الوسم: inventory

  • All Weapons and Tools You Can Get in R.E.P.O.: Completing and Solving

    All Weapons and Tools You Can Get in R.E.P.O.: Completing and Solving

    In Repo, you can buy various items from the Service Shop to help you during your gameplay, especially as you progress to higher levels. The shop offers weapons for fighting monsters, as well as devices and tools that assist in locating extraction points, valuables, or making objects indestructible.

    Below, you’ll find information about the different weapons and tools available, including their average prices and how to use them. Keep in mind that all weapons and tools have a limited charge that decreases with use.

    All Weapons in Repo

    There are three main categories of weapons at the Service Station Shop:

    • Melee weapons
    • Grenades and mines
    • Guns

    The least expensive options are grenades and mines, which can be especially helpful early on when you don’t have much money. Some melee weapons and guns become more useful starting at level five and beyond.


    Melee Weapons

    Melee weapons are simple to use—just hold the weapon like any item and swing using your mouse, no need to activate or turn them on.

    Name Cost Range Description
    Inflatable Hammer $9,000–$12,000 Not very powerful, but fun and useful against small creatures like gnomes or animals.
    Baseball Bat Starting at $25,000 Easy to use; best when enemies are stunned first.
    Sword Starting at $29,000 An advanced version of the bat but can knock you down if you’re not careful.
    Frying Pan $23,000–$30,000 More damage than the inflatable hammer, but less than a sledgehammer. Ideal mid-tier weapon.
    Sledge Hammer $42,000–$48,000 Very powerful, dealing high damage to enemies.
    Prodzap $22,000–$30,000 A baton combined with a taser; stuns enemies for 3 seconds, good for quick hits.

    Mines and Grenades

    Use mines by holding one, pressing E to activate, and placing it on the ground where you expect monsters to walk. To deactivate, just pick it up and press E again, or store it in your pocket.

    Grenades are thrown or dropped by pressing E. You can deactivate an unused grenade by putting it back in your pocket.

    Warning: Grenades and mines are effective against monsters, but can also harm you and your teammates if you’re not careful.

    Name Cost Range Description
    Human Grenade $2,000 Explodes and damages enemies; only available in the secret shop room.
    Duct Tape Grenade $2,000 Multiple human grenades taped together for multiple explosions.
    Trapzap Mine $3,000+ Sends a shockwave when triggered—place where monsters cross.
    Stun Grenade $3,000+ Throws to stun enemies briefly.
    Stun Mine $3,000+ Deals small damage over about 10 seconds, stunning enemies temporarily.
    Explosive Mine $3,000+ Causes a big explosion when stepped on, good for slow-moving monsters.
    Shockwave Grenade $3,000+ Produces a shockwave that knocks enemies back.
    Grenade $3,000+ Standard explosive; use with caution.
    Rubber Duck $17,000–$18,000 Bounces unpredictably and can damage or stun enemies. Fun but random.

    Guns

    Guns pack the most punch against monsters, especially at higher levels. To fire, hold the gun and press E.

    Name Cost Range Description
    Tranquilizer Gun $15,000–$18,000 Briefly stuns enemies, giving you a chance to escape or finish them off.
    Handgun Starting around $46,000 Basic firearm for shooting and killing monsters.
    Shotgun Starting around $85,000 The most expensive firearm; offers strong firepower.
    Pulse Pistol $14,000–$18,000 Deals 25 damage; knocks enemies back, great for pushing them into pits.
    Photon Blaster $38,000–$48,000 Heavy damage over multiple ticks, effective against large monsters.
    Boltzap $14,000–$18,000 Stuns for 1.5 seconds, dealing minor damage from a distance.
    C.A.R.T Cannon $38,000–$48,000 Mounted on a cart, fires powerful cannonballs.
    C.A.R.T Laser $38,000–$48,000 Attached to a cart, delivers high damage with laser fire.

    Drones

    Drones can be activated by holding and pressing E, and can hover over targets. Use them to modify behaviors or find specific items.

    Name Cost Range Description
    Roll Drone $9,000–$12,000 Makes you roll continuously, ideal for outrunning monsters.
    Recharge Drone $4,000–$5,000 Recharges your weapons or tools without going to the ship.
    Zero Gravity Drone $24,000–$29,000 Creates a moon-like low-gravity environment.
    Feather Drone $15,000–$16,000 Lightens you or objects, making jumping higher or easier to carry heavy items.
    Indestructible Drone $26,000–$27,000 Makes you or items indestructible, preventing damage or loss of value.

    Staffs

    Staffs work by charging and pointing at targets to activate effects.

    Name Price Description
    Roll Staff $22,000–$30,000 Shoots at enemies, causing them to roll away similar to the Roll Drone.
    Zero Gravity Staff $14,000–$18,000 Renders nearby objects floating in the air.
    Void Staff $22,000–$30,000 Creates a force that pulls in enemies and objects, including robots and Semibots.

    Vehicles

    Vehicles, added in the May 2026 update, are driven by a single player. They’re useful for quick map traversal.

    Name Price Description
    Scouter $18,000–$20,000 Compact speedster for rapid movement across the map.
    Hauler $38,000–$48,000 Can carry one Semibot and up to $20,000 worth of valuables.

    Miscellaneous Items

    Other unique tools and items are listed below, activated similarly by holding and pressing E.

    Name Cost Range Description
    Zero Gravity Orb $41,000–$48,000 Creates a field of zero gravity, affecting anything that passes through.
    Phase Bridge $18,000–$20,000 Extends a bridge for crossing pits or reaching high places.
    Duck Bucket $5,000–$8,000 Used in the secret shop, can be placed on big creatures or teammates to annoy them.
    Crystals $5,000–$24,000 Used to recharge other items.
    Leaf Blower $8,000–$12,000 Blows enemies away into pits.
    Defibro $38,000–$48,000 Revives players after death.
    Semibot Walkies $22,000–$30,000 Lets you communicate or spy on areas remotely.

    Trackers

    Trackers help locate specific points or loot by turning them on with E.

    Name Cost Range Description
    Extraction Tracker $6,000–$9,000 Guides you to extraction points; display shows distance.
    Valuable Tracker $16,000–$17,000 Finds loot and valuable items; similar operation as the extraction tracker.

    Loot Carts

    Loot carts don’t require activation but are limited; once broken, they’re gone.

    Name Price Description
    Pocket C.A.R.T. $17,000–$18,000 Small cart carried in your pocket for extra storage. Useful when big carts are full or far away.
    C.A.R.T. $40,000–$46,000 Larger cart for holding more items, ideal for bigger maps and teams.
  • How To Complete Every Achievement in Poker Night at the Inventory

    How To Complete Every Achievement in Poker Night at the Inventory

    Playing Poker Night at the Inventory feels like stepping into a strange crossover universe. You’re sitting at a table with characters who shouldn’t be in the same room, joking around and trying to outsmart each other financially. But when you focus on earning achievements, the game turns more strategic. You start looking for specific hands, making risky all-ins at just the right times, and watching how opponents buy back into the game.

    Some achievements come naturally as you play, while others need careful planning and a bit of luck. This guide walks you through each achievement, giving you simple tips to unlock them quickly.

    All Achievements and How to Unlock Them

    Achievement Name How to Unlock Tips for Unlocking Quickly
    Win a Game Beat the entire tournament against the AI. Play cautiously and avoid big risks. Let AI players eliminate each other first. Check out our beginner tips for more ideas.
    Flush Win a hand with five cards of the same suit. Play suited hands more often. If you get four suited cards after the flop, stay in to try completing the flush.
    Slow Play Check during your turn with a strong, finished hand. When confident you have a good hand like two pair or better, check instead of betting to gain the achievement.
    Kicker Trouble Win a showdown where both players have the same pair or better, but your extra card (kicker) wins. Play high side cards like A-K or A-Q. If both players have the same pair, the higher kicker wins.
    Summer of ’69 Win with a 6 and a 9 in your hand. Stay in the hand if dealt a 6 and a 9, unless the betting gets heavy. Only need to win once for the achievement.
    Rushing Win three consecutive pots in the same game. Be aggressive after winning a pot. Keeping pressure on often leads AI to fold more.
    12 Days of Christmas Win at least 12 hands in a single match. Fold weak hands and play long enough for small wins to add up over time.
    Straight Win with five sequential cards. Keep connected cards like 7-8 or 10-J; they have better odds to form a straight.
    Full House Win with three of a kind plus a pair. Stay in hands with a pair; drawing to a full house is easier if you already have a pair.
    Triple Through Go all-in and win against two or more opponents at once. Push all-in when your stack is low and multiple players call, especially with strong hands.
    Rags to Riches Win a showdown with only a high card (no pairs). Bluff heavily when the board looks weak—opponents might fold or have weaker high cards.
    Three Wise Men Win with three kings. Don’t fold if you start with a pair of kings. Draw strategically to chase the third king.
    Down to the Green Win several all-in pots back-to-back with at least one opponent. Usually happens when you’re short-stacked. Push all-in with strong hands when others call.
    Special Item: Max Knock out Max after he buys in with his special item. Let him rebuy after losing once then focus on knocking him out again.
    Special Item: The Heavy Defeat The Heavy after he returns with his item. Play patiently when he has a large stack after rebuying; wait for a strong hand.
    Special Item: Strong Bad Beat Strong Bad after he re-enters with his item. Call selectively when he’s betting aggressively—he tends to bluff often.
    Special Item: Tycho Knock out Tycho after he re-enters with his item. Raise with strong cards to pressure him into folding or losing.
    Win a Game, Hard Beat the tournament on hard difficulty. Don’t bluff excessively—AI calls more on this setting.
    Deck Builder Unlock every card deck in the game. Keep playing tournaments and beating opponents to unlock themed decks.
    Table Master Unlock all poker tables available. Progress by competing and earning character items; some tables unlock after defeating certain characters multiple times.

    Keep these in mind as you play—each achievement adds a new layer of challenge and fun to your Poker Night experience.

  • Beginner Tips for Completing and Solving Poker Night at the Inventory

    Beginner Tips for Completing and Solving Poker Night at the Inventory

    Sitting at the table in Poker Night at the Inventory involves both focusing and dealing with a constant stream of jokes and jokes from different characters. With players like Tycho Brahe, Max, Strong Bad, and The Heavy, the game can feel chaotic from the moment the first cards are dealt.

    Despite all the fun and personalities, the game is based on classic Texas Hold ‘Em rules. Knowing the basics can make a big difference, especially if you want to keep your chips in play long enough to stay in the game. Learning a few key poker concepts can help turn confusion into confidence and make your decision-making at the table better.

    ### Learn The Poker Hands And What Beats What

    Before anything else, it’s important to know how poker hands are ranked. Each round of Texas Hold ’Em is about making the best five-card hand using your two private cards and the five shared cards on the table.

    The highest possible hand is a royal flush — A-K-Q-J-10 all in the same suit. Just below that is a straight flush, which is five sequential cards of the same suit. Next is four of a kind, then a full house — three cards of the same value plus a pair.

    A flush consists of any five cards of the same suit, while a straight is five cards in a row by number. After those, the rankings include three of a kind, two pairs, and one pair. If no one manages to make a hand, the winner is the one with the highest individual card.

    ### Fold Weak Starting Hands Early

    One of the easiest ways beginners lose chips is by playing too many hands. Not every hand is worth staying in for, and sometimes the smartest move is just to fold right away.

    Hands with low-value cards that are different suits and far apart in rank rarely develop into strong combinations. Folding early helps you keep your chips healthy and prevents wasting money on rounds where the odds are against you.

    ### Pay Attention To The Flop, Turn, And River

    Once the community cards — the flop, turn, and river — are revealed, the game completely changes. These shared cards can improve your hand or help your opponents improve theirs.

    Carefully observe what kinds of hands the shared cards could form. Paying attention to the table helps you decide if your current hand still has a shot or if you should fold.

    ### Think About All Possible Hands, Not Just Your Own

    New players often focus only on their own cards. Good players, however, consider what other players might be trying to build with the community cards.

    For example, if the table shows three cards of the same suit, and you don’t have that suit in your hand, someone else could already have a flush. Considering what hands are possible based on the cards on the table can prevent you from risking chips when the odds are stacked against you.

    ### Use Strong Starting Hands To Build The Pot

    If you’re dealt a very strong starting hand — like a high pair or connected, suited cards — it’s usually worth raising the bet early. Doing so can increase the size of the pot while your hand is still ahead.

    Building the pot while you have a strong hand allows you to make the most of the lucky deal.

    ### Pay Attention To Table Position

    Your position at the table, or where you act in the betting order, can help you gain an advantage. Players who act later in each round have more information because they see how others react first.

    If many players fold before it reaches you, that suggests the remaining hands could be weaker. Acting later also allows you to see how confident others seem and decide whether to call, raise, or fold.

    ### Protect Your Chips

    In Poker Night at the Inventory, losing all your chips means you’re out of the game. Keeping your stack safe is just as important as winning big hands.

    Avoid risking a large chunk of your chips unless you have a strong hand or a good chance to improve it. Maintaining a healthy stack lets you stay flexible in later rounds and prevents a bad hand from ending your game.

    ### Wait For Good Opportunities

    Poker is a game that rewards patience. Many rounds will pass where you choose to fold and just watch the action. That’s normal and often the smartest move.

    Waiting for hands with real potential helps you avoid unnecessary risks and increases your chances of winning substantial pots. Over time, playing a cautious and steady game proves to be much more effective than playing every hand and hoping for the best.

  • How to Upgrade Your Inventory in Resident Evil Requiem by Completing Challenges

    How to Upgrade Your Inventory in Resident Evil Requiem by Completing Challenges

    Resident Evil Requiem has been released, and you’ll need to manage a growing inventory of weapons, consumables, and puzzle pieces. At the start, your carrying capacity is limited, but you can expand it as you progress through the game.

    Here are all the inventory upgrades available to maximize your storage space:

    All Hip Pouch Locations

    Hip Pouch #1
    The first Hip Pouch can be found in the Parlor. It’s on the west side of the care center, accessible only after finding the red gem in the Chairman’s Office. Enter the office, eliminate the zombie in the back, and grab the ornate silver box near the door. Examine the box to reveal a latch, open it, and retrieve the gem. Return downstairs to the Parlor, insert the gem into the door to unlock it. Inside, you’ll see a prize door on the left you can open with three Antique Coins, revealing your first Hip Pouch with two inventory slots.

    Hip Pouch #2
    Your next Hip Pouch is in the Filing Room on the first floor. To get there, you need the Level 1 ID Wristband, which you’ll earn during the story. Head to the west wing, pass through the Dining Room, and go north to reach the Filing Room. Inside, use the wristband to unlock the door. You’ll find a broken cabinet you can open with Leon, and the Hip Pouch rests on a table in the back right corner.

    Image of Hip Pouch #2

    Hip Pouch #3
    This one is inside the underground section of the care clinic, after you chase Emily into the holding cells. Find the Joint Plug at the end of the cells, then take it to the Workshop at the end of the hall. Slot the plug into the socket outside the door to power it. Inside, on a table, you’ll see the third Hip Pouch.

    Warning: The below section has potential spoilers regarding enemy locations and story points. If you prefer to avoid spoilers, consider returning after this part of the story.

    Hip Pouch #4
    The last Hip Pouch is in the Bioweapon Repository 05 area of the ARK, once you regain control of Grace. Prepare to face enemies like Lickers and a pale zombie. Use acid or Hemolytic Injectors to stealthily take out the Lickers—they deal massive damage if they hit. Throw empty bottles to lure enemies to a spot, then toss acid for a quick kill. After defeating them, lure the zombie away and shoot it to keep silent. Return inside and interact with the glowing button on the first containment pod on your left. Inside this pod, you’ll find the final Hip Pouch.

    Image of Hip Pouch #4

    Leon’s Case Upgrade
    The final inventory upgrade is linked to Leon’s case, similar to Resident Evil 4’s attache case. It’s available by purchasing the upgrade from a Supply Box while exploring Raccoon City. You’ll earn credits by defeating enemies after discovering the BSAA camp. Use these credits to buy the case upgrade, which expands Leon’s inventory capacity, allowing him to carry more items.

  • How to Increase Inventory Space in Hytale by Completing and Solving

    How to Increase Inventory Space in Hytale by Completing and Solving

    In Hytale, you’ll come across various resources like sticks, iron, and carrots, all of which occupy spots in your inventory. Besides these, your inventory also holds weapons, tools, torches, and other items, so it can fill up quickly.

    You can create storage boxes to hold some items, but they aren’t very large, which means your inventory can still become overcrowded. Luckily, the game allows you to expand your carrying capacity by using backpacks. Here’s what you need to know about making and upgrading backpacks.

    How to Craft and Upgrade Your Backpack

    To craft a backpack, you first need a workbench. But this isn’t just any workbench — you’ll have to upgrade your workbench to Tier Two before you can start making backpacks.

    You can upgrade your workbench from its menu using these resources:

    • 30 Copper Ingots: Mine copper ore from caves, then smelt it in a furnace to get the ingots.
    • 20 Iron Ingots: Find iron ore underground, smelt it in a furnace like copper.
    • 20 Linen Scraps: These can be gathered by defeating enemies like Trocks, Skeletons, and Goblins — basically any mob wearing clothes.

    Once your workbench is at Tier Two, you can craft your backpack from the Tinkering tab, requiring the following:

    • 8 Iron Ingots: Mined and smelted from iron ore.
    • 16 Medium Leather: Obtain medium hides from animals like wolves and process them at the Tanning Rack to turn into leather.

    You can further upgrade your backpack by upgrading the workbench to Tier Three, which unlocks Backpack Upgrade 1. This upgrade needs:

    • 40 cindercloth scraps
    • 24 heavy leather
    • 8 cobalt ingots

    Later, you can unlock Backpack Upgrade 2 by collecting 100 memories at the Forgotten Temple — although this will take some time. Both upgrades increase the number of slots in your backpack, giving you more space to carry items.

    How to Equip Your Backpack

    Many players might think just crafting the backpack automatically adds more inventory space, but there’s a couple of extra steps.

    First, place the backpack in your hotbar to equip it. Right now, it will appear as a piece of paper in your hand. To fully equip it, simply right-click on it — similar to eating food. This action effectively equips the backpack, even if your inventory size doesn’t immediately change.

    Next, open your inventory. Look at the left side next to your character’s icon; you’ll see a picture of a backpack. Click on it to open a new row of inventory slots where you can store additional items.

    By following these steps, you’ll significantly increase how much you can carry and manage your resources more efficiently.

  • Where to Find All Inventory Increase Items in Silent Hill f

    Where to Find All Inventory Increase Items in Silent Hill f

    Every Silent Hill game has featured some survival horror elements, but Silent Hill f takes it even further. This time, it’s not just about managing your supplies. You need to prevent your weapons from breaking, keep enough healing items for your health and sanity, and ensure your inventory space isn’t full.

    You can’t pick up everything you come across. Instead, your limited inventory forces you to use items wisely as you find them. Some items don’t stack easily, so you might want to keep a few just in case. Luckily, you can expand your inventory, which helps manage your items better.


    How Do You Increase Your Inventory Size?

    There are various aspects of Hinako that you can upgrade, like her health, stamina, and sanity. These can be increased using Ema Plates and Faith, with choices on how to allocate your resources.

    Inventory capacity can also be expanded. It’s done by discovering specific items scattered throughout the game. Each one increases your inventory slots. It’s a straightforward process, but missing just one item can hurt your chances, especially since some areas can’t be revisited after you leave, so explore thoroughly.

    Warning: You cannot drop items and pick them up again later. Discarding a chosen item is permanent.


    What Is the Maximum Inventory Size?

    At the start, Hinako has only eight slots in her inventory. Most items can be stacked up to three times, but rarer items like Kudzu Tea can’t be stacked at all. This means you’ll reach your limit quickly if you’re not careful.

    Your inventory can be increased up to 12 slots during your first playthrough, making it easier to carry a variety of items. In New Game Plus, you can add two more slots, reaching a total of 14.


    Where To Find Items to Expand Your Inventory – First Playthrough

    There are six total items you can find to upgrade your inventory in your first run. Four are available initially, and two more become available in New Game Plus.

    All these items are unique, so keep an eye out. Missing any initial items doesn’t prevent you from getting the others later; they will either appear again or be replaced with other objects like chocolate or dried carcasses.

    Item 1 – Shoulder Bag

    The first upgrade is the Shoulder Bag, found early after receiving the objective to go to Rinko’s house. It’s located at the end of an alley, in the corner of a dumpster by a wooden fence. Be cautious, as two mannequin enemies may appear after you pick it up.

    Item 2 – School Bag

    The second item is inside Ebisugaoka Middle School. You only visit the school once, so make sure to pick this up before leaving. It’s inside Suga’s locker, which has the code 505 — a consistent puzzle element. If you miss it, you can return after the Otherworld sequence, as long as you do so before exiting the school.

    Item 3 – Dirty Drawstring Bag

    The third expansion item is found during the Otherworld sequence just after the school, making it the only one outside the real world in your initial playthrough. It’s located on the second floor of the main hall, past a section you must clear by focusing on walls to make them fall away. Once you gain that ability, revisit this spot to find the bag behind the newly revealed wall.

    Item 4 – Furoshiki

    The last initial expansion is in Shimizu Residence III, near the end of the game. Enter the house’s west side, find the kitchen, and the Furoshiki will be waiting there.


    Where To Find Items to Expand Your Inventory – New Game Plus

    In a New Game Plus run, there are two additional items to further increase your inventory capacity. These are found early, so you won’t miss out if you look carefully, but you won’t be able to return to get them later, making thorough exploration even more important.

    Item 1 – Packing Tips

    This is a book, not a bag, that teaches you better organization. It’s located in a house just downhill from Hinako’s original home, on the eastern side near the water pump. Initially locked, it becomes accessible later when you hear children laughing as you approach. Head inside and upstairs to grab it.

    Gathering this and other related goodies can also unlock other game endings.

    Item 2 – Embroidered Drawstring Bag

    The final upgrade item is found inside a room during your second visit to the Otherworld, once you acquire the Naginata. There’s a door marked with Inari’s symbol that you couldn’t open before. During the New Game Plus, with Hinako still wearing Inari’s Brooch, you can enter this room to find various items, including the Embroidery Drawstring Bag, which maxes out your inventory to 14 slots.


    Summary of Inventory Items

    • Six total items can increase your slots; four in the first playthrough, and two more in New Game Plus.
    • All items are unique, so explore thoroughly.
    • If you miss any, they’ll appear again in New Game Plus or be replaced with other objects, ensuring you can still maximize your inventory on your second run.
  • Completing Your Inventory Storage in Squirreled Away: A Guide to Solving

    In Squirreled Away, you’ll scamper through the trees and forage in the local park for supplies. This is all part of being a squirrel, but having a plan is key. Throughout the park, there are various caches for you to stock up with nuts, fruits, and other essentials for emergencies.

    While you won’t need to retrieve these items later, storing them has its perks. We’ll guide you in locating these fun caches and filling them with tasty treats, allowing you to expand your inventory and carry more items on your journeys.

    Sunrise Isle Cache Location

    Your first cache discovery happens when you chat with Mike the squirrel on Sunrise Isle. He explains that you will be stashing different food items in special spots around the forest.

    The cache is located in the tree behind him and requires you to gather three acorns, three pebbles, and three strawberries. All of these items can be found in the vicinity, and once you’ve got what you need, just interact with the cache to fill it up.

    Make sure to have the items in your inventory before you try to deposit them!

    Once the cache is filled, you’ll receive a boost in your inventory size. This allows you to carry an additional full load of items, making your foraging trips more efficient.

    The Forest Nook Cache Location

    In the Forest Nook, the cache is located to the far west of the park, perched on a hillside overlooking the water. To complete this cache, you will need:

    • Three Acorns. You can find acorns scattered in the vibrant green trees around the park.
    • Three Shroom Chunks. These can be harvested from brown mushrooms found near the ruins to the west.
    • Three Almonds. You can gather almonds from the orange trees located above the doghouse and cannons on the eastern edge of the park.

    Fountain Springs Cache Location

    The vibrant Fountain Springs hold their cache on the upper level of the area. Head towards the pond near the columns, then take a left into the trees. Next to a lamppost, you’ll find a tree where the cache is hidden.

    This cache has the following material requirements:

    • Three Acorns. Look for them nestled among the branches of nearby trees.
    • Three Lavender. You can pick lavender from gardens in the area, especially on the lower level near the map.
    • Three Walnuts. These can also be found in trees, particularly around the tulip garden. Remember, you’ll need a pickaxe to crack them open after they fall.

    Greenleaf Shade Location

    At the furthest point in Greenleaf Shade, just past the vending machines, you’ll discover the next cache. Here, you need to climb the tree near Lotta Land and deposit three of each nut into the cache.

    For this, collect three acorns, three walnuts, and three almonds around the park. Thankfully, you can gather these relatively easily to help boost your inventory space.

    Check the bird feeders for extra nuts to save some traveling!

    Ascended Garden Cache Location

    The final cache is located in the Ascended Gardens, right next to the tea house. Make your way to the cliff with the view of the gardens, then climb the tree to uncover the stash.

    This cache needs you to find three acorns, three herbs, and three almonds to fill it. As mentioned before, the nuts are available from various trees. The herbs can be found underfoot in the Ascended Gardens among large leafy plants.

    Once all the caches are filled, you’ll achieve maximum inventory capacity, allowing you to collect even more materials to build your dream squirrel mansion!