Tag: Overview

  • Pragmata Loadout & Combat Guide: Completing and Solving Overview

    Pragmata Loadout & Combat Guide: Completing and Solving Overview

    As soon as you start playing Pragmata, you’re thrown into a fight alongside Hugh Williams and his smart AI companion, Diana—the game’s main character. You’ll need to quickly learn how to balance hacking enemy robots and shooting them to survive.

    Use Diana’s hacking skills to make enemies vulnerable to attack—though they might fight back a little harder—and then use Hugh’s wide range of weapons to eliminate the enemies. Getting the hang of this mix early on is really important for progressing smoothly.

    Hack Enemies to Open Them and Deal Damage

    One of the game’s standout features is working with Diana to hack enemies before Hugh takes them out. This combo of technology and firepower creates a fun and strategic way to fight.

    When you aim at an enemy, a grid will appear on the right side of your screen. You control Diana as she navigates through this grid—kind of like a short maze—to hack the enemy. These hacking mazes start simple but will grow more complex, adding obstacles and nodes as you improve your hacking skills.

    Hacking isn’t necessary to hit enemies, but it’s often a good idea. Hacked enemies can be damaged from afar, and they may stagger, making it easier for Hugh to finish them off. Once hacked, enemies are “Open,” making them more vulnerable to Hugh’s weapons for a limited time.

    You need to be careful, though, as robots don’t freeze when you hack them unless you use a weapon or hack to keep them still. Dodge enemy attacks while hacking to keep yourself safe and open them up for more damage.

    Complete the hacking maze by reaching the green node, which executes your hack attack. You can increase your damage output by passing through blue nodes on the grid and by adding hacking modules to your loadout. Follow it up with the right weapons to take down even the toughest enemies.

    Units Are Both Weapons and Defenses

    Hacking is vital, but it’s not the only tool you have. Hugh has various weapons that backup his hacking efforts and help you fight more directly.

    In the loadout menu, units are categorized into four main types:

    • Primary Unit: Always equipped, this is a default gun that recharges after each use. You start with one and unlock more as you advance through the story.
    • Attack Units: Located on the left side of the menu, these are high-power, limited-ammo weapons you find, unlock, and upgrade at the Unit Printer.
    • Tactical Units: On the right side, these are support units that help with actions like freezing enemies or reducing hacking grid sizes. Choosing the best ones depends on your play style.
    • Defensive Units: At the bottom, these provide shields, decoys, drones, and other defenses to boost your survivability.

    Always modify Hugh’s loadout before leaving the shelter, especially before entering new sectors. Different gear and hacks work better in certain situations, so switch items as needed.

    As you find new schematics, print new units at the Unit Printer to keep your arsenal updated. While enemy drops can replenish ammo, planning your loadout beforehand helps you prepare for the challenges ahead. Use the shelter to upgrade, save, and prepare before major fights to increase your chances of success.

    Loadout Overview

    The loadout system in Pragmata might seem overwhelming at first, but it’s designed to let you customize your play style. You can fine-tune your combat approach using different units, mods, and hacking nodes.

    Before heading out, you select which units Hugh will carry, with options to swap and upgrade as you progress. The first slot always contains Hugh’s default Primary Unit, which recharges automatically. As you advance, you’ll unlock more powerful weapons through story progress and upgrades.

    Next, you choose hacking nodes—yellow nodes on the grid—that give you special bonuses like dealing damage to multiple enemies, confusing bots to fight each other, or increasing damage. These are crucial for gaining an advantage during fights.

    In the loadout menu, you’ll also equip mods to boost Hugh’s stats. Mods are organized into Attack, Hacking, Defense, and Support categories. With dozens to choose from, you can mix and match to fit your preferred tactics. Upgrades at the Unit Printer allow you to add more mods and hacking nodes to your loadout, making Hugh more versatile and prepared for tougher battles.

    Always review and adjust your loadout before major encounters, ensuring you’re equipped with the best combination of units, mods, and hacks to face the challenges on the moon.

  • Everwind Crafting Stations: Completing and Solving Guide

    Everwind Crafting Stations: Completing and Solving Guide

    Whether you’re casually crafting items while exploring Everwind or working diligently at a crafting table on your project, there are many fun ways to craft in this early access indie survival game.

    Each craft station you unlock for your ship serves a unique purpose and becomes essential during your sky adventures. You can find and create everything you and your friends need to survive in the open skies.

    Crafting Overview

    Like most survival games, crafting is a major part of Everwind. You’ll use resources to build tools, weapons, gear, food, and decorations all throughout your journey.

    You can craft basic items directly from your inventory using the Pocket Crafting mechanic, which is ideal for simple tools or resource processing. More advanced items require specific work tables, which you’ll unlock as you explore more of the world.

    Start by creating a Crafting Station from your pocket inventory, and your gameplay will open up significantly. Your initial shelter provides some basics — like a Furnace and Cooking Station — to help you craft weapons, armor, and meals. As you explore, you’ll need to craft more sophisticated equipment yourself.

    Crafting Stations

    Many crafting stations don’t have set recipes but are crucial for survival and crafting advanced items. These include:

    Repair Stations

    In your adventures, you’ll notice tools and weapons wear down over time. Higher-quality items last longer, but everything eventually needs repairs. Bring repair kits to these stations to fix your gear.

    Furnace

    To use ores in crafting, you need to process raw ores into smelted ingots at a furnace. Fuel the furnace to melt your minerals, which you can then use to craft better armor, tools, and weapons.

    Processing Station

    Construct this station with Steamer Metal bits and connect it to your ship’s power. It allows you to break down items into their base components, like getting ingots back from your upgraded armor.

    Upgrade Station

    Once you’ve crafted weapons, armor, and tools at various stations, bringing them to the Upgrade Station lets you improve their durability and effectiveness over time.

    Rune Crafting

    Finding your first Rune Crafting station involves some exploration and fighting off Wraiths. After building it, you can combine five Runealit pieces with five matching Rune Fragments to create a Rune. Runes enhance your weapons and gear with special effects, making it well worth experimenting with.

    Pocket Crafting

    You can access the pocket crafting menu via the pipe and hammer icon in your inventory. This system allows you to create essential items needed to survive in Everwind’s wilderness before unlocking more advanced crafting stations.

    All Pocket Crafting Recipes:

    Item Name Recipe
    Crafting Station 12 Forestwood Planks, 3 Ropes
    Cooking Station 2 Forestwood Planks, 4 Forestwood Logs, 10 Rocks, 1 Rope
    Block Station 15 Forestwood Planks, 4 Ropes
    Bogwood Plank (3) 1 Bogwood Log
    Copper Nail (16) 1 Copper Ingot
    Forestwood Plank (3) 1 Forestwood Log
    Rotwood Plank (3) 1 Rotwood Log
    Stick (4) 1 Forestwood Plank
    Tropicalwood Log 1 Tropicalwood Log
    Thread 2 Fibers
    Rope 4 Fibers
    Cloth 3 Threads
    Bucket 10 Forestwood Planks, 8 Copper Nails, 2 Ropes
    Plank Shield 4 Forestwood Planks, 3 Ropes
    Torn Rags 4 Cloths, 2 Threads
    Thin Ragged Footwraps 3 Cloths, 2 Threads
    Wooden Helmet 4 Forestwood Planks, 2 Ropes
    Wooden Torch (4) 1 Fat, 4 Sticks, 1 Cloth
    Split Plank Edge 5 Forestwood Planks, 2 Ropes, 2 Sticks
    Stick Bow 4 Sticks, 3 Ropes
    Plank Blade 8 Forestwood Planks, 2 Ropes, 2 Sticks
    Repair Kit (3) 1 Copper Bar, 1 Forestwood Plank
    Stone Shovel 2 Rocks, 3 Sticks, 2 Ropes
    Stone Axe 3 Rocks, 3 Sticks, 2 Ropes
    Stone Pickaxe 3 Rocks, 3 Sticks, 2 Ropes
    Boat 12 Forestwood Planks, 4 Sticks, 2 Ropes, 16 Copper Nails
    Stick Block (3) 8 Sticks, 4 Fibers
    Wooden Torch Holder 12 Forestwood Planks, 4 Ropes
    Waypoint Flag 4 Forestwood Planks, 2 Ropes, 1 Cloth
    Wooden Chest 14 Forestwood Planks, 8 Copper Nails
    Wooden Big Chest 28 Forestwood Planks, 12 Copper Nails
    Dirt Block 4 Dirt
    Wood Plank Block 4 Forestwood Planks (11 Patterns)
    Sand Block 8 Sand

    Crafting Stations & Advanced Recipes

    The game features various stations with their own recipes and functions. Building them unlocks more crafting options:

    Crafting Station

    Home to advanced recipes beyond Pocket Crafting, it should be among your first stations. It allows you to craft every item from Pocket Crafting plus new, more powerful ones.

    All Crafting Station Recipes:

    Item Name Recipe
    Primitive Repair Station 5 Rocks, 1 Rope, 1 Forestwood Log
    Alchemy Station 10 Tropicalwood, 6 Glass, 4 Nails
    Furnace 15 Rocks, 15 Forestwood
    Smithing Station 12 Forestwood, 5 Rocks, 6 Nails
    Carpenter Station 15 Forestwood, 12 Nails, 3 Copper Ingots, 8 Rocks
    Advanced Alchemy Station 1 Alchemy Table, 8 Jungle Planks, 4 Glass, 4 Iron Ingots
    Upgrade Station 10 Bogwood, 6 Glass, 3 Crystals, 5 Copper Ingots
    Mastery Alchemy Station 1 Advanced Alchemy, 4 Spiritwood, 4 Ropes, 6 Rocks, 4 Steel Ingot
    Bone Meal 1 Bone
    Forest Farm Soil 5 Dirt, 2 Bones, 2 Water
    Wooden Pipe 4 Steam Metal Scraps, 6 Forestwood
    Wooden Caged Pipe 4 Steam Metal Scraps, 4 Wood Blocks
    Cockpit 6 Steam Metal Scraps, 10 Sticks, 1 Steering Gear, 1 Wooden Wheel
    Energy Generator 12 Steam Scraps, 10 Forestwood, 16 Nails, 20 Rocks
    Wooden Engine 4 Steam Scraps, 9 Forestwood, 10 Sticks, 1 Rotor, 4 Ropes
    Processing Station 8 Steam Scraps, 4 Steamwire Coils, 6 Forestwood, 4 Ingots, 1 Drive Piston
    Wooden Balloon 6 Steam Scraps, 4 Attachments, 10 Cloth, 8 Ropes
    Copper Arrow (16) 1 Copper Ingot, 1 Stick, 8 Feathers
    Rock Blade 5 Rocks, 2 Ropes, 2 Sticks
    Rock Splitter 6 Rocks, 3 Ropes, 2 Sticks
    Stone Pounder 9 Rocks, 3 Ropes, 2 Sticks
    Copper Shovel 2 Copper Ingot, 3 Sticks, 2 Ropes
    Copper Axe 3 Copper Ingot, 3 Sticks, 2 Ropes
    Copper Pickaxe 3 Copper Ingot, 3 Sticks, 2 Ropes
    White Candle (2) 1 Rope, 1 Fat
    Wooden Torch Holder (3) 12 Forestwood, 4 Ropes
    Wooden Flowerpot 5 Forestwood, 4 Nails
    Rune Crafting Station 20 Rocks, 2 Runalit, 6 Cloth

    Block Station

    This station allows you to craft raw resource blocks into usable building blocks. Building these is key to environmental construction.

    All Block Station Recipes:

    Block Name Recipe
    Bogwood Plank Block 4 Bogwood Planks
    Clay Block 4 Clay
    Dirt Block 4 Dirt
    Rotten Stone Block 4 Rocks
    Stone Block 4 Rocks
    Tropicalwood Plank Block 4 Tropicalwood
    Wood Plank Block 4 Forestwood
    Broadleaf Forest Litter Block 4 Dirt, 1 Water
    Green Tile Roof 3 Forestwood, 3 Clay
    Rubble Stone Blocks 6 Rocks
    Wooden Roof 6 Forestwood
    Swamp Dirt Block 4 Dirt, 3 Peat
    Chipped Stone Pillar 8 Rocks
    Clay Bricks Block 6 Clay, 2 Rocks
    Cracked Chiseled Stone Block 8 Rocks
    Cracked Stone Brick Block 8 Rocks
    Moss-Flecked Stone Brick 8 Rocks
    Mossy Stone Brick 8 Rocks
    Overgrown Mossy Stone Brick 8 Rocks
    Polished Clay Bricks 6 Clay, 2 Rocks
    Rotten Ground Block 4 Dirt, 4 Rocks
    Sand Block 8 Sand
    Village Path Block 4 Dirt, 4 Rocks
    Worn Polished Stone Block 8 Rocks
    Forest Litter Block 4 Dirt, 5 Water
    Leaf Thatched Roof 3 Forestwood, 6 Fibers
    Desert Oasis Grass Block 6 Sand, 5 Fibers
    Parched Grass Block 6 Sand, 5 Fibers
    Rotten Dirt Block 4 Dirt, 1 Blaze Dust
    Grass Block 4 Dirt, 8 Fibers
    Polished Chiseled Sandstone 12 Sand
    Polished Sandstone 12 Sand
    Rotten Forest Litter Block 4 Dirt, 8 Fibers
    Sandstone Bricks 12 Sand
    Swamp Grass Block 4 Dirt, 10 Fibers, 3 Peat
    Rotten Grass Block 4 Dirt, 8 Fibers, 1 Blaze Dust
    Dry Rotten Dirt Block (Recipe not provided)

    Building and managing these stations will allow you to craft everything necessary to survive, upgrade, and strengthen your equipment as your adventure unfolds in Everwind.

  • Europa Universalis 5: Completing the Hundred Years War & Solving Its Secrets

    Europa Universalis 5: Completing the Hundred Years War & Solving Its Secrets

    Historians can detail the exact events of the real Hundred Years’ War, but in Europa Universalis 5, the fun lies in crafting your own version of history. Who cares about how the war truly unfolded? It’s all about how you want the story to go.

    Most European nations will find themselves drawn into the conflict between England and France, as well as the civil disputes within France—so if you decide to play as King Philippe, brace yourself for internal struggles. Good luck out there!

    ### Hundred Years’ War Overview
    Once you start in Europa Universalis 5, the war begins on July 1, 1337. While England and France are the main players, the war affects all of Europe. Even if you’re not playing as England or France, you’ll be aware of the conflict, and depending on your alliances, you might even get pulled into it.

    During the first few months, both France and England make changes to regions like Aquitaine. It’s a small territory in the southeast of France, more associated with England’s color than France’s. King Edward is the Duke of Aquitaine, and if you play as that duchy, he’s your ruler.

    By spring 1337, Aquitaine’s population becomes dissatisfied with English rule, showing low loyalty. On July 1, the French king dies, which kicks off the Hundred Years’ War and drags nearly all of Europe into nearly a century of fighting—unless you find a way to change history with your decisions.

    ### The Duchy of Aquitaine
    As soon as the war begins, Aquitaine’s status shifts. It’s a key piece in the conflict, and your choices here can influence the entire game. If you play as Aquitaine, you’ll see that it’s a region more aligned with England but located in France. Tensions rise as loyalty drops, and France’s death sparks the conflict, pulling the region into a war that could last decades unless you steer it differently.

    ### Significant Events and Choices
    On June 1, you’ll receive a message about Robert d’Artois, a noble fleeing France after trying to seize a county. France asks England to send him back — and your choice matters whether you are playing as England or France.

    Look for the icon of a white book with a red bookmark. That indicates “Historical Options” — key decisions made by the ruler you’re playing. They offer guidance on pivotal choices:

    – Playing as England, you can choose to surrender d’Artois and avoid war, or harbor him, which gives England a justification for war against France.
    – Playing as France, you can demand d’Artois’s surrender, possibly triggering the war early, or choose to avoid conflict to maintain peace. Refusing to demand his return may cost prestige but could advance your strategic goals.

    If you decide to return d’Artois, the war might be avoided. But if the war starts, each nation will have unique paths to turn the tide of battle.

    ### The Black Death
    Early in the conflict, probably in the 1350s, the Black Death strikes your country. Both sides must deal with this devastating plague, which can quickly turn the tide of war. Managing the Black Death requires effort to stop its spread and recover population—losing people to the plague weakens your armies, as dead soldiers can’t fight. It also introduces challenges in maintaining stability and planning military actions.

    ### How to Win the Hundred Years’ War
    The war often unfolds in phases, with information on troop movements accessible through the top bar. Staying updated helps in strategically adjusting your plans.

    To succeed, you should continuously research military advancements — unlocking new ships, land units, and technologies. That progress can be vital for gaining advantages on land and sea. Since the war can last throughout the Age of Traditions, building a strong military is crucial.

    During the war, if you’re playing as England or France, you’ll see “Rivalry” increase, making both countries more antagonistic toward each other. It’s wise to avoid unnecessary conflicts with other nations, as this could lead to coalitions forming against you.

    Most of Europe becomes involved once the war erupts. Countries will consider their diplomatic stance carefully, as supporting either side might be viewed as hostile. The way the war plays out can vary greatly depending on your choices—sometimes ending in a quick victory, other times stretching over many decades.

    There are victory conditions for each country: England can win by forcing the Union with France through a peace treaty, while France must keep fewer than four territories under English control or influence. The outcome depends entirely on your tactics and decisions.

    ### Building Your Military and Claiming Land
    The English Channel becomes a major battleground, with intense naval battles. England gains early naval advantages, so be prepared to protect your coastlines and support invasions by maintaining a strong navy.

    Ensure your military research stays active — unlocking new ships and units can help turn conflicts in your favor. The war is likely to dominate the early game, so investing in military technology boosts your chances of victory.

    If you find combat overwhelming at times, it’s okay to automate military actions during intense phases. You can switch to manual control later once you’re more comfortable with warfare.

    ### Monitoring Subject Actions During War
    Throughout the conflict, both England and France can influence their subjects. England might try to weaken French regions from within by decreasing loyalty, steering territories toward English control. France can attempt to keep its subjects loyal by granting titles or demanding autonomy, which might backfire if loyalty drops too much.

    French subjects may even betray their nation and switch sides, which can escalate tensions worldwide. As a ruler, it’s important to respond quickly to such betrayals and try to bring rebellious subjects back into line, preventing them from causing further chaos.

  • RuneScape: Dragonwilds – Completing the Character Creator Guide

    RuneScape: Dragonwilds – An Overview of the Character Creator

    In RuneScape: Dragonwilds, players have the opportunity to create their own unique characters right from the start. The character creator offers a wide range of customization options that allow you to express your individuality.

    First, you can choose from several races, each with its own distinct traits and abilities. Whether you prefer a fierce warrior, a cunning mage, or a stealthy rogue, there’s a race that fits your style.

    Next, the creator lets you customize your character’s appearance. You can modify their facial features, hairstyle, and even their skin tone. This flexibility ensures that no two characters look alike, making it easy to showcase your personal touch.

    Additionally, players can select specific skills and attributes for their characters. This choice not only shapes your gameplay experience but also influences how you interact with the world around you. Want to be a master of combat? Or perhaps you prefer to focus on crafting and gathering? The decision is yours.

    Overall, the character creator in RuneScape: Dragonwilds enhances the gaming experience, allowing for a personalized adventure from the very beginning. Dive into this immersive world with a character that truly represents you!

  • A Comprehensive Guide to Careers in The Sims 1

    A Comprehensive Guide to Careers in The Sims 1

    Securing employment for your adult Sims is essential in The Sims, especially with bills piling up and responsibilities to attend to. Whether you use the newspaper or access a computer, it’s important to find a job for your Sims as soon as possible.

    Understanding what to expect from a job is beneficial, particularly since career options were limited in the original game. In The Sims Legacy Edition, you can choose from 21 different jobs, each with specific skill requirements that you must fulfill as you advance.

    Finding a Manageable Job


    Find a Job and Make Sure to Catch Your Ride on Time

    Finding a job in the original Sims game is quite easy, but your options will be restricted each day. Unlike later versions of the series that let you choose any career freely, in The Sims, you must use the newspaper or a computer to look for work. The newspaper provides only one job opening each day, whereas the computer showcases three options. These listings refresh at midnight, so if nothing suits you today, you can check again tomorrow.

    Each day, a notification will remind you that the carpool will arrive in one hour, signaling it’s time to prepare your Sim for work. A car will pick them up an hour before their shift starts. If you’re close to the car at the last moment but not inside as departure time hits, it will leave without you.

    If you miss your ride, you can’t go to work that day. Plan to be ready earlier than you think, as Sims can take their time to reach the car, so heading out at least 20 minutes before pickup is wise, depending on your home’s layout.


    An upgraded carpool for a Sim with promotions at their job in The Sims 1.

    As you advance in your career, the quality of your carpool improves, which can start as nothing fancy and progress to a limousine! While this upgrade doesn’t change your timing, it’s a fun touch. You can’t accompany your Sim to work, but it’s best to send them off in a positive mood, as being in a bad mood affects their promotion chances.

    You’re Expected to Work Daily (But You Have Some Flexibility)

    The original Sims does not feature a proper calendar system; thus, your Sim is scheduled to work every day. They don’t get time off, weekends don’t exist, and there’s no holiday pay. Regardless of their mood or the condition of their home, they are expected to show up to work on schedule each day.

    If you miss a single day, expect a phone call from your job delivering a verbal warning for your absence. Fortunately, it seems there’s minimal consequence if you return to work the next day. So, while there are no days off, you might consider skipping work occasionally to address your Sim’s needs.


    A Sim coming home from work and getting a promotion in the original Sims.

    Since there isn’t much time left in the day after work to manage personal needs or skills, using workdays to build toward your next promotion can be advantageous. If you need more social connections for promotions but are short on time, consider missing a workday to socialize, meet new friends, and do what’s necessary before returning to work the next day.

    Missing work for two consecutive days results in immediate termination. If you re-enter the same career, you’ll start over from the bottom. Plan your days off wisely—unexpected tasks can easily slow you down on your way to the car!

    Sims Need Family Friends for Promotions

    Networking can be crucial in any job. In the original Sims game, you need a specific number of friends to earn promotions, so in addition to improving career skills, you’ll have to engage with others in your neighborhood to boost your relationships.


    Bob Newbie getting promoted in The Sims.

    Fortunately, the game takes into account family friends instead of individual connections. Therefore, if you control multiple Sims in a household, they can all contribute to a stronger social network. Consider keeping an additional Sim in your household focused on making friends to support the whole family’s career advancement.

    You’ll Get an Offer to Change Career Paths

    Unlike the flexible career options available in later games, when your Sims reach advanced levels in their chosen career, they may receive an offer to switch jobs for a change of scenery. Often, these are positions with similar requirements; for example, a Sim in the Military might be offered a role in Law Enforcement, or a Medical professional could consider becoming a Scientist, while others seem randomly assigned, like how Musicians can shift to the Paranormal career.

    This opportunity usually presents itself once you hit the top level of your current job. While the decision is up to you, this can be a great way to mix things up if you’re not fully committed to your initial career path.

    All Careers in The Sims


    Bob Newbie selecting the musician career in The Sims.

    Below is a comprehensive list of every job you can take in the original Sims game, including those available in the expansions that came with The Sims Legacy Edition. This guide outlines the skills you’ll need to develop and lists both starting and maximum daily earnings.

    Every Job in The Sims

    Career

    Skills Required

    Initial Salary ($)

    Top Salary ($)

    Potential Switch

    Animal Care

    Body, Charisma, Cooking, Creativity, Logic, Mechanical

    100

    1,050

    Entertainment

    Business

    Body, Charisma, Creativity, Logic, Mechanical

    120

    1,200

    Pro Athlete

    Circus

    Body, Charisma, Cooking, Creativity, Logic, Mechanical

    90

    815

    Animal Care

    Culinary

    Charisma, Cooking, Creativity, Mechanical

    90

    930

    Science

    Education

    Charisma, Cooking, Creativity, Logic

    120

    900

    Business

    Entertainment *

    Body, Charisma, Creativity, Mechanical

    100

    1,400

    Politics

    Fashion

    Body, Charisma, Cooking, Creativity, Mechanical

    130

    1,350

    Culinary Arts

    Hacker

    Charisma, Creativity, Logic, Mechanical

    120

    1,550

    Journalism

    Journalism

    Body, Charisma, Creativity, Logic

    120

    1,200

    Slacker

    Law Enforcement

    Body, Charisma, Cooking, Creativity, Logic, Mechanical

    240

    700

    Entertainment

    Life of Crime

    Body, Charisma, Cooking, Creativity, Logic, Mechanical

    140

    1,100

    Hacker

    Medicine

    Body, Charisma, Creativity, Logic, Mechanical

    200

    840

    Science

    Military

    Body, Charisma, Cooking, Logic, Mechanical

    250

    650

    Law Enforcement

    Music

    Body, Charisma, Creativity, Logic, Mechanical

    90

    1,400

    Paranormal

    Paranormal

    Body, Charisma, Creativity, Logic, Mechanical

    100

    1,200

    Business

    Politics

    Body, Charisma, Creativity, Logic

    220

    750

    Medicine

    Pro Athlete

    Body, Charisma, Cooking, Creativity, Mechanical

    110

    1,300

    Xtreme

    Science

    Charisma, Cooking, Creativity, Logic, Mechanical

    155

    1,000

    Life of Crime

    Slacker

    Body, Charisma, Mechanical

    90

    600

    Musician

    Xtreme

    Body, Charisma, Cooking, Creativity, Logic, Mechanical

    175

    920

    Military

    * Entertainment is a standard job like the other 20 available in The Sims and differs from the Fame career introduced in the Superstar expansion, which involves unique requirements and on-site gameplay, warranting a separate guide.