الوسم: Every Unit’s Stats

  • Complete Stats for Every Unit in Age of Darkness: Final Stand

    Age of Darkness: Final Stand presents quite the challenge. Just when you feel confident, another Death Night is on the horizon, and a single misstep in your defenses can lead to disaster.

    Understanding the game, particularly the specifics of each unit, is crucial for achieving your first victory and succeeding at greater difficulty levels. We’ve compiled a guide with stats for every troop at your disposal, as well as details about the Nightmares that will relentlessly assault your Keep each night.

    Basic Units

    These troops are your frontline defense against the forces of the Veil. They may be outnumbered, but with your strategic guidance, they can turn the tide in their favor.

    Melee Units

    Unit Faction(s) HP Damage Attack Time DPS Armor Shred Move Speed Vision Armor Notes
    Soldier Order, Rebellion 125 7 1.4 s 5 0 1.6 tiles/s 5 tiles 0 Affordable and quick to train with decent damage.
    Cultist Volatists 70 4 1.2 s 3.3 2 1.6 tiles/s 5 tiles 0 Each Cultist trained creates another for free.
    Pikeman All 90 13 2.5 s 5.2 5 1.4 tiles/s 6 tiles 10 Can attack over allies and walls thanks to extended reach.
    Rogue Rebellion 70 25 2.0 s 12.5 10 1.4 tiles/s 6 tiles 0 Generates gold on kills and can turn invisible for a triple damage hit.
    Lightbearer Order 90 3 1.8 s 1.67 0 1.2 tiles/s 6 tiles 0 Provides HP regeneration to allies within range.
    Sentinel All 250 10 3.0 s 3.3 0 1.2 tiles/s 5 tiles 150 Slow and expensive but the most resilient unit in the game.
    Loyal Guard Rebellion 65 10 1.8 s 5.56 0 1.6 tiles/s 5 tiles N/A Follows and protects Aelis.
    Order Knight Order 250 12 2.3 s 5.2 0 1.4 tiles/s 6 tiles 100 Less durable than Sentinel but more aggressive.

    Melee units can enhance their attack speed, horror resistance, or total HP through the skill tree.

    Ranged Units

    Unit Faction(s) HP Damage Attack Time DPS Armor Shred Range Move Speed Vision Armor Notes
    Archer All 50 10 2.5 s 4 0 3 tiles 1.5 tiles/s 5 tiles 0 Economical option, ideal for tower defense.
    Arbalest Order, Volatists 50 20 5.3 s 3.8 25 6 tiles 1.2 tiles/s 6 tiles 10 Effective against armored foes but less so for health damage.
    Hunter Rebellion 90 16 3.0 s 5.3 16 5 tiles 1.3 tiles/s 6 tiles 0 Can deploy gas traps to harm and slow enemies.
    Harbinger Volatists 120 30 2.8 s 10.7 2 2 tiles 1.2 tiles/s 6 tiles 0 Increases movement speed while causing terror to allies nearby.

    Ranged units can boost their vision and range, damage, or emboldening rates via the skill tree.

    Siege Units

    Unit Faction(s) HP Damage Attack Time DPS Armor Shred Range Move Speed Vision Armor Notes
    Flamer All 137 8 2.7 s 2.96 0 2 tiles 1.1 tiles/s 6 tiles 0 Attacks in a cone, igniting enemies for damage over time.
    Impaler All 324 30 4.4 s 6.82 40 6.5 tiles 0.8 tiles/s 8 tiles 0 High damage and scatter effect, key for late-game play.
    Catapult Order 250 29 6.9 s 4.2 10 5 tiles 0.5 tiles/s 12 tiles 50 Can switch to siege mode for more power at the cost of mobility.

    Siege units can enhance their speed, knockback power, or AoE radius through the skill tree.

    Heroes

    As the most powerful unit in your army, your Hero will revive at your Keep after a short time if defeated. You can spend Dark Essence to bring them back earlier, based on their revival time.

    Note: Stats listed are for each Hero at the beginning of a Survival Mode match, when they are at Level 1. As they level up, their stats, particularly HP and damage, will improve.

    Order Heroes

    Hero HP Damage Attack Time DPS Armor Shred Move Speed Vision Armor
    Sir Edwin Everard 200 15 2.0 s 7.5 0 1.7 tiles/s 5 tiles 20
    Sir Merek Longhold 320 17 2.7 s 6.3 0 1.5 tiles/s 5 tiles 51

    Order Heroes focus on defense, with Edwin and Merek possessing the highest HP and Armor out of all Heroes. Edwin’s flame attacks provide a slightly offensive edge while Merek excels at absorbing damage.

    Rebellion Heroes

    Hero HP Damage Attack Time DPS Armor Shred Range Move Speed Vision Armor
    Queen Aelis Syren 110 18 1.3 s 13.85 5 Melee 1.7 tiles/s 5 tiles 0
    Cyrus Bravaris 90 10 1.8 s 5.56 3 6 tiles 1.1 tiles/s 8.5 tiles 0

    Rebellion Heroes work harmoniously with their units, displaying great damage potential. Aelis boasts the highest base damage, while Cyrus is unique with a ranged attack but has low durability.

    Volatist Heroes

    Hero HP Damage Attack Time DPS Armor Shred Move Speed Vision Armor
    Vizargo Oriah 165 7 1.5 s 4.67 1 1.7 tiles/s 5 tiles 0
    Aurelia Pelagren 170 9 2.0 s 4.5 1 1.8 tiles/s 5 tiles 17

    Vizargo and Aurelia, though weaker initially, compensate with powerful abilities that greatly enhance their combat capabilities as they progress.

    Nightmare Units

    The Nightmares constitute the relentless forces of the Veil. Familiarize yourself with these foes, as they’ll be a constant presence in your battles.

    Nightmare HP Damage Attack Time DPS Armor Shred Range Move Speed Vision Armor Notes
    Crawler 20 4.5 1.7 s 2.65 0 Melee 0.5 tiles/s 12 tiles 0 The most common threat; easy to defeat but comes in hordes.
    Axeman 45 10 1.7 s 5.88 5 Melee 0.8 tiles/s 12 tiles 10 Typically found guarding valuable spots.
    Spearman 30 4 1.7 s 2.35 2 3 tiles 0.8 tiles/s 12 tiles 0 Has a ranged attack, making it dangerous from a distance.
    Spitter 350 30 4.9 s 6.12 0 5 tiles 1.1 tiles/s 6 tiles 0 Causes damage and fear to any units it hits.
    Burster 250 Special 1.7 s N/A 0 Self 0.4 tiles/s 12 tiles 50 Incredibly high damage upon death, buries itself.
    Wraith 420 30 2.3 s 13.04 20 Melee 1.6 tiles/s 6 tiles 0 Causes fear in all nearby units upon demise.
    Crusher 2300 65 2.7 s 24.07 35 Melee 0.7 tiles/s 12 tiles 340 Appears only during Death Nights; strategize to counter it effectively.

    Keep in mind, taking down a Burster before it explodes will prevent its devastating attack, but often, it’s safer just to steer clear of its blast zone.