الوسم: dying

  • How to Sneak Into Naut Library with Alvida: Solving in GreedFall 2

    How to Sneak Into Naut Library with Alvida: Solving in GreedFall 2

    Completing Alvida’s questline in GreedFall: The Dying World offers valuable insights into the Nauts and their secretive ways.

    The final part of her story, called The Lifting of the Veil, involves uncovering what really happened during a mission that led to her mother’s death. There are different ways to approach this, but some choices can hurt your relationship with Alvida and the Nauts. Here’s how to get the best possible results.

    Starting the Quest and Questioning the Ambassador

    The Lifting of the Veil begins some time after you return from Teer Fradee, as long as you’ve finished Alvida’s second companion quest. She informs you she has a new lead: finding the contract related to her mother’s last job. Your first stop should be Peren, where you need to speak with the Deutan ambassador.

    You’ll have several dialogue options. Alvida suggests letting her handle the conversation, but you’ll gain more approval if you keep her name out of it. Instead, tell the ambassador that the matter concerns a close friend. Afterward, you will be directed to investigate the Nauts directly.

    Returning to Uxantis

    The next step is to visit Uxantis. Your first destination is the shipyard master, the same person who helped Alvida earlier in the game. During this visit, you’ll have multiple dialogue choices to try and get information. No matter what you say, he won’t let you access the library where contracts are stored. However, if you let Alvida do most of the talking or pass a Diplomacy check, he will reveal a secret room in the library—which will be useful later.

    Sneaking Into the Library

    At night, head for the Naut library. Guards and the librarian will be around. If it’s not nighttime yet, you can wait nearby to pass the time. Interestingly, you don’t actually have to stealth around. You can walk right in, get caught, and openly tell the librarian why you’re there. As long as you’re honest, your approval won’t be lowered, and you can freely explore the library.

    If you prefer stealth, avoid knocking out Naut guards because while it doesn’t count as killing, it will hurt your approval with Alvida. Getting caught afterwards by the librarian will also damage Naut approval.

    Finding Evidence in the Library

    Your first stop inside the library is Alvida’s father’s office on the ground floor. It’s located in the upper right corner. Inside, you’ll find a book that belonged to him, which will be useful later. Then, go upstairs to locate the secret room. Interact with a bust on the left to find a key, then examine the bookshelf in the upper left corner that the key unlocks. This activates the lever for the secret room.

    Obtaining the Evidence

    In the hidden room, gather the documents. These reveal that Alvida’s father accepted contracts from Kurnaz to keep his crew funded. Confronting him with this information is the next step.

    Confronting Alvida’s Father and Making a Decision

    Return to Alvida’s father in Uxantis. Once he learns about the evidence, he admits he trusted Kurnaz and accepted work from him. He’s remorseful and says he will resign from his position in the Nauts. When he leaves, you’ll speak with Alvida, who is conflicted. You can choose to tell her to prevent her father from resigning or to let him go.

    In either case, Alvida will forgive her father, and your approval will not change. However, she seems to part on better terms with him if you tell him to stay with the Nauts. After your decision, you’ll meet him outside the Naut council, and the quest will end, boosting your approval with Alvida.

  • Who To Choose for Sybille’s Home Protector in GreedFall 2: Solving the Companion Quest

    Who To Choose for Sybille’s Home Protector in GreedFall 2: Solving the Companion Quest

    After talking to Sybille, you learn she has been targeted by assassins. The main question is, who can now protect her from these threats in GreedFall: The Dying World? Sybille recommends visiting her uncle, as family is usually the first place to turn to for help during tough times.

    However, the situation is more complicated than it appears. Every favor you do seems to lead to another, and there’s some dark intrigue involving the royal family. Here’s what you need to know about hiring a bodyguard for Sybille and completing her companion quest, “Home Protection.”

    Home Protection Quest Walkthrough

    Begin the quest by talking to Sybille later in the game. She will ask you to accompany her to Vespe Palace. Inside, you’ll walk through the main hall to the reception area and then into the Throne Room. Talk to the prince and let Sybille explain her concerns.

    The prince agrees to help, but only if you assist him first. Someone is plotting against him, and he suspects it involves one of his mistresses. Your task is to find out who is involved and stop them. Only then will he provide official protection.

    Ask all the questions you can to gather information. Then, leave the throne room, go through the reception area, and turn right into the interior courtyard. There, you’ll meet Volusa, one of the prince’s mistresses. Talk to her, but she won’t reveal much.

    Leave the courtyard and go straight into the East Wing. Find the first door on the left, which leads to a bedroom with a chest and some coins on the table. Keep going further down the hall to another bedroom. This room belongs to the mistress, and her diary is on the desk. Read it to discover that Volusa fears for her life and believes there’s a secret room in the study. The best time to find it is after midnight.

    Continue searching in her room, then return to the reception and wait until midnight. Head to the Throne Room and examine the vases with your tracking ability. The vase to the left of the throne opens a hidden room.

    Inside, you’ll find a suspicious letter on the desk that involves a scandal linking the prince, Sybille, and her parents. Now, you must talk to the prince and decide what to do.

    Options include:

    • Denouncing Volusa (which reduces your reputation with Sybille by 2)
    • Not denouncing her (which boosts your reputation with Sybille by 2)
    • Returning the secret document to the prince (ensuring he becomes Sybille’s protector)
    • Telling him you’ll look for it, with the choice to pass it to the d’Orsay family, affecting your reputation with different factions

    Next, leave the palace and head to the d’Orsay Family residence. Speak with Mister d’Argenton about providing protection for Sybille. As you mention the compromising document, you’ll have more choices:

    • Give him the document to proceed with the quest
    • Allow Sybille to decide herself (which increases your reputation with her and lets you continue)

    It’s recommended to let Sybille make her own decision, since she values having control over her situation.

    Finally, visit Sybille’s parents. Talk to them and choose whether to support their arguments or support Sybille. Supporting her keeps her favor, and after a tough discussion, the quest concludes. You will earn 1,000 experience points and a +2 reputation boost with Sybille.

  • How to escape prison and refugee camp in GreedFall 2: Completing and solving

    How to escape prison and refugee camp in GreedFall 2: Completing and solving

    After waking up in a cell, you realize you’ve been captured along with two friends. Sadly, one of your companions dies, leaving the other hurt and upset. A stranger releases you from your cell, and after quickly gathering your clothes and belongings from a nearby chest, you all must find your way out through the tunnels and into the new land outside.

    Once free from the prison, your next goal is to reach a refugee camp where more of your people are hiding. There, you’ll fight through enemies again, including a huge, terrifying creature, to escape and continue your journey.

    ### Prison Tunnels Walkthrough
    To escape the tunnels under the prison, follow the main quest marker as closely as possible. Be sure to explore every dead-end and nook along the way because each area has loot and useful resources.

    When you encounter the lit section of the excavation tunnels, you’ll face some giant crustaceans called majida, which are heavily armored and have strong claws. Fight them by sneaking behind each one while your teammate fights from the front. With two fighters attacking a majida, they’ll go down faster, and you’ll earn resources, gold, and experience points. Pull the lever to open the metal gates and advance into the Upper Sewers, where more majida await.

    Proceed toward the quest marker, and when you reach another lever, activate it to open the next set of gates. To get through a locked gate further ahead, you’ll need to activate a lever outside the previous exit area, to the left of that gate.

    In the Maintenance Zone, there are two main sections: an upper part with two working levers and one broken, plus a lower part with metal gates. When you go down into the lower section, guards will appear. Fight them off before moving ahead.

    Once you’ve taken out the guards, check the levers at the top. The left lever should be pushed forward, the middle pulled back, and the third lever is stuck. You can fix the stuck lever with either lubrication or by using your mechanism skill. It’s often worth trying to fix it with your skill first—it might work on the first try. If it doesn’t, use the lubrication item found in a nearby chest to unstick it. Then activate the levers so that the first two are pushed forward and the third is pulled back to solve the puzzle.

    Pulling these levers will trigger more enemies, so be prepared for a fight. After defeating the guards, exit the sewer by pulling the lever at the top of the stone steps, which will open the gate to Olima: Science Quarter.

    ### Refugee Camp Walkthrough
    At the sewer exit, you’ll meet Ludwig, who should join your team. Your next task is to find Ludwig’s contact, a fisherman typically found by the river. When you look for him, he’s missing, and you’ll need to follow glowing tracks to discover what happened.

    Following the tracks leads to a bandit camp with a wooden cabin. Speak with the bandit leader and pretend you’re helping to find treasure when negotiating the release of the fisherman. Sneak behind the cabin to eliminate a lone guard—who has the key to the cabin—and use that key to free the prisoner.

    Escape the camp without being detected to complete this part of the quest. The fisherman then takes you to the refugee camp, where you meet Ladan. She tries to draw energy from the sick Earth, but because it’s weakened, she transforms into a monstrous creature called Nadaig Gigelas, which has a huge claw and over 5,700 health plus a shield. The creature uses ground-slamming and sweeping attacks, so it’s best to fight from afar or run in briefly for hits before retreating when it attacks.

    During the fight, the creature may smash the ground multiple times, causing boulders to fall, or grab nearby pillars to use them as weapons. Once the health depletes, a cutscene triggers where you and your team must run to escape, dodging falling boulders that appear as red circles on the ground.

    In the final stretch, you’ll encounter more majida and pull a lever at the top of stone steps to open the gate, leading you out of the sewer into Uxantis, home to the Nauts. Your adventure continues beyond this point.

  • How to Find Diogo in GreedFall 2: Completing the Dying World

    How to Find Diogo in GreedFall 2: Completing the Dying World

    While exploring the fishing village of Uxantis, you’ll meet several NPCs with optional side quests, but you need to interact with them to trigger these quests. One of these side quests—called “Like Father, Like Son”—comes from a sailor named Telmo who is worried about his missing son after a recent argument.

    This quest begins near the docks in the Foreigner’s Quarters, where you’ll see Telmo pacing nervously in a red beret. Approach him and talk about his problem. He will tell you that his son, Diogo, has gone missing following a disagreement and that he doesn’t know where Diogo might be.

    You’ll have three questions to ask Telmo to gather clues about the boy’s whereabouts:

    – Does Diogo have a favorite place he visits?
    – Does he have friends he might have met up with?
    – What was their argument about?

    Telmo explains that their fight was about Diogo not wanting to follow the family tradition of sailing, despite their strong heritage in that industry. He mentions that Diogo has a friend who is a glassblower with a stall in Admiral Square and that the boy often leaves the city to explore the wilderness, though he doesn’t know the exact locations he visits.

    Next, locate the glassblower’s shop in Admiral Square, which isn’t marked on your map. To find it, use the map reference above: Admiral Square lies east of Captains’ Square and southeast of Market Square. The glassblower, Guilherme, can be found at his stall there.

    Talking to Guilherme reveals that Diogo likes nature and is usually found near a “beautiful arch crafted by nature,” situated northeast of the town. Look for a stone arch just before a rope bridge in that direction. From the Uxantis Countryside fast travel point, head northeast into the Underbrush, cross a stream, and find the arch on the left side of the rope bridge to reach the Peninsula area.

    After reaching the Peninsula, you’ll encounter some enemies—Monkey Workers and Rabid Majida—that you must fight off before finding Diogo. When you speak to him, you can choose to tell him the truth—that his father sent you—or lie, saying the captain asked you to find him. Diogo will express his feelings, ask for help convincing his father to let him stay on land, and then plan to meet you back in town.

    When talking to Telmo afterward, use the information from Guilherme to help convince him that becoming a glassblower is a good career choice for Diogo. Successfully persuading Telmo to accept his son’s decision will earn you +2 Reputation with the Nauts and a second mate’s peacoat as a reward.

  • Is 2XKO Dying? Riot Games Lays Off Half of Team

    Is 2XKO Dying? Riot Games Lays Off Half of Team

    Digital Phablet – Recent reports suggest that 2XKO, Riot Games’ free-to-play fighting game, may be facing a potential decline following the company’s decision to lay off half of its staff due to underwhelming results.

    Tom Cannon, the Executive Producer of 2XKO, issued a statement saying, “I want to take a moment to provide an important update on 2XKO. This is a tough message to deliver, but transparency is important as we discuss what’s changing and why.”

    He continued, “After thorough discussions and reflection, we are downsizing the 2XKO team,” adding that “While the game has cultivated a dedicated core audience, the overall momentum hasn’t reached the level required to sustain a team of this size long-term.”

    Is 2XKO on the decline? Riot Games has announced layoffs within the team.

    A tweet from Geoff Keighley on February 9, 2026, states, “Riot has announced layoffs on the 2XKO team. Overall momentum hasn’t reached the level needed to support a team of this size long-term.”

    Despite these setbacks, it appears the game isn’t finished yet. Cannon hinted that support for 2XKO will persist with a “smaller, more focused team,” and promised an upcoming update on future plans. He shared, “We’re restructuring the team to give 2XKO a more sustainable path forward.”

    A former gameplay animator involved with the project, Thomas Huynh, expressed his feelings on X (formerly Twitter): “I was laid off from Riot today. 2XKO was everything I dreamed of—my ideal studio, my dream project, animating fighting game characters alongside some of the best in the industry. I put my heart into every animation, every frame. Seeing those characters come to life was truly magical.”

    Content creator Scarra commented, “Hearing news about 2XKO is really upsetting. I loved Riot’s venture into fighting games, and hearing about layoffs just two weeks after the launch doesn’t look good.”

    For more updates, visit Digital Phablet’s official channels, where we will continue to cover this developing story.

  • How to Complete the Beaver’s Stick Mission in Dying Light: The Beast

    How to Complete the Beaver’s Stick Mission in Dying Light: The Beast

    Dying Light: The Beast offers a variety of strong weapons, but have you tried the Mysterious Stick? This hidden weapon can only be unlocked by following certain steps involving wood, water, and a secret safe zone tucked inside an underwater cave.

    The Mysterious Stick isn’t something you’ll find just wandering around Castor Woods. If you want to add it to your inventory, follow these steps carefully. Here’s how to get the Mysterious Stick in Dying Light: The Beast.

    How To Find The Mysterious Stick

    The Mysterious Stick is a legendary blunt weapon that deals 538 base damage. It has 160 durability, but once it’s damaged, it can’t be repaired. Use it wisely. This weapon increases damage by 10% against humans and 6% against infected enemies, and it always knocks enemies down. That allows you to easily stomp enemies’ heads once they’re on the ground.

    To unlock this secret weapon, you need to find six wooden sticks near rivers throughout Castor Woods, rebuild a beaver dam, and then explore an underwater cave. Here are the exact steps.

    Stick One Location

    Start by heading to the far left of the Castor Woods map. Along this river, you’ll find the first stick on some rocks by the water and a broken beaver dam. Your goal is to find six sticks and rebuild this dam before discovering the Mysterious Stick.

    Go to the spot shown on the map and pick up the first stick sitting on the rocks above the water. Use your Survivor Sense to help locate them if you’re having trouble.

    Next, move to the location below to find the second stick across the river on the opposite bank. It’s sitting in the water before the river widens, near some trees and a wrecked car.

    The third stick is further downstream, before the overpass. Look near the water’s edge, close to some trees and debris.

    Stick Four Location

    After crossing the overpass at Beaver Creek, just before reaching Old Town, the fourth stick is in the grass by the water’s edge. Find it in this area to continue.

    Stick Five Location

    Head to the shore near the Mentel Asylum, crossing into Old Town. The fifth stick is hidden in the water beside some rocks. Use Survivor Sense for easier spotting.

    Stick Six Location

    The final stick is under a large overpass, sitting beneath some rocks. This completes your collection of sticks needed to rebuild the dam.

    Rebuild The Beaver Dam

    The next morning, return to the first location where you found the beaver dam and the first stick. Carefully place each of the six sticks in the broken dam, which stretches across the water. Walk slowly to find each spot where a stick fits, as some are hard to see. Use Survivor Sense if needed.

    When all sticks are in place, go to a nearby safe zone and sleep until morning. This allows the dam to be repaired, raising the water level. The closest safe spot is the Power Plant.

    Find The Beaver Den

    The morning after, go back to the dam and cross the newly reconstructed bridge of sticks. Dive into the water to the right of the dam and swim down into the underwater cave.

    Inside, explore the rooms. You’ll find a cozy den with a Beaver bed and a family photo on the bedside table. Down the corridor, there’s a larger safe zone with a workbench, stash bag, and a bed. Approach the bed and sleep until morning.

    Pick Up The Mysterious Stick

    The next morning, the Mysterious Stick will be on the workbench inside the safe zone. You can then take it and use it right away. Feel free to make this hidden den your safe spot for nighttime survival if needed.

  • How to Complete The What Lurks Beyond The Pines Side Quest in Dying Light: The Beast

    How to Complete The What Lurks Beyond The Pines Side Quest in Dying Light: The Beast

    In Dying Light: The Beast, side quests help expand the story of Castor Woods and give more details about the characters nearby. One of the first side quests you will find is “What Lurks Beyond The Pines.” During this quest, you will meet Eli, who is in the Town Hall trying to find his father.

    The quest starts at the Town Hall, usually around the time you are working on the Power Gambit part of the main story. Look for an exclamation mark icon in one of the rooms in the Town Hall and talk to Eli. He explains that he’s worried about his father, William, who has dementia and keeps wandering off. Eli thinks William might be somewhere familiar where he would feel safe.

    Next, you are sent to find William at the family cabin in the National Park, southeast of the Town Hall. Follow the marker to the cabin. Clear out any infected nearby before entering. Inside, you will find a map on the table pointing to nearby caves. There is also a Cave Spare Key to take with you. Read the letter near the bed and check the graffiti on the wall, which shows William is having a tough time mentally. It becomes clear that William is struggling from a past event before he moved into the Town Hall with Eli.

    Leave the cabin and climb ledges to reach the top, following the quest marker. You will come to a locked gate, and use the Cave Spare Key to get inside. Continue climbing by using ledges and jumping across to reach the next set of explosives. Be careful of infected and stay high to avoid them. When you reach the third cable, you’ll notice it is broken, so fix it quickly before continuing.

    Follow the blue cable to the final explosive. Carefully crouch, stay quiet, and avoid infected as you track the cable down into the caves. Attach the cable to the explosive once you find it. After connecting all cables, speak to William, who will give you his knife as a gift for Eli. Then, detonate the explosives and escape the caves by jumping into the water. Swim out through a tunnel, crawling through the water to reach safety.

    After escaping, return to the Town Hall and inform Eli about what happened. He will tell you to keep the knife for his father, which rewards you with a free knife, some manual pages, and 10,000 XP for finishing the side quest.

  • Baldur’s Gate 3 Fans Tired of Wyll’s Death After Completing Intro

    Baldur’s Gate 3 Fans Tired of Wyll’s Death After Completing Intro

    While playing Baldur’s Gate 3, it’s easy to miss how funny the game can be. The interactions at camp and the jokes among your companions often bring a smile, even when facing serious threats. Sometimes, the humor comes from unexpected moments.

    We see NPCs acting oddly, players using game mechanics in surprising ways, and sheer bad luck leading to hilarious situations. For instance, one player thought a particular NPC was just a joke character, only to discover they were integral to the game.

    Wyll Keeps Dying During His Intro Fight

    Wyll makes a big impression when you first meet him at the Emerald Grove, where he shows off his flair while helping fight goblins. Players can recruit him later and follow his story. However, Reddit user Iwasdracula missed out on this since Wyll died immediately during his first battle, leading them to believe it was all a joke.

    “I thought Wyll was a joke character,” they wrote. “When I started the game, I got to the grove and fought the goblins. Wyll appeared with a cool intro, but he got killed on the first turn. I thought it was a funny scripted moment and just moved on without reviving him, missing his whole story.”

    Although Wyll isn’t the most popular companion in Baldur’s Gate 3, this was a rough moment even for him. Many players have shared experiences of Wyll dying in his first battle or being completely overlooked by newcomers. “It’s funny that they included that scene to make him memorable since many players miss him entirely,” noted one user.

    Another player commented, “The developers clearly have it out for Wyll. His AI is so bad during the grove fight. He casts a spell that only hits one goblin and often gets killed running into the crowd.” On the other hand, some players disagree, saying, “It’s wild how often people say he dies in this fight. He’s never come close to dying in my games.” It seems opinions on Wyll really vary among players.

    Baldur’s Gate 3
    • Released: August 3, 2023
    • ESRB: M for Mature (Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence)
    • Engine: Divinity 4.0
    • steam logo
    • playstation icon
  • Tips for Preserving Botany Exhibits in Two Point Museum

    Tips for Preserving Botany Exhibits in Two Point Museum

    As the curator of multiple museums in Two Point Museum, your main goal is to ensure their success. This primarily involves curating interesting exhibits for the public. You can choose from various themes, ranging from prehistoric artifacts to unique botanical displays that may include edible or even carnivorous plants.

    Every type of exhibit requires proper care. If neglected, exhibits can lose interest, become damaged, or, in the case of botanical displays, wither away. Failing to maintain plant health can result in unsightly dead plants in your museum, leading to wasted funding from your expeditions.

    Understanding Botany Exhibits


    Botany is one of the six main themes available for exhibits, and it stands out as a unique category. While it isn’t a strict necessity, it also features its own Enlightenment branch with various unlocks.

    Initially, the Botany exhibits become available through the Bone Belt via a Point of Interest called Bigfoot Gardens. Unlike other themes, they do not have a dedicated map, but are instead highlighted on every map, either as key objectives or optional exhibit types you can pursue.

    Many botany exhibits provide low to moderate buzz but can yield high donations, even those of average rarity. Some require specialized experts to access, such as the Palm Tree located in the Overgrown Jungle at Two Point Sea, which needs both a Marine Expert and a Botany Expert to discover.

    Given how they operate, Botany Exhibits can significantly increase your museum’s income, provided you can manage their more expensive expeditions, as they can be placed in various environments, as long as they are kept away from exhibits needing Dry or Cold Climates.

    Caring for Botany Exhibits


    Pop-up menu for a Peek-a-Lily Pads plant in a museum, displaying health, rarity, and other stats in Two Point Museum.

    To keep plants healthy, Botany Exhibits feature a Health meter, as opposed to metrics such as Grubbiness or Corrosion. The primary factor determining the depletion speed of this meter is whether the plants are situated in a favorable environment.

    Areas like Bungle Wasteland and Pebberly Heights are naturally warm and humid, so you don’t need to set up Heaters or Misters for Botany Exhibits.

    Each Botany Exhibit requires a specific environment, generally needing to be both Hot and Humid for optimal growth, although some, like the Peek-a-Lily Pads, can thrive without special conditions.


    Player character placing heaters in a room to create a warm environment in Two Point Museum.

    You can adjust the environment for your Botany Exhibits by adding climate-control equipment like heaters and misters to their area to regulate temperature and humidity.

    • Heaters are available in three types – regular, wall-mounted, and compact – and raise the temperature in a 15-by-15-tile zone around their placement, indicated in bright red on temperature visualizations.
    • Misters also come in three styles – regular, wall-mounted, and compact – and increase humidity in a 15-by-15-tile area around their setup, shown in light blue on humidity visualizations.

    You can view a museum-wide visualization of Temperature, Humidity, Buzz, and more by selecting one of the options in the Visualization section on the far right of the bottom menu panel.

    For a plant to thrive, it must have its size plus two tiles of climate control on each side to ensure it is in the correct environment. If not, a symbol will pop up over the exhibit to indicate what’s lacking.


    Palm Tree exhibit in an improper environment showing a thermostat symbol above it in Two Point Museum.

    If they aren’t kept in the right environment, the plants will swiftly lose health until they wither completely. When this happens, the exhibit will become unusable, and your only options will be to sell it or analyze it.

    Botany Exhibits can cohabitate without issue as long as they don’t have opposing requirements, such as one needing only a humid environment, like the Sickly Pear, being able to thrive alongside one that requires both hot and humid conditions, like the Blooming Buffoon.

    The announcer will frequently notify you via the PA system if any exhibit is in the wrong environment, provided at least one is being poorly managed.

    Enhancing Your Botany Experts


    Training menu for a Botany Expert in Two Point Museum, ready to gain survival skills.

    Botany Experts can possess most of the skills available to other experts, but there are a few key skills to focus on due to the common negative events that occur in points of interest related to Botany: Survival Skills and Survey Skills.

    Many events you might face will lead to injuries or, in severe cases, even death to an Expert. Skills like Im-peared or Snake Bite are common threats. Additionally, certain Points of Interest and Obstacles require at least one staff member to have Survival Skills to embark on an Expedition.

    Having a Botany Expert trained in both Survival Skills and Survey Skills makes for one of the best combinations, allowing enough skill slots to upgrade one skill to level two and another to level three.

    Survey Skills significantly enhance the quality of Exhibits obtained by increasing the Survey Rate of any Expedition by 30 at the first skill rank and offering cumulative benefits based on the number of staffed experts and their skill levels.

    This can effectively reduce costs by shortening the number of expeditions required for a location and minimizing time spent, as fewer detailed trips would be necessary.

    Moreover, having high Survey Skills can enhance the safety of your Experts, often yielding at least a Great or Epic rarity Exhibit from just one Expedition, reducing the need for multiple trips to more hazardous points of interest.

    Useful Workshop Items for Botany Expeditions


    Player using Plant Camouflage to mitigate a negative event during an Expedition in Two Point Museum.

    Almost all Cargo items can be beneficial, but the top three for Botany expeditions are the Survey Scanner, Illness Elixir, and Plant Camouflage.

    These items help counter various negative events, and when combined with Survival Skills and highly-ranked experts, they can render expeditions almost entirely safe:

    • The Survey Scanner is available on the Memento Mile map. It typically amplifies the Survey Level of any Expedition and also prevents certain events, like Stagnant Water, which can lead to Irritable Trowel sickness.
    • The Illness Elixir unlocks on the Bungle Wasteland Map after reaching a One Star Ranking. It’s considered one of the best Cargo items in the game, as it can completely block one illness-causing event per Expedition, covering events that can’t be avoided through skills or combined ranks.
    • The Plant Camouflage is also unlocked on the Bungle Wasteland map through campaign objectives and is created by mulching Botany Exhibits in the Science Exhibit using the Mulch-o-matic. It can be used to counter specific plant-related events and can prevent an MIA that might otherwise eliminate one of your staff members, making it quite valuable.

    The First-Aid Kit is also always a good choice. It’s available right from the start of the game and will eliminate one injury-related event, and can counter some situations that can’t be resolved through skills or combined ranks.