الوسم: menace

  • How to Beat Menace Faction Enemies by Completing and Solving in Menace

    How to Beat Menace Faction Enemies by Completing and Solving in Menace

    In the game Menace, you might wonder what exactly the Menace is. At first, the game’s setting feels pretty standard—different factions in space competing for control, with a mildly futuristic military look. This seems to match the more horror-inspired logo design, which adds a bit of mystery.

    That’s until you encounter the Menace faction. And yes, they are terrifying. They play very differently from the other factions, requiring you to use unique tactics to survive and prevent them from ruining your campaign.

    Since Menace is still in Early Access, some of this information might change later.

    When do you meet the Menace faction?
    You first encounter the Menace after completing ten operations in a single campaign. These operations are sets of multiple missions on a planet. After finishing ten, you receive a distress signal from Backbone, one of the planets. Landing there and doing some quick investigation, you get ambushed by the Menace—bio-mechanical enemies that resemble both foot soldiers and vehicles.

    You need to survive four full rounds during this mission. Focus on cover and staying alive, carefully studying these enemies—what weapons they use, what they’re resistant to.

    Pro tip: Any squad leaders taken down during this mission can be rescued when you leave, so don’t risk more squads just to save everyone.

    How do you fight the Menace?
    Be prepared to change up your entire squad setup. Unlike other factions, like pirates, which mainly involve humanoids and vehicles, Menace demands a different approach. Most of their units are heavily armored, making standard weapons ineffective. For example, the Gun Crawler acts as a hybrid between infantry and vehicles, meaning most infantry weapons won’t do much. You’ll need armor-piercing weapons like RPGs, thermite grenades, or your own tanks. SMGs won’t be useful against them.

    Tip: Some anti-vehicle weapons, like the EMP Rifle, work well against Menace enemies.

    Another difference is how they react when suppressed. Instead of being pinned down, they overload and freeze for a turn. This provides a perfect opportunity to get closer and throw grenades. Using your vehicles can be very effective because many of their heavy weaponry can deal serious damage, even through armor. Just be cautious—Menace also have anti-vehicle weapons, so avoid leaving your vehicles fully exposed.

    Here’s a quick overview of the main Menace units:

    Enemy Description HP Armor Tips
    Construct Drone Looks like regular humans, armed with simple weapons but in large groups. 250 30 Use weapons that penetrate armor effectively—these are more vulnerable than other enemies.
    Construct Soldier Main fighters, fewer in squad but with diverse, powerful weapons. 360 45 They have high armor; use weapons that cut through armor. Take cover as they attack aggressively.
    Construct Floater Small floating enemies that get close to explode when next to units. 30 90 Very tough to damage; grenade or anti-vehicle weapons are best. Watch out for explosions at death.
    Shamblers Human-shaped bombs that move toward your units and explode nearby. 120 35 Penetrate their low armor from a distance to take them out quickly.
    Skirmisher Tends to stay back and attack with autocannons, capable of destroying cover. 300 35 Use long-range weapons like rocket launchers or anti-materiel rifles.
    Gun Crawler Mobile turret that fights infantry and vehicles alike. 250 130 Target with high-power weapons like grenades, heavy turrets, or off-map artillery. Keep your distance.

    Defending the Star Map
    Another new mechanic introduced with Menace is the threat to the star map. After your first encounter with Menace and escaping, part of Backbone gets shaded red, indicating Menace control. This control will grow as Menace operations continue across various planets, gradually spreading unless you intervene.

    Completing these operations can push back their control. If you fail to stop them, Menace will eventually take full control of every planet, resulting in a game over. Currently, there’s no endgame—meaning, you’ll keep fighting the Menace indefinitely until the game develops further or an end is reached.

  • All Methods to Upgrading the TCRN Impetus in Menace: Completing & Solving

    All Methods to Upgrading the TCRN Impetus in Menace: Completing & Solving

    In Menace, gameplay flows smoothly. You select a planet, pick your missions, restock your supplies between tasks, and complete operations. This cycle repeats as your squad grows larger and more skilled with new Squad Leaders.

    Your ship, called the TCRN Impetus, is the core of your operations. Upgrading and restoring it can give you many advantages. To do this, you need to understand OCI components.

    What Are OCI Components?
    OCI stands for Operational Capacity Improvements. These are upgrades you add to the Impetus to give it new abilities. These upgrades can be passive bonuses that help after missions, increase your rewards, or combat skills you can use in battle. There are many options, but only limited slots for each.

    OCI upgrades fall into three categories: electronics, armaments, and hull. Each category has a limited number of slots—three electronic, three armament, and four hull. This means you can’t install every upgrade you want right away.

    To install an OCI upgrade, you must also spend OCI components. These components are earned by completing operations—more difficult missions reward more components. Some upgrades require multiple operations before you have enough components to install them.

    You can swap out OCI upgrades whenever you like, but replacing one costs the same as installing it initially, since components are neither refunded nor discounted.

    Getting More OCI Upgrades
    By default, you start with some OCI upgrades in each category, but the selection is limited and does not fill all slots. You can unlock new ones in two ways:

    1. Through random events, though there’s no guarantee when these will occur.
    2. By building trust with the game’s factions. As you complete missions for each faction, trust increases. Each trust level unlocks an offer for one OCI upgrade from three options. Reaching maximum trust with all factions allows you to acquire all available upgrades, but it takes time, so choose your preferred upgrades wisely, as you can’t change your selection later.

    Every OCI Upgrade and Its Function
    There are numerous upgrades, many of which provide direct improvements or unique features. Some enhancements build upon others, but most are distinct.

    Electronics
    These upgrades focus on tactical advantages or passive boosts. Examples include:

    • Sensor: +1 Intelligence level (Cost: 60)
    • Sensor II: +2 Intelligence levels (Cost: 120)
    • Consulate: +20% to all Trust gains (Cost: 160)
    • Info Hub: +3 Intelligence (Cost: 250)
    • Hacker: Disable vehicles or machines for one turn (Cost: 120)
    • Decoys: Advance turn order up to six times without using units (Cost: 160)
    • EW-System: +4 Concealment for one turn (Cost: 80)
    • CRC Center: +1 to operation timeout (Cost: 150)

    Armament
    These are offensive, off-map abilities, usable once per operation to call down space attacks. Examples include:

    • Minigun Strafing: Fire suppressive attacks on five tiles (Cost: 65)
    • Rocket Run: Fire many small rockets across the battlefield (Cost: 100)
    • Unguided Missile: Drop a missile at a chosen location (Cost: 120)
    • Auto-Laser Turret: Deploy a turret that automatically targets enemies (Cost: 150)
    • AP Mines: Place six mines in a selected area (Cost: 130)
    • Smoke: Cover an area with smoke for three turns (Cost: 90)
    • Gravity Manipulator: Create local earthquakes to damage enemies and structures (Cost: 110)
    • Ion Cannon: Fires a straight-line particle beam (Cost: 200)

    Hull
    Hull upgrades mostly help with maintenance or increase value in trading. Examples include:

    • Woo: +2 Manpower/Squaddies after a mission (Cost: 70)
    • Exwoo: +3 Manpower/Squaddies (Cost: 160)
    • Repair Bay: Restore 30% vehicle HP and fix one defect between missions (Cost: 80)
    • Repair Bay II: Restore 60% vehicle HP and fix two defects (Cost: 170)
    • Medical Bay: Revive two downed Squaddies per mission, with a chance for more (Cost: 100)
    • Advanced Medical Bay: Revive three Squaddies, higher chances (Cost: 160)
    • AI Logistics: Reduce supply costs for vehicles by 15% (Cost: 130)
    • Drug Lab: Gain a ‘Substance’ commodity after each operation (Cost: 150)
    • DCRAC: +20 Promotion Points earned (Cost: 180)
    • Recovery Teams: Vehicles lost aren’t permanently destroyed (Cost: 100)
    • Fixer: +30% trade-in value at the Black Market (Cost: 140)
    • Auto Supplies: +5% supplies max per mission (Cost: 120)
    • Medevac: Rescue downed Squaddies anywhere on the map (Cost: 80)
    • Salvage Teams: +1 commodity per enemy vehicle destroyed (Cost: 100)
    • Supply Drop: Refill all weapon supplies via a crate (Cost: 80)

    Most upgrades are important: some like Woo are crucial for keeping Squaddies healthy, while others, such as Salvage Teams, offer situational benefits.

  • How to complete all achievements in Menace through solving tasks

    How to complete all achievements in Menace through solving tasks

    There are only a few achievements to unlock in Menace. Not many, and while most of the game is designed to challenge you, unlocking achievements is relatively easy.

    Right from the start, there are no achievements related to difficulty, which is a nice change. Most achievements are unlocked just by playing the game normally, although some descriptions can be a bit vague.

    Since Menace is still in Early Access, the list of achievements and how to unlock them might change later.

    Here’s a list of all the achievements and how to get them:

    | Achievement | How to Unlock | Tips for Unlocking |
    |——————————|—————————————————————-|———————————————————————-|
    | What’re Ya Trading? | Trade an item on the black market. | Simply trade your items for another item from the black market. |
    | Hoorah! | Complete a mission with all secondary objectives. | Check the secondary objectives before starting a mission and aim to complete all. When planning, choose objectives like defeating a high percentage of enemies or finishing within a certain number of turns. |
    | Welcome To The Wayback | Complete one operation. | Operations are a series of missions on a planet. Finish all except the last to complete the whole operation. |
    | Casualties, Major! | Lose a squad or vehicle. | Happens if a vehicle is destroyed or a squad gets knocked down. They don’t need to die, and can still be rescued afterward. |
    | Combat Efficiency Improved | Install an OCI component on the Impetus. | Add any new component to your ship’s slots. Changing it later is okay. |
    | Nice Whip! | Destroy an enemy vehicle. | Use anti-vehicle weapons like rockets or grenades. Look for missions with vehicles by increasing your intelligence. |
    | TCR Reunification H&M Protocol | Hire a non-Marine. | Any unit you hire after your first squad comes from a different class, so just hire someone new. |
    | Mantlepiece | Kill a Hive Queen. | Hive Queens are powerful aliens, usually the focus of specific missions. Preview missions beforehand to see if one appears. |
    | Can Opener | Destroy a heavy tank. | Same as destroying a vehicle, using heavy weapons works best. Mech walkers count too. |
    | Earn Your Place | Complete five operations in one campaign. | Finish five operations, which happens naturally as you go along. |
    | Friendly Neighborhood | Reach Trust Level One with three factions. | Complete operations on different planets and make good choices to build trust. |
    | Service Is ALWAYS An Act Of Valor! | Promote a Squad Leader five times. | Promote one leader five times to reach six promotions total. Leaders with low promotion taxes make it faster. |
    | Mass Assault | Go into a mission with at least six units. | You start with four leaders; once you hire two more, send all into one mission. |
    | From Around The Way | Complete ten operations in one campaign. | Just keep playing the campaign until ten operations are finished. |
    | MENACE | Meet the Menace. | The main enemy faction appears as you progress through operations. Keep playing to meet them. |

  • How To Get New Equipment in Menace by Completing and Solving

    How To Get New Equipment in Menace by Completing and Solving

    Menace is a tough game. If you know what you’re doing, it’s manageable, but the early stages of building your team and figuring out your enemies can lead to many losses in both lives and time, as you’ll likely be reloading often.

    One thing that can help a lot is finding new equipment, but good gear isn’t easy to find in Menace. That’s where the black market comes into play. Just make sure you have something valuable to trade first.

    The Black Market is accessible anytime between missions. Here, you’ll find a wide range of items for trade, including weapons, armor, full vehicles, and mechs. However, it doesn’t use money. Instead, you trade goods of your own to get what you want. Each item has a value, and you need to match or surpass that value to complete a trade.

    Every time you finish an operation, the Black Market’s stock updates. It stays the same during missions but refreshes after each full operation, giving you time to gather more items for trade. The available items aren’t always stable either—mech walkers are rare, while smaller vehicles are easier to find. Prices tend to be high, so you’ll have to offer a lot for little in return. It’s best to buy only what you need instead of stocking up on everything.

    When it comes to trading, you have two options: your equipment or commodities. Your equipment is worth less than what you paid for it but can be useful if you no longer need it for your squads. Commodities exist solely for trading and include a wide variety of alien items. Sometimes, commodities are given as rewards after completing missions or secondary objectives, so check the mission details before heading out.

    Currently, there are only two ways to get new gear: trade for it in the Black Market or randomly receive it after completing missions and operations. Enemy factions often drop gear like weapons and armor at the end of missions, even if you don’t plan to use them. After operations, you usually get to pick one out of three randomly offered items—most often weapons. Since these are random, you can’t plan exactly what you’ll get, making the Black Market your most reliable source for new equipment, especially if you have enough goods to trade.

    To hire new squad leaders, you’ll need to buy their dossiers from the Black Market, then hire them from the menu. Each time you purchase a dossier for a specific leader, it becomes more expensive.

    For squad members, you can acquire more passively through the Woo component on the Impetus after completing missions. However, if you lose many squad members during a mission, your numbers will remain small. In that case, you’ll need to hire more from the Black Market, but this is costly, and you only get five additional Squaddies at a time. So, it’s best to avoid getting hit and invest in a Med Way on the Impetus to save your downed squad members during rescues.

  • Tips and Tricks to Help You Get Started Completing Menace

    Tips and Tricks to Help You Get Started Completing Menace

    Menace is a challenging game that clearly shows how tough it can be from the start. To succeed, you need a well-rounded team, and understanding your opponents is key to winning.

    Since the game provides limited tutorials, it’s important to be proactive with your squad and mission choices. Here are some helpful tips to make managing everything easier.

    Note: The game is still in early access, so some details here might change later.

    Hire More Squad Leaders

    At the start, you can choose four squad leaders, but as you progress, you can get many more. It’s essential to have a variety of squad leaders ready because they can become tired after several missions. Having extra leaders allows you to switch them out when needed.

    Always Use As Much Supply As Possible

    Each mission limits how much equipment and supplies you can bring. Every piece of gear takes up supplies, and some squad leaders will need more supplies than others. The more squad members you bring, the more supplies you’ll use.

    Supplies are tied to the mission, not a separate resource, so always maximize the amount you bring. Use the full allowance to boost your firepower and options during missions. The more prepared you are, the better your chances.

    Don’t Forget to Upgrade Your Ship

    Your spaceship, the TCRN Impetus, is your base and travels across the galaxy. It’s crucial to keep upgrading it regularly because new components become available as you earn trust with factions. Use OCI to install these upgrades, which can include repairing vehicles, unlocking special attacks, and gathering better intelligence on enemies. These improvements are vital for your success.

    Update Your Equipment

    Every squad needs specific gear like primary and special weapons, armor, accessories, and sometimes vehicles. The gear you bring influences your squad’s effectiveness, so keep an eye on their equipment.

    Missions that involve human enemies often reward you with new gear. The black market also offers a constantly changing selection of items—never pass up the chance to upgrade your equipment, as better gear can make a significant difference.

    Keep an Eye on Your Squaddies

    Your squads are made up of a leader plus additional troops, known as squaddies. These extra troops increase your damage output and health but also raise your supply costs. Squaddies regenerate slowly over time, and you can request more from the black market, though this can be very expensive.

    Be careful not to put your squads into unnecessary danger. Even if squad members heal between missions, there’s always a risk you might lose some permanently. Investing in a Med Bay on your ship is a smart move, as it offers a chance to rescue downed squaddies during missions.

    Build Up Your Intelligence

    Before starting a mission, you can survey the map to see enemy locations, objectives, and terrain. While this helps in planning, it’s not enough for team composition—this is where intelligence comes in.

    Having good intelligence means knowing the parameters and details of your enemies and mission. Upgrading your ship with sensors gives you consistent intel, making planning your squads more precise. Though it may not seem necessary initially, once you have the gear, it becomes an essential tool for success.

  • How to Hire New Squad Leaders in Menace: Completing and Solving

    How to Hire New Squad Leaders in Menace: Completing and Solving

    Menace is centered around making decisions. You choose which factions to support, which missions to undertake, and what upgrades to install on your ship. But the ongoing choices you’ll face revolve around your squad and their leaders.

    Squad Leaders are the core of your squads, so it’s important to manage them well. This includes promotions, equipment, and the missions you assign to them.

    What Are Squad Leaders?

    At the start of the game, you select up to four squad leaders to form your initial squads. More can be added later, but their roles remain the same. Squad Leaders are unique individuals who influence how their entire squad operates.

    There are two types of squad leaders:

    • Pilots: They operate vehicles like troop transports and tanks. They don’t use squaddies, and their gear depends on the vehicle they are driving.
    • Infantry: The most common type, using a squad of squaddies who carry various tools and weapons. They tend to be less individually powerful than pilots.

    Squad leaders come with a set of perks that become available when they are promoted. These perks allow for specialization, such as removing the encumbered status from heavy weapons or increasing accuracy with repeated targeting.

    Hiring New Squad Leaders

    After the initial four, most new squad leaders are acquired from the game’s Black Market. This store operates through bartering, where you trade items and gear you no longer need for new squad leaders. When hiring, you can choose between pilots and infantry, but you can’t see who will appear in the pool before hiring.

    Once hired, a squad leader can go straight into missions. It’s wise to keep some available at all times in case a leader dies or becomes too tired to continue.

    Promotions and Outfitting

    Squad leaders can earn up to eight promotions, starting with one. Promotions are earned using Promotion points, gained by completing missions—more difficult missions yield more points. These points are a shared resource that you allocate to your leaders as you see fit.

    Before hiring, you can preview all potential perks available at each promotion. Promotions are organized into four tiers; as leaders reach higher tiers, promotions become more costly, indicated by a promotion tax. Some leaders, like those with the eager trait, can get upgrades at a lower cost, which is very helpful.

    Promoting a squad leader repeatedly allows for customizing their role. If you decide a leader’s perks aren’t right, you can demote them to regain some Promotion points and re-promote them with different perks.

    Outfitting Squad Leaders

    Gear management is crucial. Squad leaders determine what equipment their squads have, making it essential to equip them properly. Pilots don’t have squads but are assigned to vehicles; their gear focuses mainly on their vehicle’s weapons and accessories.

    For infantry leaders, you need to assign a primary weapon and can also equip a special weapon. Accessories like extra ammo pouches, backup pistols, or grenades can also be added. The equipment cost depends on the number of squad members, as more squaddies mean more health and damage but also higher supply costs.

    For vehicle pilots, the process is similar, though available slots and equipment types depend on the vehicle.

    What Are Squaddies?

    Squaddies are the individual troops in your squads. When creating a squad, you select the number of squaddies—minimum of two, maximum of eight. These are not just generic units; each squaddy is a unique, persistent character. If a squaddy dies, they’re permanently lost unless saved by a Med Bay.

    You can see your total squaddies on the resources screen between missions. Recruitment is slow—built up over time with Impetus components—or faster through the Black Market. Keeping your squaddies alive and healthy is important, so be cautious about how many you bring on missions. If your numbers drop too low, consider reducing squad sizes or being more selective to avoid costly losses.