الوسم: I’m not a Human

  • How to Complete All Ten Endings in No, I’m Not A Human

    How to Complete All Ten Endings in No, I’m Not A Human

    “No, I’m Not a Human” is a game that you can play multiple times, and there’s still a chance you won’t see every ending. There are ten main endings, with some only achievable through specific actions. Because the game features random visitors arriving or being taken away, your efforts to reach a certain ending might be blocked unexpectedly. To help you, we’ve compiled a detailed list of all the endings and the steps to unlock each one, including links to more comprehensive guides for the more complex endings.

    As of December 19, 2025, we’ve added information about the new ending, “In the Dark,” introduced in the December 18, 2025 update.

    All Ten Endings and How to Unlock Them

    There are a total of eleven endings. You’ll need to replay the game multiple times, and luck with visitors will influence which endings are possible.

    Note: You can check which endings you’ve unlocked and rewatch their cutscenes from the main menu under the “Collection” option.

    Ending Details
    Child of Doom Linked to the Seductive Woman character, this ending requires you to keep her alive after she arrives and to find the baby inside your home after it is born. More details are in this guide.
    The End? The game concludes on the 14th day. To unlock this, ensure only humans remain in your home by the 13th day, testing everyone with your visitor symptoms guide. If even one Visitor is present, you’ll get the “No, I’m Not Alone” ending.
    No, I’m Not Alone To reach this ending, have at least one Visitor in your home by the 13th day. You can invite or allow a Visitor to stay, or follow our Visitor symptoms guide to identify one.
    May Death Cleanse Us of Our Sins During the eighth night, if all three cultists the Cult Leader leaves you with are kept alive until the 11th, this ending is unlocked. Our detailed guide covers how to keep them safe.
    Welcome to FEMA Support FEMA early by calling three times, always handing them notices, and being agreeable when they visit. Full instructions are in our guide.
    Yes, I’m Alone Simply tell the Pale Man visitor you are alone on any of his visits (nights three, five, nine, or eleven), which automatically unlocks this ending. Even if you’re not alone, telling him so will still trigger it.
    Yes, I’m a Murderer Kill enough humans—about three or four to be safe—before the Prophet visits, and this ending will be revealed. You might prefer to accumulate kills and then schedule your deaths accordingly.
    Shroom or Doom The secret Mushroom Man visits on the sixth night. Follow his instructions in the basement—pick the mushroom, eat it, click the apple, then the clock—to unlock this ending. A detailed guide is available.
    Embrace the Inevitable Following the Prophet’s instructions is key. Let in the cat, avoid testing on the sixth and seventh nights, and dig enough to find the basement tunnel to unlock this ending. Full tips are in our guide.
    Wrath of the Vigilante Make the Vigilante believe you are a Visitor on the tenth and twelfth nights by showing him your teeth (or other symptoms like dirty nails or red eyes). Affecting your symptoms by drinking Enerjeka or digging in the basement can help.
    In the Dark As of the December 2025 update, this special ending requires you to be alone in your house by the 13th night. The process involves ensuring you have at least one human guest until the 11th night, then inviting a Visitor to cause the remaining human to be killed. Reloading saves is recommended for precision. More guidance is provided here.

    Some endings have specific iconography and conditions, often involving particular actions like interactions with characters, specific choices during nights, or managing visitors carefully. Keep in mind that multiple attempts are often needed, and reloading saves is helpful to get the desired outcome.

  • What Does The Prophet Do in No, I’m Not a Human? Completing and Solving Explored

    What Does The Prophet Do in No, I’m Not a Human? Completing and Solving Explored

    In No, I’m Not a Human, there are ten endings to discover, some more difficult to find than others. You will always encounter the strange, bald prophet who visits on specific nights, but unlocking the ending associated with him can be easy to miss.

    It’s straightforward to follow his first instruction, but things become less clear afterward. No worries—we have a full guide here to help you achieve the “Embrace The Inevitable” ending.

    First Step: Let The Cat In
    The Prophet, sometimes called the Egg Head Guy, appears on the third night and tells you to accept the cat. To do this, invite in the Cat Lady, who shows up on the fourth night as a Visitor. Only by bringing her in can you get the cat into your house. This step is important because it allows access to the basement, as the cat pulls up the carpet.

    Don’t forget:

    • It doesn’t matter which dialogue option you choose when speaking with him; the message remains the same: “Let the cat in.”
    • Be sure to eliminate the Cat Lady as soon as possible to prevent her from killing someone. She might kill on the first night she’s in your home, but sometimes she won’t; stay alert for potential danger.

    It’s also wise to order some Enerjeka from ForRest and keep it stored in your fridge for later use.

    Second Step: Don’t Test For Visitors on the 6th and 7th Nights
    The prophet warns that testing for Visitors on the sixth and seventh days can bring doom. If you accepted the cat, he comes back on the fifth night with your next clue: “For two days yonder… Testing portends doom.”

    • Do not conduct any tests on yourself or guests during these days.
    • The prophet mentions the radio, but you don’t have to interact with it to complete this ending.

    Third Step: Dig In The Basement
    The prophet will return on the ninth night if you’ve followed his instructions, asking about your basement and saying, “Something’s there, beneath the soil.”

    • On the tenth day, check your armpits in the bathroom and clean them thoroughly. You can use another energy source as long as you keep at least one dose of Enerjeka unused.
    • Head to your basement; ignore any mushrooms you see as they relate to a different ending. At the very back, you’ll be prompted to dig.

    Note:

    • Digging consumes all your energy, so ensure you’ve ordered Enerjeka beforehand.
    • After your first dig, go upstairs and drink only one Enerjeka. Then return to the basement and dig again. Repeat this process until you’ve dug three times, creating a tunnel.
    • You can explore the tunnels, but they lead nowhere—except for a dead end where you can speak with the Miner for optional extra info.

    The Vigilante will attempt to test you on the tenth night. Remember, digging makes your hands dirty—don’t show them unless you wash in the bathroom first. Drinking Enerjeka will cause red eyes, so hide them if necessary.

    Next Steps: The Prophet Returns
    If you’ve followed his instructions properly, the prophet will come back on the twelfth night, asking about your basement again and saying, “Something’s there, beneath the soil.”

    • On the next day (the 13th), be sure to check your hands in the bathroom and clean them to be ready for the Vigilante’s visit that night.
    • Go back into your basement, enter the tunnel, and follow the path: left, right, right, then left. You’ll meet the Miner and can jump into the hole.
    • This leads to a strange landscape where you’ll see Death moving in the sky. Speak with it when close enough.
    • Your choices here don’t matter; soon, you’ll be transported to a new scene. Head toward the house, and you’ve unlocked the “Embrace The Inevitable” ending.

    Note:
    Unrelated to this ending, you’ll later encounter the Prophet again if you unlock the “Yes, I’m a Murderer” ending.

  • Things We Wish We Knew Before Completing Our Door to Strangers in No, I’m Not Human

    Things We Wish We Knew Before Completing Our Door to Strangers in No, I’m Not Human

    Surviving in “No, I’m Not a Human” is all about figuring out if the people knocking at your door are real humans or dangerous visitors trying to kill everyone during the night. You need to be able to tell them apart to stay alive.

    This game is full of secrets, many endings, and small details. To help you get through your first few playthroughs more easily, here are some useful tips based on our experience.

    Check the TV More Than Once a Day
    Each morning, you get a broadcast warning about new symptoms. But it’s helpful to click the TV in your bedroom more than once during the day—up to two extra times. Doing this unlocks new info, like fresh items at ForRest or new phone numbers to call.
    Additionally, you can listen to the hallway radio once a day once you find the right station. This can reveal more details and contacts.

    Use ForRest as Often as Possible
    On your first full day, when you see the ad for ForRest’s delivery service, call and order two cans of EnerJeka. Each can restores some stamina. Keep ordering these every possible day, since they offer helpful advantages. Remember, you can only order one item per night, and deliveries arrive that night. After that, you need to wait a couple of days before ordering again.
    Prioritize items like EnerJeka or Cat Food, which give you useful benefits.

    Let the Cat Lady Inside, Even Though She Looks Not Human
    The woman with the long neck and a cat isn’t human, but always let her in. She might kill a guest on her first visit, and you’ll need to shoot her in the morning, but it’s worth it. She’s the only way to get the cat into your house, which opens additional endings and enables you to use Cat Food. When used, Cat Food prevents anyone from dying overnight—even if a visitor is present.

    Skip Using Cat Food on Nights 6 and 13
    While using Cat Food is generally helpful, don’t waste it on nights 6 and 13. No new visitors arrive then, so verifying your guests during the day should suffice. Save your food for nights when new visitors might come.

    Stay With People on Certain Nights
    The Pale Man Visitor appears on nights 3, 5, 9, and 11. He asks if you are alone. If you are, that’s an immediate game over—so make sure to have someone in your home those nights, even if it’s risky.
    Beware, FEMA also shows up on nights 4, 5, 8, and 10, removing one or two people each time. Plan who you invite carefully.

    Use FEMA Notices for Unsure Characters
    When you suspect someone isn’t human, give them a FEMA Notice. It guarantees FEMA will take them away on their next visit. This helps protect alliances you want to keep or removes characters you’re unsure about, especially if your stamina is low and you want to avoid testing each guest.

    Not All Visitors Kill or Show Typical Symptoms
    Not every Visitor kills on their first night, and some may look completely normal—like having regular eyes or no hair. For example, the Cat Lady doesn’t always kill, and characters like the Immortal Man, Seductive Woman, or Dreamer Guy might be non-hostile. Keep in mind, only one death can happen per night, even with multiple Visitors.

    Humans Can Fake Symptoms; Use Context and Backstories
    Symptoms such as red eyes or skin irritation aren’t guaranteed signs of Visitors. For example, the woman with glasses has red eyes because she cried, and her skin might be burned from trying to save children. The grave digger’s dirty nails are just part of his job. Pay attention to what you know about each character—they often give clues about their true nature.

    Check and Change Your Own Symptoms Regularly
    You can verify your own health in the bathroom mirror. You might see that your teeth are white or that you have fungus under your arms. Symptoms like fungal armpits or red eyes can come and go, so keep an eye on your condition. Also, during the later nights—like the eighth, tenth, and twelfth—you’ll meet the Vigilante, who asks for proof you aren’t a Visitor. Failing to show proof results in death, so use your symptoms or other guarantees (like clean hands or white teeth) as evidence.
    Remember, symptoms are temporary and will revert after a few days.

    You’re Not As Limited in Saving as You Might Think
    There’s a jar of Kombucha in the hallway you can use to save your game. If used, you need to order another jar before saving again, which is limited by how often you can order. Alternatively, you can use the game’s menu option to “Save and quit” without using a jar. This lets you pause and return later without consuming resources, making planning your moves easier.

    Always Have People in Your Home on Certain Nights
    On nights 3, 5, 9, and 11, it’s crucial to have someone else with you. The Pale Man visitor appears and asks if you’re alone. If you’re single, it’s game over. Bringing guests can be risky but necessary to avoid bad endings.
    However, be aware that FEMA removes people during nights 4, 5, 8, and 10, so choose your houseguests wisely.

    Use FEMA Notices to Manage Suspicious Characters
    Giving a FEMA Notice to a guest ensures FEMA will take care of them on their next visit. Use this on characters you’re unsure about to keep your house safe or to remove potential threats. Notices can sometimes be given in exchange for bribes or when FEMA visits.

    Visitors Don’t Always Kill or Show Typical Symptoms
    Some Visitors, like the Cat Lady, don’t always kill on their first night. The symptoms they show can be normal, such as healthy eyes or no visible signs. There are also a few non-hostile visitors that are still dangerous but less likely to kill immediately, like the Immortal Man or Dreamer Guy. Only one death can happen each night, regardless of how many Visitors are present.

    Humans Can Faint False Symptoms, So Identify Them Carefully
    Symptoms can be faked by humans. For instance, the woman with glasses has red eyes from crying and skin burns from helping children—not necessarily indicating she’s a Visitor. Use logic based on character backstories and appearance to make accurate judgments.

    Check Your Own Symptoms Regularly
    Look at yourself in the mirror to see if anything unusual is happening—like fungal armpits or discolored teeth. Symptoms such as fungus or red eyes are temporary and can reappear after a few days. Keeping your own health in check is vital to prove to visitors and to stay alive.

    You Can Fight the Save Limit with a Friendly Trick
    A jar of Kombucha in the hallway allows you to save your game without using resource-consuming options. To do this, just go to the menu, select “Save and quit,” and your progress will be saved without using the jar. Just remember, you’ll need to reorder another jar through ForRest each time you want to save again.