الوسم: Dream BBQ

  • Completing Pet Locations in Ena: Dream BBQ Adventure

    Completing Pet Locations in Ena: Dream BBQ Adventure

    Ena: Dream BBQ offers a rich gaming experience, even in its first chapter. You have a variety of main assignments to complete, along with several optional side tasks. These side quests often lead you to unexplored areas and help you uncover numerous secrets hidden throughout the game.

    One of these side quests is the "Pets Come Home" mission, which consists of several steps involving the search for four different animals scattered across a specific section of the map. Some of these pets are easy to find while others are cleverly concealed. Below, we guide you on how to locate each one.

    Finding the Wooden Horse

    You will encounter the Wooden Horse after speaking to the Receptionist at the Casino and stepping outside for the first time. The Wooden Horse can be found among various NPCs in the area, positioned to the right of a translucent blob and to the left of some dancing witches.

    Talking to the Wooden Horse

    Once you approach the Wooden Horse, it will express its sadness about misplaced pets. This conversation initiates the "Pets Come Home" task and provides a hint: follow the bloodstains to locate the animals.

    Locating Every Pet

    You’re tasked with finding four pets before heading back to the Wooden Horse. Three will be located in the same vicinity, while the last one is hidden in a secret indoor area that’s easy to overlook and navigate through.

    Note: All directions for locating the missing pets will start from where the Wooden Horse is situated.

    Finding the First Pet

    To discover the first animal, go back and slightly to the right, following the path that runs along the building you entered this area from. Stay close to the wall, and you will notice a bloodstain slightly off to the right.

    Continue following this bloodstain until you reach a rock with a couple of holes. Crouch through the left hole, cross the small bridge, and step onto the rocky island. From there, turn right, and you’ll see the pet on the building across the gap.

    Tip: To make the jump to the pet, you’ll need to sprint. It’s easier to make the jump from the right side.

    Next, move forward to interact with the pet.

    Finding the Second Pet

    The second pet is located in the opposite direction; turn left from the Wooden Horse instead of right. Walk to the right of a giant purple hand to discover the first bloodstain, then circle around to the other side of the closest large rock to find the second pet.

    Finding the Third Pet

    For the third pet, head right again, this time toward the large bridge in the distance instead of the previous building.

    From the Wooden Horse, glance to the right. There’s a bus stop across the path from the dancing witches, and directly behind it is an old, dilapidated building that stands at an angle.

    Approach that building, and you’ll start noticing bloodstains. Jump up the platforms to reach the top, where you’ll find the third pet.

    Finding the Fourth Pet

    The last pet is the trickiest to locate. Move past the Wooden Horse, heading to the back of the building that’s behind and to the right of it. This building is located in front of and to the left of the large bridge.

    Note: Purple bloodstains will be found around the left and rear sides of this building.

    Get behind it, crouch, and walk into the small hole that the purple bloodstains lead to. Keep moving straight until you reach the first fork in the path.

    • The left path slopes down with more purple bloodstains.
    • The right path remains level and has a red bloodstain on the ceiling. You’ll want to take the right path.

    You’ll need to crouch again as you proceed. Eventually, you will hit another fork.

    • The right will slope slightly down.
    • The left will stay level. Head left.

    Continue in this direction and find one more fork. This time, you can see the pet on the right, resting on a small platform above the flowing water.

    Returning to the Wooden Horse

    After you’ve found the fourth and final pet, it’s time to head back to the Wooden Horse. Completing this task will reward you with some "highly valuable" chocolates.

  • Completing All Achievements in Ena: Dream BBQ Guide

    Lonely Door

    Complete Chapter 1.

    To earn this achievement, you must finish the entire chapter.

    Knicky-Knocky

    They’ll answer sooner or later.

    You can knock on several doors throughout the game, including the metal storage-unit doors leading to the casino. Knocking on them repeatedly will unlock this achievement (the specific doors don’t matter).

    On A Night Like This

    Find tranquility by the coast.

    There’s a vertical stack of two taxis located near the middle of the desert-like area. Interacting with these taxis transports you to a city street at night. Down one of the streets, you’ll see a man looking up at the stars. Interact with him to unlock this achievement.

    Blink and You’ll Miss It

    What was that?! It felt too real.

    This achievement relies on time and chance. There’s a small possibility that your character will blink during gameplay. When the blink happens, the achievement unlocks. Keep in mind that you can’t blink while the game is paused or when you’re in the tab menu.

    If you haven’t gotten lucky while playing, switching tabs or stepping away from the keyboard could help you achieve this.

    Advanced Consumer Society

    Discover the high-end gift shop.

    In the secret city street needed for the On A Night Like This achievement, there’s a door on the right side of the man that looks like it leads to an apartment. Go through that door, and you’ll find yourself in a maze.


    This maze has multiple levels, and finding your way through isn’t always straightforward. It includes winding hallways, one-way invisible walls, and three actual levels, plus one hidden door level. To progress through the first two levels, you’ll have to drop through various pits to reach the next level. Dropping into dark pits on the last level will reset your progress. However, falling into the gift shop on level three will grant you this achievement.

    Crone Operator

    Help a sister in need.

    In the back area of the desert, amidst some rundown buildings, you’ll find a crane. Interacting with the crane initiates a mini-game where you need to move the witch to the other witches at the bottom left. Successfully completing this on your first try unlocks the achievement (you must have chatted with the witch and started the Have You Seen This Witch quest first).

    Please Don’t Tap the Glass

    Observe an ecosystem at work.

    In the casino, behind the Receptionist, there’s a glass tank filled with unusual contents. Stand in front of the tank and watch for a few minutes to achieve this goal.

    (For your information, the achievement activated for us after a few minutes, just as we zoomed in using the right click, but we don’t believe that zooming was critical for this achievement.)

    Salesman’s Delight

    Dreaming beneath the night’s red sky.

    In the initial area with the red sky and the large black object above, head to the blue bed. Do not interact with the bed; instead, turn around and move through the opening in the buildings. In the building to the left of the second gap, crouch-jump onto the counter and interact with the mannequin curled up on the ground for this achievement.

    Candidate Review

    Call to discuss the unusual applicant.

    Speaking with Coral Glasses in the hub will provide you with a data matrix of her fax number. Scanning this code is quite challenging, as regular phone cameras typically won’t capture it. Taking a photo and using an online barcode scanner can reveal the number.


    In the desert area, locate and talk to the Taski Maiden wandering to the right of the large bridge. After talking to her, enter any building and enter the decoded number using your keyboard’s numpad.

    (We’ll provide the number in a note at the end of this guide.)

    Bad Samaritan

    Choose not to help.

    There’s a significant bridge in the desert leading to the witch’s area. A character will start a conversation with you before crossing the bridge and will end up seriously injured. You’ll have the option to assist, but if you wait a few minutes without helping, they will eventually die, and you’ll receive the achievement.

    Weird Dog

    He cherishes his toy.

    Close to the entrance of the desert area, there’s a building with a giant snake head biting into it, located to the right. After you talk to the wizard and obtain the Humanboard, parkour onto the dirt mound near the building with the snake head, use the Humanboard to reach the roof, and pet the snake.

    Razing the Roofs

    Was it ignorance or cruel intent?

    In the last area with the blindfolded king and the courtyard filled with small structures, you can interact with every building. Interact with every building except the fifth one on the left side to unlock this achievement.

    Patient Listener

    Listen to all the thoughts of a blue primate.

    There’s a secret door at the left side of the final courtyard area; you can’t interact with it, but you can pass through as if it’s not there. Inside is a blue and white creature. Interact with it to listen to its dialogue. It has about ten minutes of conversation, and once you’ve heard everything, you’ll earn this achievement.

    Sick Tricks

    Get to the bathroom without any bodies involved.

    This is likely the most challenging achievement in this chapter. You need to reach the area with a giant portable toilet and a river of light in front of it, just before the final area. There are moving platforms on the river of light, and jumping across these platforms to the other side will earn you this achievement. Expect your vision to be obscured during this challenge; failure means you’ll have to try again from a new save.