الوسم: jova

  • How to Open the Locked Door in Jova in Hell Is Us Using Completing and Solving

    How to Open the Locked Door in Jova in Hell Is Us Using Completing and Solving

    Hell Is Us prefers to keep things unclear. While some storylines and puzzles are fairly simple, there’s satisfaction in solving them without much help. Usually, you’re never completely at a standstill, because the game provides tools to assist, most of the time anyway.

    Some puzzles can be a bit more difficult because you might not have a clear starting point. The Enlightenment Mystery is one such challenge. Depending on when you start collecting clues, you might feel more lost than expected. You can’t finish it all on your first try, but the rewards are worth the effort.

    How to Start the Enlightenment Mystery

    When you enter the Acasa Marshes, its many secrets become yours to uncover, including the Enlightenment Mystery. The problem with this puzzle is that it involves exploring the entire marsh, including areas you don’t have access to until later in the game.

    There’s a helpful clue in the marshes around the village. If you have the right password, you can go further into the mystery earlier than expected.

    The main goal is to open a special door in the area. Go to Jova’s town and find the well at the center. Climb down into the sewers and navigate around until you find a large, locked wooden door with five symbols around it. You’ll need more clues to open it, so let the hunt begin!

    Getting The Symbols Notebook

    To solve the puzzle, you need to find the symbols scattered across the marshes and use them to unlock the door. But without knowing where these symbols are or how they look, it’s tricky. There’s a useful hint in the marshes near the village.

    Leave Jova from the north and head for the small outpost. From there, you should see some ruins to the east, behind a fence. Along the path, you’ll spot a sparkle on the ground—the clue. Before approaching it, eliminate the Lymbic Entities that emerge from the marsh—they’re easy to defeat since they’re regular enemies.

    Picking up the item gives you the Notebook – Symbol Research. Its pages show the same symbols found on the door beneath Jova’s well, along with descriptions. These symbols are:

    • U-shape
    • Lightbulb
    • Cartwheel
    • V-shape
    • Eye

    The notebook also describes whether the symbols are dotted or solid, which becomes clearer once you start matching them in the game.

    Finding The Five Symbols

    In the marshes, five locations contain torch setups with a symbol beneath each. Activating the correct torch in each spot opens the door in Jova if done correctly. Here’s where to find each one and which torch to activate.

    Tip: These locations are dark, so turn on your flashlight to see better.

    Symbol #1 – Near ON Peacekeepers

    Travel to the southern monument. At the base, stairs lead inside, where you’ll find stranded ON Peacekeepers and a locked Lymbic Door. Opposite the door are the torches. This first symbol is the Lightbulb. You need to activate the Solid Lightbulb—the one on the left with smooth rings around the shape. Light it up to complete this part.

    Symbol #2 – Beneath Pathem Abbey

    Next, head under Pathem Abbey. You can access this only after reaching Act Two, which happens after placing the Keystone of Grief in the Lymbic Forge. When it’s unlocked, find the torches near the area where Jaffer might be present. Here, the symbol is the Cartwheel, and the required torch is the Dotted Cartwheel, located to the right of the exit. Light it to finish this step.

    Symbol #3 – Vigil Training Grounds

    Located northeast of the marshes, near the Hermit and the crash site, these grounds need to be unlocked by solving the Martial Lineage mystery—hit the four pillars in the correct order, counter-clockwise. Inside, find the torches with the U-shape symbol. Activate the Dotted U-shape on the left wall to proceed.

    Symbol #4 – Cave Beneath Observation Post

    This cave is in the marsh outside Jova, near the ON Outpost, and next to the place where you first found the Symbol Research notebook. Although you usually get the password for the gate here as part of the story, you can open it anytime. Inside, find the vault with the V-shape symbol. Activate both v-shaped torches—solid and dotted—located here to continue.

    Symbol #5 – Jova Sewers

    In the sewers under Jova, beneath the locked door and near the initial discovery point, you find the last torches. The final symbol is the Eye, and you need to activate the Solid Eye torch on the left. Doing so triggers a rumble, indicating the symbols are correctly aligned.

    Entering the Door

    Once all five symbols are correctly activated, a rumbling sound confirms the puzzle is solved. Head back to the door—you’ll see it open, revealing plenty of items inside, including the Twin Axes of Grief, the Polearm of Ecstasy, and the Crucible of Fire passive relic.

    With that, the Enlightenment Mystery is complete.

  • How To Free The Dog in Jova in Hell by Completing and Solving

    How To Free The Dog in Jova in Hell by Completing and Solving

    Refugees are everywhere in Hell Is Us. With religious conflicts turning into a full-blown civil war, most people in Hadea have lost their homes and comfort. From towns occupied by enemies and cities under attack, to remote camps and families forced to leave loved ones behind, the situation is brutal.

    In the Vyssa Hills, you’ll find a refugee camp where an elderly couple is especially upset about leaving their dog behind when they fled from Jova. They can’t go back, and they’ll never see their dog again. Luckily, returning to Jova isn’t difficult, so it’s best for you to head back there.


    How to Start The Man’s Best Friend Good Deed

    While meeting the dog Max for the first time at the Vyssa Hills camp, this isn’t where the good deed begins. If you learn about Max from the Vosh couple before, it’s just background info. You probably can’t do anything about it.

    However, in Jova, you can find Max yourself. He’s tied to a post near a house with a fence, past the well that goes beneath the town. A Sabinian soldier is watching him, complaining about Palomists for leaving their dog behind. When you approach Max, you can choose to free him. But the soldier will insist the dog is hers now and won’t let you free him.

    This is where the good deed starts—you just need to figure out how to free Max.


    Finding the Dog’s Owners

    Before freeing Max, it’s helpful to find his owners, Alban and Esther Vosh, since you’ll need to talk to them eventually. They’re in Vyssa Hills. From Vitalis’ grave, go up the hill by the timeloop, then continue along the path until you find a ladder. Climb it to reach a small camp with five people, including a baby.

    There’s not much to do here except talk to Esther and Alban Vosh. They tell you Max is their dog, but you can’t say anything to them directly, and they don’t give you any hints on how to free Max. What’s next?

    Note: You can help Atticus move the refugees from Vyssa Hills to Caddell Farm, but Alban and Esther Vosh will stay regardless. This gives you plenty of time to complete this good deed.


    Free Max and Return His Collar

    Freeing Max is pretty simple—it mostly involves timing. While the soldier is watching over Max, you can’t free him. You have to wait until after Act 1 ends, which happens at Lake Cynon. Once that’s done, the story opens up, and many events in the world change.

    For example, Captain Vaas and many soldiers will leave for Patham Abbey to loot it and investigate Palomist secrets. With them gone, the soldier guarding Max also leaves. Now, you can approach Max, free him, and take his collar as proof.

    Note: If you haven’t finished the Performance Of A Lifetime Good Deed yet, the musician may have already been killed by Captain Vaas.

    After freeing Max, take his collar back to the Vosh camp in Vyssa Hills and give it to Alban Vosh. He’ll be happy to have his dog back and hopes Max finds safety away from Jova. Whether you see Max or the Vosh couple again remains a mystery, but at least you’ve completed this good deed.

    Note: If you’ve already met Gildas, you can return to him for a reward for finishing The Man’s Best Friend Good Deed.