الوسم: For Hire

  • Completing All Side Jobs in Mouse: P.I. for Hire

    Completing All Side Jobs in Mouse: P.I. for Hire

    In addition to the main cases Jack Pepper is handling in Mouse: P.I. For Hire, there are fourteen side jobs you can take on for extra rewards. Make sure to talk to everyone around town, especially between missions, to find these opportunities.

    Anyone with a side job will have an icon above their head indicating they want to talk. Be sure to speak with each person multiple times, as some may have more than one side job active at the same time. Two side quests need to be started mid-mission, and they are easy to spot, so don’t overlook them.

    Show Some Culture, Jack

    Your first side job begins when you chat with Tammy, who hangs out on the main street across from the bar. She tasks you with taking a photo of the Opera House because she has never seen it herself.

    While progressing through this mission, the game will prompt you to capture the photo at the right moment, making it straightforward. The crucial shot is just as the Opera House is burning, near the end of the main mission, when you are climbing across balcony seating on fire. As you do, Jack comments on snapping a pic of the burning stage and audience below. After capturing the photo, complete the main mission and return to the P.I. Office to give Tammy her photo for 100 coins.

    Blueprints Please

    Tammy also assigns you a second task in this mission: retrieve blueprints for her. Unlike the first job, you’ll need to explore off the main path to find these blueprints. Near the end of the mission, you’ll discover a typewriter between a ladder on the right and a locked door on the left.

    To complete this side job, go through the locked door, but be aware you’ll only get one chance to open it before it locks you out. It’s highly recommended to save before attempting. Inside, you’ll find a fan activated by pulling a switch, which you can use the Tail-a-chopper to glide up into the platform with burning barrels. The blueprints are inside a suspended train car, accessible by jumping onto it, and there is a nearby wall you can blow up for an additional figurine. When you have the blueprints, finish the level and speak with Tammy again at her new weapon upgrade workshop.

    The Things We Keep

    After completing the Cheesball Sub main mission and returning to the office, Wanda, the reporter at the Little and Big Bar, offers a new side job. She asks you to find clues about her missing friend during your upcoming main mission.

    While exploring, find the first box of the “thingies” in the abandoned mansion within the mines. It’s located near a crate under a path visible from the edge. After collecting it, jump into the hole in the center of the room to progress.

    The second box is inside the mines, in a room with a dining table, fireplace, and a wall to break. Before heading through the destroyed wall, look to the left in the hall to find a small envelope on the floor near a cart. After collecting it, finish the main mission and return to the office to speak with Wanda for your reward.

    The third box is on top of a sunken boat in the wetlands after defeating the cultist boss. It’s beside the water, accessible once you defeat the enemies and reach a small square area with a giant painted heart and dagger on the wall. Use the grappling hook to reach the platform nearby and jump onto the boat. Return the box to Wanda when back in the office.

    Imported Goods

    Once you have two main missions—the Opera Ruins and Wallop Bay—you’ll receive a side job from Stilton, who asks for a rare item from the Wallop Bay Customs office. The area appears later in the mission; you’ll recognize it when Jack mentions customs.

    Head to the office courtyard, marked by a water tower, and defeat the enemies there. Proceed to the eastern corner and lockpick the crates in front of the door. Inside, activate the switch to start a fan over water. Use the Tail-a-chopper to glide up the fan’s windstream to reach a platform with burning barrels. The blueprints are inside a suspended train car nearby. You can also blow up a wall for a figurine collectible. Once you have the blueprints, return to Stilton in the office to complete the job.

    They Call It “Azurro Burgerro”

    After delivering the Wallop Bay blueprints, talk to John Brown again for another side job—this one at the bar. He wants you to cook a special burger, which requires finding a ‘hole in the wall’ with a plank sticking out in the Opera Ruins, which you can see when looking up. The spots is at the very top of the main chamber, on the western wall.

    Use the grappling hook in the room to reach the platform near the hole, then jump across. In the room, you’ll find a set of skeletons on fire and a hole in the ground leading to stairs. Head down the stairs and cook the burger at the prompt, holding the button long enough to burn it. Once burnt, take it back to John for your reward.

    Fishy Business

    Following the Opera Ruins side quest, talk to John again to get a Wallop Bay task. Travel there and find canned herring—after defeating the mini-boss that destroys a three-story building with the Loose Cannon weapon, head to an area with a pharmacy and other buildings.

    Find a marked area with a giant white heart and a dagger spray-painted on the wall. Look up and spot a hole in the wall with a plank. Reach the area by using the grappling hook or defeating enemies to access the buildings. The herring is in a small square between buildings, atop a sunken boat after defeating the cultist boss. After collecting it, return to John with the herring.

    Imported Goods (continued)

    Once you deliver the herring, John gives you another task: find a letter in a courtyard with a water tower, which involves defeating enemies and lockpicking a door to reach a room with collectibles. After securing the letter, return to Wanda in her office to complete her quest.

    Perfect Bog Fondue

    John also asks you to help him find a fondue recipe. Progress through the mines to meet the Old Cheeslegger, who offers to help if you gather three ‘thingies’ for him.

    The first is located after re-entering the mines: see a crate near a path at the edge, just before a hole in the center of the room, which you must jump into to proceed. The second is inside the abandoned mansion in the mines; find a box of thingies on a table before breaking through a wall. The third is on a sunken boat in the wetlands, after defeating the cultist boss—the box sits beside the boat. After collecting all three, speak with the Old Cheeslegger near police cars at the end of the level to finish the quest and return to John for your reward.

  • Where to Find All Comic Pages in Mouse: P.I. for Completing and Solving

    Where to Find All Comic Pages in Mouse: P.I. for Completing and Solving

    Comics are among the first collectibles you’ll come across in Mouse P.I. For Hire. Unlike other items, these collectibles tell a complete story rather than being unique, separate pieces. Unfortunately, they’re some of the hardest to find because they’re often hidden and require careful exploration. However, there are fewer Comics overall compared to other collectibles, so you’ll typically find just one or two per mission.

    You need to find a total of 29 Comics to finish the story and unlock the achievement called “The Prequel.” Any Comics you miss—except those on the final mission—can later be purchased at the shop near your office after returning from the mission where you missed them. Since resources are limited, it’s best to search for all Comics yourself while completing the missions rather than relying on buying them later.

    All Comic Collectible Locations

    Big Mouse, Little Hope

    • Location: Found behind the bar in the room with the goons after a cutscene. It’s hidden behind a grate beside some cash. To access it, go up the door to the right, then crawl through the vent in that room.

    • Image Reference:

    • Additional: When you reach the area where you see the unidentified villain go down the elevator, don’t follow immediately. Instead, go upstairs and you’ll find cash and this comic.

    • Image Reference: View here

    The Vanishing Act

    • Location: On a theater seat, accessible via a vent at the hall’s end after leaving the green room. You’ll need to pull a lever to open the curtain and reach the seats.

    • Image Reference: View here

    • Additional: Before heading to the subway after defeating enemies, walk to the far right of the map and find a comic lying on a bench.

    • Image Reference: View here

    Gumshoe In The Opera

    • Location: After blowing up the wall with a shotgun, defeat the enemies outside. Destroy the barrel at the base of the wall; behind it, hidden under a plank, is the comic.

    • Image Reference: View here

    • Additional: After saving Tammy and exiting the balcony, go into a small hall with a locked door and a desk. The comic is on that desk.

    • Image Reference: View here

    Bandel’s Laboratory

    • Location: After turning on the last projector switch, unlock the door next to it. Inside, find “Building Betty – Day 47” and a comic tucked in the corner.

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    • Additional: During Betty’s second defeat, navigate across the room by pulling switches, then explore a room overlooking the area. The comic is on a desk near a skeleton.

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    A Bit Of A Scene

    • Location: In the police station area, go to the far west end of the street into Bunz Bros. Use the crane to drop a platform, which will land you in an alley where a comic sits in a broken armchair.

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    • Additional: In a maze of desks after the cell area, find a stack of file boxes. Jump over them and go into the left space where there’s a desk with this comic.

    • Image Reference: View here

    Cheeseball Sub

    • Location: After defeating the Vic-gator boss, climb onto the train cars, using jumps from stairs or other methods, to reach the roof of the cage. The comic is on top of one of the train cars.
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    “Once Upon A Time…” By Tinsel Bros.

    • Location: After grapple-gapping a large gap, fight enemies in a room with a hot pepper. Head left after the fight and into a small wooden shack; the comic is pinned to the back wall.

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    • Additional: In a maze with desks after the cell area, jump over boxes and head into a space on the left to find a desk with this comic.

    • Image Reference: View here

    Saltwater Cambozo

    • Location: After enemies are defeated in the courtyard and a truck surrounded by crates appears, jump onto the truck. Behind it, find a breakable crate and barrel. Destroying the barrel reveals ammo and a hidden comic underneath.
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    A Little Curd And Pepper

    • Location: In a small, accessible area, use grappling hooks to ascend platforms in a corner until reaching one with a hole in the wall. Jump through the hole to find the comic in that room.
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    Damp Evidence

    • Location: On a wooden crate across from the Old Cheeselegger during the final level when turning in the Thingies. The comic is on the crate.
    • Image Reference: View here
  • Where to Find Every Baseball Card in Mouse: P.I. For Hire Completing & Solving

    Where to Find Every Baseball Card in Mouse: P.I. For Hire Completing & Solving

    Baseball cards are among the hardest items to find in Mouse: P.I. For Hire because of their small size. However, they’re definitely worth the effort to find, even if you don’t plan to complete the game fully. This is because they get added to your deck when you play the mini-game involving Baseball Cards.

    You will encounter Baseball Cards in every mission, but they are usually hidden and difficult to spot. Since they are the most common collectibles in the game, aim to find two to four in each mission.

    All Baseball Card Locations

    Like other collectibles, you can buy any Baseball Cards you miss after completing the mission where you first saw them. But since in-game money is limited and you also need funds for the Baseball Cards mini-game, which costs $50 per round, it’s best to find as many as possible for free. Collecting these cards will help you in the mini-game; winning 20 rounds grants you an exclusive weapon that can’t be unlocked otherwise. Additionally, there’s an achievement for gathering all the cards if you’re aiming for 100% completion.

    The Vanishing Act

    Player & Location Image Reference
    Charlie Pepper – After you find the armor pack, go upstairs to the back of the room. The card is near an ashtray on a small table at the top of the stairs.
    Joel Blunt – After using the typewriter during a small ambush following a car wreck, go upstairs, then break a window on the second floor to access a balcony. Inside, on a small table amidst mouse skeletons, you’ll find the card. Joel Blunt

    Gumshoe In The Opera

    Player & Location Image Reference
    Austin “Cur” Bunz – Inside your office, after setting clues, look in your dresser drawer in the bedroom for this card. Austin Bunz
    Joe Judy Gain – After defeating enemies in the room with the typewriter, find the card on a table near the wall you’re supposed to blow up. Joe Gain

    Bandel’s Laboratory

    Player & Location Image Reference
    Mama Jody Gain – In the projector room where you encounter goons, defeat all enemies, then crouch under the platform. The card is on a small table inside. You can also get it during your second visit to this room, before or after fighting Betty again. Mama Jody

    A Bit Of A Scene

    Player & Location Image Reference
    Jedidiah Wetters – After the initial shootout, head down a stairway to the left towards police cars. The card is on the ground there along with a Heal-D Bottle. Wetters
    Timmeh Rattycum – Inside a cell on the far eastern side of the cell room, where a small bat guard is stationed. Rattycum

    Cheesball Sub

    Player & Location Image Reference
    Daniel “The Rat-ta-Train” Cruz – Inside a locker room hanging from a clothespin, accessed after unlocking a door on the tracks area. Cruz
    Joshua Diaz – After manipulating a piano to reach a hidden area atop train cars, jump into a narrow space with the card and some cash. The trampoline nearby makes returning easy. Diaz

    Saltwater Cambozo

    Player & Location Image Reference
    Johnny “Blaze” Sweets – Underwater, beneath the platform with a hanging fish during the Wallop Bay mission, dive into the water to find the crate with the card. Remember to surface in time! Sweets
    Marian Bunz-Twarog – Inside a water tower, accessible via a warp pipe after dropping into the courtyard with enemies. The card is on a window sill inside. Bunz-Twarog

    Damp Evidence

    Player & Location Image Reference
    Donny Mekesz – Inside a water tower accessed through a warp pipe in the wetlands, the card is found by going upstairs in the warehouse, then ascending through a water tower using a warp pipe. Mekesz
    Marian Bunz-Twarog – In a water tower where you drop into a courtyard after fighting enemies, the card is sitting on the sill of a window you observe upon entry. Bunz-Twarog

    A Bit of Curd And Pepper

    Player & Location Image Reference
    Jake “Saucepan” Black – On the third floor above a door in the Opera Ruins, reachable via a sequence of jumps from the back right corner of the room and using your tail-a-chopper to navigate blocked areas. Black