Tag: Every

  • How to Completing Every Achievement and Solving Trophies in 007 First Light

    | Name | Description | Type |
    | — | — | — |
    | Icebreaker | Survive a helicopter crash | Story |
    | From Malta with Love | Finish your training as a new recruit in Malta | Story |
    | Shaken Not Stirred | Complete your first mission at the nightclub | Story |
    | I Expect You to Die | Survive an explosion at the hotel in Slovakia | Story |
    | Skyfall | Jump out of a plane in Slovakia | Story |
    | Win, Lose or Die | Win an auction | Story |
    | Nobody Lives Forever | Find the body of agent 009 | Story |
    | Trigger Mortis | Escape an ambush alive | Story |
    | A Hard Man to Kill | Survive an assassination attempt | Story |
    | You Only Live Twice | Defeat the assassin | Story |
    | Agent Under Fire | Escape in the trash truck | Story |
    | All Time High | Infiltrate Nicholas Webb’s penthouse | Story |
    | No Time to Die | Escape by helicopter | Story |
    | Double or Die | Save Theresa Lorca | Story |
    | You Know My Name | Defeat Damian Webb | Story |
    | Solo | Leave MI6 as a rogue agent | Story |
    | The Writing on the Wall | Catch Isola | Story |
    | For King and Country | Protect MI6 | Story |
    | A Legacy of Spycraft | Find all Legacy collectibles | To earn this, find all Legacy items. You don’t need to do it all in one go; you can revisit past chapters. Use our guide for all Legacy item locations. |
    | Casino Royale | Collect all 36 playing cards | Throughout the game, find all the playing cards. You can replay chapters to get any missed. Our guide shows where to find each card. |
    | Recovered Assets | Find all Mementos | There are 14 total. Use our guide to find all Mementos and complete this achievement. |
    | For Your Eyes Only | Collect every MI6 file | These are labeled as “Intel” in your collectibles menu. Use our guide for the locations of all MI6 files. |
    | The World Is Not Enough | Collect all 10 postcards | Find all postcards across the game using our guide to complete this achievement. |
    | Sleight of Hand | Disarm an enemy by shooting the weapon from their hand | Aim at an enemy’s gun and shoot, knocking it away. Use slow motion by pressing the Left Stick while aiming for better accuracy. |
    | Short Fuse | Shoot an enemy throwing a grenade | Listen for enemies warning about throwing grenades, then use slow aiming to shoot before it explodes. |
    | Firestarter | Push an enemy into a fire extinguisher | Hold the Right Trigger to throw enemies into wall-mounted fire extinguishers. Often easiest in confined spaces like the Knightfall mission. |
    | Disarming Personality | Disarm an enemy using a laser | Use the Laser Strap gadget, target an enemy, and fire to make them drop their weapon. |
    | Damp Squib | Hack a grenade before it explodes | Quickly hack enemy grenades in your Q-Lens after they throw them to prevent detonation. |
    | Soft Landing | Tackle an enemy over the edge of a ledge | Rush an enemy and hold R2 on a ledge until both of you fall. This knocks out the enemy below. |
    | He’ll Live | Kill an enemy by shooting their legs | Aim for and shoot an enemy’s legs until they die. The final shot needs to be a leg shot to count. |
    | Positively Shocking | Taser an enemy using their own taser | Wait for an enemy to draw their taser (signified by a blue line), then grab and hold them in front of it. When they taser, you’ll get this achievement. |
    | Always Have an Exit Plan | Escape using a gadget during confrontation | When caught trespassing, instead of confronting or bluffing, use a gadget to distract enemies, like turning on a radio with your watch. |
    | What If…? | Complete an operation in TacSim mode | Finish any operation in the replay mode, which allows you to redo story actions. Unlocks after completing a single TacSim operation. |
    | A Change of Pace | Complete an escalation TacSim | Finish an escalation, available after completing “A Night Out.” These are quick and easier on the first try, unlocking this achievement. |
    | Keep Moving Forward | Reach clearance level 3 in TacSim | Play through TacSim and complete objectives to level up. Level 3 is doable without much effort. |
    | The Readiness Is All | Complete tier 3 of an escalation in TacSim | Finish all objectives in tier 3 of an escalation, which unlocks after completing the first tier. Reaching tier 3 on the first escalation is recommended for simplicity. |
    | A Collector’s Habit | Find all collectibles | Collect all Mementos, Postcards, MI6 files, Legacy items, and Playing Cards. |

  • How to Discover Every Drink in Coffee Talk Tokyo by Completing & Solving

    How to Discover Every Drink in Coffee Talk Tokyo by Completing & Solving

    The cafe you manage at Coffee Talk Tokyo is a popular hangout spot for customers to relax and chat. People also visit to enjoy the drinks you craft with care. There are many different beverages you can make in the game, whether you’re playing the story mode or Endless mode.

    You can see how many drinks are available by checking the Brewdog app on your in-game phone. All the drinks you’ve unlocked are listed there, along with many others shown as blacked out because you haven’t discovered them yet. To unlock all of them and earn the Master Brewer achievement or trophy, you’ll need to find all the recipes. Here are all the drink recipes you can make.

    ### All Coffee Recipes
    (Images displaying the drinks are included here)

    ### All Tea Recipes
    (Images showing each tea are included here)

    ### All Green Tea Recipes
    (Images for each green tea recipe are included here)

    ### All Hojicha Recipes
    (Images corresponding to each Hojicha drink are included here)

    ### All Chocolate Recipes
    (Images illustrating each chocolate drink are included here)

    ### All Soymilk Recipes
    (Images for every soymilk beverage are included here)

  • How to Complete Every Biomod in Subnautica 2

    How to Complete Every Biomod in Subnautica 2

    Biomods are a key way to upgrade your Pioneer in Subnautica 2, making it easier to survive and succeed in the environment. You can get them at the Bio Lab Station found at the Welcome Center or build one at your own base.

    There are two types of Biomods: Active and Passive. Active Biomods need you to trigger them manually, while Passive Biomods work automatically without any action. When you start the game, you get access to two of each type, and you can pick one from each. To unlock more Biomods, you’ll need to scan different sea creatures.

    All Biomods and their unlock methods include:

    • Dash: Allows you to dodge predators or hazards in any direction. No scan needed; it’s available from the start.
    • Pathfinder: Leaves a trail of scents you can follow to find your way. No scan needed; it’s available from the start.
    • Sonic Echo: Sends out a sonar pulse to locate resources nearby. You must scan the Collector Leviathan, found east of the lifepod at about 90 meters deep, to unlock this.
    • Electric Discharge: Emits an 800-volt shock to scare away medium and large predators. You need to scan Electric Geordie, located near the power plant guarded by the massive Collector Leviathan.
    • Chum Cloud: Creates a bait cloud to distract enemies. To unlock, scan Toxic Sponge, found in caves east of the lifepod at 12 meters deep, and Houndgar, near the Tadpole Pens east of the lifepod at 150 meters deep.
    • Camouflage: Lets you turn invisible when still. Locate Bullethead off to the east-northeast at 210 meters deep to scan.
    • Homing Sense: Detects nearby bases with power. Scan Surge Jelly and Hammerhead sharks, which patrol the area around the power plant, about 1800 meters east of the lifepod.
    • Threat Sense: Warns you of nearby dangers. It requires scanning Hoverthorn, swimming around the north-northeast at 120 meters deep in the area where you find the Angel Comb.
    • Dermal Garden: Slowly grows nutritious algae on your skin. To scan, find a Needler Mango on a large rock structure east of the lifepod at about 200 meters depth.
    • Water Retention: Improves water collection by enlarging your kidneys. Scan the Coral Crab near the lifepod at about 30 meters deep, where it hides in sea grass.
    • Water Secretion: Filters freshwater from seawater to fill water packets. Scan the Water Slug near the lifepod at about 15 meters deep in orange sea grass.

    Only one Biomod of each type can be equipped at a time, but you can change them anytime at a Bio Lab Station. To unlock new Biomods, you’ll need to find and scan the related creatures using a Bioscanner, which requires constructing a Modification Station and a Bioscanner at your base. Remember, some scans may cause you to die immediately, so it’s best to clear your inventory of essentials beforehand. Your scan progress stays saved in the data log as long as you complete the scan before dying.

  • How To Complete Every Coffee Talk Tokyo Achievement and Trophy

    • Start the game, which automatically unlocks this achievement from the beginning.

    • Trash your drink for the first time to start over, which can be done once to unlock this trophy.

    • Brew your very first drink.

    • Make a cold drink for the first time by flipping the option between hot and cold during drink preparation. The first time you turn it to cold and make a drink, you unlock this trophy.

    • Create and serve your first latte art by adding art on top of a drink in the Serve or Trash screen.

    • Add a stencil to a drink by pressing the “Stencil” button when decorating a drink.

    • Serve a drink with ice cream or whipped cream. These ingredients are available after fixing the fridge, found on the lower right fridge shelf. Adding either to a drink earns this achievement.

    • Serve the wrong drink to a customer by preparing a different beverage than requested.

    • Meet all the main characters in the game. This is part of the story and cannot be missed.

    • Trash a total of 25 drinks. Since you can only discard five drinks each day, this process takes place over multiple days.

    • Listen to all the music tracks available in the game. This should happen naturally or via the in-game Spotify-like app.

    • Spend a total of one hour making latte art, which involves repeatedly using the latte art feature.

    • Serve 10 correct drinks in one challenge mode session, found by selecting “Endless” from the main menu. Fast-paced gameplay is required to complete this.

    • Serve 25 correct drinks in a single challenge session. Spending time in Free Brew mode can help learn recipes for this.

    • Complete the story mode once.

    • Unlock all social media profiles for the characters by successfully preparing their drinks throughout the game and then checking the Tomodachill app.

    • Serve all the right drink orders to be voted Barista of the Year.

    • Unlock Ash’s Best Ending by correctly serving all of his orders across specified days: Day 2 (Tea, Soymilk, Soymilk – Warm), Day 7 (Tea, Soymilk, Honey – Cold), Day 8 (Coffee, Coffee, Coffee – Warm), and Day 12 (Coffee, Soymilk, Soymilk – Warm).

    • Unlock Ayame’s Best Ending by getting all her orders right on specific days: Day 1 (Chocolate, Soymilk, Honey – Warm, with Latte Art), Day 5 (Chocolate, Ginger, Ice Cream – Warm), Day 8 (Chocolate, Ginger, Whipped Cream – Warm), Day 8 (Second order: Green Tea, Green Tea, Green Tea – Warm), Day 9 (Milk, Mango, Honey – Warm), Day 11 (any drink), and Day 15 (Chocolate, Soymilk, Soymilk – Warm).

    • Unlock Blue’s Best Ending by fulfilling all her order requirements correctly on designated days: Day 4 (Tea, Yuzu, Honey – Warm), Day 6 (Tea, Yuzu, Honey – Cold), Day 9 (Coffee, Coffee, Coffee – Warm), Day 14 (Tea, Yuzu, Honey – Warm), and Day 14 again (Coffee, Coffee, Ginger – Warm).

    • Unlock Emi’s Best Ending by serving all her daily orders precisely: Day 3 (Coffee, Coffee, Ginger – Warm), Day 5 (Hojicha, Ginger, Honey – Cold), Day 11 (Tea, Mango, Lychee – Cold), Day 13 (Soymilk, Soymilk, Mint – Warm), and Day 15 (Tea, Yuzu, Ginger – Cold).

    • Unlock Erika’s Best Ending by successfully completing her orders on various days: Day 3 (Soymilk, Lychee, Ice Cream – Cold), Day 6 (Soymilk, Lychee, Ice Cream – Cold), Day 6 (Second order: Hojicha, Hojicha, Honey – Cold), Day 8 (Tea, Tea, Mango – Warm), and Day 13 (Hojicha, Lychee, Mango – Warm).

    • Unlock Fuku’s Best Ending by fulfilling her orders across these days: Day 1 (Coffee, Coffee, Coffee – Warm), Day 5 (Hojicha, Yuzu, Mint – Cold), Day 8 (Chocolate, Soymilk, Honey – Warm), and Day 11 (Chocolate, Ginger, Ice Cream – Cold).

    • Unlock Jun’s Best Ending by correctly serving his specific drinks on days: Day 1 (Chocolate, Honey, Soymilk – Warm), Day 4 (Coffee, Soymilk, Soymilk – Cold), Day 7 (Soymilk, Mango, Soymilk – Cold), Day 10 (Hojicha, Hojicha, Hojicha – Cold), Day 12 (Tea, Soymilk, Lychee – Warm), and Day 14 (Tea, Tea, Tea – Warm).

    • Unlock Kenji’s Best Ending by serving all his correct orders including: Day 2 (Coffee, Coffee, Ice Cream – Cold), Day 4 (Coffee, Soymilk, Soymok – Cold), Day 7 (Green Tea, Green Tea, Green Tea – Cold), Day 10 (Coffee, Coffee, Ice Cream – Warm), and Day 12 (Tea, Tea, Yuzu – Cold).

    • Unlock Makoto’s Best Ending by serving his orders precisely: Day 2 (Green Tea, Soymilk, Mango – Cold), Day 10 (Chocolate, Mint, Mint – Cold), Day 12 (Coffee, Lychee, Ice Cream – Cold), and Day 14 (Coffee, Coffee, Ginger – Warm).

    • Unlock Vin’s Best Ending by correctly serving all his drinks on specific days: Day 3 (Coffee, Soymilk, Whipped Cream – Warm), Day 6 (Coffee, Coffee, Soymilk – Warm), Day 9 (Coffee, Soymilk, Whipped Cream – Warm), Day 13 (Soymilk, Honey, Yuzu – Warm), Day 13 (Second order: Chocolate, Soymilk, Mint – Warm), Day 14 (Soymilk, Ginger, Honey – Warm), and Day 15 (Green Tea, Lychee, Ice Cream – Cold).

    • Unlock Yuki’s Best Ending by matching all her orders on designated days: Day 3 (Hojicha, Hojicha, Hojicha – Cold), Day 5 (Hojicha, Hojicha, Hojicha – Cold), Day 6 (Hojicha, Hojicha, Hojicha – Cold), Day 8 (Hojicha, Hojicha, Hojicha – Cold), Day 11 (Coffee, Honey, Soymilk – Warm), Day 13 (Hojicha, Mango, Ice Cream – Cold), Day 13 (Second order), and Day 15 (Hojicha, Mango, Ice Cream – Cold).

    • Finish the game with all the best endings by achieving each character’s specific ending.

    • Get every character’s drinks correct during gameplay, then check the Tomodachill app to unlock “Seeing the Best in Yokai.”

    • Meet an older character in a new setting to unlock this achievement.

    • Meet Rachel in Tokyo by correctly completing Hendry and Jun’s orders on specific days: Day 1 (Hojicha, Hojicha, Hojicha – Warm) and Day 10 (Tea, Mango, Ice Cream – Cold).

    • Help Kenji drink high and low by giving him the right drinks. He often holds a drink to his head before drinking, which unlocks this trophy. He may need a few days of interaction before doing this.

    • Serve a bento to Ayame by preparing a warm Matcha (Green Tea, Green Tea, Green Tea) on Day 8 when Yuki and Erika bring Bento to the cafe.

    • Have Ayame and Akiko talk by ensuring Fuku is present and all her and Ayame’s drinks are correct throughout the game. Akiko’s order is: Day 15 (Hojicha, Yuzu, Honey – Warm).

    • View a selfie of Yuki, Emi, and Fuku bonding in a bar, which appears on Day 10 after successfully serving their drinks and bonding.

    • See Vin and Blue holding hands during the main story by correctly serving their preferred drinks.

    • Make Jun turn into a dragon by perfectly serving his orders on Day 12, which can be viewed in the “Inspiration From the Source” section.

    • Find special posts of Seattle regulars on the Tomodachill app, which involves checking multiple posts in different playthroughs to discover these characters.

    • Get the Blue Nights vocals to play over the credits by having Jun and Rachel perform a duo during the credits, which requires completing certain story steps outlined in earlier guides.

    • Trigger the Akiko violin scene in the after-credits by reuniting Akiko and Ayame, which is achieved by settling their differences during the game.

    • Unlock all special drinks by discovering them in story or challenge mode and filling out the Brewpad.

    • Serve 50 correct drinks in one challenge mode attempt, demanding high skill and knowledge of recipes.

    • Unlock all artworks in the gallery by collecting images through the Tomodachill app, story interactions, and character photo revelations.

    • Complete all achievements and trophies to unlock “Thank You for Playing,” which includes every other achievement and trophy.

  • How to Completing and Solving Every Power Source in Subnautica 2

    How to Completing and Solving Every Power Source in Subnautica 2

    After the prologue of Subnautica 2, just like the first game, you’ll start on an unknown planet with only your Lifepod. It will take you some time to get used to your surroundings. As you explore, you’ll realize your Lifepod can only store a limited amount of items, and you’ll start needing a better space for your equipment and structures.

    This prompts you to build a base underwater, where you can craft new structures as you unlock them. Many of these structures require power to work. You will discover three different methods to generate power throughout the game. Let’s explore how each of these options functions.


    How to Unlock and Use Solar Panels

    Solar panels are the first power source available once you get the Habitat Builder. You can find the Habitat Builder in the exterior facilities section. They are the easiest power source because they attach directly to your base and automatically face the sun when installed.

    To craft a solar panel, you’ll need one Titanium and two Quartz. During the day, each panel produces eight units of energy in the morning. However, once the sun sets, their output drops to just one. This makes them less suitable for late-game power needs. In the early stages of the game, placing multiple solar panels can help compensate for this low evening power.


    How to Unlock and Use Hydroelectric Turbines

    The hydroelectric turbine is the second power option you’ll unlock as you advance the story. It is more efficient than solar panels in many ways. You need to place these turbines in active water currents, which are identified by white air flow moving in specific directions through the water.

    A convenient spot for this is a current that runs out of a nearby cave, right near your Lifepod, making it an ideal location for a starter base. The turbine produces 12 units of energy when placed in a current. You’ll need Power Transmitters to carry that power back to your base. Just one transmitter can connect to multiple turbines, as long as they are within 100 meters of each other.


    Unlocking the Hydroelectric Turbine

    You can find and scan the hydroelectric turbine during your early exploration in two main locations:

    1. First Location: Look 358 meters toward 30 degrees on your compass, at a depth of about 30 meters. You’ll find the turbine beside a large crate on top of a rock structure near Camp One. It’s easy to spot once you arrive.

    2. Second Location: Head 186 meters south of the Lifepod, at a depth of around 90 meters. You’ll discover this turbine near some wreckage. Moving south from your Lifepod and descending into deeper waters will lead you there.

    To craft a turbine, gather three Silver, three Bronze, and three Titanium. The Power Transmitters are necessary to connect turbines to your base.


    How to Unlock and Use Thermal Plants

    The final power source is the thermal plant, which can generate up to 16 units of energy if placed in the right spot. These plants do not produce electricity in most biomes but work best when positioned near geothermal activity, such as geysers emitting lava.

    To unlock them, you must explore an underground cave system in the desert biome east of your Lifepod or in the hot zones of the Axum biome. When placed near geysers with flowing lava, they offer the highest power output.

    Locating Thermal Plants

    1. First Location: Travel 540 meters towards 105 degrees at a depth of 143 meters. Here, you’ll find three holes that lead into an underground cave. Follow the path to the hot peak, then head east. In the blue area, find a hole that leads to an oxygen-producing plant; this is where you’ll find the first thermal plant scan.

    2. Second Location: In the same cave, look for a pathway descending below the peak on the northeast side and swim down to find the second thermal plant scan. This area is rich with geothermal activity, making it an excellent spot for these plants.

    To craft a thermal plant, you’ll need three Titanium, three Copper, and three Gold. Like the hydroelectric turbines, Power Transmitters are required to connect these plants to your base effectively.


  • How to Achieve Every Badge in Farever by Completing and Solving

    • Going Down?
      Fall 70 meters without dying or opening your glider.
      This is one of the simplest achievements on the list, technically. All you have to do is survive a big fall.
      Keep in mind, you will take fall damage, so it’s best to wait until your health is high enough to survive the fall. It’s easier if you wait until you reach a higher level, but you can also try jumping from tall points each time you level up to test it out.

    • A Great Discovery
      Complete all exploration achievements on Skover Island.
      To find these achievements, open the game menu and look for the trophy icon. This opens your achievements menu, where you can go to the Exploration section and select Skover Island.
      There are 11 exploration achievements, which might look simple but require doing nearly everything in that region. You’ll need to find every chest, complete the codex, finish all available tasks, and fully explore the area — aiming for 100%.
      Start by exploring the entire region and priority should be finding the Obelisk for each sub-region, as it unlocks the map. After that, thoroughly explore every inch, look for new enemies not yet in your codex, and complete any remaining tasks.

    • Treasure Hunter of Skover Island
      Discover all the chests on Skover Island.
      There are 47 chests to find and unlock across the island. Many are out in the open, so you won’t need to search too hard, but it’s helpful to reach high points in each sub-region.
      Some chests are placed in high locations to give you vantage points for spotting the glow or sound that indicates a chest’s presence. Chests emit a distinct sound that can help you locate them.

    • Sparkling Hunter of Skover Island
      Kill all Sparkling creatures on Skover Island.
      While exploring, you’ll encounter enemies unique to this area. Usually, each group has one Sparkling version that spawns nearby, marked by its glow, bright colors, and sparkles.
      To get this achievement, you must kill each Sparkling enemy at least once. Use the in-game achievements list to track progress — completed enemies are highlighted green, while ones you still need to find are white. There are 12 Sparkling enemies in Skover Island.

    • Collector of Skover Island
      Collect all secret orbs on Skover Island.
      Secret orbs are collectibles found in exploration and dungeons. If you miss any inside a dungeon, you can re-enter to find them. To avoid missing any, defeat all enemies in a dungeon, even those not required to finish it, to ensure you find all hidden orbs.
      Like chests, secret orbs make a sound that can guide you when listening carefully.

    • Archaeologist of Skover Island
      Find all vaults and open their chests on Skover Island.
      There are three vaults in Skover Island. To earn this, locate all of them and open the chests inside.

    • Savior of Skover
      Complete all dungeons on Skover Island.
      This achievement requires finishing every dungeon, including Lost City of Mayla, Mine Estrone, and Trunk of the Hivetree. You also need to defeat every boss, such as Ratsar’s Lair, Crabgantua’s Gorge, and Lady Bee’s Palace.

    • Valley of the Eternal Exploration
      Complete all exploration achievements in the Valley of Eternal Autumn.
      Similar to Skover Island, there are 11 exploration achievements here. Start by finding the Obelisks for full map access, pick one area to focus on, and explore thoroughly. Complete missing enemies, take on new tasks, and keep an eye out for chests and collectibles as you go.

    • Treasure Hunter of Valley of Eternal Autumn
      Discover all chests in the valley.
      There are 41 chests scattered throughout the Valley of Eternal Autumn. Use high vantage points in each area for easier spotting, or explore every part fully and listen for the sounds of chests to find them all.

    • Sparkling Hunter of Valley of Eternal Autumn
      Kill all Sparkling creatures in the valley.
      Refer to the in-game achievements for a list of these enemies. Sparkling enemies are marked by their bright colors and glow. There are 11 in total, and the list helps track which ones you’ve defeated.

    • Collector of Valley of Eternal Autumn
      Collect all secret orbs here.
      Secret orbs are hidden in exploration and dungeons, often indicated by a countdown of how many are inside. To avoid missing any, defeat all enemies in dungeons, even those not needed for completion. Use the sound cues to locate hidden orbs.

    • Archaeologist of Valley of Eternal Autumn
      Find and open all vaults in the region.
      There are three vaults in the Valley of Eternal Autumn. Visit each to locate and open their chests to complete this achievement.

    • Valley of the Eternal Dungeons
      Complete all dungeons in the valley.
      This includes Abyss of New Atlaan and Ruins of Gorgon’s Hollow, as well as defeating bosses at Honeyzabeth’s Hivetrunk and Cheese Station. Complete every dungeon to unlock this achievement.

  • How to Complete Every Title in Far Far West and Solve the Secrets

    How to Complete Every Title in Far Far West and Solve the Secrets

    The titles in Far Far West seem like the game is reacting to your actions, almost like it’s saying, “This is so you!” Sometimes you’re just wandering around the desert, and other times you unlock something exciting like Vulture Bait because the wasteland apparently keeps track of everything you do. These little titles are basically cowboy personality tests with a bit of dirt and explosions thrown in.

    Some titles sound fun, while others might make you a little nervous. Still, unlocking them is a pretty entertaining way to show off your progress and give your outlaw a more legendary vibe. If you’ve been curious about the locked titles menu, this guide will tell you all about each kind and how to unlock them.

    Note: The game is currently in early access, so details might change later.


    How to Unlock All Titles

    Titles can be unlocked at the Rootin’ Tootin’ Shack in the main lobby area. Each title has its own requirements to unlock.


    Title Type How to Unlock
    Bounty Hunter Normal 400 gold
    Survivor Of The Noose Normal 400 gold
    Blackout Drinker Normal 400 gold
    Vulture Bait Normal 400 gold
    Dust Eater Normal 400 gold
    Rusty Normal 400 gold
    Sheriff Fine Complete 50 missions
    Well-Oiled Machine Fine 650 gold
    Pyromaniac Prime Reach level 100 with the Fire element
    Slopmancer Prime Reach level 100 with the Acid element
    Dynamo Prime Reach level 100 with the Elec element
    Shaman Prime Reach level 100 with the Voodoo element
    Botanist Prime Reach level 100 with the Cactus element
    Six-Shooter Ace Prime 1,000 gold
    Gambling Ace Mythic Gamble 100 times at the Gamba Machine, lobby
    Warlock Mythic Cast 3,000 spells
    Cryptic Reaper Legendary Kill 25,000 Cryptics of any kind
    Legend of the Far West Legendary Raise Hero Prestige to 10
  • How to Solve Every Challenge in Gamble With Your Friends

    How to Solve Every Challenge in Gamble With Your Friends

    Playing Gamble With Your Friends is already fun, but it becomes more exciting when you accept challenges from the Loan Shark. Choosing the right challenge can help you earn tickets that you can spend on powerful game items. As you advance and unlock higher levels in the casino, more challenges will become available, offering fresh opportunities and rewards. Here’s everything you need to know about the challenges from the Loan Shark, including their descriptions, guides, and what you can earn.

    ### All Challenges in Gamble With Your Friends

    Take a challenge from the Loan Shark before getting into your vehicle. The Loan Shark also sets a goal value, so be sure to note that before starting. If you don’t like the challenge offered, you can reroll it for 1 ticket, and the cost will increase with each reroll.

    #### Challenge Table Overview

    | Challenge Name | Description | Guide | Reward |
    |————————————-|———————————————————–|————————————————————–|————|
    | Jackpot Hunter | Win with 10x on the Slot Machine | Combine wins like Eye (0.5x), Ankh (1.5x), Beetle (2.5x), Lotus Flower (3.5x). Keep betting small until 10x is achieved. | 8 Tickets |
    | High Roller | Make a single bet of $750 or more | The required bet depends on your current funds and game stage. | 6 Tickets |
    | Yarll!!! | Bet on Yarl and win on Duck Race | Bet on Yarl repeatedly with small bets until he wins. | 6 Tickets |
    | All On Red | Bet at least $300 on Roulette and win | Place bets on even chances like red vs. black. | 4 Tickets |
    | Lucky Roll | Roll a 7 or 11 on your first roll in Street Craps | Roll the dice and hope for the right numbers. | 6 Tickets |
    | Big Spender | Bet a total of $3,000 across all games | The total bet depends on your funds and stage. | 5 Tickets |
    | Lucky Streak | Win 3 games in a row | Any game at any level counts. | 6 Tickets |
    | No Bust Run | Win 4 consecutive Blackjack games | Play conservatively with 16 or higher. | 8 Tickets |
    | Risky Move | Win blackjack with a hand less than 15 | Stand with total 15 and hope the dealer busts. | 5 Tickets |
    | Clean Fall | Achieve 24x on Plinko | Make multiple small bets simultaneously to drop multiple balls. | 11 Tickets |
    | Winner Winner Penguin Dinner | Win twice with at least 3x on Penguin Cross | Cross the ice safely four times without falling. | 10 Tickets |
    | Spin Streak | Win 3 consecutive games with at least $100M on Money Wheel | Bet on green and keep trying until three wins in a row. | 10 Tickets |
    | Spot On | Bet $1 billion total on Keno | Adjust bets depending on your funds and bad stages. | 8 Tickets |
    | Roll The Odds | Profit $2 billion on Hi Lo | Bet high and consistently, adjusting as needed. | 9 Tickets |
    | Traffic Monster | Win at least 4x on Penguin Cross | Use small bets to limit losses. | 12 Tickets |
    | Step Into Fire | Lose 4 times in a row with at least $650M on Dragon Tower | The more money you have, the easier it is to lose. | 14 Tickets |
    | Keep It Spinning | Spend $6.5 billion on Wheel of Fortune | Bet high to reach the total quickly, adjusting as you go. | 12 Tickets |
    | Perfect Sweep | Win at least 20x on Mine Sweeper | Uncover at least 19 safe tiles with just 2 mines. | 14 Tickets |
    | Natural Roller | Win at Street Craps in the Point phase | Win after the first roll on your points. | 10 Tickets |
    | No Safe Rolls | Win 20x on Dice | Use minimal bets to try and protect your losses. | 12 Tickets |
    | Poker Face | Win with at least a Two of a Kind in 1P Poker | Win without touching any cards. | 14 Tickets |

    You can select different challenges, and if you don’t like your first choice, rerolls are available for tickets, which will become more expensive as you use them. Keep trying these challenges to earn tickets, unlock new rewards, and enhance your gaming experience.

  • How to Complete Every Arcana in Vampire Crawlers

    How to Complete Every Arcana in Vampire Crawlers

    In Vampire Survivors, Arcanas are special cards that provide unique passive effects for the entire run. Some examples include saving your Armor between turns, increasing your Mana capacity, or enabling new ways to deal damage. Only one Arcana can be equipped at a time, but they are very powerful, which explains why. To access them, you need to unlock their corresponding tent in your village, which appears after unlocking your first Arcana or after a few gameplay runs.

    To unlock every Arcana, you need to complete specific tasks in the game. Here’s a list of the 12 Arcanas you can unlock, along with what they do and how to unlock each one:

    • And Another: Repeats cards this turn for free.
      Unlock by playing 150 free-to-play cards (cards with zero mana cost that are tagged as “Free”).

    • Chain Link: Keeps combo effects active between turns.
      Achieve by making a combo that lasts 12 cards or more, using Wild Cards to extend the chain.

    • Experimental Medicine: Doubles the healing from cards and items.
      Unlock automatically once the tent is unlocked.

    • Jester’s Hat: Get a Wild Card on each floor during a run, useful for combos.
      Play 150 Wild Cards, often obtained by breaking objects in levels.

    • Make a Scene: Triggers your Crawlers’ abilities at the start of each turn.
      Activate 1,500 Crawler trigger abilities through frequent use during gameplay.

    • Mana Syphon: Gains a permanent +1 Mana for every 100 cards played.
      Build a deck gaining at least 15 Mana in one turn, using Tomes and Wild Cards to extend combos.

    • Over the Top: Recover your Crawler card in your hand after losing it.
      Play 100 Crawler cards without needing to trigger their abilities.

    • Sharp Mind: Save 5 Mana between turns.
      Play purple cards (which mostly give Mana) 100 times cumulatively.

    • Shield Bash: Armor cards now deal damage equal to the armor they provide.
      Unlocked with the tent.

    • Swollen First: Deal damage at turn end equal to your deck size.
      Create a deck of 40 cards by leveling up and opening chests extensively during a run.

    • Wild Buff: Cards from light sources now benefit from combo multipliers.
      Play 200 cards obtained from breaking light sources, like torches or candles.

    • Your Shield My Liege: Save leftover Armor between turns.
      Accumulate 2,000 Armor across your runs through armor cards and combos.

    Once you unlock your first Arcana, the special tent appears in the village, allowing you to select which Arcana to equip. Remember, only one can be active at a time, so choose the one that best fits your play style.

  • Where to Find All Comic Pages in Mouse: P.I. for Completing and Solving

    Where to Find All Comic Pages in Mouse: P.I. for Completing and Solving

    Comics are among the first collectibles you’ll come across in Mouse P.I. For Hire. Unlike other items, these collectibles tell a complete story rather than being unique, separate pieces. Unfortunately, they’re some of the hardest to find because they’re often hidden and require careful exploration. However, there are fewer Comics overall compared to other collectibles, so you’ll typically find just one or two per mission.

    You need to find a total of 29 Comics to finish the story and unlock the achievement called “The Prequel.” Any Comics you miss—except those on the final mission—can later be purchased at the shop near your office after returning from the mission where you missed them. Since resources are limited, it’s best to search for all Comics yourself while completing the missions rather than relying on buying them later.

    All Comic Collectible Locations

    Big Mouse, Little Hope

    • Location: Found behind the bar in the room with the goons after a cutscene. It’s hidden behind a grate beside some cash. To access it, go up the door to the right, then crawl through the vent in that room.

    • Image Reference:

    • Additional: When you reach the area where you see the unidentified villain go down the elevator, don’t follow immediately. Instead, go upstairs and you’ll find cash and this comic.

    • Image Reference: View here

    The Vanishing Act

    • Location: On a theater seat, accessible via a vent at the hall’s end after leaving the green room. You’ll need to pull a lever to open the curtain and reach the seats.

    • Image Reference: View here

    • Additional: Before heading to the subway after defeating enemies, walk to the far right of the map and find a comic lying on a bench.

    • Image Reference: View here

    Gumshoe In The Opera

    • Location: After blowing up the wall with a shotgun, defeat the enemies outside. Destroy the barrel at the base of the wall; behind it, hidden under a plank, is the comic.

    • Image Reference: View here

    • Additional: After saving Tammy and exiting the balcony, go into a small hall with a locked door and a desk. The comic is on that desk.

    • Image Reference: View here

    Bandel’s Laboratory

    • Location: After turning on the last projector switch, unlock the door next to it. Inside, find “Building Betty – Day 47” and a comic tucked in the corner.

    • Image Reference: View here

    • Additional: During Betty’s second defeat, navigate across the room by pulling switches, then explore a room overlooking the area. The comic is on a desk near a skeleton.

    • Image Reference: View here

    A Bit Of A Scene

    • Location: In the police station area, go to the far west end of the street into Bunz Bros. Use the crane to drop a platform, which will land you in an alley where a comic sits in a broken armchair.

    • Image Reference: View here

    • Additional: In a maze of desks after the cell area, find a stack of file boxes. Jump over them and go into the left space where there’s a desk with this comic.

    • Image Reference: View here

    Cheeseball Sub

    • Location: After defeating the Vic-gator boss, climb onto the train cars, using jumps from stairs or other methods, to reach the roof of the cage. The comic is on top of one of the train cars.
    • Image Reference: View here

    “Once Upon A Time…” By Tinsel Bros.

    • Location: After grapple-gapping a large gap, fight enemies in a room with a hot pepper. Head left after the fight and into a small wooden shack; the comic is pinned to the back wall.

    • Image Reference: View here

    • Additional: In a maze with desks after the cell area, jump over boxes and head into a space on the left to find a desk with this comic.

    • Image Reference: View here

    Saltwater Cambozo

    • Location: After enemies are defeated in the courtyard and a truck surrounded by crates appears, jump onto the truck. Behind it, find a breakable crate and barrel. Destroying the barrel reveals ammo and a hidden comic underneath.
    • Image Reference: View here

    A Little Curd And Pepper

    • Location: In a small, accessible area, use grappling hooks to ascend platforms in a corner until reaching one with a hole in the wall. Jump through the hole to find the comic in that room.
    • Image Reference: View here

    Damp Evidence

    • Location: On a wooden crate across from the Old Cheeselegger during the final level when turning in the Thingies. The comic is on the crate.
    • Image Reference: View here
  • How to Solve Every Challenge in Pragmata’s Unknown Signal Mode

    How to Solve Every Challenge in Pragmata’s Unknown Signal Mode

    After watching the credits for Pragmata, you might feel a bit lost or emotionally drained. The good news is, your adventure on the moon doesn’t have to end there. An Unknown Signal awaits, offering new challenges for you to face.

    Here, you’re free to take on a series of fresh challenges and earn worthwhile rewards. It even provides a little extra ending scene if you complete everything.

    How to Unlock Unknown Signal

    Unlocking the Unknown Signal is easy — just finish the game. Instead of restarting from a previous save, select Unknown Signal from the main menu using your completed game save. This keeps all your progress just before the final battle.

    Once you restart in the Shelter again, a new area appears on the Tram network called the Hidden Chamber. Here, you’ll find ten different challenges, each requiring a unique way to unlock. Completing all of them will reward you with various perks.

    How to Unlock and Beat Every Unknown Signal Challenge

    The challenge pods in the Hidden Chamber resemble the Training Pods from the Shelter. They share similar environments and can be restarted easily. However, unlike Training Pods, these challenges have no time limits or failure conditions—just a straightforward victory.

    Each challenge is unlocked in a different way and contains hidden rewards. Here’s a look at all of them:

    Armor Break

    This challenge is a combat tutorial using the Jackhammer weapon extensively. You are encouraged to defeat all enemies with it, but other weapons are allowed. Completing it grants you a Pure Lunum, a Cabin Coin, the Sympathetic Hacking mod, and a Level Five Shelter License Key.

    Jump, Jump, Jump

    A platforming test unlocked by achieving 100% progress in the Solar Plant Sector. It’s a free-form challenge where you can take your time to navigate moving platforms and avoid falling. Rewards include Pure Lunum, 2,000 Lunafilament, the Better Lucky mod, and a Cabin Coin.

    Round-Up

    A series of rooms filled with Recyclers. The goal is to lure enemies into the Recycler’s path to eliminate them efficiently. Beat this to earn a Cabin Coin, the Slowdown mod, and 2,000 Lunafilament.

    Just Go For It!

    This platforming course involves multiple moving platforms and Recyclers. It’s unlocked by completing 100% in the Mass Production Array Sector. Take your time to reach the end safely. Rewards are a Cabin Coin and the Grace mod.

    Battle Nexus

    A series of combat arenas that get tougher as you go along, unlocked by beating the enhanced Creator. Finishing grants a Cabin Coin, 2,500 Lunafilament, two Pure Lunum, plus hidden rewards of 1,000 Lunafilament and another Pure Lunum.

    Container Scramble

    Reorganizing containers through hacking to create a pathway to the top, unlocked by completing 100% of the Terra Dome Sector. Removing containers to see underneath and move them up is key. It rewards 2,000 Lunafilament, a Cabin Coin, and Pure Lunum.

    Floating Conveyor

    A challenge involving both platforming and combat over moving platforms, unlocked by beating the enhanced Garden Keeper. Defeat enemies to progress and earn a Cabin Coin.

    Zero Gravity

    Navigate through an area with gravity effects from the Lunum Mines. Find switches to activate various devices. Unlocking it requires 100% Lunum Mines progress; rewards include 1,500 Lunafilament, a Cabin Coin, and Pure Lunum.

    The Digger’s Pit

    Cross platforms while avoiding the LunaDigger below and activating switches to open the exit. Unlocked by defeating the LunaDigger, with rewards of 1,500 Lunafilament and Pure Lunum.

    The Final Test

    An extreme challenge accessible after unlocking the Central Port Sector’s 100% progress. Confront multiple former bosses and tough enemies. Completing it rewards 1,500 Lunafilament, Pure Lunum, the Cyber Thief mod, and a Cabin Coin.

    Every Unknown Signal Reward

    Completing all challenges unlocks a sealed room at the back of the Hidden Chamber. Inside, you’ll find four exclusive rewards:

    • Lim Cannon: A powerful weapon that consumes Lunafilament, functioning as a New Game Plus item.
    • Obsidia: A stylish black-and-green outfit for Hugh.
    • Black Neon: A matching outfit for Diana.
    • Black Box: A mode that adds a scene during the ending when equipped but has no gameplay impact.

    Once you finish Unknown Signal, these items become available in new game modes by default, giving you continued access to their benefits.

  • All Dye Recipes in Crimson Desert: Completing and Solving Guide

    All Dye Recipes in Crimson Desert: Completing and Solving Guide

    Finding every dye in Pywel can be time-consuming in Crimson Desert, but you can make any dye you need by crafting it with specific recipes. Similar to cooking, you don’t need to uncover these recipes in the world; instead, you can use the improvisation function to combine herbs and bugs to create dyes from scratch.

    Keep reading to learn how to craft all the dye recipes in Crimson Desert, so you can complete your collection and clear out your storage of herbs and bugs.

    ### How To Craft Every Dye Recipe

    The first step to making dyes is to find a cauldron. You’ll find cauldrons at any witch vendor around Pywel. The first witch you meet is Elowen, located at the Witch’s Lair north of Hernand Castle.

    To make as many dyes as possible, gather plenty of these four items:
    1. Beetles
    2. Pink Herbs – Pink Rosemary, Begonia
    3. White Herbs – Marigold, Dunbaria, Yellow Rosemary
    4. Yellow Herbs – Dendroblum Orchid, False Starwort, Snapdragon

    Having a good supply of these herbs and insects will allow you to craft all the dyes in Crimson Desert.

    ### How To Craft Every Red Dye

    Many shades of each color exist, and here are the ingredients needed for each shade of red dye.

    | Dye | Ingredients |
    |————–|——————————————————————|
    | Bright Red | 10 Pink Herbs, 3 Rhinoceros Beetles, 3 Longhorn Beetles |
    | Dark Red | 10 Pink Herbs, 3 Rhinoceros Beetles, 1 Longhorn Beetle, 2 Stag Beetles |
    | Deep Red | 10 Pink Herbs, 3 Rhinoceros Beetles, 3 Stag Beetles |
    | Rich Red | 10 Pink Herbs, 3 Rhinoceros Beetles, 2 Longhorn Beetles, 1 Stag Beetle |
    | Red | 10 Pink Herbs, 3 Rhinoceros Beetles, 1 Longhorn Beetle, 1 Stag Beetle |

    ### How To Craft Every Blue Dye

    Blue shades come from a combination of lavender and beetles. Here are the recipes:

    | Dye | Ingredients |
    |——————-|—————————————————————————|
    | Blue | 15 Blue Lavender, 5 Lavender, 1 Longhorn Beetle, 1 Stag Beetle |
    | Bright Blue | 15 Blue Lavender, 5 Lavender, 3 Longhorn Beetles |
    | Dark Blue | 15 Blue Lavender, 5 Lavender, 1 Longhorn Beetle, 2 Stag Beetles |
    | Deep Blue | 15 Blue Lavender, 5 Lavender, 3 Stag Beetles |
    | Rich Blue | 15 Blue Lavender, 5 Lavender, 2 Longhorn Beetles, 1 Stag Beetle |
    | Sky Blue | 10 White Lavender, 10 Blue Lavender, 1 Longhorn Beetle, 1 Stag Beetle |
    | Bright Sky Blue | 10 White Lavender, 10 Blue Lavender, 3 Longhorn Beetles |
    | Dark Sky Blue | 10 White Lavender, 10 Blue Lavender, 1 Longhorn Beetle, 2 Stag Beetles |
    | Deep Sky Blue | 10 White Lavender, 10 Blue Lavender, 3 Stag Beetles |
    | Rich Sky Blue | 10 White Lavender, 10 Blue Lavender, 2 Longhorn Beetles, 1 Stag Beetle |

    ### How To Craft Every Purple Dye

    Purple shades are made using lavender and blue lavender:

    | Dye | Ingredients |
    |—————–|—————————————————————————|
    | Purple | 15 Lavender, 5 Blue Lavender, 1 Longhorn Beetle, 1 Stag Beetle |
    | Bright Purple | 15 Lavender, 5 Blue Lavender, 3 Longhorn Beetles |
    | Dark Purple | 15 Lavender, 5 Blue Lavender, 1 Longhorn Beetle, 2 Stag Beetles |
    | Deep Purple | 15 Lavender, 5 Blue Lavender, 3 Stag Beetles |
    | Rich Purple | 15 Lavender, 5 Blue Lavender, 2 Longhorn Beetles, 1 Stag Beetle |

    ### How To Craft Every Violet Dye

    Violet shades combine pink herbs and lavender:

    | Dye | Ingredients |
    |—————|—————————————————————————|
    | Violet | 10 Pink Herbs, 10 Lavender, 1 Longhorn Beetle, 1 Stag Beetle |
    | Bright Violet | 10 Pink Herbs, 10 Lavender, 3 Longhorn Beetles |
    | Dark Violet | 10 Pink Herbs, 10 Lavender, 1 Longhorn Beetle, 2 Stag Beetles |
    | Deep Violet | 10 Pink Herbs, 10 Lavender, 3 Stag Beetles |
    | Rich Violet | 10 Pink Herbs, 10 Lavender, 2 Longhorn Beetles, 1 Stag Beetle |

    ### How To Craft Every Teal Dye

    Teal mixes blue lavender and shrubby sophora:

    | Dye | Ingredients |
    |—————–|—————————————————————————|
    | Teal | 10 Blue Lavender, 10 Shrubby Sophora, 1 Longhorn Beetle, 1 Stag Beetle |
    | Bright Teal | 10 Blue Lavender, 10 Shrubby Sophora, 3 Longhorn Beetles |
    | Dark Teal | 10 Blue Lavender, 10 Shrubby Sophora, 1 Longhorn Beetle, 2 Stag Beetles |
    | Deep Teal | 10 Blue Lavender, 10 Shrubby Sophora, 3 Stag Beetles |
    | Rich Teal | 10 Blue Lavender, 10 Shrubby Sophora, 2 Longhorn Beetles, 1 Stag Beetle |

    ### How To Craft Every Green Dye

    Green shades require yellow herbs and insects:

    | Dye | Ingredients |
    |—————-|—————————————————————————|
    | Green | 5 Yellow Herbs, 5 Beetles, 1 Longhorn Beetle, 1 Stag Beetle |
    | Bright Green | 5 Yellow Herbs, 5 Beetles, 3 Longhorn Beetles |
    | Dark Green | 5 Yellow Herbs, 5 Beetles, 1 Longhorn Beetle, 2 Stag Beetles |
    | Deep Green | 5 Yellow Herbs, 5 Beetles, 3 Stag Beetles |
    | Rich Green | 5 Yellow Herbs, 5 Beetles, 2 Longhorn Beetles, 1 Stag Beetle |
    | Spring Green | 10 White Lavender, 3 Beetles, 1 Longhorn Beetle, 1 Stag Beetle |
    | Bright Spring Green | 10 White Lavender, 3 Beetles, 3 Longhorn Beetles |
    | Dark Spring Green | 10 White Lavender, 3 Beetles, 1 Longhorn Beetle, 2 Stag Beetles |
    | Deep Spring Green | 10 White Lavender, 3 Beetles, 3 Stag Beetles |
    | Rich Spring Green | 10 White Lavender, 3 Beetles, 2 Longhorn Beetles, 1 Stag Beetle |

    ### How To Craft Every Yellow Dye

    Yellow shades are made with yellow herbs and bugs:

    | Dye | Ingredients |
    |—————|—————————————————————————|
    | Yellow | 10 Yellow Herbs, 3 Beetles, 1 Longhorn Beetle, 1 Stag Beetle |
    | Bright Yellow | 10 Yellow Herbs, 3 Beetles, 3 Longhorn Beetles |
    | Dark Yellow | 10 Yellow Herbs, 3 Beetles, 1 Longhorn Beetle, 2 Stag Beetles |
    | Deep Yellow | 10 Yellow Herbs, 3 Beetles, 3 Stag Beetles |
    | Rich Yellow | 10 Yellow Herbs, 3 Beetles, 2 Longhorn Beetles, 1 Stag Beetle |

    ### How To Craft Every Orange Dye

    Orange shades combine yellow herbs with beetles:

    | Dye | Ingredients |
    |—————-|—————————————————————————|
    | Orange | 10 Yellow Herbs, 3 Rhinoceros Beetles, 1 Longhorn Beetle, 1 Stag Beetle |
    | Bright Orange | 10 Yellow Herbs, 3 Rhinoceros Beetles, 3 Longhorn Beetles |
    | Dark Orange | 10 Yellow Herbs, 3 Rhinoceros Beetles, 1 Longhorn Beetle, 2 Stag Beetles |
    | Deep Orange | 10 Yellow Herbs, 3 Rhinoceros Beetles, 3 Stag Beetles |
    | Rich Orange | 10 Yellow Herbs, 3 Rhinoceros Beetles, 2 Longhorn Beetles, 1 Stag Beetle |

    With these recipes, you can craft any dye needed for your outfits, filling your collection while managing your inventory of herbs and bugs.

  • How to Achieve Every Ending in Cthulhu: The Cosmic Abyss by Completing and Solving

    How to Achieve Every Ending in Cthulhu: The Cosmic Abyss by Completing and Solving

    “Cthulhu: The Cosmic Abyss” has six different endings to find. All of these endings are accessible at the same decision point near the end of Chapter 7. There’s no risk of missing out on any endings earlier in the game, so you can explore them all without worry.

    Your available endings depend on how you’ve managed your Corruption gauge throughout the game. A final three-choice decision at the end determines which ending you’ll see. Here’s what you need to know to reach each one.

    There are six endings to unlock, all happening in Chapter 7. The key factor is your Corruption level during the game. If your Corruption gauge is completely full, you’ll naturally be taken to a High-Corruption ending, which can be considered the bad ending. If you manage to complete the game without ever filling up the gauge, you’ll end with a Low-Corruption ending. Even if your gauge is high but not fully maxed out by the end, you’ll still get a Low-Corruption ending.

    To get a High-Corruption ending, be sure to choose the High-Corruption options for every puzzle choice in the chapters. The small amount of Corruption gained from each choice adds up, but solving puzzles with Low-Corruption options can prevent reaching the desired ending.

    At the end of the short Chapter 7, you will face a final decision with three options:

    • Elsa (on the left)
    • Eye (on the right)
    • Star of Shamash (center)

    Each of these options has two versions: one on the Low-Corruption route and one on the High-Corruption route. The choice you make determines which ending you see. Once you’ve experienced one ending, you can reload your save and quickly replay the final chapter to discover the other two endings you’ve unlocked in your current playthrough.

  • How to Complete Every Red Zone in Pragmata with Solving Skills

    How to Complete Every Red Zone in Pragmata with Solving Skills

    The combat in Pragmata is already tough on its own, no matter which difficulty level you pick. Along the way through each area, called sectors, you’ll find optional combat challenges known as Red Zones, marked as hazards on your map.

    Use your Red Zone Keys to unlock each Red Zone and earn various rewards. Be sure to upgrade your gear before taking on these challenges—it’s important, especially since you’ll also unlock rows on the Cabin Bingo Board by completing them.

    What Are Red Zones?

    In the Mass Array Production sector of Pragmata, you’ll encounter a path blocked by a red transparent screen that prevents further progress until you obtain authorized access. Behind these barriers are Red Zones—optional combat challenges scattered throughout sectors on the moon.

    You can see Red Zones on your map for each sector; they are marked as dangerous areas if you choose to enter. When you find a Red Zone and try to interact with the lock on its side, the game gives you information about that Red Zone and checks if you’re eligible to enter. It also warns you that it’s a tough fight.

    To access a Red Zone, you need to find a Red Zone Key to open the barrier. These keys might be discovered while chasing rewards shown on Diana’s Item Scanner or when you scan the immediate area with the Unit Printer, as the game labels Red Zone rewards as collectibles.

    Once inside, you’ll face waves of challenging enemies, which become tougher as you advance in the game. Properly preparing your loadout before entering is vital. After using your ammo, you’ll need to find additional supplies, such as weapon mods and items dropped by enemies, to stay stocked up.

    Enemies will drop weapons and mods that can help, often providing some of the best options for your fight, which can guide your choices if you decide to return later.

    The door to each Red Zone locks behind you once you enter, so you’ll need to clear all enemies to escape or face the consequences.

    After defeating all enemies, you can open chests containing rewards like Pure Lunum, Mods, Upgrade Components, and more. These are essential for upgrading your equipment, making Red Zones valuable even beyond the challenge.

    Clearing certain Red Zones also unlocks new sections on Cabin Bingo Cards. Each card has areas blocked off with the same red transparent barrier, and completing Red Zones within those areas allows you to reveal and unlock those parts of the Bingo Board.

    How Do You Get Red Zone Keys?

    You’ll need lots of Red Zone Keys to access these high-risk, high-reward challenges. You can acquire them mainly through two methods:

    – Finding them around sectors freely—many are left unguarded for players to discover, often obtained as rewards for difficult story encounters.
    – Purchasing them with Cabin Coins from the Cabin Bingo Cards—most cards include at least one Red Zone Key, making it easy to stock up.

    All Red Zones and Their Rewards

    The game features multiple Red Zones across different sectors, each with unique enemies and rewards. Here’s a brief overview:

    – Shopping District (Mass Array Production Sector, at the Entrance Station): Enemies include Walkers, Watchers, Spiders, and a Crusher.
    – Business District (Mass Production Array Sector): Hostile enemies such as Spiders, Crushers, Walkers, and Creators, with rewards like the Pocket Refinery Mod and Pure Lunum.
    – Terra Dome Entrance (Sector locations vary): Details vary, but enemies and rewards are typically noteworthy.
    – Eco Modeling Lab (Terra Dome Sector, Envirolytics Station): You’ll face Bots, Watchers, and Crushers. Rewards include Pure Lunum, Collateral Damage Mod, and unique upgrades hidden in the area.
    – Terrarium (Terra Dome Sector, Meteorology Lab): Encounter unspecified enemies, with potential rewards hidden within.

    To succeed in each Red Zone, study the enemy types, prepare your loadout accordingly, and bring enough supplies—ammo, mods, and upgrades. Clearing these zones will not only grant rewards but also help reveal new areas for exploration and further unlocking on your Cabin Bingo Cards.

  • How To Complete Every Mod in Pragmata and Solve All Challenges

    How To Complete Every Mod in Pragmata and Solve All Challenges

    While you have many chances to change your loadout during Pragmata, there are numerous ways to customize and improve Hugh’s weapons as you prepare for battles. As you progress, you’ll gain access to a list of modifications for Hugh that can significantly influence your chances of winning against tough enemies.

    Choosing the right mods in Pragmata is essential to give Hugh and Diana the advantage needed to survive the most difficult fights across different sectors of the moon. There are a total of 40 mods available that you can unlock and equip from the loadout screen.

    This guide includes spoilers for Pragmata.

    Mods Unlock Bonus Capabilities for Hugh

    Unlocking certain mods grants Hugh extra abilities or enhancements.

    [Image: Unlocking two new mods, Close Quarters and Extended Breach]

    What Are Mods?
    In Pragmata, you’ll find plenty of options to customize your loadouts—such as the weapons you carry, defensive units, and hacking nodes. Early in the game, you’ll unlock mods that boost Hugh’s stats when heading into new areas. At first, you can equip only one mod, but you can upgrade your loadout by purchasing more mod slots at the Unit Printer, using Lunafilament, Pure Lunum, or both. As you explore deeper into the moon’s secrets, having more mods becomes increasingly helpful, so it’s smart to buy additional slots whenever possible.

    Mods mostly provide combat benefits for Hugh. They fall into four categories:

    1. Attack Mods — Offer various combat advantages like increased damage, faster attack speeds, or bonuses against specific enemies. The most numerous type, you’re likely to find ones suited for your style.
    2. Hacking Capability Mods — Improve Diana’s hacking skills, such as extending hacking range or making enemies stay exposed longer.
    3. Defense Mods — Help increase Hugh’s health, reduce damage taken, or improve survivability during fights.
    4. Support Mods — Cover miscellaneous enhancements that don’t fit into the other categories.

    You can swap out mods each time you leave the Shelter to adapt to different combat situations, which is highly recommended.

    How to Unlock More Mods

    Mods are scattered around each sector and are often hidden within locked chests or secret pathways. If you see an unusual hallway or locked door, check it out; Diana’s scan ability, once upgraded, can help locate these hidden mods. Hidden mods are marked with a paper-and-gear icon, and Diana will notify you if she detects one nearby.

    Some mods are rewards from optional challenges or puzzles, including Red Zone combat trials, training simulations, or side quests like Cabin’s Bingo Boards. These provide different ways to earn mods as you progress.

    All Mods in Pragmata

    The game features 40 mods, organized into categories and accessible via the loadout screen. Below is a breakdown of each type with details on where to find them and how they affect gameplay.

    Every Attack Mod and Its Effect

    Mod Name Effect
    Close Quarters Boosts attack damage by 10% when within 10 meters of an enemy.
    Long-Range Targeting Adds 10% damage when attacking enemies over 20 meters away.
    Skirmisher Does 10% more damage to enemies that are downed or immobilized.
    Collateral Damage 30% chance for critical shot damage to spread to nearby enemies.
    Cheap Shot Increases attack damage by 15% when attacking from behind.
    Precision Shot Performing a Fast Move triggers a slow-motion effect, increasing damage by 10%.
    Optimal Performance Attack power increases by 10% when Hugh’s health is full.
    Analog Aggression Increases weapon damage by 10% but decreases hacking damage by 10%.
    TBD Effect to be determined.
    Last Resort Non-primary unit shots deal 50% more damage.
    Heat Transfer Enemies’ heat gauges fill 10% faster, causing quick downs.
    Cursed Raises weapon and hacking damage by 20% each but reduces Hugh’s HP by half.
    TBD Effect to be decided.
    TBD Effect to be decided.

    Every Hacking Mod and Its Effect

    Mod Name Effect
    Extended Breach Enemies stay exposed 15% longer.
    Relay Amplifier Increases hacking range by 30%.
    Recursive Learning Hacking gauge increases 15% faster after successful hacks.
    Performance Boost Extends hacking node duration by 20%.
    Digital Dominance Raises hacking damage by 10%, but reduces weapon damage by 10%.
    Synaptic Response During Fast Moves, can quickly trigger an auto-hack.
    Untapped Potential For 15 seconds, hacking power enhances by 10%, and damage taken decreases by 10%.

    Every Defense Mod and Its Effect

    Mod Name Effect
    Hardened Suit Adds 10% to maximum HP.
    Self-Defense Response Reduces damage received by 20% if HP drops below 50%.
    Aggressive Defense Decreases damage by 20% while aiming.
    TBD To be determined.
    Equilibrium Restores 10% HP when EC Thrusters are activated.
    Faster Moves Extends Fast Move timing window by 20%.
    TBD Effect to be determined.

    Every Support Mod and Its Effect

    Mod Name Effect
    Pocket Refinery Adds 10% more Lunafilament to your supplies.
    Overclocked Weaponry Chargeable weapons recharge 30% faster.
    Hyperfocus Enemy direct hits no longer reset the hacking matrix.

    Remember, you can change your mods each time you leave the Shelter—try different combinations to see what works best against specific enemies or situations.

    How to Find and Unlock More Mods

    Mods are usually located in locked chests or hidden spots that require exploration or battles to open. Be on the lookout for suspicious hallways or doors; Diana can help locate hidden mods if she’s upgraded. Mods will be marked with a paper-and-gear icon, and Diana will also give hints about their presence.

    Some mods are rewards from optional trials, puzzles, or side activities like Red Zone challenges or Cabin Bingo Boards. You can earn new mods by completing these activities and claiming your rewards.

    All Mods in Pragmata

    A detailed list of all 40 mods is provided below, sorted by their category and in the layout of the loadout screen tabs. This helps you easily see which mods you’ve unlocked, where to find them, and what each one does when equipped.

    Every Attack Mod and What It Does

    Mod Effect
    Close Quarters +10% attack damage within 10m.
    Long-Range Targeting +10% damage over 20m.
    Skirmisher Extra damage to downed or immobilized enemies (10%).
    Collateral Damage Critical shots can spread damage to nearby foes.
    Cheap Shot +15% attack damage from behind.
    Precision Shot Fast Moves trigger slow time + boost damage.
    Optimal Performance Full HP increases attack by 10%.
    Analog Aggression +10% weapon damage, -10% hacking damage.
    TBD To be confirmed.
    Last Resort Non-primary shots do 50% more damage.
    Heat Transfer Faster heat gauge fill, quick enemy downs.
    Cursed +20% weapon/hacking damage, -50% HP.
    TBD To be confirmed.
    TBD To be confirmed.

    (More detailed tables are available in the game for all 40 mods.)

  • How to Solve Every Spire of Insight Puzzle in Crimson Desert

    How to Solve Every Spire of Insight Puzzle in Crimson Desert

    Missing many hidden secrets and locations in Crimson Desert is common if you’re not thoroughly exploring the game’s vast open world. There are hidden caves behind waterfalls and puzzle islands high in the sky, and venturing off the main path is definitely worth the effort.

    One notable spot worth visiting is the Spire of Insight. This tower contains the recipe to craft a Gold Bar and also serves as a portal to more puzzle islands in the Abyss. Here’s where to find the spire and how to solve each puzzle on every floor of the tower.

    Location of the Spire of Insight

    To locate the Spire of Insight, travel southeast of Hernand toward the Steel Mountains. The tower is directly east of a small lake and is quite large, making it easy to spot. Be aware that goblin zealots patrol the area. While they can be handled individually, they tend to rely on numbers to overpower you. Luckily, you can reach and complete this tower early in your gameplay, so there’s no need to delay.

    How to Enter the Spire of Insight

    First, eliminate any goblins patrolling around, then clear the thorn bushes that block the stairs leading to the entrance. If you haven’t unlocked the Flame element, use your Blinding Flash ability by pressing both bumpers. Hold the Left Bumper while doing so to direct the sunlight beam onto the thorns, setting them ablaze after a few moments.

    Once you have a clear path, you’ll see a locked door with a plaque and a basin attached. The plaque presents a simple riddle. The solution is easy: find a small pebble on the stairs, pick it up, and toss it into the basin. This will answer the riddle, and the door will unlock after a few seconds.

    First Floor Puzzle

    Enter the tower; you’ll find yourself in a small library with bookshelves on both sides and an open book resting over a golden bowl at the back center. Reading the book gives you a riddle:
    “Even after many years have passed, the traces left behind revive forgotten tales.”
    To solve this, locate a Gravestone item on the table in the back right of the room. Toss it into the golden bowl to activate it. Stand next to the bowl to ride the elevator to the second floor.

    Tip: Take some time to open storage boxes in this area. They contain keys, money, and jewelry that can be sold.

    Second Floor Puzzle

    Once on the second floor, the book will turn its pages, revealing a new riddle:
    “Records filled with wisdom guide us to the past, while tools that look to distant places illuminate the future.”
    Again, you’ll need to toss items into the bowl. The required objects are a Pen Tip and a small Telescope. The Pen Tip can be found in the small room next to the gold bowl, on a desk by the window. The Telescope is on a desk to the right of that room. Bring both items to the bowl and toss them in to activate the elevator to the third floor.

    Third Floor Puzzle

    On the third floor, you’ll get another riddle:
    “The dance of the heavens, the turning of the Earth, and the march of time all point to a single truth.”
    This time, find three specific items: a Small Rotating Globe, a Sundial, and a Celestial object. The Globe and Sundial are on nearby shelves, while the Celestial is on top of a stack of books between these shelves. Toss all three into the bowl to solve the puzzle.

    Final Step and Rewards

    After completing all three puzzles, the room will have a portal at the top that leads to the Abyss. Riding it takes you to the Chaos Garden island, unlocking access to new Abyss puzzles and content.

    Before leaving, it’s worth grabbing the alchemy recipe for Gold Bars pinned to a nearby bookcase, along with the “Two-Handed Weapons of the World: Volume III” on the bottom shelf. Reading this book unlocks more weapon crafting options at the smithy. Completing the tower also grants access to a portal to the Abyss, opening additional adventures on the Chaos Garden island.

  • How to Complete All Unlockables and Solve Every Puzzle in Resident Evil 7

    How to Complete All Unlockables and Solve Every Puzzle in Resident Evil 7

    Unlockables have always been a key part of Resident Evil, starting right from the original game. With extras like new costumes for Chris and Jill and the Infinite Rocket Launcher, the first Resident Evil established a tradition of post-game rewards that most games in the series have continued and expanded upon. Resident Evil 7 feels like a return to that classic approach, and it includes some of the series’ best unlockables.

    Playing through Resident Evil 7 once is never enough to see everything it has to offer. The game strives to keep players engaged by adding new challenges, weapons, and items that encourage replay. For example, there is a difficult new mode that completely changes the experience, along with special items that only become available after certain criteria are met. You won’t truly finish Resident Evil 7 until you’ve unlocked everything.

    Updated April 8, 2026, by Ben Jessey: Interest in Resident Evil titles has surged with the recent release of Resident Evil Requiem. As a result, we’ve revisited our guide to all Resident Evil 7 unlockables and given it a refresh to better serve fans looking for all the details.

    Madhouse

    What is it:
    Madhouse is the toughest difficulty in Resident Evil 7. It increases the difficulty significantly by reducing available resources, including ammo, which is much scarcer. Enemy behavior is more aggressive — Molded appear earlier and are faster, with more health. Jack, the boss, is more relentless, and enemy placements are completely rearranged, making previous knowledge useless. It’s like starting a new game.

    How to unlock:
    You can only unlock Madhouse after you beat the game for the first time. It isn’t available from the start and isn’t designed as an easy mode for beginners.


    Albert-01R

    What is it:
    A weapon inspired by Albert Wesker’s famous Samurai Edge, the Albert-01R is a powerful handgun in Resident Evil 7. It holds three bullets and has noticeable recoil, with a slow reload speed. This weapon makes repeat playthroughs easier because, with improved handgun ammo, it can often kill enemies with a single headshot. It’s especially useful in the Madhouse difficulty.

    How to unlock:
    During the final fight, you’ll be given the Albert-01 to use. After completing that fight, you’ll unlock the standard Albert-01R in your item box for future runs.


    Secrets of Defense

    What is it:
    This is a passive item that boosts Ethan’s damage reduction while blocking, making melee encounters and fights much easier. When stored in your inventory, it helps you endure more hits, which is especially helpful when facing Madhouse’s tough bosses.

    How to unlock:
    Earn it by completing the game on Normal difficulty. Once unlocked, it appears in your item box and remains available on subsequent playthroughs.


    Essence of Defense

    What is it:
    Like the Secrets of Defense scroll, this item further reduces damage you take when blocking, allowing you to withstand many hits without healing. It’s essential for surviving some of the toughest fights, especially on Madhouse.

    How to unlock:
    You need to find and break all 20 Mr. Everywhere Bobbleheads scattered throughout the game. Your progress carries over between playthroughs, so it can be unlocked gradually.


    Walking Shoes

    What is it:
    When stored in your inventory, these shoes increase your walking and crouching speed. While your running speed stays the same, the boost in mobility helps you complete the game faster and makes dealing with faster Molded enemies in Madhouse much easier.

    How to unlock:
    By finding and breaking all 20 statues linked to the Mr. Everywhere side quest, the Walking Shoes become available in your item box.


    X-Ray Glasses

    What is it:
    These glasses reveal every item in your immediate vicinity, acting as a constant resource scanner. They help you gather resources quickly and find important items easily, which is incredibly useful in Madhouse.

    How to unlock:
    To get them, you must complete the game in under four hours by carefully planning your route and avoiding unnecessary detours. Once you succeed, the X-Ray Glasses appear in your item box.


    Circular Saw

    What is it:
    A melee weapon similar to the chainsaw but more powerful and reliable. It requires close range to use, but it quickly stuns and drops enemies, making it very effective. Unlike the chainsaw, it doesn’t run out of power, so it’s a guaranteed knockout tool.

    How to unlock:
    Complete the main story in less than four hours. If you do, it becomes available in your inventory.


    Infinite Ammo

    What is it:
    This item grants unlimited ammunition for all your weapons, making the game far easier by eliminating the need to scavenge for bullets.

    How to unlock:
    You must finish the game on Madhouse difficulty to unlock Infinite Ammo.


    Dirty Coin

    What is it:
    An extra Antique Coin that can be used to unlock additional upgrades or weapons. It’s a special collectible item.

    How to unlock:
    You can only unlock the Dirty Coin by playing the Beginning Hour demo, not the main game. Completing a complex puzzle within the demo, which involves escaping rooms, finding hidden notes, and completing specific tasks, grants you the coin. After finishing the demo, it appears in your full game’s inventory.

    This detailed list covers all notable unlockables in Resident Evil 7, encouraging players to replay the game and explore every challenge and reward available.