alternatively, you can betray the Emperor and seize the Netherstones. This decision unlocks two possible paths:

    • Transform into a Mind Flayer yourself
    • Pass a very high Constitution check to avoid becoming a Mind Flayer

    Transforming into a Mind Flayer grants you the power to enslave the Baldur’s Gate population, forcing them to turn into mind-controlled minions. If you succeed with the Constitution check, you get several additional options:

    • Condemn Baldur’s Gate to destruction
    • Command its citizens to kill each other
    • Conquer the entire world with the Army of the Absolute
    • Brainwash the citizens to rebuild the city, unaware of their fates

    These choices culminate in six distinct evil endings for your custom character.

    Evil Ending for the Dark Urge

    To unlock the new dark ending for the Dark Urge, you must follow Bhaal’s teachings—resist your dark impulses and eliminate everyone Fel instructs you to kill. After killing Orin to become Bhaal’s chosen and completing the necessary steps, you can trigger two additional evil outcomes by talking to your party:

    • “You don’t want to see what’s coming. Death is my reward for your service.”
    • “Run from me when we land. We will meet again at the end of days, when I shall come for you.”

    Choosing the first leads to killing all your party members, destroying Faerûn, and ending the game with a scene of you walking among corpses. The second results in you abandoning your companions temporarily, only to return later to slaughter them all and fully embrace Bhaal’s teachings.

    Evil Endings for Origin Characters

    There are six origin characters in the game, each with their own unique storylines and potential evil endings. These characters can now access dark conclusions similarly to Tav, once certain conditions are met—namely, defeating the Netherbrain and betraying either Orpheus or the Emperor to claim the Netherstones. Doing so grants control over the Netherbrain and unlocks all Tav’s endings.

    In addition to shared endings, each origin character has a one-of-a-kind evil conclusion:

    Astarion

    After seizing control of the Netherbrain and sitting on the throne, Astarion can choose to wield the Absolute’s power, transforming into the Sun King. His vampire spawn will then ravage Baldur’s Gate.

    Gale

    By defeating the Emperor or Orpheus and passing the Constitution check, Gale can open a portal commanding the citizens to renounce their gods and attack the divine. He joins the chaos in a destructive rampage.

    Karlach

    Following the same path of defeating the Emperor and prevailing in the Constitution check, Karlach can declare “The hell with Avernus and Baldur’s Gate,” unleashing hellish demons that burn through the city before she joins in the chaos, tearing out her Infernal Engine.

    Lae’zel

    Conquering the Netherbrain and eliminating her rivals allows Lae’zel to march on Tu’narath, using the Mind Flayers to overthrow Queen Vlaakith—no collateral damage is off-limits.

    Shadowheart

    Upon taking control, Shadowheart can order the citizens to eliminate followers of Shar and Selune, establishing her own empire with a new church built in her name.

    Wyll

    After securing the Netherstones, Wyll can declare himself the ultimate ruler, transforming everyone into Mind Flayers—including his own father—uniting Faerûn under his iron fist forever.

  • Completing Oblivion Remastered Patch 1.2: Solving Difficulty Issues

    Completing Oblivion Remastered Patch 1.2: Solving Difficulty Issues

    The Elder Scrolls 4: Oblivion Remastered Patch Update

    The Elder Scrolls 4: Oblivion Remastered is set to receive its second major patch soon, with update 1.2 now available in the Steam Beta. Bethesda aims to address several major issues, including difficulty balancing, which many fans have criticized.

    A significant concern is the sharp increase in difficulty between the Adept and Expert levels. Adept is deemed too easy, while Expert is frustratingly hard for many players. In Expert mode, you deal less damage and take more, making enemies feel like they can withstand anything while you feel weak.

    To fix this, the upcoming patch will introduce a ‘Journeyman’ difficulty level, which will serve as a better middle ground between Adept and Expert. Additional difficulty settings will also allow players to adjust damage levels to suit their preferences.

    Once the update is live, you can adjust either Player Combat Damage or Enemy Combat Damage to find the right balance. For instance, if enemies feel too tough on Expert or Master levels, you can increase your own damage to make things fairer.

    Currently, this update is only accessible through the Steam Beta, and the timeline for a wider release or updates for other platforms is still unclear. It’s likely that the game will remain in its current state for a while after Patch 1.2 is released.

  • Completing Your Guide to Solving Patch 1.9 of Lies Of P: Overture

    Completing Your Guide to Solving Patch 1.9 of Lies Of P: Overture

    Both fans and critics are singing praises for Lies Of P: Overture. While the downloadable content (DLC) has generally been well-received, it’s not without its criticisms. Many players voiced concerns about the surprisingly high damage dealt by regular enemies.

    Fortunately, the developers at NEOWIZ listened to the feedback. They’ve worked to balance the game’s difficulty in this latest patch, along with addressing various bugs, adding even more polish to an already impressive DLC. Below, we’ll detail all the changes made!

    Easier Access to Overture DLC in New Game Plus

    One improvement players will appreciate is the ability to access the Overture DLC more easily during a second playthrough of Lies Of P. Now, players won’t need to complete the section involving the Krat Hotel attack. Simply unlocking the Path of the Pilgrim Stargazer in the fifth chapter will grant access to the new content.

    Check out our detailed guide for unlocking the Overture DLC in the main game.

    Major Balance Changes in Patch 1.9

    The difference in damage taken after the patch in Lies Of P Overture.

    The image above has been edited; however, the health bars shown are accurate based on damage from the same attack.

    Alongside these balance changes, the patch also includes multiple bug fixes. One of the most significant updates addresses difficulty levels, with a couple of key adjustments made:

    • Enemy attack power and health have been adjusted for the initial Overture run.
    • Overall difficulty has been reconfigured for New Game Plus runs.

    While specific base mode changes couldn’t be tested, feedback suggests these adjustments affect all enemies in the Overture DLC, aligning their damage with that of standard enemies from the main game.

    So, how significant is the difficulty adjustment for New Game Plus? I conducted some comparisons using previous gameplay footage. After resetting my stats for uniformity and matching equipment, I found that enemies took about the same number of hits to defeat. However, their damage output was noticeably lower.

    While the patch didn’t cut enemy damage in half, they definitely hit less hard. It seems safe to say that enemies are now dealing around 40% less damage. The days of typical enemies defeating P in just two hits during Legendary Stalker mode seem to be over.

    Keep in mind, my limited footage only allowed for comparisons in the Archon Fleet Shipwrecks area, so it’s possible that adjustments vary by enemy type.

    What Bugs Were Fixed in Patch 1.9?

    Salao asking the player for his beer in Lies of P: Overture.

    In addition to balance adjustments, the patch fixed several bugs. One major fix involved the Old Fisherman’s quest, where some players found it wouldn’t advance after delivering beer to Salao. If you faced this issue, simply reload your game to see the resolution.

    Furthermore, some players didn’t receive the Azure Dragon Crescent Glaive and Winter Festival Peaked Hat, both meant to be distributed during the last patch. This issue has now been fixed, so if you missed out on either item, restart your game and check your inventory.

    Players wielding Monad’s Rose Sword will be pleased to know that using the sword’s fable art will no longer launch you into the air. Additional fixes include the resolution of a visual bug with the Flamberge and ensuring that the Solutionist’s Amulet effect doesn’t remain active once unequipped. Lastly, various translation errors and other unspecified minor issues have been addressed.

  • How to Obtain a Grass Patch in Aloft

    How to Obtain a Grass Patch in Aloft

    In the survival game Aloft, you navigate enchanting sky islands with the goal of eliminating the corruption that threatens the land. Your adventure takes you from one floating island to another, where you can use a glider or transform an island into a ship for sailing.

    Each island features distinct biomes that create a rich ecosystem, providing a variety of resources essential for your journey. To efficiently gather materials like wood and stone, you’ll need to create tools from the resources you discover. One of the earliest tools you can craft is known as the Dorkip.

    How To Craft A Dorkip

    A Dorkip can be created easily and is one of your first crafting projects. To make one, you will require:

    • Wood: x2
    • Sharp Stone: x1
    • Rope: x1

    Combine these items and press the craft button to manufacture your Dorkip. This versatile tool can function both as a spear in combat and as a hoe for farming.

    How To Use A Dorkip

    While a Dorkip can serve as a weapon, its primary use lies in tilling the soil. When you set up a farming plot on your island, you’ll need your Dorkip to prepare the ground for planting seeds.

    Additionally, the Dorkip allows you to dig soil outside your island. By using the tool on a piece of land, you can uproot the surface to collect an item called Turf. This grassy material is useful for crafting or for laying patches of grass on bare soil.

    If you dig up Turf, there’s a chance you might also uncover a bug along the way.

    Using the Dorkip in special locations, like spots where stones form an X, could reveal hidden treasures buried underground. You will also find it necessary to use your Dorkip to harvest Clay found in the Red Cliffs.

  • Stalker 2’s First Major Patch Fixes Over 650 Bugs

    Stalker 2’s First Major Patch Fixes Over 650 Bugs

    Key art for Stalker 2 featuring a character in a glowing gas mask, armed with a gun.
    GSC Game World

    GSC Game World has rolled out the first significant update for Stalker 2: Heart of Chornobyl on both PC and Xbox. This patch addresses over 650 issues, some of which were causing players to become stuck and others geared towards fixing the unsettlingly stretched limbs of corpses.

    The studio shared the Patch 1.0.1 notes last Friday, revealing a myriad of improvements that are nearly too numerous to summarize. The update tackles problems related to memory leaks, crashes, NPC actions, movement difficulties, unfinished objectives, and physics glitches that caused items to defy gravity. Additionally, adjustments were made to character models, specifically their facial features that had rendered eyes and teeth in strange ways.

    S.T.A.L.K.E.R. 2: Heart of Chernobyl — Gameplay Trailer

    Upon its release, Stalker 2 faced serious performance challenges, particularly on PC. Much of this was attributed to its difficult production, compounded by delays stemming from the ongoing Russian invasion of Ukraine. The game’s vast size and demanding nature, alongside the series’ long-standing reputation for quirks, added to the hurdles faced. Despite these issues, GSC Game World managed to improve the game’s usability significantly during the review period with a timely patch.

    A message from the GSC Game World Team.

    Before you enter the Zone, we’d like to share something heartfelt. pic.twitter.com/wuLRAkq7Ba

    — S.T.A.L.K.E.R. OFFICIAL (@stalker_thegame) November 20, 2024

    GSC has also been actively working on hotfixes since the game’s launch. They intend to focus on these immediate fixes before moving on to larger updates that will feature continuous improvements. Plans for free in-game content will follow, with a detailed roadmap expected to be announced next month.

    Despite the hurdles, Stalker 2 achieved a remarkable launch week, selling over 1 million copies within the first two days, according to reports from GSC. This figure doesn’t account for players who accessed the game through Xbox Game Pass.