Tag: Joker

  • How to Complete All Joker Mission Collectibles in Lego Batman: Legacy of the Dark Knight

    How to Complete All Joker Mission Collectibles in Lego Batman: Legacy of the Dark Knight

    Lego Batman: Legacy of the Dark Knight picks up with the eighth mission, featuring Joker’s parade. This level is smaller, covering just one street with three floats, but it still has five WayneTech Caches hidden in the nearby alleys and buildings that you’ll need to find.

    For the Batcave trophy, your goal is to find five cakes scattered across the map. You’ll see them at food stalls, on a volcano, and behind dumpsters. Since the level is tight, they can be easy to overlook. We’ll guide you on where to find each cake, the caches, and the Red Brick. Remember, if you miss anything, you can replay the mission from the Batcave computer.

    ### Every Cake Location

    1. Above a grumpy WayneTech worker, to the left of the first float, there’s a cradle. Use your grapple to climb up and find the second cake.

    2. Near the start, head directly left of the first float into the alleyway. Climb the wall and pull the lever to open the shutters at the building’s front. Inside, look to the right for a cat flap. Send a cat through it to pull another lever, which opens a door inside. Return to Batman and Catwoman, enter the room, and open the cache.

    3. Between the second and third floats, look up and to the right. You’ll see a zipwire. Grapple onto it and jump onto the window box. From there, cut a hole in the window to access the building.

    4. At the third float, cut a hole into the window on the left side of the street. Crawl inside, pull the TV halfway between the bench and shelves, summon a cat, and jump from the bench onto the TV and shelves. Inside, find a vent that leads to the cache.

    5. On the street’s end, the last cake is behind a window that Catwoman can break into. Once inside, pull the TV away from the wall, use a cat to jump onto the shelves, and find a vent leading to the final cache.

    ### Where to Find Every WayneTech Cache

    1. At the start, head left of the first float into the alley. Climb the wall and pull the lever to open the shutters. Inside, look to the right for a cat flap. Use a cat to open another lever, then return with Batman and Catwoman to open the cache.

    2. To the left of the second float, grapple up to a ledge, then jump through the window. Inside, pull the TV halfway between the bench and shelves, summon a cat, and jump onto the shelves to find a vent with a cache.

    3. After the third float, cut a hole in the window on the left. Enter, and once inside, pull the TV, use a cat to reach the shelves, and crawl through the vent to find the cache.

    4. At the fourth float, break into the building by cutting the window on the left. Inside, pull the TV, summon a cat, and jump onto the shelves. Inside the vent, you’ll find another cache.

    5. The last cache is inside an apartment to the left of the third float. Crawl through the vent, then pull a TV in the living room, use a cat to hop onto the shelves, and access the vent to retrieve the cache.

    ### Where to Find the Red Brick — Showbiz Modifier

    The Red Brick is located in a building near the end of the level. Find the window left of the last float, and break in using Catwoman. Inside, crawl through a vent to reach a cozy living room with a small cat tree. The Red Brick sits there, waiting to be collected.

  • Top Joker Cards to Play in Balatro

    Jokers Overview

    1. Standard Joker
      This Joker provides a constant bonus of four to your multiplier (Mult). It’s beneficial during the early stages of the game but becomes less effective as the game progresses.

    2. Greedy, Lustful, Wrathful, and Gluttonous Jokers
      Each of these Jokers corresponds to a specific suit and grants three Mult for every card of that suit played. They are essential for Flush builds and can scale well into the late game when paired with other powerful Jokers.

    3. Jolly, Zany, Mad, Crazy, and Droll Jokers
      These Jokers correspond to various hand types—from Pair to Flush—and provide a flat Mult bonus based on the hand played. They are especially helpful in the early game to establish hand focus.

    4. Sly, Wily, Clever, Devious, and Crafty Jokers
      Similar to the previous set, these Jokers offer a flat chip bonus if the hand contains the specified type on the Joker. They are valuable for early game strategies, especially in low-stakes rounds.

    5. Half Joker
      This Joker increases Mult significantly when your hand consists of three cards or fewer, making it useful for Pair or Three of a Kind combinations.

    6. Joker Stencil
      It provides a scaling Mult based on the number of empty Joker slots you have. This can be a great help during the early game and can still be effective later with other strong Joker cards.

    7. Misprint
      A unique Joker that yields a random flat Mult value ranging from zero to twenty. Its high potential makes it an elite choice early on, but its effectiveness diminishes later.

    8. Ceremonial Dagger
      This card removes the Joker positioned to its right at the start of each blind, adding its value to your Mult. Strategic placement can lead to substantial stacking, especially with cards like Egg or Gift Card.

    9. Driver’s License
      You get a solid Mult boost from this card, provided your deck has at least 16 enhanced cards. While it’s not the most beneficial early on, it shines in the late game.

    10. Smiley Face
      Gives a flat Mult for each face card played, making it a straightforward and effective option for face card builds.

    11. Fibonacci
      Grants a flat Mult for each Ace, 2, 3, 5, or 8 played. This Joker works particularly well with Ace-focused decks but is adaptable for using lower-cost cards.

    12. Ramen
      This unique Joker offers a flat amount but decreases slightly each time a card is discarded. It’s strong in the late game when discarding becomes less frequent, but it has limited early-game power.

    13. Rocket
      Renowned as a top income Joker, it provides a flat cash bonus for every blind, increasing with each Boss Blind defeated while active. It’s a great money-maker.

    14. Walkie Talkie
      Grants chips and Mult for every 10 or 4 played. Its ability to provide both resources multiple times per hand makes it powerful, but it’s best suited for specific builds.

    15. Faceless Joker
      This Joker provides money when a player discards at least three face cards simultaneously. It’s less consistent than Rocket but can yield significant rewards for face card-focused decks.

    16. Mystic Summit
      Offers a flat Mult bonus if all discards are utilized by the time you reach the blind. Especially useful early on, it can fade in value later when discarding becomes less critical.

    17. Supernova
      Delivers a flat Mult corresponding to the number of times your most frequently played hand has been played. It works well early and mid-game but loses effectiveness later.

    18. Vagabond
      Rewards players with a free Tarot card for each hand played while having four dollars or less. It’s an excellent early-game Joker, though it becomes less useful in the late game.

    19. Smeared Joker
      This card treats Diamonds and Hearts as the same suit, similar to Clubs and Spades. It greatly enhances the potential for Flush builds, making it easy to execute.

    20. Satellite
      Offers added income per round based on how many unique Planet cards have been used. Depending on the player’s card collection, its effectiveness can range widely.

    21. Glass Joker
      Rather than being based on actual Glass cards in your deck, this Joker boosts your Mult for each broken Glass card encountered in the run. It takes luck and frequent use of Glass cards but can perform remarkably well.

    22. Cloud 9
      Provides an extra dollar per hand based on the number of 9s in your deck. While specific to 9 builds, it can generate considerable income if structured correctly.

    23. Midas Mask
      Converts every scoring face card into a Gold card. If played alongside variations like Steel or Glass, it can synergize excellently with face card builds.

    24. Vampire
      This Joker strips variations from any played card while increasing in Mult each time a card changes. It’s a strong choice for players not focused on Steel builds.

    25. Seeing Double
      This unique Joker awards a flat Mult if your hand contains a Club plus a different suit. It requires a bit of effort to maximize but can deliver substantial rewards.

    26. Arrowhead
      It provides considerable chip bonuses for every Spade played, making it ideal for chip-heavy or Spade Flush builds.

    27. Onyx Agate
      Offers a flat Mult for each Club in your hand, similar to the Gluttonous Joker but focused on clubs.

    28. Scary Face
      This Joker awards chips for each face card played, effectively pairing with the Smiley Face for face card deck strategies.

    29. Popcorn
      A powerful Joker that delivers a large flat Mult that diminishes with each blind defeated, offering significant early-game strength.

    30. Raised Fist
      Provides a flat Mult amount equal to the lowest card in your hand. The value corresponds to the chips that each card holds.

    31. Hiker
      Boosts the base value of chips per card each time it’s played. A strong pick for early stages, as its effects linger even if the Joker is removed later.

    32. Riff-Raff
      This straightforward Joker spawns two random common Jokers each blind, making it a fantastic pick for the early game while its value diminishes as time goes on.

    33. Abstract Joker
      Grants a flat Mult that adjusts based on the number of other Jokers you have. It’s a good option for the early and mid-game but becomes less impactful in the late game.

    34. Bootstraps
      Scales in flat Mult depending on your cash reserves, making it versatile but best for players focusing on accumulating wealth.

    35. Scholar
      Offers a flat chip and Mult boost when an Ace is played, making it central to many Ace-centric builds.

    36. Ice Cream
      Functions like Popcorn but affects chips instead of Mult, offering significant early-game advantages that diminish over time.

    37. Swashbuckler
      Delivers a scaling Mult based on the overall value of the Joker cards you hold. Combining it with high-value cards is crucial for maximizing returns.

    38. The Duo, The Trio, The Family, The Order, The Tribe
      Rare Jokers that yield a fixed Mult if your hand matches the specific hand type depicted. While powerful, they can be challenging to integrate, particularly in the endgame.

    39. Hanging Chad
      This Joker replicates the first card played in a hand, offering benefits especially for low-card hands when players strategically position key cards.

    40. Photograph
      This card grants the first face card played a Mult boost, which is especially effective if moved strategically in your hand. Its combination with Hanging Chad can create exceptional outcomes.

    41. Stuntman
      Grants a bonus of 250 chips but limits your hand size by two cards. While useful in specific builds, this can hinder performance early in the game.

    42. Cartomancer
      Creates a random Tarot card every time a Blind is selected. While it shares similarities with Hallucination, it is limited to one Tarot per Blind.

    43. Certificate
      This Joker adds a random card with an accompanying seal to your deck at the start of every Blind, increasing deck randomness but offering unique combinations when paired.

    44. Troubadour
      Increases hand size by two while reducing available hands per blind by one. It’s excellent for Straight and Steel builds but can be costly in the early game.

    45. Golden Joker
      Offers a flat monetary reward after each blind, providing a strong early-game income boost that should be replaced as players acquire stronger cards.

    46. Gift Card
      Improves the value of all Jokers and consumables by one dollar at the end of each blind. Great for early-game income, though it can lose value as more powerful Jokers are obtained.

    47. Blackboard
      Grants a Mult bonus when all remaining cards in hand are Spades and Clubs after playing a hand. It can be effective for Flush-focused decks but limited otherwise.

    48. Burglar
      Increases the number of hands per blind while eliminating all discards. It pairs well with certain cards but can necessitate a hefty amount of luck in the early game.

    49. Egg
      The value of discarding this card increases after every blind. The key is to hold onto it until it’s worth a lot, leveraging combos with cards like Ceremonial Dagger for greater value.

    50. Delayed Gratification
      Provides bonuses for discards if none are used at the end of a blind. It requires either luck or a specially tailored deck to reap the most significant benefits.

    51. Chaos the Clown
      Gives you one free reroll per Shop, which is useful for acquiring desired Jokers but typically gets replaced by stronger cards over time.

    52. Astronomer
      Makes all Planet cards and Celestial Packs free, allowing for easy pairing with specific cards, though it doesn’t enhance chips or Mult directly outside of played hands.