الوسم: Gameplay

  • How to Complete the Duchess Challenge in Mina the Hollower

    How to Complete the Duchess Challenge in Mina the Hollower

    Mina the Hollower faces several bosses, but some must be fought as they serve as protectors of the Spark Generators. One of these is The Duchess, a giant stone statue guarding the Queensbury Crypt’s generator. Here’s how to defeat it.

    How to Beat The Duchess

    At first, The Duchess isn’t too hard. It has a wide attack swing that covers a lot of ground, so keep an eye out for the wind-up and quickly move to safety. The boss jumps around a lot, trying to press buttons on the ground that shoot arrows into the arena.

    These arrows don’t hurt The Duchess, but they do break when they hit something. You can use this to your advantage by positioning yourself on her side to block the arrows, turning her into a sort of shield and removing the threat.

    Taking down her health bar is straightforward if you remember these points. Maintain your distance, watch for her attack wind-up, and avoid getting greedy. When her health drops to zero, things get tougher. The Duchess will enter a second phase, which is much more dangerous.

    How to Beat The Duchess (Second Phase)

    After a short pause, The Duchess will remove its head, revealing a mass of tentacles controlling the statue. The head bounces along the floor, pressing buttons that trigger new dangers you can’t easily avoid.

    In this phase, her attacks change. She performs quicker swings, followed by lunges toward you. She also shouts and wiggles her tentacles out of her armor, then slams them into the ground to burst out of the floor toward you three to six times.

    Most of her attacks are horizontal, with only the initial lunge being vertical. This means the safest spots are above and below her. Throughout the fight, arrows will keep spawning unless the head stays stuck in a corner, jumping around.

    To win, stay mobile, constantly burrow to dodge arrows, and use your ranged Side Arms when you can’t approach safely. There’s a broken tombstone in the top left corner outside The Duchess’s room that offers alternative Side Arms options if you don’t have a suitable one.

    Remember these tips: stay on the move, use your environment, and make good use of your ranged attacks. If you’re still struggling, leveling up in other areas or activating assist options can help. Beating The Duchess earns you Bones, a health upgrade, and if you’re escorting The Duke, you can also get the best Trinket in the game by sealing him up.

  • How To Build a Foundation in Paralives: Completing and Solving

    How To Build a Foundation in Paralives: Completing and Solving

    If you’re looking for the perfect home for your Para and can’t find anything in town that suits your taste, it’s time to build your own using the straightforward but detailed build mode in Paralives.

    Building a home can mean different things to different players. Some may be fine with a simple square layout with separate rooms inside, while others want more complex designs with uniquely shaped rooms and a strong foundation. If you prefer the latter, this guide will help you understand how to create a solid foundation for your Para’s house.

    How to Build a Foundation in Paralives

    There isn’t a special tool specifically for foundations in Paralives, but you can easily do it with the Walls tool, making some adjustments as you go. A foundation allows for more dynamic layouts and makes it easier to add features like verandas or patios.

    To start, select Build Mode and then switch to the Wall Placement Mode. Use the wall tool to outline the shape of your foundation; initially, it will appear as a series of straight, standard-length walls. Next, click on a wall and drag the top arrow downward to adjust its height. We suggest lowering the walls to about the third dot, but feel free to customize it to your preference.

    Once you’ve shaped your foundation, you’ll notice it looks like a large space for short characters, but this will change. Use the Move Up One Floor arrow to lift the floor to the top of the walls, creating a proper foundation. Now, you can freely build on top of it, adding patios and outdoor areas for your Paras to enjoy.

    Foundations can be decorated just like walls. Consider adding contrasting brick patterns, plants, shrubs, or outdoor furniture like barbecues and patio chairs for a finished look. Remember, the foundation is considered part of the first floor, so keep that in mind if you decide to make changes later.

  • All Instruments You Can Play in Paralives: Completing and Solving

    All Instruments You Can Play in Paralives: Completing and Solving

    Paralives introduces a new simulation where you can build a different life, complete with various skills and goals to help you find happiness in a small countryside town. No two characters are the same, and a story-driven guide will help you explore all the possibilities at your fingertips.

    Part of this experience involves learning skills that can boost your career or simply expand your hobbies. For example, we’ll explain how the music skill functions and the different instruments you can learn to play at home or out in the community.

    Paralives is currently in Early Access, so some details might change. We will keep updating this guide as needed.

    What Is The Music Skill?

    The music skill is a general skill that affects all individual instrument skills. Improving this skill requires a positive attitude, since your characters only earn skill points when practicing other talents if they are in a good mood.

    You can also increase the music skill passively while sleeping if you have a parkour-making perk that allows for dreaming perks.

    This skill influences how fast your characters get better at playing their instruments, no matter what instrument they are using.

    How To Improve the Guitar Skill

    You can buy a guitar from the build or buy menu and place it in your home. When your characters play it, they stand up and gradually improve their guitar and overall music skills.

    How To Improve the Piano Skill

    If buying a piano isn’t an option, your characters can play the piano located in town, near the library in a gazebo. Playing in public not only boosts the skill, but also gives you a chance to share your music with neighbors.

    How To Improve the Triangle Skill

    You can buy a triangle at a much lower price than other instruments. This simple instrument is a great beginner option for your musical journey and adds some variety to the usual set of instruments in life simulation games.

  • How Endless Mode in Coffee Talk Tokyo is Solving Challenges

    How Endless Mode in Coffee Talk Tokyo is Solving Challenges

    Coffee Talk Tokyo is more like a visual novel than a typical coffee shop simulation game. During the main storyline, you won’t spend much time making drinks. Instead, you’ll mostly observe interesting conversations between the diverse characters who visit your shop.

    If you enjoy making drinks, there’s an Endless Mode available from the main menu. In this mode, there are no storylines or character interactions—just making drinks for an unlimited number of customers. Here’s how it works:

    When you start Endless Mode, you’ll be asked whether you want to select Free Brew or Challenge Mode.

    Free Brew Mode is a sandbox where you can craft any drinks you want. There’s no timer or customer orders, and all ingredients are unlocked from the start. This mode is perfect for experimenting with different ingredient combinations and discovering new drinks. You can also switch characters sitting at the counter by pressing the icon next to your in-game phone.

    Challenge Mode is more demanding. You’ll receive specific orders, and there’s a timer ticking down from 1 minute and 30 seconds. The goal is to prepare the correct drinks before time runs out. Each correct order adds extra seconds back onto the clock. To know which drinks to make, later in the game, you’ll need to use the Brewdog app on your in-game phone, as the customers will only tell you the drink name.

    In Challenge Mode, you’ll see on the screen whether you’ve made the right drink. When a customer’s face appears on the screen against a green background, it means you got the order right. If they look shocked and the background turns red, you missed it. You can keep track of your correct orders by the number of smiles in the top right corner.

    The drinks you need to make are random. At first, customers will tell you the ingredients they want, and you can add them directly. Later, they will only provide the drink’s name, requiring you to reference the Brewdog app to figure out the recipe.

    The main aim of Challenge Mode is to get as many correct orders as possible before the timer runs out. There’s no way to truly win or lose; it’s just about improving your score. Achievements are available for reaching milestones, such as getting 10, 25, or 50 drinks right in a session.

  • How To Complete All Shy Guy Discoveries in Yoshi and the Mysterious Book

    How To Complete All Shy Guy Discoveries in Yoshi and the Mysterious Book

    In Yoshi and the Mysterious Book, most creatures you encounter are completely new and add to the game’s unique feel. However, there are a few familiar characters mixed in.

    Most creatures you meet are simple and have limited behaviors, but the Shy Guys stand out because they are intelligent and can act independently. This makes exploring their discoveries quite interesting.

    Where Is Shy Guy Initially Met?

    You first meet Shy Guys in the Settled Valley Chapter. They are one of the initial creatures you encounter there, and this level shows most of their discoveries.
    Because of how they behave, you won’t often meet Shy Guys in later levels, as they tend to be tied to specific habitats within each level.

    Every Shy Guy Discovery

    Most discoveries related to Shy Guys are found in the first level where you see them. Here are all the discoveries you can make:

    Discovery How To Find
    Masks Aren’t Easily Munched Try to eat a Shy Guy.
    Caught One Shy Guy Pick up a Shy Guy running away in their initial level.
    Shy Guy Hidden In The Flowers Find the hidden Shy Guy in the flowers during the first level.
    Played Catch! While holding a Shy Guy, throw them to another Shy Guy to play catch.
    Caught Many Fellows Catch at least four Shy Guys in their first level.
    The Shy Guy Stores Food Here In the first level, give a food item (like an apple or spicy pepper) to a Shy Guy and follow them back to their base.
    Found A Hidden Creature There are four hidden creatures in the initial Shy Guys level; finding any of them unlocks this discovery.
    Found A Smiley Flower After returning the Shy Guys to the square, follow the one looking for a Smiley Flower to find and give it to them.
    The Secret Abode Of The Shy Guy! Find the secret area by crouching and walking through a small opening at the bottom of the level’s right side.
    Found All Hidden Creatures! Locate the Crayzee Dayzee, Peckadee, Plumbrella, and Snurfboard by following Shy Guys’ whims — not necessary to return them, just find them.
    Accommodated The Shy Guy’s Request After they return to the square, fulfill their requests, indicated by symbols above their heads.
    Shy Guy Hidden In The Mud Pound the ground in their house to reveal a hidden Shy Guy.
    Caught Every Shy Guy! Find all Shy Guys in the level to complete it.
    Found All Tokens! Discover all hidden Tokens, often concealed inside trees or under tables in houses. Crouch to access hidden spots.
    Skilled At Playing Music Too! Find the instrument in the level and give it to a Shy Guy for them to start playing music.
    They Collect Bunchabee Hives too! Throw a Shy Guy at a Bunchabee Hive to have them pick it up.
    Grabbed The Pitchfork! On the main house, find the pitchfork, then throw a Shy Guy at it.
    Piked With Pitchfork! Hit a Shy Guy holding a pitchfork into an apple to poke them.

    Once you’ve completed all of these, you’ll have uncovered all the Shy Guy discoveries available in the game!

  • How to Upgrade Your Air Tank in Subnautica 2 by Completing and Solving

    How to Upgrade Your Air Tank in Subnautica 2 by Completing and Solving

    Even if you didn’t know before starting Subnautica 2, it quickly becomes clear that most of your game time will be spent underwater. Since you’re controlling a human character, your oxygen supply is limited until you find ways to extend it.

    At first, your oxygen will seem pretty small because the standard air tank only gives you about 75 seconds before you start to run out of air. To keep from losing your breath, you’ll want to find a way to improve your oxygen capacity. This means exploring away from your Lifepod to discover the recipe for a High Capacity Air Tank, which is fairly easy to find if you’re paying attention.

    Subnautica 2 is still in Early Access, so some details might change in the final version.

    Where to Find the High Capacity Air Tank Recipe

    Since the game encourages a lot of exploration, its developers have placed the recipe for the high-capacity tank in three different spots. Here’s what you need to know about each location:

    Location Picture How to Get There Description
    1 1,300 meters east at 120 meters deep Near a research facility, where you also find a main story black box. The recipe is sitting on a table outside with a light beside it.
    2 Image2 2,170 meters east at 326 meters deep Inside an Alterra wreck. Enter through the identified entrance, then go up through the vent and take the right path to find the recipe.
    3 Image3 Same wreck, left room after entry Follow the sound in the room on the left from the same wreck entrance to find this recipe.

    You only need to interact with one of these recipe cards to unlock the High Capacity Air Tank.

    How to Make the High Capacity Air Tank

    Once you’ve found the recipe, you can craft the tank at your base. To do this, you’ll need a Fabricator, which you can build after placing a Processor in your base. The ingredients are:

    • One Standard Air Tank (which you already have)
    • One Plasteel Ingot

    To craft the ingot, place Titanium and Lithium in the Processor. Lithium can be a bit tricky to find, but it’s worth the effort. After crafting the ingot, make the tank, which will automatically equip on your character and extend your underwater breathing time to about 120 seconds.

  • How to Complete a Pink Paws Bank Heist in NTE: Solving Strategies

    How to Complete a Pink Paws Bank Heist in NTE: Solving Strategies

    If you’ve encountered Chiz at the Pink Paws bank in Neverness to Everness, you’ve probably noticed the numerous heists inside Hethereau’s main bank! If you want to get involved, there are many ways to participate.

    The Pink Paws bank heists in NTE can be a bit confusing at first. They involve mysterious portals scattered throughout the bank and challenging bosses waiting to fight. But the valuable Fons you earn along the way make the risks worthwhile.

    How to Complete a Pink Paws Heist

    When you arrive at the Pink Paws bank, go inside and speak to Chiz at the counter to start. She’ll ask you what you want to do, and you can choose from several options. To begin a heist, simply tell her “I’m In.”

    Chiz will give a quick overview of the heist before you wait in a lobby area. Here, you can invite friends to join your crew in multiplayer mode if you prefer teamwork. When the countdown ends, the heist officially starts.

    During a bank heist, your goal is to progress through five levels, exploring behind the scenes while avoiding enemies and mini-bosses. As you go, collect loot like gold bars and stacks of cash from almost any surface—these will earn you Fons based on how much treasure you grab.

    You’ll also find other important items hidden in desks, cabinets, and on tables, such as:

    • Keycards, which unlock vaults on the lowest floor.
    • Bank documents that may reveal secrets or clues.
    • Pink Paws shop currency—small pink dots tracked alongside your current Fons total. You can exchange these with Chiz for various goods after finishing the heist.

    The bank layout features portals connecting different areas, warping you instantly. Once familiar with these routes, you can run the same paths repeatedly to farm loot efficiently.

    There are five levels to clear in the bank, each with a strict time limit. Remember to use the Rerorero Telephone Booths to exit before time runs out; if you’re still inside when the timer hits zero, you’ll be forced out after 11 minutes without your loot.

    Tips for Pulling Off a Pink Paws Heist

    While practicing, consider some tips to improve your success rate:

    • Set a clear goal for each run—whether it’s maximizing Fons, fighting bosses, or collecting specific loot. Decide beforehand to stay focused.
    • If earning cash is your priority, skip the first area and head straight for the teleporters on the lower floors, where most valuable loot is.
    • Fighting enemies with a gold light will drop better loot, so target those to farm Fons faster. Avoid unnecessary fights with lower-value enemies.
    • Backtracking can cost precious time. Try to minimize wandering back over areas you’ve already cleared, especially as the timer counts down.
    • Always know where phone booths are. Since they’re your exit points from the bank, having a shortcut nearby is crucial if you’re running low on time. Leaving early is better than being forced out with nothing.

    Opening Safes During Heists

    You can open safes if you want to grind for Fons, but this takes time—especially large safes. Many players believe it’s better to skip safes unless they’re part of your strategy, as it saves seconds that could be used for exploring more of the bank.

    Time Management and Exits

    Completing a heist quickly involves limiting unnecessary backtracking—chasing after missed loot can eat into your time. Prioritize your main goal, whether it’s loot, cash, or enemies. Keep track of where the phone booths are, as their locations can be unpredictable, and they start closing as the timer nears zero. Be ready to sprint out when time’s almost up since the lower floors tend to close first.

    To maximize your loot, consider saving your keycards for a single run rather than collecting them all at once. Save your eight keycards to access the basement vault in one big rush when you’re ready, rather than wasting time trying to get them all in separate runs.

    Achieving the highest Fons total in Pink Paws bank heists is about efficiency—plan your route, set clear goals, and know when to leave.

  • Where to Find All Treasure Cars While Completing Forza Horizon 6

    Where to Find All Treasure Cars While Completing Forza Horizon 6

    Treasure Cars in Forza Horizon 6 turn the entire map into one big scavenger hunt. To find these hidden vehicles, you’ll be climbing mountains, checking random parking lots, and searching suspicious barns that might hide something valuable. The coolest part is, these cars are legendary classics that are definitely worth adding to your collection.

    The challenge is that the game doesn’t give away their locations easily. Some are near landmarks, while others are hiding in spots you might drive past without noticing. If your car collection feels incomplete, this guide provides all the Treasure Car locations you need to find.

    Where to Find All Treasure Cars

    As you get close to a Treasure Car, the game will give you a clue, which you can also view anytime in the Treasure Car menu from the pause screen. When you’re within reach, you’ll see a prompt to claim the car, which triggers a brief cutscene. After that, you can drive it immediately or send it to your garage for later.

    Car Photo Location
    1991 Nissan Figaro Found on the southern side of Tokyo’s urban area, just north of the coastline. It’s parked in a car lot near Rainbow Bridge.
    1969 Dodge Charger R/T Charger Behind the golf course clubhouse in Minamino, in the middle-east part of the map, north of Tokyo.
    1985 Mazda RX-7 GSL-SE RX-7 In the Shinamnoyama area, outside a convenience store, north-west of Mazda GSL-SE treasure.
    1987 Porsche 959 Porsche 959 In the western middle section, north of Tokyo’s center, near a giant red radio tower in Ohtani.
    2005 Ford Gt Ford Gt On the southern edge of the map below Tokyo, along a coastal trail facing the water.
    1981 BMW M1 BMW M1 At the northernmost part of the map, near a building along the Tateyama Kurobe Alpine Route in Sotoyama.
    1995 Mitsubishi Lancer Evolution 3 GSR Evo 3 GSR East of the flower fields, underneath a railway bridge in Hokubu, near the top of the map.
    1974 Lancia Stratos HF Stradale Lancia In the northern part of the map, in the snowy Sotoyama region, near a building along the Tateyama Kurobe Alpine Route.
    2005 Nissan Safari Turbo Safari Turbo On the southern coast, facing the water, just below Tokyo along a coastal trail.

    Many treasure cars are tucked away in unique locations, like parking lots, near landmarks, or remote mountain spots. Once you’re close enough, the game will highlight where you need to go. You can choose to drive away immediately after collecting them or keep them stored for later use.

  • How to Complete the Wakemaker in Subnautica 2

    How to Complete the Wakemaker in Subnautica 2

    The Wakemaker is an easy-to-find early game tool in Subnautica 2, mainly useful for exploration. It features built-in flashlights and provides a small speed boost to help you navigate Proteus’ oceans more smoothly. All three fragments needed to craft this device are located near your lifepod, making it accessible without requiring advanced tools or venturing into dangerous areas early on. However, you’ll need some silver to build it, so check out guides on where to find silver if you’re having trouble—it’s a common resource in the game.

    ### Where To Find All Three Wakemaker Fragments

    You can gather all three fragments within the first 10 minutes of starting a new game.

    #### First Wakemaker Fragment
    Start by facing approximately 15 degrees north/northeast from your lifepod. Follow the wire that runs along the seafloor. Head down into the cave just to the right of a wrecked structure, following the nearby jet stream to reach the caves below. Inside, locate a research station where the first fragment is stored inside a large container. Swim up to it and scan to collect the first part. Afterward, exit through the north cave entrance and proceed.

    #### Second Wakemaker Fragment
    Next, go to the large blooming plant that allows you to eat local flora and fauna—this is where you’ll find the second fragment. Just to the right of this station, you’ll see another research platform. Inside a box on the platform, you’ll find the second fragment.

    #### Third Wakemaker Fragment
    For the third fragment, return to the blooming plant and face roughly northwest—about 240 degrees—toward a large coral structure. Beneath this coral, the caves are rich with early game silver. Once near the structure, do a 360 spin and look into the cave entrance opposite the coral. Inside, behind desks and tables, there’s another box containing the third fragment.

    ### How To Craft A Wakemaker
    To craft a Wakemaker, you need to build a base with a functioning Fabricator. Once established, gather the following resources: grease, silver, a wiring kit, and a basic battery. Using the Fabricator, combine these materials to create the device.

  • How to Complete the Dungeon in HoMM: Olden Era and Solve Its Secrets

    How to Complete the Dungeon in HoMM: Olden Era and Solve Its Secrets

    The Dungeon is one of the strongest factions in Heroes of Might and Magic: Olden Era. Led by the Triumvirate of Alvar—an underground alliance of dark elves, minotaurs, medusae, and dragons—the faction is known for its tactical flexibility. Every unit can switch between two attack types, making the Dungeon more adaptable in battle than any other town.

    Because of this, the faction provides steady power throughout the game. Early on, it features a good ranged core, like Onyx Dancers, for efficient damage. In the middle game, it introduces strong frontline units such as Minotaurs and secondary ranged options like Medusae. Later in the game, Black Dragons become the ultimate finishing units, a strength that many other factions can’t match. This playstyle is ideal for players who want options during fights and a clear power progression to aim for.

    Overall Strategy Tips

    Dungeon players should focus on controlling the map with aggressive tactics. The early game should establish a ranged damage core capable of clearing easier enemies fast—Onyx Dancers are especially effective. Moving into mid-game, build up frontline depth with Minotaurs and unlock additional ranged units like Medusae, as buildings come online. In late game, aim to get Black Dragons, which serve as the main endgame threat. Every decision about building, resources, and battles should align with your current stage in this plan.

    Resources are key, particularly Ore and Gems. Ore is essential early because it unlocks some mid-tier buildings and is the first resource to address. Gems become critical later for high-tier structures and the Black Dragon dwelling. Prioritize claiming Ore outposts first; then switch focus to Gems once the main mid-game buildings are secured.

    On maps with poor Gem distribution, the timing of the Black Dragon units can slow down, so plan accordingly rather than ignoring resource scarcity. Morale penalties can negatively affect Dungeon armies, so keep your units on your main hero and avoid adding neutral creatures unless necessary. The early army is potent but fragile; avoid battles that will drain key stacks before reinforcements arrive, as recovery is slow and missing stacks will hinder map control.

    First Week Strategy

    Dungeon has low Gold needs for Week 1 buildings but requires several rare resources early on. The best initial build is the Amphitheater, the newly unlocked Onyx Dancer dwelling, which produces units weekly from the start.

    On Day 1, build the Amphitheater and recruit all available units. On Day 2, upgrade the Byzantine Palace to Tier 2 to boost Gold and Law Points. Day 3’s upgrade to Tier 3 is expensive but crucial for long-term income growth. By Day 4, construct the Labyrinth to unlock your main frontline units. The Day 5 build depends on your resources; options include the Bank if you have stable Gold, the Marketplace if Crystals or Gems are short, or the Mage Guild to secure necessary spells.

    Your goal going into Week 2 is to have the Byzantine Palace fully upgraded, all core dwellings active, and enough rare resources saved to advance your mid-game development—especially upgrading the Amphitheater to boost ranged units like the Onyx Dancers to their full potential.

    Army Composition Tips

    Dungeon’s roster covers every combat role: ranged damage, melee frontline, control, and late-game finishing units. The dual-attack system means most stacks can switch attack types, rewarding players who adapt tactics during battles rather than sticking with a single approach.

    Early on, prioritize units like Onyx or Aureate Dancers for ranged damage, as they’re cost-effective and initiate combat well. Minotaurs are vital for frontline defense, absorbing retaliation and protecting ranged units from damage. Maintain enough Minotaurs to hold position for the mid-game.

    Maintain secondary stacks like Toxic Troglodytes for their long-range attack, which keeps them alive longer. The melee Troglodyte upgrade isn’t recommended since they compete with Minotaurs in space and lack durability. The Infiltrators are fragile; use them sparingly for minor tasks rather than core combat.

    Medusae enter the mix mid-game, providing ranged control and complementing your core units without replacing early investments. Black Dragons are the late-game reward—powerful and expensive, but capable of turning the tide of battles. Securing Mercury outposts during mid-game speeds up their availability.

    Single Hero Tips

    Dungeon is ideal for a single hero setup. The core ranged units can clear many encounters on their own, and the dual attack types let your hero adapt tactics in difficult fights. Carefully route resources; without a secondary hero, mining and neutral creature control depend on your hero’s movement. Missing key resource nodes early delays your mid-game development. In the first two weeks, avoid taking on fights too far from your town, as losing key stacks leaves no recovery option.

    If you choose a hero like Motley, use her Twilight spell proactively to neutralize dangerous enemy ranged threats at the start—keeping fights manageable.

    Spells And Magic Priority

    Dungeon supports both Warlock and Warlord primary skills. The choice depends on your hero and map conditions.

    For Warlocks, focus on Nightshade Magic. It offers powerful disruption and debuffs, especially with heroes like Lodos who lock opponents out of Nightshade spells. Establish the Magic Observatory early to track available spells, which is crucial for maximizing your spell power.

    For Warlord-based heroes like Stinger, prioritize combat skills and army-efficient passives over spellcasting. Building a Mage Guild is worthwhile for utility spells—movement, scouting, defense—but avoid investing heavily in magic unless it complements your combat focus.

    Remember, resources like Alchemical Dust for spell upgrades are limited. Spend them on spells you are actively casting, and prioritize Nightshade spells on Warlock heroes once resources allow.

  • How to Obtain the Habitat Builder in Subnautica 2: Solving & Completing

    How to Obtain the Habitat Builder in Subnautica 2: Solving & Completing

    Living underwater in Subnautica 2 isn’t very fun unless you have a base of your own. To do that, you need to find fragments for the Habitat Builder. This tool is essential for starting to build your dream underwater base, with tunnels, hatches, and grow beds.

    In Subnautica 2, you get tools by finding their fragments scattered around the environment and scanning them. Doing this unlocks the crafting recipe at your Fabricator, allowing you to build the tools. Below is a list of all the Habitat Builder fragments we’ve located so far, including the two easiest to find.

    All Habitat Builder Fragment Locations

    Welcome Center

    This is the easiest fragment to find, as it’s located right next to the entrance of the Welcome Center—your first large landmark south of your lifepod. Inside this area, you’ll also unlock your first passive skills, like a dash move and a way to preserve oxygen while standing still.

    Underneath the Welcome Center

    Another Habitat Builder fragment can be found beneath the Welcome Center. You’ll find it in the room with the main terminal, just drop where the oxygen suit is, and you’ll see it stored inside a small container.

    How to Craft a Habitat Builder

    To craft a Habitat Builder, you need to use your Fabricator at the lifepod. The materials required are quartz, copper, and a basic battery. Quartz is located inside large coral domes, while copper can be found in caves and under rocky openings.

    You can also find a basic battery at some research stations scattered around or craft one yourself using acid. Once you craft the Habitat Builder, you’ll unlock blueprints for simple structures like a corridor and hatch. Use these blueprints to establish your first base on Proteus and install a new Fabricator for more advanced crafting options.

  • How to Get a Kuku Bird Mount in Crimson Desert: Completing & Solving

    How to Get a Kuku Bird Mount in Crimson Desert: Completing & Solving

    Crimson Desert’s latest update brings a bunch of new features and fixes. There’s a new material extraction option at the Smithys and a claw machine you can try out. Plus, several new mounts are now available for players to ride across the game world.

    One of the most interesting and adorable mounts is the Kuku Bird. Similar to the Chocobo from Final Fantasy, it’s a big bird you can hatch and ride. Here’s what you need to know about how to get your own Kuku Bird and where to find its egg.

    Kuku Bird Egg Location

    Your first step is to find the egg. Head to the Bloodsteel Camp in the southern part of Demeniss. If you haven’t cleared this camp yet, you’ll need to fight off all the bandits occupying it. There are quite a few enemies here, so be prepared for a tough fight.

    These enemies tend to use bows, so expect lots of ranged attacks. It’s helpful to use explosive arrows if you have them—these can take out their towers and other structures easily. Inside the camp, you’ll find the bandit boss, Bradie Gu, who wields a large saw as a weapon. The fight is straightforward since his attacks are mostly slow to wind up, making them easy to dodge if you pay attention.

    Once you’ve defeated enough enemies to clear the camp, the top left corner will show a percentage bar. When this drops to zero, the camp is safe to explore. Go back to where you fought the boss and look at the right side of the makeshift throne. Just below the tower’s roof, you’ll notice part of the tower wall acting as a hidden door. Climb onto the tower, hold the Left Trigger to embed yourself into the wall, and use a Force Palm strike. This action will spin the wall open, revealing a secret room inside the tower. Here, you’ll find the Kuku Bird Egg and a book with information about different Kuku Birds.

    (Insert image of the camp and secret door here.)

    How to Hatch the Kuku Bird Egg

    Once you have the egg, hatching it is simple. Travel to the northern part of Demeniss, south of the Grey Rock Quarry. Climb a small mountain there until you reach a forest with a large circle of boulders. In the middle, you’ll see an empty Kuku Bird’s nest.

    Hold the Left Trigger to aim the egg and set it down in the nest. Wait about an in-game hour. When the egg turns a bright orange glow, approach it and select the “Hatch” option. This will spawn your new mount—the Leaping Kuku Bird—which will appear in your inventory as a special mount. You can summon and ride it anytime to help you explore the world.

    Kuku Bird Saddle Location

    If you want your Kuku Bird to look its best, you’ll need a saddle. You can buy a Kuku Bird Saddle for 28 Silver at the Saddlery located in Calphade, southwest of Pailune, just below the Calphade Training Field. Find the large stable outside and speak to the Saddlery merchant.

    After purchasing the saddle, go to your Special Mounts tab in the inventory. Hover over the Egg Helm and replace it with the saddle you bought. This change will remove the egg from the bird’s head and give it a proper saddle, making it look ready for riding at all times.

  • How To Farm Gold in Spell Brigade by Completing and Solving

    How To Farm Gold in Spell Brigade by Completing and Solving

    Gold plays a vital role in The Spell Brigade since it’s used to unlock wizards and enchantments. Unfortunately, the game doesn’t give out large amounts of gold freely. You earn some by completing missions and trying new ones, but the payouts are usually modest. The game’s economy appears to be quite tough, making it harder to accumulate gold quickly.

    However, there is a way to increase your gold intake and start building your reserve faster. It won’t make you rich overnight, but it will definitely help speed up the process. Here’s what you need to do:

    How to Farm Gold

    First, be prepared to do some grinding before you can farm gold effectively. There’s no quick way to earn lots of gold at the start. You need enough gold to unlock the third column in the Enchantments menu. To do this, you need to invest gold into the first two columns. Don’t worry about which enchantments you choose—since you can freely refund your gold later, it’s okay to test different options.

    Tip: When you refund gold, you won’t lose the columns you’ve unlocked, so feel free to experiment.

    Once you unlock the third column, focus on adding gold to the Bounty enchantment. You can always refund your gold afterward if you prefer. To do this efficiently, use your gold to master the Bounty enchantment quickly. This enchantment increases the amount of gold you earn from missions. At the highest level, it even doubles the gold you get for completing objectives, making it much faster to farm gold overall.


    General Tips for Earning Gold

    You naturally accumulate gold by playing missions. Even if you fail a mission, you still receive some gold. However, you earn more when you successfully complete objectives and defeat enemies. Increasing your kills and objectives seems to boost your earnings.

    Sometimes, the game assigns a special contract to one of your wizards, which enhances the gold you earn from the next mission. Be sure to check the Wizards tab before starting a mission to see if any wizard has this contract. The info will be displayed in the bottom left corner of the screen, helping you plan accordingly and maximize your earnings.

  • How To Complete the Wrecklandia Level in Tides Of Tomorrow Using Solving

    How To Complete the Wrecklandia Level in Tides Of Tomorrow Using Solving

    After finishing Kelpie’s Playground in Tides of Tomorrow, you gain access to Wrecklandia. This area is controlled by Obin, who isn’t exactly trustworthy, so don’t expect it to be a friendly place. Here, Mermaids are brought to be killed and sold as food. Since Eyla’s Mermaid friend, Kelpie, has been taken there, it’s a serious concern.

    Your goal is to save Kelpie. However, because this game has two possible versions, there’s a different focus for each one. One version has you trying to rescue Kelpie, and the other has you figuring out what happened to her. This guide covers both paths.


    How to Enter Wrecklandia

    As you approach the gate, a guard blocks your way. To get inside, you must win a game of “Paper, Scissors, Stone” against him. The game works like Rock, Paper, Scissors, but you can see what the guard is about to play. Use your vision to guess his move and pick the opposite to win. Here’s what to do:

    • If he chooses Rock—use Paper
    • If he chooses Paper—use Scissors
    • If he chooses Scissors—use Rock

    Win the game to gain entry to Wrecklandia.


    Find Obin or Eyla

    Once inside, depending on your game scenario, you will meet either Obin or Eyla on the right side of the platform outside the Markets. You’ll talk to them as you enter the Fish Market. The conversation varies based on your path, but the core interaction is similar.


    How to Get Inside the Slaughterhouse

    After entering the Fish Market, you’ll be told to get into the Slaughterhouse. If you’re with Eyla, she will lead you to the door. If you’re with Obin, you can find the door yourself—it’s on the opposite wall from the entrance, but it will be locked. You need to find a key for it.


    Finding the Key

    The key is held by Ben, who is inside the Fish Market, on the wall opposite the Slaughterhouse door. You can spot him using your vision, as he will have spoken to the other Tidewalker. When you ask about the key, Ben will tell you that you need a password. If you’re with Obin, just ask him for it. If not, use your vision to hear the last password Obin gave to the previous Tidewalker.

    Tell Ben the password to get the key. Once you have it, you can open the door and continue.


    Sneaking Through the Slaughterhouse

    Even if you work for Obin, sneaking through is necessary. Enter the Slaughterhouse and approach the green dumpster. If Eyla is with you, talk to her. If she’s missing, use your vision to see what she’s saying.

    You need to drop a fish from the ceiling. To do this, head to the right, moving between two conveyor belts. There’s a guard watching, but his view is periodically blocked by passing boxes, which you can hide behind to sneak past. Use one of the boxes as cover or crouch between two to stay hidden.

    Next, go to the ladder by crawling under the conveyor belt. Climb up to reach another conveyor belt. From there, jump onto the boxes and ride them until you see an opening on the left side of the catwalk. Jump over to it, walking across the unstable platform. Use your vision to follow the path the other Tidewalker took to avoid falling.

    Once on the main catwalk at the top, cross the shaky platform by following the footsteps of the other Tidewalker, using your vision to guide you safely across.

    Proceed to sabotage the machine with the yellow cable at the far end. Cutting the cable causes fish to drop, creating a diversion. After that, climb down and leave through the nearest door.


    The Mereid Pen

    The next room is the Mereid Pen. If working with Obin, your main focus is using your vision to see what happened to Eyla and the other Tidewalker. After inspecting, you’ll leave through a door in the other section of the pen to find Eyla being grabbed by a guard.

    If you’re playing the other way, you’ll talk to Eyla and watch Kelpie get seized. Run into the other part of the room with Eyla, then go to the yellow button located on the far right. After some time, she will move to the closer button, and you can inspect your own.

    Surrender or Free Kelpie

    When you press the button, a guard will threaten Eyla, warning her that she will be thrown into the water if you don’t step back. Eyla wants you to ignore him and free Kelpie instead. You’re given two choices:

    • Surrender: Kelpie is sacrificed, and Eyla stays safe. You both leave, but Kelpie remains underwater later in the story, and Eyla is upset.
    • Free Kelpie: Kelpie escapes, but Eyla is pushed into the water. You jump in after her, saving her but worsening her Plastemia.

    Afterward, you’ll have a brief chat with Eyla before heading back to your boat to finish the level.


    Conversation with Obin

    If you chose to work with Obin, there’s a final scene where he questions Eyla about Kelpie’s release. You can tell him what you know and then choose one of two options:

    • She’s Guilty: You accuse Eyla of releasing Kelpie. Obin rewards you with some Ozen. Eyla is upset and thrown into the water, worsening her condition. You leave the area afterward.
    • She’s Innocent: You defend Eyla. Obin pushes you into the water, then you have a brief discussion with Eyla before heading to your boat and departing.

    This covers all the main steps of entering Wrecklandia, sneaking through the Slaughterhouse, managing Kelpie’s fate, and concluding the story based on your choices.

  • Beginner Tips for Completing Kiln and Solving Its Challenges

    Beginner Tips for Completing Kiln and Solving Its Challenges

    In Kiln, you and your team of spirits need to make pots to carry water. Your goal is to find and put out the opponent’s Kiln before they do the same to yours. Using a mix of defense, attacking, and smashing pots strategically will help you win.

    There are different types of pots to choose from, including plates, vases, and cups. Your play style and strategy will determine which type is best for you. Here’s what beginners should know to get started with Kiln.

    Side Routes and Shortcuts

    Each map has a unique layout with platforms, hidden gaps for small pots to slip through, side paths, and booster ramps. Before each game, the game shows you key spots, like where water appears and some moving platforms. Keep these areas in mind, as they can give you an advantage.

    As you play more, you’ll learn each map and which pot size and type work best. Some maps are better for small pots to sneak past enemies, while others favor a defensive approach. Experiment with different tactics for each map to find what suits you.

    Size Matters

    Choose your pots carefully, not just for looks. The size and health of your pot are important for your strategy. For example, if your team needs a defender, a pot with high health points (HP) is useful, even if it’s small. If you’re focusing on attacking, a pot with a bigger water capacity allows you to splash more water onto the opponent’s Kiln.

    Small pots are quick and nimble, making it easy to dodge attacks and reach the Kiln faster. Larger pots can do more damage and withstand more hits, so pick what fits your role on the team.

    Custom Crockery

    Kiln offers lots of ways to customize your pots. You can add glazes, stickers, toppers, spouts, and handles to make your pot stand out. As you level up, more customization options unlock, giving your pots a unique look.

    Visit Slip the Dog at the Kiln Shop. Use the chips you earn from matches to buy new decorations. These choices are purely for style—they won’t affect how fast or effective your pots are in gameplay. However, some players find that smaller, black pots tend to slip past opponents more easily.

    Protect Your Kiln

    While it’s exciting to focus on dousing the enemy’s Kiln, don’t forget about your own. Keep an eye on where your team is. If most are attacking, consider playing more defensively to protect your Kiln.

    A good strategy is to have a pot with high HP, like a plate, to stand guard. Small or medium sized plates can deal damage and have enough durability to stay in the fight. Fast, small pots can also be helpful—they can quickly slip in and out, avoiding attacks and making quick hits.

    Every Drop Counts

    Filling your pot completely and hitting the opponent with a Super Splash is ideal, but that’s not always possible. You might need to roll away quickly, losing some water, or get smashed and spill. Still, releasing whatever water you have onto their Kiln can make a difference. Even a small splash might turn the tide and help you win.

    Peruse Player Pots

    In the lobby, before a match begins, you’ll see pots placed on plinths. These are made by players or placed by Celadon. Look at their designs for inspiration, and try out any pot you like. You can also add them to your collection or test new sizes and shapes at the pottery wheels nearby.

    Wander the Wedge

    The Wedge isn’t just a waiting area; it’s a hub. You can meet Slip the Dog and browse his store, check out other players’ pots or watch pottery being made. You can even craft your own at the wheels or try out your creations in the practice arena near Celadon and Slip. There are also fun activities like splashing shapes with yellow sponge tiles or smashing Potty for bonus XP. It’s a lively place to hang out and maybe find allies for your matches.

    Switch It Up

    Sometimes during a game, you might realize your current pot isn’t suitable for the situation. You can quickly craft a new one before respawning if you get smashed.

    Use the pottery wheel to create a spare pot suited to your immediate needs. Nothing fancy is required; just make a simple pot to adapt to changing circumstances on the fly. This quick thinking can help you stay competitive in the game.

  • Completing All Side Jobs in Mouse: P.I. for Hire

    Completing All Side Jobs in Mouse: P.I. for Hire

    In addition to the main cases Jack Pepper is handling in Mouse: P.I. For Hire, there are fourteen side jobs you can take on for extra rewards. Make sure to talk to everyone around town, especially between missions, to find these opportunities.

    Anyone with a side job will have an icon above their head indicating they want to talk. Be sure to speak with each person multiple times, as some may have more than one side job active at the same time. Two side quests need to be started mid-mission, and they are easy to spot, so don’t overlook them.

    Show Some Culture, Jack

    Your first side job begins when you chat with Tammy, who hangs out on the main street across from the bar. She tasks you with taking a photo of the Opera House because she has never seen it herself.

    While progressing through this mission, the game will prompt you to capture the photo at the right moment, making it straightforward. The crucial shot is just as the Opera House is burning, near the end of the main mission, when you are climbing across balcony seating on fire. As you do, Jack comments on snapping a pic of the burning stage and audience below. After capturing the photo, complete the main mission and return to the P.I. Office to give Tammy her photo for 100 coins.

    Blueprints Please

    Tammy also assigns you a second task in this mission: retrieve blueprints for her. Unlike the first job, you’ll need to explore off the main path to find these blueprints. Near the end of the mission, you’ll discover a typewriter between a ladder on the right and a locked door on the left.

    To complete this side job, go through the locked door, but be aware you’ll only get one chance to open it before it locks you out. It’s highly recommended to save before attempting. Inside, you’ll find a fan activated by pulling a switch, which you can use the Tail-a-chopper to glide up into the platform with burning barrels. The blueprints are inside a suspended train car, accessible by jumping onto it, and there is a nearby wall you can blow up for an additional figurine. When you have the blueprints, finish the level and speak with Tammy again at her new weapon upgrade workshop.

    The Things We Keep

    After completing the Cheesball Sub main mission and returning to the office, Wanda, the reporter at the Little and Big Bar, offers a new side job. She asks you to find clues about her missing friend during your upcoming main mission.

    While exploring, find the first box of the “thingies” in the abandoned mansion within the mines. It’s located near a crate under a path visible from the edge. After collecting it, jump into the hole in the center of the room to progress.

    The second box is inside the mines, in a room with a dining table, fireplace, and a wall to break. Before heading through the destroyed wall, look to the left in the hall to find a small envelope on the floor near a cart. After collecting it, finish the main mission and return to the office to speak with Wanda for your reward.

    The third box is on top of a sunken boat in the wetlands after defeating the cultist boss. It’s beside the water, accessible once you defeat the enemies and reach a small square area with a giant painted heart and dagger on the wall. Use the grappling hook to reach the platform nearby and jump onto the boat. Return the box to Wanda when back in the office.

    Imported Goods

    Once you have two main missions—the Opera Ruins and Wallop Bay—you’ll receive a side job from Stilton, who asks for a rare item from the Wallop Bay Customs office. The area appears later in the mission; you’ll recognize it when Jack mentions customs.

    Head to the office courtyard, marked by a water tower, and defeat the enemies there. Proceed to the eastern corner and lockpick the crates in front of the door. Inside, activate the switch to start a fan over water. Use the Tail-a-chopper to glide up the fan’s windstream to reach a platform with burning barrels. The blueprints are inside a suspended train car nearby. You can also blow up a wall for a figurine collectible. Once you have the blueprints, return to Stilton in the office to complete the job.

    They Call It “Azurro Burgerro”

    After delivering the Wallop Bay blueprints, talk to John Brown again for another side job—this one at the bar. He wants you to cook a special burger, which requires finding a ‘hole in the wall’ with a plank sticking out in the Opera Ruins, which you can see when looking up. The spots is at the very top of the main chamber, on the western wall.

    Use the grappling hook in the room to reach the platform near the hole, then jump across. In the room, you’ll find a set of skeletons on fire and a hole in the ground leading to stairs. Head down the stairs and cook the burger at the prompt, holding the button long enough to burn it. Once burnt, take it back to John for your reward.

    Fishy Business

    Following the Opera Ruins side quest, talk to John again to get a Wallop Bay task. Travel there and find canned herring—after defeating the mini-boss that destroys a three-story building with the Loose Cannon weapon, head to an area with a pharmacy and other buildings.

    Find a marked area with a giant white heart and a dagger spray-painted on the wall. Look up and spot a hole in the wall with a plank. Reach the area by using the grappling hook or defeating enemies to access the buildings. The herring is in a small square between buildings, atop a sunken boat after defeating the cultist boss. After collecting it, return to John with the herring.

    Imported Goods (continued)

    Once you deliver the herring, John gives you another task: find a letter in a courtyard with a water tower, which involves defeating enemies and lockpicking a door to reach a room with collectibles. After securing the letter, return to Wanda in her office to complete her quest.

    Perfect Bog Fondue

    John also asks you to help him find a fondue recipe. Progress through the mines to meet the Old Cheeslegger, who offers to help if you gather three ‘thingies’ for him.

    The first is located after re-entering the mines: see a crate near a path at the edge, just before a hole in the center of the room, which you must jump into to proceed. The second is inside the abandoned mansion in the mines; find a box of thingies on a table before breaking through a wall. The third is on a sunken boat in the wetlands, after defeating the cultist boss—the box sits beside the boat. After collecting all three, speak with the Old Cheeslegger near police cars at the end of the level to finish the quest and return to John for your reward.

  • What Does Cruise Mode Do in Starfield and How to Solve It

    What Does Cruise Mode Do in Starfield and How to Solve It

    As you play Starfield, you’ll often switch between planets during missions—whether it’s to complete objectives, find a spot to build an Outpost, or simply explore and earn XP.

    In previous versions, your only option was to fast travel between locations, which saved time but didn’t include the experience of traveling through space itself. Now, with the new Cruise Mode, you can voyage through the stars aboard your ship, bypassing the usual fast travel. This mode allows you to encounter other travelers, help them when needed, and enjoy a more immersive experience.


    What is Cruise Mode?

    With the Free Lanes update, a new way to get around in space is available called Cruise Mode. To activate it, press L1 on PS, LB on Xbox, or T on PC while orbiting a planet.

    During Cruise Mode, you can move around at a slower, relaxed pace and discover Free Lane Encounters. You’ll also be able to see nearby Points of Interest on planets and interact with them at your convenience.

    You unlock Cruise Mode after completing the prologue, One Small Step. At that point, you gain access to your first ship, the Frontier, which allows you to travel freely between planets and locations.


    How does Cruise Mode work?

    While in Cruise Mode, you can control your speed and direction as usual, use Boost Mode for faster travel, and manually fly to your destination. If you’d prefer a more relaxed experience, you can activate Auto Pilot by looking toward your target and pressing R1 on PS, RB on Xbox, or Spacebar on PC.

    Auto Pilot will keep your ship on course, preventing you from overshooting your destination. It also lets you walk around inside your ship, chat with your crew, or do some crafting while on the move.


    What are Free Lane Encounters?

    Getting close to other ships will let you hail them and start conversations. These interactions provide opportunities to trade goods, buy resources, or sell items right during your voyage. Conversations may also give you new lore, hints, or lead to additional activities that earn you experience points and items, such as rescuing a ship in distress due to an emergency.

    Tip: Trading with ships in Cruise Mode is a good way to gather various resources quickly—most ships carry at least a few items in decent quantities, saving you from farming or setting up a dedicated Outpost.

    You can also choose to engage in piracy by attacking ships after hailing them, which fits a more rebellious or criminal playstyle. But beware: attacking ships will alert nearby vessels, especially from factions like the Freestar Alliance, and could lead to large-scale conflicts if you’re not prepared.