الوسم: Foundation

  • How To Build a Foundation in Paralives: Completing and Solving

    How To Build a Foundation in Paralives: Completing and Solving

    If you’re looking for the perfect home for your Para and can’t find anything in town that suits your taste, it’s time to build your own using the straightforward but detailed build mode in Paralives.

    Building a home can mean different things to different players. Some may be fine with a simple square layout with separate rooms inside, while others want more complex designs with uniquely shaped rooms and a strong foundation. If you prefer the latter, this guide will help you understand how to create a solid foundation for your Para’s house.

    How to Build a Foundation in Paralives

    There isn’t a special tool specifically for foundations in Paralives, but you can easily do it with the Walls tool, making some adjustments as you go. A foundation allows for more dynamic layouts and makes it easier to add features like verandas or patios.

    To start, select Build Mode and then switch to the Wall Placement Mode. Use the wall tool to outline the shape of your foundation; initially, it will appear as a series of straight, standard-length walls. Next, click on a wall and drag the top arrow downward to adjust its height. We suggest lowering the walls to about the third dot, but feel free to customize it to your preference.

    Once you’ve shaped your foundation, you’ll notice it looks like a large space for short characters, but this will change. Use the Move Up One Floor arrow to lift the floor to the top of the walls, creating a proper foundation. Now, you can freely build on top of it, adding patios and outdoor areas for your Paras to enjoy.

    Foundations can be decorated just like walls. Consider adding contrasting brick patterns, plants, shrubs, or outdoor furniture like barbecues and patio chairs for a finished look. Remember, the foundation is considered part of the first floor, so keep that in mind if you decide to make changes later.

  • How to Designate a Bailiff for Your Foundation

    How to Designate a Bailiff for Your Foundation

    Foundation lets you create your ideal village by choosing to focus on economic growth, military might, or religious endeavors. There’s plenty to engage with in this game, and trying to manage everything at once can be a bit daunting—especially if this is your first experience with this type of game.

    As you advance, you will be tasked with appointing a Bailiff, which happens after establishing your village and beginning to produce essential goods. This task can be challenging, as it’s one of the earlier objectives that doesn’t have a clear set of instructions.

    How To Appoint A Bailiff

    Assigning a Bailiff is crucial for enhancing trade routes and authorizing mandates. First, you need to unlock the Bailiff’s Office from the progression menu, which requires you to have unlocked the Manor House through the Labour faction.

    The process for appointing a Royal Courtier or a Monastic Emissary is similar. You’ll first need to unlock the Castle Keep and Monastery via the Progression menu for these roles.

    To unlock the Bailiff’s Office, you’ll need at least 25 Splendour to access tier two Labour buildings. You can boost your Labour Splendour by constructing buildings that specifically increase it, which are marked with a star icon. After raising your Splendour, you’ll also need five Labour Influence to unlock the Bailiff’s Office.

    Your Labour Influence increases as you complete quests. As you work on raising your Labour Splendour, you will encounter quests that also boost your Labour Influence. Once you have gathered the necessary five Labour Influence, you can access the Bailiff’s Office from the Progression menu.

    After unlocking the Bailiff’s Office, head over to the Administration section in the build menu and choose the Manor House. Building a Bailiff’s Office has three main requirements:

    • One Room Sub-Building
    • One Interior Access Sub-Building
    • Light Fortification

    While building the required sub-buildings is straightforward, achieving the light fortification can be a bit tricky. Some room types naturally provide light fortifications, such as the Manor Tower Minor and Manor Tower Major, identifiable by a small fence icon.

    If you have previously constructed a building that offers light fortification, denoted by the purple circle in build mode, you can place any room structure within it to satisfy the light fortification requirement for the Bailiff’s Office.

    Once you’ve met all these requirements, simply hit the build button to begin constructing the Bailiff’s Office. After it is completed, click on the office and select the option to assign a Bailiff.

    Upon doing this, you will be presented with a selection of three candidates for the Bailiff role. Each candidate offers a unique bonus, allowing you to pick one that best fits your strategy.

    How To Use The Bailiff

    While appointing a Bailiff provides a passive boost to your village’s performance, you still need to take some additional steps to maximize their usefulness. To make use of the Bailiff, go to the Manor Great Hall, where your administration operates. Here, you will find a list of mandates the Bailiff can authorize.

    Be aware that these mandates require an upfront cost before the Bailiff begins work. After the designated time has elapsed, you’ll receive the anticipated rewards.

  • Crafting Bread in Foundation: A Simple Guide

    Crafting Bread in Foundation: A Simple Guide

    In the game Foundation, providing quality food is essential for keeping your villagers happy and satisfied. The game includes several food types, such as rustic, refined, and monastic foods. You’ll need to understand what your villagers prefer and ensure there’s enough food available for everyone.

    One of the refined foods you can produce is bread, which is made from wheat. You can access wheat fairly early in the game, and while obtaining it is relatively straightforward, you’ll need to create a system for growing wheat and producing bread, which can take up a good amount of space within your territory.

    Growing Wheat

    To start growing wheat, you first need to buy the Farming option from the Progression menu. This option costs 50 gold and becomes available once you’ve reached at least level ten in Progression. Purchasing it will unlock several structures:

    • Wheat Farm
    • Windmill
    • Bakery

    Once you have the Farming option, you will need to set up a wheat farm within your territory. After the farm is built, you can assign up to three farmers to work there. Once the farm is ready, you can designate the area where your crops will grow.

    The game will inform you if the field is too big or too small based on the number of farmers you’ve assigned. After marking the area, your farmers will begin cultivating wheat.

    If space is an issue, you can also buy wheat from the Myddle Kingdom after opening its trade route. This can be a practical solution if you can’t spare the land for a wheat farm.

    Making Bread

    Once you have established your wheat farm and harvested some wheat, the next step is to build a windmill to convert wheat into flour. Each windmill can process four units of wheat into one unit of flour, which means you’ll need to maintain a steady wheat production to keep up with your bread-making demands.

    After you’ve produced flour, the next construction to tackle is the bakery. A bakery requires three units of flour and one unit of water to create five loaves of bread. You can provide water by building a well near the bakery, which should suffice for its needs.

    It’s also crucial to assign a place for the bread in your granary so bakery workers have a location to store the bread. Additionally, to ensure your villagers have access to it, you’ll need to set up market stalls where they can buy bread to meet their needs.

  • Unlocking Wool Acquisition in Foundation: A Guide

    Unlocking Wool Acquisition in Foundation: A Guide

    Foundation is a game where you can create a village from the ground up, evolving it into a military stronghold, a thriving economy, or a spiritual sanctuary. Depending on the path you choose, obtaining essential resources will be crucial for your success, so knowing how to get them will be beneficial.

    Wool is produced by sheep, which can be transformed into various valuable materials. Not only can wool help you earn significant gold, but it also meets the demands of your villagers.

    How to Get Wool


    To start collecting wool, you’ll need to raise sheep, which requires you to unlock the Sheep Farm. You can do this by reaching Level 10 in Progression and purchasing the Clothing option in the Progression Menu for 50 gold.

    Once the clothing option is acquired, you can build the following:

    • Sheep Farm
    • Weaver Hut
    • Tailor’s Workshop

    Building a Sheep Farm is essential for producing wool. After constructing it, you can click on the Sheep Farm and use the Paint Pasture button to designate an area for grazing.

    Painting the pasture area in Foundation

    Ensure that the pasture area is appropriately sized based on how many farmers you have assigned to the Sheep Farm.

    The game will notify you if the pasture area is too large or small, or if it meets the requirement.

    After setting everything up, you’ll just need to wait for the wool to be produced. You can also allocate space in a warehouse for storing wool, but if you want to refine it further, you will need additional buildings.

    How to Acquire Common Clothes

    Tailor's Workshop in Foundation

    After establishing your Sheep Farm, you can proceed to build a Weaver Hut. The Weaver Hut will convert wool into cloth, which is necessary for creating common clothes. You’ll receive one piece of cloth for every three pieces of wool, which can also be stored in your warehouses.

    If you prefer not to build a Sheep Farm and a Weaver Hut, you can purchase wool from the Resources menu after opening the trade route from Northbury.

    Once you have enough cloth, it’s time to establish a Tailor’s Workshop. This workshop will convert one unit of cloth into two pieces of common clothes, which can be sold to villagers at a Goods Stall or traded with the Myddle Kingdom through Trade Routes.

    Commoner needs in Foundation

    Common clothes are essential for fulfilling the needs of your commoners, so you’ll need to sell them at a Goods Stall in your village.

  • Constructing a Monastery in Foundation: A Step-by-Step Guide

    Constructing a Monastery in Foundation: A Step-by-Step Guide

    Foundation allows players to create their own settlements at a comfortable pace. There’s plenty to do in this game, but the initial quests guide you step-by-step as you work towards constructing your dream kingdom.

    If you’ve chosen to pursue the Clergy path, focusing on the spiritual needs of your villagers, or aiming for greater Clergy Splendor and Influence, establishing a Monastery in your settlement is essential. While building a Monastery for the first time can seem daunting, following this guide will make the process simple.

    How to Construct a Monastery

    Like other main buildings from various factions, the Monastery can be built in segments. Once you reach Progression Level 12 and unlock it in the Progression menu, you can start by creating a Monastery Great Hall as your centerpiece. Here’s how to efficiently construct Monastery buildings:

    1. Access the build menu and select ‘Monastery.’ This will provide a range of structures for you to choose from based on your requirements.
    2. Select a ‘Room’ type structure, bearing in mind to choose one that utilizes materials you already possess.
    3. Pick an ‘Interior Access’ sub-building to connect different parts of the Monastery.
    4. For a Great Hall, be sure to add a ‘Visitor Location’ marker; this is not necessary for other Monastery buildings.

    If you seek to enhance your Clergy Splendor and Influence, you can customize these buildings further by adding decorative elements. Look for those that feature a small star icon, as they contribute to Clergy Splendor.

    While you can construct buildings from any faction, remember that if you’ve already constructed a Great Hall from the Kingdom or Labour paths, you won’t be able to build the Monastery Great Hall. Additionally, if you’ve built a Monastery Great Hall, you won’t be able to meet the requirements for the Kingdom and Labour Aspirations when setting up your map.

    Different Monastery structures come with varying requirements. For instance, if you’re planning to add a herb garden, you first need to create a production building and a resource depot. You can verify these requirements by selecting a structure type from the Monastery menu and checking the bottom-right corner of your screen.

    Unbuilt parts essential for your desired structure will show a red exclamation mark, while completed parts will display a green check mark.

    You also have the freedom to modify the sub-buildings even after completing the entire structure. Simply select the building and click the ‘Edit Building’ button, represented by a hammer icon.

  • Video Game History Foundation Library Unlocks Its Archives

    Video Game History Foundation Library Unlocks Its Archives

    library.gamehistory.org — Now in early access

    Today, the Video Game History Foundation unveiled its digital archive, now accessible for early browsing. This extensive resource features magazines, catalogs, exclusive behind-the-scenes content, and so much more, all available at no cost. The VGHF has compiled over 1,500 searchable video game magazines that are no longer in print, alongside industry trade publications that seldom reach the general audience.

    A notable highlight of this archival trove is what the VGHF refers to as the Mark Flitman papers. Flitman, a retired game producer with a rich history at companies like Konami, Acclaim, Midway, and Mindscape, has graciously allowed VGHF to digitize more than twenty years’ worth of material, offering a fascinating glimpse into the game development landscape during the late 1990s and early 2000s.

    Fans of Myst will appreciate the availability of over 100 hours of production footage from the series, including original full-motion video, much of which is slated for inclusion in the forthcoming The Myst Documentary.

    Gameplay from Myst remake.
    Myst

    As concerns grow over the preservation of video game history, the launch of this digital collection significantly enhances access to vital information about one of the world’s favorite pastimes. From the first 100 CDs of GamePro Magazine’s archives to maps from the first 12 years of E3, there’s something to capture everyone’s interest.

    The Video Game History Foundation aims to breathe life back into video game history. This non-profit organization assembles and maintains promotional materials, instruction manuals, and much more for its research library, while also striving to preserve the original source code of as many games as possible.

    Much of the VGHF’s collection is free to access; anything that can be publicly shared is available without charge. Users can also request specific materials, though the team warns that responses may be delayed due to high demand following the launch.

    It’s worth noting that while the archive is comprehensive, users are not able to play any of the video games contained within it. U.S. copyright law complicates file sharing, although the VGHF is actively advocating for changes to these laws in collaboration with the software preservation community.