الوسم: Melody

  • How to Find the Vaultkeeper’s Melody and Solve in Hollow Knight: Silksong

    How to Find the Vaultkeeper’s Melody and Solve in Hollow Knight: Silksong

    Music plays a major role in Hollow Knight: Silksong. To progress and make it to the top of the Citadel, you need to obtain the Vaultkeeper’s Melody, one of three keys essential for advancement.

    While the Conductor might have required strength and the Architect some thinking, the Vaultkeeper test your curiosity. You’ll explore hidden and distant parts of the Citadel’s most secret areas looking for an item only one living bug in Pharloom remembers.

    How to Start the Vaultkeeper’s Melody Quest

    Once you arrive in the Citadel, the quest begins. At the top, you’ll face the Cogwork Dancers. Defeating them unlocks the exits into the Cogwork Core. Before proceeding, interact with the mechanical device nearby, which will speak to you and ask you to find the melodies needed to open the path to the Cradle. After accepting the quest, head down into the Cogwork Core and Whispering Vaults to begin your search.

    Note: The Whispering Vaults can only be accessed from the side of the exits leading to Bilewater, Underworks, and Songclave—they only open from that side.

    How to Find the Vaultkeeper’s Melody

    Inside the Whispering Vaults, your main goal is to go as far right as possible until you reach a tall vertical chamber where you can descend. You’ll need to push some boxes by hitting them with your Needle and watch out for powerful enemies along the way.

    Before hitting your first major stop, take a detour through the third exit on the right (or second if it’s your first visit). In that room, you’ll find a bench and Vaultkeeper Cardinius. The Vaultkeeper can listen to your psalm cylinders—collectible items you should gather—and will be important later. Remember this location.

    From the bench, go to the third exit on the left side of the chamber to fight your next boss: Trobbio. This fight takes place in a room marked “The Stage” on your map. The battle is straightforward but flashy. Keep these tips in mind:

    • Use a crest like Reaper, Wanderer, or Witch to pogo off Trobbio’s Tornado.
    • Don’t dash recklessly; walking often works better than sprinting.
    • Stay patient and keep steady movement.
    • Use floor traps and quick-fire projectiles to your advantage.

    After defeating Trobbio, you can continue to the right and down the entrance you originally used to arrive. This leads to an elevator taking you down into the Underworks. At the bottom, pull the lever to go up again, then step off the elevator. Be careful of spikes beneath the elevator station—use your Drifter’s Cloak to glide past the spikes safely and prepare to dash over the next set.

    Next, navigate northeast through the chamber you enter. Beware of enemies and spikes; opening a shortcut in the top left corner can help if things get tricky. Keep heading north-northeast until you re-enter the Whispering Vaults from below. In this room, rest at the bench near the entrance—there are no mobs or bosses, so it’ll be a good point to prepare.

    From there, continue through the vaults until you reach a chamber where you’ll find the Sacred Cylinder on the ground to the left of a bench. You can’t use it right away; instead, return to the central Whispering Vaults bench and talk to the Vaultkeeper. Make sure you choose the dialogue option to play the cylinder. Using your Needolin, memorize the third and most secret melody which is essential for your progress.

  • How To Complete Conductor’s Melody in Hollow Knight: Silksong

    How To Complete Conductor’s Melody in Hollow Knight: Silksong

    Hollow Knight: Silksong features 28 different biomes. Some of these are part of the main storyline, while others are optional and can be missed. Even within the main biomes, some are particularly challenging, especially if you lack certain abilities or tools.

    High Halls is one such biome, accessible via the Choral Chambers. In this area, you’ll face tough platforming sections and a challenging fight, which isn’t even a boss but still one of the hardest challenges in the game.

    How to Enter High Halls

    To access High Halls, you first need the Clawline ability, which is only available in the Underworks area after defeating Trobbio. Acquiring this ability takes some time, but once you have it, you can go to the top left of the Choral Chambers. If the path isn’t unlocked yet, you can reach it by defeating the Cogwork Dancers boss, then heading left until you find a bench on the edge of the map.

    Before entering, you’ll see a ring above a bench that you can Clawline to. Continuing along the rings, some will lift you higher. Follow these rings, and you’ll find the entrance to High Halls on your right.

    How to Reach the Conductor’s Melody

    Once inside High Halls, you’ll need to navigate a path filled with parkour and enemies. Start by jumping onto the platform on the right using Clawline. Keep doing this until you pass the first room, fighting an enemy along the way.

    In the next area, you’ll see rotating mechanisms with Clawline rings. When a ring is at the bottom, jump and Clawline to it to ascend. At the top of the circle, jump and Clawline to either side ring, then use Cling Grip to go further up. After defeating a Minister enemy here, use the left wall to ascend to the top right exit.

    The following room is similar to the first, involving continuous Clawlining and a fight with a Maestro enemy. Further up, two Ministers will appear when you hop onto the next platform. Defeating them is part of a challenging sequence that leads to a final room.

    In the final segment, you will need to Clawline across spikes while defeating enemies. Falling down to the bottom, you’ll find a bench, the High Halls map, and a Ventrica on your right. Activating the bench allows you to proceed to a large fight—the Conductor’s Melody—after which you’ll find the score.

    How to Beat the High Halls Gauntlet Fight

    The final challenge in High Halls is intense, consisting of 11 enemy waves. This isn’t a traditional boss fight, but the waves are tough and require strategic planning.

    You’ll face various enemies in each wave:

    • Wave 1: Chorister, Reed, Envoy
    • Wave 2: Two Choristors
    • Wave 3: Reed, Choir Bellbearer, Clawmaiden
    • Wave 4: Two Ministers, Clawmaiden
    • Wave 5: Two Maestros
    • Wave 6: Choir Clapper (mini-boss)
    • Wave 7: Reeds, Choir Bellbearer
    • Wave 8: Two Bellbearers, Choristor, Clawmaiden
    • Wave 9: Ministers, Bellbearer
    • Wave 10: Maestro, Reed
    • Wave 11: Two Choir Clappers

    The fight extends beyond what might be expected, often going past the sixth wave. Losing at any point resets the fight back to the first wave at the bench on the right. But there’s a way to make it easier—using special tools.

    How to Make the Final Fight Easier

    The last wave involving large enemies is nearly impossible to handle normally, as they attack constantly and jump relentlessly. To gain an advantage, you can use the Cogfly and Tacks traps, which deal significant damage.

    First, acquire the Ascendant’s Grip from the merchant in Songclave once you unlock her. Position yourself in the top corners during the fight, where attacks can’t reach you. Upon reaching wave 10, place all your Tacks on one side and deploy Cogflies. Use the blind spot, along with traps, to damage the enemies and eliminate one miniboss more easily.


    Secret Locations in High Halls

    Aside from the main path, there are hidden areas with valuable items:

    • Psalm Cylinder: Found by breaking a wall on the left in the spike area after the Minister fight, then defeating a larger enemy.
    • Hidden Rosaries: Located above in the ring area before descending into the spike zone.
    • Frayed Rosary String: After the spike area, instead of descending, take the left exit to find this item and push it into falling water, then climb up the silk wall.
    • Simple Key Room: Just before the gauntlet, a room with Rosaries, a Pale Rosary Necklace, and the Rosary Cannon.
    • Cogfly Tool: After descending in the spike room, take the left exit of a Minister enemy to find the crafting table for this tool.
    • Spool Fragment: Using the double jump ability, climb to the upper left to find this part.

    These secrets add valuable gear and lore to your journey through High Halls.

  • Complete Guide to Organ Melody Codes in Kell’s Fall

    Complete Guide to Organ Melody Codes in Kell’s Fall

    Kell’s Fall holds a surprising number of secrets for players engaged in the Destiny 2 Exotic mission. Many of these mysteries revolve around a peculiar organ located within the watchtower of the Tangled Shore, which connects the desolate area to the Dreaming City.

    The Scorn pipe organ allows players to enter various secret codes, unveiling concealed rooms and encounters essential for unlocking specific Triumphs and intrinsic upgrades for the Slayer’s Fang. This guide explains how to utilize the Scorn organ and lists all the currently available melody codes within the Kell’s Fall Exotic mission, detailing their effects.

    Using the Scorn Pipe Organ

    The Scorn pipe organ can be found at the beginning of Kell’s Fall, right after your first battle with the Trickster. The organ won’t be fully functional until you finish the Revenant story quest, which requires you to complete Kell’s Fall three times. Once that’s achieved, you can play a variety of melodies on the organ. It operates similarly to the wishing wall in the Last Wish raid, triggering specific easter eggs or spawning bonus loot for your team to discover. There is even an option to initiate a hidden boss fight. Below is a compilation of all the melodies you can uncover.

    You can play an unlimited number of melodies; just remember to step away from the organ plate between each one.

    Slayer’s Fang Intrinsic Melodies

    There are three melody solutions connected to the intrinsic upgrades of Slayer’s Fang. Inputting each melody will create a loot bag at designated locations. Retrieve the bag to unlock an intrinsic upgrade. Despite the name, intrinsic upgrades are sequential; you cannot acquire the final upgrade by simply obtaining Intrinsic IV while skipping the others. To access all crafting options, you must obtain each upgrade.

    Here are the melodies needed to generate these intrinsic upgrades. For more detailed locations, refer to our Slayer’s Fang Intrinsics guide.

    Slayer’s Fang Intrinsic II Melody

    The melody resembles the sound of ancient gears grinding deep within a fortress.

    • Melody: 2–11–1–10–7–6
    • Reward: Slayer’s Fang Intrinsic Upgrade

    Slayer’s Fang Intrinsic III Melody

    The melody mimics the sound of a barrier breaking.

    • Melody: 1–4–11–1–4–10
    • Reward: Slayer’s Fang Intrinsic Upgrade

    Slayer’s Fang Intrinsic IV Melody

    The melody carries the essence of a long sigh, with air rustling through a forgotten passage.

    • Melody: 1–8–1–6
    • Reward: Slayer’s Fang Intrinsic Upgrade

    Trickster Melodies

    Two specific melodies will cause the Trickster to spawn during particular encounters. While this action does not yield extra loot, it can help complete specific melody-related Triumphs for Kell’s Fall.

    Trickster Melody #1

    • Melody: 1–8–1–9
    • Reward: Spawns the Trickster during the first encounter.

    In this encounter, the Trickster will set traps to confuse players. Inflicting damage with a powerful weapon will force the Trickster to retreat.

    Trickster Melody #2

    • Melody: 1–8–1–11–9
    • Reward: Spawns the Trickster during the second encounter.

    By playing this melody, the Trickster will appear in your fight against the Mindbender, deploying tricky traps while dodging attacks. Utilizing a Grenade Launcher or Super attack can help defeat them quickly.

    Easter Egg Melodies

    Several melodies serve as easter eggs that do not provide gameplay benefits. Activating these codes counts towards any melody-related Triumphs, but they do not aid in upgrading Slayer’s Fang.

    Savathun Easter Egg Melody

    • Melody: 4–7–9–6–2–6–7–1
    • Reward: Savathun laughs

    Entering this code will cause Savathun to chuckle. This melody has no other effect but counts toward your melody total for Triumphs.

    Uldren Sov Shrine Easter Egg Melody

    The melody sounds like a child longing for his father.

    • Melody: 1–8–4–11–1–6–4–10
    • Reward: Opens a hidden shrine to Uldren Sov in the Undercroft.

    This melody opens a shrine dedicated to Uldren Sov in the Undercroft, located in the red chasm you navigate after your initial encounter. Move straight ahead as you drop into the first cave to spot the newly opened door, leading to the small shrine likely created by Fikrul.

    Scorn Conductor Hidden Boss Melody

    The melody draws you toward a powerful and beautiful presence.

    • Melody: 10–4–6–1–11–4–8–1
    • Reward: Initiates a hidden boss battle with the Scorn Conductor.

    Make sure to grab Act 3 Key Fieldwork from Eido before attempting this fight. Playing this melody will transport you to a secluded room in the watchtower, where you’ll face a plethora of Dread and the Scorn Conductor, who isn’t thrilled about your use of the organ.

    This battle is relatively straightforward. Aim to reduce the boss’s health to about 66%. This will summon a Tormentor, making the boss temporarily immune to damage. To break the immunity, defeat the Tormentor, then continue attacking the conductor until you prevail.