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  • Hande Erçel’s First Comment on Arrest Warrant: ‘I Believe in Justice’

    Hande Erçel’s First Comment on Arrest Warrant: ‘I Believe in Justice’

    Digital Phablet – An arrest warrant has been issued for Turkish actress and model Hande Erçel following her inclusion in a high-profile drug investigation in Turkey. Her ex-boyfriend, Hakan Sabancı, is also named on the list.

    Also Read:
    Hande Ercel, Hakan Sabanci among names in Turkey's drug probe
    Hande Ercel, Hakan Sabancı among individuals involved in Turkey’s drug investigation.

    According to Haberler, a detention order has been issued for 16 individuals, including former Galatasaray president Burak Elmas, ex-Beşiktaş president Fikret Orman, Hakan Sabancı, Kerim Sabancı, Didem Soydan, Güzide Duran, and Hande Erçel. Fourteen people have been detained so far.

    Turkish media reports indicate that Hande Erçel has not been detained because she was abroad at the time, but she will be taken into custody at the airport upon her return.

    Hande Erçel
    Hande Erçel responds publicly to the arrest warrant:

    In a statement shared via Instagram, Hande said, “I have been abroad for about a month due to my education. Last night, like you, I found out about this through news reports, and I will be returning to my country to clarify the situation, provide my statements, and give my testimony.”

    She continued, “I deeply love my country and trust my government and Turkish justice. I believe this matter will be clarified quickly.”

    Hande Erçel
    New individuals listed in the latest detention order:

    1. Fikret Orman
    2. Güzide Duran
    3. Hakan Sabancı
    4. Koray Serenli
    5. Kerim Sabancı
    6. Hande Erçel
    7. Burak Elmas
    8. Mustafa Tari
    9. Sezgin Köysüren
    10. Ferhat Aydın
    11. Lütfiye Tuğçe Özbudak
    12. Onur Bükçü
    13. İsmail Behram Perinçekli
    14. Kaan Mellart
    15. Didem Soydan
    16. Onur Talay

    Stay updated with the latest news:
    Official website | X/Twitter | Instagram | Facebook | Bluesky

  • How to Complete the Battery Puzzle on Blue Gate in Arc Raiders

    How to Complete the Battery Puzzle on Blue Gate in Arc Raiders

    The quest to find earthquake-resistant housing details in Arc Raiders remains unresolved, as it appears the project was abruptly shut down without explanation, despite its significance and usefulness. This situation is confusing and frustrating.

    Shani and the other key members of Speranza are determined to uncover what happened to the project. The townspeople need this knowledge to build safer underground homes, since the surface remains too dangerous for the last survivors. Your next clue takes you to the Blue Gate, where you’ll investigate MANTIKOR’s involvement in the project’s cancellation.

    ### Where To Find The MANTIKOR Facilities

    To continue Shani’s investigation, go to the Blue Gate. Every step in this quest must be completed in one run; otherwise, it won’t count. You need to visit the underground facilities marked with the orange MANTIKOR logo. There are two ways to reach the Security Wing where the mission objective is: First, enter through the Outer Gates at the Checkpoint POI and go up the stairs; second, go to the Reinforced Reception located at the north end of the map and descend via ziplines and stairs.

    Getting close to the MANTIKOR facilities will trigger the quest objective. Keep in mind, the room you need to access differs from the Blue Gate Confiscation Room. Instead, it resembles the fuel-cell doors found in Stella Montis. To find it, head to the center of the Security Wing, where two ziplines lead up to Reinforced Reception, and look for the blue line painted on the floor.

    > There’s a room in the Security Wing that stays locked with a Door Blocker unless looted. Inside, you’ll find valuable items like a weapons crate, metal lockers, and possibly two security breach lockers, without requiring a key.

    Follow the painted line past several rooms, clearing out fireballs and pop rollers that approach from the long, broken-down hallway lined with arches and remnants of robots. Stop in a small, open space featuring a large shuttered door with an attached electrical box and a desk with multiple computers.

    This shutdown door is what the quest specifies. The remaining objectives are inside, but the door won’t open until you solve a puzzle in the surrounding area.

    ### How To Get Into The Locked Room

    To open the door, find three white, medium-sized batteries hidden at specific spots around the room—these are placed on battery holders. Collect them and carry each one back to the electrical box on the wall, then insert them to unlock the door.

    > Some players report issues with the batteries spawning or the electrical components not responding, even in confirmed locations. However, another player can open the door for you, and you can still access the rest of the quest without problems.

    There are a few known spawn points for the batteries:
    – One may appear in an alcove near the stairs leading down to the lowest underground floor, next to a wall marked with yellow graffiti and arrows pointing to machinery.
    – Another might be beneath the staircase that leads to the ziplines, on the wall with red graffiti indicating direction.

    Batteries are carried like fuel cells, so you’ll need to make multiple trips unless a teammate assists. Once all three are placed, the door opens, allowing you to proceed.

    > If the electrical box by the door isn’t highlighted in blue, the step might be bugged. This indicates a glitch, but another player can open the door for you, allowing you to complete your objective.

    ### Where To Get The Dusty Film Reel

    Inside the room, you’ll find various loot, but the next step involves the tape player located in the corner downstairs. Interact with it to play the tape and advance the quest.

    Next, move to the left side of the monitor wall, where you’ll find a film reel container that looks like a washing machine. Completing this puzzle is optional — you can do it any time you visit The Blue Gate while looting the area, which includes crates, drawers, and a weapons crate.

    Once you do this, you’ll receive the Dusty Film Reel, the item needed for the final step. Return to Speranza, speak with Shani, and complete the quest. As rewards, you’ll earn experience points, unlock the Warden color for the Patchwork Outfit, and gain 2,000 credits, in addition to the loot from the locked room.

  • How to Fix the Troll Under the Bridge Glitch in High On Life 2

    How to Fix the Troll Under the Bridge Glitch in High On Life 2

    As you explore the maps in High On Life 2, you’ll encounter various NPCs who will share dialogue, lore, and sometimes assign small tasks. Talking to every NPC is the best way to make sure you complete all available activities, including becoming a taxi service to unlock the Ball Gun.

    Squanch Games has a playful sense of humor, and one of the side activities involves a troll that can sometimes freeze your game during interactions.

    ### Where to Find the Troll Under the Bridge Side Activity

    Once you’ve unlocked the Circuit Arcadia map and can roam freely, head to the central Plaza fast travel point to start the Troll Under The Bridge side quest. This activity isn’t marked on your map, so you’ll need to find it by exploring.

    Go west and slightly north from the main fast travel location, just west of the central tower. On the southwestern edge of the bridge, you’ll see a man asking for help. Interact with him to begin the mission. He’ll tell you he needs to find a troll but doesn’t want to look under the bridge himself, so he’s asking you to do it.

    > Be aware: The next part of this quest is known to be very glitchy and might cause your game to freeze. To prevent issues, save your game before proceeding—by switching areas or collecting an item. If your game freezes or the quest doesn’t advance after Gus’s dialogue, reload your last save.

    Look behind the dumpster under the bridge where you found the man. There you’ll spot a green troll lurking nearby. If everything works properly, Gus will scream, and the man will show up shortly after. The screen will turn black briefly, and the man will thank you for assisting with his antics.

    ### How to Fix the Troll Under The Bridge Freezing Glitch

    If your game freezes at this point and the man doesn’t arrive, reload your last checkpoint and try again. The best way to help the quest complete smoothly is to stand between the dumpster and the mattress to give NPCs enough space for their interaction. Sometimes, positioning yourself this way allows the quest to progress.

    You may find yourself stuck in this glitch until an update fixes the issue. If that happens, using the map to move around can help you get out of the frozen position and continue your game. Keep in mind: exiting the interaction by this method may cause your character to lock again in a glitched state, requiring a reload to reset the quest. If you reach this point, consider your quest potentially bugged unless you reload the game.

  • How to Achieve All Secret Endings in High on Life 2 by Completing and Solving

    How to Achieve All Secret Endings in High on Life 2 by Completing and Solving

    If there’s one thing Squanch Games aimed to do with High On Life 2, it was to create a playful satire of common video game clichés and highlight the darker aspects of society. This theme is woven throughout the game, including the hidden endings you can unlock if you play the game in a specific way.

    To achieve all achievements, you’ll need to unlock these secret endings as well. Here’s a guide on how to unlock each one in High On Life 2.

    Important note: Some secret endings can be missed if you don’t complete certain tasks at specific points, meaning you’ll have to replay the game from the start to unlock them all.


    What Are The Secret Endings in High On Life 2?

    The game features four main endings, each offering a different conclusion to the story:

    1. The Standard Ending – considered the “bad” ending.
    2. The Secret Early Ending – viewed as the “good” ending.
    3. The Secret Ankh Ending – known as the “true secret” ending.
    4. The Post-Credits Ending – a humorous, satirical take on the bad ending.

    We’ll show you how to unlock every one of these endings, including the secret ones.


    How To Unlock Every Ending

    Most players will likely see the bad ending on their first playthrough. However, some endings require specific actions early in the game, like a secret ending that must be unlocked within the first hour; missing this will prevent you from obtaining it later.

    How To Unlock The Good Secret Ending

    Progress normally at first, following story prompts, participating in shows, and taking out bounty targets. Then, to unlock the secret good ending:

    • Collect your arsenal.
    • Return home and select the 15 million Peso bounty on your sister, Lizzie.
    • Continue through the portal to the Circuit Arcadia Zoo.
    • Use Sweezy’s Time Bubble to stop guards from capturing you, then head into the zoo’s aviary.
    • Defeat the enemies called The Good Guys and use Sweezy’s Time Bubble on a Ludblob to keep moving.

    Once you reach the aviary, climb the wall on the left and drop into the area. Eventually, you’ll encounter Lizzie, surrounded by bounty hunters. Swing across to Lizzie, keep talking until she’s cornered, then let the other bounty hunters back off. Be careful: if you accidentally shoot Lizzie, you’ll end the game, get her funeral scene, and then credits roll, earning you the “Good Ending” achievement. After credits, the game reloads, allowing you to continue.


    How To Unlock The Regular Bad Ending

    Failing to defend humans during specific missions or shooting Nipulon during the trial will result in the standard bad ending. Attempts include:

    • Failing to protect humans.
    • Shooting Nipulon during the trial.
    • Successfully defending humans, which leads to a different outcome.
    • Shooting a thrown sheet of paper into a basket to score points; failing here also leads to the bad ending.

    All paths ultimately lead to the boss fight against Nipulon, which challenges you to win through a high that’s induced by human drugs.


    How To Unlock The Post-Credits Ending

    This is the easiest secret ending to achieve:

    • Watch through the entire credits without skipping.
    • Return to The Quarters after the party scene.
    • You’ll see Suit-O break the fourth wall, thank you for playing, suggest supporting the developers, and hint at a possible sequel.

    No specific choices needed—just patience after the credits roll.


    How To Unlock The Ankhs For The Memories Ending

    To access this ending, complete the three No Escape Room challenges in Pinkline Harbor. Finishing these will earn you three Ankhs, which are required for this secret ending.

    After finishing the escape rooms, sign the newsletter at the designated desk to continue. Then, after the final boss fight against Nipulon, enjoy a celebratory party. Near the entrance, interact with an Ankh to trigger the ending sequence.


    Unlocking these secret endings adds extra flavor and completion to your experience, offering new perspectives and satirical twists on the classic game narrative.

  • How to Complete the Gun Quest in Quarters in High On Life 2

    How to Complete the Gun Quest in Quarters in High On Life 2

    Throughout your journey in High On Life 2, you might have seen a strange gun placed on top of a small fish tank in The Quarters hub area. Interacting with this weapon doesn’t give any clear hints about its power or how to unlock it for your own use. But don’t worry—we have all the details about this mysterious gun in High On Life 2.

    The B.A.L.L Gun is a special weapon that becomes available only after you find the three Ball Guys scattered across different locations in the game. Each location has one little Ball Guy to discover.

    You need to unlock all three maps and have Bowie unlocked before you can access the B.A.L.L Gun.

    Where to Find the Three B.A.L.L Guys

    First, start at Pinkline Harbor, where you’ll find the first Ball Guy. Interacting with him will give you an important item for finding the next Ball Guy.

    Where is the B.A.L.L Guy in Pinkline Harbor?
    Before heading to the Ball Guy at Pinkline Harbor, go to the central area near the coast where the river flows into the ocean. Here, you’ll see a fisherman asking for help to raise his boat out of the water.

    Use Travis to lift the boat, then thank the fisherman. He will give you a fishing rod called Rod, which you’ll need later.

    Next, head south to the Liquid Nights club and use Bowie’s Soul Hole to shoot a red rune above the door, gaining access to the club. Inside, approach the DJs on the opposite side of the dance floor, and you’ll see a Ball Guy trapped in a small cage. Win a quick dance rhythm game to free him, earning your first Ball Guy.

    Where is the B.A.L.L. Guy in Circuit Arcadia?
    From Pinkline Harbor, travel north from the main fast travel point in Circuit Arcadia, where you’ll notice a wrecked taxi driver’s car. Approach the taxi driver and offer to help him transport passengers. You’ll be rewarded with a Taxiball, and he’ll send you out to find some passengers.

    Help at least three waving people across the map and bring them to their destinations. You’ll earn tips for quick trips. After delivering three passengers—two may perish along the way—you’ll return to the taxi driver for your final challenge: taking the driver to the front of Rhea Pharma. Completing this task grants you the second Ball Guy.

    Where is the B.A.L.L. Guy in Circuit Arcadia Zoo?
    In the southeastern corner of Zephyr Paradise, head to the Circuit Arcadia zoo. Look for a body of water with a fishing pole outline. Some dialogue will hint that this is an unusual fishing spot worth checking.

    Use the fishing rod received earlier from Pinkline Harbor to fish for the third Ball Guy. Aim for the fish outlined with a gold sparkle—once caught, you’ll successfully claim Ball Guy number three.

    How to Unlock the B.A.L.L. Gun
    After collecting all three Ball Guys, return to The Quarters and interact with the Ball Gun on the right side of the room, atop the small fish tank. When you do, the Ball Guys will be placed into the tank, and you’ll unlock the Ball Gun for your use.

    Now you can enjoy your new weapon and the company of your three new friends on your team.

  • How To Complete Every Achievement/Trophy in High On Life 2 Using Solving

    Broke the Code

    Violates the Bounty Hunter code and becomes a wanted outlaw.

    This unlocks automatically as you progress through the main story.

    Smash That Kreg Button

    Killed the animal rights activist character, Kreg.

    You must defeat Kreg during the cruise ship mission after the murder investigation. This is part of the story and cannot be missed.

    Invasive Procedure

    Assassinated the Senator and survived the fight.

    Defeat Senator Muppy Doo during his main story boss fight. This event cannot be skipped.

    Thats A Wrap on Character Actor Fred Melamed

    Completed the Blue Wizard voice sequence.

    Finish the Blue Wizard sequence during the story. This is mandatory.

    Dad’s All, Folks

    Saved your father while leaving a hostile creature alive in Wyoming.

    This unlocks automatically during the Wyoming story mission. It cannot be missed.

    So Long, and Thanks For All The Ghosts

    Defeated the dolphin character.

    Defeat the dolphin boss during its story mission. This is unskippable.

    Trial of the Century

    Successfully saved humanity.

    Complete the final story mission and defeat the last boss. This cannot be skipped.

    Romanced All 34 Erotic Worm Monsters

    Completed all romance paths with the 34 worm monsters.

    This unlocks naturally as you progress through the story and encounter the related boss. It cannot be skipped.

    Was That A Wiener?

    Made a questionable drawing during a specific scene.

    During Murdercon registration, you can draw anything when asked to sign your name.

    Bountilogical Studies PhD

    Visited every exhibit in the Bounty Hunter Museum.

    Early in the game, interact with all three exhibits in the first museum room: Earth Welcome Gatlians, Journey of a Hero, and G3 Cartel.

    Dunston Has Checked In

    Completed the laser maze without errors.

    On Larry Pinkton’s ship, guide the laser through the museum maze without touching any money portraits. Reload if you fail.

    Witness the Burning Bush

    Triggered the Burning Bush event.

    During Kreg’s boss fight, knock him off his mount and burn his legs with a flint turtle until his pants catch fire.

    Columbo in Space

    Solved the murder mystery with all clues found.

    Gather all clues, start the accusation, accuse O.B. Oberon, and answer follow-up questions correctly.

    Dr. Gurgula Will Return…

    Located all hidden Dr. Gurgula transmissions.

    Find three transmissions: (1) in a vent behind a bookshelf during the cult rescue; (2) inside a small building in Pinkline Harbor during the Professor Berkel mission; (3) in Circuit Arcadia’s infected area after completing the Lugblob electrical puzzle.

    All Your Vase Are Belong to Us

    Broke all of Apple’s vases.

    During the James Stevenson Dark Woods mission, destroy every vase at each fork before progressing. Many appear at intersections, especially large clusters before turns. You cannot backtrack after moving forward.

    Why do you know all that stuff?

    Answered all six quiz questions about the Galactic Tax Code correctly.

    Answer the questions in order before crossing the drawbridge:

    • 1: Top
    • 2: Bottom
    • 3: Bottom
    • 4: Middle
    • 5: Top
    • 6: Middle

    #1 Scientist

    Made a sacrifice for scientific progress.

    While disguised as Branson Cooper, drink every experimental solution offered during the lab sequence.

    Starstruck

    Spared the movie star character.

    During the movie star bounty, avoid shooting him and use Gus for communication until the encounter ends.

    Kobe!

    Won a court case through a basketball mini-game.

    During the courtroom scene, score five paper throws into the hoop before the judge stops the segment.

    The Good Ending

    Achieved the standard positive ending.

    During the initial sister bounty, shoot her after she surrenders to trigger the early ending, then reload to continue the game.

    Ankhs For The Memories

    Completed the ending sequence related to the Ankhs.

    In the southwest Beach hub, complete all three escape rooms, solve each mummy puzzle, retrieve the Ankh from the third room, sign up for the newsletter, and finish the game to unlock the secret ending. This is missable.

    Fare Thee Well

    Successfully delivered passengers to their destinations.

    During the Taxi side quest in Circuit Arcadia, intentionally fail a race so a passenger dies. Later, talk to the driver again and dispose of the body in any Porta-Potty.

    Nice Day With Jeppy

    Finished the Jeppy sibling storyline positively.

    At the Zoo gift shop in Circuit Arcadia, escort Jeppy without using fast travel. Complete hide-and-seek, take a photo, and finish the outing.

    B.A.L.L. In The Family

    Reunited the B.A.L.L. characters.

    Collect all three B.A.L.L. characters: win a dance game in Circuit Arcadia, complete the Taxi quest, and catch a B.A.L.L. during fishing at the Zoo aquarium.

    Tanks for the Memories

    Filled the aquarium in Quarters.

    Get the fishing rod at the Beach after helping a fisherman. Catch every fish across 8 spots: 3 at the Beach, 2 in the City, and 3 in the Zoo areas.

    Where’s Maris?

    Completed the crane game transformation event.

    After the Human Zoo mission, use the crane at Lizzie’s base to collect all 7 unique pillow prizes.

    Throne of Games

    Found all in-game mini-games.

    Collect six arcade cartridges from various locations (Pinkline Harbor, Circuit Arcadia, Mall, Quarters, Zoo, and Comedy Club) and insert them into arcade machines at Quarters.

    Unwanted

    Destroyed every Wanted Poster.

    Destroy all 21 posters across the city and underground areas: in Circuit Arcadia, Pinkline Harbor, and the Zoo.

    8-Bit Warrior

    Defeated all of Nipulon’s 8-bit enemies.

    After gathering all six cartridges, find the hidden final cartridge in your bedroom and insert it into the arcade machine at Quarters.

    Pro Skater

    Completed all activities at the skateparks.

    Finish all three skate challenges in each hub: Beach, River Walk, and Zoo. Only completion counts, rankings don’t matter.

    Phony Hawk

    Finished three races in each hub.

    Complete three slug races in each hub. Rankings are not important.

  • Solving and Completing: Defeating Professor Berkel in High On Life 2

    Solving and Completing: Defeating Professor Berkel in High On Life 2

    At the start of High On Life 2, you’ll immediately see that the Rhea Foundation and everything related to it are evil. Your goal is to find and eliminate the main targets so you can reach the foundation’s CEO. One of the targets along the way is Professor Berkel, who is basically a sentient dolphin.

    To defeat Berkel, you’ll need to disguise yourself as a scientist to access the research lab. Once inside, you’ll have to solve several platforming puzzles to reach the boss arena. The fight against Berkel won’t be easy, so it’s a good idea to upgrade your weapons beforehand.

    How to Enter Gessie’s Mouth

    When you begin Professor Berkel’s bounty, you’ll be taken to the beach, where you need to make your way to the research site. Along the way, you’ll encounter some biker gang members who need to be defeated. Once you reach the research site, you can stealthily kill Branson Cooper and take his clothes to disguise yourself.

    Afterwards, press the nearby button to enter the site. Use the following dialogue options to convince the NPCs that you’re Branson Cooper:

    • “Of course we are”
    • “We are experiments”

    Speak with the scientist nearby, and they’ll ask you to shut down three other scientists’ equipment. Here’s how to do each:

    • First Scientist: He will offer you a drink he created. Drinking it will turn your screen pink and will make him comply with your request to turn off the power. You can drink multiple bottles, each with different effects, but the last one will kill you — at that point, you’ll respawn near Jar Jar.
    • Second Scientist: She’s afraid of floating objects. Talk to her and pick “Gravity research” to get her to shut down her equipment.
    • Third Scientist: He’ll ask you to pick up a cannon-worm and use its projectile to shoot the nearby targets. After doing this, he’ll shut down his equipment as well.

    You can then enter Gessie’s mouth after defeating a number of enemies that will recognize your disguise.

    How to Reach Professor Berkel

    Once inside Gessie’s mouth, you will traverse various areas to reach Professor Berkel. First, a scientist will ask you to recalibrate the biometer. To do this peacefully, interact with the computer and select the “Creature” dialogue option.

    Progress through Gessie’s body until you find a large open area with a floating ship. Your task is to climb on top of this ship to proceed. Before starting the puzzle, use the ramp on the left to access a small area where you’ll find a Luglox with a collectible.

    Next, use Sheath’s ability to connect generator cells — one above the door you entered through, and the other on the structure near the water. This will create a wind current that helps you move forward. Cross the beams, defeat enemies, and locate a Luglox in the small structure near where you fought ghosts initially. After claiming it, use the wind currents again to continue.

    Further inside, you will need to place a Lugblob on top of a piano. Use Travis and Jan’s levitation power to lift the piano, then the blob to climb higher and move through the area. Continue using broken ship parts to skate and reach the next combat zone.

    On the ship, finish off enemies and then defeat Tiffany once again. Afterward, follow the tracker to Birkell’s location to start the final fight.

    How to Defeat Professor Berkel

    The battle with Professor Berkel is straightforward—you need to deal damage until her health reaches zero. But watch out; her attacks have a big area of effect, so staying mobile is crucial to avoid getting hit.

    After defeating her the first time, you’ll face Tiffany, who’ll now have enhanced attacks similar to Berkel’s.

    Once both foes are defeated, a cutscene will trigger, ending Berkel’s bounty.

  • How To Reach James Stevenson’s Penthouse by Completing and Solving in High On Life 2

    How To Reach James Stevenson’s Penthouse by Completing and Solving in High On Life 2

    Once you move beyond the opening sequence of High On Life 2, your main mission is to defeat several members of the Rhea Foundation to weaken their strength and prevent humans from losing an important court case. During your journey, you’ll encounter James Stevenson, the company’s financial expert, who will become one of your toughest targets. His bounty involves a continuous series of puzzles and combat challenges. To beat James Stevenson, you’ll need to find a way to access his penthouse and navigate through an entirely new world with a little helper.

    How to Reach James Stevenson’s Penthouse

    After starting James’s bounty, head to Arcadia and use the tracker to locate his penthouse. You won’t be allowed entry at first. Exit the penthouse area and notice a nearby large truck. Use Travis and Jan’s levitate abilities to send the truck up, then jump onto the mattress next to it. Continue by using your skateboard and the tracker to follow the path until you’re stopped again, where a large structure in the middle gets highlighted through your tracker. Activate these structures to progress past certain obstacles.

    For the first structure, jump onto a shed between benches near the highlighted structure and press the button above it to activate a bridge. Cross the bridge to reach another puzzle — activate a green flower by shooting it to spawn a platform, which you can use to jump across. Next, hit the green flower in front of the fan, slow it down with Sweezy’s ability, and pass through. Use the activated buttons and flowers to ascend higher through the area until you reach the next puzzle where you’ll need to shoot a flower to spawn a platform and activate a bridge.

    In the subsequent puzzle, hit the green flower high above to open a nearby door, then inside, activate the switch to the right. Use Sweezy’s ability to slow the fan to get through, then activate another platform and use it to surround the created bridge. Continue to use flowers to ascend until you arrive at the final segment. In this part, connect the start of a generator with two cells and a blob, then jump onto the blob and hit the flower inside to activate the last relay. This opens the exit below, allowing you to activate two bridges and access the penthouse.

    What to Do in James Stevenson’s Penthouse

    Inside, the main puzzle involves two large paintings. If you want some background lore, go to the right side of the room and interact with the phone on the table. Enter each painting to teleport into different scenes: one takes you to a washroom where you can grab a book from a nearby shelf, and the other leads to the main room where you can pick up another book after the dialogue finishes. Place these books on the bookshelf next to the firepit, which reveals a third painting leading back to this main area.

    How to Reach James Stevenson

    Passing through the final painting, follow the straight path until you find a dark cave. Proceed through it while holding forward. You’ll reach an area where you’ll fight some enemies and save a small friend, Apples. After defeating the enemies, talk to Apples for lore insights, and he will assist you in navigating the maze. When the dialogue ends, Apples will stand near the dark exit. Continue forward through the darkness, following a specific route: first take the path directly ahead, then turn left near Apples to find the next exit, and finally choose the right path to continue.

    Moving forward, you’ll reach another painting scene. Once inside, cross the river of drifting logs by slowing them down with Sweezy, then use the blob to reach the higher platform, find a Luglox, and jump across. Use Sheath’s ability to cross part of the waterfall and Gus’ ability in the orange zone to climb higher, progressing through subsequent areas of the level.

    Finally, reach the Blue Wizard’s Castle, where he questions you. Ignore his quiz and instead use Bowie’s ability on the strange markings near the top sides of the gate to unlock the entrance and approach the final combat scenario.

    How to Defeat James Stevenson

    The boss fight occurs in a chamber where James Stevenson is just sitting and taunting you, making him difficult to hit directly. Use Bowie’s ability while aiming at his location to reveal a hidden mark. Striking this mark begins the battle. Throughout the fight, use Bowie’s ability to reveal his weak spots and target them; hitting these spots will expose an orb inside him. Shooting the orb diminishes his health. While it’s possible to hit these weak points without Bowie’s help, doing so is much harder. Use the pillars in the arena to dodge most of his attacks.

    Once Stevenson is defeated, all hisworld’s inhabitants will come to confront you. If you trusted Apples earlier, he will reappear to assist. You then have the option to shoulder the blame or let Apples take responsibility to complete the bounty.

  • How to Beat Reptical in High on Life 2: Completing and Solving Tips

    How to Beat Reptical in High on Life 2: Completing and Solving Tips

    While searching for Lizzie at the zoo in High on Life 2, you encounter several bounty hunters determined to kill her. The main enemy is Reptical, a lizard who loves skateboarding. He appears friendly, but you must fight him to protect Lizzie, marking your first major boss battle in the game. As a skilled bounty hunter, he can be a tough opponent. Here’s a guide to help you defeat him more easily.

    Reptical’s moves:

    The main thing he does during the fight is skate around the area while shooting at you. He uses a burst-fire weapon that quickly fires multiple large projectiles. Since the projectiles are big, you can see them coming and often dodge them.

    He also throws bombs regularly. These bombs explode into clouds of poisonous gas, which are more dangerous than his gunfire. Be sure to avoid the gas clouds at all costs.

    In addition, he releases large amounts of green gas into parts of the arena. The gas fills certain areas, and you can’t do much about it except avoid these spots. Unfortunately, this reduces the space you have to move around during the battle.

    How To Defeat Reptical:

    To fight him effectively, use the skateboard you’ve learned to ride just before the fight. This helps you keep pace with Reptical’s speed, allowing you to chase him and shoot him while staying in attack range. Using your skateboard is the standard strategy, but don’t feel limited—try different tactics too.

    One of his more effective methods is when he uses the Time Bubble attack. Aim it slightly in front of him while he’s moving at full speed. This will slow him down significantly for a few seconds, giving you a good window to land some hits. Gus, your companion, is especially useful here since he deals a lot of damage with each hit.

    When Reptical is weakened enough, you’ll get opportunities to approach and perform melee attacks on him. These close-range hits can deal significant damage, especially if you manage to cut off his arm. Taking out his arm is a major hit to his fighting ability, so make the most of these chances.

    Keep repeating these tactics—dodging his projectiles and gas clouds, using the Time Bubble attack to slow him, and closing in for melee strikes—until his health drops to zero and you emerge victorious.

  • How to Achieve 3 Stars on Season 2 Week 5 Trials in Arc Raiders

    How to Achieve 3 Stars on Season 2 Week 5 Trials in Arc Raiders

    Another week brings new Trials in Arc Raiders. Since the Cold Snap event has ended, this week’s focus is mainly on dealing damage to and destroying various types of ARC.

    If you earn three stars on a Trial, you’ll always get a guaranteed Epic-tier item. I suggest aiming for three stars on every Trial this week, as only one is particularly challenging. To maximize your chances, try to do your Trials during double XP events like Night Raid or the Hidden Bunker, as this halves the effort needed to achieve three stars.

    ### Damage Queens or Matriarchs Trial
    Let’s start with the most difficult Trial, which requires inflicting enough damage on a Queen or Matriarch to earn three stars. Since everyone will likely be fighting the same big robot, your goal is to burst damage it quickly to hurt it the most.

    Using weapons like the Hullcracker, Equalizer, Wolfpack Grenades, or Jupiter is recommended for high damage against this ARC enemy. Mounting one in your Snaphook and placing a Deadline Mine on it is another good strategy to deal a lot of damage and earn points. If you’re low on resources, try at least a Heavy ammo weapon like Anvil or Bettina, but hitting the three-star threshold might be tough.

    Remember, the weak spots are the joints on its legs and the large, red cores in the main body. You can reach the core by blowing off the front panels. Keep an eye on your Logbook to monitor your damage progress during the fight to see if you can hit three stars in your current run.

    —

    ### Search First Wave Husks Trial
    For this Trial, you need to search through the remains of defeated ARC husks, which can only be opened by breaching them. These husks come in three sizes: small (about the size of a Hornet), medium (a dead Rocketeer), and large (Barons that shoot fire once breached). You don’t need to breach them yourself; just searching inside for loot counts toward your progress.

    This can be done on most maps except Stella Montis. The best location is the Blue Gate, especially on the east side of the map around Ancient Fort, Broken Earth, Maintenance Bunker, and Ridgeline. There’s a high concentration of small and medium husks here, making it easy to reach three stars just by looting them. If you’re still short on points, head over to Barren Clearing for more husks to search.

    —

    ### Damage Flying ARC Enemies Trial
    In this Trial, you need to damage and destroy flying ARC enemies, which include:

    – Snitches
    – Hornets
    – Wasps
    – Rocketeers
    – Surveyors

    Focusing on Rocketeers yields the most progress, with fully destroying two enough for three stars. However, if you lack weapons like Wolfpack grenades or a Hullcracker, it might be safer to aim for knocking down Snitches, Hornets, and Wasps instead.

    Weapons such as the Renegade, Ferro, and Anvil are effective due to their damage and range. Seeker Grenades also work well for damaging multiple enemies quickly, especially if you have about ten of them for taking down Rocketeers.

    A good map for this is Spaceport, where you can perch on the roofs of the Departure or Arrival Buildings and shoot at the flying ARC without much risk of being ambushed by Raiders, thanks to the limited access points.

    —

    ### Deal Damage To Shredders Trial
    This Trial is exclusive to Stella Montis. You’ll need to kill three Shredders to earn three stars. Their speed, mobility, and explosive damage make them tough opponents, especially if you’re unprepared.

    The best approach involves using Heavy ammo weapons like the Anvil and equipping Snap Blast Grenades or Light Impact Grenades. To kill a Shredder quickly, throw three Snap Blast Grenades before they see you—detonating all at once will kill them instantly. Alternatively, five Light Impact Grenades directly at their base should either kill or significantly weaken them.

    Key locations to find Shredders are Medical, Cultural Archives, Atrium, and Sandlot. Medical generally has around three Shredders roaming around, making it an ideal starting point. Be cautious around the Ticks in Cultural Archives.

    —

    ### Open ARC Probes Trial
    This Trial involves finding and searching three ARC Probes in a single run. It’s simpler than it sounds—whether a probe has crashed or landed successfully doesn’t matter, as long as you search it for progress.

    The best maps for this are Spaceport and The Blue Gate, owing to their large open areas that make spotting smoke plumes from crashed probes easier. Listen for beeping sounds, which indicate nearby probes.

    If you’re having trouble during a double XP event, you can do this challenge in the Prospecting Probe map event. This increases the number of probes from three to six, but the frequent appearances of probes during the event make it faster overall, even if it takes longer to search through more of them.

  • How to Achieve 3 Stars in Season 2 Week 2 Trials — Completing and Solving Arc Raiders

    How to Achieve 3 Stars in Season 2 Week 2 Trials — Completing and Solving Arc Raiders

    In Week 2 of Season 2, the Trials in Arc Raiders are back with a new set of challenges. To earn free loot, you need to complete five different tasks and earn three stars on each. Successfully doing so will earn you Epic-tier items and may also boost your Trial rank, unlocking exclusive cosmetics at season’s end.

    Remember, to count your progress towards three stars, you must actually exfiltrate after completing each challenge. If you die before extracting, all your effort for that challenge will be reset, and you’ll need to try again.

    This guide assumes you’re doing these challenges during Night, Electromagnetic, Cold Snap, or Hidden Bunker missions, which give double experience for stars. While you can attempt them in regular runs, map events during these special missions make earning three stars much easier.

    Throw Snowballs At Rocketeers Trial

    For this challenge, you must hit a Rocketeer with at least 16 snowballs in one Cold Snap event round. This can be tricky because Rocketeers deal a lot of damage, can fly, and actively hunt players they see attacking them.

    I recommend doing this on either Dam Battlegrounds or The Blue Gate map. Dam Battlegrounds offers lots of cover, making it safer to approach Rocketeers, while The Blue Gate tends to have more snowball piles. To get snowballs, look for small piles of snow with a stick sticking out. Approach, interact, and pick up a snowball. You can keep gathering from the same pile, stacking up to five snowballs each time. Aim to gather around 20–25 snowballs to have spares.

    Once prepared, find a safe hiding spot and attract the Rocketeer’s attention. When it starts attacking, throw some snowballs from cover. Wait until it disengages, then pop out and hit it a few more times. This approach takes patience but keeps you safe. You can track your progress anytime in the logbook.

    Deal Damage To Shredders Trial

    To complete this challenge, you need to fully destroy three Shredders on the Stella Montis map. Shredders received a buff this season, making them tougher and more aggressive, but they can still be managed with the right approach.

    Recommended weapons include those strong against ARC enemies, such as the Anvil, Bettina, Hullcracker, or Ferro. If you’re on a budget, Ferro works well, but an Anvil is preferable if available. Wolfpack grenades are also effective but may be inconsistent due to the map’s enclosed spaces.

    Good locations for targeting Shredders are Medical, Sandlot, Cultural Archives, and Lobby, as they frequently spawn at these points. Moving between these spots may be necessary.

    The key to damaging Shredders is targeting their thrusters—the small, glowing parts on their backs—since hitting these causes the most damage and disrupts their movement. Remember that Shredders cannot open doors; use this to your advantage by closing doors behind them. Held at close range, they deal serious damage, so position yourself carefully.

    Deal Damage To Flying ARC Enemies Trial

    This challenge involves damaging and destroying flying ARC enemies, including Wasps, Hornets, Snitches, Rocketeers, and Surveyors. Any combination counts, so choose your targets based on your gear.

    If you’re well-equipped, focusing on Rocketeers can be quick—usually just two hits will take them down. For those with less gear, sticking to smaller flying enemies like Wasps, Hornets, and Snitches is easier and more efficient since these are plentiful.

    The Hidden Bunker event is an excellent opportunity for this, as friendly players activate satellites and spawn many flying ARC enemies.

    For map preference, Spaceport remains my top choice, especially the Arrival or Departure Buildings, which provide good vantage points and safety. Use weapons like the Anvil, Ferro, or Renegade for this task to maximize range and stopping power.

    Open ARC Probes Trial

    Here, your goal is to search through three different ARC Probes on the map. Even though it says “open” in the challenge, progress is made by actively searching the probes, not merely opening them.

    Maps like Spaceport or The Blue Gate are ideal because their open sightlines make spotting probe crash sites easier. Look for dark plumes of smoke, which typically indicate where probes have fallen. Listening for the beeping sounds of the probes can also help pinpoint their locations.

    Destroy Fireballs Trial

    For this challenge, you need to destroy between 7 and 8 Fireballs in a single raid. Stella Montis is the best map for this, as Fireballs are abundant across the map.

    Focus your efforts on these areas: Assembly, Medical, Lobby, and Atrium. Each of these locations tends to have 3–5 Fireballs roaming around, making it straightforward to reach the target number.

    Any weapon can be used here. Wait for the Fireball to open its shell and expose the white core, then shoot to destroy it and cause nearby flames. After eliminating enough Fireballs, head to the extraction point to complete the challenge and earn your stars.

  • How to Achieve 3 Stars on Season 2 Week 1 Trials in Arc Raiders

    How to Achieve 3 Stars on Season 2 Week 1 Trials in Arc Raiders

    The first expedition for Arc Raiders has officially happened, causing many players to be reset to square one. Along with losing their gear, quest progress, and skill points, the Trials rankings have also been reset for the season.

    This season introduces a new set of Trials for players to complete and earn three stars on. Since many players’ progress has been wiped, achieving three stars is a quick way to earn Rare and Epic materials, including blueprints. Here’s everything you need to know about how to easily get three stars during Season 2, Week 1 Trials:

    Search First Wave Husks Trial
    To earn three stars, you need to find any of the old, silver-colored husks of dead ARCs scattered across the battlefield. These husks come in three sizes: the smallest resembles a destroyed wasp, the medium looks like a broken Rocketeer, and the largest is a big baron, about the size of a Queen.

    All these husks can be broken into and searched, but what matters most is rummaging through them. It doesn’t matter who opens the husk; what counts is that you actually search them.

    The best place to find first-wave husks is the area between Ancient Fort and Ridge Line on the Blue Gate map. This is a large battleground filled with dead ARC husks, making it easy to break into and search. Since this area has a high concentration of husks—mostly small and medium-sized ARCs—you can quickly reach three stars simply by running around and inspecting their bodies. Keep in mind, this open landscape makes you more vulnerable, so watch out for Raiders.

    Damage Leapers Trial
    This trial is the most challenging, especially since your gear might be limited after the expedition. The goal is to fully kill two Leapers during a Night Raid or double XP event to earn three stars. The best maps for this are Blue Gate or Dam Battlegrounds, both of which reliably spawn Leapers. I recommend focusing on Blue Gate because it’s particularly good for hunting Leapers.

    On Blue Gate, the key locations are the Adorned Wreckage and Ruined Homestead, where Leapers tend to appear. After killing one, hang around a bit—another will eventually spawn. On Dam Battlegrounds, look near the Water Treatment Elevator and outside the Testing Annex, where Leapers frequently show up and buildings provide cover for protection.

    Harvest Plants Trials
    This is a straightforward trial. All you must do is harvest 14–15 plants in a single run. Looting containers with plants inside doesn’t count—your character must physically loot the plants themselves, like small trees or bushes.

    It’s best to do this during the Cold Snap event, which spreads Candleberries everywhere and increases the number of harvestable plants. The ideal map for this is Buried City during the event, due to the abundance of Candleberries on the outskirts and the Galleria’s rich supply of Great Mullein on its lower floor. Marano Park is also good because it has lemon and apricot trees, but be prepared for ARC encounters.

    Search Frozen Raider Caches Trial
    This trial can only be completed on maps with the Cold Snap event active. Each cache grants 1,000 XP, so searching at least four caches is necessary to reach three stars.

    Caches are usually hidden in the wilderness near map edges, and they emit a distinct ticking sound that grows louder as you approach. Listening carefully for the sound, especially in windy conditions, is crucial since the caches are well concealed in foliage.

    You don’t have to breach the caches yourself; just searching through them counts. Good maps for this are Spaceport and Dam Battlegrounds. Caches tend to spawn around the perimeter walls or in the forests in those areas.

    Destroy Ticks
    The easiest trial involves destroying Ticks. The best location for this is Stella Montis, where Ticks are abundant. During a Night Raid, you’ll need to eliminate between 7 and 9 Ticks, which is manageable since many spawn points are clustered.

    Ideal spots include the Cultural Archive, which usually has 6–8 Ticks hiding around, making it easy to clear the area in one go. If you’re short of Ticks, you can also go to the Seed Vault nearby, which often has a good number. The Vault’s close proximity to an escape point means you can finish the task and exit quickly.

  • How to Achieve 3 Stars on Week 6 Trials in Arc Raiders by Completing and Solving

    How to Achieve 3 Stars on Week 6 Trials in Arc Raiders by Completing and Solving

    During Week 6 in Arc Raiders, there are five Trials players can complete to earn easy rewards. Achieving three stars on each Trial guarantees you an Epic item, such as a blueprint, weapon, shield, or backpack—especially useful if you’re running low on resources.

    This week’s Trials are quite straightforward. More than half involve simply damaging certain types of enemies. The remaining two can be more challenging if you’re unsure where to find the targets.

    Here’s what you need to do to earn full stars in each Weekly Trial:

    Damage Hornets Trial
    To complete this, you must damage and destroy enough Hornets to earn three stars. The best locations are Spaceport or Buried City during a Night Raid or Electromagnetic Storm. I recommend heading to the roof of the Arrival or Departure Building at Spaceport because they offer clear lines of sight to flying patrols. During a Night Raid, you’ll need to take down around 6 to 7 Hornets. Use weapons like the Ferro, Anvil, or Renegade—they deliver strong, quick shots to finish Hornets efficiently.

    You can also summon additional Hornets and Wasps by shooting Snitches or throwing a Snitch Scanner, which can speed up the process. Keep in mind, weak spots are on the rotators; destroying two rotators typically causes the enemy to crash.

    Deliver Carriables Trial
    This trial involves delivering large crates to their designated spots. You might be delivering them for puzzles in the Ancient Fort, to open doors in Stella Montis, or to Field Depots. The most effective focus is on Field Depots, as delivering four crates during a Night Raid nets you over 4,000 XP.

    For efficiency, try to do this during the Hidden Bunker event at Spaceport since you’ll get double XP and extra time (45 minutes) to find the crates. It’s best to survey the walls of Spaceport and check each Field Depot, as crates often spawn nearby.

    Damage Rocketeers, Leapers, or Bastions Trial
    To complete this, damage or destroy any combination of these enemies in one raid. Doing this during a Night Raid is easier, as defeating two of these enemies grants a little over 2,000 XP, enough for three stars. Prefer maps like The Blue Gate or Dam Battlegrounds where these enemies are plentiful. In The Blue Gate, focus on the northern area around Reinforced Reception, Headhouse, and Checkpoint, where Bastions and Leapers tend to spawn. On Dam Battlegrounds, head to the Testing Annex or Hydroponic Dome Complex.

    Use tools like the Hullcracker and Wolfpack Grenades, or weapons with heavy ammo, like Ferro or Anvil. Specifically, opt for Blaze Grenades on Leapers, disable fans on Rocketeers, and damage the leg joints of Bastions to reveal their yellow core for critical hits.

    Destroy Pops Trial
    The simplest trial this week involves destroying around seven Pops during an Electromagnetic Storm or Night Raid. Good maps for this are Buried City and Stella Montis. Buried City is easy because Pops spawn in predictable tunnels leading to subway stations—about two to three Pops per platform. Clearing three subway stations should complete this task.

    Stella Montis also works well because its interior is full of Pops, but it can be more dangerous during Night due to PvP players. Focus on areas like Assembly, Medical Research, and the Lobby to find Pops easily.

    Remember, Pops are fragile; they die quickly and should be your top priority. If they get eliminated by other means, like Fireball flames, it won’t count towards your progress.

    Open ARC Probes
    The final Trial involves opening 3 ARC Probes during a Night Raid, or 6 during the day, and successfully leaving the map. These probes are the slim, silver tubes embedded in the ground, identifiable by their beeping, bright blue or yellow lights, and occasional smoke plumes.

    You can find probes on most maps (excluding Stella Montis). A good tip is to stand on the perimeter wall at Spaceport, where the elevated vantage point gives a clear view of smoke clouds signaling a probe’s location. During an Electromagnetic Storm, running around the perimeter allows you to locate all three in less than four minutes.

    Note: The Trial calls for “Opening” probes, but you only need to search for any that have already been breached for progress to count.

  • How to Achieve 3 Stars on Week 5 Trials in Arc Raiders by Completing and Solving

    How to Achieve 3 Stars on Week 5 Trials in Arc Raiders by Completing and Solving

    In Arc Raiders, there are many activities to do while exploring the dangerous wasteland. You can loot supplies, complete quests, and fight other players — all of which can help you earn high-level loot and rewards.

    One often-overlooked way to earn good rewards is by completing your weekly Trials. If you achieve three stars in any of the five challenges, you’ll receive a guaranteed Epic-tier item. Plus, as you progress through the ranks, you can unlock several cosmetic items, making these trials definitely worth your time.

    Here’s how to earn five stars on all the Week 5 Trials in Arc Raiders.

    Keep in mind: your progress only counts if you actually extract from the area. Trials are based solely on your highest score in a single raid — nothing is cumulative, so focus on your best performance.

    Damage Rocketeers Trial

    To complete this trial, you need to damage or destroy Rocketeers. To earn three stars, you must destroy one Rocketeer completely and then deal about half damage to a second Rocketeer while in either a Night Raid or an Electromagnetic Storm. To avoid uncertainty, it’s safest to destroy two Rocketeers, ensuring you’ve hit the three-star mark.

    For best results, do this on Dam Battlegrounds, where two Rocketeers spawn close together in the northwest part of the map. One often appears near the North Complex Elevator, and another south of the Hydroponic Dome Complex. There’s also usually a Rocketeer near Testing Annex if you need more targets.

    For weapons, bring three Wolfpack Grenades and an Anvil. Two well-placed Wolfpack Grenades can kill Rocketeers instantly; the third can weaken the second one. The Anvil can finish off a weakened Rocketeer if needed.

    Download Data During Hidden Bunker Trial

    This trial requires downloading data in the Spaceport’s Hidden Bunker. You need to interact with antennas at the map’s corners, reach the southwestern bunker, and complete a data download on the computer by waiting until it finishes. Then, retrieve the data.

    There are eight computers available, but you only need to download from at least five of them. Since other players may contest these computers, solo play is highly recommended because players tend to be more cooperative and less aggressive. During this event, avoid taking unnecessary risks.

    Search First Wave Husks Trial

    For this challenge, search the remains of scattered ARC enemies across the map. You’ll need to interact with the remains of large barons (similar in size to a Queen), cylindrical ARC husks about the size of a Rocketeer, and smaller wasp-like husks. Successfully looting these husks counts toward your progress.

    Generally, focusing on small and medium husks is easier, but if possible, find and loot a large Baron for maximum points. The best spot for this is The Blue Gate, especially the southeast side by the Ancient Fort and Warehouse Complex. This area tends to be filled with first-wave husks, making it easier to clear the trial by looting them all, especially during the day when there’s less enemy activity.

    Damage Snitches Trial

    In this trial, your goal is to damage or destroy Snitch enemies. It’s best to do this during a Night Raid or Electromagnetic Storm to minimize the number you need to kill — about seven to eight, depending on your solo or team size.

    A good location is the roof of the Departure Building at Spaceport. This spot provides clear sightlines and easy defense, as there are only a few ways up. Weapons like Ferro, Renegade, or Anvil work well because they have the range and stopping power to take down Snitches efficiently. Remember, the white panels on their bodies are their weak spots, so aim for those for quick kills.

    Tip: Carry Lure Grenades, as they can distract Snitches if they call reinforcements before you eliminate them.

    Damage Ground-Based ARC Enemies

    This straightforward trial involves dealing damage to ground-based ARC enemies like Fireballs, Poppers, Ticks, the Queen, the Matriarch, Leapers, Bastion, and Bombardiers. For consistency, focus on Bastions and Bombardiers, as they give the best score points.

    A good spot is the Blue Gate during a Night Raid or Storm, especially the tunnels north of Checkpoint and areas south of Village, where Bastions and Bombardiers tend to spawn. Destroying at least two of these enemies in such conditions should give enough points to reach three stars.

    Using Wolfpack grenades (2-3) helps eliminate these enemies quickly. Alternatively, purchasing a Hullcracker for about 30,000 can make destruction much easier. Leapers are worth some points, but not as many as Bastions or Bombardiers. For them, Blaze Grenades are effective, especially if you can get them to stand in fire.

    Fighting Fireballs and Poppers is less reliable and should be a last resort for score padding.

  • Lebanese Singer Fadel Chaker Surrenders After Years on the Run

    Lebanese Singer Fadel Chaker Surrenders After Years on the Run

    Digital Phablet – Lebanese singer Fadel Chaker surrenders after years of evading justice.

    On Saturday, Lebanon’s National News Agency announced that singer Fadel Chaker turned himself into military intelligence after being on the run for years.

    Sources close to Fadel Chaker informed Al Arabiya and Al Hadath that the Lebanese artist “surrendered himself to a Lebanese military intelligence unit at the Hisba checkpoint near the Ain al-Hilweh camp in southern Lebanon.”

    Fadel Chaker Instagram profile

    Witnesses told Reuters they saw Fadel Chaker “walk from the Ain al-Hilweh camp to an army checkpoint near Hisba in Sidon.” He appeared composed and unbothered, engaging positively with friends. Additionally, reports indicated that three Lebanese army officers detained Fadel awaiting questioning.

    In 2012, Fadel Chaker announced his retirement from singing and his intention to join the armed group “Al-Assir.” During the 2013 conflict between the Lebanese army and the group in Abra, he fled to the Ain al-Hilweh camp to avoid harm.

    The Lebanese Permanent Military Court sentenced Fadel Chaker to two prison terms in 2020, despite his absence. He was charged with “interfering in terrorist activities” due to his support for extremist factions fighting the Lebanese Army.


    In September 2017, Fadel was issued another military sentence while he was not present. This time, he was sentenced to 15 years in prison, and all his civil rights were revoked.

    However, in a statement to the media last April, Fadel Chaker claimed he had “suffered injustice for more than thirteen years,” asserting that all allegations against him were politically motivated and lacked legal foundation.

    He explained that law enforcement did not intend to arrest him when he entered the Ain al-Hilweh camp. Instead, he fled death threats, which led to unwarranted warrants and subsequent court rulings.

    Years ago, the artist resumed some form of singing by releasing a few songs on his YouTube channel without performing live. His recent collaborations with his son Mohammed last summer received positive feedback from many fans.

  • How Do I Find People on Bitchat App?

    How Do I Find People on Bitchat App?

    Bitchat is quickly gaining traction among social media and chat enthusiasts. Connecting with new friends or rekindling old relationships can be made easier with the right strategies. Here’s how to find people on the Bitchat app effectively.

    Getting Started with Bitchat

    Before diving into the ways to find people, it’s essential to ensure you’re set up correctly.

    Creating Your Profile

    1. Download the App: Get Bitchat from the App Store or Google Play.
    2. Sign Up or Log In: Create a new account or log in using your existing credentials.
    3. Complete Your Profile: Fill in your details, such as your profile picture, bio, and interests. This makes it easier for people to identify and connect with you.

    Using the Search Features

    Bitchat comes equipped with various search functions that help users find others based on specific criteria.

    Explore User Profiles

    • Search Bar: Utilize the app’s search feature by entering usernames or keywords related to interests.
    • Filters: Take advantage of filters that enable you to search by:

      • Location: Find users near you.
      • Interests: Connect with people who share similar hobbies.

    Suggestions and Recommendations

    • Mutual Friends: Check out the “People You May Know” section, typically influenced by mutual connections.
    • Trending Users: Explore popular users who are often active to expand your network.

    Engaging with Others

    Once you’ve identified potential connections, the next step is to engage with them through the app’s various features.

    Direct Messaging

    • Send a Message: Initiate a chat to break the ice and express your interest in connecting.
    • Voice and Video Calls: Use built-in voice or video call options for more personal communication.

    Joining Groups and Communities

    • Group Chats: Participate in group chats centered around specific interests or topics. This is a great way to meet like-minded individuals.
    • Events and Meetups: Engage in events organized through the app to meet new people in real life.

    Social Media Integration

    Bitchat allows you to link your social media accounts to enhance your networking experience.

    Sync Your Accounts

    • Instagram, Facebook, etc.: Connect your profiles to discover friends using the app and invite others to join.

    Share Your Bitchat Profile

    • Promote Your Profile: Share your Bitchat link on other social platforms to attract people you know.

    Privacy and Security Considerations

    When looking for people online, it’s crucial to keep your safety in mind.

    Adjust Privacy Settings

    • Profile Visibility: Control who can view your profile by adjusting privacy settings.
    • Blocking Users: If someone makes you uncomfortable, utilize the block feature for added security.

    Be Cautious

    • Stay Anonymous When Necessary: If you’re unsure about a connection, interact cautiously and consider keeping personal details private until you’re comfortable.

    Summary

    Finding people on the Bitchat app can be an enjoyable experience if you use the right tools and strategies. By optimizing your profile, using the search and messaging features, and being mindful of privacy settings, you can create meaningful connections with others in the Bitchat community. Happy chatting!

  • UN Warns of Lawless Seabed Plunder, Calls for Ocean Protection

    UN Warns of Lawless Seabed Plunder, Calls for Ocean Protection

    UN Secretary General Antonio Guterres speaks at the opening session of the third United Nations Ocean Conference in Nice, France on June 9, 2025.

    NICE: United Nations Secretary General Antonio Guterres emphasized on Monday that we must not allow the deep oceans to become the “wild west” during the global summit focused on marine issues taking place in France.

    Leaders from around the world are gathering at the UN Ocean Conference in Nice, where heated discussions are occurring over regulations for seabed mining to extract essential minerals and a global treaty aimed at tackling plastic pollution.

    Former President Donald Trump has intensified the conversation surrounding deep-sea mining by accelerating U.S. exploration in international waters, while avoiding international efforts to set regulations for this emerging industry.

    The International Seabed Authority, which oversees ocean floor activities beyond national jurisdiction, plans to meet in July to create a global mining code for deep-sea extraction.

    Guterres expressed his support for these discussions and called for careful consideration as nations explore these “new territories” of seabed mining. “The deep sea cannot become the wild west,” he stated, receiving applause from attendees.

    Many nations are against seabed mining, and France hopes to gain more supporters for a moratorium until its ecological effects are better understood.

    French President Emmanuel Macron declared a moratorium on deep-sea mining as “an international necessity.” He remarked, “It’s madness to initiate exploitative economic activities that could devastate the deep seabed and its biodiversity—especially when we know so little about it.” He emphasized that regions like the deep sea, Greenland, and Antarctica are “not for sale,” garnering loud applause.

    Surge of Commitments

    Macron mentioned that a global accord designed to safeguard marine life in international waters had garnered sufficient support to be enacted and is “a done deal.” He did not provide a timeline for its implementation.

    This agreement, finalized in 2023, needed the ratification of 60 signatory countries to become effective. Macron announced that this goal has been achieved, allowing for the high seas treaty to take effect.

    Additional commitments for ocean conservation are anticipated on Monday in Nice, where approximately 60 heads of state, alongside thousands of business leaders, scientists, and civil society representatives, will participate.

    On Monday, the United Kingdom is expected to unveil a partial ban on bottom trawling in its marine protected areas, placing this destructive fishing practice squarely in the spotlight of the summit.

    Bottom trawling involves dragging enormous fishing nets across the ocean floor, indiscriminately capturing everything in their path—a procedure vividly depicted in a recent documentary by British naturalist David Attenborough.

    Greenpeace welcomed the UK’s announcement regarding bottom trawling but criticized it as “long overdue.”

    Turning Words into Action

    Macron stated that a global pact to protect marine ecosystems in international waters has received enough backing to become law, confirming it as “a done deal.”

    The High Seas Treaty of 2023 requires 60 ratifications from signatory nations before it can be enforced—a target France aimed to meet prior to the Nice conference.

    Macron noted that around 50 nations have ratified the treaty, with 15 more committed to joining, indicating that “the high seas treaty will now be implemented.”

    Expectations for additional commitments to emerge on Monday will include organizations like small island states that will advocate for financial and political support to address concerns such as rising sea levels, marine debris, and overfishing.

    While the summit may not lead to binding agreements like those often reached at climate conferences, observers suggest that it could serve as a critical moment for advancing global ocean conservation efforts if world leaders step up.

    “We urge you, if you’re serious about ocean protection, show us,” said Palau’s President Surangel Whipps Jr., representing a vulnerable Pacific island nation.