الوسم: learn

  • How To Learn New Spells in HoMM: The Olden Era of Completing and Solving

    How To Learn New Spells in HoMM: The Olden Era of Completing and Solving

    Mastering magic in Heroes of Might and Magic: Olden Era isn’t just about casting spells at random. The game introduces a detailed system where your kingdom’s infrastructure affects your hero’s magical abilities.

    From the Observatory system to the use of Alchemical Dust, building a strong mage requires patience and strategy. Whether you’re aiming to keep your mana sustained during long sieges or choosing the spell schools that match your playstyle, understanding these basics is essential for controlling the map. Here’s what you need to know about magic in Olden Era.

    Heroes of Might and Magic: Olden Era is in Early Access, so some details may change as development continues.

    How to Learn Spells

    Learning spells involves two main steps: using your Kingdom Observatory and your hero’s Spellbook. The Observatory acts as a global ‘library’. When you build Mage Guilds in your towns, random spells are added to the Observatory. Building multiple Mage Guilds in different towns may unlock new spells or upgrade existing ones. You can manually unlock spells here if you have a Mage Guild of the same Tier as the spell.

    You can only manually upgrade a spell once. To upgrade further, you must unlock that spell through your Mage Guilds or improve it via equipment or your hero’s skills.

    It’s important not to upgrade spells without careful consideration. Upgrades cost Alchemical Dust, which is also needed for many building upgrades. Make sure you’re not caught short before making a crucial upgrade.

    Heroes learn spells by visiting towns. When a hero visits, they automatically learn all available spells they qualify for, including those added by Mage Guilds in other settlements. All heroes can learn Tier 1 and Tier 2 spells. To learn higher-tier spells (Tier 3, 4, or 5), heroes need to have the respective skill acquired upon leveling up.

    You can also find spells by discovering scrolls or visiting specific map objects. These are unique to each hero and do not add spells to your global Observatory.

    All Spell Schools

    Heroes can focus on four main spell schools, each with its own purpose:

    Spell School Speciality
    Daylight Buffs: Improving your units’ stats, speed, and survivability. Also includes healing spells.
    Nightshade Debuffs: Weakening enemy units and reducing their offensive power.
    Primal Damage: Offensive magic, including area blasts.
    Arcane Control: Battlefield manipulation, crowd control, and utility spells.

    There is also a fifth spell school related to map effects, such as teleportation and flight. These are unlocked using Astrology points in the Observatory and are more map-focused than battle-oriented.

    How to Regain Mana

    There are several ways heroes restore mana:

    Method Description
    Resting in Town When a hero ends their turn inside a town with a Mage Guild, their mana fully refills the next day.
    Passive Regeneration Heroes naturally regain 10% of their maximum mana each day while out in the field.
    Wells Found on the map, Wells provide immediate mana refills.

    How to Raise Your Mana

    A hero’s maximum mana depends mainly on the Knowledge attribute. Each point of Knowledge adds ten additional mana points to the maximum. Searching for gear that boosts Knowledge or skills that increase your mana reserves can also help.

    Since daily regeneration is a percentage of the maximum, having a larger mana pool means you regain more mana each morning, making your magic more sustainable over time.

  • Mastering Skills in Caves of Qud: A Beginner’s Guide

    Mastering Skills in Caves of Qud: A Beginner’s Guide

    In Caves of Qud, whether you’re playing as a Mutant or a True Kin, it’s essential to develop skills in addition to your genetic abilities. The skill tree remains consistent across all playthroughs, providing a reliable foundation for your character’s development.

    Skills govern nearly every aspect of gameplay, including crafting, exploration, combat, and survival. However, acquiring skills goes beyond just spending points when you level up; there are alternative ways to navigate the skill system in Qud.

    How to Use Skills in Caves of Qud


    Learning a new skill grants your character new abilities. These can be either a passive bonus that’s always active or an active ability that you can use from the ability bar at the bottom of your screen.

    Press the A key to customize your ability bar however you prefer.

    Some passive skills can be turned on or off using their specific ability, typically without consuming any time. When you activate an ability, you usually need to select a target, like an enemy or a location in range. Activated abilities, whether from skills, Mutations, or Cybernetics, come with a cooldown measured in turns before they can be used again.

    Your Willpower attribute helps reduce the cooldown time of your abilities.

    How to Use Harvestry, Butchery, and Scavenging

    The skills of Harvestry and Butchery from the Cooking & Gathering category, along with Scavenging from Tinkering, enable your character to automatically gather raw materials as you explore. These skills can be toggled on or off, but if your inventory isn’t full, it’s usually better to keep them active.

    • Harvestry allows you to pick edible fruits and leaves from plants, like Starapple Trees. Harvested plants usually indicate their status by changing their appearance.
    • Butchery enables you to transform an animal carcass into meat suitable for cooking, although only certain animals, such as goats and boars, can be butchered.
    • Scavenging offers a chance to find components in trash piles while you walk over them, but this action makes noise that could draw the attention of nearby creatures.

    These actions happen automatically as long as they are enabled. If you possess any of these skills, all you need to do is walk over a searchable tile to collect, butcher, or scavenge.

    How to Learn New Skills

    The primary method for acquiring new skills is to spend the Skill Points (SP) you earn from leveling up. Each character receives four SP for every point in their Intelligence score per level, plus additional SP based on their genotype:

    • Mutated Humans earn an extra 10 SP per level.
    • True Kin gain an extra 30 SP per level.

    SP Gain Per Level by Genotype

    Intelligence

    Mutant

    True Kin

    10

    50

    70

    11

    54

    74

    12

    58

    78

    13

    62

    82

    14

    66

    86

    15

    70

    90

    16

    74

    94

    17

    78

    98

    18

    82

    102

    19

    86

    106

    20

    90

    110

    21

    94

    114

    22

    98

    118

    23

    102

    122

    You can use your SP to either unlock a new skill set or learn a new skill within a set you’ve unlocked. Costs vary from 50 to 200 SP. Unlocking a skill set does not require prerequisites, but the skills within that set have minimum attribute requirements that you must meet first.

    Each skill set includes a free skill that you automatically learn if you meet the Attribute requirement.

    Once you’ve unlocked a skill set, you can acquire the skills in any order. While most skills don’t require prerequisites, a few may need other skills to be learned first. As long as you have the necessary Attributes and SP, you’ll be able to learn them.

    Learning Skills Without SP

    If you’re playing as a True Kin character, you have the option to learn skills through Skillsoft Cybernetics. These require License Points, but as long as they are equipped, you will know the skill listed on them.

    Additionally, you can acquire skills from NPCs by performing the Water Ritual, provided you have a high enough Reputation with their faction. The starting Village typically offers an opportunity to learn a skill associated with its biome, so after finishing your initial quests, consider offering water to the village leader and asking to learn their knowledge.

    Similar to the skills your character begins with, the skills gained through these methods bypass standard prerequisites; you can learn them even if your stats might not normally allow it.