الوسم: dying world

  • How to Romance Alvida in GreedFall 2: The Dying World by Completing & Solving

    How to Romance Alvida in GreedFall 2: The Dying World by Completing & Solving

    Alvida is one of the first friendly faces you’ll meet after the difficult beginning of GreedFall: The Dying World. As a member of the Nauts, she feels responsible for what happened to you and Nílan, and she travels with you to make amends on behalf of her people.

    What begins as simple duty can turn into a friendship—or even something more—if you’re interested. Here’s how to build your approval with Alvida and maybe even start a romance in GreedFall: The Dying World.

    Alvida’s Personality

    Alvida is kind, loyal, and romantic. She cares deeply for her Nauts family and believes they can improve, especially compared to the example they set when you were taken from Teer Fradee.

    She appreciates dialogue options that show you share these feelings or understand what it’s like to come from a large, close-knit culture. She also approves of doing the right thing and defending those in need, just as she did with you.

    Approval Changes During Side Quests

    Like most companions, Alvida has side quests that help grow her story. Completing these quests will boost your approval, regardless of your choices, but to maximize approval, consider these options:

    First Companion Quest:

    • Ask the guards about their special operation to catch Alma.
    • Attack the guards when they try to arrest Alma.
    • Let Alvida decide what to do with her father’s bodyguard.

    Second Companion Quest:

    • Blame Alvida’s father for what happened during her mother’s mission.

    Third Companion Quest:

    • When asked how you know about a secret Naut contract, say it concerns a friend.
    • When sneaking through the library, avoid attacking any Nauts, even stealthily.

    Note: Whether her father resigns from the Nauts does not affect your approval, nor is it necessary to start a romance with her.

    Relationship Conversations

    Regularly check in with Alvida to see if she has new things to say. Sometimes, you will see a love heart icon, indicating opportunities to deepen your relationship through dialogue choices. Choosing the right responses will increase her approval or affection.

    First Conversation:
    Right after the prison break, Alvida shares her feelings about the Nauts. Showing that your village is similar to her Nauts will give the highest approval boost.

    Second Conversation:
    Once she gets her own ship, talk about how it feels. Sharing a bittersweet memory of your own helps show understanding.

    Third Conversation:
    This is about how Nauts view romantic relationships. She explains some stay loyal while others take lovers during long sea voyages. Tell her that you would stay loyal and spend every moment possible with your partner.

    Fourth Conversation:
    You’ll discuss her feelings about her new ship. This talk becomes available after returning to the continent from Teer Fradee. Assure her that you will see her again, even if you leave her home.

    Fifth Conversation:
    This involves your use of earth magic as a doneigad. She doubts her ability to help you understand the sea, but trust her instincts and share your own mixed feelings about the journey.

    Romance

    Alvida’s romance begins early. The earliest moment is even before you leave for Teer Fradee. Once you have enough approval—and if you’re not involved with someone else—Alvida will confess she has feelings for you. Invite her to spend the night in your cabin, and the romance will be underway.

    You can break off the relationship anytime before the final quest. After reaching the point of no return, her feelings are locked in and will affect the ending. Once the romance is active, regular conversations and acceptance of her feelings help strengthen the relationship.

  • How to Complete the Tomb of Kings Puzzle in Greedfall: The Dying World

    How to Complete the Tomb of Kings Puzzle in Greedfall: The Dying World

    After finishing the Grey Eminence quest in GreedFall: The Dying World and getting a letter of recommendation to meet with the noble families in Peren, you look for funds to pay for your trip back to Teer Fradee.

    You talk to the noble families and discover they are willing to fund the journey if you do them a favor first. Here’s how to complete the “Crown For A Journey” quest and solve the puzzle at the Tomb of Kings.

    How To Access The Tomb Of Kings

    Your team begins searching for proof of the prince’s lineage. This journey takes you to an archaeological dig outside Peren, at an ancient ruin from Astria’s era. This is where the investigation kicks off.

    Travel out of the city just beyond the vineyards. Guards will stop you; let Sybille speak to them, and they will allow you through.

    Proceed down to the ancient Astrain ruins marked on your map. Be sure to loot all containers along the way. Speak with Garip, lie to him about your purpose there, and get familiar with the team, who warn you about dangerous creatures and possible traps in the ruins. While exploring, they’ll work on fixing the wooden elevator.

    Follow the map to the excavation site and make your way through the area, grabbing notes on each statue—either read them now or save them for later at the tomb. Stick to the left side, behind the group, and go deeper into the ruins, fighting off deadly majida as you progress.

    The first lever is found after descending the initial stone steps and then turning left into a series of rooms. One of those rooms contains a lever attached to a statue. Keep going down past more majida.

    The lower level is accessed by a ladder and wooden stairs, guarded by majida and pandroma. Defeat them to proceed. The tunnel ahead is packed with oniscia, so keep your distance or attack quickly to avoid being immobilized.

    Continuing, you’ll reach a camp with a nearby bridge. The wooden elevator here isn’t operational yet. Cross the bridge to a blocked area; speak with Garip, who says the elevator is now working. Rest at the camp, but suddenly you’re attacked — Flora has been murdered. Garip gives you explosives, so use the elevator to go down to the camp below and place them on the blockage across the bridge.

    Head back in, following the quest marker to the next lever. Fight off the oniscia and loot resources along the way. After climbing stairs and passing the workbench, notice that the tomb entrance is locked.

    Face away from the tomb and drop into the hole on the left. Navigate through the metal gate, watching for traps. Fight any creatures inside before interacting with the lever, but be careful of the trap directly in front of it.

    Proceed to the second lever location and, after passing through, blow up the makeshift wall with explosives to clear the way. Loot the chest, then climb the walls to return to your previous spot near the workbench.

    Follow the quest marker again to the third and final lever, watching for bleeding traps. The scene will reveal the tomb doors opening. Return to the tomb entrance to explore the final area of the ruins.

    How To Solve The Tomb Of The Kings Puzzle

    The tomb contains four statues, each with a plinth requiring a specific item. Explore behind the statues for stone tools needed to activate each one.

    Use your tracking skills to locate the stone sword, dagger, hammer, and sickle. Place these items on the corresponding statues:

    • The Goddess of the Moon: stone sword
    • The God of Travel: stone dagger
    • The Goddess of Harvest: stone sickle
    • The God of Horses: stone hammer

    Inside the tomb, a cutscene shows the doors opening. Head to the final part of the ruins, where the secret of the de Vespe family is uncovered. Ingo appears, challenging you to a fight over this information. After a brief battle, decide whether to eliminate Ingo and Dilara or let them go free.

    Loot any remaining resources and treasures before leaving for Peren. Your next choice involves deciding who will receive the information:

    • Choose the D’Orsay family: They will get the D’Orsay Fine Sautoir, Legate’s Cloak, and 328 coins. You will lose 2 reputation with the de Vespe family but gain 2 with the D’Orsay family.
    • Choose the de Vespe family: They will receive the same items, but your reputation with the D’Orsay family drops by 2, while your standing with the Vespes improves by 2.