الوسم: Item

  • Where to Find the Grapple in Saros for Completing and Solving Tasks

    Where to Find the Grapple in Saros for Completing and Solving Tasks

    Saros is a game that features different biomes, each with its own set of enemies, environments, and ways to move around. Since it’s a roguelite, every time you start a new run, you’ll encounter variations in the biomes, including different paths, items, and enemy behaviors. Not all sections are open initially.

    Some parts of these areas include platforms glowing with blue light or drones that you need to interact with. Before you can use these, you’ll need to find a specific piece of equipment called the Grapple. This guide covers everything you should know about the Grapple in Saros and where to find it.

    ### How to Unlock the Grapple

    The Grapple is found in the third biome, called Shattered Descent. To unlock it, you’ll need to defeat Bastion first. After that, follow the main path until you reach another Soltari station. As part of the main objectives, you’ll have to interact with a series of consoles outside, which will reward you with the Grapple. Once acquired, it becomes a permanent part of your inventory.

    ### How to Use the Grapple

    The most noticeable benefit of the Grapple is that it allows you to reach any platform marked with a blue light. You can also use it to latch onto stationary drones, which helps you access new areas or collect items that would otherwise be out of reach. This tool can also be useful for progressing through later parts of the game’s biomes.

    Another important feature of the Grapple is that you’re shielded while using it, making you temporarily invincible. This means you can grapple onto platforms or drones even during combat, avoiding enemy projectiles and attacks. In some arenas, including boss fights, you can use the Grapple to move through enemy attacks safely.

    You should take advantage of this mechanic whenever possible. It has a very short cooldown, so you can activate it multiple times without much delay, giving you a strategic edge during fights and exploration.

  • Where to Get the Poké Flute in Pokémon FireRed & LeafGreen During Completing & Solving

    Where to Get the Poké Flute in Pokémon FireRed & LeafGreen During Completing & Solving

    In Pokémon FireRed and LeafGreen, Snorlax blocks Route 12 and Route 16. These sleeping Pokémon serve two main purposes: they guide you to find a specific item needed to proceed and are the only Pokémon you can catch while asleep in the game. Until you obtain this critical item, you won’t be able to move past them and continue your journey to Fuchsia City.

    Luckily, this is a simple detour. You just need to follow a specific path to get through. Here’s a clear guide on how to pass Snorlax in FRLG.

    How To Get Past Snorlax

    To clear the way of the two Snorlax blocking your path, you need to get the Poke Flute from Mr. Fuji in Lavender Town. Play this flute near Snorlax, and it will wake up. You can then either battle or catch it.

    Note: You can’t meet Mr. Fuji immediately after arriving in Lavender Town. You first need to go through the Rock Tunnel east of Cerulean City.

    In order to get the Poke Flute, you must complete part of the Pokémon Tower storyline, which requires obtaining the Silph Scope first. The Silph Scope is another key item that helps you see ghosts in Pokémon Tower and clear that section.

    Clear The Rocket Hideout in Celadon City (Game Corner)

    From Lavender Town, head west to Celadon City and go into the Game Corner. Inside, you’ll find a Team Rocket Grunt near a poster. Defeat him to interact with the poster, revealing a hidden switch that opens a secret passage into Team Rocket’s hideout. Progress through the hideout until you face Giovanni. Defeat Giovanni, and he will give you the Silph Scope, necessary to identify ghosts in Pokémon Tower.

    Return To Pokémon Tower and Rescue Mr. Fuji

    With the Silph Scope, head back to Lavender Town and re-enter Pokémon Tower. This time, use the scope to reveal that the ghost is actually a dead Marowak. Defeat the ghost and reach the top of the tower to rescue Mr. Fuji. Afterward, he returns to his house south of the tower. Visit him there, and he will reward you with the Poké Flute.


    Waking Snorlax Up and Catching It

    Once you have the Poké Flute, return to the sleeping Snorlax on Route 12 or Route 16. Stand in front of it, select to use the Poke Flute, and Snorlax will wake up and attack. After the battle, whether you catch it or not, Snorlax will no longer block your path, allowing you to move forward to Fuchsia City.

    Tip: Save your game before battling each Snorlax. You only get two chances to encounter Snorlax in FireRed and LeafGreen. If you defeat both without catching them, they’re gone for good, and you’ll need to start a new game to try again.

    How To Catch Snorlax

    Bring plenty of Poke Balls—Great Balls or Ultra Balls are ideal—and consider leading with a Pokémon that can induce a status condition like paralysis, which makes catching easier (e.g., Pikachu or Raichu with Thunder Wave). Stronger status effects increase your chances of success.

    Get Leftovers

    After defeating or capturing each Snorlax, you can find Leftovers—the useful held item—by using the Item Finder nearby. Snorlax leaves these items behind, and Leftovers boost your Pokémon’s recovery each turn, making them a valuable addition to your team.

  • How to Obtain Mistril Weapons and Armor in Fields of Mistria Through Completing and Solving

    How to Obtain Mistril Weapons and Armor in Fields of Mistria Through Completing and Solving

    As you explore the town in Fields of Mistria, there will come a point where your starting tools and armor won’t be enough anymore. As you progress, you’ll need to upgrade your equipment. The lower levels of the mines require better-quality weapons and armor, and we’ll guide you on how to find them.

    Mistril is a very strong material and has a distinctive pink color that’s easy to recognize. You can only find it after breaking the Ruins Seal and entering levels 81 to 99 in the mines.

    You’ll discover mistril ore like any other, with pink nodes protruding from the ground. However, be aware that it doesn’t appear in the pink geodes that produce pink diamonds, even though they look similar.

    Once you gather enough mistril, you can smelt it into ingots at the blacksmith. It takes ten ore to make one ingot, and four ingots are needed to craft weapons, tools, or armor. Here’s what you need to know:

    • Use the dragon statue in the mines to buy skills that make collecting ore easier.
    • Using mistril ingots, you can craft various tools and armor sets.

    All Mistril Tools and Armor

    Mistril Tools

    Name Materials Damage
    Mistril Pickaxe 4 Mistril Ingot 6 Damage
    Mistril Axe 4 Mistril Ingot 6 Damage
    Mistril Hoe 4 Mistril Ingot N/A
    Mistril Watering Can 4 Mistril Ingot N/A
    Mistril Fishing Rod 4 Mistril Ingot N/A
    Mistril Shovel 4 Mistril Ingot N/A
    Mistril Bug Net 4 Mistril Ingot N/A
    Mistril Sword 4 Mistril Ingot 24 Damage

    Mistril Armor

    Name Materials Defense
    Mistril Armor 4 Mistril Ingot 10
    Mistril Helmet 4 Mistril Ingot 10
    Mistril Ring 4 Mistril Ingot 10
    Mistril Boots 4 Mistril Ingot 10
    Mistril Legplates 4 Mistril Ingot 10

    Each piece of Mistril armor you wear will help light up dark levels in the mines! To craft these tools and armor, your smithing skill needs to be level 28, though you can start making Mistril ingots at level 8.

  • How to Complete Quest for Qinghe Memories in Where Winds Meet

    How to Complete Quest for Qinghe Memories in Where Winds Meet

    In Where Winds Meet, you’ll find a lot of items, some of which can be surprisingly valuable, even if they don’t seem important at first. The armor you’re wearing might be an ancient artifact waiting to share its story.

    Antiques are pieces you often come across in different areas. You can see them listed in the Journal for each region, but unfortunately, it doesn’t specify exactly where each one is located. The best way to find them is by checking your inventory, where they can be filtered as “Traceable.”

    Most Antiques are just left lying around—like letters, armor, fans, handkerchiefs, or similar items. When you pick them up, many of these can also be equipped as gear. However, not every collectible is labeled as an Antique right away. You need to discover their true value before they’re officially marked as Antiques. If an item gives detailed descriptions or entries in your compendium, avoid recycling it. And if needed, you can retrieve recycled Antiques at the Incense Burner.

    Most areas in the game hide Antiques, but since they aren’t marked on the map, you’ll have to pick up everything you find. Look for clues in the environment—items with a background story are often linked to specific events or places. For example, in the Peace Bell Tower, you might find a Handkerchief near a battle site, or after defeating Ye Wanshan at Bodhi Sea, his armor becomes a recognizable Antique. If you find an item that you think might be an Antique, try to investigate it as soon as possible, even if it isn’t marked yet.

    To activate an Antique and unlock its deeper story, you need to fully explore its background. Many of these items come with lengthy descriptions that hint at how to reveal their traces from the past. For example, Ye Wanshan’s armor mentions it was meant for a monk. Finding that monk can unlock the full story behind the armor, turning it into an Antique. You can check which Antiques still have clues by filtering your inventory for “Traceable” ones; clicking on each will give you more details and hint at what’s needed to fully activate them.

    At Halo Peak, you’ll meet Qingxuan, who discusses Antiques, their histories, and special hidden features called Concealed Edges. Unlocking these can give items extra powers, but you’ll first need the Qinghe Memories. Qingxuan asks for Karma to activate the Incense Burner, but what he really needs is the Qinghe Memories, a reward for reaching Qinghe Exploration level six, which requires exploring a lot of the Qinghe region. Gaining experience from various activities, especially finding Antiques and their traces, helps increase your exploration level. Once you obtain the Qinghe Memories, give them to Qingxuan, and he’ll unlock the Incense Burner for you.

    The Incense Burner at Halo Peak is a handy, free tool. It provides clues about each Antique in Qinghe, telling you approximately where to find them and what they are. For instance, one clue might mention a Tang Palace Hairpin buried in a lone grave deep in the Gleaming Abyss. While it won’t give you the exact location of the traces, it helps you remember which Antiques you’ve already discovered and makes hunting more manageable.

    The ultimate goal with these Antiques is to turn some into powerful accessories, known as Concealed Edges. Currently, only certain weapons like swords and spears can be turned into accessories, and the options are limited. Unlocking a Concealed Edge isn’t straightforward; it involves finding all Antiques in a region—such as the Verdant Wilds, Moonveil Mountain, or Sundara Land in Qinghe. Doing so, then returning to Qingxuan, grants you a Concealed Edge for each fully explored area. Once activated, interacting with the Concealed Edge will highlight the weapons it can be used on, transforming them into permanent accessories.

  • Where To Find Every Item in the Placid Waters Wellnitarium in Outer Worlds 2

    Where To Find Every Item in the Placid Waters Wellnitarium in Outer Worlds 2

    Among the three main factions vying for control in the Arcadia system in The Outer Worlds 2, only the Protectorate remains off-limits for players to join. This makes them an easy villain choice for any faction affiliation. The Mental Refreshment program inside their facilities ensures most Protectorate members stay intensely loyal. Auntie’s Choice also wants a share of the action.

    Before you can meet Auntie Cleo, you have one last task: infiltrate a Protectorate Mental Refreshment center, steal all their secret data, and bring it to Auntie. But this isn’t just a quick theft — it’s a complex mission connected to several other quests. It’s a long-term project.

    How to Start Mysteries of the Mental Modulators

    If you’ve decided to broker an alliance between Auntie’s Choice and the Order of the Ascendant, this quest, Mysteries of the Mental Modulators, will be the last one you get before meeting Auntie herself. Your mission is to break into the Placid Waters Wellnitarium on Praetor, gather as much info as possible on the Mental Refreshment process, and maybe gather some scientists if you can.

    This quest becomes available automatically after completing the previous missions assigned by Ursula and Pendergrass, called Now Hiring: Invaluable Disposable Agent. However, you can finish its objectives early, which might cause you to miss some details permanently. To do everything right, try to start this quest before visiting the Wellnitarium. If you do, you can collect all necessary items but won’t be able to recruit Head Refresher Gould. So, it’s best to pick up Mysteries of the Mental Modulators first.

    Finding the Extra Materials

    In addition to the main items, Auntie’s Choice asks you to gather extra info that’ll increase your rewards. There are three pieces to find:

    • Methodology Info: Located right after entering the Wellnitarium, before the hallway where you’re sprayed with Mental Refreshment gas. Just go up either set of stairs and find the info on a table in the middle.
    • Pharmacology Info: In the same room as the Full Privilege Access Pass, at the east end of the Observational Oversight floor. It’s a small book on a desk beside the monitors, easy to miss.
    • Technological Info: After obtaining the Full Privilege Access Pass, descend the nearby elevator to the Special Ministrations area. Watch out for Protectorate soldiers, then check the terminal and read the message for details.

    You can also unlock a cell where you’ll discover that the Sovereign has undergone Mental Refreshment, adding to your intel. Once you have all three pieces, you’re ready to gather the remaining items for Auntie.

    Finding the Pharmacology Sample

    The first extra piece you’ll find is the Pharmacology sample. During entry to the Wellnitarium, play it safe — avoid combat. With your access pass obtained earlier, take the elevator down to the lecture hall where Facilitator Tilden is. Ask her for her access card, and she’ll give you the Mid-Privilege Priority Pass. Head to the Medicament Refreshment Mech and request your medication. If you lack certain perks, you might need to sneak in via a vent. For the vent, hide in the nearby toilets, remove the loose cover, and scramble through it to reach the room. Grab the Pharmacology sample on the table, then exit the same way, securing a vial of Reprioritin.

    Schematics for the Lathe of Particularity

    Next, you need to find schematics for the Lathe of Particularity, a device used to enhance Mental Refreshment—basically, a lobotomy tool used for extreme cases. Before obtaining these schematics, you must deal with Head Refresher Gould. You can either argue with him politely or eliminate him. Arguing is the preferable route but more challenging.

    Debating Gould

    To persuade Gould, you must weaken his mental defenses. Prepare by releasing Reprioritin gas into his chamber—examine the controls in front of the glass panel to do this. You need certain skills:

    • Medical (4 points)
    • Engineering (7 points)
    • Observation (11 points)

    Once the gas spreads, confront Gould through a series of Skill checks:

    • Speech: Two checks, each requiring 11 points.
    • Medical and Science: A combined check, each needing 7 points.

    Winning the debate lets you ask Gould to defect or to use the Lathe on himself. Success also grants you access to his office, where you’ll find the schematics behind a poster.

    Killing Gould

    If you fail the debate or choose to fight, you’ll have to battle Gould directly. This fight summons enemies and leaves the room open for looting, so gear up appropriately. After defeating him, loot his safe key and Pitchball Card, and you’ll retrieve the schematics.

    Acquiring the Audio Cartridge of the Mental Refreshment Process

    The final needed item is Gould’s audio cartridge, describing the Mental Refreshment process. Interestingly, it’s kept in a separate security station near where you find the Full Privilege Access Pass, not with Gould himself. Head south from his room, enter the room on your left, and grab the cartridge from the desk. You can kill the guard or stealthily take the item. Once you have it, you’re set for completion.

    Returning to Auntie’s Choice

    When you report back, ensure you deliver all info gathered; missing items won’t count. After wrapping up, your reward includes:

    • 850 bits
    • Adreno Bubble Up! Ultra Premium recipe
    • Sonic Emotion disruptors and recipe
    • Explosive Autospray SMG
    • Extra Primer Port

    With everything done, you’re ready for your audience with Auntie Cleo. Be prepared for what’s coming next.


    Helping Weylon Mealing

    While exploring the Wellnitarium, you might notice Weylon Mealing, who isn’t as affected by the Mental Refreshment. He’s stuck in his cell, and you can’t help him until you start a separate quest. Talk to his daughter, Millie Mealing, in the ACS Free Market. She’ll give you the quest “Escape From Placid Waters.” It’s best to pick this up early, but the quest remains workable if you already visited the facility.

    Return to the Wellnitarium and enter the main examination room — you can either pick the lock or find another route. Inside, you’ll find Weylon’s Pitchball, which you should take. Then follow the plan to help him escape: insert a special pass into the kitchen, remove a covering to reveal an escape route, and Weylon will thank you and leave.

    Finally, go back to Millie. After their escape, she’ll reward you:

    • Advanced Decryption Key
    • 1,500 bits
    • Shock Assault Rifle

    That’s how you rescue Weylon and complete the mission.

  • Where to Find All Inventory Increase Items in Silent Hill f

    Where to Find All Inventory Increase Items in Silent Hill f

    Every Silent Hill game has featured some survival horror elements, but Silent Hill f takes it even further. This time, it’s not just about managing your supplies. You need to prevent your weapons from breaking, keep enough healing items for your health and sanity, and ensure your inventory space isn’t full.

    You can’t pick up everything you come across. Instead, your limited inventory forces you to use items wisely as you find them. Some items don’t stack easily, so you might want to keep a few just in case. Luckily, you can expand your inventory, which helps manage your items better.


    How Do You Increase Your Inventory Size?

    There are various aspects of Hinako that you can upgrade, like her health, stamina, and sanity. These can be increased using Ema Plates and Faith, with choices on how to allocate your resources.

    Inventory capacity can also be expanded. It’s done by discovering specific items scattered throughout the game. Each one increases your inventory slots. It’s a straightforward process, but missing just one item can hurt your chances, especially since some areas can’t be revisited after you leave, so explore thoroughly.

    Warning: You cannot drop items and pick them up again later. Discarding a chosen item is permanent.


    What Is the Maximum Inventory Size?

    At the start, Hinako has only eight slots in her inventory. Most items can be stacked up to three times, but rarer items like Kudzu Tea can’t be stacked at all. This means you’ll reach your limit quickly if you’re not careful.

    Your inventory can be increased up to 12 slots during your first playthrough, making it easier to carry a variety of items. In New Game Plus, you can add two more slots, reaching a total of 14.


    Where To Find Items to Expand Your Inventory – First Playthrough

    There are six total items you can find to upgrade your inventory in your first run. Four are available initially, and two more become available in New Game Plus.

    All these items are unique, so keep an eye out. Missing any initial items doesn’t prevent you from getting the others later; they will either appear again or be replaced with other objects like chocolate or dried carcasses.

    Item 1 – Shoulder Bag

    The first upgrade is the Shoulder Bag, found early after receiving the objective to go to Rinko’s house. It’s located at the end of an alley, in the corner of a dumpster by a wooden fence. Be cautious, as two mannequin enemies may appear after you pick it up.

    Item 2 – School Bag

    The second item is inside Ebisugaoka Middle School. You only visit the school once, so make sure to pick this up before leaving. It’s inside Suga’s locker, which has the code 505 — a consistent puzzle element. If you miss it, you can return after the Otherworld sequence, as long as you do so before exiting the school.

    Item 3 – Dirty Drawstring Bag

    The third expansion item is found during the Otherworld sequence just after the school, making it the only one outside the real world in your initial playthrough. It’s located on the second floor of the main hall, past a section you must clear by focusing on walls to make them fall away. Once you gain that ability, revisit this spot to find the bag behind the newly revealed wall.

    Item 4 – Furoshiki

    The last initial expansion is in Shimizu Residence III, near the end of the game. Enter the house’s west side, find the kitchen, and the Furoshiki will be waiting there.


    Where To Find Items to Expand Your Inventory – New Game Plus

    In a New Game Plus run, there are two additional items to further increase your inventory capacity. These are found early, so you won’t miss out if you look carefully, but you won’t be able to return to get them later, making thorough exploration even more important.

    Item 1 – Packing Tips

    This is a book, not a bag, that teaches you better organization. It’s located in a house just downhill from Hinako’s original home, on the eastern side near the water pump. Initially locked, it becomes accessible later when you hear children laughing as you approach. Head inside and upstairs to grab it.

    Gathering this and other related goodies can also unlock other game endings.

    Item 2 – Embroidered Drawstring Bag

    The final upgrade item is found inside a room during your second visit to the Otherworld, once you acquire the Naginata. There’s a door marked with Inari’s symbol that you couldn’t open before. During the New Game Plus, with Hinako still wearing Inari’s Brooch, you can enter this room to find various items, including the Embroidery Drawstring Bag, which maxes out your inventory to 14 slots.


    Summary of Inventory Items

    • Six total items can increase your slots; four in the first playthrough, and two more in New Game Plus.
    • All items are unique, so explore thoroughly.
    • If you miss any, they’ll appear again in New Game Plus or be replaced with other objects, ensuring you can still maximize your inventory on your second run.
  • Enhance Item Quality by Completing Nature Sprites in SoS: Grand Bazaar

    Enhance Item Quality by Completing Nature Sprites in SoS: Grand Bazaar

    Finding your way in a new town can be challenging, especially when nature seems unpredictable. In Story of Seasons: Grand Bazaar, you can team up with the local nature sprites to make the land more fertile and increase its bounty, but doing so costs some effort.

    Luckily, we’re here to guide you on how to pay the price. You probably have enough resources, and raising the town’s happiness not only benefits your farm but also improves life for everyone in Zephyr Town.

    Where to Find the Nature Sprites

    As you progress through the main story, you’ll meet the nature sprites on Spring 13 as you step outside your house. These tiny, curious beings want to work with you to collect Happy Energy, which acts as an extra currency in the game. There are five sprites, each with a different role.

    They help increase happiness and can take donations of bounty items to boost the quality of things like forageables, bugs, fish, and more. Improving their levels is important because higher levels increase the star rating of these items, which influences recipes and crafting.

    You can chat with each sprite to donate excess items and raise your Sprite Level. Every four levels, their quality boost increases by half a star. They also unlock Cheer Time during bazaar hours, offering effects like higher quality items for sale.

    Sprite Locations and How to Find Them

    All sprites live to the east of town, on cliffs along the river. To reach them, use your glider to bounce on the barrel south of Gabriel’s house, then fly over to the ledge where their house is located. They appear every night after midnight, once the townspeople are asleep.

    Here’s where you can find each sprite during the day, along with what to give them:

    Ivy

    Ivy is the leader of the sprites, found on your farm in the clearing to the right of the red windmill. You can give her forageables like weeds, rocks, wood, or wildflowers.

    Forage Quality Progression:

    Sprite Level Effect
    Level 0 0.5 Star Quality Forageables
    Level 4 1.0 Star Quality Forageables
    Level 8 1.5 Star Quality Forageables
    Level 12 2.0 Star Quality Forageables
    Level 16 2.5 Star Quality Forageables
    Level 20 3.0 Star Quality Forageables
    Level 24 3.5 Star Quality Forageables
    Level 28 4.0 Star Quality Forageables
    Level 32 4.5 Star Quality Forageables
    Level 36 5.0 Star Quality Forageables

    Note: During rainy weather, Ivy can be found hidden in the trees.

    Honey

    Honey, dressed like a honeybee, improves the quality of honeycombs and honey. It accepts only honey items as donations and is located in the mountain area, far to the north, near the upper pond.

    Honey Quality Progression:

    Sprite Level Effect
    Level 0 0.5 Star Quality Honeycombs
    Level 4 1.0 Star Quality Honeycombs
    Level 8 1.5 Star Quality Honeycombs
    Level 12 2.0 Star Quality Honeycombs
    Level 16 2.5 Star Quality Honeycombs
    Level 20 3.0 Star Quality Honeycombs
    Level 24 3.5 Star Quality Honeycombs
    Level 28 4.0 Star Quality Honeycombs
    Level 32 4.5 Star Quality Honeycombs
    Level 36 5.0 Star Quality Honeycombs

    Note: Honey is less visible during storms, often hiding in the trees.

    Finley

    Finley is a friend who helps find fish. You can locate Finley just south of your farm, in the first clearing to the west of the river. Before crossing the bridge into town, give them any extra fish you catch—trash is not accepted.

    Fish Quality Progression:

    Sprite Level Effect
    Level 0 0.5 Star Fish
    Level 4 1.0 Star Fish
    Level 8 1.5 Star Fish
    Level 12 2.0 Star Fish
    Level 16 2.5 Star Fish
    Level 20 3.0 Star Fish
    Level 24 3.5 Star Fish
    Level 28 4.0 Star Fish
    Level 32 4.5 Star Fish
    Level 36 5.0 Star Fish

    Note: During storms, Finley stays near the cliffs, seeking shelter among the trees.

    Webby

    Webby, curious about mushrooms, can be found in the mountain region to the west, near the upper pond, observing and improving mushroom quality.

    Mushroom Quality Progression:

    Sprite Level Effect
    Level 0 0.5 Star Mushrooms
    Level 4 1.0 Star Mushrooms
    Level 8 1.5 Star Mushrooms
    Level 12 2.0 Star Mushrooms
    Level 16 2.5 Star Mushrooms
    Level 20 3.0 Star Mushrooms
    Level 24 3.5 Star Mushrooms
    Level 28 4.0 Star Mushrooms
    Level 32 4.5 Star Mushrooms
    Level 36 5.0 Star Mushrooms

    Note: On rainy days, Webby can often be found among the trees, staying dry.

    Penny

    Penny, dressed like a cat, collects bugs and critters for the Happy Shop. They are located on the café rooftop, accessible by jumping off the ledge south of your farm.

    Bug and Critter Quality:

    Sprite Level Effect
    Level 0 0.5 Star Bugs/Critters
    Level 4 1.0 Star Bugs/Critters
    Level 8 1.5 Star Bugs/Critters
    Level 12 2.0 Star Bugs/Critters
    Level 16 2.5 Star Bugs/Critters
    Level 20 3.0 Star Bugs/Critters
    Level 24 3.5 Star Bugs/Critters
    Level 28 4.0 Star Bugs/Critters
    Level 32 4.5 Star Bugs/Critters
    Level 36 5.0 Star Bugs/Critters

    Note: During storms, Penny can be seen near Miguel and Madeleine’s shops, trying to stay dry.

  • Comprehensive Item Guide for Conquering Peak

    Comprehensive Item Guide for Conquering Peak

    In Peak, your chances of survival depend not just on your skills but also on your ability to plan ahead. This cooperative climbing adventure throws you and your friends into a wild and dangerous terrain, where a single misstep could mean disaster. The only escape from this enigmatic island is by climbing, and the mountain at its heart presents numerous challenges.

    Your victory often relies on how creatively and strategically you use various items. Each item serves a specific function, and understanding their roles can determine whether you reach the top or fall behind. Let’s explore what to keep and what to discard.

    Items and Their Functions

    Here’s a detailed list of all items in Peak and what each one does.

    Item

    Description

    Ancient Statue

    Revives all fallen teammates at a checkpoint (one-time use); grants one mystical item if not used.

    Anti-Rope Cannon

    Fires an anchor of Anti-Rope that floats upward.

    Anti-Rope Spool

    Floats upward when placed.

    Antidote

    Cures the Poison status effect.

    Banana Peel

    Causes you to trip when stepped on; appears after eating a banana.

    Bandages

    Heals damage.

    Bing Bong

    A cute companion; must be taken to the end to earn the Bing Bong badge.

    Blowgun

    One-time use dart that causes intense Lethargy.

    Bugle

    Plays music and interacts with Capybaras in the Alpine area.

    Bugle Of Friendship

    Grants nearby players infinite stamina (Lollipop effect) for ten seconds while played.

    Campfire

    Heals players and allows checkpoint progress; all alive players must gather around it.

    Chain Cannon

    Fires an anchor that acts like a vine.

    Compass

    Shows the direction you’re facing.

    Cursed Skull

    Kills the user instantly to revive all teammates.

    Cure-All

    Cures all status effects and fully restores stamina.

    Faerie Lantern

    Slowly heals all statuses in a small radius.

    Flare

    Temporary light source that emits smoke, removes Frost, and is reusable.

    Heat Pack

    Eliminates Frost for a certain duration.

    Lantern

    Provides toggleable light and removes Frost from nearby players.

    Magic Bean

    Grows a tall beanstalk when thrown on any surface.

    Medkit

    Restores full health.

    Pandora’s Lunchbox

    Gives a random amount of Hunger and applies a random status effect (positive or negative); has a chance to fully heal and cure.

    Pirate’s Compass

    Points to the nearest closed luggage.

    Piton

    Restores stamina when placed on walls.

    Portable Stove

    Sets up a temporary stove for cooking food and slowly curing Frost damage.

    Remedy Fungus

    Releases spores that heal and cure nearby players when thrown.

    Rope Cannon

    Fires an anchor that lowers a rope.

    Rope Spool

    Places rope on stable surfaces.

    Scout Effigy

    Revives one fallen player at a specified location (one-time use).

    Scroll

    Transforms into a Torn Page when used.

    Shelf Shroom

    Creates a small platform when thrown against a wall.

    Torn Page

    Collect all eight to earn the Bookworm badge.

  • Completing Every Currency Item and Its Function in Path of Exile 2

    Completing Every Currency Item and Its Function in Path of Exile 2

    In Path of Exile 2, the term “Currency” refers to various items that you can use to enhance your equipment. This includes items that provide extra modifiers for armor and Runes that can be placed into gear.

    There are many different types of Currency in the game, and it can be quite a challenge to keep track of them. In the sections below, we’ll explore each Currency item in PoE2 and explain its functions.

    Overview of Currency Items and Their Effects


    Below is a list of all the Currency items in the game, categorized by their general types and functions. The first table covers common Currency items like Orbs that Modify items, as well as rarer items such as the Mirror of Kalandra.

    Currency

    Effect

    Gold Used to purchase items from vendors and to respec the Passive Tree.
    Scroll of Wisdom Identifies an item.
    Orb of Transmutation Upgrades a Normal item to a Magic item, adding one extra Modifier.
    Orb of Augmentation Augments a Magic item with an additional random Modifier.
    Orb of Alchemy Upgrades a Normal item to a Rare item with four extra Modifiers.
    Regal Orb Upgrades a Magic item to a Rare item, adding one additional Modifier.
    Chaos Orb Removes a random Modifier from a Rare item and adds a new random Modifier.
    Vaal Orb Randomly modifies an item and corrupts it.
    Exalted Orb Augments a Rare item with one more Modifier.
    Divine Orb Randomizes the numerical values of the Modifiers on an item.
    Orb of Annulment Removes a random Modifier from an item.
    Orb of Chance Randomly upgrades a Normal item to a Unique item or destroys it.
    Fracturing Orb “Fractures” a random Modifier on an item with at least four Modifiers, locking it in place.
    Mirror of Kalandra Creates a duplicate of a non-Unique item.

    Currency Shards

    You can earn Currency Shards through salvaging items, and once you collect ten of them, they will automatically combine into their full version.

    Currency Shard

    Effect

    Transmutation Shard Combine ten to make an Orb of Transmutation.
    Regal Shard Combine ten to make a Regal Orb.
    Chance Shard Combine ten to create an Orb of Chance.
    Artificer’s Shard Combine ten to make an Artificer’s Orb.

    Socket Currencies

    These Currency items are used to add sockets to Support Gems or equipment, or can be placed into those same sockets.

    Currency

    Effect

    Lesser Jeweller’s Orb Adds a Support Gem Socket to a Skill Gem with two Support Gem Sockets.
    Greater Jeweller’s Orb Adds a Support Gem Socket to a Skill Gem with three Support Gem Sockets.
    Perfect Jeweller’s Orb Adds a Support Gem Socket to a Skill Gem with four Support Gem Sockets.
    Artificer’s Orb Adds a Socket to a Martial Weapon, Wand, Staff, or Armor.
    Runes Provide various effects when embedded into weapons or armor.
    Soul Cores Similar to Runes; can be inserted into items for various stats.
    Talismans Similar to Runes; can be inserted into specific items for added stats.

    Quality Currencies

    These Currencies increase the Quality of an item. Each Quality point boosts the item’s main attribute by one percent. For instance, one percent Quality on a Martial Weapon raises its Physical Damage by one percent.

    Currency

    Effect

    Blacksmith’s Whetstone Enhances the Quality of a Martial Weapon.
    Arcanist’s Etcher Increases the Quality of a Wand, Staff, or Sceptre.
    Armourer’s Scrap Boosts the Quality of Armor.
    Gemcutter’s Prism Improves the Quality of a Skill Gem.
    Glassblower’s Bauble Enhances the Quality of a Flask.

    Essence Currencies

    Essences function similarly to Orbs, allowing you to upgrade a Normal item to Magic rarity while adding a specific type of Modifier.

    Currency

    Effect

    Essence of Battle Upgrades a Normal item to Magic with one Attack Modifier.
    Essence of Delirium Upgrades a Normal item to Magic or Magic to Rare with one random Notable Passive. It can only be used on Body Armor.
    Essence of Electricity Transforms a Normal item to Magic with one Lightning Modifier.
    Essence of Enhancement Upgrades a Normal item to Magic with one Defense Modifier.
    Essence of Flames Upgrades a Normal item to Magic with one Fire Modifier.
    Essence of Haste Upgrades a Normal item to Magic with one Speed Modifier.
    Essence of Horror Adds the suffix “100% increased effect of Socketed Items” to Gloves or Boots.
    Essence of Hysteria Transforms a Normal item to Magic with one item Rarity Modifier. This can only be used on Helmets, Rings, or Amulets.
    Essence of Ice Upgrades a Normal item to Magic with one Cold Modifier.
    Essence of Insanity When corrupted, adds two Enchantments to the item. This can only be used on Belts.
    Essence of Ruin Transforms a Normal item to Magic with one Chaos Modifier.
    Essence of Sorcery Upgrades a Normal item to Magic with one Caster Modifier.
    Essence of the Body Upgrades a Normal item to Magic with one Life Modifier.
    Essence of the Infinite Upgrades a Normal item to Magic with one Attribute Modifier.
    Essence of the Mind Upgrades a Normal item to Magic with one Mana Modifier.
    Essence of Torment Upgrades a Normal item to Magic with one Physical Modifier.
    Greater Essence of Battle Upgrades a Magic item to Rare with one Attack Modifier.
    Greater Essence of Electricity Upgrades a Magic item to Rare with one Lightning Modifier.
    Greater Essence of Enhancement Upgrades a Magic item to Rare with one Defense Modifier.
    Greater Essence of Flames Upgrades a Magic item to Rare with one Fire Modifier.
    Greater Essence of Haste Upgrades a Magic item to Rare with one Speed Modifier.
    Greater Essence of Ice Upgrades a Magic item to Rare with one Cold Modifier.
    Greater Essence of Ruin Upgrades a Magic item to Rare with one Chaos Modifier.
    Greater Essence of Sorcery Upgrades a Magic item to Rare with one Caster Modifier.
    Greater Essence of the Body Upgrades a Magic item to Rare with one Life Modifier.
    Greater Essence of the Infinite Upgrades a Magic item to Rare with one Attribute Modifier.
    Greater Essence of the Mind Upgrades a Magic item to Rare with one Mana Modifier.
    Greater Essence of Torment Upgrades a Magic item to Rare with one Physical Modifier.

    Catalyst Currencies

    Catalysts enhance a specific Modifier on an item by adding a unique type of Quality.

    Currency

    Effect

    Adaptive Catalyst Adds Quality that boosts Attribute Modifiers on Rings or Amulets; replaces other Quality types.
    Carapace Catalyst Adds Quality that enhances Defense Modifiers on Rings or Amulets; replaces other Quality types.
    Chayula’s Catalyst Adds Quality that improves Chaos Modifiers on Rings or Amulets; replaces other Quality types.
    Esh’s Catalyst Adds Quality that enhances Lightning Modifiers on Rings or Amulets; replaces other Quality types.
    Flesh Catalyst Adds Quality that boosts Life Modifiers on Rings or Amulets; replaces other Quality types.
    Neural Catalyst Adds Quality that improves Mana Modifiers on Rings or Amulets; replaces other Quality types.
    Reaver Catalyst Adds Quality that enhances Attack Modifiers on Rings or Amulets; replaces other Quality types.
    Sibilant Catalyst Adds Quality that boosts Caster Modifiers on Rings or Amulets; replaces other Quality types.
    Skittering Catalyst Adds Quality that improves Speed Modifiers on Rings or Amulets; replaces other Quality types.
    Tul’s Catalyst Adds Quality that enhances Cold Modifiers on Rings or Amulets; replaces other Quality types.
    Uul-Netol’s Catalyst Adds Quality that improves Physical Modifiers on Rings or Amulets; replaces other Quality types.
    Xoph’s Catalyst Adds Quality that enhances Fire Modifiers on Rings or Amulets; replaces other Quality types.

    Distilled Emotions

    Distilled Emotions can be used to Anoint an Amulet, bestowing Notable Passive Skills, or to add Delerium Effects to your Waystones, increasing the potential rewards.

    Different types of Distilled Emotions are available, each offering unique effects.

    Omen Currencies

    Omens act as a unique type of Currency that aren’t used directly. Instead, they are consumed from your inventory when activated.

    Currency

    Effect

    Omen of Amelioration Prevents 75% loss of experience on death while in your inventory.
    Omen of Answered Prayers The next shrine you activate grants an additional effect while in your inventory.
    Omen of Corruption Your next Vaal Orb will be less predictable while in your inventory.
    Omen of Dextral Alchemy Your next Orb of Alchemy will maximize the number of Suffix Modifiers while in your inventory.
    Omen of Dextral Annulment Your next Orb of Annulment will only remove Suffix Modifiers while in your inventory.
    Omen of Dextral Coronation Your next Regal Orb will add only Suffix Modifiers while in your inventory.
    Omen of Dextral Erasure Your next Chaos Orb will only remove Suffix Modifiers while in your inventory.
    Omen of Dextral Exaltation Your next Exalted Orb will add only Suffix Modifiers while in your inventory.
    Omen of Greater Annulment Your next Orb of Annulment will remove two Modifiers while in your inventory.
    Omen of Greater Exaltation Your next Exalted Orb will add two random Modifiers while in your inventory.
    Omen of Refreshment Fully recovers your Flask and Charm Charges when low on life while in your inventory.
    Omen of Reinforcements The next shrine you activate grants an additional effect while in your inventory.
    Omen of Resurgence Fully recovers Life, Mana, and Energy Shield when low on life while in your inventory.
    Omen of Secret Compartments Allows the next Strongbox you activate to be reopened while in your inventory.
    Omen of Sinistral Alchemy Your next Orb of Alchemy will maximize the number of Prefix Modifiers while in your inventory.
    Omen of Sinistral Annulment Your next Orb of Annulment will only remove Prefix Modifiers while in your inventory.
    Omen of Sinistral Coronation Your next Regal Orb will add only Prefix Modifiers while in your inventory.
    Omen of Sinistral Erasure Your next Chaos Orb will only remove Prefix Modifiers while in your inventory.
    Omen of Sinistral Exaltation Your next Exalted Orb will add only Prefix Modifiers while in your inventory.
    Omen of the Hunt The next Possessed Monster you defeat will release its Azmeri Spirit while in your inventory.
    Omen of Whittling Your next Chaos Orb will remove the lowest level Modifier while in your inventory.