الوسم: Does

  • How Long Does It Take to Complete Reanimal?

    How Long Does It Take to Complete Reanimal?

    Games like Tarsier Studio’s Reanimal, an indie horror game following two orphans on a dark journey through a surprisingly bleak world, usually have a lot of stuff to do. This time, there are collectibles in many forms, a hidden ending to discover, and over two dozen achievements or trophies to unlock.

    The story of Reanimal is relatively brief if you focus on the main path; you might finish it in about four and a half hours. However, if you want to unlock everything and reach 100%, expect to spend more time exploring every corner of this eerie, dark setting.

    Reanimal is divided into nine seamless chapters, so it’s possible to complete it in one playthrough. If you’re only interested in the main story beats and aren’t too concerned about finding every collectible, plan on spending around four and a half hours finishing the game, according to HowLongToBeat.com’s average times. Preparing by solving puzzles ahead of time can help reduce your playtime, so using walkthroughs for each chapter may make your run even quicker.

    For those aiming to fully complete Reanimal, including collecting all secrets, expect to spend about six and a half hours. Everything except certain coffins and statues carries over between playthroughs, so missed collectibles can be found on a second run, especially if you want to see all possible endings.

  • Completing the Main Quest: Solving Who He Returns For in Where Winds Meet

    Completing the Main Quest: Solving Who He Returns For in Where Winds Meet

    Where Winds Meet features a surprisingly broad story that weaves in dozens of legends and cultural elements from the wuxia genre. The first main chapter, called Heaven Has No Pier, takes place in the region of Qinghe and functions almost as the backstory or origin story for your character’s legend.

    This opening chapter is split into four quests, with the final one being For Whom Does He Return. It’s a lengthy quest that does not leave much room for breaks and includes one of the game’s toughest boss fights near the end. If you need help, this walkthrough provides a detailed guide for the final main story quest in Qinghe.

    For Whom Does He Return begins after you recover your hidden treasures and finish the previous quest, Dust on the Rhombus.

    Meet Yi Dao at the Ruined Temple

    The first step is to meet Yi Dao back at the ruined temple where you previously fought the Horse Dancer boss. Talk to Yi Dao to learn about his past and Chu Qingquan. During this conversation, you’ll notice shadowy figures arriving on boats, heading toward Blissful Retreat.

    Attack on Blissful Retreat

    Once you show your determination to Yi Dao, hop on his horse and ride into town to stop the invaders. You will quickly get separated. When you regroup, fight off the attackers and help Du Qiaoxian, who will tell you that the village is caught in a maze that traps everyone inside. After dealing with more enemies, follow the path with Du Qiaoxian and Yuan Jin’gang.

    You will need to explore four points of interest around the village to gather information. Use the lines around the target reticle to locate each point.

    Saving the Villagers

    After scouting the vantage points, it’s time for action. You need to rescue three villagers trapped under rubble in collapsing buildings. To do so, fight through groups of Aureate soldiers. Move to each villager’s location, defeat enemies, and free them.

    Next, go to help Ruby and Braid. Fight off enemies at their locations, then head to Sweetwine Tower. There, Yi Dao is in combat with more Aureate soldiers, including their commander. Assist him in defeating them. Once the villagers are safely inside the tower, prepare for more enemy waves.

    The Final Stand

    You charge toward Ruby’s flag but don’t make it. Now, you and Yi Dao are surrounded once again by Aureate soldiers. Several waves of enemies will come, each led by a commander. Prioritize taking out the archers first, then focus on the foot soldiers while Yi Dao handles the commander.

    Qianye the Witch

    Next, you face Qianye, the witch responsible for the chaos over Blissful Retreat. The fight has multiple phases. The first phase resembles the Heartseeker boss fight from earlier, but the second phase becomes more intense with powerful attacks like sweeping scythe slashes.

    Use Meridian Touch to block some of Qianye’s attacks and make her vulnerable. Missing these defenses will cause heavy damage and apply debuffs. When Qianye’s health drops to about half, she will send you into a mirror world, where you face her other half.

    In the mirror world, her attacks are similar but different—she may vanish and then charge at you with an overhead slash. When her health is nearly gone, she launches a devastating attack and switches back to her original form. Deal a bit more damage, and you’ll return to the real world, where Yi Dao is still fighting.

    Watch the cutscenes and the heroic fight alongside Yi Dao, which ends with you waking up as a horse a few days later.

    Homeward Path

    This is a normal part of the game. As Ruby’s horse, Clip-Clop, follow the quest marker back to your character’s location. A short cutscene will then play, completing the quest.

  • How Long Does It Take to Complete Silent Hill F?

    How Long Does It Take to Complete Silent Hill F?

    Like most modern survival horror games, Silent Hill f isn’t very long. Instead of offering an open world with endless options, Konami focuses on telling a straightforward, tightly woven story with a small group of characters.

    There are some collectibles to find, upgrades to unlock, and multiple New Game Plus runs that provide extra story content and additional endings. Your first time playing through Silent Hill f is mainly about experiencing the story for the first time, leaving you with many questions afterward. Here’s an estimate of how long it generally takes.

    Silent Hill f features tough combat and tricky puzzles, which can take a while to get through. This depends on whether you choose the ‘Story’ or ‘Hard’ difficulty setting. Our own playthrough on Hard took about ten hours, including times when we got lost in large dungeons and spent extra time solving difficult puzzles.

    Your total time may vary based on your experience with survival horror games and your puzzle-solving skills.

    After completing the game once, the ‘Lost in The Fog’ difficulty unlocks, offering more challenging combat and puzzles, which will likely make the game take even longer.

    For most players, the first run will probably take between eight to twelve hours. But that’s just the start. To see the entire story and unlock all four additional endings, you’ll need to play through the game multiple times.

    Silent Hill f has a total of five endings. Four are unlocked after your first playthrough by completing the campaign, and the fifth becomes available after finishing New Game Plus. The game clearly outlines what you need to do to unlock each ending in the main menu, so it’s helpful to know what to aim for.

    Seeing everything the game has to offer, including all collectibles and endings, will likely require around 30 to 40 hours. You can skip cutscenes you’ve already seen and replay sections quickly, making full completion more manageable if you’re experienced.

  • Completing Each Unit Stat in Broken Arrow: A Solving Guide

    Completing Each Unit Stat in Broken Arrow: A Solving Guide

    Broken Arrow

    Broken Arrow brings a high level of realism to its real-time strategy gameplay. The weapons are crafted to effectively counter specific threats with lethal accuracy. If you don’t fully understand the mechanics, your carefully planned battlegroup can be easily destroyed in moments.

    To succeed in the game, you’ll need to get familiar with the units and their stats. This guide will explain what each attribute means and how it can impact your strategy. Keeping this guide handy while you play will help until you’ve internalized the details.

    Unit Stats

    The stats of a unit define its capabilities, no matter which weapon it’s equipped with. These stats lay the groundwork for how quickly a unit can move, how much damage it can absorb, and more.

    Optics and Stealth

    In Broken Arrow, line of sight is vital. Often, you’ll require reconnaissance units to spot targets for artillery and long-range attacks. A unit’s visibility is determined by Optics and Stealth.

    • Optics, marked by a binoculars icon, indicates the maximum distance (in meters) at which the unit can spot an enemy. The number reflects the unit’s range for detecting ground units, and each unit has different ranges for spotting airborne targets at low and high altitudes.

    • Stealth, represented by a crossed-out eye icon, serves as a modifier to a unit’s visibility from enemy units. Higher Stealth means enemies must be closer to detect them.

    To find out if a unit can spot an enemy, divide the unit’s Optics by the enemy’s Stealth. This will give you the minimum distance required, although obstructions like trees and buildings can reduce it further.

    As long as one allied unit can see an enemy, any unit on your side can target them. But if detection is lost, that enemy will disappear from the map, and any munitions on their way to the target are likely to miss.

    Movement

    Rapidly reaching and securing objectives is crucial in almost every encounter in Broken Arrow. You’ll need to use transport vehicles to support slower units in moving efficiently.

    A unit’s speed is indicated by an arrow next to its type — whether it’s infantry, vehicles, or aircraft. Infantry moves the slowest but can use the Sprint ability (default hotkey: Z) for a temporary speed boost.

    • Ground vehicles have a Reverse Speed, making them slower when backing up, which is often necessary for repositioning.

    • Aircraft have a Turn Radius stat; a higher value means tighter turns, allowing them to make more passes or switch targets quickly. They also have a maximum fuel limit, so calling them back to base before they run out is essential to avoid emergency landings.

    • Helicopters possess an Agility stat that enables them to dodge attacks and respond to commands quickly.

    Transport

    When assembling your battlegroup, planning ahead ensures you have a reliable way to get your troops to the action. Thoughtful use of transports is essential.

    Each unit has a weight listed on their stats panel, and transport aircraft can only carry a maximum weight, indicated by a cargo icon. If the total weight exceeds this cap, they cannot take off.

    For transporting infantry, you also need to consider seating capacity, whether by ground or air. Multiple squads can board a single transport as long as their cumulative size doesn’t exceed its seating limit, while also adhering to weight restrictions.

    Armor and Health

    Units usually have limited hit points (represented by a cross icon). If their armor can be penetrated, they can be taken out quickly.

    Hit points are shared evenly among the soldiers in an infantry unit. When a soldier falls, their weapon becomes unusable, decreasing the unit’s overall strength. Vehicles risk system damage with each hit, which can be repaired using supply crates.

    Most units have some level of Armor (indicated by a shield icon). When struck, their Armor is compared to the attack’s Penetration; if the Armor is higher, the damage is reduced.

    • Ground vehicles often have different Armor ratings based on the direction of the attack, typically strongest from the front.

    • Planes generally lack Armor and must rely on evasion to survive, making defense against anti-air units critical.

    Weapon Stats

    When constructing your deck, you can equip units with a variety of weapons to tailor your battlegroup to anticipated threats.

    A weapon’s effectiveness is influenced by the ammunition type it uses. Although units can fire multiple weapons simultaneously, each weapon can only utilize one type of ammunition at a time.

    Basic Stats

    You can quickly view a round’s basic stats on the unit’s panel in the Army Builder, showing Penetration, Damage, and Effective Range.

    • Penetration, marked by a broken shield icon, is compared to the target’s Armor. If the Penetration matches or exceeds the Armor, the damage dealt is full; otherwise, it’s reduced. Penetration can be Kinetic (white) or Explosive (orange). Most Ground Vehicles have both types, while other units primarily possess Kinetic Armor.

    • Damage, indicated by a skull icon, reveals how many hit points a unit loses from a direct hit by a round that successfully penetrates its Armor. Explosive rounds affect everything within their blast radius.

    • Accuracy, shown by a crosshairs icon, indicates the optimal range for weapon efficiency. The farther away the target is, the lower the accuracy will be, up to the weapon’s maximum range.

    Advanced Stats

    During combat, selecting a unit’s panel offers a detailed view of weapon stats. Pay attention to Aim Time and Reload Time. Aim Time refers to how quickly a unit can fire after acquiring a target, while Reload Time is how long it takes to reload a weapon after it’s empty. Together, these stats reveal how frequently a weapon can fire as long as there’s ammunition available.

    Lastly, consider the Supply Weight of each round; units will need to resupply, and heavier rounds consume more from stockpiles. If you have heavy weapon teams holding a strategic point, send larger crates to keep them well-supplied.