الوسم: No Sleep

  • Solving the Star Puzzle: The Code in No Sleep For Kaname Date

    Solving the Star Puzzle: The Code in No Sleep For Kaname Date

    Ota Is Trapped in the Elevator

    In this part of No Sleep for Kaname Date, Ota is stuck inside an elevator. Iris and Moma, each on different floors, need to figure out how to help him escape from this creepy situation.

    Getting the Code to Open the Elevator

    At the start, you control Ota and need to give Iris a code. This helps her unlock a safety latch on the wall, which might lead to an exit. Before proceeding, make sure to grab an important item that you’ll need later.

    How to Access the Star Puzzle

    Later, after Moma joins the game, you’ll need to have Ota give Moma the Iris card. Then, Moma can go to the vending machine and buy a bottle of rubbing alcohol. Use it to peel off the sticker from the card.

    Keep the Iris sticker. Return to the elevator and give Ota the Strange Code Card through the small crack at the bottom of the doors. Switch to Ota and use this card on the slot at the bottom of the elevator’s number keypad. This reveals the code 1380.

    Use this code to open the safe inside the elevator, where you’ll find a new card and a button labeled “6”. Use that button in place of the sixth-floor button on the keypad, then press it to go to the sixth floor.

    Star Puzzle Code Solution

    When you regain control of Ota, you’ll need to take an item from the puzzle — an ammo magazine for a weapon he doesn’t have. Focus on the star symbol surrounded by six semicircles of different lengths.

    Back on Iris’ floor, she needs a six-digit code to unlock a wall latch with the same star symbol. The numbers on the chart only show one and six, but they actually represent how much each semicircle is filled: one is the shortest, and six is almost a full circle. A big blue arrow points to the sixth line, which is very important for solving the puzzle.

    Assign each semicircle a number between one and five based on how complete the circle is. The outermost circle is the first, and the innermost is the last. The order of these rings gives you the code needed to open the star safe.

    How to Solve the Star Puzzle

    This process can be tricky, as you need to remember the numbers related to each semicircle. Once you’ve assigned numbers, read from left to right along the blue arrow, starting with the outermost circle and ending with the innermost.

    The final solution for the star puzzle, which opens Iris’ safe, is 512436.

  • Seal of Death Puzzle Solution in No Sleep for Kaname: Completing and Solving

    Seal of Death Puzzle Solution in No Sleep for Kaname: Completing and Solving

    Chapter Two of No Sleep for Kaname Date

    In this part of the game, time is running out. Ota is trying to rescue Iris from a large box in the hot spring area. Toward the end of the puzzle section, it’s revealed that the box is a Kotoribako, a dangerous box that only needs the right code to trigger a deadly ritual.

    Ota and Date must work together to solve the Seal of Death puzzle on the outside of the Kotoribako once Iris passes out inside. You will need to interpret the clues and use a note about breaking curses to find the right solution.

    Memento Appraisal System Solution

    After unlocking the lockers using your color-coded light, you can interact with the Memento Appraisal System on the far side of the box where Iris is. First, inflate the air mattress to create a platform, then enter the code shown earlier to access the drawers marked with a circle, square, and triangle.

    You are given a newspaper clipping about missing girls. Your task is to pair two items in each of the three drawers, using clues from the article to figure out what happened to each girl.

    The girls are linked to different stories: one was taken from basketball practice, another disappeared with a baby, and there is a third story marked as XX. Match these stories with the items by following the order in the newspaper. The correct pairs are:

    • Circle drawer: Workout Shorts and Taped Finger Model
    • Triangle drawer: Umbilical Cord and Ring Finger Model
    • Square drawer: Magatama Necklace and Basic Finger Model

    When you open these drawers, you’ll move on to the numbers puzzle, which continues your progress through the second chapter.

    Seal of Death Code Solution

    After discovering that the dangerous box, or Kotoribako, could kill Iris according to local legends, you need to revisit the locker puzzle. Iris’s note before passing out shows a black square on the grid, indicating you should investigate the fifth locker in the second row from the top on the right side by the second down.

    This opens a numerical panel showing a code needed to open the Kotoribako, but since your goal is to save Iris, you must use the Curse Breaking Note to find a different path. You will need to understand the symbol on the scroll hanging above the number pad. This symbol involves a square, pentagon, and diamond, known as the Seal of Death.

    The solution involves finding the numbers enclosed by this symbol. To do this, flip open Ota’s Uncurse Note, which contains the key information. The numbers you need are framed inside shapes that form a triangle around the main numbers, which are the ones used to perform the deadly ritual.

    The numbers to enter, to stop the ritual and save Iris, are one, five, and three. These are found by identifying the shape symbols around the numbers on the map of the hot spring room, which help frame the solution.

    Finding the Numbers

    On the map, the bathhouse is labeled with numbers inside different shapes, such as squares, pentagons, and diamonds. The note instructs Ota to enter the numbers in the sequence closest to the sun, which is indicated in the bottom-left corner of the map on the back of the note.

    The key is to recognize that the numbers inside the shapes of the Seal of Death correspond to the ones listed on the scroll used in the ritual. The puzzle requires creative thinking: find the three numbers framed by the shapes that make up the Seal of Death symbol.

    Once you align the shapes and numbers properly, you’ll see that the code to unlock the Kotoribako and prevent Iris’s death is 1, 5, 3.

  • How to Use Timies in No Sleep for Kaname: A Solving Guide

    How to Use Timies in No Sleep for Kaname: A Solving Guide

    What Are Timies?

    As you explore in No Sleep for Kaname Date, you’ll see a small bar at the top of each decision screen showing your current Timies. You can hold up to three Timies at once, and you need to trade for each new one before making a decision. If you already have three Timies and want to get a new one, you’ll replace the oldest one with the new offer.

    How Do Timies Affect Time Usage?

    Timies help control how much time each decision costs. You’ll notice them displayed as a number or fraction alongside each choice, and they can take various forms, such as fractions, minus signs, or equal signs. These symbols influence how decision times are reduced.

    For example, a fraction like 1/4 means that decision only costs a quarter of the usual time. Using a 1/4 Timie on a 12-second choice would make it take only 3 seconds instead of 12. A minus sign, like -10, subtracts that many seconds from the normal time, so a 12-second decision with -10 Timie equates to just 2 seconds. An equal sign, such as =10, sets the decision’s time cost exactly to the number shown—in this case, 10 seconds.

    Types of Timies and Their Effects

    • Fractions: Cut the time cost of actions by a fraction (e.g., 1/4 reduces a 12-second choice to 3 seconds).
    • Minus: Subtracts a specific number of seconds from the total time (e.g., -10 reduces 12 seconds to 2 seconds).
    • Equals: Sets the decision to a fixed time amount (e.g., =10 makes it exactly 10 seconds).

    In the early stages, Timies are often used to save time on decisions. As the game progresses, decision times naturally increase, making Timies even more valuable. For instance, using an =64 Timie on a decision that would normally take 120 seconds will significantly cut down the time needed to make that choice.

    Be careful not to use large Timies like =64 on small decisions that only take a few seconds. For example, a decision that usually costs 5 seconds will now cost 64 seconds with an =64 Timie, which could be a waste of your resources. Always double-check which Timie you’re applying to each decision.