الوسم: gaming tips

  • Where to Find Every Brigade Tent in Super Mario Bros. Wonderuring

    Where to Find Every Brigade Tent in Super Mario Bros. Wonderuring

    Although the Switch 2 upgrade for Super Mario Bros. Wonder mainly emphasizes its multiplayer features, it also adds some new single-player levels to the game. These levels are redesigned versions of stages from the original game, each altered by the appearance of a Koopalings with Wonder Power.

    Players must defeat each Koopalings at the end of these reworked levels to recover the seven Bellabel Flowers that were stolen in the expansion. Before tackling these boss fights, you’ll need to find Captain Toad’s Brigade Tents to unlock the new levels and battles. Most of these tents are scattered across Wonder’s World Map. Below are instructions on how to unlock each new level and the locations of all Brigade Tents.


    Opening Boss Fight
    When you first arrive at Bellabel Park, a new cutscene plays revealing the Koopalings for the first time. They interrupt your visit and steal the park’s Bellabel Flowers. This initial fight involves all seven Koopalings, who then hide throughout the Flower Kingdom once defeated. Unlike subsequent individual boss battles, this opening fight can only be replayed by starting a new game save.


    Wendy’s Showdown
    After beating the Koopalings at Bellabel Park, revisit Pipe Rock Plateau to start fighting Wendy, the first of the boss battles. Wendy’s level is a reworked version of Piranha Plants on Parade, where her Wonder Power turned her into a giant Cheep Cheep. You face her at the end of the level, which now has extra purple Cheep Cheeps jumping at you along with the usual obstacles.

    To reach Wendy, head north from Bellabel Park’s entrance, passing the Poplin shop, and find Captain Toad’s Brigade Tent on your right.

    In Wendy’s level, you’ll encounter a challenging environment with giant Piranha Plants and Cheep Cheeps. Using the elephant power-up can help — flicking Wendy’s bombs out of the way with the trunk makes the fight easier.


    Lemmy’s Showdown
    Once Wendy is defeated, progress to Pipe Rock Plateau and locate Fluff-Puff Peaks. The Brigade Tent here is on the pink cloud area above the first open zone. To go there, bypass the ground level and head straight to the cloud above via the right-side path, provided you have enough Wonder Seeds for unlocking.

    Lemmy’s level is a remix of The Midway Trial: Hop to It. His Wonder Power causes him to become a jester who throws large yellow bombs. The level’s difficulty increases with added crystal blocks and explosive enemies, requiring careful navigation.

    To access Lemmy’s level, go past the Poplin shop, then proceed to the cloud zone, and approach his Brigade Tent on the pink cloud.


    Larry’s Showdown
    After defeating Lemmy, move on to World 3’s Shining Falls. The Brigade Tent is located in the central open area, right between The Sharp Trial: Launch to Victory and The Sugarstar Trial. To find it, follow the path that leads upward past the Crouching High Jump Badge Challenge, crossing the river, and unlocking new levels along the way. When you reach the open area, the tent is right in the middle, just above the other two trials.

    Larry’s level is a modified version of The Midway Trial: Hop to It with added crystal blocks and enemies. His Wonder Power transforms him into a giant puppet, commanding smaller Koopa Troopas pulling his strings, which makes the fight more intense.


    Roy’s Showdown
    Roy’s boss fight is in Sunbaked Desert in Wonder’s fourth world. This area is sprawling, and finding the Brigade Tent can be tricky because it isn’t near the entrance or in a clear open space. Once you’ve crossed the bridge into the main open desert area, head straight along the oasis area to the eastern border. There, you’ll find a staircase going up onto some buildings. The Tent is at the base of this staircase. Interact with it to start Roy’s battle.

    Roy’s Wonder Power turns him into a giant ghost, with a ghostly galleon floating behind him, attacking with Fish Bones and summoning waves of enemies. To deal with the ship’s attacks, it’s helpful to activate the Flower Pot power-up beforehand, as the large flowers can clear out Fish Bones and other enemies.


    Iggy’s Showdown
    In W5 The Fungi Mines, Iggy awaits in an area that can be overlooked. The Brigade Tent is actually above on the surface, not hidden in the mines. After crossing the bridge at the start, go between the two initial levels and down into the mines — but be aware that this bypasses the Tent. Instead, continue along the surface path, past the Light-Switch Mansion, and keep heading forward until you reach the open area. Once there, look to the right at the first open section, where the Tent is perched on the surface in plain sight.

    Inside Iggy’s level, which is a transformed version of Upshroom Downshroom, Iggy uses his Wonder Power to summon giant Piranha Plants. The stage is more difficult due to added enemies and obstacles. Use the flower power-up to bounce on the summoned plants and navigate more safely.


    Morton’s Showdown
    Morton’s boss fight occurs in Deep Magma Bog. This was the most difficult Koopalings’ location to discover because it’s deep within the world, not near the entrance. After progressing through the initial path, head right and then down in the maze of the Magma Bog. Keep going until reaching the bottom area, where the path leads past the Flying Battleship. Morton’s Brigade Tent is on the right side near some Flower Coins. Crossing that path leads into the stage where the giant puppet Morton, with his Wonder Power, commands smaller Koopa Troopas and manipulates heat and magma hazards.


    Ludwig’s Showdown
    The final new boss fight is against Ludwig, located in W6. His level features a high-level difficulty, as he transforms into a giant cloud using wind, along with lightning attacks. The Tent is at the top of the castle area, reached by navigating platforms beyond the Color-Switch Dungeon and other trial stages. After passing through these, approach the staircase leading up to Ludwig’s castle. The Brigade Tent is at the base of these steps. Defeating Ludwig restores all seven Bellabel Flowers. You can replay his fight later by visiting the signpost in front of the fast-travel flower in Bellabel Park.

    Once all seven boss fights are completed and the Bellabel Flowers returned, you regain full access to the arch in Bellabel Park and can replay any of these stages whenever you want.

  • How to Complete All Escape Rooms in High On Life 2 and Solve Puzzles

    How to Complete All Escape Rooms in High On Life 2 and Solve Puzzles

    To unlock the “Ankhs For The Memories” achievement or trophy in High On Life 2, you need to complete a specific set of objectives before the final scene. This achievement ties directly to one of the game’s hidden endings and is considered the most unusual ending you can find.

    If your goal is to see all endings, gather every achievement, and earn the platinum trophy quickly, follow this guide carefully to achieve “Ankhs For The Memories” step by step.


    How to Start the Ankhs For The Memories Achievement/Trophy

    After completing the “Dinner With Mom” mission and gaining access to Pinkline Harbor, head back to the map to find a secret area.

    Once there, you’ll notice a raised platform — see the accompanying image for reference.

    [Image of the map and raised platform]

    Proceed to the Town fast travel point, then skate southwest toward the resort area, where you’ll find a hotel reception. Pass by the reception desk with the complaining guest, then look for an upper platform sign marked “Escape Rooms.” Use Travis & Jan’s Trick Shot to lift this platform, hop on it, and enter Twilly’s No Escape Rooms.


    How to Complete All Escape Rooms

    There are three escape rooms to beat, each with a 1-hour limit, but they are quick to finish within a minute or two.

    1. Pharaoh’s Tomb

    • Enter the room and look to the right corner.
    • Interact with the alarm clock with the light.
    • Approach the mummy and wait for it to sit up.
    • Interact with the mummy to take the Ankh.
    • Interact with the door to escape.

    After leaving, give Twilly your feedback. When you try to leave again, you’ll find yourself trapped in an escape room within an escape room — you must complete all three to leave.

    2. Alien Wasteland

    • Enter and immediately turn right to find a trash bin.
    • Take the meat from the bin.
    • Bring the meat to the central barbecue grill.
    • Grill the meat, then take the grilled meat.
    • Drop the grilled meat outside the doghouse.
    • A mummy will appear and eat the meat, offering you an Ankh.
    • Use that Ankh on the door to escape.

    Return to the lobby again and give your feedback once more.

    3. Scary House

    • Grab the chainsaw from the bookcase upon entry.
    • Use the red gas can next to the green barrels by the door to power the chainsaw.
    • Use the chainsaw on the mummy to kill it.
    • Move the mummy over to the bed.
    • Collect the Ankh from under the bed and use it to escape.

    Afterward, speak with Twilly again and sign the newsletter before leaving. Note that signing up for the newsletter is necessary to obtain the Ankhs for the Memories achievement.


    How to Trigger the Ankhs For The Memories Ending

    Once you leave the last escape room, a newsletter will be on the counter. Opt in to the newsletter, and you’ll be transported to a new scene.

    [Image of the newsletter]

    To activate the secret ending, watch the full credits after defeating Nipulon and enjoy the party thrown in your honor. When the celebration ends and you head toward the exit, you’ll see an Ankh. Interact with it to enjoy the full, secret, trippy ending.


    This process unlocks a special ending tied to the Ankhs for the Memories achievement, offering a unique conclusion to your game experience.

  • Where to Find Every Golden Nectar in Code Vein 2: Completing and Solving

    Where to Find Every Golden Nectar in Code Vein 2: Completing and Solving

    Since Code Vein 2 is a Soulslike game, it borrows many of its core features from the Souls series, especially how it manages healing. Players have a limited number of healing charges, which are replenished each time you rest at a mistle. This mechanic is familiar, and it also carries over the upgrading system, requiring specific materials to add more charges to your Regeneration and extend your survival time in the wild.

    What Is Golden Nectar?

    Golden Nectar is the item used to increase the number of times you can use your Regeneration before it runs out. These items are scattered across the map, with different amounts available in each region. Every time you upgrade, your Regeneration needs an extra Golden Nectar, up to five charges. After reaching five charges, further upgrades will continue to cost five Nectar each. The maximum number of charges you can have is 15. Unlike Golden Blood Beads, Golden Nectar are marked on the map as soon as you remove the map jammer in a specific area. They’re indicated by small blue glimmers, giving you a rough idea of where each Nectar is located.

    Every Golden Nectar Location — MagMell Island

    • Golden Nectar #1: Found just south of MagMell Academy, nearby the central mistle.
    • Golden Nectar #2: Located in the southern part of the island, past the ruins.
    • Golden Nectar #3: On the western side of the island, right by the coastline.
    • Golden Nectar #4: Underground, in the East Bay Underground Ruins.

    Every Golden Nectar Location — Sunken City

    • Golden Nectar #1: Just outside the western edge of Josée’s Outpost.
    • Golden Nectar #2: Outside the Seized Substation, at its southern boundary.
    • Golden Nectar #3: In a small courtyard on a plateau north of the substation.
    • Golden Nectar #4: North of the Arcade Ruins, beneath the train tracks.
    • Golden Nectar #5: On the southwest coast, facing the distant island.
    • Golden Nectar #6: Near a submerged bus north of the Sunken Pylon.
    • Golden Nectar #7: Inside the Sunken Pylon, directly in front of the Sunken Plant mistle.
    • Golden Nectar #8: North of the Hill Overlooking Clock Tower mistle and south of the Collapsed Tunnel.
    • Golden Nectar #9: Located in Zenon’s Hidden Lab after entering his Era from Insula Carcere. It’s available in any Era after the first discovery.

    Every Golden Nectar Location — Undead Forest

    • Golden Nectar #1: In the center of the Plagued Village.
    • Golden Nectar #2: Outside the village, south of the Withered Glasshouse mistle.
    • Golden Nectar #3: Near a statue in the Sanatorium grounds.
    • Golden Nectar #4: NORTHEAST of the Sanatorium, by the lake where you first meet Holly.
    • Golden Nectar #5: In Debris Hill, where Lycoris is first met.
    • Golden Nectar #6: In the northwest corner of the Ruined Town.
    • Golden Nectar #7: On the western side of the low forest east of the Ruined Town.
    • Golden Nectar #8: In the low valley south of the Abandoned Warehouse.
    • Golden Nectar #9: Inside a destroyed building in Mountain Hamlet.
    • Golden Nectar #10: North of the Hidden Lab, downhill from the Amusement Park.
    • Golden Nectar #11: Inside the Amusement Park, near the center.
    • Golden Nectar #12: Around the Apartment Complex area, before entering the buildings.
    • Golden Nectar #13: Just before the Riverside Church Ruins entrance, near the mistle.
    • Golden Nectar #14: On the dam walkway overlooking the Village Beneath The Dam.
    • Golden Nectar #15: In the grounds of the Bureau’s Castle.
    • Golden Nectar #16: South of the castle, near the cliff edge, but be cautious of the Moon Envoy if visiting during the Present Era.

    Every Golden Nectar Location — Corroded Scar

    • Golden Nectar #1: West of Forward Base Two, reachable by gliding with the motorcycle, just uphill.
    • Golden Nectar #2: Outside Forward Base Two, to the east.
    • Golden Nectar #3: Near a house west of the Plateau Ruins mistle.
    • Golden Nectar #4: South of Northern Watch Fort, in the middle of the houses.
    • Golden Nectar #5: South of the Miners’ Rest Stop, next to the Tower of Regeneration.
    • Golden Nectar #6: On the western edge of the Abandoned Land area.
    • Golden Nectar #7: West of the Plateau Base Camp mistle, accessible via the northern mine or elevator from Forward Base Two.
    • Golden Nectar #8: Inside Limestone Cave, past the boss arena with Lyle’s enemy.
    • Golden Nectar #9: Beneath the Plateau Ruins, on the lower level, reachable from the Supply Depot Under The Bridge mistle.

    Every Golden Nectar Location — Insula Carcere

    • Golden Nectar #1: Outside the walls, at the southern edge near the entrance.
    • Golden Nectar #2: Just before entering the main prison area, beside the mistle.
    • Golden Nectar #3: Northeast of the Lower Cell Block mistle.
    • Golden Nectar #4: From the Upper Prison Area mistle, head south.

    Every Golden Nectar Location — Sealing Grounds

    • Golden Nectar #1: South of Luna Rapacis in the Present Era, between Josée and Holly fights.

    This covers all the main Golden Nectar locations across the different areas of the game. Each one helps you upgrade your healing ability, making your journey through the dangerous world of Code Vein 2 a bit easier.

  • How to Identify the Poisonous Plant in Arc Raiders by Solving the Puzzle

    How to Identify the Poisonous Plant in Arc Raiders by Solving the Puzzle

    Since Speranzans are forced to live underground in Arc Raiders to avoid ARC threats, most of their food production also takes place beneath the earth. They grow all their crops inside special greenhouses that don’t need natural sunlight. Sadly, because of the destruction above ground, the variety and number of crops are very limited.

    Only the hardiest plants can survive naturally, and few of those that are cultivated in labs have managed to endure the destruction or be replicated. It’s possible that a new source of food or medicine is growing in the Dam Battlegrounds. Lance is looking for a brave Raider to collect a sample so he can test it.

    Where To Find The Potentially Poisonous Plant

    A new type of plant is part of Lance’s quests. You unlock this quest after completing the previous one given by Apollo, called Building A Library. You must finish this quest in one game session; if you don’t, your progress resets. The target location for this quest is the Dam Battlegrounds.

    Head to the swamp area on the western side of the map and go to the Old Battleground zone. Look for the large Baron Husk in the middle of all the debris.

    Note: You can break open the Baron Husk’s main body to find loot such as ARC Alloys and ARC Flex Rubber. However, you need to attack it first and then run back quickly, because it will explode and catch fire before you can loot it safely. If caught in the fire, you could take heavy damage.

    Near the main part of the Baron’s body, you’ll see some knee-high plants with three red-orange flower clusters on top. The specific plant you need is just beneath the Baron Husk’s body. Interact with the flower to gather a sample for Lance. When you’re ready to turn in the quest, go back to Speranza’s clinic and speak with Lance. As a reward, you’ll get some XP, a Vita Shot, and five Antiseptics, which are used to upgrade your Medical Lab and craft healing items.

  • Where To Find the Victory Ridge Raider Camp in Arc Raiders

    Where To Find the Victory Ridge Raider Camp in Arc Raiders

    During the first wave in Arc Raiders, many brave individuals lost their lives fighting against ARC, despite its overpowering firepower and large numbers. Their sacrifices gave humanity a chance to survive above ground, and thanks to them, the Raiders are able to go out and salvage resources.

    Although many lives were lost, those who survived in Speranza remember them. Occasionally, Raiders are sent back to old camps and battlegrounds where some of the fiercest fights happened. These trips serve as both remembrance and sometimes as opportunities to find relics from the past or even survivors below ground.

    How to Find the Raider Camp at Victory Ridge

    Victory Ridge is one of Celeste’s quests, and it becomes available after completing her earlier quest, Keeping The Memory Alive. This task must be finished in one run, and it takes place at Dam Battlegrounds.

    The first step is to go to Victory Ridge, which runs along the northern edge of the map, from the Pattern House to the Pale Apartments and the Old Battleground on the northwest corner. Once there, the mission updates, and your next goal is to locate the Raider camp at Victory Ridge. The hint is that the camp is under the broken highway. There are two main sections of destroyed highway, but you need to focus on the West Broken Bridge.

    Look for the area with broken-down cars and large sections of highway debris. Find the rusted barrels and a blue tarp hanging over the debris, which creates a makeshift tent. Crawl under this tarp to find a small metal box on the ground, similar to the ones you deliver to Field Depots. Interact with it, and it will open to reveal Major Aiva’s Patch—that’s your reward.

    Tip: Always store quest items in your Safe Pocket if you don’t have a more valuable item there. This way, even if you die, you’ll still have the item and can complete the quest back in Speranza.

    You can choose to keep exploring Dam Battleground for more loot or exit and return to Speranza via the closest extraction point. Once back, speak to Celeste at her shop in the Traders tab. There, you’ll watch a cutscene between Celeste and Tian Wen. Afterwards, you can claim your rewards, which include some experience points, six Crude Explosives, two Processors (needed to craft higher-tier Augments), and a Music Box valued at 5,000.

  • How to Add Discord Friends in Battlefield 6 by Completing and Solving

    How to Add Discord Friends in Battlefield 6 by Completing and Solving

    Battlefield 6 lets you connect your EA and Discord accounts if you haven’t done so already. This automatically gathers all your friends into one central place, making it easier to team up. You can access this feature anytime through the social menu, and it’s completely free.

    If you already use Discord to chat with friends, it’s a good idea to link your accounts right away. This saves you the hassle of searching for player IDs or using third-party profiles for cross-platform play. The setup process doesn’t take long.

    Connecting your accounts is straightforward. First, open the friends menu. Then, click on the ‘Connect to Discord’ button. A QR code will appear—scan it or click the link provided. Next, authorize the connection through Discord and EA. After that, go back to Battlefield 6 and click on the prompt saying, “I’ve connected my accounts.” Once linked, your profiles will be connected, and your Discord friends will show up in-game. If you want to see detailed steps, there’s more information below.

    To start, open the friends menu on the right side of your screen, known as the EA Connect tab. Click the ‘Connect to Discord’ button, which will bring up a QR code.

    Scanning the QR code will open Discord, showing a screen with the features available if you agree to link your accounts. These include messaging other Discord users in-game, sharing your activity on your profile, receiving personalized content and promos, and merging up to 1,000 friends into your Battlefield 6 friends list. You can also click the link below the QR if you prefer.

    Next, at the top of this menu, you’ll see a prompt to ‘Connect to Discord.’ Click it and a QR code appears.

    Scanning this QR will direct you to Discord, where you’ll see a breakdown of the features you’ll gain by linking your accounts.

    To authorize, scroll to the bottom of the disclaimer and click ‘Authorize the merge.’ This action will take you to an EA page where you can confirm.

    If you aren’t logged into EA, do so now. Then, click ‘Link Accounts’ to continue.

    Once linked, return to Battlefield 6. Open the friends menu and find the new option to ‘Connect to Discord’ if it’s not already active. Confirm the connection, and your Discord friends will be added to your game friends list under a new tab called Discord Friends.

    From there, you can invite anyone who owns the game to join your party. Since many players use Discord for cross-platform communication, you likely already have your friends added there for Xbox, PC, and PlayStation.

  • How Long Does it Take to Solve Hades 2?

    How Long Does it Take to Solve Hades 2?

    Since you’ve likely already played Hades, it’s no surprise that Hades 2 doesn’t finish after just one run. There are two main routes—the surface path and the underworld path—that both need to be completed multiple times. To see the true ending and watch the credits roll, it usually takes about 21 hours to complete all the necessary runs, according to HowLongToBeat. This estimate assumes you don’t get stuck on difficult bosses and focus mainly on the story.

    Most players will probably need several trial runs to learn the boss patterns before they can finish a run for the first time. Each consecutive run tends to be faster, but you’ll still need to complete over 10 runs, switching between surface and underworld routes, to gather all the items you need. While you might skip some of the extra content, it’s likely you’ll enjoy some of it, not just the main story. Overall, most players should expect to spend around 35 to 40 hours to finish everything.

    The time to reach the game’s end can vary based on your skill level and how much extra content you enjoy. The surface and underworld each have their own unique bosses, meaning you’ll need to learn different patterns for each route. This adds a learning curve. Repeated runs will become quicker, but getting all the items requires multiple attempts, usually more than 10 runs.

    Keep in mind that the 21-hour estimate covers only a straightforward playthrough. If you struggle with bosses or want to explore everything, your playtime could easily extend. Most players will likely need a few extra trial runs to master boss patterns, making the total time closer to 35-40 hours on average.

    If you aim for 100% completion, that journey becomes even longer. Expect to spend roughly 133 hours to fully finish the game and reach all the endings, including the extra epilogue content after the credits. Like Zagreus in the original, Melinoe has additional tasks to complete after the game ends, and finishing these is necessary to unlock all the endings and achievements.

  • How to Overcome Pain in Metal Gear Solid Delta: Snake Eater by Completing & Solving

    How to Overcome Pain in Metal Gear Solid Delta: Snake Eater by Completing & Solving

    After beating Ocelot in Metal Gear Solid Delta: Snake Eater, you explore dark caves until you finally face The Pain. He’s the first member of the Cobra Unit you go up against.

    The Cobra Unit is known for its dangerous members, and The Pain is no exception. Being able to control hornets makes him particularly threatening. It’s a tough fight, but here’s all the important info to help make it easier.

    The Pain’s Moves

    The Pain has different offensive and defensive moves, all involving hornets. Here are the main ones and how to handle them:

    Move What It Is and How to Deal With It
    Hornet Armor When his body is covered with hornets, he can’t be damaged. To get rid of them, shoot with the M37 shotgun or throw a smoke grenade.
    Aroma Jar He throws a bottle that breaks and releases an aroma attracting hornets. Stay away from him when this happens.
    Hornet Grenade Hornets combine into balls heading toward you, acting like grenades. Run away or shoot them before they reach you.
    Mimic Sometimes, there are two versions of The Pain on a rock. Shoot at the wrong one, and he stays protected. Guess the right one to make him vulnerable. It’s hard to tell which is real.
    Tommy Gun Hornets summon a Tommy Gun that fires bullets. Dodge the bullets by moving around.
    Bullet Hornets Later in the fight, hornets shoot like bullets. You can’t stop these; just dodge.

    Most of these attacks can be avoided by diving underwater, as he struggles to attack you there.

    How to Defeat The Pain

    There are two ways to finish him: lethal or non-lethal.

    • Lethal approach: Use weapons marked with a ‘DMG’ symbol to drain his health.
    • Non-lethal approach: Use ‘STN’ and ‘ZZZ’ weapons to deplete his stamina bar.

    In either case, your main task is to shoot him repeatedly. The tricky part is finding the right moment to unload your shots.

    When hornets are protecting him, you can throw smoke grenades or use the M37 shotgun to disperse them, creating an opening for attack. Otherwise, sneaking around underwater works best. Swim close to make him lose sight of you, then pop up to shoot. Weapons like handguns and the AK-47 can fire from the water, which helps with quick hits.

    Note: Swimming underwater drains stamina quickly, so stock up on food. Frogs and crabs found in the caves can serve as useful snacks.

    Once you’ve drained his health or stamina, the fight ends. If you choose the non-lethal route, you unlock the Hornet Stripe camouflage.

  • How to Use Console Commands in Warhammer 40K: Dawn of War for Completing and Solving

    How to Use Console Commands in Warhammer 40K: Dawn of War for Completing and Solving

    Dawn of War: Dawn of War – Definitive Edition is a popular real-time strategy game that has been brought back with improved graphics and stability. It retains all the original features, such as glory kills and a thriving modding community. One notable feature that makes a return is the in-game console, which players can use to modify the game to troubleshoot issues or try different build strategies.

    Although the console in Dawn of War has limited command options, it can be very helpful if you encounter bugs or want to test various tactics during skirmishes. This overview will explain how to access the console and highlight some useful commands to enhance your gameplay.

    How To Access The Console

    During a match, press Ctrl + Shift + ~ at the same time. This key combination opens the console at the top of your screen, where you can type commands. To close the console, press the same key combination again.

    When the console is open, you can input different commands to modify the game state or debug issues. For example, typing:

    statgraph_channel(“fps”)

    will display a graph showing your current frames per second (FPS). Remember, you need to activate the statgraph first by typing:

    statgraph

    before entering the FPS command to see the graph.

    Note that some console commands are considered cheats, such as spawning resources or revealing the entire map instantly. These cheat commands aren’t available in standard skirmish or multiplayer games unless the “Enable Cheats” rule is turned on. Cheats are enabled by default in the campaign.

    All Console Commands

    Cheat Commands

    For skirmish games, make sure the “Enable Cheats” rule is active in the pre-game lobby for these commands to work:

    Command Description
    cheat_requisition(#) Grants a specific amount of requisition points. Replace # with the number you want.
    cheat_power(#) Adds power points to your resources. Replace # with the amount.
    cheat_revealall Fully reveals the map and fog of war.
    cheat_killself Make your current army lose the game immediately.
    sd_instant_build Set to “1” to instantly build units and structures. Note: This doesn’t work in skirmish matches currently.

    Utility Commands

    Command Description
    cis Clears the console screen.
    statgraph Turns on all statistical graphs for performance monitoring.
    statgraph_channel("fps") Shows real-time FPS and frame time graph.
    quit Closes the game and returns to desktop.
    fow_revealall Removes all fog of war, revealing the entire map.
    fow_unrevealall Restores fog of war, hiding parts of the map again.

    Note: In skirmish, cheats require the “Enable Cheats” setting to be active in the lobby before starting the game.

  • How To Get a Beta Code in Call of Duty: Black Ops 7 — Completing & Solving

    How To Get a Beta Code in Call of Duty: Black Ops 7 — Completing & Solving

    Before the full release of Call of Duty: Black Ops 7, you’ll be able to jump into the beta early. Although the game looks quite similar to the previous version, there are new features to explore. Playing the beta can help you get used to this new style of gameplay.

    Since there are two different start points for the beta, it might cause some confusion. You’ll also need to meet a few requirements to get the full experience of the beta. Here’s what you need to know if you want to get a head start in the Black Ops 7 beta.

    ### How to Get a Beta Code

    Much like the Battlefield 6 beta, there will be an early access period, which lets you play before most players can join. But, you don’t need to watch Twitch streamers to get a code for early access. Instead, you’ll use your wallet. To get a code, you must pre-order either a physical or digital copy of Black Ops 7.

    Once you pre-order the game, you’ll receive a code that can be entered through your Activision account. If you’ve pre-ordered digitally, you’ll be automatically registered for early access, so you won’t need or receive a separate code.

    In addition, if you subscribe to Microsoft’s Game Pass Ultimate, you can access the beta without needing a code. Simply install the main Call of Duty game through the service, and one of the files should be the Black Ops 7 beta.

    Note that you cannot pre-load the beta right now, but this option will likely be available closer to the early access date. Also, you need the Ultimate tier of Game Pass to get early access; lower plans probably won’t include it.

    ### How to Join Without Pre-Ordering

    If you’re not interested in pre-ordering, you can still join the open beta. It’s the same length as the early access period but will have more players, which could make it more challenging but also more fun.

    ### When Is the Beta?

    There are two key dates for the beta. The early access will start on October 2 at 10 a.m. Pacific Time and 1 p.m. Eastern Time, ending on October 5 at the same times. This early access period is when you can start playing before the general release.

    When the early access ends, the open beta begins, starting on October 5 and running through October 8. The open beta will start and end at the same times as the early access.

    Keep in mind, the early access won’t end entirely; it will just transition into the full open beta. During this switch, wait times may increase because more players will be trying to get in.

  • Top Controller Settings for Completing and Solving Battlefield 6

    Top Controller Settings for Completing and Solving Battlefield 6

    The Battlefield 6 beta is now available for all players, allowing testing of Conquest, Breakthrough, and smaller infantry-focused game modes on several maps. Starting out can be challenging, especially since the game is only playable for a limited time.

    Controller users have numerous menus to adjust their settings, some of which are in unexpected categories. Here are the best controller settings to help improve your gameplay, covering aim sensitivity and keybinds to streamline your experience.

    Best Controller Settings

    Before adjusting advanced options, it’s recommended to set your Soldier button preset to Alternate. This swaps the melee and crouch buttons, making it easier to crouch without taking your thumbs off the stick. Since crouch sprinting and going prone are vital in Battlefield 6, minimizing hand movement is beneficial.

    Keybinds

    Adjustments to keybinds can also boost your play. The key bind most worth changing is Steady Scope. This feature reduces reticle sway when aiming with a long-range scope, and if you bind it to the same button as ADS, your scope will stabilize immediately when aiming. This prevents accidental movements because it’s no longer tied to your left stick for movement.

    Note that in the beta, crouching is hard-bound to the “B” or “Circle” button depending on your controller. You can rebind crouch, prone, and melee to other buttons if preferred. If melee isn’t used often, this isn’t a big concern.

    Infantry Controls

    The default aim sensitivity on controllers is quite slow. The baseline is Infantry Aim Sensitivity, which starts at 40. Try this value first; if turning feels too sluggish when not aiming down sights (ADS), lower it further. For vehicle controls, it’s suggested to use the same sensitivity. If vehicles still feel slow, increase the setting.

    For aiming, three settings matter most: Zoom Sensitivity Coefficient, Aiming Left/Right Acceleration, and Infantry Zoom Aim Sensitivity. Set Zoom Sensitivity Coefficient to about 178 (for 16:9 screens). If you play on a wider display, adjust this accordingly. Aim acceleration around 60 is a good starting point. For Infantry Zoom Aim Sensitivity, lower it until aiming feels natural; a typical value is 80.

    Other useful settings include:

    • Field of View (FoV): Adjust for comfort as it affects peripheral vision. Extreme values may cause motion sickness.
    • Soldier Aim Curve: Change this based on your experience; veterans may prefer older controls, new players can leave it at default.
    • Double Tap Crouch for Crouch Slide: It’s recommended to turn this off, so crouching during a sprint results in a slide, offering quick cover or confusing enemies.
    • Vertical Aim Ratio: Sets how fast you look vertically; 50 is preferred by some, but customize to your liking.

    Controller Tuning Settings

    In the controller tuning menu, the settings are somewhat hidden at the end. Recommendations include:

    • Turning Vibration off if you dislike feedback.
    • Setting Center Deadzone to around 2.
    • For Axial Deadzone, set it to about 5; increase if you notice stick drift.
    • Keep Max Input Threshold at 100.

    For most controllers, lowering deadzones to 0-5 prevents passive stick drift, but adjust higher if drift is noticeable. Turning vibration off is an option if preferred.

  • Which Specialist Should You Choose in Killing Floor 3: Completing or Solving?

    Which Specialist Should You Choose in Killing Floor 3: Completing or Solving?

    It’s 2091, and the world isn’t in great shape, especially when a powerful corporation creates an army of zombies that can only be described as murderers. In Killing Floor 3, you’re part of Nightfall, a group fighting back against Horzine’s dangerous science experiments, one wave of zombies at a time.

    Before starting, you need to pick your Specialist, which is the class that determines your weapons, gadgets, and how you help your team. Whether you’re setting up high-tech turrets or healing teammates during the chaos, understanding your role is key. The other main challenge? Avoid getting eaten. Here’s what you need to know to select the right Specialist.

    How to Switch Your Specialist
    When you join a game mode—either multiplayer or solo—turn to your right. You’ll see a Communications Terminal labeled ‘06.’ This is where you change your Specialist. Interact with the terminal, and you’ll see six character portraits at the bottom middle of the screen. Click through them to view their gear and abilities. Once you’ve decided, select the portrait of your chosen Specialist to confirm your pick.

    All six Specialists are unlocked from the start—no need to grind or unlock them first.

    All Specialists and What They Do
    Here’s a quick overview of each Specialist in Killing Floor 3:

    • Commando (Assault)
      An all-around fighter with a drone that automatically targets enemies with acid projectiles. His grenade is a basic explosive that delivers high damage in a short burst. Best for reliable damage in front-line combat.

    • Firebug (Incinerator)
      Focuses on heat weapons and crowd control. She can release a fiery explosion that burns nearby enemies, and her Molotov ignites large areas, causing ongoing fire damage. Ideal for area denial and setting traps.

    • Engineer (Defender)
      Tech-savvy and defensive, he uses a powersuit that deploys twin turrets firing sonic waves. His mine explodes into shrapnel, causing solid ballistic damage. Great for setting up defenses and supporting with automated fire.

    • Sharpshooter (Sniper)
      A long-range specialist who relies on precision. She has a homing arrow launcher that locks onto targets and a cryo grenade to freeze enemies, stopping hordes in their tracks. Best for high single-target damage and crowd control through freezing.

    • Ninja (Skirmisher)
      A close-quarters fighter equipped with a grappling hook that pulls him into enemies and deals electrical damage. His electric grenade damages multiple enemies around him. Perfect for disrupting enemy lines and quick movement.

    • Medic (Support)
      Focused on keeping the team alive, he deploys a barrier that heals allies and damages enemies inside it. His bio-grenade boosts team strength while weakening foes. Essential for team survival and healing support.

    Each Specialist offers unique gameplay styles, so choose the one that best fits your preferred approach to combat and team support.

  • Completing Your Character’s Stats in Scum: A Guide to Solving It

    Completing Your Character’s Stats in Scum: A Guide to Solving It

    Before you set out on the harsh landscape of Scum‘s prison island, it’s essential to create your character. Although the character creation process may appear straightforward—with just four Attributes and a few Skills—it’s crucial to tailor your choices for early survival.

    Since your character’s abilities improve based on usage, prioritizing skills that you will actively utilize in the beginning can greatly enhance your chances of survival before you expand into other areas.

    How Does Character Creation Work in Scum?

    Once you finalize your character’s looks, it’s time to assign their stats. Start by determining their Attributes, then continue to Skills.

    Attributes

    You have twelve points to allocate among four Attributes, with each starting at 3.0. Adjust the sliders to change these Attributes in increments of 0.1.

    Note: The maximum for any Attribute is 5.0.

    Besides influencing how many Skill points you can assign in each category, each Attribute has specific effects:

    Attribute Skill Category Effects
    Strength Combat Skills Increases maximum carry weight and melee damage.
    Constitution Movement Skills Boosts overall health, stamina, and resistances.
    Dexterity Vehicle and Stealth Skills Enhances speed and reduces action time.
    Intelligence Crafting and Survival Skills Accelerates Skill leveling and enables larger squad sizes.

    Tip: While Sniping and Camouflage fall under Intelligence, they align more with Skills from the other categories.

    Skills

    Skill points are assigned like Attribute points—you receive double the number of Skills for each relevant Attribute. However, Skills don’t just rely on their quantity; putting points into them helps progress toward their next experience level, which is essential.

    For instance, as you slide the Archery point up, you’ll notice a bar filling up. Once it’s complete, Archery advances from No Skill to Basic. You won’t gain immediate benefits from Skills that haven’t reached their next level, but you can improve them in-game through practice, like shooting arrows with a bow.

    Which Attributes Should You Focus On?

    At character creation, it’s wise to reduce points in Constitution and Dexterity to bolster Strength and Intelligence. Early on, even a lone roaming Puppet can pose a serious danger. A higher Strength will increase your combat effectiveness, making it easier to fight, especially unarmed. Intelligence is key too, as it allows you to invest in crucial Skills and speeds up leveling for those that you couldn’t max out initially.

    While Dexterity and Constitution hold value, they’re less critical at the start. You can compensate for losses in speed and stamina simply by enhancing the two Skills under Constitution: Running and Endurance.

    Tip: With a high Intelligence, Skills will level up as you navigate the island, consequently boosting your Constitution score for better health.

    Moving a point from Dexterity and Constitution to Strength and Intelligence results in a solid 4/3/3/4 stat line, providing numerous benefits without too many drawbacks.

    Which Skills Should You Prioritize?

    To make your Skills effective in Scum, it’s crucial to concentrate your points rather than spreading them thin. Choose the Skills you need immediately, ensuring they’re at least Basic. Key Skills can even reach Medium without severely impacting others.

    Strength Skills

    Focus on Brawling, Melee Weapons, and Archery. Firearms skills can wait—it’s likely to be a while until you come across a gun, and resources like ammunition will be scarce. It’s more sensible to be prepared to fight with improvised weapons.

    Constitution Skills

    Level up both Constitution Skills to at least Basic. If you have additional points, aim to increase Endurance. Getting it to Medium is beneficial; otherwise, you can capitalize on its slower leveling later.

    Tip: Increasing Endurance in-game means moving while carrying heavy loads. Initially, it’s better to travel light, so you’ll likely find success in running while your Endurance builds up later.

    Dexterity Skills

    Dexterity Skills require advanced knowledge, and you probably won’t get a vehicle running for some time. However, investing in Stealth can be effective for avoiding detection. Thievery might also save valuable lockpicks.

    Tip: Consider investing in vehicle Skills like Aviation, but only if you are more experienced, as early investments in complex Skills may not yield immediate benefits.

    Intelligence Skills

    Focus on Awareness and Survival. Awareness boosts your chances of finding items while searching, and Survival can reduce crafting costs. If you have leftover points, consider Engineering, which helps in constructing structures for your base.

    By selectively investing in Attributes and Skills, you’ll set your character on a strong path to thrive in the dangerous world of Scum.

  • Completing the Quest: Solving Rare Vehicle Locations in the Precinct

    As a rookie officer, your primary ride around the bustling city of Averno in The Precinct will be a squad car. However, Averno is home to a variety of vehicles beyond those sanctioned by the Averno City Police Department. By utilizing the Commandeer perk, you’ll have the opportunity to drive many different automobiles throughout the city.

    Some vehicles are particularly rare and challenging to locate, as they are hidden away in various streets and alleys. We’ll guide you in finding each one so you can cruise through Averno City with flair.

    To access vehicles other than squad cars, you’ll need the Commandeer skill.

    Finding The Patriot

    The Patriot is likely the first rare car you’ll encounter, since it’s located near the precinct. Just head south to Portalo Hill, then take a left into a parking lot. You’ll find the vehicle under some metal sheets in a shed-like structure attached to a brownstone.

    Finding Midnight Inferno

    To spot this car, head over to the subway station at Slipwater Yard, just south of Smugglers’ Cove. The vehicle is normally hidden in an alley near a timed trial flare. Just jump the fence to discover it buried behind some boxes and metal scraps.

    Finding FrostFire

    Your next target is in the Romana South district of Averno. You’ll find FrostFire, a white and red-striped vehicle, in a similar shed-like covering. Hop in and take it for a spin but don’t forget to grab your partner!

    Finding The Fugitive

    From there, head to Richbury South. In the middle of the buildings next to a dumpster, you can claim this car, which is hidden under a metal awning. Its bright red color makes it hard to overlook!

    Finding Emerald Strike

    Next, make your way over to South Shore on the western side, just south of Springwood. Look for the green vehicle located at the end of the docks, right by the water. Just make sure not to drive it into the water!

    This car is easy to miss, as it’s hidden in the Shermer Court district. Take Electric Avenue, then turn left towards Westview Bay. Go around the back of the salvage shop to uncover the vehicle tucked beneath an awning.

    Finding Extra Woodie

    The Extra Woodie can be found near Carver Port, but not in the main area. Travel west of Warhurst to the docks, then follow the path down to the water. You’ll spot the car tucked under a rickety awning.

    Finding Red 77

    Next, head north to the Dutch Exchange, then proceed west from the Ocean Strip to the corner of the map. The red and white car is located at the very end of Electric Avenue.

    Finding Gran Detroit Turbo

    By the water, there’s another hidden vehicle. Make your way to Little Italy, then follow the slope down to the water. Under a metal awning, behind brick columns, you’ll find the green Gran Detroit Turbo.

    Finding Stampede

    Lastly, past the Bayside Strip and The Colosseum, you can pick up the Stampede. As you approach the subway station, go north into the center of the Sunnyside district.

    After you’ve located all ten vehicles, you’ll unlock the Hidden in the Hood achievement. While you can’t keep these cars at the precinct, you’re free to drive them whenever you’re on duty.

    If any of the cars get damaged or lost, don’t worry! They’ll be restored to perfect condition for your next shift.

    These vehicles often offer better speed and handling, making them great for navigating street challenges. Test them out to discover your favorite, then mark it on your map for quick access during your patrols.

    Additionally, while it’s not categorized as a rare vehicle, you can also take the police chief’s ride for a spin. Simply exit through the back door of the precinct and grab the shiny orange car from the chief’s designated parking spot.

    Rest assured, the police chief won’t mind, even if you end up totaling his car.

  • Locating the Werewolf in Kingdom Come: Deliverance 2

    Locating the Werewolf in Kingdom Come: Deliverance 2

    As you make your way through Kingdom Come: Deliverance 2, you’ll come across a variety of characters, including knights, blacksmiths, armorers, and nobles. While they each have their own stories and backgrounds, they all have one thing in common: they need Henry’s help with different tasks and quests.

    One set of quests involves helping some shepherds, which introduces you to Herdsboy Natan, who is convinced there’s a werewolf stealing his sheep. It’s up to Henry to set the record straight, as werewolves are not real. This leads to the start of the Hunting the Werewolf quest, and this guide will assist you in completing it.

    How to Begin the Hunting the Werewolf Quest

    To kick off the quest, you must finish both The Lost Sheep and Carrot on a Stick quests. After that, you’ll notice a new red activity marked on your map, located just north of Semine.

    Head there to find Herdsboy Natan, who will be sitting on a bench. Talk to him, agree to assist him, and this will launch the Hunting the Werewolf quest.

    Natan is convinced that a werewolf is stealing his sheep, so it’s your job to find out what’s really happening.

    How to Locate the Werewolf

    Head slightly northwest from Natan’s spot, where you’ll see an objective marker. Go to that location, and you’ll spot an arrow etched into a tree. Interact with it to update your objective marker, making it more prominent.

    Next, you need to find the supposed ‘werewolf’. Proceed just north of the objective marker where you’ll discover a camp hidden behind a large rock.

    Inside this camp, you’ll encounter several bandits that you’ll need to confront.

    These bandits are indeed what Natan thought were werewolves. After taking care of them, examine the dead sheep on the rock to proceed with the quest update.

    How to Finish the Hunting the Werewolf Quest

    Once Henry discovers the truth behind the so-called werewolf, it’s time to return to Natan. Tell him what you’ve uncovered, which will wrap up the Hunting the Werewolf quest.

    You’ll be rewarded with some Groschen, along with one Schnapps

    , one Weak Saviour Schnapps

    , two Bandages

    , one Bread

    , two Cooked Onions

    , and one Even Die

    .