الوسم: Episode 3

  • All Choices and Possible Outcomes in Dispatch Episode 3: Completing or Solving

    All Choices and Possible Outcomes in Dispatch Episode 3: Completing or Solving

    As you navigate the paperwork and procedures of the SDN, you’ll learn how to send heroes to save the day in Dispatch. Things aren’t always easy, and the Z-Team is barely a team. That’s where you come in, as Robert Robertson.

    Getting ready for a new day with a ragtag group of villains-turned-heroes takes courage, and making them work together makes it even more challenging. With some luck, you can get everyone to team up and complete the assignments you give them. Here’s everything you need to know to get started.

    Opening Choices

    In the beginning, you’ll chat with Royd while moving the wrecked Mecha Man suit from Robert’s apartment to Royd’s lab. Feel free to ask questions to learn more about Royd and the suit. Once that’s done, you’ll head to the office.

    Inside, Golem bumps into you and knocks your phone into the trash. You can choose to ignore it or call him out. Telling him to watch where he’s going might seem assertive but can make it harder later to motivate him. It’s better to let it go—it could just have been an accident.

    Blonde Blazer Meeting Choices

    When you arrive at your desk and hand over Beef to Chase, Blonde Blazer calls you into her office to plan what’s next. Things can’t go on like this or the Z-Team will never improve. Her solution is to cut the bottom performers by the end of the day.

    Options include:

    • I Like It Response: Reassures Blonde Blazer that she’s making the right call and shows you’re serious about improving the team.
    • It’ll Scare Them Response: Shows understanding of the stakes but keeps a neutral tone, emphasizing that tough decisions are necessary.
    • You Sure About That? Response: Challenges her decision, which might make her question her plan but won’t change the outcome. She’ll remember your challenge later.

    Dispatch First Shift Choices

    Starting your first shift, Sonar is already in trouble, chained in the gym. The other team members aren’t taking the threat seriously. Throughout the day, emergencies will arise that you need to handle, and team disagreements might happen.

    Be aware, your team members may try to sabotage each other during missions. Pay attention to key words in conversations to help defuse conflicts and keep the missions running smoothly.

    Emergency scenarios include:

    • Beach Clean Up with Prism, Golem, Punch Up (Charisma)
    • Undercover Drug Bust with Sonar, Malevola, Coupe (Intellect)
    • Trouble at the Tailgate with Flambae, Malevola (Combat)
    • Learning About SDN Scammer with Prism, Punch Up, Sonar (Charisma and Intellect)
    • Assault on the Drug Base involving Punch Up, Sonar, Flambae, Golem, Malevola (Combat, Vigor)
    • Landslide with Sonar, Coupe (Intellect, Vigor)
    • Saving the Mascot in Peril with Flambae, Malevola, Sonar, Coupe (Mobility, Vigor, Combat)
    • Parking Lot Backup with Prisma, Malevola, Sonar (Intellect, Charisma)
    • Runaway Train with Golem, Coupe (Vigor, Mobility)
    • Hacking the Scammer (Hacking skill)
    • Burglary in Progress with Malevola (Mobility)

    Tip: You can reassign heroes from calls easily by selecting “close” to reset all choices and pick again.

    Conference Room Team Meeting Choices

    After a tough shift filled with sabotage and lack of coordination, it’s time for a team meeting with the Z-Team. Unfortunately, they’re disrespectful, ignoring Robert and not understanding the importance of their roles, with Golem causing a scene.

    You can decide whether to:

    • Throw Golem Out: Removing him from the meeting shows you mean business. He will remember this.
    • Give Him The Chair: Offering Golem a chance to sit down and talk humorously gives him an olive branch and might encourage better behavior. He’ll joke about it later.

    Generally, it’s better to motivate the team rather than punish Golem. Before returning to work, deliver a motivational speech—whether comparing the Z-Team to a legendary phoenix or to their burnt nest—to keep morale high.

    Dispatch Second Shift Choices

    When your second shift begins, everyone’s refreshed. Here are some upcoming emergencies:

    • Personal Shopper (Combat, Vigor): Flambae, Punch Up, Malevola
    • Line Cutter (Charisma): Sonar, Prism, Malevola, Punch Up, Coupe (with special options)
    • Ritualistic Solicitation (Intellect, Charisma, Combat): Sonar, Prism, Malevola, Punch Up, Coupe
    • Underground Fight Ring (Combat, Vigor): Punch Up, Malevola, Flambae, Sonar
    • Personal Security (Combat, Vigor): Flambae, Sonar, Coupe, Malevola
    • Fight in the Tournament / Shut Down the Tournament (Combat, Vigor): Punch Up, and others
    • Flight School (Hero Training): Flambae, Coupe, Sonar
    • Security 2: The Ride (Combat, Vigor): Flambae, Sonar, Coupe, Malevola
    • Debate the Bone Zone (Charisma, Intellect): Prism, Malevola, Punch Up, Sonar
    • Lightningstruck Strikes Again (Mobility, Combat): Flambae, Golem, Coupe, Sonar
    • Bank Robbery (Mobility, Combat, Vigor): Coupe, Sonar, Malevola, Punch Up

    Invisigal’s Fate Choices

    After the shift, Invisigal leaves to a playground. She reflects on her role as a supervillain and her powers. You can choose dialogue that encourages her to try harder, reminding her she controls her destiny. You might also suggest she chase one last crime, which could impact whether she’s cut or gets a second chance.

    Deciding Who Gets Cut

    At the end of the day, you must decide whether to cut Coupe or Sonar. Both are capable heroes, but one has to go. Your choice will influence the next episodes.

    Note: If you don’t make a choice, a random decision will be made, so choose carefully.

    Should You Cut Sonar or Coupe?

    • Get Rid of Coupe: She’s strong in combat and very mobile. Cutting her might upset Punch Up, who works well with her.
    • Get Rid of Sonar: He reacts poorly to rejection and doesn’t handle setbacks well. Removing him damages the relationship with Malevola, who’s close to Sonar.

    Your choice is final and will affect future storylines. Consider who you want to lose.

  • Valve Devs Explain Why Half-Life 2 Episode 3 Was Never Made

    Valve Devs Explain Why Half-Life 2 Episode 3 Was Never Made

    Gordon Freeman and Alyx standing together and looking at the camera.
    Valve Software

    Among gaming enthusiasts, there’s a common saying: Valve seems to have a hard time reaching the number three. It appears unlikely that we’ll ever see Half-Life 3, and the episodic sequels to Half-Life 2 concluded with just two installments. However, a newly released documentary sheds light on why the elusive Half-Life 2: Episode 3 never materialized.

    In the recent Half-Life 2: 20th Anniversary Documentary, which was uploaded to YouTube last week, past and present Valve developers delve into the making of this iconic first-person shooter. The vision for the episodic content was to “achieve more with fewer resources.” For instance, in Episode 1, players had Alyx as a dynamic companion throughout the journey, and new adversaries like the Hunters made their debut in Episode 2.

    Technology remained core to the development of these episodes, and plans for Episode 3 were ambitiously expansive. Developers discussed concepts for the concluding chapter, which was envisioned to take place in the Arctic, featuring a new ice weapon that would allow the creation of structures like ice walls and ledges. However, with all the proposed features, they estimated it would take several more years before it could be ready for release.

    As development progressed, Left 4 Dead took precedence. Valve ultimately set aside Episode 3 to focus on this new project, which led developers to feel that by the time Left 4 Dead was completed, returning to Episode 3 felt like an impossibility. Valve engineer David Speyrer remarked that it was “tragic and almost comical” that they took so long that by the time they considered revisiting Episode 3, the sentiment was that it was too late.

    There were also discussions within the team about the need for a new game engine for the final episode, although Speyrer later regarded that belief as misguided. Valve’s co-founder, Gabe Newell, reflected on the challenge of simply advancing the story: “While people certainly enjoy the narrative, just pushing it forward isn’t sufficient motivation. We could have released it; it wouldn’t have been overly difficult. My failure was not understanding why proceeding with Episode 3 felt so challenging.”

    Furthermore, the relatively small team had other technological interests, which eventually paved the way for the VR-exclusive title Half-Life: Alyx.

    The documentary also revealed several intriguing anecdotes regarding beloved game elements and their development process. Here are some highlights:

    • The initial visuals for the game were much darker, especially represented in early concept art.
    • The team believed that Half-Life 2 was deviating from its horror game roots, which inspired the development of the famous Ravenholm level.
    • Although playtesters initially loved using the airboat, they often did not want to remain on it, prompting Valve to implement rewards and tasks to engage players.
    • Valve faced a near bankruptcy prior to the game’s release due to a distribution lawsuit from Vivendi. Fortunately, an intern’s familiarity with Korean allowed the team to uncover illegal practices from Vivendi, which helped them pause the lawsuit.
    • A game centered within Ravenholm was being developed by Arkane Lyon.