الوسم: oath

  • Top Abilities for the Rekkr Hirdman in Norse: Oath of Blood Completing and Solving

    Top Abilities for the Rekkr Hirdman in Norse: Oath of Blood Completing and Solving

    A Rekkr is a melee combat unit in Norse: Oath of Blood, equipped with a single two-handed weapon like a large axe or club. They excel at close-range fighting, delivering powerful strikes. When used correctly, Rekkr units can be very effective in battle, thanks to their high damage output and unique abilities tailored to their role.

    Rekkrs focus on dealing heavy damage, but they are not tanks— their health stats are average. The best abilities to select for a Rekkr depend on your playstyle and how you want them to perform on the battlefield.

    Every Best Rekkr Abilities

    The Rekkr can learn a variety of abilities as they level up, which enhance their effectiveness. These abilities fall into two main categories: Champion and Slayer. Each category offers different strengths, with new abilities unlocking as the unit advances.

    As your fighters participate in battles and score hits and kills, they gain experience and can rank up after each mission. The more active they are in combat, the higher their chances of leveling up.

    To adjust your unit’s tactics, visit the Hirdmen tab before battles to review or change abilities and equipment.

    Champion abilities boost damage and strategic options, while Slayer abilities provide debuffs to enemies and some damage enhancements. It’s best to balance abilities from both columns to keep your Rekkr effective.

    Recommended Abilities

    Ability Type Rank Description
    Hammer Champion Bondi Deals 4-6 damage, plus 1 armor break, with a delay. Has a 75% chance to cause Prone for 1 turn, skipping enemy turns, lowering their Reflex, and increasing damage taken. Triggers instead of attack opportunities.
    Butcher Slayer Oathsworm Reduces cooldown of Hew by 1 turn. Hew deals 4-6 damage to all enemies in a 3-tile radius and is ideal for quick reuse.
    Grit Slayer Viking Grants +2 armor while using delayed abilities or when Prone, providing extra defense when most needed.
    Whirlwind Slayer Housecarl Deals 4-6 damage and breaks 1 armor to all adjacent units. This attack can be repeated with a 10% higher chance of success for 1 Action Point.
    Hel’s Kiss Slayer Legend Kills from Hew count as Executions, restoring all Action Points.
    Ragnarok Champion Einherjar Deals 10 damage to all targets within a 2-tile radius, making it a powerful attack when near enemies.

    How to Use a Rekkr

    The Rekkr’s main skill, Hew, causes damage between 4 and 6 across three tiles, making it very effective against groups of enemies lined up in front. However, be cautious of your positioning, as the attack can also harm your own units if they stand in the blast zone.

    It’s best to deploy a Rekkr at the front of your formation at the start of a battle. Their close-range damage potential makes them ideal for area combat, requiring them to stay close to enemy units for maximum effect.

  • Top Abilities for the Bogmathr in Norse: Oath of Blood, Completing & Solving

    Top Abilities for the Bogmathr in Norse: Oath of Blood, Completing & Solving

    A Bogmathr is a long-range attack unit in Norse: Oath of Blood. She wields a longbow, similar to Sigrid, and is highly effective on the battlefield. Besides shooting arrows to hit enemies, she has unique abilities suited to her role as an archer.

    Her skills stem from her experience as a skilled hunter and marksman, combining expert hunting tactics with sharpshooting. Here are the top abilities to select when using a Bogmathr in Norse: Oath of Blood and tips on how to best use her in battle.

    The Bogmathr is a ranged fighter you can include in your forces when engaging in battles, alongside characters like Sigrid and Gunnar. If you prefer multiple archers in your army, you can hire additional Bogmathrs from allied villages that have them available.

    Check the map regularly for new recruits, as each allied village refreshes its resources and available fighters every few turns.

    Her abilities are specific to archery. You can choose between two main skill paths: War-Chief or Skald, with more options unlocking as she gains experience and ranks up.

    As she gains experience from battles, she can rank up once enough EXP is accumulated. The more she interacts with enemies, lands hits, and scores kills, the faster she advances.

    To view her progress, upgrades, or equipment options, visit the Hirdmen tab and select her unit. Equipment changes can also be made before battles.

    Abilities are divided mainly into two columns: Hunter and Marksman. Hunter skills mostly debuff enemies and buff your units, while Marksman skills focus on damage and buffs. Your play style influences which abilities you prefer. For a powerful, damage-focused ranged attack, we recommend equipping the following abilities:

    | Ability | Type | Rank | Description |
    |——————|————-|————|—————————————————————————————|
    | Mighty Shot | Marksman | Bondi | Deals +2 armor piercing damage, plus 2-4 extra damage and knocks back 1 tile. Ideal for enemy shields facing one-on-one combat. |
    | Far-Seeing | Marksman | Oathsworm | Extends range by 3, and after applying Lay Low, increases critical chance by 50%. |
    | Piercing Shot | Marksman | Viking | Inflicts 2-4 damage to the target and all units in its path, with Bleed over time. Useful when enemies line up. |
    | Gnawing Wounds | Hunter | Housecarl | Has a 50% chance to inflict +1 Bleed damage per turn. |
    | Arrow Volley | Hunter | Legend | Strikes all units in a 3×3 area with 2-4 damage, avoiding hitting allies. |
    | Ullr’s Arrow | Marksman | Einherjar | Deals 8-16 damage, making it very effective against bosses or tough enemies. |

    If your Bogmathr ends up closer to enemies than intended, she can use Blood Seeker instead of Ullr’s Arrow. This ability fires shots at any enemy within 5 tiles, dealing 1-2 damage plus extra for each Bleed effect on the enemy.

    It’s best to place the Bogmathr at the back of your line at the start of fights since she has a longbow and excels at ranged attacks. If she needs to fight in melee, she carries a dagger for quick added damage (+1 Damage). She can stay in one spot, take advantage of Lay Low, and bombard enemies from afar with arrows.

  • Best Abilities for Drengr Hirdmam in Norse: Oath of Blood, Completing and Solving

    Best Abilities for Drengr Hirdmam in Norse: Oath of Blood, Completing and Solving

    A Drengr fights with a sword and shield in Norse: Oath of Blood, relying on expert skills and quick reflexes. You can hire this fighter by exchanging Hacksilver with allies or focus on leveling up any Drengr already in your team.

    Drengr fighters have unique abilities that enhance the team’s defense and weaken enemies. Here are the best abilities for using a Drengr in Norse: Oath of Blood and how to apply them effectively during battle.

    The Drengr is one of the unit types you can add to your squad when battling alongside Sigrid and Gunnar. If you like this type of fighter, you can hire new Drengrs from allied villages when they have them available.

    Keep in mind, villages restock resources and recruits every few turns, so check the map often for new recruits to hire.

    Drengr abilities are exclusive to this fighter class. As they level up, you can choose between two specializations: Warrior or Protector.

    During missions, each fighter gains experience and may rank up based on their performance. The more they fight, hit, and kill, the higher the chance they will rank up.

    To see how well each fighter is doing, add new abilities or change gear, go to the Hirdmen tab and select your unit.

    Abilities in the Warrior column tend to be more strategic, while Protector abilities focus more on defense and restoring armor. The selection depends on whether you prefer an aggressive or defensive playstyle. For a balanced approach, it’s best to equip a mix of abilities from both columns.

    Here are some recommended abilities:

    – Trading Blows (Warrior, Bondi): Swap positions with an ally. If either is in an Engagement, this also swaps them. Useful for saving your Drengr from danger or protecting an ally.

    – Guardian (Protector, Oathsworm): Reduces the damage of the next attack to zero, offering immediate protection.

    – Glima (Warrior, Viking): Has a 60% chance to deal 1 pure damage, cause the Prone status, and swap positions with an enemy. Extra AP increases the chance to deal 2 damage.

    – Brawler (Warrior, Housecarl): When attacked while in Engagement, counter with a retaliatory attack.

    – Redemption (Protector, Legend): For the next turn, deals 1-2 damage and breaks armor on enemies performing actions within range.

    – Second Wind (Protector, Einherjar): Fully restores armor and health and removes negative effects. Ideal for missions with multiple rounds.

    If you prefer a strategic, positioning-focused style, consider choosing Thor’s Roar over Second Wind. It forces enemies within range to become Shaken, preventing them from acting on their next turn—best used when your Drengr is in the right spot.

    At the start of battles, position your Drengr in the middle or front lines to support tanky units upfront. Since he has moderate health and high skill, he’s best used as a support fighter protected by the front-line warriors.

  • Top Abilities for Huntress Hirdman in Norse: Oath of Blood – Completing and Solving

    Top Abilities for Huntress Hirdman in Norse: Oath of Blood – Completing and Solving

    Turn-based tactics and careful planning are essential to succeed in Norse: Oath Of Blood. You face off against other fierce Vikings, and your village’s growth and your units’ survival depend on which abilities you pick and when you use them in battle.

    The Huntress is a special unit controlled only by Sigurd Grípsdóttir. She is a brave and independent Viking noblewoman, who, together with her twin brother Gunnar, is building a new community, training fighters, and seeking revenge for their father. She has her own unique skills and can develop two different ability paths after leveling up: Sharp-Eyed or Trickster.

    As your Huntress gains experience in missions, she will rank up. You can view her progress, equip new abilities, or change gear by going to the Hirdmen tab and selecting her. Every time she levels up, you get to choose a new ability—so pick carefully, as you cannot undo your choice.

    Abilities in the Sharp-Eyed category tend to be more offensive, while Trickster abilities focus more on strategy. The best approach depends on your play style, but for a balanced team, consider these recommended abilities:

    | Ability | Type | Rank | Description |
    |———————|————-|————|————————————————————————————————————————————–|
    | Mighty Shot | Sharp-Eyed | Bondi | Attack that pierces +2 armor, dealing 1-2 damage, with a tile knockback pushing enemies into adjacent spaces. If pushed into another enemy, triggers an Attack of Opportunity. If into allies or obstacles, the enemy becomes Vulnerable. |
    | Far-Seeing | Sharp-Eyed | Oathsworn | Extends your attack range by +3 and increases critical chance by 50% when using Lay Low. |
    | Arrow Volley | Trickster | Viking | Shoots a 3×3 area, dealing 1-2 damage to all units within. Hitting four enemies with this attack grants the Arrow Storm achievement. |
    | Hawk’s Eye | Sharp-Eyed | Housecarl | If you haven’t moved this turn, gain focus at turn end, boosting your skill +20 and critical chance +5%. |
    | Bloodseeker | Trickster | Legend | Fires at enemies within five tiles, with damage increased by bleed stacks on the target—bleed damage adds +1 per turn. |
    | Trance | Trickster | Einherjar | Grants an additional immediate turn after the current one. |

    If you want to deal more damage quickly, instead of Trance, you can choose Ullr’s Arrow, which delivers a powerful ranged attack that deals 4-8 damage on your next turn.

    For positioning, it’s best to place the Huntress behind your more heavily armored melee fighters at the start of battle. She is fast and skilled but not very durable or high in health. Her role is to stay back and attack from a distance. Use her as a marksman or assassin, striking from the rear and picking off enemies or surprising them with ranged attacks. Be cautious with abilities like Arrow Volley—try not to hit your allies—and always think about using Lay Low to set up your next moves for maximum effectiveness.