الوسم: Interrogation

  • How to Solve Every Interrogation Mini-Game in Roadside Research

    How to Solve Every Interrogation Mini-Game in Roadside Research

    The mini-games in Roadside Research testing your ability to blend in with humans range from absurd to completely bizarre. If you fail these tests, the agents will eliminate your entire team. But if you succeed, you can keep going and avoid getting shot. These quick mini-games become especially tough under pressure, with your life on the line. If any of these strange checks are making you frustrated, here’s what you need to know—how to fart, breathe, or blink just like a real person.

    All Interrogation Mini-Games in Roadside Research

    There are three interrogation mini-games in the game. While they look simple, the fast pace and danger of failure mean it’s easy to slip up. Missing three of these checks will make the agent suspicious and lead to an immediate shooting. After losing a mini-game, you’ll lose Alien Points, but winning will earn you points. If you’re getting caught in too many interrogations and losing too many points, try reducing suspicion at your gas station.

    Warning: There’s no way to escape being shot once you fail a check. You’ll lose Alien Points in the process, so it’s best to pass each test.

    Breathe Like a Human

    In this mini-game, you’ll need to hit 15 skill checks as a cursor moves around a large circle. These checks are randomly scattered, and more will pop up as you progress. Breathing won’t sound natural; it will be completely unpredictable, with fast inhales and long pauses.

    Losing a mini-game triggers a hunt scene. The loser will be shot by the agent, while others must fight off the attacker using laser guns and memory wipes.

    Blink Like a Human

    This is the most challenging mini-game. The screen shows two large eye shapes, with circles that grow and shrink inside them. You must blink three times to pass the test. To succeed, click only when the moving circle matches the static one. Since there are separate buttons for each eye, it’s best to focus on one eye at a time. You won’t fail unless you miss your chance, and if you don’t click at all, you won’t miss the check.

    Fart Like a Human

    This mini-game involves releasing clouds of fart that approach a robot’s buttocks. When a cloud touches the target area, press the button to simulate a fart. It’s surprisingly simple compared to the others. Just press the check button as each fart cloud reaches the buttocks. Complete 15 fartings to pass the test and avoid getting shot by the agent.

  • Trosky Prisoner Interrogation Guide – Deliverance 2 Edition

    Trosky Prisoner Interrogation Guide – Deliverance 2 Edition

    In Kingdom Come: Deliverance 2, the outcomes of your missions often hinge on your ability to choose the right dialogue responses. If you fail to persuade non-playable characters (NPCs), you risk missing out on crucial information, which can affect later quests.

    In Trosky, Von Bergow will task you with interrogating a prisoner to uncover vital details about the bandits menacing the area. You’ll need to extract four key pieces of information, and your success depends on making the right dialogue choices to get the prisoner to talk.

    Correct Dialogue Choices for the Interrogation


    Henry and Hans are not keen on torturing the prisoner, as it’s an unpleasant task, but they need the intel he possesses. You will need to strike the right balance between applying pressure and getting the information you need.

    Be cautious: if you push the prisoner too hard, you might kill him, but if you don’t apply any pressure at all, you’ll walk away empty-handed.

    1. First, ask him where his crew is hiding.
    2. When he refuses to answer, respond with, “We already know anyway!”
    3. He’ll retort, “You don’t know anything!”
    4. Now, punch him to escalate the situation.
    5. He’ll continue to resist, so hit him harder.
    6. When Capon encourages you, threaten him with a hammer.
    7. He’ll crack a bit and reveal that the nest is in Nebakov, which you suspected.
    8. Next, ask who his leader is.
    9. If he claims not to know, punch him again.
    10. He’ll then confess his leader is named Jan.
    11. Inquire if Istvan Toth is with them.
    12. When he hesitates, use an instrument to increase your intimidation.
    13. He’ll admit that Istvan Toth is part of the crew.
    14. There’s no point in asking about the sword Istvan stole; he doesn’t know.
    15. Now, ask more details about his leader.
    16. If he still refuses, say, “Say it and save yourself.”
    17. He won’t have more information, so don’t torture him further.
    18. Ask if someone in the region is aiding him.
    19. Threaten him with an instrument again.
    20. Try to change the topic, but Hans will intervene and demand the name.
    21. He’ll reluctantly reveal that Olda Semine is providing help.
    22. Question him about why they ambushed you at the pond at the start of the game.
    23. Inform him that you’re not on Von Bergow’s side.
    24. Give him a slap and then apply some torture.
    25. The interrogation will then conclude.

    Once you finish the quest, you will have completed the objective, although you may lose some reputation. Still, you’ll have acquired the four crucial pieces of information, ensuring Von Bergow appreciates your efforts.